AnimCursor Struct Reference

A single sprite of a list of animated cursors. More...

#include <gfx_type.h>


Data Fields

CursorID sprite
 Must be set to LAST_ANIM when it is the last sprite of the loop.
byte display_time
 Amount of ticks this sprite will be shown.

Static Public Attributes

static const CursorID LAST = MAX_UVALUE(CursorID)


Detailed Description

A single sprite of a list of animated cursors.

Definition at line 99 of file gfx_type.h.


The documentation for this struct was generated from the following file:

Generated on Fri Jul 31 22:33:37 2009 for OpenTTD by  doxygen 1.5.6