ai_gamesettings.hpp

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00001 /* $Id: ai_gamesettings.hpp 15410 2009-02-08 12:25:13Z rubidium $ */
00002 
00005 #ifndef AI_GAMESETTINGS_HPP
00006 #define AI_GAMESETTINGS_HPP
00007 
00008 #include "ai_object.hpp"
00009 #include "ai_vehicle.hpp"
00010 
00031 class AIGameSettings : public AIObject {
00032 public:
00033   static const char *GetClassName() { return "AIGameSettings"; }
00034 
00044   static bool IsValid(const char *setting);
00045 
00057   static int32 GetValue(const char *setting);
00058 
00064   static bool IsDisabledVehicleType(AIVehicle::VehicleType vehicle_type);
00065 };
00066 
00067 #endif /* AI_GAMESETTINGS_HPP */

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