/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
 *                 Nathan Letwory
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file blender/collada/LightExporter.cpp
 *  \ingroup collada
 */

#include <string>

#include "COLLADASWColor.h"
#include "COLLADASWLight.h"

#include "BLI_math.h"

#include "LightExporter.h"
#include "collada_internal.h"

template<class Functor>
void forEachLampObjectInExportSet(Scene *sce, Functor &f, LinkNode *export_set)
{
	LinkNode *node;
	for (node = export_set; node; node = node->next) {
		Object *ob = (Object *)node->link;

		if (ob->type == OB_LAMP && ob->data) {
			f(ob);
		}
	}
}

LightsExporter::LightsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryLights(sw), export_settings(export_settings) {
}

void LightsExporter::exportLights(Scene *sce)
{
	openLibrary();
	
	forEachLampObjectInExportSet(sce, *this, this->export_settings->export_set);
	
	closeLibrary();
}

void LightsExporter::operator()(Object *ob)
{
	Lamp *la = (Lamp *)ob->data;
	std::string la_id(get_light_id(ob));
	std::string la_name(id_name(la));
	COLLADASW::Color col(la->r * la->energy, la->g * la->energy, la->b * la->energy);
	float d, constatt, linatt, quadatt;
	
	d = la->dist;
	
	constatt = 1.0f;
	
	if (la->falloff_type == LA_FALLOFF_INVLINEAR) {
		linatt = 1.0f / d;
		quadatt = 0.0f;
	}
	else {
		linatt = 0.0f;
		quadatt = 1.0f / (d * d);
	}
	
	// sun
	if (la->type == LA_SUN) {
		COLLADASW::DirectionalLight cla(mSW, la_id, la_name);
		cla.setColor(col, false, "color");
		cla.setConstantAttenuation(constatt);
		exportBlenderProfile(cla, la);
		addLight(cla);
	}
	// hemi
	else if (la->type == LA_HEMI) {
		COLLADASW::AmbientLight cla(mSW, la_id, la_name);
		cla.setColor(col, false, "color");
		cla.setConstantAttenuation(constatt);
		exportBlenderProfile(cla, la);
		addLight(cla);
	}
	// spot
	else if (la->type == LA_SPOT) {
		COLLADASW::SpotLight cla(mSW, la_id, la_name);
		cla.setColor(col, false, "color");
		cla.setFallOffAngle(la->spotsize, false, "fall_off_angle");
		cla.setFallOffExponent(la->spotblend, false, "fall_off_exponent");
		cla.setConstantAttenuation(constatt);
		cla.setLinearAttenuation(linatt);
		cla.setQuadraticAttenuation(quadatt);
		exportBlenderProfile(cla, la);
		addLight(cla);
	}
	// lamp
	else if (la->type == LA_LOCAL) {
		COLLADASW::PointLight cla(mSW, la_id, la_name);
		cla.setColor(col, false, "color");
		cla.setConstantAttenuation(constatt);
		cla.setLinearAttenuation(linatt);
		cla.setQuadraticAttenuation(quadatt);
		exportBlenderProfile(cla, la);
		addLight(cla);
	}
	// area lamp is not supported
	// it will be exported as a local lamp
	else {
		COLLADASW::PointLight cla(mSW, la_id, la_name);
		cla.setColor(col, false, "color");
		cla.setConstantAttenuation(constatt);
		cla.setLinearAttenuation(linatt);
		cla.setQuadraticAttenuation(quadatt);
		exportBlenderProfile(cla, la);
		addLight(cla);
	}
	
}

bool LightsExporter::exportBlenderProfile(COLLADASW::Light &cla, Lamp *la)
{
	cla.addExtraTechniqueParameter("blender", "type", la->type);
	cla.addExtraTechniqueParameter("blender", "flag", la->flag);
	cla.addExtraTechniqueParameter("blender", "mode", la->mode);
	cla.addExtraTechniqueParameter("blender", "gamma", la->k, "blender_gamma");
	cla.addExtraTechniqueParameter("blender", "red", la->r);
	cla.addExtraTechniqueParameter("blender", "green", la->g);
	cla.addExtraTechniqueParameter("blender", "blue", la->b);
	cla.addExtraTechniqueParameter("blender", "shadow_r", la->shdwr, "blender_shadow_r");
	cla.addExtraTechniqueParameter("blender", "shadow_g", la->shdwg, "blender_shadow_g");
	cla.addExtraTechniqueParameter("blender", "shadow_b", la->shdwb, "blender_shadow_b");
	cla.addExtraTechniqueParameter("blender", "energy", la->energy, "blender_energy");
	cla.addExtraTechniqueParameter("blender", "dist", la->dist, "blender_dist");
	cla.addExtraTechniqueParameter("blender", "spotsize", la->spotsize);
	cla.addExtraTechniqueParameter("blender", "spotblend", la->spotblend);
	cla.addExtraTechniqueParameter("blender", "halo_intensity", la->haint, "blnder_halo_intensity");
	cla.addExtraTechniqueParameter("blender", "att1", la->att1);
	cla.addExtraTechniqueParameter("blender", "att2", la->att2);
	// \todo figure out how we can have falloff curve supported here
	cla.addExtraTechniqueParameter("blender", "falloff_type", la->falloff_type);
	cla.addExtraTechniqueParameter("blender", "clipsta", la->clipsta);
	cla.addExtraTechniqueParameter("blender", "clipend", la->clipend);
	cla.addExtraTechniqueParameter("blender", "shadspotsize", la->shadspotsize);
	cla.addExtraTechniqueParameter("blender", "bias", la->bias);
	cla.addExtraTechniqueParameter("blender", "soft", la->soft);
	cla.addExtraTechniqueParameter("blender", "compressthresh", la->compressthresh);
	cla.addExtraTechniqueParameter("blender", "bufsize", la->bufsize);
	cla.addExtraTechniqueParameter("blender", "samp", la->samp);
	cla.addExtraTechniqueParameter("blender", "buffers", la->buffers);
	cla.addExtraTechniqueParameter("blender", "filtertype", la->filtertype);
	cla.addExtraTechniqueParameter("blender", "bufflag", la->bufflag);
	cla.addExtraTechniqueParameter("blender", "buftype", la->buftype);
	cla.addExtraTechniqueParameter("blender", "ray_samp", la->ray_samp);
	cla.addExtraTechniqueParameter("blender", "ray_sampy", la->ray_sampy);
	cla.addExtraTechniqueParameter("blender", "ray_sampz", la->ray_sampz);
	cla.addExtraTechniqueParameter("blender", "ray_samp_type", la->ray_samp_type);
	cla.addExtraTechniqueParameter("blender", "area_shape", la->area_shape);
	cla.addExtraTechniqueParameter("blender", "area_size", la->area_size);
	cla.addExtraTechniqueParameter("blender", "area_sizey", la->area_sizey);
	cla.addExtraTechniqueParameter("blender", "area_sizez", la->area_sizez);
	cla.addExtraTechniqueParameter("blender", "adapt_thresh", la->adapt_thresh);
	cla.addExtraTechniqueParameter("blender", "ray_samp_method", la->ray_samp_method);
	cla.addExtraTechniqueParameter("blender", "shadhalostep", la->shadhalostep);
	cla.addExtraTechniqueParameter("blender", "sun_effect_type", la->shadhalostep);
	cla.addExtraTechniqueParameter("blender", "skyblendtype", la->skyblendtype);
	cla.addExtraTechniqueParameter("blender", "horizon_brightness", la->horizon_brightness);
	cla.addExtraTechniqueParameter("blender", "spread", la->spread);
	cla.addExtraTechniqueParameter("blender", "sun_brightness", la->sun_brightness);
	cla.addExtraTechniqueParameter("blender", "sun_size", la->sun_size);
	cla.addExtraTechniqueParameter("blender", "backscattered_light", la->backscattered_light);
	cla.addExtraTechniqueParameter("blender", "sun_intensity", la->sun_intensity);
	cla.addExtraTechniqueParameter("blender", "atm_turbidity", la->atm_turbidity);
	cla.addExtraTechniqueParameter("blender", "atm_extinction_factor", la->atm_extinction_factor);
	cla.addExtraTechniqueParameter("blender", "atm_distance_factor", la->atm_distance_factor);
	cla.addExtraTechniqueParameter("blender", "skyblendfac", la->skyblendfac);
	cla.addExtraTechniqueParameter("blender", "sky_exposure", la->sky_exposure);
	cla.addExtraTechniqueParameter("blender", "sky_colorspace", la->sky_colorspace);
	
	return true;
}
