main_gui.cpp

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00001 /* $Id: main_gui.cpp 15725 2009-03-15 15:25:18Z smatz $ */
00002 
00005 #include "stdafx.h"
00006 #include "openttd.h"
00007 #include "currency.h"
00008 #include "spritecache.h"
00009 #include "window_gui.h"
00010 #include "window_func.h"
00011 #include "textbuf_gui.h"
00012 #include "viewport_func.h"
00013 #include "command_func.h"
00014 #include "console_gui.h"
00015 #include "map_func.h"
00016 #include "genworld.h"
00017 #include "transparency_gui.h"
00018 #include "functions.h"
00019 #include "sound_func.h"
00020 #include "transparency.h"
00021 #include "strings_func.h"
00022 #include "zoom_func.h"
00023 #include "company_base.h"
00024 #include "company_func.h"
00025 #include "settings_type.h"
00026 #include "toolbar_gui.h"
00027 #include "statusbar_gui.h"
00028 #include "tilehighlight_func.h"
00029 
00030 #include "network/network.h"
00031 #include "network/network_func.h"
00032 #include "network/network_gui.h"
00033 #include "network/network_base.h"
00034 
00035 #include "table/sprites.h"
00036 #include "table/strings.h"
00037 
00038 static int _rename_id = 1;
00039 static int _rename_what = -1;
00040 
00041 void CcGiveMoney(bool success, TileIndex tile, uint32 p1, uint32 p2)
00042 {
00043 #ifdef ENABLE_NETWORK
00044   if (!success || !_settings_game.economy.give_money) return;
00045 
00046   /* Inform the company of the action of one of it's clients (controllers). */
00047   char msg[64];
00048   SetDParam(0, p2);
00049   GetString(msg, STR_COMPANY_NAME, lastof(msg));
00050 
00051   if (!_network_server) {
00052     NetworkClientSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, p1);
00053   } else {
00054     NetworkServerSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, CLIENT_ID_SERVER, p1);
00055   }
00056 #endif /* ENABLE_NETWORK */
00057 }
00058 
00059 void HandleOnEditText(const char *str)
00060 {
00061   switch (_rename_what) {
00062 #ifdef ENABLE_NETWORK
00063   case 3: { // Give money, you can only give money in excess of loan
00064     const Company *c = GetCompany(_local_company);
00065     Money money = min(c->money - c->current_loan, (Money)(atoi(str) / _currency->rate));
00066 
00067     uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0
00068 
00069     /* Give 'id' the money, and substract it from ourself */
00070     DoCommandP(0, money_c, _rename_id, CMD_GIVE_MONEY | CMD_MSG(STR_INSUFFICIENT_FUNDS), CcGiveMoney, str);
00071   } break;
00072 #endif /* ENABLE_NETWORK */
00073     default: NOT_REACHED();
00074   }
00075 
00076   _rename_id = _rename_what = -1;
00077 }
00078 
00090 bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, ViewportHighlightMode mode, PlaceProc *placeproc)
00091 {
00092   if (w->IsWidgetDisabled(widget)) return false;
00093 
00094   SndPlayFx(SND_15_BEEP);
00095   w->SetDirty();
00096 
00097   if (w->IsWidgetLowered(widget)) {
00098     ResetObjectToPlace();
00099     return false;
00100   }
00101 
00102   SetObjectToPlace(cursor, PAL_NONE, mode, w->window_class, w->window_number);
00103   w->LowerWidget(widget);
00104   _place_proc = placeproc;
00105   return true;
00106 }
00107 
00108 
00109 void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2)
00110 {
00111   if (success) SndPlayTileFx(SND_12_EXPLOSION, tile);
00112 }
00113 
00114 #ifdef ENABLE_NETWORK
00115 void ShowNetworkGiveMoneyWindow(CompanyID company)
00116 {
00117   _rename_id = company;
00118   _rename_what = 3;
00119   ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, 180, NULL, CS_NUMERAL, QSF_NONE);
00120 }
00121 #endif /* ENABLE_NETWORK */
00122 
00123 
00124 /* Zooms a viewport in a window in or out
00125  * No button handling or what so ever */
00126 bool DoZoomInOutWindow(int how, Window *w)
00127 {
00128   ViewPort *vp;
00129 
00130   assert(w != NULL);
00131   vp = w->viewport;
00132 
00133   switch (how) {
00134     case ZOOM_IN:
00135       if (vp->zoom == ZOOM_LVL_MIN) return false;
00136       vp->zoom = (ZoomLevel)((int)vp->zoom - 1);
00137       vp->virtual_width >>= 1;
00138       vp->virtual_height >>= 1;
00139 
00140       w->viewport->scrollpos_x += vp->virtual_width >> 1;
00141       w->viewport->scrollpos_y += vp->virtual_height >> 1;
00142       w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
00143       w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
00144       break;
00145     case ZOOM_OUT:
00146       if (vp->zoom == ZOOM_LVL_MAX) return false;
00147       vp->zoom = (ZoomLevel)((int)vp->zoom + 1);
00148 
00149       w->viewport->scrollpos_x -= vp->virtual_width >> 1;
00150       w->viewport->scrollpos_y -= vp->virtual_height >> 1;
00151       w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
00152       w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
00153 
00154       vp->virtual_width <<= 1;
00155       vp->virtual_height <<= 1;
00156       break;
00157   }
00158   if (vp != NULL) { // the vp can be null when how == ZOOM_NONE
00159     vp->virtual_left = w->viewport->scrollpos_x;
00160     vp->virtual_top = w->viewport->scrollpos_y;
00161   }
00162   w->SetDirty();
00163   /* Update the windows that have zoom-buttons to perhaps disable their buttons */
00164   InvalidateThisWindowData(w);
00165   return true;
00166 }
00167 
00168 void ZoomInOrOutToCursorWindow(bool in, Window *w)
00169 {
00170   assert(w != NULL);
00171 
00172   if (_game_mode != GM_MENU) {
00173     ViewPort *vp = w->viewport;
00174     if ((in && vp->zoom == ZOOM_LVL_MIN) || (!in && vp->zoom == ZOOM_LVL_MAX))
00175       return;
00176 
00177     Point pt = GetTileZoomCenterWindow(in, w);
00178     if (pt.x != -1) {
00179       ScrollWindowTo(pt.x, pt.y, -1, w, true);
00180 
00181       DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w);
00182     }
00183   }
00184 }
00185 
00186 extern void UpdateAllStationVirtCoord();
00187 
00188 struct MainWindow : Window
00189 {
00190   MainWindow(int width, int height) : Window(0, 0, width, height, WC_MAIN_WINDOW, NULL)
00191   {
00192     InitializeWindowViewport(this, 0, 0, width, height, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
00193   }
00194 
00195   virtual void OnPaint()
00196   {
00197     this->DrawViewport();
00198     if (_game_mode == GM_MENU) {
00199       int off_x = _screen.width / 2;
00200 
00201       DrawSprite(SPR_OTTD_O, PAL_NONE, off_x - 120, 50);
00202       DrawSprite(SPR_OTTD_P, PAL_NONE, off_x -  86, 50);
00203       DrawSprite(SPR_OTTD_E, PAL_NONE, off_x -  53, 50);
00204       DrawSprite(SPR_OTTD_N, PAL_NONE, off_x -  22, 50);
00205 
00206       DrawSprite(SPR_OTTD_T, PAL_NONE, off_x +  34, 50);
00207       DrawSprite(SPR_OTTD_T, PAL_NONE, off_x +  65, 50);
00208       DrawSprite(SPR_OTTD_D, PAL_NONE, off_x +  96, 50);
00209     }
00210   }
00211 
00212   virtual EventState OnKeyPress(uint16 key, uint16 keycode)
00213   {
00214     switch (keycode) {
00215       case 'Q' | WKC_CTRL:
00216       case 'Q' | WKC_META:
00217         HandleExitGameRequest();
00218         return ES_HANDLED;
00219     }
00220 
00221     /* Disable all key shortcuts, except quit shortcuts when
00222      * generating the world, otherwise they create threading
00223      * problem during the generating, resulting in random
00224      * assertions that are hard to trigger and debug */
00225     if (IsGeneratingWorld()) return ES_NOT_HANDLED;
00226 
00227     if (keycode == WKC_BACKQUOTE) {
00228       IConsoleSwitch();
00229       return ES_HANDLED;
00230     }
00231 
00232     if (keycode == ('B' | WKC_CTRL)) {
00233       extern bool _draw_bounding_boxes;
00234       _draw_bounding_boxes = !_draw_bounding_boxes;
00235       MarkWholeScreenDirty();
00236       return ES_HANDLED;
00237     }
00238 
00239     if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
00240 
00241     switch (keycode) {
00242       case 'C':
00243       case 'Z': {
00244         Point pt = GetTileBelowCursor();
00245         if (pt.x != -1) {
00246           if (keycode == 'Z') MaxZoomInOut(ZOOM_IN, this);
00247           ScrollMainWindowTo(pt.x, pt.y);
00248         }
00249         break;
00250       }
00251 
00252       case WKC_ESC: ResetObjectToPlace(); break;
00253       case WKC_DELETE: DeleteNonVitalWindows(); break;
00254       case WKC_DELETE | WKC_SHIFT: DeleteAllNonVitalWindows(); break;
00255       case 'R' | WKC_CTRL: MarkWholeScreenDirty(); break;
00256 
00257 #if defined(_DEBUG)
00258       case '0' | WKC_ALT: // Crash the game
00259         *(byte*)0 = 0;
00260         break;
00261 
00262       case '1' | WKC_ALT: // Gimme money
00263         /* Server can not cheat in advertise mode either! */
00264 #ifdef ENABLE_NETWORK
00265         if (!_networking || !_network_server || !_settings_client.network.server_advertise)
00266 #endif /* ENABLE_NETWORK */
00267           DoCommandP(0, 10000000, 0, CMD_MONEY_CHEAT);
00268         break;
00269 
00270       case '2' | WKC_ALT: // Update the coordinates of all station signs
00271         UpdateAllStationVirtCoord();
00272         break;
00273 #endif
00274 
00275       case '1' | WKC_CTRL:
00276       case '2' | WKC_CTRL:
00277       case '3' | WKC_CTRL:
00278       case '4' | WKC_CTRL:
00279       case '5' | WKC_CTRL:
00280       case '6' | WKC_CTRL:
00281       case '7' | WKC_CTRL:
00282       case '8' | WKC_CTRL:
00283       case '9' | WKC_CTRL:
00284         /* Transparency toggle hot keys */
00285         ToggleTransparency((TransparencyOption)(keycode - ('1' | WKC_CTRL)));
00286         MarkWholeScreenDirty();
00287         break;
00288 
00289       case '1' | WKC_CTRL | WKC_SHIFT:
00290       case '2' | WKC_CTRL | WKC_SHIFT:
00291       case '3' | WKC_CTRL | WKC_SHIFT:
00292       case '4' | WKC_CTRL | WKC_SHIFT:
00293       case '5' | WKC_CTRL | WKC_SHIFT:
00294       case '6' | WKC_CTRL | WKC_SHIFT:
00295       case '7' | WKC_CTRL | WKC_SHIFT:
00296       case '8' | WKC_CTRL | WKC_SHIFT:
00297         /* Invisibility toggle hot keys */
00298         ToggleInvisibilityWithTransparency((TransparencyOption)(keycode - ('1' | WKC_CTRL | WKC_SHIFT)));
00299         MarkWholeScreenDirty();
00300         break;
00301 
00302       case 'X' | WKC_CTRL:
00303         ShowTransparencyToolbar();
00304         break;
00305 
00306       case 'X':
00307         ResetRestoreAllTransparency();
00308         break;
00309 
00310 #ifdef ENABLE_NETWORK
00311       case WKC_RETURN: case 'T': // smart chat; send to team if any, otherwise to all
00312         if (_networking) {
00313           const NetworkClientInfo *cio = NetworkFindClientInfoFromClientID(_network_own_client_id);
00314           if (cio == NULL) break;
00315 
00316           ShowNetworkChatQueryWindow(NetworkClientPreferTeamChat(cio) ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
00317         }
00318         break;
00319 
00320       case WKC_SHIFT | WKC_RETURN: case WKC_SHIFT | 'T': // send text message to all clients
00321         if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
00322         break;
00323 
00324       case WKC_CTRL | WKC_RETURN: case WKC_CTRL | 'T': // send text to all team mates
00325         if (_networking) {
00326           const NetworkClientInfo *cio = NetworkFindClientInfoFromClientID(_network_own_client_id);
00327           if (cio == NULL) break;
00328 
00329           ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas);
00330         }
00331         break;
00332 #endif
00333 
00334       default: return ES_NOT_HANDLED;
00335     }
00336     return ES_HANDLED;
00337   }
00338 
00339   virtual void OnScroll(Point delta)
00340   {
00341     ViewPort *vp = IsPtInWindowViewport(this, _cursor.pos.x, _cursor.pos.y);
00342 
00343     if (vp == NULL) {
00344       _cursor.fix_at = false;
00345       _scrolling_viewport = false;
00346     }
00347 
00348     this->viewport->scrollpos_x += ScaleByZoom(delta.x, vp->zoom);
00349     this->viewport->scrollpos_y += ScaleByZoom(delta.y, vp->zoom);
00350     this->viewport->dest_scrollpos_x = this->viewport->scrollpos_x;
00351     this->viewport->dest_scrollpos_y = this->viewport->scrollpos_y;
00352   };
00353 
00354   virtual void OnMouseWheel(int wheel)
00355   {
00356     ZoomInOrOutToCursorWindow(wheel < 0, this);
00357   }
00358 
00359   virtual void OnInvalidateData(int data)
00360   {
00361     /* Forward the message to the appropiate toolbar (ingame or scenario editor) */
00362     InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data);
00363   }
00364 };
00365 
00366 
00367 void ShowSelectGameWindow();
00368 
00369 void SetupColoursAndInitialWindow()
00370 {
00371   for (uint i = 0; i != 16; i++) {
00372     const byte *b = GetNonSprite(PALETTE_RECOLOUR_START + i, ST_RECOLOUR);
00373 
00374     assert(b);
00375     memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
00376   }
00377 
00378   new MainWindow(_screen.width, _screen.height);
00379 
00380   /* XXX: these are not done */
00381   switch (_game_mode) {
00382     default: NOT_REACHED();
00383     case GM_MENU:
00384       ShowSelectGameWindow();
00385       break;
00386 
00387     case GM_NORMAL:
00388     case GM_EDITOR:
00389       ShowVitalWindows();
00390       break;
00391   }
00392 }
00393 
00394 void ShowVitalWindows()
00395 {
00396   AllocateToolbar();
00397 
00398   /* Status bad only for normal games */
00399   if (_game_mode == GM_EDITOR) return;
00400 
00401   ShowStatusBar();
00402 }
00403 
00408 void GameSizeChanged()
00409 {
00410   _cur_resolution.width  = _screen.width;
00411   _cur_resolution.height = _screen.height;
00412   ScreenSizeChanged();
00413   RelocateAllWindows(_screen.width, _screen.height);
00414   MarkWholeScreenDirty();
00415 }

Generated on Sun Mar 15 22:49:46 2009 for openttd by  doxygen 1.5.6