#include <aircraft.h>
Public Member Functions | |
Aircraft () | |
Initializes the Vehicle to an aircraft. | |
virtual | ~Aircraft () |
We want to 'destruct' the right class. | |
const char * | GetTypeString () const |
void | MarkDirty () |
void | UpdateDeltaXY (Direction direction) |
ExpensesType | GetExpenseType (bool income) const |
bool | IsPrimaryVehicle () const |
SpriteID | GetImage (Direction direction) const |
int | GetDisplaySpeed () const |
int | GetDisplayMaxSpeed () const |
Money | GetRunningCost () const |
bool | IsInDepot () const |
void | Tick () |
void | OnNewDay () |
TileIndex | GetOrderStationLocation (StationID station) |
bool | FindClosestDepot (TileIndex *location, DestinationID *destination, bool *reverse) |
You create a Vehicle using AllocateVehicle, so it is added to the pool and you reinitialize that to a Train using: v = new (v) Aircraft();
As side-effect the vehicle type is set correctly.
Definition at line 92 of file aircraft.h.
virtual Aircraft::~Aircraft | ( | ) | [inline, virtual] |