#include "core/geometry_type.hpp"
#include "zoom_type.h"
#include "window_type.h"
#include "tile_type.h"
Go to the source code of this file.
Data Structures | |
struct | TileHighlightData |
Enumerations | |
enum | ViewportHighlightMode { VHM_NONE = 0, VHM_RECT = 1, VHM_POINT = 2, VHM_SPECIAL = 3, VHM_DRAG = 4, VHM_RAIL = 5 } |
Viewport highlight mode (for highlighting tiles below cursor). More... | |
enum | HighLightStyle { HT_NONE = 0x00, HT_RECT = 0x80, HT_POINT = 0x40, HT_LINE = 0x20, HT_RAIL = 0x10, HT_DRAG_MASK = 0xF0, HT_DIR_X = 0, HT_DIR_Y = 1, HT_DIR_HU = 2, HT_DIR_HL = 3, HT_DIR_VL = 4, HT_DIR_VR = 5, HT_DIR_MASK = 0x7 } |
Highlighting draw styles. More... | |
Functions | |
DECLARE_ENUM_AS_BIT_SET (HighLightStyle) |
Definition in file tilehighlight_type.h.
enum HighLightStyle |
Highlighting draw styles.
Definition at line 24 of file tilehighlight_type.h.
Viewport highlight mode (for highlighting tiles below cursor).
Definition at line 14 of file tilehighlight_type.h.