strings_type.h
Go to the documentation of this file.00001
00002
00005 #ifndef STRINGS_TYPE_H
00006 #define STRINGS_TYPE_H
00007
00011 typedef uint16 StringID;
00012 static const StringID INVALID_STRING_ID = 0xFFFF;
00013 static const int MAX_CHAR_LENGTH = 4;
00014
00015 enum {
00016 MAX_LANG = 64,
00017 };
00018
00020 enum TextDirection {
00021 TD_LTR,
00022 TD_RTL,
00023 };
00024
00026 struct Language {
00027 char *name;
00028 char *file;
00029 };
00030
00032 struct DynamicLanguages {
00033 int num;
00034 int curr;
00035 char curr_file[MAX_PATH];
00036 TextDirection text_dir;
00037 Language ent[MAX_LANG];
00038 };
00039
00041 enum SpecialStrings {
00042
00043
00044 SPECSTR_TOWNNAME_START = 0x20C0,
00045 SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START,
00046 SPECSTR_TOWNNAME_FRENCH,
00047 SPECSTR_TOWNNAME_GERMAN,
00048 SPECSTR_TOWNNAME_AMERICAN,
00049 SPECSTR_TOWNNAME_LATIN,
00050 SPECSTR_TOWNNAME_SILLY,
00051 SPECSTR_TOWNNAME_SWEDISH,
00052 SPECSTR_TOWNNAME_DUTCH,
00053 SPECSTR_TOWNNAME_FINNISH,
00054 SPECSTR_TOWNNAME_POLISH,
00055 SPECSTR_TOWNNAME_SLOVAK,
00056 SPECSTR_TOWNNAME_NORWEGIAN,
00057 SPECSTR_TOWNNAME_HUNGARIAN,
00058 SPECSTR_TOWNNAME_AUSTRIAN,
00059 SPECSTR_TOWNNAME_ROMANIAN,
00060 SPECSTR_TOWNNAME_CZECH,
00061 SPECSTR_TOWNNAME_SWISS,
00062 SPECSTR_TOWNNAME_DANISH,
00063 SPECSTR_TOWNNAME_TURKISH,
00064 SPECSTR_TOWNNAME_ITALIAN,
00065 SPECSTR_TOWNNAME_CATALAN,
00066 SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_CATALAN,
00067
00068
00069 SPECSTR_PLAYERNAME_START = 0x70EA,
00070 SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START,
00071 SPECSTR_PLAYERNAME_FRENCH,
00072 SPECSTR_PLAYERNAME_GERMAN,
00073 SPECSTR_PLAYERNAME_AMERICAN,
00074 SPECSTR_PLAYERNAME_LATIN,
00075 SPECSTR_PLAYERNAME_SILLY,
00076 SPECSTR_PLAYERNAME_LAST = SPECSTR_PLAYERNAME_SILLY,
00077
00078 SPECSTR_ANDCO_NAME = 0x70E6,
00079 SPECSTR_PRESIDENT_NAME = 0x70E7,
00080 SPECSTR_SONGNAME = 0x70E8,
00081
00082
00083 SPECSTR_LANGUAGE_START = 0x7100,
00084 SPECSTR_LANGUAGE_END = SPECSTR_LANGUAGE_START + MAX_LANG - 1,
00085
00086
00087 SPECSTR_RESOLUTION_START = SPECSTR_LANGUAGE_END + 1,
00088 SPECSTR_RESOLUTION_END = SPECSTR_RESOLUTION_START + 0x1F,
00089
00090
00091 SPECSTR_SCREENSHOT_START = SPECSTR_RESOLUTION_END + 1,
00092 SPECSTR_SCREENSHOT_END = SPECSTR_SCREENSHOT_START + 0x1F,
00093 };
00094
00095 #endif