AdaptT< T > | Adapter wrapper for CCountedPtr like classes that can't be used directly by stl collections as item type |
AI_VMSuspend | A throw-class that is given when the VM wants to suspend |
AIAbstractList | Class that creates a list which can keep item/value pairs, which you can walk |
AIAbstractListSorter | Base class for any AIAbstractList sorter |
AIAbstractListSorterItemAscending | Sort by item, ascending |
AIAbstractListSorterItemDescending | Sort by item, descending |
AIAbstractListSorterValueAscending | Sort by value, ascending |
AIAbstractListSorterValueDescending | Sort by value, descending |
AIAccounting | Class that keeps track of the costs, so you can request how much a block of commands did cost in total |
AIAirport | Class that handles all airport related functions |
AIBase | Class that handles some basic functions |
AIBridge | Class that handles all bridge related functions |
AIBridgeList | Create a list of bridges |
AIBridgeList_Length | Create a list of bridges that can be built on a specific length |
AICargo | Class that handles all cargo related functions |
AICargoList | Creates a list of cargos that can be produced in the current game |
AICargoList_IndustryAccepting | Creates a list of cargos that the given industry accepts |
AICargoList_IndustryProducing | Creates a list of cargos that the given industry can produce |
AICompany | Class that handles all company related functions |
AIConfigWindow | Window to configure which AIs will start |
AIController | The Controller, the class each AI should extend |
AIDate | Class that handles all date related (calculation) functions |
AIDepotList | Creates a list of the locations of the depots (and hangars) of which you are the owner |
AIEngine | Class that handles all engine related functions |
AIEngineList | Create a list of engines based on a vehicle type |
AIError | Class that handles all error related functions |
AIEvent | Class that handles all event related functions |
AIEventCompanyBankrupt | Event Company Bankrupt, indicating a company has gone bankrupt |
AIEventCompanyInTrouble | Event Company In Trouble, indicating a company is in trouble and might go bankrupt soon |
AIEventCompanyMerger | Event Company Merger, indicating a company has been bought by another company |
AIEventCompanyNew | Event Company New, indicating a new company has been created |
AIEventController | Class that handles all event related functions |
AIEventDisasterZeppelinerCleared | Event Disaster Zeppeliner Cleared, indicating a previously crashed zeppeliner has been removed, and the airport is operating again |
AIEventDisasterZeppelinerCrashed | Event Disaster Zeppeliner Crashed, indicating a zeppeliner has crashed on an airport and is blocking the runway |
AIEventEngineAvailable | Event Engine Available, indicating a new engine is available |
AIEventEnginePreview | Event Engine Preview, indicating a manufacturer offer you to test a new engine |
AIEventIndustryClose | Event Industry Close, indicating an industry is going to be closed |
AIEventIndustryOpen | Event Industry Open, indicating a new industry has been created |
AIEventStationFirstVehicle | Event Station First Vehicle, indicating a station has been visited by a vehicle for the first time |
AIEventSubsidyAwarded | Event Subidy Awarded, indicating a subsidy is awarded to some company |
AIEventSubsidyExpired | Event Subsidy Expired, indicating a route that was once subsidized no longer is |
AIEventSubsidyOffer | Event Subsidy Offered, indicating someone offered a subsidy |
AIEventSubsidyOfferExpired | Event Subsidy Offer Expired, indicating a subsidy will no longer be awarded |
AIEventVehicleCrashed | Event Vehicle Crash, indicating a vehicle of yours is crashed |
AIEventVehicleLost | Event Vehicle Lost, indicating a vehicle can't find its way to its destination |
AIEventVehicleUnprofitable | Event Vehicle Unprofitable, indicating a vehicle lost money last year |
AIEventVehicleWaitingInDepot | Event VehicleWaitingInDepot, indicating a vehicle has arrived a depot and is now waiting there |
AIExecMode | Class to switch current mode to Execute Mode |
AIGameSettings | Class that handles all game settings related functions |
AIGroup | Class that handles all group related functions |
AIGroupList | Creates a list of groups of which you are the owner |
AIIndustry | Class that handles all industry related functions |
AIIndustryList | Creates a list of industries that are currently on the map |
AIIndustryList_CargoAccepting | Creates a list of industries that accepts a given cargo |
AIIndustryList_CargoProducing | Creates a list of industries that can produce a given cargo |
AIIndustryType | Class that handles all industry-type related functions |
AIIndustryTypeList | Creates a list of valid industry types |
AIList | Creates an empty list, in which you can add integers |
AIListWindow | Window that let you choose an available AI |
AILog | Class that handles all log related functions |
AILog::LogData | Internal representation of the log-data inside the AI |
AIMap | Class that handles all map related functions |
AIMarine | Class that handles all marine related functions |
AIObject | Uper-parent object of all API classes |
AIOrder | Class that handles all order related functions |
AIRail | Class that handles all rail related functions |
AIRailSignalData | Contains information about the trackdir that belongs to a track when entering from a specific direction |
AIRailTypeList | Creates a list of all available railtypes |
Aircraft | This class 'wraps' Vehicle; you do not actually instantiate this class |
AIRoad | Class that handles all road related functions |
AirportFTA | Internal structure used in openttd - Finite sTate mAchine --> FTA |
AirportFTAClass | Finite sTate mAchine --> FTA |
AISettings | Settings related to the AI |
AISettingsWindow | Window for settings the parameters of an AI |
AISign | Class that handles all sign related functions |
AIStation | Class that handles all station related functions |
AIStationList | Creates a list of stations of which you are the owner |
AIStationList_Vehicle | Creates a list of stations which the vehicle has in its orders |
AIStorage | The storage for each AI |
AISubsidy | Class that handles all subsidy related functions |
AISubsidyList | Creates a list of all current subsidies |
AITestMode | Class to switch current mode to Test Mode |
AITile | Class that handles all tile related functions |
AITileList | Creates an empty list, in which you can add tiles |
AITileList_IndustryAccepting | Creates a list of tiles that will accept cargo for the given industry |
AITileList_IndustryProducing | Creates a list of tiles which the industry checks to see if a station is there to receive cargo produced by this industry |
AITileList_StationType | Creates a list of tiles which have the requested StationType of the StationID |
AITown | Class that handles all town related functions |
AITownList | Creates a list of towns that are currently on the map |
AITunnel | Class that handles all tunnel related functions |
AIVehicle | Class that handles all vehicle related functions |
AIVehicleList | Creates a list of vehicles of which you are the owner |
AIVehicleList_DefaultGroup | Creates a list of vehicles that are in the default group |
AIVehicleList_Group | Creates a list of vehicles that are in a group |
AIVehicleList_SharedOrders | Creates a list of vehicles that share orders |
AIVehicleList_Station | Creates a list of vehicles that have orders to a given station |
AIWaypoint | Class that handles all waypoint related functions |
AIWaypointList | Creates a list of waypoints of which you are the owner |
AIWaypointList_Vehicle | Creates a list of waypoints which the vehicle has in its orders |
AnimCursor | A single sprite of a list of animated cursors |
ArrayT< T[N]> | Helper template class that provides C array length and item type |
AutoFreeSmallVector< T, S > | Simple vector template class, with automatic free |
BaseStorageArray | Base class for all NewGRF storage arrays |
Blitter | How all blitters should look like |
BlitterFactory< T > | A template factory, so ->GetName() works correctly |
BlitterFactoryBase | The base factory, keeping track of all blitters |
BridgeSpec | Struct containing information about a single bridge type |
BuildBridgeData | Carriage for the data we need if we want to build a bridge |
BuildRailToolbarWindow | Based on the widget clicked, update the status of the 'remove' button |
CargoList | Simple collection class for a list of cargo packets |
CargoPacket | We want to use a pool |
CArrayT< Titem_, Tblock_size_, Tnum_blocks_ > | Flexible array with size limit |
CBinaryHeapT< Titem_ > | Binary Heap as C++ template |
CBlobBaseSimple | Base class for simple binary blobs |
CBlobBaseSimple::CHdr | Header of the allocated memory block |
CBlobT< Titem_, Tbase_ > | Blob - simple dynamic Titem_ array |
CCountedPtr< Tcls_ > | CCountedPtr - simple reference counting smart pointer |
CFixedSizeArrayT< Titem_, Tcapacity_ > | Fixed size array Upon construction it preallocates fixed size block of memory for all items, but doesn't construct them |
CFixedSizeArrayT< Titem_, Tcapacity_ >::CHdr | Header for fixed size array |
CFollowTrackT< Ttr_type_, T90deg_turns_allowed_, Tmask_reserved_tracks > | Track follower helper template class (can serve pathfinders and vehicle controllers) |
CHashTableT< Titem_, Thash_bits_ > | Class CHashTableT<Titem, Thash_bits> - simple hash table of pointers allocated elsewhere |
Cheat | Info about each of the cheats |
Cheats | WARNING! Do _not_ remove entries in Cheats struct or change the order of the existing ones! Would break downward compatibility |
ClientSettings | All settings that are only important for the local client |
CNodeList_HashTableT< Titem_, Thash_bits_open_, Thash_bits_closed_ > | Hash table based node list multi-container class |
Command | Define a command with the flags which belongs to it |
CommandContainer | Structure for buffering the build command when selecting a station to join |
CommandCost | Common return value for all commands |
CompanyManagerFaceBitsInfo | Information about the valid values of CompanyManagerFace bitgroups as well as the sprites to draw |
CompanyNewsInformation | Data that needs to be stored for company news messages |
CompanyStationsWindow | The list of stations per company |
CompanyWindow | Window with general information about a company |
ConstructionSettings | Settings related to construction in-game |
CSegmentCostCacheBase | Base class for segment cost cache providers |
CSegmentCostCacheT< Tsegment > | CSegmentCostCacheT - template class providing hash-map and storage (heap) of Tsegment structures |
CStrApiBaseT< Tchar > | String API mapper base - just mapping by character type, not by case sensitivity yet |
CStrT< Tchar, TcaseInsensitive > | Blob based string |
CursorVars | Collection of variables for cursor-display and -animation |
CYapfBaseT< Types > | CYapfBaseT - A-star type path finder base class |
CYapfCostShipT< Types > | Cost Provider module of YAPF for ships |
CYapfDestinationTileT< Types > | YAPF destination provider base class - used when destination is single tile / multiple trackdirs |
CYapfFollowShipT< Types > | Node Follower module of YAPF for ships |
CYapfNodeKeyExitDir | Yapf Node Key that evaluates hash from (and compares) tile & exit dir |
CYapfNodeT< Tkey_, Tnode > | Yapf Node base |
CYapfOriginTileT< Types > | YAPF origin provider base class - used when origin is one tile / multiple trackdirs |
CYapfOriginTileTwoWayT< Types > | YAPF origin provider base class - used when there are two tile/trackdir origins |
CYapfRailNodeT< Tkey_ > | Yapf Node for rail YAPF |
CYapfRailSegment | Cached segment cost for rail YAPF |
CYapfRailSegmentKey | Key for cached segment cost for rail YAPF |
CYapfRoadNodeT< Tkey_ > | Yapf Node for road YAPF |
CYapfSegmentCostCacheGlobalT< Types > | CYapfSegmentCostCacheGlobalT - the yapf cost cache provider that adds the segment cost caching functionality to yapf |
CYapfSegmentCostCacheLocalT< Types > | CYapfSegmentCostCacheLocalT - the yapf cost cache provider that implements fake segment cost caching functionality for yapf |
CYapfSegmentCostCacheNoneT< Types > | CYapfSegmentCostCacheNoneT - the formal only yapf cost cache provider that implements PfNodeCacheFetch() and PfNodeCacheFlush() callbacks |
CYapfShip_TypesT< Tpf_, Ttrack_follower, Tnode_list > | Config struct of YAPF for ships |
CYapfShipNodeT< Tkey_ > | Yapf Node for ships |
CYapfT< Ttypes > | YAPF template that uses Ttypes template argument to determine all YAPF components (base classes) from which the actual YAPF is composed |
DefSQClass< CL > | The template to define classes in Squirrel |
DifficultySettings | Settings related to the difficulty of the game |
Dimension | Dimensions (a width and height) of a rectangle in 2D |
DisasterVehicle | This class 'wraps' Vehicle; you do not actually instantiate this class |
DrawBuildingsTileStruct | This structure is the same for both Industries and Houses |
DrawIndustryAnimationStruct | This is used to gather some data about animation drawing in the industry code Image_1-2-3 are in fact only offset in the sprites used by the industry |
DrawIndustryCoordinates | Simple structure gathering x,y coordinates for industries animations |
DrawTileSeqStruct | A tile child sprite and palette to draw for stations etc, with 3D bounding box |
DrawTileSprites | Ground palette sprite of a tile, together with its child sprites |
DropDownListCharStringItem | List item containing a C char string |
DropDownListCheckedItem | Drop down list entry for showing a checked/unchecked toggle item |
DropDownListCompanyItem | Drop down list entry for showing a company entry, with companies 'blob' |
DropDownListItem | Base list item class from which others are derived |
DropDownListParamStringItem | String list item with parameters |
DropDownListStringItem | Common string list item |
DumpTarget | Class that represents the dump-into-string target |
DumpTarget::KnownStructKey | Used as a key into map of known object instances |
DynamicLanguages | Used for dynamic language support |
EconomySettings | Settings related to the economy |
EffectVehicle | This class 'wraps' Vehicle; you do not actually instantiate this class |
EndGameWindow | End game window shown at the end of the game |
EngineInfo | Information about a vehicle |
EngineOverrideManager | Stores the mapping of EngineID to the internal id of newgrfs |
EngineRenew | Memory pool for engine renew elements |
EntityIDMapping | Maps an entity id stored on the map to a GRF file |
EnumPropsT< DiagDirection > | Define basic enum properties |
EnumPropsT< Direction > | Define basic enum properties |
EnumPropsT< OrderType > | Define basic enum properties |
EnumPropsT< Owner > | Define basic enum properties |
EnumPropsT< RailType > | Define basic enum properties |
EnumPropsT< SoundFx > | Define basic enum properties |
EnumPropsT< StationClassID > | Define basic enum properties |
EnumPropsT< TownLayout > | It needs to be 8bits, because we save and load it as such Define basic enum properties |
EnumPropsT< Track > | Define basic enum properties |
EnumPropsT< TrackBits > | Define basic enum properties |
EnumPropsT< Trackdir > | Define basic enum properties |
EnumPropsT< TrackdirBits > | Define basic enum properties |
ExpensesList | Expense list container |
FileScanner | Helper for scanning for files with a given name |
FindNearbyStationContext | Context for FindStationsNearby |
FindTrainOnTrackInfo | Helper struct for finding the best matching vehicle on a specific track |
FiosFileScanner | Scanner to scan for a particular type of FIOS file |
SQConvert::ForceType< T > | Special class to make it possible for the compiler to pick the correct GetParam() |
FreeUnitIDGenerator | Generates sequence of free UnitID numbers |
GameCreationSettings | Settings related to the creation of games |
GameSettings | All settings together for the game |
GetNewVehiclePosResult | Position information of a vehicle after it moved |
GraphicsSet | Information about a single graphics set |
GRFConfig | Information about GRF, used in the game and (part of it) in savegames |
GRFError | Information about why GRF had problems during initialisation |
GRFFileProps | Data related to the handling of grf files |
GRFFileScanner | Helper for scanning for files with GRF as extension |
GRFIdentifier | Basic data to distinguish a GRF |
GRFList | List of GRFs using array of pointers instead of linked list |
GRFText | Element of the linked list |
GRFTextEntry | Holder of the above structure |
GUISettings | Settings related to the GUI and other stuff that is not saved in the savegame |
HeightMap | Height map - allocated array of heights (MapSizeX() + 1) x (MapSizeY() + 1) |
SQConvert::HelperT< Tretval(*)(), false > | The real C++ caller for function with return value and 0 params |
SQConvert::HelperT< Tretval(*)(), true > | The real C++ caller for function with no return value and 0 params |
SQConvert::HelperT< Tretval(*)(Targ1), false > | The real C++ caller for function with return value and 1 param |
SQConvert::HelperT< Tretval(*)(Targ1), true > | The real C++ caller for function with no return value and 1 param |
SQConvert::HelperT< Tretval(*)(Targ1, Targ2), false > | The real C++ caller for function with return value and 2 params |
SQConvert::HelperT< Tretval(*)(Targ1, Targ2), true > | The real C++ caller for function with no return value and 2 params |
SQConvert::HelperT< Tretval(*)(Targ1, Targ2, Targ3), false > | The real C++ caller for function with return value and 3 params |
SQConvert::HelperT< Tretval(*)(Targ1, Targ2, Targ3), true > | The real C++ caller for function with no return value and 3 params |
SQConvert::HelperT< Tretval(*)(Targ1, Targ2, Targ3, Targ4), false > | The real C++ caller for function with return value and 4 params |
SQConvert::HelperT< Tretval(*)(Targ1, Targ2, Targ3, Targ4), true > | The real C++ caller for function with no return value and 4 params |
SQConvert::HelperT< Tretval(*)(Targ1, Targ2, Targ3, Targ4, Targ5), false > | The real C++ caller for function with return value and 5 params |
SQConvert::HelperT< Tretval(*)(Targ1, Targ2, Targ3, Targ4, Targ5), true > | The real C++ caller for function with no return value and 5 params |
SQConvert::HelperT< Tretval(*)(Targ1, Targ2, Targ3, Targ4, Targ5, Targ6, Targ7, Targ8, Targ9, Targ10), false > | The real C++ caller for function with return value and 10 params |
SQConvert::HelperT< Tretval(*)(Targ1, Targ2, Targ3, Targ4, Targ5, Targ6, Targ7, Targ8, Targ9, Targ10), true > | The real C++ caller for function with no return value and 10 params |
SQConvert::HelperT< Tretval(Tcls::*)(), false > | The real C++ caller for method with return value and 0 params |
SQConvert::HelperT< Tretval(Tcls::*)(), true > | The real C++ caller for method with no return value and 0 params |
SQConvert::HelperT< Tretval(Tcls::*)(Targ1), false > | The real C++ caller for method with return value and 1 param |
SQConvert::HelperT< Tretval(Tcls::*)(Targ1), true > | The real C++ caller for method with no return value and 1 param |
SQConvert::HelperT< Tretval(Tcls::*)(Targ1, Targ2), false > | The real C++ caller for method with return value and 2 params |
SQConvert::HelperT< Tretval(Tcls::*)(Targ1, Targ2), true > | The real C++ caller for method with no return value and 2 params |
SQConvert::HelperT< Tretval(Tcls::*)(Targ1, Targ2, Targ3), false > | The real C++ caller for method with return value and 3 params |
SQConvert::HelperT< Tretval(Tcls::*)(Targ1, Targ2, Targ3), true > | The real C++ caller for method with no return value and 3 params |
SQConvert::HelperT< Tretval(Tcls::*)(Targ1, Targ2, Targ3, Targ4), false > | The real C++ caller for method with return value and 4 params |
SQConvert::HelperT< Tretval(Tcls::*)(Targ1, Targ2, Targ3, Targ4), true > | The real C++ caller for method with no return value and 4 params |
SQConvert::HelperT< Tretval(Tcls::*)(Targ1, Targ2, Targ3, Targ4, Targ5), false > | The real C++ caller for method with return value and 5 params |
SQConvert::HelperT< Tretval(Tcls::*)(Targ1, Targ2, Targ3, Targ4, Targ5), true > | The real C++ caller for method with no return value and 5 params |
SQConvert::HelperT< Tretval(Tcls::*)(Targ1, Targ2, Targ3, Targ4, Targ5, Targ6, Targ7, Targ8, Targ9, Targ10), false > | The real C++ caller for method with return value and 10 params |
SQConvert::HelperT< Tretval(Tcls::*)(Targ1, Targ2, Targ3, Targ4, Targ5, Targ6, Targ7, Targ8, Targ9, Targ10), true > | The real C++ caller for method with no return value and 10 params |
HouseClassMapping | Makes class IDs unique to each GRF file |
IConsoleAlias | --Aliases-- Aliases are like shortcuts for complex functions, variable assignments, etc |
IConsoleLine | Container for a single line of console output |
IConsoleVar | --Variables-- Variables are pointers to real ingame variables which allow for changing while ingame |
Industry | Defines the internal data of a functionnal industry |
IndustryDirectoryWindow | The list of industries |
IndustrySpec | Defines the data structure for constructing industry |
IndustryTileSpec | Defines the data structure of each indivudual tile of an industry |
IniFile | The complete ini file |
IniGroup | A group within an ini file |
IniItem | A single "line" in an ini file |
InvalidVehicle | This class 'wraps' Vehicle; you do not actually instantiate this class |
SQConvert::IsVoidT< T > | Helper class to recognize if the given type is void |
Language | Information about a language |
LegendAndColour | Structure for holding relevant data for legends in small map |
LocaleSettings | Settings related to currency/unit systems |
LoggedAction | Contains information about one logged action that caused at least one logged change |
LoggedChange | Contains information about one logged change |
MakeEnumPropsT< Tenum_t, Tstorage_t, Tbegin, Tend, Tinvalid > | Helper template class that makes basic properties of given enumeration type visible from outsize |
MD5File | Structure holding filename and MD5 information about a single file |
NetworkGameList | Structure with information shown in the game list (GUI) |
NetworkSettings | All settings related to the network |
NewGRFAddWindow | Window for adding NewGRF files |
NewGRFWindow | Window for showing NewGRF files |
NewsSubtypeData | Data common to all news items of a given subtype (structure) |
NewsTypeData | Per-NewsType data |
NPFSettings | Settings related to the new pathfinder |
OBGFileScanner | Helper for scanning for files with GRF as extension |
OldMemoryPoolBase | Stuff for dynamic vehicles |
OPFSettings | Settings related to the old pathfinder |
OrderList | Shared order list linking together the linked list of orders and the list of vehicles sharing this order list |
OrderSettings | Settings related to orders |
OTTDThreadStartupMessage | Avoid name clashes with MorphOS API functions |
OverflowSafeInt< T, T_MAX, T_MIN > | Overflow safe template for integers, i.e |
Pair | A pair of two integers |
PalSpriteID | Combination of a palette sprite and a 'real' sprite |
ParentSpriteToDraw | Parent sprite that should be drawn |
PathfinderSettings | Settings related to all pathfinders |
PBSTileInfo | This struct contains information about the end of a reserved path |
PersistentStorageArray< TYPE, SIZE > | Class for persistent storage of data |
PickerWindowBase | Data structure for a window opened from a toolbar |
Point | Coordinates of a point in 2D |
PointDimension | Specification of a rectangle with an absolute top-left coordinate and a (relative) width/height |
PoolItem< T, Tid, Tpool > | Generalization for all pool items that are saved in the savegame |
PoolItemIndexLess< T > | Template providing a predicate to allow STL containers of pointers to pool items to be sorted by index |
ProbabilityHelper | Simple helper that will collect data for the generation of industries |
QueryString | Data stored about a string that can be modified in the GUI |
QueryWindow | Window used for asking the user a YES/NO question |
RailBuildingGUIButtonData | Data associated with a push button in the build rail toolbar window |
RailtypeInfo | This struct contains all the info that is needed to draw and construct tracks |
Randomizer | Structure to encapsulate the pseudo random number generators |
Rect | Specification of a rectangle with absolute coordinates of all edges |
ReplaceVehicleWindow | Window for the autoreplacing of vehicles |
ResizeInfo | Data structure for resizing a window |
ReusableBuffer< T > | A reusable buffer that can be used for places that temporary allocate a bit of memory and do that very often, or for places where static memory is allocated that might need to be reallocated sometimes |
RoadStop | A Stop for a Road Vehicle |
RoadTypeInfo | Structure holding information per roadtype for several functions |
RoadVehicle | This class 'wraps' Vehicle; you do not actually instantiate this class |
SavedRandomSeeds | Stores the state of all random number generators |
SaveLoad | SaveLoad type struct |
SaveLoadFormat | The format for a reader/writer type of a savegame |
Scrollbar | Scrollbar data structure |
SearchNearbyHouseData | Structure with user-data for SearchNearbyHouseXXX - functions |
SettingEntry | Data structure describing a single setting in a tab |
SettingEntrySetting | Data fields for a single setting (SEF_SETTING_KIND kind) |
SettingEntrySubtree | Data fields for a sub-page (SEF_SUBTREE_KIND kind) |
SettingsPage | Data structure describing one page of settings in the settings window |
Ship | This class 'wraps' Vehicle; you do not actually instantiate this class |
SimpleCountedObject | Simple counted object |
SimpleTinyEnumT< enum_type, storage_type > | Template of struct holding enum types (on most archs, enums are stored in an int32) |
SmallMap< T, U, S > | Implementation of simple mapping class |
SmallPair< T, U > | Simple pair of data |
SmallSet< Tdir, items > | Set containing 'items' items of 'tile and Tdir' No tree structure is used because it would cause slowdowns in most usual cases |
SmallSet< Tdir, items >::SSdata | Element of set |
SmallStackSafeStackAlloc< T, length > | A small 'wrapper' for allocations that can be done on most OSes on the stack, but are just too large to fit in the stack on devices with a small stack such as the NDS |
SmallVector< T, S > | Simple vector template class |
SnowLine | Structure describing the height of the snow line each day of the year |
SpriteLoader::Sprite | Structure for passing information from the sprite loader to the blitter |
SQConvert::SQAutoFreePointers | Pointers assigned to this class will be free'd when this instance comes out of scope |
SquirrelStd | By default we want to give a set of standard commands to a SQ script |
Station | Station data structure |
StationClass | Struct containing information relating to station classes |
StationNameInformation | Information to handle station action 0 property 24 correctly |
StationRect | StationRect - used to track station spread out rectangle - cheaper than scanning whole map |
StationSettings | Settings related to stations |
StationViewWindow | The StationView window |
StringIDCompare | Key comparison function for std::map |
SubSprite | Used to only draw a part of the sprite |
TarListEntry | The define of a TarList |
TemporaryStorageArray< TYPE, SIZE > | Class for temporary storage of data |
ThreadMutex | Cross-platform Mutex |
ThreadMutex_None | Mutex that doesn't do locking because it ain't needed when there're no threads |
ThreadMutex_pthread | POSIX pthread version of ThreadMutex |
ThreadMutex_Win32 | Win32 thread version of ThreadMutex |
ThreadObject | A Thread Object which works on all our supported OSes |
ThreadObject_MorphOS | MorphOS version for ThreadObject |
ThreadObject_pthread | POSIX pthread version for ThreadObject |
ThreadObject_Win32 | Win32 thread version for ThreadObject |
Tile | Data that is stored per tile |
TileDesc | Tile description for the 'land area information' tool |
TileExtended | Data that is stored per tile |
TileIndexDiffC | A pair-construct of a TileIndexDiff |
TileInfo | Tile information, used while rendering the tile |
TileTypeProcs | Set of callback functions for performing tile operations of a given tile type |
TinyEnumT< Tenum_t > | The general declaration of TinyEnumT<> (above) |
TownNameParams | Struct holding a parameters used to generate town name |
Train | This class 'wraps' Vehicle; you do not actually instantiate this class |
TrainTrackFollowerData | Check for station tiles |
VehicleListWindow | Window for the (old) vehicle listing |
VehicleOrderSaver | This class will save the current order of a vehicle and restore it on destruction |
VehicleSettings | Settings related to vehicles |
ViewPort | Data structure for viewport, display of a part of the world |
ViewportData | Data structure for a window viewport |
ViewportDrawer | Data structure storing rendering information |
Widget | Window widget data structure |
Window | Data structure for an opened window |
WindowDesc | High level window description |
YAPFSettings | Settings related to the yet another pathfinder |
YearMonthDay | Data structure to convert between Date and triplet (year, month, and day) |
ZeroedMemoryAllocator | Base class that provides memory initialization on dynamically created objects |