/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory.
 *
 * ***** END GPL LICENSE BLOCK *****
 */
 
/** \file TransformReader.h
 *  \ingroup collada
 */

#ifndef __TRANSFORMREADER_H__
#define __TRANSFORMREADER_H__

#include "COLLADAFWNode.h"
#include "COLLADAFWTransformation.h"
#include "COLLADAFWTranslate.h"
#include "COLLADAFWRotate.h"
#include "COLLADAFWScale.h"
#include "COLLADAFWMatrix.h"
#include "COLLADAFWUniqueId.h"
#include "Math/COLLADABUMathVector3.h"

#include "DNA_object_types.h"
#include "BLI_math.h"

#include "collada_internal.h"

//struct Object;

class TransformReader : public TransformBase
{
protected:

	UnitConverter *unit_converter;

public:
	struct Animation {
		Object *ob;
		COLLADAFW::Node *node;
		COLLADAFW::Transformation *tm; // which transform is animated by an AnimationList->id
	};

	TransformReader(UnitConverter *conv);

	void get_node_mat(float mat[4][4], COLLADAFW::Node *node, std::map<COLLADAFW::UniqueId, Animation> *animation_map, Object *ob);
	
	void dae_rotate_to_mat4(COLLADAFW::Transformation *tm, float m[4][4]);
	void dae_translate_to_mat4(COLLADAFW::Transformation *tm, float m[4][4]);
	void dae_scale_to_mat4(COLLADAFW::Transformation *tm, float m[4][4]);
	void dae_matrix_to_mat4(COLLADAFW::Transformation *tm, float m[4][4]);
	void dae_translate_to_v3(COLLADAFW::Transformation *tm, float v[3]);
	void dae_scale_to_v3(COLLADAFW::Transformation *tm, float v[3]);
	void dae_vector3_to_v3(const COLLADABU::Math::Vector3 &v3, float v[3]);
};

#endif
