#include "../stdafx.h"
#include "../depot_base.h"
#include "yapf.hpp"
#include "yapf_node_road.hpp"
Go to the source code of this file.
Data Structures | |
class | CYapfCostRoadT< Types > |
class | CYapfDestinationAnyDepotRoadT< Types > |
class | CYapfDestinationTileRoadT< Types > |
class | CYapfFollowRoadT< Types > |
struct | CYapfRoad_TypesT< Tpf_, Tnode_list, Tdestination > |
struct | CYapfRoad1 |
struct | CYapfRoad2 |
struct | CYapfRoadAnyDepot1 |
struct | CYapfRoadAnyDepot2 |
Functions | |
Trackdir | YapfChooseRoadTrack (const Vehicle *v, TileIndex tile, DiagDirection enterdir) |
Finds the best path for given road vehicle. | |
uint | YapfRoadVehDistanceToTile (const Vehicle *v, TileIndex tile) |
Used by RV multistop feature to find the nearest road stop that has a free slot. | |
Depot * | YapfFindNearestRoadDepot (const Vehicle *v) |
Used when user sends RV to the nearest depot or if RV needs servicing. |
Definition in file yapf_road.cpp.
Trackdir YapfChooseRoadTrack | ( | const Vehicle * | v, | |
TileIndex | tile, | |||
DiagDirection | enterdir | |||
) |
Finds the best path for given road vehicle.
v | the RV that needs to find a path | |
tile | the tile to find the path from (should be next tile the RV is about to enter) | |
enterdir | diagonal direction which the RV will enter this new tile from |
Definition at line 433 of file yapf_road.cpp.
References _settings_game, YAPFSettings::disable_node_optimization, GameSettings::pf, and PathfinderSettings::yapf.
Referenced by RoadFindPathToDest().
Depot* YapfFindNearestRoadDepot | ( | const Vehicle * | v | ) |
Used when user sends RV to the nearest depot or if RV needs servicing.
Returns the nearest depot (or NULL if depot was not found).
Definition at line 469 of file yapf_road.cpp.
References _settings_game, YAPFSettings::disable_node_optimization, GetDepotByTile(), GetTileTrackStatus(), GetVehicleTrackdir(), GameSettings::pf, TrackdirToTrackdirBits(), TrackStatusToTrackdirBits(), TRANSPORT_ROAD, and PathfinderSettings::yapf.
uint YapfRoadVehDistanceToTile | ( | const Vehicle * | v, | |
TileIndex | tile | |||
) |
Used by RV multistop feature to find the nearest road stop that has a free slot.
v | RV (its current tile will be the origin) | |
tile | destination tile |
Definition at line 448 of file yapf_road.cpp.
References _settings_game, YAPFSettings::disable_node_optimization, GameSettings::pf, and PathfinderSettings::yapf.