i3
render.c
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1 #undef I3__FILE__
2 #define I3__FILE__ "render.c"
3 /*
4  * vim:ts=4:sw=4:expandtab
5  *
6  * i3 - an improved dynamic tiling window manager
7  * © 2009 Michael Stapelberg and contributors (see also: LICENSE)
8  *
9  * render.c: Renders (determines position/sizes) the layout tree, updating the
10  * various rects. Needs to be pushed to X11 (see x.c) to be visible.
11  *
12  */
13 #include "all.h"
14 
15 /* Forward declarations */
16 static int *precalculate_sizes(Con *con, render_params *p);
17 static void render_root(Con *con, Con *fullscreen);
18 static void render_output(Con *con);
19 static void render_con_split(Con *con, Con *child, render_params *p, int i);
20 static void render_con_stacked(Con *con, Con *child, render_params *p, int i);
21 static void render_con_tabbed(Con *con, Con *child, render_params *p, int i);
22 static void render_con_dockarea(Con *con, Con *child, render_params *p);
23 
24 /*
25  * Returns the height for the decorations
26  */
27 int render_deco_height(void) {
28  int deco_height = config.font.height + 4;
29  if (config.font.height & 0x01)
30  ++deco_height;
31  return deco_height;
32 }
33 
34 /*
35  * "Renders" the given container (and its children), meaning that all rects are
36  * updated correctly. Note that this function does not call any xcb_*
37  * functions, so the changes are completely done in memory only (and
38  * side-effect free). As soon as you call x_push_changes(), the changes will be
39  * updated in X11.
40  *
41  */
42 void render_con(Con *con, bool render_fullscreen) {
43  render_params params = {
44  .rect = con->rect,
45  .x = con->rect.x,
46  .y = con->rect.y,
47  .children = con_num_children(con)};
48 
49  DLOG("Rendering %snode %p / %s / layout %d / children %d\n",
50  (render_fullscreen ? "fullscreen " : ""), con, con->name, con->layout,
51  params.children);
52 
53  int i = 0;
54  con->mapped = true;
55 
56  /* if this container contains a window, set the coordinates */
57  if (con->window) {
58  /* depending on the border style, the rect of the child window
59  * needs to be smaller */
60  Rect *inset = &(con->window_rect);
61  *inset = (Rect){0, 0, con->rect.width, con->rect.height};
62  if (!render_fullscreen)
63  *inset = rect_add(*inset, con_border_style_rect(con));
64 
65  /* Obey x11 border */
66  inset->width -= (2 * con->border_width);
67  inset->height -= (2 * con->border_width);
68 
69  /* Obey the aspect ratio, if any, unless we are in fullscreen mode.
70  *
71  * The spec isn’t explicit on whether the aspect ratio hints should be
72  * respected during fullscreen mode. Other WMs such as Openbox don’t do
73  * that, and this post suggests that this is the correct way to do it:
74  * http://mail.gnome.org/archives/wm-spec-list/2003-May/msg00007.html
75  *
76  * Ignoring aspect ratio during fullscreen was necessary to fix MPlayer
77  * subtitle rendering, see http://bugs.i3wm.org/594 */
78  if (!render_fullscreen && con->window->aspect_ratio > 0.0) {
79  DLOG("aspect_ratio = %f, current width/height are %d/%d\n",
80  con->window->aspect_ratio, inset->width, inset->height);
81  double new_height = inset->height + 1;
82  int new_width = inset->width;
83 
84  while (new_height > inset->height) {
85  new_height = (1.0 / con->window->aspect_ratio) * new_width;
86 
87  if (new_height > inset->height)
88  new_width--;
89  }
90  /* Center the window */
91  inset->y += ceil(inset->height / 2) - floor((new_height + .5) / 2);
92  inset->x += ceil(inset->width / 2) - floor(new_width / 2);
93 
94  inset->height = new_height + .5;
95  inset->width = new_width;
96  }
97 
98  /* NB: We used to respect resize increment size hints for tiling
99  * windows up until commit 0db93d9 here. However, since all terminal
100  * emulators cope with ignoring the size hints in a better way than we
101  * can (by providing their fake-transparency or background color), this
102  * code was removed. See also http://bugs.i3wm.org/540 */
103 
104  DLOG("child will be at %dx%d with size %dx%d\n", inset->x, inset->y, inset->width, inset->height);
105  }
106 
107  /* Check for fullscreen nodes */
108  Con *fullscreen = NULL;
109  if (con->type != CT_OUTPUT) {
110  fullscreen = con_get_fullscreen_con(con, (con->type == CT_ROOT ? CF_GLOBAL : CF_OUTPUT));
111  }
112  if (fullscreen) {
113  fullscreen->rect = params.rect;
114  x_raise_con(fullscreen);
115  render_con(fullscreen, true);
116  /* Fullscreen containers are either global (underneath the CT_ROOT
117  * container) or per-output (underneath the CT_CONTENT container). For
118  * global fullscreen containers, we cannot abort rendering here yet,
119  * because the floating windows (with popup_during_fullscreen smart)
120  * have not yet been rendered (see the CT_ROOT code path below). See
121  * also http://bugs.i3wm.org/1393 */
122  if (con->type != CT_ROOT) {
123  return;
124  }
125  }
126 
127  /* find the height for the decorations */
128  params.deco_height = render_deco_height();
129 
130  /* precalculate the sizes to be able to correct rounding errors */
131  params.sizes = precalculate_sizes(con, &params);
132 
133  if (con->layout == L_OUTPUT) {
134  /* Skip i3-internal outputs */
135  if (con_is_internal(con))
136  goto free_params;
137  render_output(con);
138  } else if (con->type == CT_ROOT) {
139  render_root(con, fullscreen);
140  } else {
141  Con *child;
142  TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
143  assert(params.children > 0);
144 
145  if (con->layout == L_SPLITH || con->layout == L_SPLITV) {
146  render_con_split(con, child, &params, i);
147  } else if (con->layout == L_STACKED) {
148  render_con_stacked(con, child, &params, i);
149  } else if (con->layout == L_TABBED) {
150  render_con_tabbed(con, child, &params, i);
151  } else if (con->layout == L_DOCKAREA) {
152  render_con_dockarea(con, child, &params);
153  }
154 
155  DLOG("child at (%d, %d) with (%d x %d)\n",
156  child->rect.x, child->rect.y, child->rect.width, child->rect.height);
157  x_raise_con(child);
158  render_con(child, false);
159  i++;
160  }
161 
162  /* in a stacking or tabbed container, we ensure the focused client is raised */
163  if (con->layout == L_STACKED || con->layout == L_TABBED) {
164  TAILQ_FOREACH_REVERSE(child, &(con->focus_head), focus_head, focused)
165  x_raise_con(child);
166  if ((child = TAILQ_FIRST(&(con->focus_head)))) {
167  /* By rendering the stacked container again, we handle the case
168  * that we have a non-leaf-container inside the stack. In that
169  * case, the children of the non-leaf-container need to be raised
170  * aswell. */
171  render_con(child, false);
172  }
173 
174  if (params.children != 1)
175  /* Raise the stack con itself. This will put the stack decoration on
176  * top of every stack window. That way, when a new window is opened in
177  * the stack, the old window will not obscure part of the decoration
178  * (it’s unmapped afterwards). */
179  x_raise_con(con);
180  }
181  }
182 
183 free_params:
184  FREE(params.sizes);
185 }
186 
187 static int *precalculate_sizes(Con *con, render_params *p) {
188  int *sizes = smalloc(p->children * sizeof(int));
189  if ((con->layout == L_SPLITH || con->layout == L_SPLITV) && p->children > 0) {
190  assert(!TAILQ_EMPTY(&con->nodes_head));
191 
192  Con *child;
193  int i = 0, assigned = 0;
194  int total = con_orientation(con) == HORIZ ? p->rect.width : p->rect.height;
195  TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
196  double percentage = child->percent > 0.0 ? child->percent : 1.0 / p->children;
197  assigned += sizes[i++] = percentage * total;
198  }
199  assert(assigned == total ||
200  (assigned > total && assigned - total <= p->children * 2) ||
201  (assigned < total && total - assigned <= p->children * 2));
202  int signal = assigned < total ? 1 : -1;
203  while (assigned != total) {
204  for (i = 0; i < p->children && assigned != total; ++i) {
205  sizes[i] += signal;
206  assigned += signal;
207  }
208  }
209  }
210 
211  return sizes;
212 }
213 
214 static void render_root(Con *con, Con *fullscreen) {
215  Con *output;
216  if (!fullscreen) {
217  TAILQ_FOREACH(output, &(con->nodes_head), nodes) {
218  render_con(output, false);
219  }
220  }
221 
222  /* We need to render floating windows after rendering all outputs’
223  * tiling windows because they need to be on top of *every* output at
224  * all times. This is important when the user places floating
225  * windows/containers so that they overlap on another output. */
226  DLOG("Rendering floating windows:\n");
227  TAILQ_FOREACH(output, &(con->nodes_head), nodes) {
228  if (con_is_internal(output))
229  continue;
230  /* Get the active workspace of that output */
231  Con *content = output_get_content(output);
232  if (!content || TAILQ_EMPTY(&(content->focus_head))) {
233  DLOG("Skipping this output because it is currently being destroyed.\n");
234  continue;
235  }
236  Con *workspace = TAILQ_FIRST(&(content->focus_head));
237  Con *fullscreen = con_get_fullscreen_con(workspace, CF_OUTPUT);
238  Con *child;
239  TAILQ_FOREACH(child, &(workspace->floating_head), floating_windows) {
240  /* Don’t render floating windows when there is a fullscreen window
241  * on that workspace. Necessary to make floating fullscreen work
242  * correctly (ticket #564). */
243  /* If there is no fullscreen->window, this cannot be a
244  * transient window, so we _know_ we need to skip it. This
245  * happens during restarts where the container already exists,
246  * but the window was not yet associated. */
247  if (fullscreen != NULL && fullscreen->window == NULL)
248  continue;
249  if (fullscreen != NULL && fullscreen->window != NULL) {
250  Con *floating_child = con_descend_focused(child);
251  Con *transient_con = floating_child;
252  bool is_transient_for = false;
253  /* Exception to the above rule: smart
254  * popup_during_fullscreen handling (popups belonging to
255  * the fullscreen app will be rendered). */
256  while (transient_con != NULL &&
257  transient_con->window != NULL &&
258  transient_con->window->transient_for != XCB_NONE) {
259  DLOG("transient_con = 0x%08x, transient_con->window->transient_for = 0x%08x, fullscreen_id = 0x%08x\n",
260  transient_con->window->id, transient_con->window->transient_for, fullscreen->window->id);
261  if (transient_con->window->transient_for == fullscreen->window->id) {
262  is_transient_for = true;
263  break;
264  }
265  Con *next_transient = con_by_window_id(transient_con->window->transient_for);
266  if (next_transient == NULL)
267  break;
268  /* Some clients (e.g. x11-ssh-askpass) actually set
269  * WM_TRANSIENT_FOR to their own window id, so break instead of
270  * looping endlessly. */
271  if (transient_con == next_transient)
272  break;
273  transient_con = next_transient;
274  }
275 
276  if (!is_transient_for)
277  continue;
278  else {
279  DLOG("Rendering floating child even though in fullscreen mode: "
280  "floating->transient_for (0x%08x) --> fullscreen->id (0x%08x)\n",
281  floating_child->window->transient_for, fullscreen->window->id);
282  }
283  }
284  DLOG("floating child at (%d,%d) with %d x %d\n",
285  child->rect.x, child->rect.y, child->rect.width, child->rect.height);
286  x_raise_con(child);
287  render_con(child, false);
288  }
289  }
290 }
291 
292 /*
293  * Renders a container with layout L_OUTPUT. In this layout, all CT_DOCKAREAs
294  * get the height of their content and the remaining CT_CON gets the rest.
295  *
296  */
297 static void render_output(Con *con) {
298  Con *child, *dockchild;
299 
300  int x = con->rect.x;
301  int y = con->rect.y;
302  int height = con->rect.height;
303 
304  /* Find the content container and ensure that there is exactly one. Also
305  * check for any non-CT_DOCKAREA clients. */
306  Con *content = NULL;
307  TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
308  if (child->type == CT_CON) {
309  if (content != NULL) {
310  DLOG("More than one CT_CON on output container\n");
311  assert(false);
312  }
313  content = child;
314  } else if (child->type != CT_DOCKAREA) {
315  DLOG("Child %p of type %d is inside the OUTPUT con\n", child, child->type);
316  assert(false);
317  }
318  }
319 
320  if (content == NULL) {
321  DLOG("Skipping this output because it is currently being destroyed.\n");
322  return;
323  }
324 
325  /* We need to find out if there is a fullscreen con on the current workspace
326  * and take the short-cut to render it directly (the user does not want to
327  * see the dockareas in that case) */
328  Con *ws = con_get_fullscreen_con(content, CF_OUTPUT);
329  if (!ws) {
330  DLOG("Skipping this output because it is currently being destroyed.\n");
331  return;
332  }
333  Con *fullscreen = con_get_fullscreen_con(ws, CF_OUTPUT);
334  if (fullscreen) {
335  fullscreen->rect = con->rect;
336  x_raise_con(fullscreen);
337  render_con(fullscreen, true);
338  return;
339  }
340 
341  /* First pass: determine the height of all CT_DOCKAREAs (the sum of their
342  * children) and figure out how many pixels we have left for the rest */
343  TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
344  if (child->type != CT_DOCKAREA)
345  continue;
346 
347  child->rect.height = 0;
348  TAILQ_FOREACH(dockchild, &(child->nodes_head), nodes)
349  child->rect.height += dockchild->geometry.height;
350 
351  height -= child->rect.height;
352  }
353 
354  /* Second pass: Set the widths/heights */
355  TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
356  if (child->type == CT_CON) {
357  child->rect.x = x;
358  child->rect.y = y;
359  child->rect.width = con->rect.width;
360  child->rect.height = height;
361  }
362 
363  child->rect.x = x;
364  child->rect.y = y;
365  child->rect.width = con->rect.width;
366 
367  child->deco_rect.x = 0;
368  child->deco_rect.y = 0;
369  child->deco_rect.width = 0;
370  child->deco_rect.height = 0;
371 
372  y += child->rect.height;
373 
374  DLOG("child at (%d, %d) with (%d x %d)\n",
375  child->rect.x, child->rect.y, child->rect.width, child->rect.height);
376  x_raise_con(child);
377  render_con(child, false);
378  }
379 }
380 
381 static void render_con_split(Con *con, Con *child, render_params *p, int i) {
382  assert(con->layout == L_SPLITH || con->layout == L_SPLITV);
383 
384  if (con->layout == L_SPLITH) {
385  child->rect.x = p->x;
386  child->rect.y = p->y;
387  child->rect.width = p->sizes[i];
388  child->rect.height = p->rect.height;
389  p->x += child->rect.width;
390  } else {
391  child->rect.x = p->x;
392  child->rect.y = p->y;
393  child->rect.width = p->rect.width;
394  child->rect.height = p->sizes[i];
395  p->y += child->rect.height;
396  }
397 
398  /* first we have the decoration, if this is a leaf node */
399  if (con_is_leaf(child)) {
400  if (child->border_style == BS_NORMAL) {
401  /* TODO: make a function for relative coords? */
402  child->deco_rect.x = child->rect.x - con->rect.x;
403  child->deco_rect.y = child->rect.y - con->rect.y;
404 
405  child->rect.y += p->deco_height;
406  child->rect.height -= p->deco_height;
407 
408  child->deco_rect.width = child->rect.width;
409  child->deco_rect.height = p->deco_height;
410  } else {
411  child->deco_rect.x = 0;
412  child->deco_rect.y = 0;
413  child->deco_rect.width = 0;
414  child->deco_rect.height = 0;
415  }
416  }
417 }
418 
419 static void render_con_stacked(Con *con, Con *child, render_params *p, int i) {
420  assert(con->layout == L_STACKED);
421 
422  child->rect.x = p->x;
423  child->rect.y = p->y;
424  child->rect.width = p->rect.width;
425  child->rect.height = p->rect.height;
426 
427  child->deco_rect.x = p->x - con->rect.x;
428  child->deco_rect.y = p->y - con->rect.y + (i * p->deco_height);
429  child->deco_rect.width = child->rect.width;
430  child->deco_rect.height = p->deco_height;
431 
432  if (p->children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) {
433  child->rect.y += (p->deco_height * p->children);
434  child->rect.height -= (p->deco_height * p->children);
435  }
436 }
437 
438 static void render_con_tabbed(Con *con, Con *child, render_params *p, int i) {
439  assert(con->layout == L_TABBED);
440 
441  child->rect.x = p->x;
442  child->rect.y = p->y;
443  child->rect.width = p->rect.width;
444  child->rect.height = p->rect.height;
445 
446  child->deco_rect.width = floor((float)child->rect.width / p->children);
447  child->deco_rect.x = p->x - con->rect.x + i * child->deco_rect.width;
448  child->deco_rect.y = p->y - con->rect.y;
449 
450  /* Since the tab width may be something like 31,6 px per tab, we
451  * let the last tab have all the extra space (0,6 * children). */
452  if (i == (p->children - 1)) {
453  child->deco_rect.width += (child->rect.width - (child->deco_rect.x + child->deco_rect.width));
454  }
455 
456  if (p->children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) {
457  child->rect.y += p->deco_height;
458  child->rect.height -= p->deco_height;
459  child->deco_rect.height = p->deco_height;
460  } else {
461  child->deco_rect.height = (child->border_style == BS_PIXEL ? 1 : 0);
462  }
463 }
464 
465 static void render_con_dockarea(Con *con, Con *child, render_params *p) {
466  assert(con->layout == L_DOCKAREA);
467 
468  child->rect.x = p->x;
469  child->rect.y = p->y;
470  child->rect.width = p->rect.width;
471  child->rect.height = child->geometry.height;
472 
473  child->deco_rect.x = 0;
474  child->deco_rect.y = 0;
475  child->deco_rect.width = 0;
476  child->deco_rect.height = 0;
477  p->y += child->rect.height;
478 }
uint32_t height
Definition: data.h:145
struct Rect deco_rect
Definition: data.h:586
uint32_t x
Definition: data.h:142
Definition: data.h:61
static void render_con_split(Con *con, Con *child, render_params *p, int i)
Definition: render.c:381
static void render_con_stacked(Con *con, Con *child, render_params *p, int i)
Definition: render.c:419
Definition: data.h:63
struct Window * window
Definition: data.h:611
char * name
Definition: data.h:590
Definition: data.h:87
int height
The height of the font, built from font_ascent + font_descent.
Definition: libi3.h:59
static void render_con_tabbed(Con *con, Con *child, render_params *p, int i)
Definition: render.c:438
void * smalloc(size_t size)
Safe-wrapper around malloc which exits if malloc returns NULL (meaning that there is no more memory a...
#define TAILQ_EMPTY(head)
Definition: queue.h:344
Con * output_get_content(Con *output)
Returns the output container below the given output container.
Definition: output.c:18
bool con_is_internal(Con *con)
Returns true if the container is internal, such as __i3_scratch.
Definition: con.c:467
Con * con_by_window_id(xcb_window_t window)
Returns the container with the given client window ID or NULL if no such container exists...
Definition: con.c:531
#define TAILQ_FOREACH(var, head, field)
Definition: queue.h:347
Rect rect_add(Rect a, Rect b)
Definition: util.c:44
Con * con_descend_focused(Con *con)
Returns the focused con inside this client, descending the tree as far as possible.
Definition: con.c:1306
int * sizes
Definition: render.h:27
Config config
Definition: config.c:17
i3Font font
Definition: config.h:94
Rect con_border_style_rect(Con *con)
Returns a &quot;relative&quot; Rect which contains the amount of pixels that need to be added to the original R...
Definition: con.c:1413
bool mapped
Definition: data.h:545
uint32_t y
Definition: data.h:143
Definition: data.h:86
static void render_output(Con *con)
Definition: render.c:297
double percent
Definition: data.h:605
uint32_t width
Definition: data.h:144
static int * precalculate_sizes(Con *con, render_params *p)
Definition: render.c:187
static void render_con_dockarea(Con *con, Con *child, render_params *p)
Definition: render.c:465
struct Rect geometry
the geometry this window requested when getting mapped
Definition: data.h:588
Definition: data.h:91
struct Rect rect
Definition: data.h:580
#define TAILQ_FOREACH_REVERSE(var, head, headname, field)
Definition: queue.h:352
uint32_t x
Definition: data.h:120
Stores a rectangle, for example the size of a window, the child window etc.
Definition: data.h:141
bool con_is_leaf(Con *con)
Returns true when this node is a leaf node (has no children)
Definition: con.c:257
int border_width
Definition: data.h:608
xcb_window_t id
Definition: data.h:362
orientation_t con_orientation(Con *con)
Returns the orientation of the given container (for stacked containers, vertical orientation is used ...
Definition: con.c:1166
Rect rect
Definition: render.h:23
struct Rect window_rect
Definition: data.h:583
Con * con_get_fullscreen_con(Con *con, fullscreen_mode_t fullscreen_mode)
Returns the first fullscreen node below this node.
Definition: con.c:421
#define FREE(pointer)
Definition: util.h:48
#define DLOG(fmt,...)
Definition: libi3.h:98
static void render_root(Con *con, Con *fullscreen)
Definition: render.c:214
xcb_window_t transient_for
Definition: data.h:367
uint32_t y
Definition: data.h:121
A &#39;Con&#39; represents everything from the X11 root window down to a single X11 window.
Definition: data.h:544
#define TAILQ_FIRST(head)
Definition: queue.h:336
void x_raise_con(Con *con)
Raises the specified container in the internal stack of X windows.
Definition: x.c:1189
uint32_t height
Definition: data.h:123
enum Con::@20 type
Definition: data.h:59
int con_num_children(Con *con)
Returns the number of children of this container.
Definition: con.c:720
void render_con(Con *con, bool render_fullscreen)
&quot;Renders&quot; the given container (and its children), meaning that all rects are updated correctly...
Definition: render.c:42
layout_t layout
Definition: data.h:648
int deco_height
Definition: render.h:20
border_style_t border_style
Definition: data.h:649
double aspect_ratio
Definition: data.h:428
Definition: data.h:89
struct Rect Rect
Definition: data.h:43
Con * focused
Definition: tree.c:15
Definition: data.h:90
int children
Definition: render.h:25
int render_deco_height(void)
Definition: render.c:27
Definition: data.h:62