Here is a list of all documented functions, variables, defines, enums, and typedefs with links to the documentation:
- H2I
: tgp.cpp
- HalftileFoundation()
: slope_func.h
- HalftileSlope()
: slope_func.h
- HaltLift()
: town_map.h
- HandleAircraftEnterHangar()
: aircraft.h
, aircraft_cmd.cpp
- HandleAutoscroll()
: window.cpp
- HandleAutoSignalPlacement()
: rail_gui.cpp
- HandleCtrlChanged()
: gfx_func.h
, window.cpp
- HandleEditBoxResult
: querystring_gui.h
- HandleGeneratingWorldAbortion()
: genworld.cpp
, genworld.h
- HandleInvalidSpriteRequest()
: spritecache.cpp
- HandleKeypress()
: window.cpp
, gfx_func.h
- HandleMouseEvents()
: gfx_func.h
, window.cpp
- HandleOldDiffCustom()
: settings.cpp
- HandlePlacePushButton()
: main_gui.cpp
, tilehighlight_func.h
- HandleSavegameLoadCrash()
: afterload.cpp
- HandleScrollbarHittest()
: widget.cpp
- HandleZoomMessage()
: viewport.cpp
, viewport_func.h
- HasBit()
: bitmath_func.hpp
- HASBITS
: bitmath_func.hpp
- HasBridgeFlatRamp()
: bridge.h
, tunnelbridge_cmd.cpp
- HasCatenary()
: elrail_func.h
- HasCatenaryDrawn()
: elrail_func.h
- Hash_Delete()
: queue.cpp
, queue.h
- Hash_FindNode()
: queue.cpp
- Hash_Get()
: queue.cpp
, queue.h
- Hash_HashProc
: queue.h
- Hash_Set()
: queue.cpp
, queue.h
- Hash_Size()
: queue.cpp
, queue.h
- HasOnewaySignalBlockingTrackdir()
: rail_map.h
- HasPbsSignalOnTrackdir()
: rail_map.h
- HasPowerOnRail()
: rail.h
- HasRailtypeAvail()
: rail.cpp
, rail.h
- HasReservedTracks()
: pbs.h
- HasRoadTypesAvail()
: road.cpp
, road_func.h
- HasSignalOnTrack()
: rail_map.h
- HasSignalOnTrackdir()
: rail_map.h
- HasSignals()
: rail_map.h
- HasSlopeHighestCorner()
: slope_func.h
- HasStationInUse()
: station_cmd.cpp
, station_func.h
- HasTownOwnedRoad()
: road_map.h
- HasTrack()
: rail_map.h
- HasTunnelBridgeSnowOrDesert()
: tunnelbridge_map.h
- HasVehicleOnPos()
: vehicle.cpp
, vehicle_func.h
- HasVehicleOnPosXY()
: vehicle.cpp
, vehicle_func.h
- HasVehicleOnTunnelBridge()
: vehicle_func.h
, vehicle.cpp
- HeapifyDown()
: pathfind.cpp
- HeapifyUp()
: pathfind.cpp
- height_t
: tgp.cpp
- HEIGHTMAP_DIR
: fileio_type.h
- HeightMapAdjustWaterLevel()
: tgp.cpp
- HeightMapCoastLines()
: tgp.cpp
- HeightMapGenerate()
: tgp.cpp
- HeightMapGetMinMaxAvg()
: tgp.cpp
- HeightMapMakeHistogram()
: tgp.cpp
- HeightMapNormalize()
: tgp.cpp
- HeightMapSineTransform()
: tgp.cpp
- HeightMapSmoothCoastInDirection()
: tgp.cpp
- HeightMapSmoothCoasts()
: tgp.cpp
- HeightMapSmoothSlopes()
: tgp.cpp
- HelicopterRotorStates
: aircraft_cmd.cpp
- HELIPAD_GROUP_block
: airport.h
- HideDropDownMenu()
: dropdown.cpp
, dropdown_func.h
- HideVitalWindows()
: window.cpp
, window_func.h
- HighestSnowLine()
: landscape.cpp
, landscape.h
- HighLightStyle
: tilehighlight_type.h
- HighScoreSorter()
: highscore.cpp
- HM_CLOCKWISE
: heightmap.h
- HM_COUNTER_CLOCKWISE
: heightmap.h
- HouseCallbackMask
: newgrf_callbacks.h
- HouseExtraFlags
: town.h
- HouseGetVariable()
: newgrf_house.cpp
- HouseZones
: town.h
- HSQOBJECT
: ai_types.hpp
- HSQUIRRELVM
: ai_types.hpp
- HT_DIR_HL
: tilehighlight_type.h
- HT_DIR_HU
: tilehighlight_type.h
- HT_DIR_MASK
: tilehighlight_type.h
- HT_DIR_VL
: tilehighlight_type.h
- HT_DIR_VR
: tilehighlight_type.h
- HT_DIR_X
: tilehighlight_type.h
- HT_DIR_Y
: tilehighlight_type.h
- HT_DRAG_MASK
: tilehighlight_type.h
- HT_LINE
: tilehighlight_type.h
- HT_RAIL
: tilehighlight_type.h
- HZ_NOZNS
: town.h
- HZ_SUBARTC_ABOVE
: town.h
- HZ_SUBARTC_BELOW
: town.h
- HZ_SUBTROPIC
: town.h
- HZ_TEMP
: town.h
- HZ_TOYLND
: town.h
- HZ_ZON1
: town.h
- HZ_ZON5
: town.h
- HZ_ZONALL
: town.h