#include <rail.h>
Data Fields | |
struct { | |
SpriteID track_y | |
single piece of rail in Y direction, with ground | |
SpriteID track_ns | |
two pieces of rail in North and South corner (East-West direction) | |
SpriteID ground | |
ground sprite for a 3-way switch | |
SpriteID single_y | |
single piece of rail in Y direction, without ground | |
SpriteID single_x | |
single piece of rail in X direction | |
SpriteID single_n | |
single piece of rail in the northern corner | |
SpriteID single_s | |
single piece of rail in the southern corner | |
SpriteID single_e | |
single piece of rail in the eastern corner | |
SpriteID single_w | |
single piece of rail in the western corner | |
SpriteID single_sloped | |
single piecs of rail for slopes | |
SpriteID crossing | |
level crossing, rail in X direction | |
SpriteID tunnel | |
tunnel sprites base | |
} | base_sprites |
Struct containing the main sprites. | |
struct { | |
SpriteID build_ns_rail | |
button for building single rail in N-S direction | |
SpriteID build_x_rail | |
button for building single rail in X direction | |
SpriteID build_ew_rail | |
button for building single rail in E-W direction | |
SpriteID build_y_rail | |
button for building single rail in Y direction | |
SpriteID auto_rail | |
button for the autorail construction | |
SpriteID build_depot | |
button for building depots | |
SpriteID build_tunnel | |
button for building a tunnel | |
SpriteID convert_rail | |
button for converting rail | |
} | gui_sprites |
struct containing the sprites for the rail GUI. | |
struct { | |
CursorID rail_ns | |
Cursor for building rail in N-S direction. | |
CursorID rail_swne | |
Cursor for building rail in X direction. | |
CursorID rail_ew | |
Cursor for building rail in E-W direction. | |
CursorID rail_nwse | |
Cursor for building rail in Y direction. | |
CursorID autorail | |
Cursor for autorail tool. | |
CursorID depot | |
Cursor for building a depot. | |
CursorID tunnel | |
Cursor for building a tunnel. | |
CursorID convert | |
Cursor for converting track. | |
} | cursor |
struct { | |
StringID toolbar_caption | |
StringID menu_text | |
StringID build_caption | |
StringID replace_text | |
StringID new_loco | |
} | strings |
SpriteID | snow_offset |
sprite number difference between a piece of track on a snowy ground and the corresponding one on normal ground | |
RailTypes | powered_railtypes |
bitmask to the OTHER railtypes on which an engine of THIS railtype generates power | |
RailTypes | compatible_railtypes |
bitmask to the OTHER railtypes on which an engine of THIS railtype can physically travel | |
SpriteID | total_offset |
Offset between the current railtype and normal rail. | |
SpriteID | bridge_offset |
Bridge offset. | |
byte | custom_ground_offset |
Offset to add to ground sprite when drawing custom waypoints / stations. | |
byte | curve_speed |
Multiplier for curve maximum speed advantage. | |
RailTypeFlags | flags |
Bit mask of rail type flags. | |
uint8 | cost_multiplier |
Cost multiplier for building this rail type. | |
RailTypeLabel | label |
Unique 32 bit rail type identifier. |
Definition at line 42 of file rail.h.
struct { ... } RailtypeInfo::base_sprites |
Struct containing the main sprites.
Referenced by DrawTile_Road(), DrawTile_TunnelBridge(), and DrawTrackBits().
struct { ... } RailtypeInfo::gui_sprites |
struct containing the sprites for the rail GUI.
Referenced by SetupRailToolbar().
Offset between the current railtype and normal rail.
This means that:
1) All the sprites in a railset MUST be in the same order. This order is determined by normal rail. Check sprites 1005 and following for this order
2) The position where the railtype is loaded must always be the same, otherwise the offset will fail.
Definition at line 109 of file rail.h.
Referenced by DrawStationTile().