NetworkGameList Struct Reference

Structure with information shown in the game list (GUI). More...

#include <network_gamelist.h>


Data Fields

NetworkGameInfo info
 The game information of this server.
uint32 ip
 The IP of the game server.
uint16 port
 The port of the game server.
bool online
 False if the server did not respond (default status).
bool manually
 True if the server was added manually.
uint8 retries
 Number of retries (to stop requerying).
NetworkGameListnext
 Next pointer to make a linked game list.


Detailed Description

Structure with information shown in the game list (GUI).

Definition at line 11 of file network_gamelist.h.


The documentation for this struct was generated from the following file:

Generated on Mon May 11 15:48:28 2009 for OpenTTD by  doxygen 1.5.6