Aircraft Struct Reference

This class 'wraps' Vehicle; you do not actually instantiate this class. More...

#include <aircraft.h>

Inheritance diagram for Aircraft:

PoolItem< T, Tid, Tpool >

Public Member Functions

 Aircraft ()
 Initializes the Vehicle to an aircraft.
virtual ~Aircraft ()
 We want to 'destruct' the right class.
const char * GetTypeString () const
void MarkDirty ()
void UpdateDeltaXY (Direction direction)
ExpensesType GetExpenseType (bool income) const
bool IsPrimaryVehicle () const
SpriteID GetImage (Direction direction) const
int GetDisplaySpeed () const
int GetDisplayMaxSpeed () const
Money GetRunningCost () const
bool IsInDepot () const
void Tick ()
void OnNewDay ()
TileIndex GetOrderStationLocation (StationID station)
bool FindClosestDepot (TileIndex *location, DestinationID *destination, bool *reverse)

Detailed Description

This class 'wraps' Vehicle; you do not actually instantiate this class.

You create a Vehicle using AllocateVehicle, so it is added to the pool and you reinitialize that to a Train using: v = new (v) Aircraft();

As side-effect the vehicle type is set correctly.

Definition at line 92 of file aircraft.h.


Constructor & Destructor Documentation

virtual Aircraft::~Aircraft (  )  [inline, virtual]

We want to 'destruct' the right class.

Definition at line 97 of file aircraft.h.


The documentation for this struct was generated from the following files:

Generated on Tue Dec 1 00:06:37 2009 for OpenTTD by  doxygen 1.5.6