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Data Structures | |
struct | Language |
Information about a language. More... | |
struct | DynamicLanguages |
Used for dynamic language support. More... | |
Typedefs | |
typedef uint16 | StringID |
Numeric value that represents a string, independent of the selected language. | |
Enumerations | |
enum | { MAX_LANG = 64 } |
enum | TextDirection { TD_LTR, TD_RTL } |
Directions a text can go to. More... | |
enum | SpecialStrings { SPECSTR_TOWNNAME_START = 0x20C0, SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_FRENCH, SPECSTR_TOWNNAME_GERMAN, SPECSTR_TOWNNAME_AMERICAN, SPECSTR_TOWNNAME_LATIN, SPECSTR_TOWNNAME_SILLY, SPECSTR_TOWNNAME_SWEDISH, SPECSTR_TOWNNAME_DUTCH, SPECSTR_TOWNNAME_FINNISH, SPECSTR_TOWNNAME_POLISH, SPECSTR_TOWNNAME_SLOVAK, SPECSTR_TOWNNAME_NORWEGIAN, SPECSTR_TOWNNAME_HUNGARIAN, SPECSTR_TOWNNAME_AUSTRIAN, SPECSTR_TOWNNAME_ROMANIAN, SPECSTR_TOWNNAME_CZECH, SPECSTR_TOWNNAME_SWISS, SPECSTR_TOWNNAME_DANISH, SPECSTR_TOWNNAME_TURKISH, SPECSTR_TOWNNAME_ITALIAN, SPECSTR_TOWNNAME_CATALAN, SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_CATALAN, SPECSTR_PLAYERNAME_START = 0x70EA, SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START, SPECSTR_PLAYERNAME_FRENCH, SPECSTR_PLAYERNAME_GERMAN, SPECSTR_PLAYERNAME_AMERICAN, SPECSTR_PLAYERNAME_LATIN, SPECSTR_PLAYERNAME_SILLY, SPECSTR_PLAYERNAME_LAST = SPECSTR_PLAYERNAME_SILLY, SPECSTR_ANDCO_NAME = 0x70E6, SPECSTR_PRESIDENT_NAME = 0x70E7, SPECSTR_SONGNAME = 0x70E8, SPECSTR_LANGUAGE_START = 0x7100, SPECSTR_LANGUAGE_END = SPECSTR_LANGUAGE_START + MAX_LANG - 1, SPECSTR_RESOLUTION_START = SPECSTR_LANGUAGE_END + 1, SPECSTR_RESOLUTION_END = SPECSTR_RESOLUTION_START + 0x1F, SPECSTR_SCREENSHOT_START = SPECSTR_RESOLUTION_END + 1, SPECSTR_SCREENSHOT_END = SPECSTR_SCREENSHOT_START + 0x1F } |
Special string constants. | |
Variables | |
static const StringID | INVALID_STRING_ID = 0xFFFF |
Constant representing an invalid string. |
Definition in file strings_type.h.
anonymous enum |
Definition at line 14 of file strings_type.h.
enum TextDirection |
Directions a text can go to.
TD_LTR | Text is written left-to-right by default. |
TD_RTL | Text is written right-to-left by default. |
Definition at line 19 of file strings_type.h.