# Getting Connected with Endpoints

## Introduction

On a network, one can think of any given connection as a long wire, stretched between two points. Lots of stuff can happen along the length of that wire - routers, switches, network address translation, and so on, but that is usually invisible to the application passing data across it. Twisted strives to make the nature of the "wire" as transparent as possible, with highly abstract interfaces for passing and receiving data, such as `ITransport` and `IProtocol`.

However, the application can't be completely ignorant of the wire. In particular, it must do something to start the connection, and to do so, it must identify the end points of the wire. There are different names for the roles of each end point - "initiator" and "responder", "connector" and "listener", or "client" and "server" - but the common theme is that one side of the connection waits around for someone to connect to it, and the other side does the connecting.

In Twisted 10.1, several new interfaces were introduced to describe each of these roles for stream-oriented connections: `IStreamServerEndpoint` and `IStreamClientEndpoint`. The word "stream", in this case, refers to endpoints which treat a connection as a continuous stream of bytes, rather than a sequence of discrete datagrams: TCP is a "stream" protocol whereas UDP is a "datagram" protocol.

## Constructing and Using Endpoints

In both Writing Servers and Writing Clients, we covered basic usage of endpoints; you construct an appropriate type of server or client endpoint, and then call `listen` (for servers) or `connect` (for clients).

In both of those tutorials, we constructed specific types of endpoints directly. However, in most programs, you will want to allow the user to specify where to listen or connect, in a way which will allow the user to request different strategies, without having to adjust your program. In order to allow this, you should use `clientFromString` or `serverFromString`.

### There's Not Much To It

Each type of endpoint is just an interface with a single method that takes an argument. `serverEndpoint.listen(factory)` will start listening on that endpoint with your protocol factory, and `clientEndpoint.connect(factory)` will start a single connection attempt. Each of these APIs returns a value, though, which can be important.

However, if you are not already, you should be very familiar with Deferreds, as they are returned by both `connect` and `listen` methods, to indicate when the connection has connected or the listening port is up and running.

### Servers and Stopping

`IStreamServerEndpoint.listen` returns a `Deferred` that fires with an `IListeningPort`. Note that this deferred may errback. The most common cause of such an error would be that another program is already using the requested port number, but the exact cause may vary depending on what type of endpoint you are listening on. If you receive such an error, it means that your application is not actually listening, and will not receive any incoming connections. It's important to somehow alert an administrator of your server, in this case, especially if you only have one listening port!

Note also that once this has succeeded, it will continue listening forever. If you need to stop listening for some reason, in response to anything other than a full server shutdown (`reactor.stop` and / or `twistd` will usually handle that case for you), make sure you keep a reference around to that listening port object so you can call `IListeningPort.stopListening` on it. Finally, keep in mind that `stopListening` itself returns a `Deferred`, and the port may not have fully stopped listening until that `Deferred` has fired.

Most server applications will not need to worry about these details. One example of a case where you would need to be concerned with all of these events would be an implementation of a protocol like non-`PASV` FTP, where new listening ports need to be bound for the lifetime of a particular action, then disposed of.

### Clients and Cancelling

`connectProtocol` connects a `Protocol` instance to a given >`IStreamClientEndpoint`. It returns a `Deferred` which fires with the `Protocol` once the connection has been made. Connection attempts may fail, and so that `Deferred` may also errback. If it does so, you will have to try again; no further attempts will be made. See the client documentation for an example use.

`connectProtocol` is a wrapper around a lower-level API: `IStreamClientEndpoint.connect` will use a protocol factory for a new outgoing connection attempt. It returns a `Deferred` which fires with the `IProtocol` returned from the factory's `buildProtocol` method, or errbacks with the connection failure.

Connection attempts may also take a long time, and your users may become bored and wander off. If this happens, and your code decides, for whatever reason, that you've been waiting for the connection too long, you can call `Deferred.cancel` on the `Deferred` returned from `connect` or `connectProtocol`, and the underlying machinery should give up on the connection. This should cause the `Deferred` to errback, usually with `CancelledError`; although you should consult the documentation for your particular endpoint type to see if it may do something different.

Although some endpoint types may imply a built-in timeout, the interface does not guarantee one. If you don't have any way for the application to cancel a wayward connection attempt, the attempt may just keep waiting forever. For example, a very simple 30-second timeout could be implemented like this:

    1
    2
    attempt = connectProtocol(myEndpoint, myProtocol)
    reactor.callLater(30, attempt.cancel)

Note: If you've used `ClientFactory` before, keep in mind that the `connect` method takes a `Factory`, not a `ClientFactory`. Even if you pass a `ClientFactory` to `endpoint.connect`, its `clientConnectionFailed` and `clientConnectionLost` methods will not be called.

## Maximizing the Return on your Endpoint Investment

Directly constructing an endpoint in your application is rarely the best option, because it ties your application to a particular type of transport. The strength of the endpoints API is in separating the construction of the endpoint (figuring out where to connect or listen) and its activation (actually connecting or listening).

If you are implementing a library that needs to listen for connections or make outgoing connections, when possible, you should write your code to accept client and server endpoints as parameters to functions or to your objects' constructors. That way, application code that calls your library can provide whatever endpoints are appropriate.

If you are writing an application and you need to construct endpoints yourself, you can allow users to specify arbitrary endpoints described by a string using the `clientFromString` and `serverFromString` APIs. Since these APIs just take a string, they provide flexibility: if Twisted adds support for new types of endpoints (for example, IPv6 endpoints, or WebSocket endpoints), your application will automatically be able to take advantage of them with no changes to its code.

### Endpoints Aren't Always the Answer

For many use-cases, especially the common case of a `twistd` plugin which runs a long-running server that just binds a simple port, you might not want to use the endpoints APIs directly. Instead, you may want to construct an `IService`, using `strports.service` , which will fit neatly into the required structure of the twistd plugin API . This doesn't give your application much control - the port starts listening at startup and stops listening at shutdown - but it does provide the same flexibility in terms of what type of server endpoint your application will support.

It is, however, almost always preferable to use an endpoint rather than calling a lower-level APIs like `connectTCP`, `listenTCP`, etc, directly. By accepting an arbitrary endpoint rather than requiring a specific reactor interface, you leave your application open to lots of interesting transport-layer extensibility for the future.

## Endpoint Types Included With Twisted

The parser used by `clientFromString` and `serverFromString` is extensible via third-party plugins, so the endpoints available on your system depend on what packages you have installed. However, Twisted itself includes a set of basic endpoints that will always be available.

### Clients

- TCP. Supported arguments: host, port, timeout. timeout is optional. For example, `tcp:host=twistedmatrix.com:port=80:timeout=15`.
- SSL. All TCP arguments are supported, plus: certKey, privateKey, caCertsDir. certKey (optional) gives a filesystem path to a certificate (PEM format). privateKey (optional) gives a filesystem path to a a private key (PEM format). caCertsDir (optional) gives a filesystem path to a directory containing trusted CA certificates to use to verify the server certificate. For example, `ssl:host=twistedmatrix.com:port=443:caCertsDir=/etc/ssl/certs`.
- UNIX. Supported arguments: path, timeout, checkPID. path gives a filesystem path to a listening UNIX domain socket server. checkPID (optional) enables a check of the lock file Twisted-based UNIX domain socket servers use to prove they are still running. For example, `unix:path=/var/run/web.sock`.

### Servers

- TCP (IPv4). Supported arguments: port, interface, backlog. interface and backlog are optional. interface is an IP address (belonging to the IPv4 address family) to bind to. For example, `tcp:port=80:interface=192.168.1.1`.
- TCP (IPv6). All TCP arguments are supported, with interface taking an IPv6 address literal instead. For example, `tcp6:port=80:interface=2001\:0DB8\:f00e\:eb00\:\:1`.
- SSL. All TCP arguments are supported, plus: certKey, privateKey, and sslmethod. certKey (optional, defaults to the value of privateKey) gives a filesystem path to a certificate (PEM format). privateKey gives a filesystem path to a a private key (PEM format). sslmethod indicates which SSL/TLS version to use (a value like TLSv1_METHOD). For example, `ssl:port=443:privateKey=/etc/ssl/server.pem:sslmethod=SSLv3_METHOD`.
- UNIX. Supported arguments: address, mode, backlog, lockfile. address gives a filesystem path to listen on with a UNIX domain socket server. mode (optional) gives the filesystem permission/mode (in octal) to apply to that socket. lockfile enables use of a separate lock file to prove the server is still running. For example, `unix:address=/var/run/web.sock:lockfile=1`.
- systemd. Supported arguments: domain, index. domain indicates which socket domain the inherited file descriptor belongs to (eg INET, INET6). index indicates an offset into the array of file descriptors which have been inherited from systemd. For example, `systemd:domain=INET6:index=3`. See also Deploying Twisted with systemd.

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Version: 13.1.0