Data Structures | Defines | Typedefs | Functions | Variables

network_server.h File Reference

Server part of the network protocol. More...

#include "network_internal.h"
#include "core/tcp_listen.h"
#include "../thread/thread.h"

Go to the source code of this file.

Data Structures

class  ServerNetworkGameSocketHandler
 Class for handling the server side of the game connection. More...

Defines

#define FOR_ALL_CLIENT_SOCKETS_FROM(var, start)   FOR_ALL_ITEMS_FROM(NetworkClientSocket, clientsocket_index, var, start)
 Iterate over all the sockets from a given starting point.
#define FOR_ALL_CLIENT_SOCKETS(var)   FOR_ALL_CLIENT_SOCKETS_FROM(var, 0)
 Iterate over all the sockets.

Typedefs

typedef
ServerNetworkGameSocketHandler 
NetworkClientSocket
 Make the code look slightliy nicer/simpler.
typedef Pool
< NetworkClientSocket,
ClientIndex,
8, MAX_CLIENT_SLOTS,
PT_NCLIENT > 
NetworkClientSocketPool
 Pool with all client sockets.

Functions

void NetworkServer_Tick (bool send_frame)
 This is called every tick if this is a _network_server.
void NetworkServerSetCompanyPassword (CompanyID company_id, const char *password, bool already_hashed=true)
 Set/Reset a company password on the server end.

Variables

NetworkClientSocketPool _networkclientsocket_pool
 The pool with clients.

Detailed Description

Server part of the network protocol.

Definition in file network_server.h.


Define Documentation

#define FOR_ALL_CLIENT_SOCKETS (   var  )     FOR_ALL_CLIENT_SOCKETS_FROM(var, 0)
#define FOR_ALL_CLIENT_SOCKETS_FROM (   var,
  start 
)    FOR_ALL_ITEMS_FROM(NetworkClientSocket, clientsocket_index, var, start)

Iterate over all the sockets from a given starting point.

Parameters:
var The variable to iterate with.
start The start of the iteration.

Definition at line 135 of file network_server.h.


Typedef Documentation

Make the code look slightliy nicer/simpler.

Definition at line 21 of file network_server.h.

Pool with all client sockets.

Definition at line 25 of file network_server.h.


Function Documentation

void NetworkServer_Tick ( bool  send_frame  ) 
void NetworkServerSetCompanyPassword ( CompanyID  company_id,
const char *  password,
bool  already_hashed 
)

Set/Reset a company password on the server end.

Parameters:
company_id ID of the company the password should be changed for.
password The new password.
already_hashed Is the given password already hashed?

Definition at line 1734 of file network_server.cpp.

References _network_company_states, _settings_client, _settings_game, GameSettings::game_creation, GenerateCompanyPasswordHash(), GameCreationSettings::generation_seed, Company::IsValidHumanID(), lastof, ClientSettings::network, NetworkSettings::network_id, NetworkServerUpdateCompanyPassworded(), strecpy(), and StrEmpty().

Referenced by NetworkChangeCompanyPassword().


Variable Documentation

The pool with clients.