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00012 #ifndef GAME_HPP
00013 #define GAME_HPP
00014
00015 #include "../core/string_compare_type.hpp"
00016 #include "game_scanner.hpp"
00017 #include <map>
00018
00020 typedef std::map<const char *, class ScriptInfo *, StringCompare> ScriptInfoList;
00021
00022 #include "../script/api/script_event_types.hpp"
00023
00027 class Game {
00028 public:
00032 static void GameLoop();
00033
00037 static void Initialize();
00038
00042 static void StartNew();
00043
00047 static void Uninitialize(bool keepConfig);
00048
00052 static void NewEvent(class ScriptEvent *event);
00053
00057 static class GameInstance *GetGameInstance() { return Game::instance; }
00058
00062 static class GameInfo *GetInfo() { return Game::info; }
00063
00064 static void Rescan();
00065 static void ResetConfig();
00066
00070 static void Save();
00071
00075 static void Load(int version);
00076
00078 static char *GetConsoleList(char *p, const char *last, bool newest_only = false);
00080 static char *GetConsoleLibraryList(char *p, const char *last);
00082 static const ScriptInfoList *GetInfoList();
00084 static const ScriptInfoList *GetUniqueInfoList();
00086 static class GameInfo *FindInfo(const char *name, int version, bool force_exact_match);
00088 static class GameLibrary *FindLibrary(const char *library, int version);
00089
00093 static class GameInstance *GetInstance() { return Game::instance; }
00094
00098 static const char *GetMainScript();
00099
00100 #if defined(ENABLE_NETWORK)
00101
00102 static bool HasGame(const struct ContentInfo *ci, bool md5sum);
00103 static bool HasGameLibrary(const ContentInfo *ci, bool md5sum);
00104 #endif
00105
00106 static GameScannerInfo *GetScannerInfo();
00108 static GameScannerLibrary *GetScannerLibrary();
00109
00110 private:
00111 static uint frame_counter;
00112 static class GameInstance *instance;
00113 static class GameScannerInfo *scanner_info;
00114 static class GameScannerLibrary *scanner_library;
00115 static class GameInfo *info;
00116 };
00117
00118 #endif