Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- h
: FindNearbyStationContext
- HandleButtonClick()
: Window
- HasCargoClass()
: AICargo
- HasDock()
: AIIndustry
, AIIndustryType
- HasFreeBay()
: RoadStop
- hash
: MD5File
- HasHeliport()
: AIIndustry
, AIIndustryType
- HasItem()
: AIAbstractList
- HasNext()
: AIAbstractList
, AIAbstractListSorter
, AIAbstractListSorterValueAscending
, AIAbstractListSorterValueDescending
, AIAbstractListSorterItemAscending
, AIAbstractListSorterItemDescending
- HasPowerOnRail()
: AIEngine
- HasRoadType()
: AIRoad
, AIStation
- HasSharedOrders()
: AIVehicle
- HasStationType()
: AIStation
- HasStatue()
: AITown
- HasTransportType()
: AITile
- HasTreeOnTile()
: AITile
- HasWagonRemoval()
: AIGroup
- HasWidgetOfType()
: Window
- Hdr()
: CBlobBaseSimple
, CFixedSizeArrayT< Titem_, Tcapacity_ >
- heading
: AirportFTA
- height
: ExpensesList
, SpriteLoader::Sprite
, Window
, ResizeInfo
, HeightMap
, ViewPort
- heightmap_rotation
: GameCreationSettings
- help
: IConsoleVar
- HideWidget()
: Window
- highest_value
: SnowLine
- hook
: IConsoleVar
- hs
: SearchNearbyHouseData
- hscroll
: Window