/*
 * Copyright 2011, Blender Foundation.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Contributor: 
 *		Jeroen Bakker 
 *		Monique Dewanchand
 */

#ifndef _COM_WrapOperation_h_
#define _COM_WrapOperation_h_

#include "COM_NodeOperation.h"

class WrapOperation : public NodeOperation {
private:
	SocketReader *m_inputOperation;
	int m_wrappingType;
public:
	WrapOperation();
	bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output);
	void executePixel(float output[4], float x, float y, PixelSampler sampler);

	void initExecution();
	void deinitExecution();

	void setWrapping(int wrapping_type);
	float getWrappedOriginalXPos(float x);
	float getWrappedOriginalYPos(float y);

	void setFactorXY(float factorX, float factorY);
};

#endif
