00001
00002
00005 #include "stdafx.h"
00006 #include "openttd.h"
00007 #include "heightmap.h"
00008 #include "gui.h"
00009 #include "variables.h"
00010 #include "settings_func.h"
00011 #include "debug.h"
00012 #include "genworld.h"
00013 #include "network/network.h"
00014 #include "newgrf_config.h"
00015 #include "strings_func.h"
00016 #include "window_func.h"
00017 #include "date_func.h"
00018 #include "sound_func.h"
00019 #include "fios.h"
00020 #include "string_func.h"
00021 #include "gfx_func.h"
00022 #include "settings_type.h"
00023 #include "widgets/dropdown_type.h"
00024 #include "widgets/dropdown_func.h"
00025 #include "core/random_func.hpp"
00026 #include "landscape_type.h"
00027 #include "querystring_gui.h"
00028 #include "town.h"
00029 #include "thread.h"
00030
00031 #include "table/strings.h"
00032 #include "table/sprites.h"
00033
00037 enum glwp_modes {
00038 GLWP_GENERATE,
00039 GLWP_HEIGHTMAP,
00040 GLWP_SCENARIO,
00041 GLWP_END
00042 };
00043
00044 extern void SwitchToMode(SwitchMode new_mode);
00045 extern void MakeNewgameSettingsLive();
00046
00047 static inline void SetNewLandscapeType(byte landscape)
00048 {
00049 _settings_newgame.game_creation.landscape = landscape;
00050 InvalidateWindowClasses(WC_SELECT_GAME);
00051 InvalidateWindowClasses(WC_GENERATE_LANDSCAPE);
00052 }
00053
00054 enum GenerateLandscapeWindowWidgets {
00055 GLAND_TEMPERATE = 3,
00056 GLAND_ARCTIC,
00057 GLAND_TROPICAL,
00058 GLAND_TOYLAND,
00059
00060 GLAND_MAPSIZE_X_TEXT,
00061 GLAND_MAPSIZE_X_PULLDOWN,
00062 GLAND_MAPSIZE_Y_TEXT,
00063 GLAND_MAPSIZE_Y_PULLDOWN,
00064
00065 GLAND_TOWN_TEXT,
00066 GLAND_TOWN_PULLDOWN,
00067 GLAND_INDUSTRY_TEXT,
00068 GLAND_INDUSTRY_PULLDOWN,
00069
00070 GLAND_RANDOM_TEXT,
00071 GLAND_RANDOM_EDITBOX,
00072 GLAND_RANDOM_BUTTON,
00073
00074 GLAND_GENERATE_BUTTON,
00075
00076 GLAND_START_DATE_TEXT1,
00077 GLAND_START_DATE_DOWN,
00078 GLAND_START_DATE_TEXT,
00079 GLAND_START_DATE_UP,
00080
00081 GLAND_SNOW_LEVEL_TEXT1,
00082 GLAND_SNOW_LEVEL_DOWN,
00083 GLAND_SNOW_LEVEL_TEXT,
00084 GLAND_SNOW_LEVEL_UP,
00085
00086 GLAND_TREE_TEXT,
00087 GLAND_TREE_PULLDOWN,
00088 GLAND_LANDSCAPE_TEXT,
00089 GLAND_LANDSCAPE_PULLDOWN,
00090 GLAND_HEIGHTMAP_ROTATION_TEXT = GLAND_LANDSCAPE_TEXT,
00091 GLAND_HEIGHTMAP_ROTATION_PULLDOWN = GLAND_LANDSCAPE_PULLDOWN,
00092
00093 GLAND_TERRAIN_TEXT,
00094 GLAND_TERRAIN_PULLDOWN,
00095 GLAND_WATER_TEXT,
00096 GLAND_WATER_PULLDOWN,
00097 GLAND_SMOOTHNESS_TEXT,
00098 GLAND_SMOOTHNESS_PULLDOWN,
00099
00100 GLAND_BORDER_TYPES,
00101 GLAND_BORDERS_RANDOM,
00102 GLAND_WATER_NW_TEXT,
00103 GLAND_WATER_NE_TEXT,
00104 GLAND_WATER_SE_TEXT,
00105 GLAND_WATER_SW_TEXT,
00106 GLAND_WATER_NW,
00107 GLAND_WATER_NE,
00108 GLAND_WATER_SE,
00109 GLAND_WATER_SW,
00110 };
00111
00112 static const Widget _generate_landscape_widgets[] = {
00113 { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
00114 { WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 337, 0, 13, STR_WORLD_GENERATION_CAPTION, STR_NULL},
00115 { WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 337, 14, 313, 0x0, STR_NULL},
00116
00117
00118 { WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 10, 86, 24, 78, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
00119 { WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 90, 166, 24, 78, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
00120 { WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 170, 246, 24, 78, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
00121 { WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 250, 326, 24, 78, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE},
00122
00123
00124 { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 91, 101, STR_MAPSIZE, STR_NULL},
00125 { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 161, 90, 101, STR_NUM_1, STR_NULL},
00126
00127 { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 168, 176, 91, 101, STR_BY, STR_NULL},
00128 { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 180, 227, 90, 101, STR_NUM_2, STR_NULL},
00129
00130
00131 { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 113, 123, STR_NUMBER_OF_TOWNS, STR_NULL},
00132 { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 175, 112, 123, 0x0, STR_NULL},
00133
00134
00135 { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 131, 141, STR_NUMBER_OF_INDUSTRIES, STR_NULL},
00136 { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 175, 130, 141, 0x0, STR_NULL},
00137
00138
00139 { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 153, 163, STR_RANDOM_SEED, STR_NULL},
00140 { WWT_EDITBOX, RESIZE_NONE, COLOUR_WHITE, 114, 207, 152, 163, STR_RANDOM_SEED_OSKTITLE, STR_RANDOM_SEED_HELP},
00141 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 216, 326, 152, 163, STR_RANDOM, STR_RANDOM_HELP},
00142
00143
00144 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREEN, 243, 326, 228, 257, STR_GENERATE, STR_NULL},
00145
00146
00147 { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 182, 212, 113, 123, STR_DATE, STR_NULL},
00148 { WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 216, 227, 112, 123, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
00149 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 228, 314, 112, 123, STR_GENERATE_DATE, STR_NULL},
00150 { WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 112, 123, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
00151
00152
00153 { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 182, 278, 131, 141, STR_SNOW_LINE_HEIGHT, STR_NULL},
00154 { WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 282, 293, 130, 141, SPR_ARROW_DOWN, STR_SNOW_LINE_DOWN},
00155 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 294, 314, 130, 141, STR_NUM_3, STR_NULL},
00156 { WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 130, 141, SPR_ARROW_UP, STR_SNOW_LINE_UP},
00157
00158
00159 { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 193, 203, STR_TREE_PLACER, STR_NULL},
00160 { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 192, 203, 0x0, STR_NULL},
00161
00162
00163 { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 175, 185, STR_LAND_GENERATOR, STR_NULL},
00164 { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 174, 185, 0x0, STR_NULL},
00165
00166
00167 { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 211, 221, STR_TERRAIN_TYPE, STR_NULL},
00168 { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 210, 221, 0x0, STR_NULL},
00169
00170
00171 { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 229, 239, STR_QUANTITY_OF_SEA_LAKES, STR_NULL},
00172 { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 228, 239, 0x0, STR_NULL},
00173
00174
00175 { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 247, 257, STR_SMOOTHNESS, STR_NULL},
00176 { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 246, 257, 0x0, STR_NULL},
00177
00178
00179 { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 265, 275, STR_BORDER_TYPE, STR_NULL},
00180 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 264, 275, STR_BORDER_RANDOMIZE, STR_NULL},
00181 { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 95, 282, 292, STR_NORTHWEST, STR_NULL},
00182 { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 250, 326, 282, 292, STR_NORTHEAST, STR_NULL},
00183 { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 250, 326, 294, 304, STR_SOUTHEAST, STR_NULL},
00184 { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 95, 294, 304, STR_SOUTHWEST, STR_NULL},
00185 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 100, 172, 280, 291, 0x0, STR_NORTHWEST},
00186 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 173, 245, 280, 291, 0x0, STR_NORTHEAST},
00187 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 173, 245, 292, 303, 0x0, STR_SOUTHEAST},
00188 { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 100, 172, 292, 303, 0x0, STR_SOUTHWEST},
00189 { WIDGETS_END},
00190 };
00191
00192 static const Widget _heightmap_load_widgets[] = {
00193 { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
00194 { WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 337, 0, 13, STR_WORLD_GENERATION_CAPTION, STR_NULL},
00195 { WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 337, 14, 235, 0x0, STR_NULL},
00196
00197
00198 { WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 10, 86, 24, 78, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
00199 { WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 90, 166, 24, 78, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
00200 { WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 170, 246, 24, 78, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
00201 { WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 250, 326, 24, 78, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE},
00202
00203
00204 { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 113, 123, STR_MAPSIZE, STR_NULL},
00205 { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 161, 112, 123, STR_NUM_1, STR_NULL},
00206
00207 { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 168, 176, 113, 123, STR_BY, STR_NULL},
00208 { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 180, 227, 112, 123, STR_NUM_2, STR_NULL},
00209
00210
00211 { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 135, 145, STR_NUMBER_OF_TOWNS, STR_NULL},
00212 { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 175, 134, 145, 0x0, STR_NULL},
00213
00214
00215 { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 153, 163, STR_NUMBER_OF_INDUSTRIES, STR_NULL},
00216 { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 175, 152, 163, 0x0, STR_NULL},
00217
00218
00219 { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 175, 185, STR_RANDOM_SEED, STR_NULL},
00220 { WWT_EDITBOX, RESIZE_NONE, COLOUR_WHITE, 114, 207, 174, 185, STR_RANDOM_SEED_OSKTITLE, STR_RANDOM_SEED_HELP},
00221 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 216, 326, 174, 185, STR_RANDOM, STR_RANDOM_HELP},
00222
00223
00224 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREEN, 243, 326, 196, 225, STR_GENERATE, STR_NULL},
00225
00226
00227 { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 182, 212, 135, 145, STR_DATE, STR_NULL},
00228 { WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 216, 227, 134, 145, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
00229 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 228, 314, 134, 145, STR_GENERATE_DATE, STR_NULL},
00230 { WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 134, 145, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
00231
00232
00233 { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 182, 278, 153, 163, STR_SNOW_LINE_HEIGHT, STR_NULL},
00234 { WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 282, 293, 152, 163, SPR_ARROW_DOWN, STR_SNOW_LINE_DOWN},
00235 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 294, 314, 152, 163, STR_NUM_3, STR_NULL},
00236 { WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 152, 163, SPR_ARROW_UP, STR_SNOW_LINE_UP},
00237
00238
00239 { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 197, 207, STR_TREE_PLACER, STR_NULL},
00240 { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 196, 207, STR_0225, STR_NULL},
00241
00242
00243 { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 215, 225, STR_HEIGHTMAP_ROTATION, STR_NULL},
00244 { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 214, 225, STR_0225, STR_NULL},
00245
00246 { WIDGETS_END},
00247 };
00248
00249 void StartGeneratingLandscape(glwp_modes mode)
00250 {
00251 DeleteAllNonVitalWindows();
00252
00253
00254 MakeNewgameSettingsLive();
00255 ResetGRFConfig(true);
00256
00257 SndPlayFx(SND_15_BEEP);
00258 switch (mode) {
00259 case GLWP_GENERATE: _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND : SM_NEWGAME; break;
00260 case GLWP_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
00261 case GLWP_SCENARIO: _switch_mode = SM_EDITOR; break;
00262 default: NOT_REACHED();
00263 }
00264 }
00265
00266 static void LandscapeGenerationCallback(Window *w, bool confirmed)
00267 {
00268 if (confirmed) StartGeneratingLandscape((glwp_modes)w->window_number);
00269 }
00270
00271 static DropDownList *BuildMapsizeDropDown()
00272 {
00273 DropDownList *list = new DropDownList();
00274
00275 for (uint i = 6; i <= 11; i++) {
00276 DropDownListParamStringItem *item = new DropDownListParamStringItem(STR_JUST_INT, i, false);
00277 item->SetParam(0, 1 << i);
00278 list->push_back(item);
00279 }
00280
00281 return list;
00282 }
00283
00284 static const StringID _elevations[] = {STR_682A_VERY_FLAT, STR_682B_FLAT, STR_682C_HILLY, STR_682D_MOUNTAINOUS, INVALID_STRING_ID};
00285 static const StringID _sea_lakes[] = {STR_VERY_LOW, STR_6820_LOW, STR_6821_MEDIUM, STR_6822_HIGH, INVALID_STRING_ID};
00286 static const StringID _smoothness[] = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
00287 static const StringID _tree_placer[] = {STR_CONFIG_SETTING_TREE_PLACER_NONE, STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL, STR_CONFIG_SETTING_TREE_PLACER_IMPROVED, INVALID_STRING_ID};
00288 static const StringID _rotation[] = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
00289 static const StringID _landscape[] = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
00290 static const StringID _num_towns[] = {STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, STR_02BF_CUSTOM, INVALID_STRING_ID};
00291 static const StringID _num_inds[] = {STR_NONE, STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
00292
00293 struct GenerateLandscapeWindow : public QueryStringBaseWindow {
00294 uint widget_id;
00295 uint x;
00296 uint y;
00297 char name[64];
00298 glwp_modes mode;
00299
00300 GenerateLandscapeWindow(const WindowDesc *desc, WindowNumber number = 0) : QueryStringBaseWindow(11, desc, number)
00301 {
00302 this->LowerWidget(_settings_newgame.game_creation.landscape + GLAND_TEMPERATE);
00303
00304
00305 snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
00306 InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 120);
00307 this->SetFocusedWidget(GLAND_RANDOM_EDITBOX);
00308 this->caption = STR_NULL;
00309 this->afilter = CS_NUMERAL;
00310
00311 this->mode = (glwp_modes)this->window_number;
00312
00313 this->FindWindowPlacementAndResize(desc);
00314 }
00315
00316 virtual void OnPaint()
00317 {
00318
00319 if (mode == GLWP_GENERATE) {
00320 this->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
00321 this->SetWidgetDisabledState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges);
00322 this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM,
00323 GLAND_WATER_NW, GLAND_WATER_NE, GLAND_WATER_SE, GLAND_WATER_SW, WIDGET_LIST_END);
00324
00325 this->SetWidgetLoweredState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM);
00326
00327 this->SetWidgetLoweredState(GLAND_WATER_NW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW));
00328 this->SetWidgetLoweredState(GLAND_WATER_NE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE));
00329 this->SetWidgetLoweredState(GLAND_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE));
00330 this->SetWidgetLoweredState(GLAND_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW));
00331 }
00332
00333 this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
00334
00335 this->SetWidgetDisabledState(GLAND_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
00336 this->SetWidgetDisabledState(GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
00337 this->SetWidgetDisabledState(GLAND_TREE_PULLDOWN, _game_mode == GM_EDITOR);
00338
00339 this->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
00340 this->SetWidgetDisabledState(GLAND_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR);
00341 this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= 2 || _settings_newgame.game_creation.landscape != LT_ARCTIC);
00342 this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP, _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
00343
00344 this->SetWidgetLoweredState(GLAND_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00345 this->SetWidgetLoweredState(GLAND_ARCTIC, _settings_newgame.game_creation.landscape == LT_ARCTIC);
00346 this->SetWidgetLoweredState(GLAND_TROPICAL, _settings_newgame.game_creation.landscape == LT_TROPIC);
00347 this->SetWidgetLoweredState(GLAND_TOYLAND, _settings_newgame.game_creation.landscape == LT_TOYLAND);
00348
00349 if (_game_mode == GM_EDITOR) {
00350 this->widget[GLAND_TOWN_PULLDOWN].data = STR_6836_OFF;
00351 this->widget[GLAND_INDUSTRY_PULLDOWN].data = STR_6836_OFF;
00352 } else {
00353 this->widget[GLAND_TOWN_PULLDOWN].data = _num_towns[_settings_newgame.difficulty.number_towns];
00354 this->widget[GLAND_INDUSTRY_PULLDOWN].data = _num_inds[_settings_newgame.difficulty.number_industries];
00355 }
00356
00357 if (mode == GLWP_GENERATE) {
00358 this->widget[GLAND_LANDSCAPE_PULLDOWN].data = _landscape[_settings_newgame.game_creation.land_generator];
00359 this->widget[GLAND_TREE_PULLDOWN].data = _tree_placer[_settings_newgame.game_creation.tree_placer];
00360 this->widget[GLAND_TERRAIN_PULLDOWN].data = _elevations[_settings_newgame.difficulty.terrain_type];
00361 this->widget[GLAND_WATER_PULLDOWN].data = _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes];
00362 this->widget[GLAND_SMOOTHNESS_PULLDOWN].data = _smoothness[_settings_newgame.game_creation.tgen_smoothness];
00363 this->widget[GLAND_BORDERS_RANDOM].data = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_BORDER_RANDOMIZE : STR_BORDER_MANUAL;
00364
00365 if (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) {
00366 this->widget[GLAND_WATER_NE].data = STR_BORDER_RANDOM;
00367 this->widget[GLAND_WATER_NW].data = STR_BORDER_RANDOM;
00368 this->widget[GLAND_WATER_SE].data = STR_BORDER_RANDOM;
00369 this->widget[GLAND_WATER_SW].data = STR_BORDER_RANDOM;
00370 } else {
00371 this->widget[GLAND_WATER_NE].data = HasBit(_settings_newgame.game_creation.water_borders,BORDER_NE) ? STR_BORDER_WATER : STR_BORDER_FREEFORM;
00372 this->widget[GLAND_WATER_NW].data = HasBit(_settings_newgame.game_creation.water_borders,BORDER_NW) ? STR_BORDER_WATER : STR_BORDER_FREEFORM;
00373 this->widget[GLAND_WATER_SE].data = HasBit(_settings_newgame.game_creation.water_borders,BORDER_SE) ? STR_BORDER_WATER : STR_BORDER_FREEFORM;
00374 this->widget[GLAND_WATER_SW].data = HasBit(_settings_newgame.game_creation.water_borders,BORDER_SW) ? STR_BORDER_WATER : STR_BORDER_FREEFORM;
00375 }
00376 } else {
00377 this->widget[GLAND_TREE_PULLDOWN].data = _tree_placer[_settings_newgame.game_creation.tree_placer];
00378 this->widget[GLAND_HEIGHTMAP_ROTATION_PULLDOWN].data = _rotation[_settings_newgame.game_creation.heightmap_rotation];
00379 }
00380
00381
00382 SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1));
00383 SetDParam(1, 1 << _settings_newgame.game_creation.map_x);
00384 SetDParam(2, 1 << _settings_newgame.game_creation.map_y);
00385 SetDParam(3, _settings_newgame.game_creation.snow_line_height);
00386
00387 this->DrawWidgets();
00388
00389 this->DrawEditBox(GLAND_RANDOM_EDITBOX);
00390
00391 if (mode != GLWP_GENERATE) {
00392 char buffer[512];
00393
00394 if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
00395 SetDParam(0, this->y);
00396 SetDParam(1, this->x);
00397 } else {
00398 SetDParam(0, this->x);
00399 SetDParam(1, this->y);
00400 }
00401 GetString(buffer, STR_HEIGHTMAP_SIZE, lastof(buffer));
00402 DrawStringRightAligned(326, 91, STR_HEIGHTMAP_SIZE, TC_BLACK);
00403
00404 DrawString( 12, 91, STR_HEIGHTMAP_NAME, TC_BLACK);
00405 SetDParamStr(0, this->name);
00406 DrawStringTruncated(114, 91, STR_JUST_RAW_STRING, TC_ORANGE, 326 - 114 - GetStringBoundingBox(buffer).width - 5);
00407 }
00408 }
00409
00410 virtual void OnClick(Point pt, int widget)
00411 {
00412 switch (widget) {
00413 case 0: delete this; break;
00414
00415 case GLAND_TEMPERATE:
00416 case GLAND_ARCTIC:
00417 case GLAND_TROPICAL:
00418 case GLAND_TOYLAND:
00419 this->RaiseWidget(_settings_newgame.game_creation.landscape + GLAND_TEMPERATE);
00420 SetNewLandscapeType(widget - GLAND_TEMPERATE);
00421 break;
00422
00423 case GLAND_MAPSIZE_X_PULLDOWN:
00424 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, GLAND_MAPSIZE_X_PULLDOWN);
00425 break;
00426
00427 case GLAND_MAPSIZE_Y_PULLDOWN:
00428 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, GLAND_MAPSIZE_Y_PULLDOWN);
00429 break;
00430
00431 case GLAND_TOWN_PULLDOWN:
00432 ShowDropDownMenu(this, _num_towns, _settings_newgame.difficulty.number_towns, GLAND_TOWN_PULLDOWN, 0, 0);
00433 break;
00434
00435 case GLAND_INDUSTRY_PULLDOWN:
00436 ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.number_industries, GLAND_INDUSTRY_PULLDOWN, 0, 0);
00437 break;
00438
00439 case GLAND_RANDOM_BUTTON:
00440 _settings_newgame.game_creation.generation_seed = InteractiveRandom();
00441 snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
00442 UpdateTextBufferSize(&this->text);
00443 this->SetDirty();
00444 break;
00445
00446 case GLAND_GENERATE_BUTTON:
00447 MakeNewgameSettingsLive();
00448
00449 if (mode == GLWP_HEIGHTMAP &&
00450 (this->x * 2 < (1U << _settings_newgame.game_creation.map_x) ||
00451 this->x / 2 > (1U << _settings_newgame.game_creation.map_x) ||
00452 this->y * 2 < (1U << _settings_newgame.game_creation.map_y) ||
00453 this->y / 2 > (1U << _settings_newgame.game_creation.map_y))) {
00454 ShowQuery(
00455 STR_HEIGHTMAP_SCALE_WARNING_CAPTION,
00456 STR_HEIGHTMAP_SCALE_WARNING_MESSAGE,
00457 this,
00458 LandscapeGenerationCallback);
00459 } else {
00460 StartGeneratingLandscape(mode);
00461 }
00462 break;
00463
00464 case GLAND_START_DATE_DOWN:
00465 case GLAND_START_DATE_UP:
00466
00467 if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00468 this->HandleButtonClick(widget);
00469 this->SetDirty();
00470
00471 _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
00472 }
00473 _left_button_clicked = false;
00474 break;
00475
00476 case GLAND_START_DATE_TEXT:
00477 this->widget_id = GLAND_START_DATE_TEXT;
00478 SetDParam(0, _settings_newgame.game_creation.starting_year);
00479 ShowQueryString(STR_CONFIG_SETTING_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL, QSF_NONE);
00480 break;
00481
00482 case GLAND_SNOW_LEVEL_DOWN:
00483 case GLAND_SNOW_LEVEL_UP:
00484
00485 if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00486 this->HandleButtonClick(widget);
00487 this->SetDirty();
00488
00489 _settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - GLAND_SNOW_LEVEL_TEXT, 2, MAX_SNOWLINE_HEIGHT);
00490 }
00491 _left_button_clicked = false;
00492 break;
00493
00494 case GLAND_SNOW_LEVEL_TEXT:
00495 this->widget_id = GLAND_SNOW_LEVEL_TEXT;
00496 SetDParam(0, _settings_newgame.game_creation.snow_line_height);
00497 ShowQueryString(STR_CONFIG_SETTING_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, this, CS_NUMERAL, QSF_NONE);
00498 break;
00499
00500 case GLAND_TREE_PULLDOWN:
00501 ShowDropDownMenu(this, _tree_placer, _settings_newgame.game_creation.tree_placer, GLAND_TREE_PULLDOWN, 0, 0);
00502 break;
00503
00504 case GLAND_LANDSCAPE_PULLDOWN:
00505
00506 if (mode == GLWP_HEIGHTMAP) {
00507 ShowDropDownMenu(this, _rotation, _settings_newgame.game_creation.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
00508 } else {
00509 ShowDropDownMenu(this, _landscape, _settings_newgame.game_creation.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0);
00510 }
00511 break;
00512
00513 case GLAND_TERRAIN_PULLDOWN:
00514 ShowDropDownMenu(this, _elevations, _settings_newgame.difficulty.terrain_type, GLAND_TERRAIN_PULLDOWN, 0, 0);
00515 break;
00516
00517 case GLAND_WATER_PULLDOWN:
00518 ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, 0);
00519 break;
00520
00521 case GLAND_SMOOTHNESS_PULLDOWN:
00522 ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);
00523 break;
00524
00525
00526 case GLAND_WATER_NW:
00527 _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NW);
00528 break;
00529
00530 case GLAND_WATER_NE:
00531 _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NE);
00532 break;
00533
00534 case GLAND_WATER_SE:
00535 _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SE);
00536 break;
00537
00538 case GLAND_WATER_SW:
00539 _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SW);
00540 break;
00541
00542 case GLAND_BORDERS_RANDOM:
00543 _settings_newgame.game_creation.water_borders = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? 0 : BORDERS_RANDOM;
00544 this->SetDirty();
00545 break;
00546 }
00547 }
00548
00549 virtual void OnMouseLoop()
00550 {
00551 this->HandleEditBox(GLAND_RANDOM_EDITBOX);
00552 }
00553
00554 virtual EventState OnKeyPress(uint16 key, uint16 keycode)
00555 {
00556 EventState state;
00557 this->HandleEditBoxKey(GLAND_RANDOM_EDITBOX, key, keycode, state);
00558
00559
00560
00561
00562 _settings_newgame.game_creation.generation_seed = minu(strtoul(this->edit_str_buf, NULL, 10), UINT32_MAX - 1);
00563 return state;
00564 }
00565
00566 virtual void OnDropdownSelect(int widget, int index)
00567 {
00568 switch (widget) {
00569 case GLAND_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
00570 case GLAND_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
00571 case GLAND_TREE_PULLDOWN: _settings_newgame.game_creation.tree_placer = index; break;
00572 case GLAND_SMOOTHNESS_PULLDOWN: _settings_newgame.game_creation.tgen_smoothness = index; break;
00573
00574 case GLAND_TOWN_PULLDOWN:
00575 if ((uint)index == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
00576 this->widget_id = widget;
00577 SetDParam(0, _settings_newgame.game_creation.custom_town_number);
00578 ShowQueryString(STR_CONFIG_SETTING_INT32, STR_NUMBER_OF_TOWNS, 5, 50, this, CS_NUMERAL, QSF_NONE);
00579 };
00580 IConsoleSetSetting("difficulty.number_towns", index);
00581 break;
00582
00583 case GLAND_INDUSTRY_PULLDOWN:
00584 IConsoleSetSetting("difficulty.number_industries", index);
00585 break;
00586
00587 case GLAND_LANDSCAPE_PULLDOWN:
00588
00589 if (mode == GLWP_HEIGHTMAP) {
00590 _settings_newgame.game_creation.heightmap_rotation = index;
00591 } else {
00592 _settings_newgame.game_creation.land_generator = index;
00593 }
00594 break;
00595
00596 case GLAND_TERRAIN_PULLDOWN: {
00597 GameMode old_gm = _game_mode;
00598 _game_mode = GM_MENU;
00599 IConsoleSetSetting("difficulty.terrain_type", index);
00600 _game_mode = old_gm;
00601 break;
00602 }
00603
00604 case GLAND_WATER_PULLDOWN: {
00605 GameMode old_gm = _game_mode;
00606 _game_mode = GM_MENU;
00607 IConsoleSetSetting("difficulty.quantity_sea_lakes", index);
00608 _game_mode = old_gm;
00609 break;
00610 }
00611 }
00612 this->SetDirty();
00613 }
00614
00615 virtual void OnQueryTextFinished(char *str)
00616 {
00617 if (!StrEmpty(str)) {
00618 int32 value = atoi(str);
00619
00620 switch (this->widget_id) {
00621 case GLAND_START_DATE_TEXT:
00622 this->InvalidateWidget(GLAND_START_DATE_TEXT);
00623 _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
00624 break;
00625
00626 case GLAND_SNOW_LEVEL_TEXT:
00627 this->InvalidateWidget(GLAND_SNOW_LEVEL_TEXT);
00628 _settings_newgame.game_creation.snow_line_height = Clamp(value, 2, MAX_SNOWLINE_HEIGHT);
00629 break;
00630
00631 case GLAND_TOWN_PULLDOWN:
00632 _settings_newgame.game_creation.custom_town_number = Clamp(value, 1, CUSTOM_TOWN_MAX_NUMBER);
00633 break;
00634 }
00635
00636 this->SetDirty();
00637 }
00638 }
00639 };
00640
00641 static const WindowDesc _generate_landscape_desc(
00642 WDP_CENTER, WDP_CENTER, 338, 313, 338, 313,
00643 WC_GENERATE_LANDSCAPE, WC_NONE,
00644 WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
00645 _generate_landscape_widgets
00646 );
00647
00648 static const WindowDesc _heightmap_load_desc(
00649 WDP_CENTER, WDP_CENTER, 338, 236, 338, 236,
00650 WC_GENERATE_LANDSCAPE, WC_NONE,
00651 WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
00652 _heightmap_load_widgets
00653 );
00654
00655 static void _ShowGenerateLandscape(glwp_modes mode)
00656 {
00657 uint x = 0;
00658 uint y = 0;
00659
00660 DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
00661
00662
00663 if (_game_mode != GM_EDITOR) _settings_newgame.game_creation.generation_seed = InteractiveRandom();
00664
00665 if (mode == GLWP_HEIGHTMAP) {
00666
00667 if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return;
00668 }
00669
00670 GenerateLandscapeWindow *w = AllocateWindowDescFront<GenerateLandscapeWindow>((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
00671
00672 if (mode == GLWP_HEIGHTMAP) {
00673 w->x = x;
00674 w->y = y;
00675 strecpy(w->name, _file_to_saveload.title, lastof(w->name));
00676 }
00677
00678 InvalidateWindow(WC_GENERATE_LANDSCAPE, mode);
00679 }
00680
00681 void ShowGenerateLandscape()
00682 {
00683 _ShowGenerateLandscape(GLWP_GENERATE);
00684 }
00685
00686 void ShowHeightmapLoad()
00687 {
00688 _ShowGenerateLandscape(GLWP_HEIGHTMAP);
00689 }
00690
00691 void StartScenarioEditor()
00692 {
00693 StartGeneratingLandscape(GLWP_SCENARIO);
00694 }
00695
00696 void StartNewGameWithoutGUI(uint seed)
00697 {
00698
00699 _settings_newgame.game_creation.generation_seed = seed;
00700
00701 StartGeneratingLandscape(GLWP_GENERATE);
00702 }
00703
00704 enum CreateScenarioWindowWidgets {
00705 CSCEN_TEMPERATE = 3,
00706 CSCEN_ARCTIC,
00707 CSCEN_TROPICAL,
00708 CSCEN_TOYLAND,
00709 CSCEN_EMPTY_WORLD,
00710 CSCEN_RANDOM_WORLD,
00711 CSCEN_MAPSIZE_X_TEXT,
00712 CSCEN_MAPSIZE_X_PULLDOWN,
00713 CSCEN_MAPSIZE_Y_TEXT,
00714 CSCEN_MAPSIZE_Y_PULLDOWN,
00715 CSCEN_START_DATE_LABEL,
00716 CSCEN_START_DATE_DOWN,
00717 CSCEN_START_DATE_TEXT,
00718 CSCEN_START_DATE_UP,
00719 CSCEN_FLAT_LAND_HEIGHT_LABEL,
00720 CSCEN_FLAT_LAND_HEIGHT_DOWN,
00721 CSCEN_FLAT_LAND_HEIGHT_TEXT,
00722 CSCEN_FLAT_LAND_HEIGHT_UP
00723 };
00724
00725
00726 struct CreateScenarioWindow : public Window
00727 {
00728 uint widget_id;
00729
00730 CreateScenarioWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
00731 {
00732 this->LowerWidget(_settings_newgame.game_creation.landscape + CSCEN_TEMPERATE);
00733 this->FindWindowPlacementAndResize(desc);
00734 }
00735
00736 virtual void OnPaint()
00737 {
00738 this->SetWidgetDisabledState(CSCEN_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
00739 this->SetWidgetDisabledState(CSCEN_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR);
00740 this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_DOWN, _settings_newgame.game_creation.se_flat_world_height <= 0);
00741 this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_UP, _settings_newgame.game_creation.se_flat_world_height >= MAX_TILE_HEIGHT);
00742
00743 this->SetWidgetLoweredState(CSCEN_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00744 this->SetWidgetLoweredState(CSCEN_ARCTIC, _settings_newgame.game_creation.landscape == LT_ARCTIC);
00745 this->SetWidgetLoweredState(CSCEN_TROPICAL, _settings_newgame.game_creation.landscape == LT_TROPIC);
00746 this->SetWidgetLoweredState(CSCEN_TOYLAND, _settings_newgame.game_creation.landscape == LT_TOYLAND);
00747
00748
00749 SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1));
00750 SetDParam(1, 1 << _settings_newgame.game_creation.map_x);
00751 SetDParam(2, 1 << _settings_newgame.game_creation.map_y);
00752 SetDParam(3, _settings_newgame.game_creation.se_flat_world_height);
00753
00754 this->DrawWidgets();
00755 }
00756
00757 virtual void OnClick(Point pt, int widget)
00758 {
00759 switch (widget) {
00760 case CSCEN_TEMPERATE:
00761 case CSCEN_ARCTIC:
00762 case CSCEN_TROPICAL:
00763 case CSCEN_TOYLAND:
00764 this->RaiseWidget(_settings_newgame.game_creation.landscape + CSCEN_TEMPERATE);
00765 SetNewLandscapeType(widget - CSCEN_TEMPERATE);
00766 break;
00767
00768 case CSCEN_MAPSIZE_X_PULLDOWN:
00769 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, CSCEN_MAPSIZE_X_PULLDOWN);
00770 break;
00771
00772 case CSCEN_MAPSIZE_Y_PULLDOWN:
00773 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, CSCEN_MAPSIZE_Y_PULLDOWN);
00774 break;
00775
00776 case CSCEN_EMPTY_WORLD:
00777 StartGeneratingLandscape(GLWP_SCENARIO);
00778 break;
00779
00780 case CSCEN_RANDOM_WORLD:
00781 ShowGenerateLandscape();
00782 break;
00783
00784 case CSCEN_START_DATE_DOWN:
00785 case CSCEN_START_DATE_UP:
00786
00787 if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00788 this->HandleButtonClick(widget);
00789 this->SetDirty();
00790
00791 _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
00792 }
00793 _left_button_clicked = false;
00794 break;
00795
00796 case CSCEN_START_DATE_TEXT:
00797 this->widget_id = CSCEN_START_DATE_TEXT;
00798 SetDParam(0, _settings_newgame.game_creation.starting_year);
00799 ShowQueryString(STR_CONFIG_SETTING_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL, QSF_NONE);
00800 break;
00801
00802 case CSCEN_FLAT_LAND_HEIGHT_DOWN:
00803 case CSCEN_FLAT_LAND_HEIGHT_UP:
00804
00805 if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00806 this->HandleButtonClick(widget);
00807 this->SetDirty();
00808
00809 _settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT);
00810 }
00811 _left_button_clicked = false;
00812 break;
00813
00814 case CSCEN_FLAT_LAND_HEIGHT_TEXT:
00815 this->widget_id = CSCEN_FLAT_LAND_HEIGHT_TEXT;
00816 SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
00817 ShowQueryString(STR_CONFIG_SETTING_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, this, CS_NUMERAL, QSF_NONE);
00818 break;
00819 }
00820 }
00821
00822 virtual void OnDropdownSelect(int widget, int index)
00823 {
00824 switch (widget) {
00825 case CSCEN_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
00826 case CSCEN_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
00827 }
00828 this->SetDirty();
00829 }
00830
00831 virtual void OnQueryTextFinished(char *str)
00832 {
00833 if (!StrEmpty(str)) {
00834 int32 value = atoi(str);
00835
00836 switch (this->widget_id) {
00837 case CSCEN_START_DATE_TEXT:
00838 this->InvalidateWidget(CSCEN_START_DATE_TEXT);
00839 _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
00840 break;
00841
00842 case CSCEN_FLAT_LAND_HEIGHT_TEXT:
00843 this->InvalidateWidget(CSCEN_FLAT_LAND_HEIGHT_TEXT);
00844 _settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT);
00845 break;
00846 }
00847
00848 this->SetDirty();
00849 }
00850 }
00851 };
00852
00853 static const Widget _create_scenario_widgets[] = {
00854 { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
00855 { WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 337, 0, 13, STR_SE_CAPTION, STR_NULL},
00856 { WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 337, 14, 169, 0x0, STR_NULL},
00857
00858
00859 { WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 10, 86, 24, 78, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
00860 { WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 90, 166, 24, 78, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
00861 { WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 170, 246, 24, 78, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
00862 { WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 250, 326, 24, 78, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE},
00863
00864
00865 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREEN, 12, 115, 95, 124, STR_SE_FLAT_WORLD, STR_SE_FLAT_WORLD_TIP},
00866 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREEN, 12, 115, 131, 160, STR_SE_RANDOM_LAND, STR_022A_GENERATE_RANDOM_LAND},
00867
00868
00869 { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 135, 212, 96, 106, STR_MAPSIZE, STR_NULL},
00870 { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 216, 263, 95, 106, STR_NUM_1, STR_NULL},
00871
00872 { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 268, 276, 96, 106, STR_BY, STR_NULL},
00873 { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 279, 326, 95, 106, STR_NUM_2, STR_NULL},
00874
00875
00876 { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 135, 212, 114, 124, STR_DATE, STR_NULL},
00877 { WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 216, 227, 113, 124, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
00878 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 228, 314, 113, 124, STR_GENERATE_DATE, STR_NULL},
00879 { WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 113, 124, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
00880
00881
00882 { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 135, 278, 132, 142, STR_FLAT_WORLD_HEIGHT, STR_NULL},
00883 { WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 282, 293, 131, 142, SPR_ARROW_DOWN, STR_FLAT_WORLD_HEIGHT_DOWN},
00884 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 294, 314, 131, 142, STR_NUM_3, STR_NULL},
00885 { WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 131, 142, SPR_ARROW_UP, STR_FLAT_WORLD_HEIGHT_UP},
00886 { WIDGETS_END},
00887 };
00888
00889 static const WindowDesc _create_scenario_desc(
00890 WDP_CENTER, WDP_CENTER, 338, 170, 338, 170,
00891 WC_GENERATE_LANDSCAPE, WC_NONE,
00892 WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
00893 _create_scenario_widgets
00894 );
00895
00896 void ShowCreateScenario()
00897 {
00898 DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
00899 new CreateScenarioWindow(&_create_scenario_desc, GLWP_SCENARIO);
00900 }
00901
00902
00903 static const Widget _generate_progress_widgets[] = {
00904 { WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 0, 180, 0, 13, STR_GENERATION_WORLD, STR_018C_WINDOW_TITLE_DRAG_THIS},
00905 { WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 180, 14, 96, 0x0, STR_NULL},
00906 { WWT_TEXTBTN, RESIZE_NONE, COLOUR_WHITE, 20, 161, 74, 85, STR_GENERATION_ABORT, STR_NULL},
00907 { WIDGETS_END},
00908 };
00909
00910 static const WindowDesc _generate_progress_desc(
00911 WDP_CENTER, WDP_CENTER, 181, 97, 181, 97,
00912 WC_GENERATE_PROGRESS_WINDOW, WC_NONE,
00913 WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
00914 _generate_progress_widgets
00915 );
00916
00917 struct tp_info {
00918 uint percent;
00919 StringID cls;
00920 uint current;
00921 uint total;
00922 int timer;
00923 };
00924
00925 static tp_info _tp;
00926
00927 static void AbortGeneratingWorldCallback(Window *w, bool confirmed)
00928 {
00929 if (confirmed) {
00930 AbortGeneratingWorld();
00931 } else if (IsGeneratingWorld() && !IsGeneratingWorldAborted()) {
00932 SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
00933 }
00934 }
00935
00936 struct GenerateProgressWindow : public Window {
00937 private:
00938 enum GenerationProgressWindowWidgets {
00939 GPWW_CAPTION,
00940 GPWW_BACKGROUND,
00941 GPWW_ABORT,
00942 };
00943
00944 public:
00945 GenerateProgressWindow() : Window(&_generate_progress_desc)
00946 {
00947 this->FindWindowPlacementAndResize(&_generate_progress_desc);
00948 }
00949
00950 virtual void OnClick(Point pt, int widget)
00951 {
00952 switch (widget) {
00953 case GPWW_ABORT:
00954 if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
00955 ShowQuery(
00956 STR_GENERATION_ABORT_CAPTION,
00957 STR_GENERATION_ABORT_MESSAGE,
00958 this,
00959 AbortGeneratingWorldCallback
00960 );
00961 break;
00962 }
00963 }
00964
00965 virtual void OnPaint()
00966 {
00967 this->DrawWidgets();
00968
00969
00970 DrawFrameRect(19, 20, (this->width - 18), 37, COLOUR_GREY, FR_BORDERONLY);
00971 DrawFrameRect(20, 21, (int)((this->width - 40) * _tp.percent / 100) + 20, 36, COLOUR_MAUVE, FR_NONE);
00972 SetDParam(0, _tp.percent);
00973 DrawStringCentered(90, 25, STR_PROGRESS, TC_FROMSTRING);
00974
00975
00976 DrawStringCentered(90, 46, _tp.cls, TC_FROMSTRING);
00977
00978
00979 SetDParam(0, _tp.current);
00980 SetDParam(1, _tp.total);
00981 DrawStringCentered(90, 58, STR_GENERATION_PROGRESS, TC_FROMSTRING);
00982
00983 this->SetDirty();
00984 }
00985 };
00986
00990 void PrepareGenerateWorldProgress()
00991 {
00992 _tp.cls = STR_WORLD_GENERATION;
00993 _tp.current = 0;
00994 _tp.total = 0;
00995 _tp.percent = 0;
00996 _tp.timer = 0;
00997 }
00998
01002 void ShowGenerateWorldProgress()
01003 {
01004 if (BringWindowToFrontById(WC_GENERATE_PROGRESS_WINDOW, 0)) return;
01005 new GenerateProgressWindow();
01006 }
01007
01008 static void _SetGeneratingWorldProgress(gwp_class cls, uint progress, uint total)
01009 {
01010 static const int percent_table[GWP_CLASS_COUNT + 1] = {0, 5, 15, 20, 40, 60, 65, 80, 85, 99, 100 };
01011 static const StringID class_table[GWP_CLASS_COUNT] = {
01012 STR_WORLD_GENERATION,
01013 STR_022E_LANDSCAPE_GENERATION,
01014 STR_CLEARING_TILES,
01015 STR_022F_TOWN_GENERATION,
01016 STR_0230_INDUSTRY_GENERATION,
01017 STR_UNMOVABLE_GENERATION,
01018 STR_TREE_GENERATION,
01019 STR_SETTINGUP_GAME,
01020 STR_PREPARING_TILELOOP,
01021 STR_PREPARING_GAME
01022 };
01023
01024 assert(cls < GWP_CLASS_COUNT);
01025
01026
01027 if (!IsGenerateWorldThreaded() && !_network_dedicated) return;
01028
01029 if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
01030
01031 if (total == 0) {
01032 assert(_tp.cls == class_table[cls]);
01033 _tp.current += progress;
01034 } else {
01035 _tp.cls = class_table[cls];
01036 _tp.current = progress;
01037 _tp.total = total;
01038 _tp.percent = percent_table[cls];
01039 }
01040
01041
01042 if (!_network_dedicated && _tp.timer != 0 && _realtime_tick - _tp.timer < GENWORLD_REDRAW_TIMEOUT) return;
01043
01044
01045 _tp.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_tp.current == 0 ? 0 : _tp.current - 1) / _tp.total;
01046
01047 if (_network_dedicated) {
01048 static uint last_percent = 0;
01049
01050
01051 if (_tp.percent == 0) return;
01052
01053 if (_tp.percent < last_percent) last_percent = 0;
01054
01055 if (_tp.percent % 5 != 0 && _tp.percent <= last_percent + 5) return;
01056
01057 if (_tp.percent <= last_percent + 2) return;
01058
01059 DEBUG(net, 1, "Map generation percentage complete: %d", _tp.percent);
01060 last_percent = _tp.percent;
01061
01062
01063 return;
01064 }
01065
01066 InvalidateWindow(WC_GENERATE_PROGRESS_WINDOW, 0);
01067 MarkWholeScreenDirty();
01068
01069
01070
01071
01072
01073 _genworld_mapgen_mutex->EndCritical();
01074 _genworld_paint_mutex->BeginCritical();
01075 _genworld_mapgen_mutex->BeginCritical();
01076 _genworld_paint_mutex->EndCritical();
01077
01078 _tp.timer = _realtime_tick;
01079 }
01080
01089 void SetGeneratingWorldProgress(gwp_class cls, uint total)
01090 {
01091 if (total == 0) return;
01092
01093 _SetGeneratingWorldProgress(cls, 0, total);
01094 }
01095
01103 void IncreaseGeneratingWorldProgress(gwp_class cls)
01104 {
01105
01106 _SetGeneratingWorldProgress(cls, 1, 0);
01107 }