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java.lang.Objectcom.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.NodeState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.LeafState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.ClipState
public abstract class ClipState
| Field Summary | |
|---|---|
private int |
boundingLeaf
|
| Fields inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState |
|---|
control, node, nodeClassName, symbol |
| Constructor Summary | |
|---|---|
ClipState(SymbolTableData symbol,
Controller control)
|
|
| Method Summary | |
|---|---|
void |
buildGraph()
Subclasses should processes their own buildGraph requirements BEFORE calling super.buildGraph(). |
void |
readObject(java.io.DataInput in)
|
void |
writeObject(java.io.DataOutput out)
DO NOT call symbolTable.addReference in writeObject as this (may) result in a concurrentModificationException. |
| Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState |
|---|
cleanup, createNode, createNode, createNode, createNode, createState, getNode, getNodeID, getSymbol, readConstructorParams, readString, writeConstructorParams, writeString |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
private int boundingLeaf
| Constructor Detail |
|---|
public ClipState(SymbolTableData symbol,
Controller control)
| Method Detail |
|---|
public void writeObject(java.io.DataOutput out)
throws java.io.IOException
SceneGraphObjectState
writeObject in class NodeStatejava.io.IOException
public void readObject(java.io.DataInput in)
throws java.io.IOException
readObject in class NodeStatejava.io.IOExceptionpublic void buildGraph()
SceneGraphObjectState
buildGraph in class SceneGraphObjectState
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