/*
 *  File:       mon-project.cc
 *  Summary:    Slow projectiles, done as monsters.
 *  Written by: Adam Borowski
 */

#ifndef MON_PROJECT_H
#define MON_PROJECT_H

#include "beam.h"

bool cast_iood(actor *caster, int pow, bolt *beam);
bool iood_act(monsters &mon, bool no_trail = false);
void iood_catchup(monsters *mon, int turns);

#endif
