IndustryTileSpec Struct Reference

Defines the data structure of each indivudual tile of an industry. More...

#include <industry.h>


Data Fields

CargoID accepts_cargo [3]
 Cargo accepted by this tile.
uint8 acceptance [3]
 Level of aceptance per cargo type.
Slope slopes_refused
 slope pattern on which this tile cannot be built
byte anim_production
 Animation frame to start when goods are produced.
byte anim_next
 Next frame in an animation.
bool anim_state
 When true, the tile has to be drawn using the animation state instead of the construction state.
uint8 callback_flags
 Flags telling which grf callback is set.
uint16 animation_info
 Information about the animation (is it looping, how many loops etc).
uint8 animation_speed
 The speed of the animation.
uint8 animation_triggers
 When to start the animation.
uint8 animation_special_flags
 Extra flags to influence the animation.
bool enabled
 entity still avaible (by default true).newgrf can disable it, though
struct GRFFileProps grf_prop


Detailed Description

Defines the data structure of each indivudual tile of an industry.

Definition at line 217 of file industry.h.


The documentation for this struct was generated from the following file:

Generated on Mon Dec 14 21:00:27 2009 for OpenTTD by  doxygen 1.5.6