#include "stdafx.h"
#include "debug.h"
#include "tile_type.h"
#include "strings_type.h"
#include "company_type.h"
#include "industry_map.h"
#include "newgrf.h"
#include "newgrf_industries.h"
#include "newgrf_commons.h"
#include "newgrf_text.h"
#include "newgrf_town.h"
#include "window_func.h"
#include "town.h"
#include "company_base.h"
#include "command_func.h"
#include "table/strings.h"
Go to the source code of this file.
Functions | |
IndustryOverrideManager | _industry_mngr (NEW_INDUSTRYOFFSET, NUM_INDUSTRYTYPES, INVALID_INDUSTRYTYPE) |
IndustryTileOverrideManager | _industile_mngr (NEW_INDUSTRYTILEOFFSET, NUM_INDUSTRYTILES, INVALID_INDUSTRYTILE) |
IndustryType | MapNewGRFIndustryType (IndustryType grf_type, uint32 grf_id) |
static uint | GetClosestWaterDistance (TileIndex tile, bool water) |
Finds the distance for the closest tile with water/land given a tile. | |
uint32 | GetIndustryIDAtOffset (TileIndex tile, const Industry *i) |
Make an analysis of a tile and check for its belonging to the same industry, and/or the same grf file. | |
static uint32 | GetClosestIndustry (TileIndex tile, IndustryType type, const Industry *current) |
static uint32 | GetCountAndDistanceOfClosestInstance (byte param_setID, byte layout_filter, const Industry *current) |
Implementation of both var 67 and 68 since the mechanism is almost the same, it is easier to regroup them on the same function. | |
uint32 | IndustryGetVariable (const ResolverObject *object, byte variable, byte parameter, bool *available) |
This function implements the industries variables that newGRF defines. | |
static const SpriteGroup * | IndustryResolveReal (const ResolverObject *object, const SpriteGroup *group) |
static uint32 | IndustryGetRandomBits (const ResolverObject *object) |
static uint32 | IndustryGetTriggers (const ResolverObject *object) |
static void | IndustrySetTriggers (const ResolverObject *object, int triggers) |
static void | NewIndustryResolver (ResolverObject *res, TileIndex tile, Industry *indus, IndustryType type) |
uint16 | GetIndustryCallback (CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile) |
uint32 | IndustryLocationGetVariable (const ResolverObject *object, byte variable, byte parameter, bool *available) |
bool | CheckIfCallBackAllowsCreation (TileIndex tile, IndustryType type, uint itspec_index, uint32 seed) |
bool | CheckIfCallBackAllowsAvailability (IndustryType type, IndustryAvailabilityCallType creation_type) |
static int32 | DerefIndProd (uint field, bool use_register) |
void | IndustryProductionCallback (Industry *ind, int reason) |
Get the industry production callback and apply it to the industry. | |
Variables | |
static uint32 | _industry_creation_random_bits |
Definition in file newgrf_industries.cpp.
static uint GetClosestWaterDistance | ( | TileIndex | tile, | |
bool | water | |||
) | [static] |
Finds the distance for the closest tile with water/land given a tile.
tile | the tile to find the distance too | |
water | whether to find water or land |
Definition at line 46 of file newgrf_industries.cpp.
References _settings_game, GameSettings::construction, DIAGDIR_BEGIN, DIAGDIR_END, ConstructionSettings::freeform_edges, IsInsideMM(), IsTileType(), MapMaxX(), MapMaxY(), MapSize(), MP_VOID, MP_WATER, TileX(), TileXY(), and TileY().
Referenced by IndustryGetVariable().
static uint32 GetCountAndDistanceOfClosestInstance | ( | byte | param_setID, | |
byte | layout_filter, | |||
const Industry * | current | |||
) | [static] |
Implementation of both var 67 and 68 since the mechanism is almost the same, it is easier to regroup them on the same function.
param_setID | parameter given to the callback, which is the set id, or the local id, in our terminology | |
layout_filter | on what layout do we filter? | |
current | Industry for which the inquiry is made |
< Get the GRFID of the definition to look for in register 100h
Definition at line 158 of file newgrf_industries.cpp.
References DistanceManhattan(), GB(), GetIndustrySpec(), GetIndustryTypeCount(), GetRegister(), IndustrySpec::grf_prop, GRFFileProps::grffile, min(), Industry::selected_layout, SetBit(), Industry::type, and Industry::xy.
Referenced by IndustryGetVariable().
Make an analysis of a tile and check for its belonging to the same industry, and/or the same grf file.
tile | TileIndex of the tile to query | |
i | Industry to which to compare the tile to |
Definition at line 100 of file newgrf_industries.cpp.
References GetIndustryIndex(), GetIndustrySpec(), GetIndustryTileSpec(), IndustrySpec::grf_prop, IndustryTileSpec::grf_prop, GRFFileProps::grffile, PoolItem< T, Tid, Tpool >::index, INVALID_INDUSTRYTILE, IsTileType(), GRFFileProps::local_id, MP_INDUSTRY, NEW_INDUSTRYOFFSET, GRFFileProps::override, GRFFileProps::spritegroup, GRFFileProps::subst_id, and Industry::type.
Referenced by IndustryGetVariable().
uint32 IndustryGetVariable | ( | const ResolverObject * | object, | |
byte | variable, | |||
byte | parameter, | |||
bool * | available | |||
) |
This function implements the industries variables that newGRF defines.
variable | that is queried | |
parameter | unused | |
available | will return false if ever the variable asked for does not exist | |
ind | is of course the industry we are inquiring |
Definition at line 207 of file newgrf_industries.cpp.
References Industry::accepts_cargo, IndustrySpec::behaviour, IndustrySpec::callback_flags, CBM_IND_PRODUCTION_256_TICKS, CBM_IND_PRODUCTION_CARGO_ARRIVAL, Clamp(), Industry::construction_date, Industry::construction_type, Industry::counter, DAYS_TILL_ORIGINAL_BASE_YEAR, DistanceManhattan(), DistanceSquare(), Industry::founder, GB(), GetClosestWaterDistance(), GetCountAndDistanceOfClosestInstance(), GetIndustryAnimationState(), GetIndustryByTile(), GetIndustryIDAtOffset(), GetIndustryRandomBits(), GetIndustrySpec(), GetNearbyIndustryTileInformation(), GetRegister(), GetTownRadiusGroup(), IndustrySpec::grf_prop, GRFFileProps::grffile, HasBit(), Industry::height, Industry::incoming_cargo_waiting, INDUSTRYBEH_BUILT_ONWATER, INDUSTRYBEH_PROD_MULTI_HNDLING, INVALID_INDUSTRYTILE, INVALID_TILE, IsTileType(), Industry::last_cargo_accepted_at, Industry::last_month_pct_transported, Industry::last_month_production, Industry::last_month_transported, Industry::last_prod_year, min(), MP_INDUSTRY, ORIGINAL_BASE_YEAR, Industry::prod_level, Industry::produced_cargo, Industry::produced_cargo_waiting, Industry::production_rate, Industry::psa, Industry::random_colour, Industry::selected_layout, Industry::this_month_production, Industry::this_month_transported, Industry::town, TownGetVariable(), Industry::type, Industry::was_cargo_delivered, Industry::width, and Industry::xy.
void IndustryProductionCallback | ( | Industry * | ind, | |
int | reason | |||
) |
Get the industry production callback and apply it to the industry.
ind | the industry this callback has to be called for | |
reason | the reason it is called (0 = incoming cargo, 1 = periodic tick callback) |
Definition at line 562 of file newgrf_industries.cpp.
References IndustrySpec::behaviour, Clamp(), GetIndustrySpec(), IndustrySpec::grf_prop, Industry::incoming_cargo_waiting, PoolItem< T, Tid, Tpool >::index, INDUSTRYBEH_PROD_MULTI_HNDLING, INDUSTRYBEH_PRODCALLBACK_RANDOM, InvalidateWindow(), max(), Industry::prod_level, Industry::produced_cargo_waiting, SB(), GRFFileProps::spritegroup, Industry::type, and Industry::xy.
Referenced by TriggerIndustryProduction().