ai_depotlist.cpp

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00001 /* $Id: ai_depotlist.cpp 16741 2009-07-04 17:20:48Z rubidium $ */
00002 
00005 #include "ai_depotlist.hpp"
00006 #include "../../tile_map.h"
00007 #include "../../company_func.h"
00008 #include "../../depot_base.h"
00009 #include "../../station_base.h"
00010 
00011 AIDepotList::AIDepotList(AITile::TransportType transport_type)
00012 {
00013 	::TileType tile_type;
00014   switch (transport_type) {
00015     default: return;
00016 
00017     case AITile::TRANSPORT_ROAD:  tile_type = ::MP_ROAD; break;
00018     case AITile::TRANSPORT_RAIL:  tile_type = ::MP_RAILWAY; break;
00019     case AITile::TRANSPORT_WATER: tile_type = ::MP_WATER; break;
00020 
00021     case AITile::TRANSPORT_AIR: {
00022       /* Hangars are not seen as real depots by the depot code. */
00023       const Station *st;
00024       FOR_ALL_STATIONS(st) {
00025         if (st->owner == ::_current_company) {
00026           const AirportFTAClass *afc = st->Airport();
00027           for (uint i = 0; i < afc->nof_depots; i++) {
00028             this->AddItem(st->airport_tile + ToTileIndexDiff(afc->airport_depots[i]));
00029           }
00030         }
00031       }
00032       return;
00033     }
00034   }
00035 
00036   /* Handle 'standard' depots. */
00037   const Depot *depot;
00038   FOR_ALL_DEPOTS(depot) {
00039     if (::GetTileOwner(depot->xy) == ::_current_company && ::IsTileType(depot->xy, tile_type)) this->AddItem(depot->xy);
00040   }
00041 }

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