#include "core/random_func.hpp"
#include "command_type.h"
#include "tile_cmd.h"
Go to the source code of this file.
Functions | |
void | DrawHillyLandTile (const TileInfo *ti) |
void | DrawClearLandTile (const TileInfo *ti, byte set) |
void | DrawClearLandFence (const TileInfo *ti) |
void | TileLoopClearHelper (TileIndex tile) |
bool | CheckCompanyHasMoney (CommandCost cost) |
void | SubtractMoneyFromCompany (CommandCost cost) |
void | SubtractMoneyFromCompanyFract (CompanyID company, CommandCost cost) |
bool | CheckOwnership (Owner owner) |
bool | CheckTileOwnership (TileIndex tile) |
void | InitializeLandscapeVariables (bool only_constants) |
void | MarkTileDirty (int x, int y) |
Mark a tile given by its coordinate dirty for repaint. | |
void | MarkTileDirtyByTile (TileIndex tile) |
Mark a tile given by its index dirty for repaint. | |
void | MarkAllViewportsDirty (int left, int top, int right, int bottom) |
Mark all viewports dirty for repaint. | |
void | ShowCostOrIncomeAnimation (int x, int y, int z, Money cost) |
void | ShowFeederIncomeAnimation (int x, int y, int z, Money cost) |
void | AskExitGame () |
void | AskExitToGameMenu () |
void | RedrawAutosave () |
int | ttd_main (int argc, char *argv[]) |
void | HandleExitGameRequest () |
Definition in file functions.h.