#include "../stdafx.h"
#include "../depot_base.h"
#include "../station_base.h"
#include "../roadveh.h"
#include "../cargotype.h"
#include "../newgrf_cargo.h"
#include "yapf.hpp"
#include "yapf_node_road.hpp"
Go to the source code of this file.
Data Structures | |
class | CYapfCostRoadT< Types > |
class | CYapfDestinationAnyDepotRoadT< Types > |
class | CYapfDestinationAnyRoadVehicleCompatibleStopOfGivenStationT< Types > |
class | CYapfDestinationTileRoadT< Types > |
class | CYapfFollowRoadT< Types > |
struct | CYapfRoad_TypesT< Tpf_, Tnode_list, Tdestination > |
struct | CYapfRoad1 |
struct | CYapfRoad2 |
struct | CYapfRoadAnyDepot1 |
struct | CYapfRoadAnyDepot2 |
struct | CYapfRoadAnyRoadVehicleCompatibleStopOfGivenStation1 |
struct | CYapfRoadAnyRoadVehicleCompatibleStopOfGivenStation2 |
Functions | |
Trackdir | YapfChooseRoadTrack (const Vehicle *v, TileIndex tile, DiagDirection enterdir) |
Finds the best path for given road vehicle. | |
uint | YapfRoadVehDistanceToTile (const Vehicle *v, TileIndex tile) |
Used by RV multistop feature to find the nearest road stop that has a free slot. | |
Depot * | YapfFindNearestRoadDepot (const Vehicle *v) |
Used when user sends RV to the nearest depot or if RV needs servicing. | |
bool | YapfFindNearestRoadVehicleCompatibleStop (const Vehicle *v, StationID station, TileIndex *stop_tile) |
Used to determinine the closest reachable compatible road stop for a given vehicle. |
Definition in file yapf_road.cpp.
Trackdir YapfChooseRoadTrack | ( | const Vehicle * | v, | |
TileIndex | tile, | |||
DiagDirection | enterdir | |||
) |
Finds the best path for given road vehicle.
v | the RV that needs to find a path | |
tile | the tile to find the path from (should be next tile the RV is about to enter) | |
enterdir | diagonal direction which the RV will enter this new tile from |
Definition at line 536 of file yapf_road.cpp.
References _settings_game, YAPFSettings::disable_node_optimization, GameSettings::pf, and PathfinderSettings::yapf.
Referenced by RoadFindPathToDest().
Depot* YapfFindNearestRoadDepot | ( | const Vehicle * | v | ) |
Used when user sends RV to the nearest depot or if RV needs servicing.
Returns the nearest depot (or NULL if depot was not found).
Definition at line 572 of file yapf_road.cpp.
References _settings_game, YAPFSettings::disable_node_optimization, GetDepotByTile(), GetTileTrackStatus(), GetVehicleTrackdir(), GameSettings::pf, TrackdirToTrackdirBits(), TrackStatusToTrackdirBits(), TRANSPORT_ROAD, and PathfinderSettings::yapf.
bool YapfFindNearestRoadVehicleCompatibleStop | ( | const Vehicle * | v, | |
StationID | station, | |||
TileIndex * | stop_tile | |||
) |
Used to determinine the closest reachable compatible road stop for a given vehicle.
v | vehicle that needs to go to the road stop | |
station | the station the road stop must belong to | |
stop_tile | receives the stop tile if a stop was found |
Definition at line 599 of file yapf_road.cpp.
References _settings_game, YAPFSettings::disable_node_optimization, GetTileTrackStatus(), GetVehicleTrackdir(), INVALID_TILE, GameSettings::pf, TrackdirToTrackdirBits(), TrackStatusToTrackdirBits(), TRANSPORT_ROAD, RoadStop::xy, and PathfinderSettings::yapf.
uint YapfRoadVehDistanceToTile | ( | const Vehicle * | v, | |
TileIndex | tile | |||
) |
Used by RV multistop feature to find the nearest road stop that has a free slot.
v | RV (its current tile will be the origin) | |
tile | destination tile |
Definition at line 551 of file yapf_road.cpp.
References _settings_game, YAPFSettings::disable_node_optimization, GameSettings::pf, and PathfinderSettings::yapf.