water.h
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00002
00005 #ifndef WATER_H
00006 #define WATER_H
00007
00008 void TileLoop_Water(TileIndex tile);
00009 bool FloodHalftile(TileIndex t);
00010 void DoFloodTile(TileIndex target);
00011
00012 void ConvertGroundTilesIntoWaterTiles();
00013
00014 void DrawShipDepotSprite(int x, int y, int image);
00015 void DrawWaterClassGround(const struct TileInfo *ti);
00016 void DrawShoreTile(Slope tileh);
00017
00018 void MakeWaterKeepingClass(TileIndex tile, Owner o);
00019
00020 #endif