null.cpp
Go to the documentation of this file.00001
00002
00005 #include "../stdafx.h"
00006 #include "null.hpp"
00007
00008 static FBlitter_Null iFBlitter_Null;
00009
00010 Sprite *Blitter_Null::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
00011 {
00012 Sprite *dest_sprite;
00013 dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite));
00014
00015 dest_sprite->height = sprite->height;
00016 dest_sprite->width = sprite->width;
00017 dest_sprite->x_offs = sprite->x_offs;
00018 dest_sprite->y_offs = sprite->y_offs;
00019
00020 return dest_sprite;
00021 }