8bpp_optimized.hpp

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00001 /* $Id: 8bpp_optimized.hpp 13551 2008-06-17 17:25:22Z smatz $ */
00002 
00005 #ifndef BLITTER_8BPP_OPTIMIZED_HPP
00006 #define BLITTER_8BPP_OPTIMIZED_HPP
00007 
00008 #include "8bpp_base.hpp"
00009 #include "factory.hpp"
00010 
00011 class Blitter_8bppOptimized : public Blitter_8bppBase {
00012 public:
00013   struct SpriteData {
00014     uint32 offset[ZOOM_LVL_COUNT]; 
00015     byte data[VARARRAY_SIZE];      
00016   };
00017 
00018   /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
00019   /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
00020 
00021   /* virtual */ const char *GetName() { return "8bpp-optimized"; }
00022 };
00023 
00024 class FBlitter_8bppOptimized: public BlitterFactory<FBlitter_8bppOptimized> {
00025 public:
00026   /* virtual */ const char *GetName() { return "8bpp-optimized"; }
00027   /* virtual */ const char *GetDescription() { return "8bpp Optimized Blitter (compression + all-ZoomLevel cache)"; }
00028   /* virtual */ Blitter *CreateInstance() { return new Blitter_8bppOptimized(); }
00029 };
00030 
00031 #endif /* BLITTER_8BPP_OPTIMIZED_HPP */

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