
.. _dev_with_OCV_on_Android:

Android Development with OpenCV
*******************************

This tutorial has been created to help you use OpenCV library within your Android project.

This guide was written with Windows 7 in mind, though it should work with any other OS supported by 
OpenCV4Android SDK.

This tutorial assumes you have the following installed and configured:

* JDK

* Android SDK and NDK

* Eclipse IDE

* ADT and CDT plugins for Eclipse

     ..

If you need help with anything of the above, you may refer to our :ref:`android_dev_intro` guide.

This tutorial also assumes you have OpenCV4Android SDK already installed on your development 
machine and OpenCV Manager on your testing device correspondingly. If you need help with any of 
these, you may consult our :ref:`O4A_SDK` tutorial.

If you encounter any error after thoroughly following these steps, feel free to contact us via 
`OpenCV4Android <https://groups.google.com/group/android-opencv/>`_ discussion group or OpenCV 
`Q&A forum <http://answers.opencv.org>`_ . We'll do our best to help you out.


Using OpenCV Library Within Your Android Project
================================================

In this section we will explain how to make some existing project to use OpenCV. 
Starting with 2.4.2 release for Android, *OpenCV Manager* is used to provide apps with the best 
available version of OpenCV. 
You can get more information here: :ref:`Android_OpenCV_Manager` and in these 
`slides <https://docs.google.com/a/itseez.com/presentation/d/1EO_1kijgBg_BsjNp2ymk-aarg-0K279_1VZRcPplSuk/present#slide=id.p>`_.


Java
----

Application Development with Async Initialization
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Using async initialization is a **recommended** way for application development. It uses the OpenCV 
Manager to access OpenCV libraries externally installed in the target system.

#. Add OpenCV library project to your workspace. Use menu 
   :guilabel:`File -> Import -> Existing project in your workspace`.

   Press :guilabel:`Browse`  button and locate OpenCV4Android SDK 
   (:file:`OpenCV-2.4.6-android-sdk/sdk`).

   .. image:: images/eclipse_opencv_dependency0.png
        :alt: Add dependency from OpenCV library
        :align: center

#. In application project add a reference to the OpenCV Java SDK in 
   :guilabel:`Project -> Properties -> Android -> Library -> Add` select ``OpenCV Library - 2.4.6``.

   .. image:: images/eclipse_opencv_dependency1.png
        :alt: Add dependency from OpenCV library
        :align: center

In most cases OpenCV Manager may be installed automatically from Google Play. For the case, when 
Google Play is not available, i.e. emulator, developer board, etc, you can install it manually 
using adb tool. See :ref:`manager_selection` for details.

There is a very base code snippet implementing the async initialization. It shows basic principles. 
See the "15-puzzle" OpenCV sample for details.

.. code-block:: java
    :linenos:

    public class Sample1Java extends Activity implements CvCameraViewListener {

        private BaseLoaderCallback mLoaderCallback = new BaseLoaderCallback(this) {
            @Override
            public void onManagerConnected(int status) {
                switch (status) {
                    case LoaderCallbackInterface.SUCCESS:
                    {
                        Log.i(TAG, "OpenCV loaded successfully");
                        mOpenCvCameraView.enableView();
                    } break;
                    default:
                    {
                        super.onManagerConnected(status);
                    } break;
                }
            }
        };

        @Override
        public void onResume()
        {
            super.onResume();
            OpenCVLoader.initAsync(OpenCVLoader.OPENCV_VERSION_2_4_6, this, mLoaderCallback);
        }

        ...
    }

It this case application works with OpenCV Manager in asynchronous fashion. ``OnManagerConnected`` 
callback will be called in UI thread, when initialization finishes. Please note, that it is not 
allowed to use OpenCV calls or load OpenCV-dependent native libs before invoking this callback. 
Load your own native libraries that depend on OpenCV after the successful OpenCV initialization. 
Default ``BaseLoaderCallback`` implementation treat application context as Activity and calls 
``Activity.finish()`` method to exit in case of initialization failure. To override this behavior 
you need to override ``finish()`` method of ``BaseLoaderCallback`` class and implement your own 
finalization method.


Application Development with Static Initialization
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

According to this approach all OpenCV binaries are included into your application package. It is 
designed mostly for development purposes. This approach is deprecated for the production code, 
release package is recommended to communicate with OpenCV Manager via the async initialization 
described above.

#. Add the OpenCV library project to your workspace the same way as for the async initialization 
   above. Use menu :guilabel:`File -> Import -> Existing project in your workspace`, 
   press :guilabel:`Browse` button and select OpenCV SDK path 
   (:file:`OpenCV-2.4.6-android-sdk/sdk`).

   .. image:: images/eclipse_opencv_dependency0.png
        :alt: Add dependency from OpenCV library
        :align: center

#. In the application project add a reference to the OpenCV4Android SDK in 
   :guilabel:`Project -> Properties -> Android -> Library -> Add` select ``OpenCV Library - 2.4.6``;

   .. image:: images/eclipse_opencv_dependency1.png
       :alt: Add dependency from OpenCV library
       :align: center

#. If your application project **doesn't have a JNI part**, just copy the corresponding OpenCV 
   native libs from :file:`<OpenCV-2.4.6-android-sdk>/sdk/native/libs/<target_arch>` to your
   project directory to folder :file:`libs/<target_arch>`.

   In case of the application project **with a JNI part**, instead of manual libraries copying you 
   need to modify your ``Android.mk`` file:
   add the following two code lines after the ``"include $(CLEAR_VARS)"`` and before 
   ``"include path_to_OpenCV-2.4.6-android-sdk/sdk/native/jni/OpenCV.mk"``

   .. code-block:: make
      :linenos:

      OPENCV_CAMERA_MODULES:=on
      OPENCV_INSTALL_MODULES:=on

   The result should look like the following:

   .. code-block:: make
      :linenos:

      include $(CLEAR_VARS)

      # OpenCV
      OPENCV_CAMERA_MODULES:=on
      OPENCV_INSTALL_MODULES:=on
      include ../../sdk/native/jni/OpenCV.mk

   After that the OpenCV libraries will be copied to your application :file:`libs` folder during 
   the JNI build.v

   Eclipse will automatically include all the libraries from the :file:`libs` folder to the 
   application package (APK). 

#. The last step of enabling OpenCV in your application is Java initialization code before calling 
   OpenCV API. It can be done, for example, in the static section of the ``Activity`` class:

   .. code-block:: java
      :linenos:

      static {
          if (!OpenCVLoader.initDebug()) {
              // Handle initialization error
          }
      }

   If you application includes other OpenCV-dependent native libraries you should load them 
   **after** OpenCV initialization:

   .. code-block:: java
      :linenos:

      static {
          if (!OpenCVLoader.initDebug()) {
              // Handle initialization error
          } else {
              System.loadLibrary("my_jni_lib1");
              System.loadLibrary("my_jni_lib2");
          }
      }


Native/C++
----------

To build your own Android application, using OpenCV as native part, the following steps should be 
taken:

#. You can use an environment variable to specify the location of OpenCV package or just hardcode 
   absolute or relative path in the :file:`jni/Android.mk` of your projects.

#.  The file :file:`jni/Android.mk` should be written for the current application using the common 
    rules for this file.

    For detailed information see the Android NDK documentation from the Android NDK archive, in the 
    file :file:`<path_where_NDK_is_placed>/docs/ANDROID-MK.html`.

#. The following line:

   .. code-block:: make

      include C:\Work\OpenCV4Android\OpenCV-2.4.6-android-sdk\sdk\native\jni\OpenCV.mk

   Should be inserted into the :file:`jni/Android.mk` file **after** this line:

   .. code-block:: make

      include $(CLEAR_VARS)

#. Several variables can be used to customize OpenCV stuff, but you **don't need** to use them when 
   your application uses the `async initialization` via the `OpenCV Manager` API.

   .. note:: These variables should be set **before**  the ``"include .../OpenCV.mk"`` line:

             .. code-block:: make

                OPENCV_INSTALL_MODULES:=on

   Copies necessary OpenCV dynamic libs to the project ``libs`` folder in order to include them 
   into the APK.

   .. code-block:: make

      OPENCV_CAMERA_MODULES:=off

   Skip native OpenCV camera related libs copying to the project ``libs`` folder.

   .. code-block:: make

      OPENCV_LIB_TYPE:=STATIC

   Perform static linking with OpenCV. By default dynamic link is used and the project JNI lib 
   depends on ``libopencv_java.so``.

#. The file :file:`Application.mk` should exist and should contain lines:

   .. code-block:: make

      APP_STL := gnustl_static
      APP_CPPFLAGS := -frtti -fexceptions

   Also, the line like this one:

   .. code-block:: make

      APP_ABI := armeabi-v7a

   Should specify the application target platforms.

   In some cases a linkage error (like ``"In function 'cv::toUtf16(std::basic_string<...>... 
   undefined reference to 'mbstowcs'"``) happens when building an application JNI library, 
   depending on OpenCV. The following line in the :file:`Application.mk` usually fixes it:

   .. code-block:: make

      APP_PLATFORM := android-9


#. Either use :ref:`manual <NDK_build_cli>` ``ndk-build`` invocation or 
   :ref:`setup Eclipse CDT Builder <CDT_Builder>` to build native JNI lib before (re)building the Java 
   part and creating an APK.


Hello OpenCV Sample
===================

Here are basic steps to guide you trough the process of creating a simple OpenCV-centric 
application. It will be capable of accessing camera output, processing it and displaying the 
result.

#. Open Eclipse IDE, create a new clean workspace, create a new Android project 
   :menuselection:`File --> New --> Android Project`

#. Set name, target, package and ``minSDKVersion`` accordingly. The minimal SDK version for build
   with OpenCV4Android SDK is 11. Minimal device API Level (for application manifest) is 8.

#. Allow Eclipse to create default activity. Lets name the activity ``HelloOpenCvActivity``.

#. Choose Blank Activity with full screen layout. Lets name the layout ``HelloOpenCvLayout``.

#. Import OpenCV library project to your workspace.

#. Reference OpenCV library within your project properties.

   .. image:: images/dev_OCV_reference.png
        :alt: Reference OpenCV library.
        :align: center

#. Edit your layout file as xml file and pass the following layout there:

    .. code-block:: xml
        :linenos:

        <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
            xmlns:tools="http://schemas.android.com/tools"
            xmlns:opencv="http://schemas.android.com/apk/res-auto"
            android:layout_width="match_parent"
            android:layout_height="match_parent" >

            <org.opencv.android.JavaCameraView
                android:layout_width="fill_parent"
                android:layout_height="fill_parent"
                android:visibility="gone"
                android:id="@+id/HelloOpenCvView"
                opencv:show_fps="true"
                opencv:camera_id="any" />

        </LinearLayout>

#. Add the following permissions to the :file:`AndroidManifest.xml` file:

   .. code-block:: xml
      :linenos:

      </application>

      <uses-permission android:name="android.permission.CAMERA"/>

      <uses-feature android:name="android.hardware.camera" android:required="false"/>
      <uses-feature android:name="android.hardware.camera.autofocus" android:required="false"/>
      <uses-feature android:name="android.hardware.camera.front" android:required="false"/>
      <uses-feature android:name="android.hardware.camera.front.autofocus" android:required="false"/>

#. Set application theme in AndroidManifest.xml to hide title and system buttons.

   .. code-block:: xml
      :linenos:

      <application
          android:icon="@drawable/icon"
          android:label="@string/app_name"
          android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >

#. Add OpenCV library initialization to your activity. Fix errors by adding requited imports.

    .. code-block:: java
       :linenos:

       private BaseLoaderCallback mLoaderCallback = new BaseLoaderCallback(this) {
           @Override
           public void onManagerConnected(int status) {
               switch (status) {
                   case LoaderCallbackInterface.SUCCESS:
                   {
                       Log.i(TAG, "OpenCV loaded successfully");
                       mOpenCvCameraView.enableView();
                   } break;
                   default:
                   {
                       super.onManagerConnected(status);
                   } break;
               }
           }
       };

       @Override
       public void onResume()
       {
           super.onResume();
           OpenCVLoader.initAsync(OpenCVLoader.OPENCV_VERSION_2_4_6, this, mLoaderCallback);
       }

#. Defines that your activity implements ``CvViewFrameListener2`` interface and fix activity related
   errors by defining missed methods. For this activity define ``onCreate``, ``onDestroy`` and
   ``onPause`` and implement them according code snippet bellow. Fix errors by adding requited
   imports.

   .. code-block:: java
      :linenos:

       private CameraBridgeViewBase mOpenCvCameraView;

       @Override
       public void onCreate(Bundle savedInstanceState) {
           Log.i(TAG, "called onCreate");
           super.onCreate(savedInstanceState);
           getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
           setContentView(R.layout.HelloOpenCvLayout);
           mOpenCvCameraView = (CameraBridgeViewBase) findViewById(R.id.HelloOpenCvView);
           mOpenCvCameraView.setVisibility(SurfaceView.VISIBLE);
           mOpenCvCameraView.setCvCameraViewListener(this);
       }

       @Override
       public void onPause()
       {
           super.onPause();
           if (mOpenCvCameraView != null)
               mOpenCvCameraView.disableView();
       }

       public void onDestroy() {
           super.onDestroy();
           if (mOpenCvCameraView != null)
               mOpenCvCameraView.disableView();
       }

       public void onCameraViewStarted(int width, int height) {
       }

       public void onCameraViewStopped() {
       }

       public Mat onCameraFrame(CvCameraViewFrame inputFrame) {
           return inputFrame.rgba();
       }

#. Run your application on device or emulator.

Lets discuss some most important steps. Every Android application with UI must implement Activity
and View. By the first steps we create blank activity and default view layout. The simplest
OpenCV-centric application must implement OpenCV initialization, create its own view to show
preview from camera and implements ``CvViewFrameListener2`` interface to get frames from camera and
process it.

First of all we create our application view using xml layout. Our layout consists of the only
one full screen component of class ``org.opencv.android.JavaCameraView``. This class is
implemented inside OpenCV library. It is inherited from ``CameraBridgeViewBase``, that extends
``SurfaceView`` and uses standard Android camera API. Alternatively you can use
``org.opencv.android.NativeCameraView`` class, that implements the same interface, but uses
``VideoCapture`` class as camera access back-end. ``opencv:show_fps="true"`` and
``opencv:camera_id="any"`` options enable FPS message and allow to use any camera on device.
Application tries to use back camera first.

After creating layout we need to implement ``Activity`` class. OpenCV initialization process has
been already discussed above. In this sample we use asynchronous initialization. Implementation of
``CvCameraViewListener`` interface allows you to add processing steps after frame grabbing from
camera and before its rendering on screen. The most important function is ``onCameraFrame``. It is
callback function and it is called on retrieving frame from camera. The callback input is object
of ``CvCameraViewFrame`` class that represents frame from camera.

.. note::
    Do not save or use ``CvCameraViewFrame`` object out of ``onCameraFrame`` callback. This object
    does not have its own state and its behavior out of callback is unpredictable!

It has ``rgba()`` and ``gray()`` methods that allows to get frame as RGBA and one channel gray scale
``Mat`` respectively. It expects that ``onCameraFrame`` function returns RGBA frame that will be
drawn on the screen.
