/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file blender/imbuf/IMB_imbuf.h
 *  \ingroup imbuf
 */

/**
 * \brief IMage Buffer module.
 *
 * This module offers import/export of several graphical file formats.
 * \ingroup imbuf
 *
 * \page IMB Imbuf module external interface
 *
 *
 * \section about About the IMB module
 *
 * External interface of the IMage Buffer module. This module offers
 * import/export of several graphical file formats. It offers the
 * ImBuf type as a common structure to refer to different graphical
 * file formats, and to enable a uniform way of handling them.
 *
 * \section issues Known issues with IMB
 *
 * - imbuf is written in C.
 * - Endianness issues are dealt with internally.
 * - File I/O must be done externally. The module uses FILE*'s to
 *   direct input/output.
 * - Platform dependency is limited. Some minor patches for
 *   amiga and Irix are present. A 'posix-compliance-patch'
 *   provides the interface to windows.
 *
 * \section dependencies Dependencies
 *
 * IMB needs:
 * - \ref DNA module
 *     The listbase types are used for handling the memory
 *     management.
 * - \ref blenlib module
 *     blenlib handles guarded memory management in blender-style.
 *     BLI_winstuff.h makes a few windows specific behaviors
 *     posix-compliant.
 */

#ifndef __IMB_IMBUF_H__
#define __IMB_IMBUF_H__

#define IM_MAX_SPACE 64

/**
 *
 * \attention defined in ???
 */
struct ImBuf;

/**
 *
 * \attention defined in ???
 */
struct anim;

struct ColorManagedDisplay;

/**
 *
 * \attention Defined in allocimbuf.c
 */
void IMB_init(void);
void IMB_exit(void);

/**
 *
 * \attention Defined in readimage.c
 */
struct ImBuf *IMB_ibImageFromMemory(unsigned char *mem, size_t size, int flags, char colorspace[IM_MAX_SPACE], const char *descr);

/**
 *
 * \attention Defined in readimage.c
 */
struct ImBuf *IMB_testiffname(const char *filepath, int flags);

/**
 *
 * \attention Defined in readimage.c
 */
struct ImBuf *IMB_loadiffname(const char *filepath, int flags, char colorspace[IM_MAX_SPACE]);

/**
 *
 * \attention Defined in allocimbuf.c
 */
void IMB_freeImBuf(struct ImBuf *ibuf);

/**
 *
 * \attention Defined in allocimbuf.c
 */
struct ImBuf *IMB_allocImBuf(unsigned int x, unsigned int y,
                             unsigned char d, unsigned int flags);

/**
 *
 * Increase reference count to imbuf
 * (to delete an imbuf you have to call freeImBuf as many times as it
 * is referenced)
 *
 * \attention Defined in allocimbuf.c
 */

void IMB_refImBuf(struct ImBuf *ibuf);
struct ImBuf *IMB_makeSingleUser(struct ImBuf *ibuf);

/**
 *
 * \attention Defined in allocimbuf.c
 */
struct ImBuf *IMB_dupImBuf(struct ImBuf *ibuf1);

/**
 *
 * \attention Defined in allocimbuf.c
 */
short addzbufImBuf(struct ImBuf *ibuf);
short addzbuffloatImBuf(struct ImBuf *ibuf);

/**
 *
 * \attention Defined in rectop.c
 */

typedef enum IMB_BlendMode {
	IMB_BLEND_MIX = 0,
	IMB_BLEND_ADD = 1,
	IMB_BLEND_SUB = 2,
	IMB_BLEND_MUL = 3,
	IMB_BLEND_LIGHTEN = 4,
	IMB_BLEND_DARKEN = 5,
	IMB_BLEND_ERASE_ALPHA = 6,
	IMB_BLEND_ADD_ALPHA = 7,

	IMB_BLEND_COPY = 1000,
	IMB_BLEND_COPY_RGB = 1001,
	IMB_BLEND_COPY_ALPHA = 1002
} IMB_BlendMode;

void IMB_blend_color_byte(unsigned char dst[4], unsigned char src1[4],
	unsigned char src2[4], IMB_BlendMode mode);
void IMB_blend_color_float(float dst[4], float src1[4], float src2[4],
	IMB_BlendMode mode);

void IMB_rectclip(struct ImBuf *dbuf, struct ImBuf *sbuf, int *destx, 
	int *desty, int *srcx, int *srcy, int *width, int *height);
void IMB_rectcpy(struct ImBuf *drect, struct ImBuf *srect, int destx,
	int desty, int srcx, int srcy, int width, int height);
void IMB_rectblend(struct ImBuf *dbuf, struct ImBuf *obuf, struct ImBuf *sbuf,
	unsigned short *dmask, unsigned short *smask, unsigned short mask_max,
	int destx,  int desty, int origx, int origy, int srcx, int srcy,
	int width, int height, IMB_BlendMode mode);

/**
 *
 * \attention Defined in indexer.c
 */

typedef enum IMB_Timecode_Type {
	IMB_TC_NONE       = 0, /* don't use timecode files at all */

	IMB_TC_RECORD_RUN = 1, /* use images in the order as they are recorded
	                        * (currently, this is the only one implemented
	                        * and is a sane default) */

	IMB_TC_FREE_RUN   = 2, /* use global timestamp written by recording
                            * device (prosumer camcorders e.g. can do that) */
	IMB_TC_INTERPOLATED_REC_DATE_FREE_RUN = 4, /* interpolate a global timestamp using the
	                                            * record date and time written by recording
	                                            * device (*every* consumer camcorder can do
	                                            * that :) )*/
	IMB_TC_RECORD_RUN_NO_GAPS = 8,
	IMB_TC_MAX_SLOT   = 4
} IMB_Timecode_Type;

typedef enum IMB_Proxy_Size {
	IMB_PROXY_NONE = 0,
	IMB_PROXY_25 = 1,
	IMB_PROXY_50 = 2,
	IMB_PROXY_75 = 4,
	IMB_PROXY_100 = 8,
	IMB_PROXY_MAX_SLOT = 4
} IMB_Proxy_Size;

/* defaults to BL_proxy within the directory of the animation */
void IMB_anim_set_index_dir(struct anim *anim, const char *dir);

int IMB_anim_index_get_frame_index(struct anim *anim, IMB_Timecode_Type tc,
                                   int position);

struct IndexBuildContext;

/* prepare context for proxies/imecodes builder */
struct IndexBuildContext *IMB_anim_index_rebuild_context(struct anim *anim, IMB_Timecode_Type tcs_in_use,
                                                         IMB_Proxy_Size proxy_sizes_in_use, int quality);

/* will rebuild all used indices and proxies at once */
void IMB_anim_index_rebuild(struct IndexBuildContext *context,
                            short *stop, short *do_update, float *progress);

/* finish rebuilding proxises/timecodes and free temporary contexts used */
void IMB_anim_index_rebuild_finish(struct IndexBuildContext *context, short stop);

/**
 * Return the length (in frames) of the given \a anim.
 */
int IMB_anim_get_duration(struct anim *anim, IMB_Timecode_Type tc);


/**
 * Return the fps contained in movie files (function rval is FALSE,
 * and frs_sec and frs_sec_base untouched if none available!)
 */
int IMB_anim_get_fps(struct anim *anim,
                     short *frs_sec, float *frs_sec_base);

/**
 *
 * \attention Defined in anim_movie.c
 */
struct anim *IMB_open_anim(const char *name, int ib_flags, int streamindex, char colorspace[IM_MAX_SPACE]);
void IMB_close_anim(struct anim *anim);
void IMB_close_anim_proxies(struct anim *anim);


/**
 *
 * \attention Defined in anim_movie.c
 */

int ismovie(const char *filepath);
void IMB_anim_set_preseek(struct anim *anim, int preseek);
int IMB_anim_get_preseek(struct anim *anim);

/**
 *
 * \attention Defined in anim_movie.c
 */

struct ImBuf *IMB_anim_absolute(
	struct anim *anim, int position,
	IMB_Timecode_Type tc        /* = 1 = IMB_TC_RECORD_RUN */, 
	IMB_Proxy_Size preview_size /* = 0 = IMB_PROXY_NONE */);

/**
 *
 * \attention Defined in anim_movie.c
 * fetches a define previewframe, usually half way into the movie
 */
struct ImBuf *IMB_anim_previewframe(struct anim *anim);

/**
 *
 * \attention Defined in anim_movie.c
 */
void IMB_free_anim(struct anim *anim);

/**
 *
 * \attention Defined in filter.c
 */

#define FILTER_MASK_NULL		0
#define FILTER_MASK_MARGIN		1
#define FILTER_MASK_USED		2

void IMB_filter(struct ImBuf *ibuf);
void IMB_filterN(struct ImBuf *out, struct ImBuf *in);
void IMB_mask_filter_extend(char *mask, int width, int height);
void IMB_mask_clear(struct ImBuf *ibuf, char *mask, int val);
void IMB_filter_extend(struct ImBuf *ibuf, char *mask, int filter);
void IMB_makemipmap(struct ImBuf *ibuf, int use_filter);
void IMB_remakemipmap(struct ImBuf *ibuf, int use_filter);
struct ImBuf *IMB_getmipmap(struct ImBuf *ibuf, int level);

/**
 *
 * \attention Defined in cache.c
 */

void IMB_tile_cache_params(int totthread, int maxmem);
unsigned int *IMB_gettile(struct ImBuf *ibuf, int tx, int ty, int thread);
void IMB_tiles_to_rect(struct ImBuf *ibuf);

/**
 *
 * \attention Defined in filter.c
 */
void IMB_filtery(struct ImBuf *ibuf);

/**
 *
 * \attention Defined in scaling.c
 */
struct ImBuf *IMB_onehalf(struct ImBuf *ibuf1);

/**
 *
 * \attention Defined in scaling.c
 */
struct ImBuf *IMB_scaleImBuf(struct ImBuf *ibuf, unsigned int newx, unsigned int newy);

/**
 *
 * \attention Defined in scaling.c
 */
struct ImBuf *IMB_scalefastImBuf(struct ImBuf *ibuf, unsigned int newx, unsigned int newy);

/**
 *
 * \attention Defined in scaling.c
 */
void IMB_scaleImBuf_threaded(struct ImBuf *ibuf, unsigned int newx, unsigned int newy);

/**
 *
 * \attention Defined in writeimage.c
 */
short IMB_saveiff(struct ImBuf *ibuf, const char *filepath, int flags);

/**
 *
 * \attention Defined in util.c
 */
int IMB_ispic(const char *name);

/**
 *
 * \attention Defined in util.c
 */
int IMB_isanim(const char *name);

/**
 *
 * \attention Defined in util.c
 */
int imb_get_anim_type(const char *name);

/**
 *
 * \attention Defined in divers.c
 */
void IMB_de_interlace(struct ImBuf *ibuf);
void IMB_interlace(struct ImBuf *ibuf);

/* create char buffer, color corrected if necessary, for ImBufs that lack one */ 
void IMB_rect_from_float(struct ImBuf *ibuf);
/* Create char buffer for part of the image, color corrected if necessary,
 * Changed part will be stored in buffer. This is expected to be used for texture painting updates */
void IMB_partial_rect_from_float(struct ImBuf *ibuf, float *buffer, int x, int y, int w, int h, int is_data);
void IMB_float_from_rect(struct ImBuf *ibuf);
void IMB_color_to_bw(struct ImBuf *ibuf);
void IMB_saturation(struct ImBuf *ibuf, float sat);

/* converting pixel buffers */
void IMB_buffer_byte_from_float(unsigned char *rect_to, const float *rect_from,
	int channels_from, float dither, int profile_to, int profile_from, int predivide,
	int width, int height, int stride_to, int stride_from);
void IMB_buffer_float_from_byte(float *rect_to, const unsigned char *rect_from,
	int profile_to, int profile_from, int predivide,
	int width, int height, int stride_to, int stride_from);
void IMB_buffer_float_from_float(float *rect_to, const float *rect_from,
	int channels_from, int profile_to, int profile_from, int predivide,
	int width, int height, int stride_to, int stride_from);
void IMB_buffer_byte_from_byte(unsigned char *rect_to, const unsigned char *rect_from,
	int profile_to, int profile_from, int predivide,
	int width, int height, int stride_to, int stride_from);
void IMB_buffer_float_clamp(float *buf, int width, int height);
void IMB_buffer_float_unpremultiply(float *buf, int width, int height);
void IMB_buffer_float_premultiply(float *buf, int width, int height);

/**
 * Change the ordering of the color bytes pointed to by rect from
 * rgba to abgr. size * 4 color bytes are reordered.
 *
 * \attention Defined in imageprocess.c
 */
void IMB_convert_rgba_to_abgr(struct ImBuf *ibuf);

/**
 *
 * \attention defined in imageprocess.c
 */
void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void nearest_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);

void bicubic_interpolation_color(struct ImBuf *in, unsigned char col[4], float col_float[4], float u, float v);
void nearest_interpolation_color(struct ImBuf *in, unsigned char col[4], float col_float[4], float u, float v);
void bilinear_interpolation_color(struct ImBuf *in, unsigned char col[4], float col_float[4], float u, float v);
void bilinear_interpolation_color_wrap(struct ImBuf *in, unsigned char col[4], float col_float[4], float u, float v);

void IMB_alpha_under_color_float(float *rect_float, int x, int y, float backcol[3]);
void IMB_alpha_under_color_byte(unsigned char *rect, int x, int y, float backcol[3]);

/**
 *
 * \attention defined in readimage.c
 */  
struct ImBuf *IMB_loadifffile(int file, int flags, char colorspace[IM_MAX_SPACE], const char *descr);

/**
 *
 * \attention defined in scaling.c
 */
struct ImBuf *IMB_half_x(struct ImBuf *ibuf1);

/**
 *
 * \attention defined in scaling.c
 */
struct ImBuf *IMB_double_fast_x(struct ImBuf *ibuf1);

/**
 *
 * \attention defined in scaling.c
 */
struct ImBuf *IMB_double_x(struct ImBuf *ibuf1);

/**
 *
 * \attention defined in scaling.c
 */
struct ImBuf *IMB_half_y(struct ImBuf *ibuf1);

/**
 *
 * \attention defined in scaling.c
 */
struct ImBuf *IMB_double_fast_y(struct ImBuf *ibuf1);

/**
 *
 * \attention defined in scaling.c
 */
struct ImBuf *IMB_double_y(struct ImBuf *ibuf1);

/**
 *
 * \attention Defined in rotate.c
 */
void IMB_flipx(struct ImBuf *ibuf);
void IMB_flipy(struct ImBuf *ibuf);

/* Premultiply alpha */

void IMB_premultiply_alpha(struct ImBuf *ibuf);
void IMB_unpremultiply_alpha(struct ImBuf *ibuf);

/**
 *
 * \attention Defined in allocimbuf.c
 */
void IMB_freezbufImBuf(struct ImBuf *ibuf);
void IMB_freezbuffloatImBuf(struct ImBuf *ibuf);

/**
 *
 * \attention Defined in rectop.c
 */
void IMB_rectfill(struct ImBuf *drect, const float col[4]);
void IMB_rectfill_area(struct ImBuf *ibuf, const float col[4], int x1, int y1, int x2, int y2, struct ColorManagedDisplay *display);
void IMB_rectfill_alpha(struct ImBuf *ibuf, const float value);

/* this should not be here, really, we needed it for operating on render data, IMB_rectfill_area calls it */
void buf_rectfill_area(unsigned char *rect, float *rectf, int width, int height,
                       const float col[4], struct ColorManagedDisplay *display,
                       int x1, int y1, int x2, int y2);

/* defined in metadata.c */
int IMB_metadata_change_field(struct ImBuf *img, const char *key, const char *field);

/* exported for image tools in blender, to quickly allocate 32 bits rect */
short imb_addrectImBuf(struct ImBuf *ibuf);
void imb_freerectImBuf(struct ImBuf *ibuf);

short imb_addrectfloatImBuf(struct ImBuf *ibuf);
void imb_freerectfloatImBuf(struct ImBuf *ibuf);
void imb_freemipmapImBuf(struct ImBuf *ibuf);

short imb_addtilesImBuf(struct ImBuf *ibuf);
void imb_freetilesImBuf(struct ImBuf *ibuf);

/* threaded processors */
void IMB_processor_apply_threaded(int buffer_lines, int handle_size, void *init_customdata,
                                  void (init_handle) (void *handle, int start_line, int tot_line,
                                                      void *customdata),
                                  void *(do_thread) (void *));

/* ffmpeg */
void IMB_ffmpeg_init(void);
const char *IMB_ffmpeg_last_error(void);

#endif

