00001
00002
00005 static const SpriteID _engine_sprite_base[] = {
00006 0x0B59, 0x0B61, 0x0B69, 0x0BE1, 0x0B71, 0x0B75, 0x0B7D, 0x0B7D,
00007 0x0B85, 0x0B85, 0x0B8D, 0x0B8D, 0x0BC9, 0x0BD1, 0x0BD9, 0x0BE9,
00008 0x0BED, 0x0BED, 0x0BF5, 0x0BF9, 0x0B79, 0x0B9D, 0x0B9D, 0x0B95,
00009 0x0B95, 0x0BA5, 0x0BA9, 0x0BA9, 0x0BC1, 0x0BC5, 0x0BB1, 0x0BB9,
00010 0x0BB9, 0x0AAD, 0x0AB1, 0x0AB5, 0x0AB9, 0x0ABD, 0x0AC1, 0x0AC9,
00011 0x0ACD, 0x0AD5, 0x0AD1, 0x0AD9, 0x0AC5, 0x0AD1, 0x0AD5, 0x0AF9,
00012 0x0AFD, 0x0B05, 0x0AB9, 0x0AC1, 0x0AC9, 0x0AD1, 0x0AD9, 0x0AE1,
00013 0x0AE5, 0x0AE9, 0x0AF1, 0x0AF9, 0x0B0D, 0x0B11, 0x0B15, 0x0B19,
00014 0x0B1D, 0x0B21, 0x0B29, 0x0B2D, 0x0B35, 0x0B31, 0x0B39, 0x0B25,
00015 0x0B31, 0x0B35,
00016 };
00017
00018
00019
00020 static const byte _engine_sprite_and[] = {
00021 7, 7, 7, 7, 3, 3, 7, 7,
00022 7, 7, 7, 7, 7, 7, 7, 3,
00023 7, 7, 3, 7, 3, 7, 7, 7,
00024 7, 3, 7, 7, 3, 3, 7, 7,
00025 7, 3, 3, 3, 3, 3, 3, 3,
00026 3, 3, 3, 3, 3, 3, 3, 3,
00027 3, 3, 3, 3, 3, 3, 3, 3,
00028 3, 3, 3, 3, 3, 3, 3, 3,
00029 3, 3, 3, 3, 3, 3, 3, 3,
00030 3, 3,
00031 };
00032
00033
00034 static const byte _engine_sprite_add[] = {
00035 0, 0, 0, 0, 0, 0, 0, 4,
00036 0, 4, 0, 4, 0, 0, 0, 0,
00037 0, 4, 0, 0, 0, 0, 4, 0,
00038 4, 0, 0, 4, 0, 0, 0, 0,
00039 4, 0, 0, 0, 0, 0, 0, 0,
00040 0, 0, 0, 0, 0, 0, 0, 0,
00041 0, 0, 0, 0, 0, 0, 0, 0,
00042 0, 0, 0, 0, 0, 0, 0, 0,
00043 0, 0, 0, 0, 0, 0, 0, 0,
00044 0, 0,
00045 };
00046
00047
00048 static const byte _wagon_full_adder[] = {
00049 0, 0, 0, 0, 0, 0, 0, 0,
00050 0, 0, 0, 0, 0, 0, 0, 0,
00051 0, 0, 0, 0, 0, 0, 0, 0,
00052 0, 0, 0, 0, 0, 0, 0, 0,
00053 0, 0, 44, 0, 0, 0, 0, 24,
00054 24, 24, 24, 0, 0, 32, 32, 0,
00055 4, 4, 4, 4, 4, 4, 4, 0,
00056 0, 4, 4, 4, 0, 44, 0, 0,
00057 0, 0, 24, 24, 24, 24, 0, 0,
00058 32, 32
00059 };