sound.cpp File Reference

Handling of playing sounds. More...

#include "stdafx.h"
#include "landscape.h"
#include "mixer.h"
#include "fileio_func.h"
#include "newgrf_sound.h"
#include "fios.h"
#include "window_gui.h"
#include "map_func.h"
#include "vehicle_base.h"
#include "debug.h"

Go to the source code of this file.

Defines

#define PANNING_LEVELS   16

Functions

static void OpenBankFile (const char *filename)
uint GetNumOriginalSounds ()
static bool SetBankSource (MixerChannel *mc, const FileEntry *fe)
bool SoundInitialize (const char *filename)
static void StartSound (uint sound, int panning, uint volume)
 assert_compile (lengthof(_vol_factor_by_zoom)==ZOOM_LVL_COUNT)
void SndCopyToPool ()
static void SndPlayScreenCoordFx (SoundFx sound, int left, int right, int top, int bottom)
 Decide 'where' (between left and right speaker) to play the sound effect.
void SndPlayTileFx (SoundFx sound, TileIndex tile)
void SndPlayVehicleFx (SoundFx sound, const Vehicle *v)
void SndPlayFx (SoundFx sound)

Variables

static uint _file_count
static FileEntry * _files
MusicFileSettings msf
static const byte _vol_factor_by_zoom [] = {255, 190, 134, 87}
static const byte _sound_base_vol []
static const byte _sound_idx []


Detailed Description

Handling of playing sounds.

Definition in file sound.cpp.


Function Documentation

static void SndPlayScreenCoordFx ( SoundFx  sound,
int  left,
int  right,
int  top,
int  bottom 
) [static]

Decide 'where' (between left and right speaker) to play the sound effect.

Parameters:
sound Sound effect to play
left Left edge of virtual coordinates where the sound is produced
right Right edge of virtual coordinates where the sound is produced
top Top edge of virtual coordinates where the sound is produced
bottom Bottom edge of virtual coordinates where the sound is produced

Definition at line 205 of file sound.cpp.

References Window::viewport, ViewPort::virtual_height, ViewPort::virtual_left, ViewPort::virtual_top, ViewPort::virtual_width, and ViewPort::zoom.


Variable Documentation

const byte _sound_base_vol[] [static]

Initial value:

 {
  128,  90, 128, 128, 128, 128, 128, 128,
  128,  90,  90, 128, 128, 128, 128, 128,
  128, 128, 128,  80, 128, 128, 128, 128,
  128, 128, 128, 128, 128, 128, 128, 128,
  128, 128,  90,  90,  90, 128,  90, 128,
  128,  90, 128, 128, 128,  90, 128, 128,
  128, 128, 128, 128,  90, 128, 128, 128,
  128,  90, 128, 128, 128, 128, 128, 128,
  128, 128,  90,  90,  90, 128, 128, 128,
   90,
}

Definition at line 159 of file sound.cpp.

const byte _sound_idx[] [static]

Initial value:

 {
   2,  3,  4,  5,  6,  7,  8,  9,
  10, 11, 12, 13, 14, 15, 16, 17,
  18, 19, 20, 21, 22, 23, 24, 25,
  26, 27, 28, 29, 30, 31, 32, 33,
  34, 35, 36, 37, 38, 39, 40,  0,
   1, 41, 42, 43, 44, 45, 46, 47,
  48, 49, 50, 51, 52, 53, 54, 55,
  56, 57, 58, 59, 60, 61, 62, 63,
  64, 65, 66, 67, 68, 69, 70, 71,
  72,
}

Definition at line 172 of file sound.cpp.


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