# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation, either version 3
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program.  If not, see <http://www.gnu.org/licenses/>.
#  All rights reserved.
#
# ##### END GPL LICENSE BLOCK #####

# <pep8 compliant>

bl_info = {
    "name": "DirectX X Format",
    "author": "Chris Foster",
    "version": (3, 0, 1),
    "blender": (2, 66, 0),
    "location": "File > Export > DirectX (.x)",
    "description": "Export mesh vertices, UV's, materials, textures, "\
        "vertex colors, armatures, empties, and actions.",
    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"\
        "Scripts/Import-Export/DirectX_Exporter",
    "tracker_url": "https://projects.blender.org/tracker/index.php?"\
        "func=detail&aid=22795",
    "category": "Import-Export"}

import bpy
from bpy.props import BoolProperty
from bpy.props import EnumProperty
from bpy.props import StringProperty


class ExportDirectX(bpy.types.Operator):
    """Export selection to DirectX"""

    bl_idname = "export_scene.x"
    bl_label = "Export DirectX"

    filepath = StringProperty(subtype='FILE_PATH')
    
    # Export options

    SelectedOnly = BoolProperty(
        name="Export Selected Objects Only",
        description="Export only selected objects",
        default=True)
        
    ExportMeshes = BoolProperty(
        name="Export Meshes",
        description="Export mesh objects",
        default=True)
        
    ExportNormals = BoolProperty(
        name="    Export Normals",
        description="Export mesh normals",
        default=True)
    
    FlipNormals = BoolProperty(
        name="        Flip Normals",
        description="Flip mesh normals before export",
        default=False)
    
    ExportUVCoordinates = BoolProperty(
        name="    Export UV Coordinates",
        description="Export mesh UV coordinates, if any",
        default=True)

    ExportMaterials = BoolProperty(
        name="    Export Materials",
        description="Export material properties and reference image textures",
        default=True)

    ExportVertexColors = BoolProperty(
        name="    Export Vertex Colors",
        description="Export mesh vertex colors, if any",
        default=False)
    
    ExportSkinWeights = BoolProperty(
        name="    Export Skin Weights",
        description="Bind mesh vertices to armature bones",
        default=False)
    
    ApplyModifiers = BoolProperty(
        name="    Apply Modifiers",
        description="Apply the effects of object modifiers before export",
        default=False)
    
    ExportArmatureBones = BoolProperty(
        name="Export Armature Bones",
        description="Export armatures bones",
        default=False)
    
    ExportRestBone = BoolProperty(
        name="    Export Rest Position",
        description="Export bones in their rest position (recommended for "\
            "animation)",
        default=False)

    ExportAnimation = BoolProperty(
        name="Export Animations",
        description="Export object and bone animations.  Data is exported for "\
            "every frame",
        default=False)

    IncludeFrameRate = BoolProperty(
        name="    Include Frame Rate",
        description="Include the AnimTicksPerSecond template which is "\
            "used by some engines to control animation speed",
        default=False)
    
    ExportActionsAsSets = BoolProperty(
        name="    Export Actions as AnimationSets",
        description="Export each action of each object as a separate "\
            "AnimationSet. Otherwise all current actions are lumped "\
            "together into a single set",
        default=False)
    
    AttachToFirstArmature = BoolProperty(
        name="        Attach Unused Actions to First Armature",
        description="Export each unused action as if used by the first "\
            "armature object",
        default=False)

    Verbose = BoolProperty(
        name="Verbose",
        description="Run the exporter in debug mode. Check the console for "\
            "output",
        default=False)

    def execute(self, context):
        self.filepath = bpy.path.ensure_ext(self.filepath, ".x")

        from . import export_x
        Exporter = export_x.DirectXExporter(self, context)
        Exporter.Export()
        return {'FINISHED'}

    def invoke(self, context, event):
        if not self.filepath:
            self.filepath = bpy.path.ensure_ext(bpy.data.filepath, ".x")
        context.window_manager.fileselect_add(self)
        return {'RUNNING_MODAL'}


def menu_func(self, context):
    self.layout.operator(ExportDirectX.bl_idname, text="DirectX (.x)")


def register():
    bpy.utils.register_module(__name__)

    bpy.types.INFO_MT_file_export.append(menu_func)


def unregister():
    bpy.utils.unregister_module(__name__)

    bpy.types.INFO_MT_file_export.remove(menu_func)


if __name__ == "__main__":
    register()

