tree_gui.cpp

Go to the documentation of this file.
00001 /* $Id: tree_gui.cpp 15723 2009-03-15 15:12:06Z rubidium $ */
00002 
00005 #include "stdafx.h"
00006 #include "openttd.h"
00007 #include "window_gui.h"
00008 #include "gfx_func.h"
00009 #include "tilehighlight_func.h"
00010 #include "company_func.h"
00011 #include "company_base.h"
00012 #include "command_func.h"
00013 #include "sound_func.h"
00014 #include "settings_type.h"
00015 
00016 #include "table/sprites.h"
00017 #include "table/strings.h"
00018 #include "table/tree_land.h"
00019 
00020 void PlaceTreesRandomly();
00021 
00022 class BuildTreesWindow : public Window
00023 {
00024   uint16 base;
00025   uint16 count;
00026   uint tree_to_plant;
00027 
00028   enum BuildTreesWidgets {
00029     BTW_CLOSE,
00030     BTW_CAPTION,
00031     BTW_BACKGROUND,
00032     BTW_TYPE_11,
00033     BTW_TYPE_12,
00034     BTW_TYPE_13,
00035     BTW_TYPE_14,
00036     BTW_TYPE_21,
00037     BTW_TYPE_22,
00038     BTW_TYPE_23,
00039     BTW_TYPE_24,
00040     BTW_TYPE_31,
00041     BTW_TYPE_32,
00042     BTW_TYPE_33,
00043     BTW_TYPE_34,
00044     BTW_TYPE_RANDOM,
00045     BTW_MANY_RANDOM,
00046   };
00047 
00048 public:
00049   BuildTreesWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
00050   {
00051     if (_game_mode != GM_EDITOR) {
00052       this->HideWidget(BTW_MANY_RANDOM);
00053       int offset = this->widget[BTW_MANY_RANDOM].bottom - this->widget[BTW_MANY_RANDOM].top;
00054       this->height -= offset;
00055       this->widget[BTW_BACKGROUND].bottom -= offset;
00056     }
00057     ResetObjectToPlace();
00058     this->FindWindowPlacementAndResize(desc);
00059   }
00060 
00061   virtual void OnPaint()
00062   {
00063     static const PalSpriteID tree_sprites[] = {
00064       { 0x655, PAL_NONE }, { 0x663, PAL_NONE }, { 0x678, PAL_NONE }, { 0x62B, PAL_NONE },
00065       { 0x647, PAL_NONE }, { 0x639, PAL_NONE }, { 0x64E, PAL_NONE }, { 0x632, PAL_NONE },
00066       { 0x67F, PAL_NONE }, { 0x68D, PAL_NONE }, { 0x69B, PAL_NONE }, { 0x6A9, PAL_NONE },
00067       { 0x6AF, PAL_NONE }, { 0x6D2, PAL_NONE }, { 0x6D9, PAL_NONE }, { 0x6C4, PAL_NONE },
00068       { 0x6CB, PAL_NONE }, { 0x6B6, PAL_NONE }, { 0x6BD, PAL_NONE }, { 0x6E0, PAL_NONE },
00069       { 0x72E, PAL_NONE }, { 0x734, PAL_NONE }, { 0x74A, PAL_NONE }, { 0x74F, PAL_NONE },
00070       { 0x76B, PAL_NONE }, { 0x78F, PAL_NONE }, { 0x788, PAL_NONE }, { 0x77B, PAL_NONE },
00071       { 0x75F, PAL_NONE }, { 0x774, PAL_NONE }, { 0x720, PAL_NONE }, { 0x797, PAL_NONE },
00072       { 0x79E, PAL_NONE }, { 0x7A5, PALETTE_TO_GREEN }, { 0x7AC, PALETTE_TO_RED }, { 0x7B3, PAL_NONE },
00073       { 0x7BA, PAL_NONE }, { 0x7C1, PALETTE_TO_RED, }, { 0x7C8, PALETTE_TO_PALE_GREEN }, { 0x7CF, PALETTE_TO_YELLOW }, { 0x7D6, PALETTE_TO_RED }
00074     };
00075 
00076     this->DrawWidgets();
00077 
00078     int i = this->base = _tree_base_by_landscape[_settings_game.game_creation.landscape];
00079     int count = this->count = _tree_count_by_landscape[_settings_game.game_creation.landscape];
00080 
00081     int x = 18;
00082     int y = 54;
00083     do {
00084       DrawSprite(tree_sprites[i].sprite, tree_sprites[i].pal, x, y);
00085       x += 35;
00086       if (!(++i & 3)) {
00087         x -= 35 * 4;
00088         y += 47;
00089       }
00090     } while (--count);
00091   }
00092 
00093   virtual void OnClick(Point pt, int widget)
00094   {
00095     switch (widget) {
00096       case BTW_TYPE_11: case BTW_TYPE_12: case BTW_TYPE_13: case BTW_TYPE_14:
00097       case BTW_TYPE_21: case BTW_TYPE_22: case BTW_TYPE_23: case BTW_TYPE_24:
00098       case BTW_TYPE_31: case BTW_TYPE_32: case BTW_TYPE_33: case BTW_TYPE_34:
00099         if (widget - BTW_TYPE_11 >= this->count) break;
00100 
00101         if (HandlePlacePushButton(this, widget, SPR_CURSOR_TREE, VHM_RECT, NULL)) {
00102           this->tree_to_plant = this->base + widget - BTW_TYPE_11;
00103         }
00104         break;
00105 
00106       case BTW_TYPE_RANDOM: // tree of random type.
00107         if (HandlePlacePushButton(this, BTW_TYPE_RANDOM, SPR_CURSOR_TREE, VHM_RECT, NULL)) {
00108           this->tree_to_plant = UINT_MAX;
00109         }
00110         break;
00111 
00112       case BTW_MANY_RANDOM: // place trees randomly over the landscape
00113         this->LowerWidget(BTW_MANY_RANDOM);
00114         this->flags4 |= WF_TIMEOUT_BEGIN;
00115         SndPlayFx(SND_15_BEEP);
00116         PlaceTreesRandomly();
00117         MarkWholeScreenDirty();
00118         break;
00119     }
00120   }
00121 
00122   virtual void OnPlaceObject(Point pt, TileIndex tile)
00123   {
00124     VpStartPlaceSizing(tile, VPM_X_AND_Y_LIMITED, DDSP_PLANT_TREES);
00125     VpSetPlaceSizingLimit(20);
00126   }
00127 
00128   virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
00129   {
00130     VpSelectTilesWithMethod(pt.x, pt.y, select_method);
00131   }
00132 
00133   virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile)
00134   {
00135     if (pt.x != -1 && select_proc == DDSP_PLANT_TREES) {
00136       DoCommandP(end_tile, this->tree_to_plant, start_tile,
00137         CMD_PLANT_TREE | CMD_MSG(STR_2805_CAN_T_PLANT_TREE_HERE));
00138     }
00139   }
00140 
00141   virtual void OnTimeout()
00142   {
00143     this->RaiseWidget(BTW_MANY_RANDOM);
00144     this->InvalidateWidget(BTW_MANY_RANDOM);
00145   }
00146 
00147   virtual void OnPlaceObjectAbort()
00148   {
00149     this->RaiseButtons();
00150   }
00151 };
00152 
00153 static const Widget _build_trees_widgets[] = {
00154 {   WWT_CLOSEBOX,   RESIZE_NONE,  COLOUR_DARK_GREEN,   0,    10,     0,    13, STR_00C5,              STR_018B_CLOSE_WINDOW},              // BTW_CLOSE
00155 {    WWT_CAPTION,   RESIZE_NONE,  COLOUR_DARK_GREEN,  11,   142,     0,    13, STR_2802_TREES,        STR_018C_WINDOW_TITLE_DRAG_THIS},    // BTW_CAPTION
00156 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_DARK_GREEN,   0,   142,    14,   183, 0x0,                   STR_NULL},                           // BTW_BACKGROUND
00157 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,         2,    35,    16,    61, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_11
00158 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,        37,    70,    16,    61, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_12
00159 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,        72,   105,    16,    61, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_13
00160 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,       107,   140,    16,    61, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_14
00161 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,         2,    35,    63,   108, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_21
00162 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,        37,    70,    63,   108, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_22
00163 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,        72,   105,    63,   108, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_23
00164 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,       107,   140,    63,   108, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_24
00165 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,         2,    35,   110,   155, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_31
00166 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,        37,    70,   110,   155, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_32
00167 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,        72,   105,   110,   155, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_33
00168 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,       107,   140,   110,   155, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_34
00169 {    WWT_TEXTBTN,   RESIZE_NONE,  COLOUR_GREY,         2,   140,   157,   168, STR_TREES_RANDOM_TYPE, STR_TREES_RANDOM_TYPE_TIP},          // BTW_TYPE_RANDOM
00170 {    WWT_TEXTBTN,   RESIZE_NONE,  COLOUR_GREY,         2,   140,   170,   181, STR_028A_RANDOM_TREES, STR_028B_PLANT_TREES_RANDOMLY_OVER}, // BTW_MANY_RANDOM
00171 {    WIDGETS_END},
00172 };
00173 
00174 static const WindowDesc _build_trees_desc(
00175   WDP_AUTO, WDP_AUTO, 143, 184, 143, 184,
00176   WC_BUILD_TREES, WC_NONE,
00177   WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_CONSTRUCTION,
00178   _build_trees_widgets
00179 );
00180 
00181 void ShowBuildTreesToolbar()
00182 {
00183   if (_game_mode != GM_EDITOR && !IsValidCompanyID(_local_company)) return;
00184   AllocateWindowDescFront<BuildTreesWindow>(&_build_trees_desc, 0);
00185 }

Generated on Wed Jun 3 19:05:16 2009 for OpenTTD by  doxygen 1.5.6