vehicle_func.h
Go to the documentation of this file.00001
00002
00005 #ifndef VEHICLE_FUNC_H
00006 #define VEHICLE_FUNC_H
00007
00008 #include "tile_type.h"
00009 #include "strings_type.h"
00010 #include "gfx_type.h"
00011 #include "direction_type.h"
00012 #include "cargo_type.h"
00013 #include "command_type.h"
00014 #include "vehicle_type.h"
00015 #include "engine_type.h"
00016 #include "transport_type.h"
00017 #include "newgrf_config.h"
00018
00019 #define is_custom_sprite(x) (x >= 0xFD)
00020 #define IS_CUSTOM_FIRSTHEAD_SPRITE(x) (x == 0xFD)
00021 #define IS_CUSTOM_SECONDHEAD_SPRITE(x) (x == 0xFE)
00022
00023 typedef Vehicle *VehicleFromPosProc(Vehicle *v, void *data);
00024
00025 void VehicleServiceInDepot(Vehicle *v);
00026 Vehicle *GetLastVehicleInChain(Vehicle *v);
00027 const Vehicle *GetLastVehicleInChain(const Vehicle *v);
00028 uint CountVehiclesInChain(const Vehicle *v);
00029 bool IsEngineCountable(const Vehicle *v);
00030 void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc);
00031 void FindVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc);
00032 bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc);
00033 bool HasVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc);
00034 void CallVehicleTicks();
00035 uint8 CalcPercentVehicleFilled(const Vehicle *v, StringID *colour);
00036
00037 void InitializeTrains();
00038 byte VehicleRandomBits();
00039 void ResetVehiclePosHash();
00040 void ResetVehicleColourMap();
00041
00042 bool CanRefitTo(EngineID engine_type, CargoID cid_to);
00043 CargoID FindFirstRefittableCargo(EngineID engine_type);
00044 CommandCost GetRefitCost(EngineID engine_type);
00045
00046 void ViewportAddVehicles(DrawPixelInfo *dpi);
00047
00048 SpriteID GetRotorImage(const Vehicle *v);
00049
00050 void ShowNewGrfVehicleError(EngineID engine, StringID part1, StringID part2, GRFBugs bug_type, bool critical);
00051 StringID VehicleInTheWayErrMsg(const Vehicle *v);
00052 bool HasVehicleOnTunnelBridge(TileIndex tile, TileIndex endtile, const Vehicle *ignore = NULL);
00053
00054 void DecreaseVehicleValue(Vehicle *v);
00055 void CheckVehicleBreakdown(Vehicle *v);
00056 void AgeVehicle(Vehicle *v);
00057 void VehicleEnteredDepotThisTick(Vehicle *v);
00058
00059 void VehicleMove(Vehicle *v, bool update_viewport);
00060 void MarkSingleVehicleDirty(const Vehicle *v);
00061
00062 UnitID GetFreeUnitNumber(VehicleType type);
00063
00064 void TrainConsistChanged(Vehicle *v, bool same_length);
00065 void TrainPowerChanged(Vehicle *v);
00066 Money GetTrainRunningCost(const Vehicle *v);
00067
00068 CommandCost SendAllVehiclesToDepot(VehicleType type, DoCommandFlag flags, bool service, Owner owner, uint16 vlw_flag, uint32 id);
00069 void VehicleEnterDepot(Vehicle *v);
00070
00071 bool CanBuildVehicleInfrastructure(VehicleType type);
00072
00073 void CcCloneVehicle(bool success, TileIndex tile, uint32 p1, uint32 p2);
00074
00076 struct GetNewVehiclePosResult {
00077 int x, y;
00078 TileIndex old_tile;
00079 TileIndex new_tile;
00080 };
00081
00082 GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v);
00083 Direction GetDirectionTowards(const Vehicle *v, int x, int y);
00084
00085 static inline bool IsCompanyBuildableVehicleType(VehicleType type)
00086 {
00087 switch (type) {
00088 case VEH_TRAIN:
00089 case VEH_ROAD:
00090 case VEH_SHIP:
00091 case VEH_AIRCRAFT:
00092 return true;
00093
00094 default: return false;
00095 }
00096 }
00097
00098 static inline bool IsCompanyBuildableVehicleType(const BaseVehicle *v)
00099 {
00100 return IsCompanyBuildableVehicleType(v->type);
00101 }
00102
00103 const struct Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v);
00104
00111 SpriteID GetEnginePalette(EngineID engine_type, CompanyID company);
00112
00118 SpriteID GetVehiclePalette(const Vehicle *v);
00119
00120 extern const uint32 _veh_build_proc_table[];
00121 extern const uint32 _veh_sell_proc_table[];
00122 extern const uint32 _veh_refit_proc_table[];
00123 extern const uint32 _send_to_depot_proc_table[];
00124
00125
00126 static inline uint32 GetCmdBuildVeh(VehicleType type)
00127 {
00128 return _veh_build_proc_table[type];
00129 }
00130
00131 static inline uint32 GetCmdBuildVeh(const BaseVehicle *v)
00132 {
00133 return GetCmdBuildVeh(v->type);
00134 }
00135
00136 static inline uint32 GetCmdSellVeh(VehicleType type)
00137 {
00138 return _veh_sell_proc_table[type];
00139 }
00140
00141 static inline uint32 GetCmdSellVeh(const BaseVehicle *v)
00142 {
00143 return GetCmdSellVeh(v->type);
00144 }
00145
00146 static inline uint32 GetCmdRefitVeh(VehicleType type)
00147 {
00148 return _veh_refit_proc_table[type];
00149 }
00150
00151 static inline uint32 GetCmdRefitVeh(const BaseVehicle *v)
00152 {
00153 return GetCmdRefitVeh(v->type);
00154 }
00155
00156 static inline uint32 GetCmdSendToDepot(VehicleType type)
00157 {
00158 return _send_to_depot_proc_table[type];
00159 }
00160
00161 static inline uint32 GetCmdSendToDepot(const BaseVehicle *v)
00162 {
00163 return GetCmdSendToDepot(v->type);
00164 }
00165
00166 bool EnsureNoVehicleOnGround(TileIndex tile);
00167 void StopAllVehicles();
00168
00169 extern VehicleID _vehicle_id_ctr_day;
00170 extern const Vehicle *_place_clicked_vehicle;
00171 extern VehicleID _new_vehicle_id;
00172 extern uint16 _returned_refit_capacity;
00173
00174 bool CanVehicleUseStation(EngineID engine_type, const struct Station *st);
00175 bool CanVehicleUseStation(const Vehicle *v, const struct Station *st);
00176
00177 #endif