random_func.cpp
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00002
00005 #include "../stdafx.h"
00006 #include "random_func.hpp"
00007 #include "bitmath_func.hpp"
00008
00009 Randomizer _random, _interactive_random;
00010
00011 uint32 Randomizer::Next()
00012 {
00013 const uint32 s = this->state[0];
00014 const uint32 t = this->state[1];
00015
00016 this->state[0] = s + ROR(t ^ 0x1234567F, 7) + 1;
00017 return this->state[1] = ROR(s, 3) - 1;
00018 }
00019
00020 uint32 Randomizer::Next(uint16 max)
00021 {
00022 return GB(this->Next(), 0, 16) * max >> 16;
00023 }
00024
00025 void Randomizer::SetSeed(uint32 seed)
00026 {
00027 this->state[0] = seed;
00028 this->state[1] = seed;
00029 }
00030
00031 void SetRandomSeed(uint32 seed)
00032 {
00033 _random.SetSeed(seed);
00034 _interactive_random.SetSeed(seed * 0x1234567);
00035 }
00036
00037 #ifdef RANDOM_DEBUG
00038 #include "../network/network_internal.h"
00039 #include "../company_func.h"
00040
00041 uint32 DoRandom(int line, const char *file)
00042 {
00043 if (_networking && (GetNetworkClientSocket(0)->status != STATUS_INACTIVE || !_network_server)) {
00044 printf("Random [%d/%d] %s:%d\n", _frame_counter, (byte)_current_company, file, line);
00045 }
00046
00047 return _random.Next();
00048 }
00049
00050 uint DoRandomRange(uint max, int line, const char *file)
00051 {
00052 return GB(DoRandom(line, file), 0, 16) * max >> 16;
00053 }
00054 #endif