settings.cpp

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00001 /* $Id: settings.cpp 17988 2009-11-06 22:58:54Z rubidium $ */
00002 
00022 #include "stdafx.h"
00023 #include "openttd.h"
00024 #include "currency.h"
00025 #include "screenshot.h"
00026 #include "variables.h"
00027 #include "network/network.h"
00028 #include "network/network_func.h"
00029 #include "settings_internal.h"
00030 #include "command_func.h"
00031 #include "console_func.h"
00032 #include "npf.h"
00033 #include "yapf/yapf.h"
00034 #include "genworld.h"
00035 #include "train.h"
00036 #include "news_func.h"
00037 #include "window_func.h"
00038 #include "strings_func.h"
00039 #include "vehicle_func.h"
00040 #include "sound_func.h"
00041 #include "company_func.h"
00042 #include "rev.h"
00043 #ifdef WITH_FREETYPE
00044 #include "fontcache.h"
00045 #endif
00046 #include "textbuf_gui.h"
00047 #include "rail_gui.h"
00048 #include "elrail_func.h"
00049 #include "gui.h"
00050 #include "town.h"
00051 #include "video/video_driver.hpp"
00052 #include "sound/sound_driver.hpp"
00053 #include "music/music_driver.hpp"
00054 #include "blitter/factory.hpp"
00055 #include "gfxinit.h"
00056 #include "gamelog.h"
00057 #include "station_func.h"
00058 #include "settings_func.h"
00059 #include "ini_type.h"
00060 #include "ai/ai_config.hpp"
00061 #include "newgrf.h"
00062 #include "engine_base.h"
00063 
00064 #include "void_map.h"
00065 #include "station_base.h"
00066 
00067 #include "table/strings.h"
00068 
00069 ClientSettings _settings_client;
00070 GameSettings _settings_game;
00071 GameSettings _settings_newgame;
00072 
00073 typedef const char *SettingListCallbackProc(const IniItem *item, uint index);
00074 typedef void SettingDescProc(IniFile *ini, const SettingDesc *desc, const char *grpname, void *object);
00075 typedef void SettingDescProcList(IniFile *ini, const char *grpname, char **list, uint len, SettingListCallbackProc proc);
00076 
00077 static bool IsSignedVarMemType(VarType vt);
00078 
00082 static const char *_list_group_names[] = {
00083   "bans",
00084   "newgrf",
00085   "servers",
00086   NULL
00087 };
00088 
00094 static int lookup_oneofmany(const char *many, const char *one, size_t onelen = 0)
00095 {
00096   const char *s;
00097   int idx;
00098 
00099   if (onelen == 0) onelen = strlen(one);
00100 
00101   /* check if it's an integer */
00102   if (*one >= '0' && *one <= '9')
00103     return strtoul(one, NULL, 0);
00104 
00105   idx = 0;
00106   for (;;) {
00107     /* find end of item */
00108     s = many;
00109     while (*s != '|' && *s != 0) s++;
00110     if ((size_t)(s - many) == onelen && !memcmp(one, many, onelen)) return idx;
00111     if (*s == 0) return -1;
00112     many = s + 1;
00113     idx++;
00114   }
00115 }
00116 
00122 static uint32 lookup_manyofmany(const char *many, const char *str)
00123 {
00124   const char *s;
00125   int r;
00126   uint32 res = 0;
00127 
00128   for (;;) {
00129     /* skip "whitespace" */
00130     while (*str == ' ' || *str == '\t' || *str == '|') str++;
00131     if (*str == 0) break;
00132 
00133     s = str;
00134     while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++;
00135 
00136     r = lookup_oneofmany(many, str, s - str);
00137     if (r == -1) return (uint32)-1;
00138 
00139     SetBit(res, r); // value found, set it
00140     if (*s == 0) break;
00141     str = s + 1;
00142   }
00143   return res;
00144 }
00145 
00152 static int parse_intlist(const char *p, int *items, int maxitems)
00153 {
00154   int n = 0, v;
00155   char *end;
00156 
00157   for (;;) {
00158     v = strtol(p, &end, 0);
00159     if (p == end || n == maxitems) return -1;
00160     p = end;
00161     items[n++] = v;
00162     if (*p == '\0') break;
00163     if (*p != ',' && *p != ' ') return -1;
00164     p++;
00165   }
00166 
00167   return n;
00168 }
00169 
00176 static bool load_intlist(const char *str, void *array, int nelems, VarType type)
00177 {
00178   int items[64];
00179   int i, nitems;
00180 
00181   if (str == NULL) {
00182     memset(items, 0, sizeof(items));
00183     nitems = nelems;
00184   } else {
00185     nitems = parse_intlist(str, items, lengthof(items));
00186     if (nitems != nelems) return false;
00187   }
00188 
00189   switch (type) {
00190   case SLE_VAR_BL:
00191   case SLE_VAR_I8:
00192   case SLE_VAR_U8:
00193     for (i = 0; i != nitems; i++) ((byte*)array)[i] = items[i];
00194     break;
00195   case SLE_VAR_I16:
00196   case SLE_VAR_U16:
00197     for (i = 0; i != nitems; i++) ((uint16*)array)[i] = items[i];
00198     break;
00199   case SLE_VAR_I32:
00200   case SLE_VAR_U32:
00201     for (i = 0; i != nitems; i++) ((uint32*)array)[i] = items[i];
00202     break;
00203   default: NOT_REACHED();
00204   }
00205 
00206   return true;
00207 }
00208 
00216 static void make_intlist(char *buf, const char *last, const void *array, int nelems, VarType type)
00217 {
00218   int i, v = 0;
00219   const byte *p = (const byte*)array;
00220 
00221   for (i = 0; i != nelems; i++) {
00222     switch (type) {
00223     case SLE_VAR_BL:
00224     case SLE_VAR_I8:  v = *(int8*)p;   p += 1; break;
00225     case SLE_VAR_U8:  v = *(byte*)p;   p += 1; break;
00226     case SLE_VAR_I16: v = *(int16*)p;  p += 2; break;
00227     case SLE_VAR_U16: v = *(uint16*)p; p += 2; break;
00228     case SLE_VAR_I32: v = *(int32*)p;  p += 4; break;
00229     case SLE_VAR_U32: v = *(uint32*)p; p += 4; break;
00230     default: NOT_REACHED();
00231     }
00232     buf += seprintf(buf, last, (i == 0) ? "%d" : ",%d", v);
00233   }
00234 }
00235 
00241 static void make_oneofmany(char *buf, const char *last, const char *many, int id)
00242 {
00243   int orig_id = id;
00244 
00245   /* Look for the id'th element */
00246   while (--id >= 0) {
00247     for (; *many != '|'; many++) {
00248       if (*many == '\0') { // not found
00249         seprintf(buf, last, "%d", orig_id);
00250         return;
00251       }
00252     }
00253     many++; // pass the |-character
00254   }
00255 
00256   /* copy string until next item (|) or the end of the list if this is the last one */
00257   while (*many != '\0' && *many != '|' && buf < last) *buf++ = *many++;
00258   *buf = '\0';
00259 }
00260 
00267 static void make_manyofmany(char *buf, const char *last, const char *many, uint32 x)
00268 {
00269   const char *start;
00270   int i = 0;
00271   bool init = true;
00272 
00273   for (; x != 0; x >>= 1, i++) {
00274     start = many;
00275     while (*many != 0 && *many != '|') many++; // advance to the next element
00276 
00277     if (HasBit(x, 0)) { // item found, copy it
00278       if (!init) buf += seprintf(buf, last, "|");
00279       init = false;
00280       if (start == many) {
00281         buf += seprintf(buf, last, "%d", i);
00282       } else {
00283         memcpy(buf, start, many - start);
00284         buf += many - start;
00285       }
00286     }
00287 
00288     if (*many == '|') many++;
00289   }
00290 
00291   *buf = '\0';
00292 }
00293 
00298 static const void *string_to_val(const SettingDescBase *desc, const char *str)
00299 {
00300   switch (desc->cmd) {
00301   case SDT_NUMX: {
00302     char *end;
00303     unsigned long val = strtoul(str, &end, 0);
00304     if (*end != '\0') ShowInfoF("ini: trailing characters at end of setting '%s'", desc->name);
00305     return (void*)val;
00306   }
00307   case SDT_ONEOFMANY: {
00308     long r = lookup_oneofmany(desc->many, str);
00309     /* if the first attempt of conversion from string to the appropriate value fails,
00310      * look if we have defined a converter from old value to new value. */
00311     if (r == -1 && desc->proc_cnvt != NULL) r = desc->proc_cnvt(str);
00312     if (r != -1) return (void*)r; // and here goes converted value
00313     ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name); // sorry, we failed
00314     return 0;
00315   }
00316   case SDT_MANYOFMANY: {
00317     unsigned long r = lookup_manyofmany(desc->many, str);
00318     if (r != (unsigned long)-1) return (void*)r;
00319     ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name);
00320     return 0;
00321   }
00322   case SDT_BOOLX:
00323     if (strcmp(str, "true")  == 0 || strcmp(str, "on")  == 0 || strcmp(str, "1") == 0)
00324       return (void*)true;
00325     if (strcmp(str, "false") == 0 || strcmp(str, "off") == 0 || strcmp(str, "0") == 0)
00326       return (void*)false;
00327     ShowInfoF("ini: invalid setting value '%s' for '%s'", str, desc->name);
00328     break;
00329 
00330   case SDT_STRING:
00331   case SDT_INTLIST: return str;
00332   default: break;
00333   }
00334 
00335   return NULL;
00336 }
00337 
00345 static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val)
00346 {
00347   const SettingDescBase *sdb = &sd->desc;
00348 
00349   if (sdb->cmd != SDT_BOOLX &&
00350       sdb->cmd != SDT_NUMX &&
00351       sdb->cmd != SDT_ONEOFMANY &&
00352       sdb->cmd != SDT_MANYOFMANY) {
00353     return;
00354   }
00355 
00356   /* We cannot know the maximum value of a bitset variable, so just have faith */
00357   if (sdb->cmd != SDT_MANYOFMANY) {
00358     /* We need to take special care of the uint32 type as we receive from the function
00359      * a signed integer. While here also bail out on 64-bit settings as those are not
00360      * supported. Unsigned 8 and 16-bit variables are safe since they fit into a signed
00361      * 32-bit variable
00362      * TODO: Support 64-bit settings/variables */
00363     switch (GetVarMemType(sd->save.conv)) {
00364       case SLE_VAR_NULL: return;
00365       case SLE_VAR_BL:
00366       case SLE_VAR_I8:
00367       case SLE_VAR_U8:
00368       case SLE_VAR_I16:
00369       case SLE_VAR_U16:
00370       case SLE_VAR_I32: {
00371         /* Override the minimum value. No value below sdb->min, except special value 0 */
00372         if (!(sdb->flags & SGF_0ISDISABLED) || val != 0) val = Clamp(val, sdb->min, sdb->max);
00373       } break;
00374       case SLE_VAR_U32: {
00375         /* Override the minimum value. No value below sdb->min, except special value 0 */
00376         uint min = ((sdb->flags & SGF_0ISDISABLED) && (uint)val <= (uint)sdb->min) ? 0 : sdb->min;
00377         WriteValue(ptr, SLE_VAR_U32, (int64)ClampU(val, min, sdb->max));
00378         return;
00379       }
00380       case SLE_VAR_I64:
00381       case SLE_VAR_U64:
00382       default: NOT_REACHED(); break;
00383     }
00384   }
00385 
00386   WriteValue(ptr, sd->save.conv, (int64)val);
00387 }
00388 
00395 static void ini_load_settings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
00396 {
00397   IniGroup *group;
00398   IniGroup *group_def = ini->GetGroup(grpname);
00399   IniItem *item;
00400   const void *p;
00401   void *ptr;
00402   const char *s;
00403 
00404   for (; sd->save.cmd != SL_END; sd++) {
00405     const SettingDescBase *sdb = &sd->desc;
00406     const SaveLoad        *sld = &sd->save;
00407 
00408     if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
00409 
00410     /* For settings.xx.yy load the settings from [xx] yy = ? */
00411     s = strchr(sdb->name, '.');
00412     if (s != NULL) {
00413       group = ini->GetGroup(sdb->name, s - sdb->name);
00414       s++;
00415     } else {
00416       s = sdb->name;
00417       group = group_def;
00418     }
00419 
00420     item = group->GetItem(s, false);
00421     if (item == NULL && group != group_def) {
00422       /* For settings.xx.yy load the settings from [settingss] yy = ? in case the previous
00423        * did not exist (e.g. loading old config files with a [settings] section */
00424       item = group_def->GetItem(s, false);
00425     }
00426     if (item == NULL) {
00427       /* For settings.xx.zz.yy load the settings from [zz] yy = ? in case the previous
00428        * did not exist (e.g. loading old config files with a [yapf] section */
00429       const char *sc = strchr(s, '.');
00430       if (sc != NULL) item = ini->GetGroup(s, sc - s)->GetItem(sc + 1, false);
00431     }
00432 
00433     p = (item == NULL) ? sdb->def : string_to_val(sdb, item->value);
00434     ptr = GetVariableAddress(object, sld);
00435 
00436     switch (sdb->cmd) {
00437     case SDT_BOOLX: // All four are various types of (integer) numbers
00438     case SDT_NUMX:
00439     case SDT_ONEOFMANY:
00440     case SDT_MANYOFMANY:
00441       Write_ValidateSetting(ptr, sd, (unsigned long)p); break;
00442 
00443     case SDT_STRING:
00444       switch (GetVarMemType(sld->conv)) {
00445         case SLE_VAR_STRB:
00446         case SLE_VAR_STRBQ:
00447           if (p != NULL) ttd_strlcpy((char*)ptr, (const char*)p, sld->length);
00448           break;
00449         case SLE_VAR_STR:
00450         case SLE_VAR_STRQ:
00451           if (p != NULL) {
00452             free(*(char**)ptr);
00453             *(char**)ptr = strdup((const char*)p);
00454           }
00455           break;
00456         case SLE_VAR_CHAR: *(char*)ptr = *(char*)p; break;
00457         default: NOT_REACHED(); break;
00458       }
00459       break;
00460 
00461     case SDT_INTLIST: {
00462       if (!load_intlist((const char*)p, ptr, sld->length, GetVarMemType(sld->conv))) {
00463         ShowInfoF("ini: error in array '%s'", sdb->name);
00464       } else if (sd->desc.proc_cnvt != NULL) {
00465         sd->desc.proc_cnvt((const char*)p);
00466       }
00467       break;
00468     }
00469     default: NOT_REACHED(); break;
00470     }
00471   }
00472 }
00473 
00485 static void ini_save_settings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
00486 {
00487   IniGroup *group_def = NULL, *group;
00488   IniItem *item;
00489   char buf[512];
00490   const char *s;
00491   void *ptr;
00492 
00493   for (; sd->save.cmd != SL_END; sd++) {
00494     const SettingDescBase *sdb = &sd->desc;
00495     const SaveLoad        *sld = &sd->save;
00496 
00497     /* If the setting is not saved to the configuration
00498      * file, just continue with the next setting */
00499     if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
00500     if (sld->conv & SLF_CONFIG_NO) continue;
00501 
00502     /* XXX - wtf is this?? (group override?) */
00503     s = strchr(sdb->name, '.');
00504     if (s != NULL) {
00505       group = ini->GetGroup(sdb->name, s - sdb->name);
00506       s++;
00507     } else {
00508       if (group_def == NULL) group_def = ini->GetGroup(grpname);
00509       s = sdb->name;
00510       group = group_def;
00511     }
00512 
00513     item = group->GetItem(s, true);
00514     ptr = GetVariableAddress(object, sld);
00515 
00516     if (item->value != NULL) {
00517       /* check if the value is the same as the old value */
00518       const void *p = string_to_val(sdb, item->value);
00519 
00520       /* The main type of a variable/setting is in bytes 8-15
00521        * The subtype (what kind of numbers do we have there) is in 0-7 */
00522       switch (sdb->cmd) {
00523       case SDT_BOOLX:
00524       case SDT_NUMX:
00525       case SDT_ONEOFMANY:
00526       case SDT_MANYOFMANY:
00527         switch (GetVarMemType(sld->conv)) {
00528         case SLE_VAR_BL:
00529           if (*(bool*)ptr == (p != NULL)) continue;
00530           break;
00531         case SLE_VAR_I8:
00532         case SLE_VAR_U8:
00533           if (*(byte*)ptr == (byte)(unsigned long)p) continue;
00534           break;
00535         case SLE_VAR_I16:
00536         case SLE_VAR_U16:
00537           if (*(uint16*)ptr == (uint16)(unsigned long)p) continue;
00538           break;
00539         case SLE_VAR_I32:
00540         case SLE_VAR_U32:
00541           if (*(uint32*)ptr == (uint32)(unsigned long)p) continue;
00542           break;
00543         default: NOT_REACHED();
00544         }
00545         break;
00546       default: break; // Assume the other types are always changed
00547       }
00548     }
00549 
00550     /* Value has changed, get the new value and put it into a buffer */
00551     switch (sdb->cmd) {
00552     case SDT_BOOLX:
00553     case SDT_NUMX:
00554     case SDT_ONEOFMANY:
00555     case SDT_MANYOFMANY: {
00556       uint32 i = (uint32)ReadValue(ptr, sld->conv);
00557 
00558       switch (sdb->cmd) {
00559       case SDT_BOOLX:      strecpy(buf, (i != 0) ? "true" : "false", lastof(buf)); break;
00560       case SDT_NUMX:       seprintf(buf, lastof(buf), IsSignedVarMemType(sld->conv) ? "%d" : "%u", i); break;
00561       case SDT_ONEOFMANY:  make_oneofmany(buf, lastof(buf), sdb->many, i); break;
00562       case SDT_MANYOFMANY: make_manyofmany(buf, lastof(buf), sdb->many, i); break;
00563       default: NOT_REACHED();
00564       }
00565     } break;
00566 
00567     case SDT_STRING:
00568       switch (GetVarMemType(sld->conv)) {
00569       case SLE_VAR_STRB: strecpy(buf, (char*)ptr, lastof(buf)); break;
00570       case SLE_VAR_STRBQ:seprintf(buf, lastof(buf), "\"%s\"", (char*)ptr); break;
00571       case SLE_VAR_STR:  strecpy(buf, *(char**)ptr, lastof(buf)); break;
00572       case SLE_VAR_STRQ:
00573         if (*(char**)ptr == NULL) {
00574           buf[0] = '\0';
00575         } else {
00576           seprintf(buf, lastof(buf), "\"%s\"", *(char**)ptr);
00577         }
00578         break;
00579       case SLE_VAR_CHAR: buf[0] = *(char*)ptr; buf[1] = '\0'; break;
00580       default: NOT_REACHED();
00581       }
00582       break;
00583 
00584     case SDT_INTLIST:
00585       make_intlist(buf, lastof(buf), ptr, sld->length, GetVarMemType(sld->conv));
00586       break;
00587     default: NOT_REACHED();
00588     }
00589 
00590     /* The value is different, that means we have to write it to the ini */
00591     free(item->value);
00592     item->value = strdup(buf);
00593   }
00594 }
00595 
00608 static void ini_load_setting_list(IniFile *ini, const char *grpname, char **list, uint len, SettingListCallbackProc proc)
00609 {
00610   IniGroup *group = ini->GetGroup(grpname);
00611   IniItem *item;
00612   const char *entry;
00613   uint i, j;
00614 
00615   if (group == NULL) return;
00616 
00617   for (i = j = 0, item = group->item; item != NULL; item = item->next) {
00618     entry = (proc != NULL) ? proc(item, i++) : item->name;
00619 
00620     if (entry == NULL || list == NULL) continue;
00621 
00622     if (j == len) break;
00623     list[j++] = strdup(entry);
00624   }
00625 }
00626 
00636 static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list, uint len, SettingListCallbackProc proc)
00637 {
00638   IniGroup *group = ini->GetGroup(grpname);
00639   const char *entry;
00640   uint i;
00641 
00642   if (proc == NULL && list == NULL) return;
00643   if (group == NULL) return;
00644   group->Clear();
00645 
00646   for (i = 0; i != len; i++) {
00647     entry = (proc != NULL) ? proc(NULL, i) : list[i];
00648 
00649     if (entry == NULL || *entry == '\0') continue;
00650 
00651     group->GetItem(entry, true)->SetValue("");
00652   }
00653 }
00654 
00655 /****************************
00656  * OTTD specific INI stuff
00657  ****************************/
00658 
00695 #define NSD_GENERAL(name, def, cmd, guiflags, min, max, interval, many, str, proc, load)\
00696   {name, (const void*)(def), {cmd}, {guiflags}, min, max, interval, many, str, proc, load}
00697 
00698 /* Macros for various objects to go in the configuration file.
00699  * This section is for global variables */
00700 #define SDTG_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, var, length, def, min, max, interval, full, str, proc, from, to)\
00701   {NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, proc, NULL), SLEG_GENERAL(sle_cmd, var, type | flags, length, from, to)}
00702 
00703 #define SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc, from, to)\
00704   SDTG_GENERAL(name, SDT_NUMX, SL_VAR, type, flags, guiflags, var, 0, def, min, max, interval, NULL, str, proc, from, to)
00705 #define SDTG_VAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc)\
00706   SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc, 0, SL_MAX_VERSION)
00707 
00708 #define SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, from, to)\
00709   SDTG_GENERAL(name, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, var, 0, def, 0, 1, 0, NULL, str, proc, from, to)
00710 #define SDTG_BOOL(name, flags, guiflags, var, def, str, proc)\
00711   SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, 0, SL_MAX_VERSION)
00712 
00713 #define SDTG_CONDLIST(name, type, length, flags, guiflags, var, def, str, proc, from, to)\
00714   SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, length, def, 0, 0, 0, NULL, str, proc, from, to)
00715 #define SDTG_LIST(name, type, flags, guiflags, var, def, str, proc)\
00716   SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, lengthof(var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
00717 
00718 #define SDTG_CONDSTR(name, type, length, flags, guiflags, var, def, str, proc, from, to)\
00719   SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, length, def, 0, 0, 0, NULL, str, proc, from, to)
00720 #define SDTG_STR(name, type, flags, guiflags, var, def, str, proc)\
00721   SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, lengthof(var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
00722 
00723 #define SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max, full, str, proc, from, to)\
00724   SDTG_GENERAL(name, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, max, 0, full, str, proc, from, to)
00725 #define SDTG_OMANY(name, type, flags, guiflags, var, def, max, full, str, proc)\
00726   SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max, full, str, proc, 0, SL_MAX_VERSION)
00727 
00728 #define SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, from, to)\
00729   SDTG_GENERAL(name, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, 0, 0, full, str, proc, from, to)
00730 #define SDTG_MMANY(name, type, flags, guiflags, var, def, full, str, proc)\
00731   SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, 0, SL_MAX_VERSION)
00732 
00733 #define SDTG_CONDNULL(length, from, to)\
00734   {{"", NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLEG_CONDNULL(length, from, to)}
00735 
00736 #define SDTG_END() {{NULL, NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLEG_END()}
00737 
00738 /* Macros for various objects to go in the configuration file.
00739  * This section is for structures where their various members are saved */
00740 #define SDT_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, base, var, length, def, min, max, interval, full, str, proc, load, from, to)\
00741   {NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, proc, load), SLE_GENERAL(sle_cmd, base, var, type | flags, length, from, to)}
00742 
00743 #define SDT_CONDVAR(base, var, type, from, to, flags, guiflags, def, min, max, interval, str, proc)\
00744   SDT_GENERAL(#var, SDT_NUMX, SL_VAR, type, flags, guiflags, base, var, 1, def, min, max, interval, NULL, str, proc, NULL, from, to)
00745 #define SDT_VAR(base, var, type, flags, guiflags, def, min, max, interval, str, proc)\
00746   SDT_CONDVAR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, min, max, interval, str, proc)
00747 
00748 #define SDT_CONDBOOL(base, var, from, to, flags, guiflags, def, str, proc)\
00749   SDT_GENERAL(#var, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, base, var, 1, def, 0, 1, 0, NULL, str, proc, NULL, from, to)
00750 #define SDT_BOOL(base, var, flags, guiflags, def, str, proc)\
00751   SDT_CONDBOOL(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
00752 
00753 #define SDT_CONDLIST(base, var, type, from, to, flags, guiflags, def, str, proc)\
00754   SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, 0, NULL, str, proc, NULL, from, to)
00755 #define SDT_LIST(base, var, type, flags, guiflags, def, str, proc)\
00756   SDT_CONDLIST(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
00757 #define SDT_CONDLISTO(base, var, length, type, from, to, flags, guiflags, def, str, proc, load)\
00758   SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, length, def, 0, 0, 0, NULL, str, proc, load, from, to)
00759 
00760 #define SDT_CONDSTR(base, var, type, from, to, flags, guiflags, def, str, proc)\
00761   SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, 0, NULL, str, proc, NULL, from, to)
00762 #define SDT_STR(base, var, type, flags, guiflags, def, str, proc)\
00763   SDT_CONDSTR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
00764 #define SDT_CONDSTRO(base, var, length, type, from, to, flags, def, str, proc)\
00765   SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, 0, base, var, length, def, 0, 0, NULL, str, proc, from, to)
00766 
00767 #define SDT_CONDCHR(base, var, from, to, flags, guiflags, def, str, proc)\
00768   SDT_GENERAL(#var, SDT_STRING, SL_VAR, SLE_CHAR, flags, guiflags, base, var, 1, def, 0, 0, 0, NULL, str, proc, NULL, from, to)
00769 #define SDT_CHR(base, var, flags, guiflags, def, str, proc)\
00770   SDT_CONDCHR(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
00771 
00772 #define SDT_CONDOMANY(base, var, type, from, to, flags, guiflags, def, max, full, str, proc, load)\
00773   SDT_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, max, 0, full, str, proc, load, from, to)
00774 #define SDT_OMANY(base, var, type, flags, guiflags, def, max, full, str, proc, load)\
00775   SDT_CONDOMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, max, full, str, proc, load)
00776 
00777 #define SDT_CONDMMANY(base, var, type, from, to, flags, guiflags, def, full, str, proc)\
00778   SDT_GENERAL(#var, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, 0, 0, full, str, proc, NULL, from, to)
00779 #define SDT_MMANY(base, var, type, flags, guiflags, def, full, str, proc)\
00780   SDT_CONDMMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, full, str, proc)
00781 
00782 #define SDT_CONDNULL(length, from, to)\
00783   {{"", NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLE_CONDNULL(length, from, to)}
00784 
00785 
00786 #define SDTC_CONDVAR(var, type, from, to, flags, guiflags, def, min, max, interval, str, proc)\
00787   SDTG_GENERAL(#var, SDT_NUMX, SL_VAR, type, flags, guiflags, _settings_client.var, 1, def, min, max, interval, NULL, str, proc, from, to)
00788 #define SDTC_VAR(var, type, flags, guiflags, def, min, max, interval, str, proc)\
00789   SDTC_CONDVAR(var, type, 0, SL_MAX_VERSION, flags, guiflags, def, min, max, interval, str, proc)
00790 
00791 #define SDTC_CONDBOOL(var, from, to, flags, guiflags, def, str, proc)\
00792   SDTG_GENERAL(#var, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, _settings_client.var, 1, def, 0, 1, 0, NULL, str, proc, from, to)
00793 #define SDTC_BOOL(var, flags, guiflags, def, str, proc)\
00794   SDTC_CONDBOOL(var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
00795 
00796 #define SDTC_CONDLIST(var, type, length, flags, guiflags, def, str, proc, from, to)\
00797   SDTG_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, _settings_client.var, length, def, 0, 0, 0, NULL, str, proc, from, to)
00798 #define SDTC_LIST(var, type, flags, guiflags, def, str, proc)\
00799   SDTG_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, _settings_client.var, lengthof(_settings_client.var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
00800 
00801 #define SDTC_CONDSTR(var, type, length, flags, guiflags, def, str, proc, from, to)\
00802   SDTG_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, _settings_client.var, length, def, 0, 0, 0, NULL, str, proc, from, to)
00803 #define SDTC_STR(var, type, flags, guiflags, def, str, proc)\
00804   SDTG_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, _settings_client.var, lengthof(_settings_client.var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
00805 
00806 #define SDTC_CONDOMANY(var, type, from, to, flags, guiflags, def, max, full, str, proc)\
00807   SDTG_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, _settings_client.var, 1, def, 0, max, 0, full, str, proc, from, to)
00808 #define SDTC_OMANY(var, type, flags, guiflags, def, max, full, str, proc)\
00809   SDTC_CONDOMANY(var, type, 0, SL_MAX_VERSION, flags, guiflags, def, max, full, str, proc)
00810 
00811 #define SDT_END() {{NULL, NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLE_END()}
00812 
00813 /* Shortcuts for macros below. Logically if we don't save the value
00814  * we also don't sync it in a network game */
00815 #define S SLF_SAVE_NO | SLF_NETWORK_NO
00816 #define C SLF_CONFIG_NO
00817 #define N SLF_NETWORK_NO
00818 
00819 #define D0 SGF_0ISDISABLED
00820 #define NC SGF_NOCOMMA
00821 #define MS SGF_MULTISTRING
00822 #define NO SGF_NETWORK_ONLY
00823 #define CR SGF_CURRENCY
00824 #define NN SGF_NO_NETWORK
00825 #define NG SGF_NEWGAME_ONLY
00826 
00827 /* Begin - Callback Functions for the various settings
00828  * virtual PositionMainToolbar function, calls the right one.*/
00829 static bool v_PositionMainToolbar(int32 p1)
00830 {
00831   if (_game_mode != GM_MENU) PositionMainToolbar(NULL);
00832   return true;
00833 }
00834 
00835 static bool PopulationInLabelActive(int32 p1)
00836 {
00837   Town *t;
00838   FOR_ALL_TOWNS(t) UpdateTownVirtCoord(t);
00839 
00840   return true;
00841 }
00842 
00843 static bool RedrawScreen(int32 p1)
00844 {
00845   MarkWholeScreenDirty();
00846   return true;
00847 }
00848 
00849 static bool InvalidateDetailsWindow(int32 p1)
00850 {
00851   InvalidateWindowClasses(WC_VEHICLE_DETAILS);
00852   return true;
00853 }
00854 
00855 static bool InvalidateStationBuildWindow(int32 p1)
00856 {
00857   InvalidateWindow(WC_BUILD_STATION, 0);
00858   return true;
00859 }
00860 
00861 static bool InvalidateBuildIndustryWindow(int32 p1)
00862 {
00863   InvalidateWindowData(WC_BUILD_INDUSTRY, 0);
00864   return true;
00865 }
00866 
00867 static bool CloseSignalGUI(int32 p1)
00868 {
00869   if (p1 == 0) {
00870     DeleteWindowByClass(WC_BUILD_SIGNAL);
00871   }
00872   return true;
00873 }
00874 
00875 static bool InvalidateTownViewWindow(int32 p1)
00876 {
00877   InvalidateWindowClassesData(WC_TOWN_VIEW, p1);
00878   return true;
00879 }
00880 
00881 static bool DeleteSelectStationWindow(int32 p1)
00882 {
00883   DeleteWindowById(WC_SELECT_STATION, 0);
00884   return true;
00885 }
00886 
00887 static bool UpdateConsists(int32 p1)
00888 {
00889   Vehicle *v;
00890   FOR_ALL_VEHICLES(v) {
00891     /* Update the consist of all trains so the maximum speed is set correctly. */
00892     if (v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v))) TrainConsistChanged(v, true);
00893   }
00894   return true;
00895 }
00896 
00897 /* Check service intervals of vehicles, p1 is value of % or day based servicing */
00898 static bool CheckInterval(int32 p1)
00899 {
00900   VehicleSettings *ptc = (_game_mode == GM_MENU) ? &_settings_newgame.vehicle : &_settings_game.vehicle;
00901 
00902   if (p1) {
00903     ptc->servint_trains   = 50;
00904     ptc->servint_roadveh  = 50;
00905     ptc->servint_aircraft = 50;
00906     ptc->servint_ships    = 50;
00907   } else {
00908     ptc->servint_trains   = 150;
00909     ptc->servint_roadveh  = 150;
00910     ptc->servint_aircraft = 360;
00911     ptc->servint_ships    = 100;
00912   }
00913 
00914   InvalidateDetailsWindow(0);
00915 
00916   return true;
00917 }
00918 
00919 static bool EngineRenewUpdate(int32 p1)
00920 {
00921   DoCommandP(0, 0, _settings_client.gui.autorenew, CMD_SET_AUTOREPLACE);
00922   return true;
00923 }
00924 
00925 static bool EngineRenewMonthsUpdate(int32 p1)
00926 {
00927   DoCommandP(0, 1, _settings_client.gui.autorenew_months, CMD_SET_AUTOREPLACE);
00928   return true;
00929 }
00930 
00931 static bool EngineRenewMoneyUpdate(int32 p1)
00932 {
00933   DoCommandP(0, 2, _settings_client.gui.autorenew_money, CMD_SET_AUTOREPLACE);
00934   return true;
00935 }
00936 
00937 static bool TrainAccelerationModelChanged(int32 p1)
00938 {
00939   Vehicle *v;
00940 
00941   FOR_ALL_VEHICLES(v) {
00942     if (v->type == VEH_TRAIN && IsFrontEngine(v)) UpdateTrainAcceleration(v);
00943   }
00944 
00945   return true;
00946 }
00947 
00948 static bool DragSignalsDensityChanged(int32)
00949 {
00950   SetWindowDirty(FindWindowById(WC_BUILD_SIGNAL, 0));
00951 
00952   return true;
00953 }
00954 
00955 /*
00956  * A: competitors
00957  * B: competitor start time. Deprecated since savegame version 110.
00958  * C: town count (3 = high, 0 = very low)
00959  * D: industry count (4 = high, 0 = none)
00960  * E: inital loan (in GBP)
00961  * F: interest rate
00962  * G: running costs (0 = low, 2 = high)
00963  * H: construction speed of competitors (0 = very slow, 4 = very fast)
00964  * I: competitor intelligence. Deprecated since savegame version 110.
00965  * J: breakdowns (0 = off, 2 = normal)
00966  * K: subsidy multiplier (0 = 1.5, 3 = 4.0)
00967  * L: construction cost (0-2)
00968  * M: terrain type (0 = very flat, 3 = mountainous)
00969  * N: amount of water (0 = very low, 3 = high)
00970  * O: economy (0 = steady, 1 = fluctuating)
00971  * P: Train reversing (0 = end of line + stations, 1 = end of line)
00972  * Q: disasters
00973  * R: area restructuring (0 = permissive, 2 = hostile)
00974  * S: the difficulty level
00975  */
00976 static const DifficultySettings _default_game_diff[3] = { /*
00977    A, C, D,      E, F, G, H, J, K, L, M, N, O, P, Q, R, S*/
00978   {2, 2, 4, 300000, 2, 0, 2, 1, 2, 0, 1, 0, 0, 0, 0, 0, 0}, 
00979   {4, 2, 3, 150000, 3, 1, 3, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1}, 
00980   {7, 3, 3, 100000, 4, 1, 3, 2, 0, 2, 3, 2, 1, 1, 1, 2, 2}, 
00981 };
00982 
00983 void SetDifficultyLevel(int mode, DifficultySettings *gm_opt)
00984 {
00985   assert(mode <= 3);
00986 
00987   if (mode != 3) {
00988     *gm_opt = _default_game_diff[mode];
00989   } else {
00990     gm_opt->diff_level = 3;
00991   }
00992 }
00993 
00998 void CheckDifficultyLevels()
00999 {
01000   if (_settings_newgame.difficulty.diff_level != 3) {
01001     SetDifficultyLevel(_settings_newgame.difficulty.diff_level, &_settings_newgame.difficulty);
01002   }
01003 }
01004 
01005 static bool DifficultyReset(int32 level)
01006 {
01007   SetDifficultyLevel(level, (_game_mode == GM_MENU) ? &_settings_newgame.difficulty : &_settings_game.difficulty);
01008   return true;
01009 }
01010 
01011 static bool DifficultyChange(int32)
01012 {
01013   if (_game_mode == GM_MENU) {
01014     if (_settings_newgame.difficulty.diff_level != 3) {
01015       ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
01016       _settings_newgame.difficulty.diff_level = 3;
01017     }
01018   } else {
01019     _settings_game.difficulty.diff_level = 3;
01020   }
01021 
01022   /* If we are a network-client, update the difficult setting (if it is open).
01023    * Use this instead of just dirtying the window because we need to load in
01024    * the new difficulty settings */
01025   if (_networking && FindWindowById(WC_GAME_OPTIONS, 0) != NULL) {
01026     ShowGameDifficulty();
01027   }
01028 
01029   return true;
01030 }
01031 
01032 static bool DifficultyNoiseChange(int32 i)
01033 {
01034   if (_game_mode == GM_NORMAL) {
01035     UpdateAirportsNoise();
01036     if (_settings_game.economy.station_noise_level) {
01037       InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
01038     }
01039   }
01040 
01041   return DifficultyChange(i);
01042 }
01043 
01049 static bool CheckRoadSide(int p1)
01050 {
01051   extern bool RoadVehiclesAreBuilt();
01052   return _game_mode == GM_MENU || !RoadVehiclesAreBuilt();
01053 }
01054 
01061 static int32 ConvertLandscape(const char *value)
01062 {
01063   /* try with the old values */
01064   return lookup_oneofmany("normal|hilly|desert|candy", value);
01065 }
01066 
01073 static int32 CheckNoiseToleranceLevel(const char *value)
01074 {
01075   GameSettings *s = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
01076   for (uint16 i = 0; i < lengthof(s->economy.town_noise_population); i++) {
01077     s->economy.town_noise_population[i] = max(uint16(200 * (i + 1)), s->economy.town_noise_population[i]);
01078   }
01079   return 0;
01080 }
01081 
01082 static bool CheckFreeformEdges(int32 p1)
01083 {
01084   if (_game_mode == GM_MENU) return true;
01085   if (p1 != 0) {
01086     Vehicle *v;
01087     FOR_ALL_VEHICLES(v) {
01088       if (v->type == VEH_SHIP && (TileX(v->tile) == 0 || TileY(v->tile) == 0)) {
01089         ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_SETTING_EDGES_NOT_EMPTY, 0, 0);
01090         return false;
01091       }
01092     }
01093     Station *st;
01094     FOR_ALL_STATIONS(st) {
01095       if (TileX(st->xy) == 0 || TileY(st->xy) == 0) {
01096         ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_SETTING_EDGES_NOT_EMPTY, 0, 0);
01097         return false;
01098       }
01099     }
01100     for (uint i = 0; i < MapSizeX(); i++) MakeVoid(TileXY(i, 0));
01101     for (uint i = 0; i < MapSizeY(); i++) MakeVoid(TileXY(0, i));
01102   } else {
01103     for (uint i = 0; i < MapMaxX(); i++) {
01104       if (TileHeight(TileXY(i, 1)) != 0) {
01105         ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_SETTING_EDGES_NOT_WATER, 0, 0);
01106         return false;
01107       }
01108     }
01109     for (uint i = 1; i < MapMaxX(); i++) {
01110       if (!IsTileType(TileXY(i, MapMaxY() - 1), MP_WATER) || TileHeight(TileXY(1, MapMaxY())) != 0) {
01111         ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_SETTING_EDGES_NOT_WATER, 0, 0);
01112         return false;
01113       }
01114     }
01115     for (uint i = 0; i < MapMaxY(); i++) {
01116       if (TileHeight(TileXY(1, i)) != 0) {
01117         ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_SETTING_EDGES_NOT_WATER, 0, 0);
01118         return false;
01119       }
01120     }
01121     for (uint i = 1; i < MapMaxY(); i++) {
01122       if (!IsTileType(TileXY(MapMaxX() - 1, i), MP_WATER) || TileHeight(TileXY(MapMaxX(), i)) != 0) {
01123         ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_SETTING_EDGES_NOT_WATER, 0, 0);
01124         return false;
01125       }
01126     }
01127     /* Make tiles at the border water again. */
01128     for (uint i = 0; i < MapMaxX(); i++) {
01129       SetTileHeight(TileXY(i, 0), 0);
01130       SetTileType(TileXY(i, 0), MP_WATER);
01131     }
01132     for (uint i = 0; i < MapMaxY(); i++) {
01133       SetTileHeight(TileXY(0, i), 0);
01134       SetTileType(TileXY(0, i), MP_WATER);
01135     }
01136   }
01137   MarkWholeScreenDirty();
01138   return true;
01139 }
01140 
01145 static bool ChangeDynamicEngines(int32 p1)
01146 {
01147   if (_game_mode == GM_MENU) return true;
01148 
01149   const Vehicle *v;
01150   FOR_ALL_VEHICLES(v) {
01151     if (IsCompanyBuildableVehicleType(v)) {
01152       ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES, 0, 0);
01153       return false;
01154     }
01155   }
01156 
01157   /* Reset the engines, they will get new EngineIDs */
01158   _engine_mngr.ResetToDefaultMapping();
01159   ReloadNewGRFData();
01160 
01161   return true;
01162 }
01163 
01164 #ifdef ENABLE_NETWORK
01165 
01166 static bool UpdateClientName(int32 p1)
01167 {
01168   NetworkUpdateClientName();
01169   return true;
01170 }
01171 
01172 static bool UpdateServerPassword(int32 p1)
01173 {
01174   if (strcmp(_settings_client.network.server_password, "*") == 0) {
01175     _settings_client.network.server_password[0] = '\0';
01176   }
01177 
01178   return true;
01179 }
01180 
01181 static bool UpdateRconPassword(int32 p1)
01182 {
01183   if (strcmp(_settings_client.network.rcon_password, "*") == 0) {
01184     _settings_client.network.rcon_password[0] = '\0';
01185   }
01186 
01187   return true;
01188 }
01189 
01190 static bool UpdateClientConfigValues(int32 p1)
01191 {
01192   if (_network_server) NetworkServerSendConfigUpdate();
01193 
01194   return true;
01195 }
01196 
01197 #endif /* ENABLE_NETWORK */
01198 
01199 
01200 /* End - Callback Functions */
01201 
01202 static const SettingDesc _music_settings[] = {
01203    SDT_VAR(MusicFileSettings, playlist,   SLE_UINT8, S, 0,   0, 0,   5, 1,  STR_NULL, NULL),
01204    SDT_VAR(MusicFileSettings, music_vol,  SLE_UINT8, S, 0, 127, 0, 127, 1,  STR_NULL, NULL),
01205    SDT_VAR(MusicFileSettings, effect_vol, SLE_UINT8, S, 0, 127, 0, 127, 1,  STR_NULL, NULL),
01206   SDT_LIST(MusicFileSettings, custom_1,   SLE_UINT8, S, 0, NULL,            STR_NULL, NULL),
01207   SDT_LIST(MusicFileSettings, custom_2,   SLE_UINT8, S, 0, NULL,            STR_NULL, NULL),
01208   SDT_BOOL(MusicFileSettings, playing,               S, 0, true,            STR_NULL, NULL),
01209   SDT_BOOL(MusicFileSettings, shuffle,               S, 0, false,           STR_NULL, NULL),
01210    SDT_END()
01211 };
01212 
01213 /* win32_v.cpp only settings */
01214 #if defined(WIN32) && !defined(DEDICATED)
01215 extern bool _force_full_redraw, _window_maximize;
01216 extern uint _display_hz, _fullscreen_bpp;
01217 
01218 static const SettingDescGlobVarList _win32_settings[] = {
01219    SDTG_VAR("display_hz",     SLE_UINT, S, 0, _display_hz,       0, 0, 120, 0, STR_NULL, NULL),
01220   SDTG_BOOL("force_full_redraw",        S, 0, _force_full_redraw,false,        STR_NULL, NULL),
01221    SDTG_VAR("fullscreen_bpp", SLE_UINT, S, 0, _fullscreen_bpp,   8, 8,  32, 0, STR_NULL, NULL),
01222   SDTG_BOOL("window_maximize",          S, 0, _window_maximize,  false,        STR_NULL, NULL),
01223    SDTG_END()
01224 };
01225 #endif /* WIN32 */
01226 
01227 static const SettingDescGlobVarList _misc_settings[] = {
01228   SDTG_MMANY("display_opt",     SLE_UINT8, S, 0, _display_opt,       (1 << DO_SHOW_TOWN_NAMES | 1 << DO_SHOW_STATION_NAMES | 1 << DO_SHOW_SIGNS | 1 << DO_FULL_ANIMATION | 1 << DO_FULL_DETAIL | 1 << DO_WAYPOINTS), "SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION||FULL_DETAIL|WAYPOINTS", STR_NULL, NULL),
01229    SDTG_BOOL("news_ticker_sound",          S, 0, _news_ticker_sound,     true,    STR_NULL, NULL),
01230    SDTG_BOOL("fullscreen",                 S, 0, _fullscreen,           false,    STR_NULL, NULL),
01231     SDTG_STR("graphicsset",      SLE_STRQ, S, 0, _ini_graphics_set,      NULL,    STR_NULL, NULL),
01232     SDTG_STR("videodriver",      SLE_STRQ, S, 0, _ini_videodriver,       NULL,    STR_NULL, NULL),
01233     SDTG_STR("musicdriver",      SLE_STRQ, S, 0, _ini_musicdriver,       NULL,    STR_NULL, NULL),
01234     SDTG_STR("sounddriver",      SLE_STRQ, S, 0, _ini_sounddriver,       NULL,    STR_NULL, NULL),
01235     SDTG_STR("blitter",          SLE_STRQ, S, 0, _ini_blitter,           NULL,    STR_NULL, NULL),
01236     SDTG_STR("language",         SLE_STRB, S, 0, _dynlang.curr_file,     NULL,    STR_NULL, NULL),
01237   SDTG_CONDLIST("resolution",  SLE_INT, 2, S, 0, _cur_resolution,   "640,480",    STR_NULL, NULL, 0, SL_MAX_VERSION), // workaround for implicit lengthof() in SDTG_LIST
01238     SDTG_STR("screenshot_format",SLE_STRB, S, 0, _screenshot_format_name,NULL,    STR_NULL, NULL),
01239     SDTG_STR("savegame_format",  SLE_STRB, S, 0, _savegame_format,       NULL,    STR_NULL, NULL),
01240    SDTG_BOOL("rightclick_emulate",         S, 0, _rightclick_emulate,   false,    STR_NULL, NULL),
01241 #ifdef WITH_FREETYPE
01242     SDTG_STR("small_font",       SLE_STRB, S, 0, _freetype.small_font,   NULL,    STR_NULL, NULL),
01243     SDTG_STR("medium_font",      SLE_STRB, S, 0, _freetype.medium_font,  NULL,    STR_NULL, NULL),
01244     SDTG_STR("large_font",       SLE_STRB, S, 0, _freetype.large_font,   NULL,    STR_NULL, NULL),
01245     SDTG_VAR("small_size",       SLE_UINT, S, 0, _freetype.small_size,   6, 0, 72, 0, STR_NULL, NULL),
01246     SDTG_VAR("medium_size",      SLE_UINT, S, 0, _freetype.medium_size, 10, 0, 72, 0, STR_NULL, NULL),
01247     SDTG_VAR("large_size",       SLE_UINT, S, 0, _freetype.large_size,  16, 0, 72, 0, STR_NULL, NULL),
01248    SDTG_BOOL("small_aa",                   S, 0, _freetype.small_aa,    false,    STR_NULL, NULL),
01249    SDTG_BOOL("medium_aa",                  S, 0, _freetype.medium_aa,   false,    STR_NULL, NULL),
01250    SDTG_BOOL("large_aa",                   S, 0, _freetype.large_aa,    false,    STR_NULL, NULL),
01251 #endif
01252     SDTG_VAR("sprite_cache_size",SLE_UINT, S, 0, _sprite_cache_size,     4, 1, 64, 0, STR_NULL, NULL),
01253     SDTG_VAR("player_face",    SLE_UINT32, S, 0, _company_manager_face,0,0,0xFFFFFFFF,0, STR_NULL, NULL),
01254     SDTG_VAR("transparency_options", SLE_UINT, S, 0, _transparency_opt,  0,0,0x1FF,0, STR_NULL, NULL),
01255     SDTG_VAR("transparency_locks", SLE_UINT, S, 0, _transparency_lock,   0,0,0x1FF,0, STR_NULL, NULL),
01256     SDTG_VAR("invisibility_options", SLE_UINT, S, 0, _invisibility_opt,  0,0, 0xFF,0, STR_NULL, NULL),
01257     SDTG_STR("keyboard",         SLE_STRB, S, 0, _keyboard_opt[0],       NULL,    STR_NULL, NULL),
01258     SDTG_STR("keyboard_caps",    SLE_STRB, S, 0, _keyboard_opt[1],       NULL,    STR_NULL, NULL),
01259     SDTG_END()
01260 };
01261 
01262 static const uint GAME_DIFFICULTY_NUM = 18;
01263 uint16 _old_diff_custom[GAME_DIFFICULTY_NUM];
01264 
01265 /* Most of these strings are used both for gameopt-backward compatability
01266  * and the settings tables. The rest is here for consistency. */
01267 static const char *_locale_currencies = "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|RON|RUR|SIT|SEK|YTL|SKK|BRL|EEK|custom";
01268 static const char *_locale_units = "imperial|metric|si";
01269 static const char *_town_names = "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovak|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan";
01270 static const char *_climates = "temperate|arctic|tropic|toyland";
01271 static const char *_autosave_interval = "off|monthly|quarterly|half year|yearly";
01272 static const char *_roadsides = "left|right";
01273 static const char *_savegame_date = "long|short|iso";
01274 #ifdef ENABLE_NETWORK
01275 static const char *_server_langs = "ANY|ENGLISH|GERMAN|FRENCH|BRAZILIAN|BULGARIAN|CHINESE|CZECH|DANISH|DUTCH|ESPERANTO|FINNISH|HUNGARIAN|ICELANDIC|ITALIAN|JAPANESE|KOREAN|LITHUANIAN|NORWEGIAN|POLISH|PORTUGUESE|ROMANIAN|RUSSIAN|SLOVAK|SLOVENIAN|SPANISH|SWEDISH|TURKISH|UKRAINIAN|AFRIKAANS|CROATIAN|CATALAN|ESTONIAN|GALICIAN|GREEK|LATVIAN";
01276 #endif /* ENABLE_NETWORK */
01277 
01278 static const SettingDesc _gameopt_settings[] = {
01279   /* In version 4 a new difficulty setting has been added to the difficulty settings,
01280    * town attitude towards demolishing. Needs special handling because some dimwit thought
01281    * it funny to have the GameDifficulty struct be an array while it is a struct of
01282    * same-sized members
01283    * XXX - To save file-space and since values are never bigger than about 10? only
01284    * save the first 16 bits in the savegame. Question is why the values are still int32
01285    * and why not byte for example?
01286    * 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlArray() hack
01287    * for savegames version 0 - though it is an array, it has to go through the byteswap process */
01288    SDTG_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, SLE_FILE_I16 | SLE_VAR_U16,    C, 0, _old_diff_custom, 17, 0, 0, 0, 0, NULL, STR_NULL, NULL, 0,  3),
01289    SDTG_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, SLE_UINT16,                    C, 0, _old_diff_custom, 18, 0, 0, 0, 0, NULL, STR_NULL, NULL, 4, SL_MAX_VERSION),
01290 
01291         SDT_VAR(GameSettings, difficulty.diff_level,    SLE_UINT8,                     0, 0, 0, 0,  3, 0, STR_NULL, NULL),
01292       SDT_OMANY(GameSettings, locale.currency,          SLE_UINT8,                     N, 0, 0, CUSTOM_CURRENCY_ID, _locale_currencies, STR_NULL, NULL, NULL),
01293       SDT_OMANY(GameSettings, locale.units,             SLE_UINT8,                     N, 0, 1, 2, _locale_units, STR_NULL, NULL, NULL),
01294   /* There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. */
01295       SDT_OMANY(GameSettings, game_creation.town_name,  SLE_UINT8,                     0, 0, 0, 255, _town_names, STR_NULL, NULL, NULL),
01296       SDT_OMANY(GameSettings, game_creation.landscape,  SLE_UINT8,                     0, 0, 0, 3, _climates, STR_NULL, NULL, ConvertLandscape),
01297         SDT_VAR(GameSettings, game_creation.snow_line,  SLE_UINT8,                     0, 0, 7 * TILE_HEIGHT, 2 * TILE_HEIGHT, 13 * TILE_HEIGHT, 0, STR_NULL, NULL),
01298    SDT_CONDNULL(                                                1,  0, 22),
01299  SDTC_CONDOMANY(              gui.autosave,             SLE_UINT8, 23, SL_MAX_VERSION, S, 0, 1, 4, _autosave_interval, STR_NULL, NULL),
01300       SDT_OMANY(GameSettings, vehicle.road_side,        SLE_UINT8,                     0, 0, 1, 1, _roadsides, STR_NULL, NULL, NULL),
01301       SDT_END()
01302 };
01303 
01304 /* Some settings do not need to be synchronised when playing in multiplayer.
01305  * These include for example the GUI settings and will not be saved with the
01306  * savegame.
01307  * It is also a bit tricky since you would think that service_interval
01308  * for example doesn't need to be synched. Every client assigns the
01309  * service_interval value to the v->service_interval, meaning that every client
01310  * assigns his value. If the setting was company-based, that would mean that
01311  * vehicles could decide on different moments that they are heading back to a
01312  * service depot, causing desyncs on a massive scale. */
01313 const SettingDesc _settings[] = {
01314   /***************************************************************************/
01315   /* Saved settings variables. */
01316   /* Do not ADD or REMOVE something in this "difficulty.XXX" table or before it. It breaks savegame compatability. */
01317    SDT_CONDVAR(GameSettings, difficulty.max_no_competitors,        SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     2,0,MAX_COMPANIES-1,1,STR_NULL,                                  DifficultyChange),
01318   SDT_CONDNULL(                                                            1, 97, 109),
01319    SDT_CONDVAR(GameSettings, difficulty.number_towns,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     2,     0,      4,  1, STR_NUM_VERY_LOW,                          DifficultyChange),
01320    SDT_CONDVAR(GameSettings, difficulty.number_industries,         SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     4,     0,      4,  1, STR_NONE,                                  DifficultyChange),
01321    SDT_CONDVAR(GameSettings, difficulty.max_loan,                 SLE_UINT32, 97, SL_MAX_VERSION, 0,NG|CR,300000,100000,500000,50000,STR_NULL,                               DifficultyChange),
01322    SDT_CONDVAR(GameSettings, difficulty.initial_interest,          SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     2,     2,      4,  1, STR_NULL,                                  DifficultyChange),
01323    SDT_CONDVAR(GameSettings, difficulty.vehicle_costs,             SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      2,  1, STR_6820_LOW,                              DifficultyChange),
01324    SDT_CONDVAR(GameSettings, difficulty.competitor_speed,          SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     2,     0,      4,  1, STR_681B_VERY_SLOW,                        DifficultyChange),
01325   SDT_CONDNULL(                                                            1, 97, 109),
01326    SDT_CONDVAR(GameSettings, difficulty.vehicle_breakdowns,        SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     1,     0,      2,  1, STR_6823_NONE,                             DifficultyChange),
01327    SDT_CONDVAR(GameSettings, difficulty.subsidy_multiplier,        SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     2,     0,      3,  1, STR_6826_X1_5,                             DifficultyChange),
01328    SDT_CONDVAR(GameSettings, difficulty.construction_cost,         SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     0,     0,      2,  1, STR_6820_LOW,                              DifficultyChange),
01329    SDT_CONDVAR(GameSettings, difficulty.terrain_type,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     1,     0,      3,  1, STR_682A_VERY_FLAT,                        DifficultyChange),
01330    SDT_CONDVAR(GameSettings, difficulty.quantity_sea_lakes,        SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     0,     0,      3,  1, STR_VERY_LOW,                              DifficultyChange),
01331    SDT_CONDVAR(GameSettings, difficulty.economy,                   SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      1,  1, STR_682E_STEADY,                           DifficultyChange),
01332    SDT_CONDVAR(GameSettings, difficulty.line_reverse_mode,         SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      1,  1, STR_6834_AT_END_OF_LINE_AND_AT_STATIONS,   DifficultyChange),
01333    SDT_CONDVAR(GameSettings, difficulty.disasters,                 SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      1,  1, STR_6836_OFF,                              DifficultyChange),
01334    SDT_CONDVAR(GameSettings, difficulty.town_council_tolerance,    SLE_UINT8, 97, SL_MAX_VERSION, 0, 0,     0,     0,      2,  1, STR_PERMISSIVE,                            DifficultyNoiseChange),
01335    SDT_CONDVAR(GameSettings, difficulty.diff_level,                SLE_UINT8, 97, SL_MAX_VERSION, 0,NG,     0,     0,      3,  0, STR_NULL,                                  DifficultyReset),
01336 
01337   /* There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. */
01338  SDT_CONDOMANY(GameSettings, game_creation.town_name,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 0, 255, _town_names,      STR_NULL,                                  NULL, NULL),
01339  SDT_CONDOMANY(GameSettings, game_creation.landscape,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 0,   3, _climates,        STR_NULL,                                  NULL, ConvertLandscape),
01340    SDT_CONDVAR(GameSettings, game_creation.snow_line,              SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 7 * TILE_HEIGHT, 2 * TILE_HEIGHT, 13 * TILE_HEIGHT, 0, STR_NULL,     NULL),
01341  SDT_CONDOMANY(GameSettings, vehicle.road_side,                    SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 1,   1, _roadsides,       STR_NULL,                                  CheckRoadSide, NULL),
01342 
01343       SDT_BOOL(GameSettings, construction.build_on_slopes,                                        0,NN,  true,                    STR_CONFIG_SETTING_BUILDONSLOPES,          NULL),
01344   SDT_CONDBOOL(GameSettings, construction.autoslope,                          75, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_AUTOSLOPE,              NULL),
01345       SDT_BOOL(GameSettings, construction.extra_dynamite,                                         0, 0, false,                    STR_CONFIG_SETTING_EXTRADYNAMITE,          NULL),
01346       SDT_BOOL(GameSettings, construction.longbridges,                                            0,NN,  true,                    STR_CONFIG_SETTING_LONGBRIDGES,            NULL),
01347       SDT_BOOL(GameSettings, construction.signal_side,                                            N,NN,  true,                    STR_CONFIG_SETTING_SIGNALSIDE,             RedrawScreen),
01348       SDT_BOOL(GameSettings, station.always_small_airport,                                        0,NN, false,                    STR_CONFIG_SETTING_SMALL_AIRPORTS,         NULL),
01349    SDT_CONDVAR(GameSettings, economy.town_layout,                  SLE_UINT8, 59, SL_MAX_VERSION, 0,MS,TL_ORIGINAL,TL_BEGIN,NUM_TLS-1,1, STR_CONFIG_SETTING_TOWN_LAYOUT,     NULL),
01350   SDT_CONDBOOL(GameSettings, economy.allow_town_roads,                       113, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_ALLOW_TOWN_ROADS,       NULL),
01351 
01352        SDT_VAR(GameSettings, vehicle.train_acceleration_model,     SLE_UINT8,                     0,MS,     0,     0,       1, 1, STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL, TrainAccelerationModelChanged),
01353       SDT_BOOL(GameSettings, pf.forbid_90_deg,                                                    0, 0, false,                    STR_CONFIG_SETTING_FORBID_90_DEG,          NULL),
01354       SDT_BOOL(GameSettings, vehicle.mammoth_trains,                                              0,NN,  true,                    STR_CONFIG_SETTING_MAMMOTHTRAINS,          NULL),
01355       SDT_BOOL(GameSettings, order.gotodepot,                                                     0, 0,  true,                    STR_CONFIG_SETTING_GOTODEPOT,              NULL),
01356       SDT_BOOL(GameSettings, pf.roadveh_queue,                                                    0, 0,  true,                    STR_CONFIG_SETTING_ROADVEH_QUEUE,          NULL),
01357 
01358   SDT_CONDBOOL(GameSettings, pf.new_pathfinding_all,                           0,             86, 0, 0, false,                    STR_NULL,                                  NULL),
01359   SDT_CONDBOOL(GameSettings, pf.yapf.ship_use_yapf,                           28,             86, 0, 0, false,                    STR_NULL,                                  NULL),
01360   SDT_CONDBOOL(GameSettings, pf.yapf.road_use_yapf,                           28,             86, 0, 0,  true,                    STR_NULL,                                  NULL),
01361   SDT_CONDBOOL(GameSettings, pf.yapf.rail_use_yapf,                           28,             86, 0, 0,  true,                    STR_NULL,                                  NULL),
01362 
01363    SDT_CONDVAR(GameSettings, pf.pathfinder_for_trains,             SLE_UINT8, 87, SL_MAX_VERSION, 0, MS,    2,     0,       2, 1, STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS,  NULL),
01364    SDT_CONDVAR(GameSettings, pf.pathfinder_for_roadvehs,           SLE_UINT8, 87, SL_MAX_VERSION, 0, MS,    2,     0,       2, 1, STR_CONFIG_SETTING_PATHFINDER_FOR_ROADVEH, NULL),
01365    SDT_CONDVAR(GameSettings, pf.pathfinder_for_ships,              SLE_UINT8, 87, SL_MAX_VERSION, 0, MS,    0,     0,       2, 1, STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS,   NULL),
01366 
01367       SDT_BOOL(GameSettings, vehicle.never_expire_vehicles,                                       0,NN, false,                    STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES,  NULL),
01368        SDT_VAR(GameSettings, vehicle.max_trains,                  SLE_UINT16,                     0, 0,   500,     0,    5000, 0, STR_CONFIG_SETTING_MAX_TRAINS,             RedrawScreen),
01369        SDT_VAR(GameSettings, vehicle.max_roadveh,                 SLE_UINT16,                     0, 0,   500,     0,    5000, 0, STR_CONFIG_SETTING_MAX_ROADVEH,            RedrawScreen),
01370        SDT_VAR(GameSettings, vehicle.max_aircraft,                SLE_UINT16,                     0, 0,   200,     0,    5000, 0, STR_CONFIG_SETTING_MAX_AIRCRAFT,           RedrawScreen),
01371        SDT_VAR(GameSettings, vehicle.max_ships,                   SLE_UINT16,                     0, 0,   300,     0,    5000, 0, STR_CONFIG_SETTING_MAX_SHIPS,              RedrawScreen),
01372       SDT_BOOL(GameSettings, vehicle.servint_ispercent,                                           0,NN, false,                    STR_CONFIG_SETTING_SERVINT_ISPERCENT,      CheckInterval),
01373        SDT_VAR(GameSettings, vehicle.servint_trains,              SLE_UINT16,                     0,D0,   150,     5,     800, 0, STR_CONFIG_SETTING_SERVINT_TRAINS,         InvalidateDetailsWindow),
01374        SDT_VAR(GameSettings, vehicle.servint_roadveh,             SLE_UINT16,                     0,D0,   150,     5,     800, 0, STR_CONFIG_SETTING_SERVINT_ROADVEH,        InvalidateDetailsWindow),
01375        SDT_VAR(GameSettings, vehicle.servint_ships,               SLE_UINT16,                     0,D0,   360,     5,     800, 0, STR_CONFIG_SETTING_SERVINT_SHIPS,          InvalidateDetailsWindow),
01376        SDT_VAR(GameSettings, vehicle.servint_aircraft,            SLE_UINT16,                     0,D0,   100,     5,     800, 0, STR_CONFIG_SETTING_SERVINT_AIRCRAFT,       InvalidateDetailsWindow),
01377       SDT_BOOL(GameSettings, order.no_servicing_if_no_breakdowns,                                 0, 0, false,                    STR_CONFIG_SETTING_NOSERVICE,              NULL),
01378       SDT_BOOL(GameSettings, vehicle.wagon_speed_limits,                                          0,NN,  true,                    STR_CONFIG_SETTING_WAGONSPEEDLIMITS,       UpdateConsists),
01379   SDT_CONDBOOL(GameSettings, vehicle.disable_elrails,                         38, SL_MAX_VERSION, 0,NN, false,                    STR_CONFIG_SETTING_DISABLE_ELRAILS,        SettingsDisableElrail),
01380    SDT_CONDVAR(GameSettings, vehicle.freight_trains,               SLE_UINT8, 39, SL_MAX_VERSION, 0,NN,     1,     1,     255, 1, STR_CONFIG_SETTING_FREIGHT_TRAINS,         NULL),
01381   SDT_CONDBOOL(GameSettings, order.timetabling,                               67, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_TIMETABLE_ALLOW,        NULL),
01382    SDT_CONDVAR(GameSettings, vehicle.plane_speed,                  SLE_UINT8, 90, SL_MAX_VERSION, 0,NN,     4,     1,       4, 0, STR_CONFIG_SETTING_PLANE_SPEED,            NULL),
01383   SDT_CONDBOOL(GameSettings, vehicle.dynamic_engines,                         95, SL_MAX_VERSION, 0,NN, false,                    STR_CONFIG_SETTING_DYNAMIC_ENGINES,        ChangeDynamicEngines),
01384 
01385       SDT_BOOL(GameSettings, station.join_stations,                                               0, 0,  true,                    STR_CONFIG_SETTING_JOINSTATIONS,           NULL),
01386   SDTC_CONDBOOL(             gui.sg_full_load_any,                            22,             92, 0, 0,  true,                    STR_NULL,                                  NULL),
01387       SDT_BOOL(GameSettings, order.improved_load,                                                 0,NN,  true,                    STR_CONFIG_SETTING_IMPROVEDLOAD,           NULL),
01388       SDT_BOOL(GameSettings, order.selectgoods,                                                   0, 0,  true,                    STR_CONFIG_SETTING_SELECTGOODS,            NULL),
01389   SDTC_CONDBOOL(             gui.sg_new_nonstop,                              22,             92, 0, 0, false,                    STR_NULL,                                  NULL),
01390       SDT_BOOL(GameSettings, station.nonuniform_stations,                                         0,NN,  true,                    STR_CONFIG_SETTING_NONUNIFORM_STATIONS,    NULL),
01391        SDT_VAR(GameSettings, station.station_spread,               SLE_UINT8,                     0, 0,    12,     4,      64, 0, STR_CONFIG_SETTING_STATION_SPREAD,         InvalidateStationBuildWindow),
01392       SDT_BOOL(GameSettings, order.serviceathelipad,                                              0, 0,  true,                    STR_CONFIG_SETTING_SERVICEATHELIPAD,       NULL),
01393       SDT_BOOL(GameSettings, station.modified_catchment,                                          0, 0,  true,                    STR_CONFIG_SETTING_CATCHMENT,              NULL),
01394   SDT_CONDBOOL(GameSettings, order.gradual_loading,                           40, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_GRADUAL_LOADING,        NULL),
01395   SDT_CONDBOOL(GameSettings, construction.road_stop_on_town_road,             47, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD,      NULL),
01396   SDT_CONDBOOL(GameSettings, construction.road_stop_on_competitor_road,      114, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD,NULL),
01397   SDT_CONDBOOL(GameSettings, station.adjacent_stations,                       62, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_ADJACENT_STATIONS,      NULL),
01398   SDT_CONDBOOL(GameSettings, economy.station_noise_level,                     96, SL_MAX_VERSION, 0, 0, false,                    STR_CONFIG_SETTING_NOISE_LEVEL,            InvalidateTownViewWindow),
01399   SDT_CONDBOOL(GameSettings, station.distant_join_stations,                  106, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS,  DeleteSelectStationWindow),
01400 
01401       SDT_BOOL(GameSettings, economy.inflation,                                                   0, 0,  true,                    STR_CONFIG_SETTING_INFLATION,              NULL),
01402        SDT_VAR(GameSettings, construction.raw_industry_construction, SLE_UINT8,                   0,MS,     0,     0,       2, 0, STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD, InvalidateBuildIndustryWindow),
01403       SDT_BOOL(GameSettings, economy.multiple_industry_per_town,                                  0, 0, false,                    STR_CONFIG_SETTING_MULTIPINDTOWN,          NULL),
01404       SDT_BOOL(GameSettings, economy.same_industry_close,                                         0, 0, false,                    STR_CONFIG_SETTING_SAMEINDCLOSE,           NULL),
01405       SDT_BOOL(GameSettings, economy.bribe,                                                       0, 0,  true,                    STR_CONFIG_SETTING_BRIBE,                  NULL),
01406   SDT_CONDBOOL(GameSettings, economy.exclusive_rights,                        79, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_ALLOW_EXCLUSIVE,        NULL),
01407   SDT_CONDBOOL(GameSettings, economy.give_money,                              79, SL_MAX_VERSION, 0, 0,  true,                    STR_CONFIG_SETTING_ALLOW_GIVE_MONEY,       NULL),
01408        SDT_VAR(GameSettings, game_creation.snow_line_height,       SLE_UINT8,                     0, 0,     7,     2,      13, 0, STR_CONFIG_SETTING_SNOWLINE_HEIGHT,        NULL),
01409       SDTC_VAR(              gui.coloured_news_year,               SLE_INT32,                     0,NC,  2000,MIN_YEAR,MAX_YEAR,1,STR_CONFIG_SETTING_COLOURED_NEWS_YEAR,     NULL),
01410        SDT_VAR(GameSettings, game_creation.starting_year,          SLE_INT32,                     0,NC,  1950,MIN_YEAR,MAX_YEAR,1,STR_CONFIG_SETTING_STARTING_YEAR,          NULL),
01411   SDT_CONDNULL(                                                            4,  0, 104),
01412       SDT_BOOL(GameSettings, economy.smooth_economy,                                              0, 0,  true,                    STR_CONFIG_SETTING_SMOOTH_ECONOMY,         NULL),
01413       SDT_BOOL(GameSettings, economy.allow_shares,                                                0, 0, false,                    STR_CONFIG_SETTING_ALLOW_SHARES,           NULL),
01414    SDT_CONDVAR(GameSettings, economy.town_growth_rate,             SLE_UINT8, 54, SL_MAX_VERSION, 0, MS,    2,     0,       4, 0, STR_CONFIG_SETTING_TOWN_GROWTH,            NULL),
01415    SDT_CONDVAR(GameSettings, economy.larger_towns,                 SLE_UINT8, 54, SL_MAX_VERSION, 0, D0,    4,     0,     255, 1, STR_CONFIG_SETTING_LARGER_TOWNS,           NULL),
01416    SDT_CONDVAR(GameSettings, economy.initial_city_size,            SLE_UINT8, 56, SL_MAX_VERSION, 0, 0,     2,     1,      10, 1, STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER,   NULL),
01417   SDT_CONDBOOL(GameSettings, economy.mod_road_rebuild,                        77, SL_MAX_VERSION, 0, 0, false,                    STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD,  NULL),
01418 
01419   SDT_CONDNULL(1, 0, 106), // previously ai-new setting.
01420       SDT_BOOL(GameSettings, ai.ai_in_multiplayer,                                                0, 0, true,                     STR_CONFIG_SETTING_AI_IN_MULTIPLAYER,      NULL),
01421       SDT_BOOL(GameSettings, ai.ai_disable_veh_train,                                             0, 0, false,                    STR_CONFIG_SETTING_AI_BUILDS_TRAINS,       NULL),
01422       SDT_BOOL(GameSettings, ai.ai_disable_veh_roadveh,                                           0, 0, false,                    STR_CONFIG_SETTING_AI_BUILDS_ROADVEH,      NULL),
01423       SDT_BOOL(GameSettings, ai.ai_disable_veh_aircraft,                                          0, 0, false,                    STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT,     NULL),
01424       SDT_BOOL(GameSettings, ai.ai_disable_veh_ship,                                              0, 0, false,                    STR_CONFIG_SETTING_AI_BUILDS_SHIPS,        NULL),
01425    SDT_CONDVAR(GameSettings, ai.ai_max_opcode_till_suspend,       SLE_UINT32,107, SL_MAX_VERSION, 0, NG, 10000, 5000,250000,2500, STR_CONFIG_SETTING_AI_MAX_OPCODES,         NULL),
01426 
01427        SDT_VAR(GameSettings, vehicle.extend_vehicle_life,          SLE_UINT8,                     0, 0,     0,     0,     100, 0, STR_NULL,                                  NULL),
01428        SDT_VAR(GameSettings, economy.dist_local_authority,         SLE_UINT8,                     0, 0,    20,     5,      60, 0, STR_NULL,                                  NULL),
01429        SDT_VAR(GameSettings, pf.wait_oneway_signal,                SLE_UINT8,                     0, 0,    15,     2,     255, 0, STR_NULL,                                  NULL),
01430        SDT_VAR(GameSettings, pf.wait_twoway_signal,                SLE_UINT8,                     0, 0,    41,     2,     255, 0, STR_NULL,                                  NULL),
01431   SDT_CONDLISTO(GameSettings, economy.town_noise_population, 3,   SLE_UINT16, 96, SL_MAX_VERSION, 0,D0, "800,2000,4000",          STR_NULL,                                  NULL, CheckNoiseToleranceLevel),
01432 
01433    SDT_CONDVAR(GameSettings, pf.wait_for_pbs_path,                 SLE_UINT8,100, SL_MAX_VERSION, 0, 0,    30,     2,     255, 0, STR_NULL,                                  NULL),
01434   SDT_CONDBOOL(GameSettings, pf.reserve_paths,                               100, SL_MAX_VERSION, 0, 0, false,                    STR_NULL,                                  NULL),
01435    SDT_CONDVAR(GameSettings, pf.path_backoff_interval,             SLE_UINT8,100, SL_MAX_VERSION, 0, 0,    20,     1,     255, 0, STR_NULL,                                  NULL),
01436 
01437        SDT_VAR(GameSettings, pf.opf.pf_maxlength,                          SLE_UINT16,                     0, 0,  4096,                    64,   65535, 0, STR_NULL,         NULL),
01438        SDT_VAR(GameSettings, pf.opf.pf_maxdepth,                            SLE_UINT8,                     0, 0,    48,                     4,     255, 0, STR_NULL,         NULL),
01439 
01440        SDT_VAR(GameSettings, pf.npf.npf_max_search_nodes,                    SLE_UINT,                     0, 0, 10000,                   500,  100000, 0, STR_NULL,         NULL),
01441        SDT_VAR(GameSettings, pf.npf.npf_rail_firstred_penalty,               SLE_UINT,                     0, 0, ( 10 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
01442        SDT_VAR(GameSettings, pf.npf.npf_rail_firstred_exit_penalty,          SLE_UINT,                     0, 0, (100 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
01443        SDT_VAR(GameSettings, pf.npf.npf_rail_lastred_penalty,                SLE_UINT,                     0, 0, ( 10 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
01444        SDT_VAR(GameSettings, pf.npf.npf_rail_station_penalty,                SLE_UINT,                     0, 0, (  1 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
01445        SDT_VAR(GameSettings, pf.npf.npf_rail_slope_penalty,                  SLE_UINT,                     0, 0, (  1 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
01446        SDT_VAR(GameSettings, pf.npf.npf_rail_curve_penalty,                  SLE_UINT,                     0, 0, 1,                         0,  100000, 0, STR_NULL,         NULL),
01447        SDT_VAR(GameSettings, pf.npf.npf_rail_depot_reverse_penalty,          SLE_UINT,                     0, 0, ( 50 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
01448    SDT_CONDVAR(GameSettings, pf.npf.npf_rail_pbs_cross_penalty,              SLE_UINT,100, SL_MAX_VERSION, 0, 0, (  3 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
01449    SDT_CONDVAR(GameSettings, pf.npf.npf_rail_pbs_signal_back_penalty,        SLE_UINT,100, SL_MAX_VERSION, 0, 0, ( 15 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
01450        SDT_VAR(GameSettings, pf.npf.npf_buoy_penalty,                        SLE_UINT,                     0, 0, (  2 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
01451        SDT_VAR(GameSettings, pf.npf.npf_water_curve_penalty,                 SLE_UINT,                     0, 0, (NPF_TILE_LENGTH / 4),     0,  100000, 0, STR_NULL,         NULL),
01452        SDT_VAR(GameSettings, pf.npf.npf_road_curve_penalty,                  SLE_UINT,                     0, 0, 1,                         0,  100000, 0, STR_NULL,         NULL),
01453        SDT_VAR(GameSettings, pf.npf.npf_crossing_penalty,                    SLE_UINT,                     0, 0, (  3 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
01454    SDT_CONDVAR(GameSettings, pf.npf.npf_road_drive_through_penalty,          SLE_UINT, 47, SL_MAX_VERSION, 0, 0, (  8 * NPF_TILE_LENGTH),   0,  100000, 0, STR_NULL,         NULL),
01455 
01456 
01457   SDT_CONDBOOL(GameSettings, pf.yapf.disable_node_optimization,                        28, SL_MAX_VERSION, 0, 0, false,                                    STR_NULL,         NULL),
01458    SDT_CONDVAR(GameSettings, pf.yapf.max_search_nodes,                       SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10000,                   500, 1000000, 0, STR_NULL,         NULL),
01459   SDT_CONDBOOL(GameSettings, pf.yapf.rail_firstred_twoway_eol,                         28, SL_MAX_VERSION, 0, 0,  true,                                    STR_NULL,         NULL),
01460    SDT_CONDVAR(GameSettings, pf.yapf.rail_firstred_penalty,                  SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    10 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01461    SDT_CONDVAR(GameSettings, pf.yapf.rail_firstred_exit_penalty,             SLE_UINT, 28, SL_MAX_VERSION, 0, 0,   100 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01462    SDT_CONDVAR(GameSettings, pf.yapf.rail_lastred_penalty,                   SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    10 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01463    SDT_CONDVAR(GameSettings, pf.yapf.rail_lastred_exit_penalty,              SLE_UINT, 28, SL_MAX_VERSION, 0, 0,   100 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01464    SDT_CONDVAR(GameSettings, pf.yapf.rail_station_penalty,                   SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    10 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01465    SDT_CONDVAR(GameSettings, pf.yapf.rail_slope_penalty,                     SLE_UINT, 28, SL_MAX_VERSION, 0, 0,     2 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01466    SDT_CONDVAR(GameSettings, pf.yapf.rail_curve45_penalty,                   SLE_UINT, 28, SL_MAX_VERSION, 0, 0,     3 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01467    SDT_CONDVAR(GameSettings, pf.yapf.rail_curve90_penalty,                   SLE_UINT, 28, SL_MAX_VERSION, 0, 0,     6 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01468    SDT_CONDVAR(GameSettings, pf.yapf.rail_depot_reverse_penalty,             SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    50 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01469    SDT_CONDVAR(GameSettings, pf.yapf.rail_crossing_penalty,                  SLE_UINT, 28, SL_MAX_VERSION, 0, 0,     3 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01470    SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_max_signals,            SLE_UINT, 28, SL_MAX_VERSION, 0, 0,    10,                     1,     100, 0, STR_NULL,         NULL),
01471    SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_signal_p0,               SLE_INT, 28, SL_MAX_VERSION, 0, 0,   500,              -1000000, 1000000, 0, STR_NULL,         NULL),
01472    SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_signal_p1,               SLE_INT, 28, SL_MAX_VERSION, 0, 0,  -100,              -1000000, 1000000, 0, STR_NULL,         NULL),
01473    SDT_CONDVAR(GameSettings, pf.yapf.rail_look_ahead_signal_p2,               SLE_INT, 28, SL_MAX_VERSION, 0, 0,     5,              -1000000, 1000000, 0, STR_NULL,         NULL),
01474    SDT_CONDVAR(GameSettings, pf.yapf.rail_pbs_cross_penalty,                 SLE_UINT,100, SL_MAX_VERSION, 0, 0,     3 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01475    SDT_CONDVAR(GameSettings, pf.yapf.rail_pbs_station_penalty,               SLE_UINT,100, SL_MAX_VERSION, 0, 0,     8 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01476    SDT_CONDVAR(GameSettings, pf.yapf.rail_pbs_signal_back_penalty,           SLE_UINT,100, SL_MAX_VERSION, 0, 0,    15 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01477    SDT_CONDVAR(GameSettings, pf.yapf.rail_doubleslip_penalty,                SLE_UINT,100, SL_MAX_VERSION, 0, 0,     1 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01478    SDT_CONDVAR(GameSettings, pf.yapf.rail_longer_platform_penalty,           SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     8 * YAPF_TILE_LENGTH,  0,   20000, 0, STR_NULL,         NULL),
01479    SDT_CONDVAR(GameSettings, pf.yapf.rail_longer_platform_per_tile_penalty,  SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     0 * YAPF_TILE_LENGTH,  0,   20000, 0, STR_NULL,         NULL),
01480    SDT_CONDVAR(GameSettings, pf.yapf.rail_shorter_platform_penalty,          SLE_UINT, 33, SL_MAX_VERSION, 0, 0,    40 * YAPF_TILE_LENGTH,  0,   20000, 0, STR_NULL,         NULL),
01481    SDT_CONDVAR(GameSettings, pf.yapf.rail_shorter_platform_per_tile_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     0 * YAPF_TILE_LENGTH,  0,   20000, 0, STR_NULL,         NULL),
01482    SDT_CONDVAR(GameSettings, pf.yapf.road_slope_penalty,                     SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     2 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01483    SDT_CONDVAR(GameSettings, pf.yapf.road_curve_penalty,                     SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     1 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01484    SDT_CONDVAR(GameSettings, pf.yapf.road_crossing_penalty,                  SLE_UINT, 33, SL_MAX_VERSION, 0, 0,     3 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01485    SDT_CONDVAR(GameSettings, pf.yapf.road_stop_penalty,                      SLE_UINT, 47, SL_MAX_VERSION, 0, 0,     8 * YAPF_TILE_LENGTH,  0, 1000000, 0, STR_NULL,         NULL),
01486 
01487    SDT_CONDVAR(GameSettings, game_creation.land_generator,                  SLE_UINT8, 30, SL_MAX_VERSION, 0,MS,     1,                     0,       1, 0, STR_CONFIG_SETTING_LAND_GENERATOR,        NULL),
01488    SDT_CONDVAR(GameSettings, game_creation.oil_refinery_limit,              SLE_UINT8, 30, SL_MAX_VERSION, 0, 0,    32,                    12,      48, 0, STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE, NULL),
01489    SDT_CONDVAR(GameSettings, game_creation.tgen_smoothness,                 SLE_UINT8, 30, SL_MAX_VERSION, 0,MS,     1,                     0,       3, 0, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN,  NULL),
01490    SDT_CONDVAR(GameSettings, game_creation.generation_seed,                SLE_UINT32, 30, SL_MAX_VERSION, 0, 0,      GENERATE_NEW_SEED, 0, UINT32_MAX, 0, STR_NULL,                                 NULL),
01491    SDT_CONDVAR(GameSettings, game_creation.tree_placer,                     SLE_UINT8, 30, SL_MAX_VERSION, 0,MS,     2,                     0,       2, 0, STR_CONFIG_SETTING_TREE_PLACER,           NULL),
01492        SDT_VAR(GameSettings, game_creation.heightmap_rotation,              SLE_UINT8,                     S,MS,     0,                     0,       1, 0, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION,    NULL),
01493        SDT_VAR(GameSettings, game_creation.se_flat_world_height,            SLE_UINT8,                     S, 0,     1,                     0,      15, 0, STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT,  NULL),
01494 
01495        SDT_VAR(GameSettings, game_creation.map_x,                           SLE_UINT8,                     S, 0,     8,                     6,      11, 0, STR_CONFIG_SETTING_MAP_X,                 NULL),
01496        SDT_VAR(GameSettings, game_creation.map_y,                           SLE_UINT8,                     S, 0,     8,                     6,      11, 0, STR_CONFIG_SETTING_MAP_Y,                 NULL),
01497   SDT_CONDBOOL(GameSettings, construction.freeform_edges,                             111, SL_MAX_VERSION, 0, 0,  true,                                    STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES, CheckFreeformEdges),
01498    SDT_CONDVAR(GameSettings, game_creation.water_borders,                   SLE_UINT8,111, SL_MAX_VERSION, 0, 0,    15,                     0,      16, 0, STR_NULL,                                 NULL),
01499    SDT_CONDVAR(GameSettings, game_creation.custom_town_number,             SLE_UINT16,115, SL_MAX_VERSION, 0, 0,     1,                     1,    5000, 0, STR_NULL,                                 NULL),
01500 
01501  SDT_CONDOMANY(GameSettings, locale.currency,                               SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 0, CUSTOM_CURRENCY_ID, _locale_currencies, STR_NULL, NULL, NULL),
01502  SDT_CONDOMANY(GameSettings, locale.units,                                  SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 1, 2, _locale_units,                       STR_NULL, NULL, NULL),
01503 
01504   /***************************************************************************/
01505   /* Unsaved setting variables. */
01506   SDTC_OMANY(gui.autosave,                  SLE_UINT8, S,  0, 1, 4, _autosave_interval,     STR_NULL,                                       NULL),
01507   SDTC_OMANY(gui.date_format_in_default_names,SLE_UINT8,S,MS, 0, 2, _savegame_date,         STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES,   NULL),
01508    SDTC_BOOL(gui.vehicle_speed,                        S,  0,  true,                        STR_CONFIG_SETTING_VEHICLESPEED,                NULL),
01509    SDTC_BOOL(gui.status_long_date,                     S,  0,  true,                        STR_CONFIG_SETTING_LONGDATE,                    NULL),
01510    SDTC_BOOL(gui.show_finances,                        S,  0,  true,                        STR_CONFIG_SETTING_SHOWFINANCES,                NULL),
01511    SDTC_BOOL(gui.autoscroll,                           S,  0, false,                        STR_CONFIG_SETTING_AUTOSCROLL,                  NULL),
01512    SDTC_BOOL(gui.reverse_scroll,                       S,  0, false,                        STR_CONFIG_SETTING_REVERSE_SCROLLING,           NULL),
01513    SDTC_BOOL(gui.smooth_scroll,                        S,  0, false,                        STR_CONFIG_SETTING_SMOOTH_SCROLLING,            NULL),
01514    SDTC_BOOL(gui.left_mouse_btn_scrolling,             S,  0, false,                        STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING,    NULL),
01515    SDTC_BOOL(gui.measure_tooltip,                      S,  0,  true,                        STR_CONFIG_SETTING_MEASURE_TOOLTIP,             NULL),
01516     SDTC_VAR(gui.errmsg_duration,           SLE_UINT8, S,  0,     5,        0,       20, 0, STR_CONFIG_SETTING_ERRMSG_DURATION,             NULL),
01517     SDTC_VAR(gui.toolbar_pos,               SLE_UINT8, S, MS,     0,        0,        2, 0, STR_CONFIG_SETTING_TOOLBAR_POS,                 v_PositionMainToolbar),
01518     SDTC_VAR(gui.window_snap_radius,        SLE_UINT8, S, D0,    10,        1,       32, 0, STR_CONFIG_SETTING_SNAP_RADIUS,                 NULL),
01519     SDTC_VAR(gui.window_soft_limit,         SLE_UINT8, S, D0,    20,        5,      255, 1, STR_CONFIG_SETTING_SOFT_LIMIT,                  NULL),
01520    SDTC_BOOL(gui.population_in_label,                  S,  0,  true,                        STR_CONFIG_SETTING_POPULATION_IN_LABEL,         PopulationInLabelActive),
01521    SDTC_BOOL(gui.link_terraform_toolbar,               S,  0, false,                        STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR,      NULL),
01522     SDTC_VAR(gui.liveries,                  SLE_UINT8, S, MS,     2,        0,        2, 0, STR_CONFIG_SETTING_LIVERIES,                    RedrawScreen),
01523    SDTC_BOOL(gui.prefer_teamchat,                      S,  0, false,                        STR_CONFIG_SETTING_PREFER_TEAMCHAT,             NULL),
01524     SDTC_VAR(gui.scrollwheel_scrolling,     SLE_UINT8, S, MS,     0,        0,        2, 0, STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING,       NULL),
01525     SDTC_VAR(gui.scrollwheel_multiplier,    SLE_UINT8, S,  0,     5,        1,       15, 1, STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER,      NULL),
01526    SDTC_BOOL(gui.pause_on_newgame,                     S,  0, false,                        STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME,           NULL),
01527     SDTC_VAR(gui.advanced_vehicle_list,     SLE_UINT8, S, MS,     1,        0,        2, 0, STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS,      NULL),
01528    SDTC_BOOL(gui.timetable_in_ticks,                   S,  0, false,                        STR_CONFIG_SETTING_TIMETABLE_IN_TICKS,          NULL),
01529    SDTC_BOOL(gui.quick_goto,                           S,  0, false,                        STR_CONFIG_SETTING_QUICKGOTO,                   NULL),
01530     SDTC_VAR(gui.loading_indicators,        SLE_UINT8, S, MS,     1,        0,        2, 0, STR_CONFIG_SETTING_LOADING_INDICATORS,          RedrawScreen),
01531     SDTC_VAR(gui.default_rail_type,         SLE_UINT8, S, MS,     4,        0,        6, 0, STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE,           NULL),
01532    SDTC_BOOL(gui.enable_signal_gui,                    S,  0,  true,                        STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI,           CloseSignalGUI),
01533     SDTC_VAR(gui.drag_signals_density,      SLE_UINT8, S,  0,     4,        1,       20, 0, STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY,        DragSignalsDensityChanged),
01534     SDTC_VAR(gui.semaphore_build_before,    SLE_INT32, S, NC,  1975, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE, ResetSignalVariant),
01535    SDTC_BOOL(gui.vehicle_income_warn,                  S,  0,  true,                        STR_CONFIG_SETTING_WARN_INCOME_LESS,            NULL),
01536     SDTC_VAR(gui.order_review_system,       SLE_UINT8, S, MS,     2,        0,        2, 0, STR_CONFIG_SETTING_ORDER_REVIEW,                NULL),
01537    SDTC_BOOL(gui.lost_train_warn,                      S,  0,  true,                        STR_CONFIG_SETTING_WARN_LOST_TRAIN,             NULL),
01538    SDTC_BOOL(gui.autorenew,                            S,  0, false,                        STR_CONFIG_SETTING_AUTORENEW_VEHICLE,           EngineRenewUpdate),
01539     SDTC_VAR(gui.autorenew_months,          SLE_INT16, S,  0,     6,      -12,       12, 0, STR_CONFIG_SETTING_AUTORENEW_MONTHS,            EngineRenewMonthsUpdate),
01540     SDTC_VAR(gui.autorenew_money,            SLE_UINT, S, CR,100000,        0,  2000000, 0, STR_CONFIG_SETTING_AUTORENEW_MONEY,             EngineRenewMoneyUpdate),
01541    SDTC_BOOL(gui.always_build_infrastructure,          S,  0, false,                        STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE, RedrawScreen),
01542    SDTC_BOOL(gui.new_nonstop,                          S,  0, false,                        STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT,          NULL),
01543    SDTC_BOOL(gui.keep_all_autosave,                    S,  0, false,                        STR_NULL,                                       NULL),
01544    SDTC_BOOL(gui.autosave_on_exit,                     S,  0, false,                        STR_NULL,                                       NULL),
01545     SDTC_VAR(gui.max_num_autosaves,         SLE_UINT8, S,  0,    16,        0,      255, 0, STR_NULL,                                       NULL),
01546    SDTC_BOOL(gui.bridge_pillars,                       S,  0,  true,                        STR_NULL,                                       NULL),
01547    SDTC_BOOL(gui.auto_euro,                            S,  0,  true,                        STR_NULL,                                       NULL),
01548     SDTC_VAR(gui.news_message_timeout,      SLE_UINT8, S,  0,     2,        1,      255, 0, STR_NULL,                                       NULL),
01549    SDTC_BOOL(gui.show_track_reservation,               S,  0, false,                        STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION,      RedrawScreen),
01550     SDTC_VAR(gui.default_signal_type,       SLE_UINT8, S, MS,     0,        0,        2, 1, STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE,         NULL),
01551     SDTC_VAR(gui.cycle_signal_types,        SLE_UINT8, S, MS,     2,        0,        2, 1, STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES,          NULL),
01552     SDTC_VAR(gui.station_numtracks,         SLE_UINT8, S,  0,     1,        1,        7, 0, STR_NULL,                                       NULL),
01553     SDTC_VAR(gui.station_platlength,        SLE_UINT8, S,  0,     5,        1,        7, 0, STR_NULL,                                       NULL),
01554    SDTC_BOOL(gui.station_dragdrop,                     S,  0,  true,                        STR_NULL,                                       NULL),
01555    SDTC_BOOL(gui.station_show_coverage,                S,  0, false,                        STR_NULL,                                       NULL),
01556    SDTC_BOOL(gui.persistent_buildingtools,             S,  0, false,                        STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS,    NULL),
01557    SDTC_BOOL(gui.expenses_layout,                      S,  0, false,                        STR_CONFIG_SETTING_EXPENSES_LAYOUT,             RedrawScreen),
01558 
01559     SDTC_VAR(gui.console_backlog_timeout,  SLE_UINT16, S,  0,   100,       10,    65500, 0, STR_NULL,                                       NULL),
01560     SDTC_VAR(gui.console_backlog_length,   SLE_UINT16, S,  0,   100,       10,    65500, 0, STR_NULL,                                       NULL),
01561 #ifdef ENABLE_NETWORK
01562     SDTC_VAR(gui.network_chat_box_width,   SLE_UINT16, S,  0,   700,      200,    65535, 0, STR_NULL,                                       NULL),
01563     SDTC_VAR(gui.network_chat_box_height,   SLE_UINT8, S,  0,    25,        5,      255, 0, STR_NULL,                                       NULL),
01564 
01565     SDTC_VAR(network.sync_freq,            SLE_UINT16,C|S,NO,   100,        0,      100, 0, STR_NULL,                                       NULL),
01566     SDTC_VAR(network.frame_freq,            SLE_UINT8,C|S,NO,     0,        0,      100, 0, STR_NULL,                                       NULL),
01567     SDTC_VAR(network.max_join_time,        SLE_UINT16, S, NO,   500,        0,    32000, 0, STR_NULL,                                       NULL),
01568    SDTC_BOOL(network.pause_on_join,                    S, NO,  true,                        STR_NULL,                                       NULL),
01569     SDTC_STR(network.server_bind_ip,         SLE_STRB, S, NO, "0.0.0.0",                    STR_NULL,                                       NULL),
01570     SDTC_VAR(network.server_port,          SLE_UINT16, S, NO,NETWORK_DEFAULT_PORT,0,65535,0,STR_NULL,                                       NULL),
01571    SDTC_BOOL(network.server_advertise,                 S, NO, false,                        STR_NULL,                                       NULL),
01572     SDTC_VAR(network.lan_internet,          SLE_UINT8, S, NO,     0,        0,        1, 0, STR_NULL,                                       NULL),
01573     SDTC_STR(network.client_name,            SLE_STRB, S,  0,  NULL,                        STR_NULL,                                       UpdateClientName),
01574     SDTC_STR(network.server_password,        SLE_STRB, S, NO,  NULL,                        STR_NULL,                                       UpdateServerPassword),
01575     SDTC_STR(network.rcon_password,          SLE_STRB, S, NO,  NULL,                        STR_NULL,                                       UpdateRconPassword),
01576     SDTC_STR(network.default_company_pass,   SLE_STRB, S,  0,  NULL,                        STR_NULL,                                       NULL),
01577     SDTC_STR(network.server_name,            SLE_STRB, S, NO,  NULL,                        STR_NULL,                                       NULL),
01578     SDTC_STR(network.connect_to_ip,          SLE_STRB, S,  0,  NULL,                        STR_NULL,                                       NULL),
01579     SDTC_STR(network.network_id,             SLE_STRB, S, NO,  NULL,                        STR_NULL,                                       NULL),
01580    SDTC_BOOL(network.autoclean_companies,              S, NO, false,                        STR_NULL,                                       NULL),
01581     SDTC_VAR(network.autoclean_unprotected, SLE_UINT8, S,D0|NO,  12,     0,         240, 0, STR_NULL,                                       NULL),
01582     SDTC_VAR(network.autoclean_protected,   SLE_UINT8, S,D0|NO,  36,     0,         240, 0, STR_NULL,                                       NULL),
01583     SDTC_VAR(network.autoclean_novehicles,  SLE_UINT8, S,D0|NO,   0,     0,         240, 0, STR_NULL,                                       NULL),
01584     SDTC_VAR(network.max_companies,         SLE_UINT8, S, NO,     8,     1,MAX_COMPANIES,0, STR_NULL,                                       UpdateClientConfigValues),
01585     SDTC_VAR(network.max_clients,           SLE_UINT8, S, NO,    16,     2, MAX_CLIENTS, 0, STR_NULL,                                       NULL),
01586     SDTC_VAR(network.max_spectators,        SLE_UINT8, S, NO,     8,     0, MAX_CLIENTS, 0, STR_NULL,                                       UpdateClientConfigValues),
01587     SDTC_VAR(network.restart_game_year,     SLE_INT32, S,D0|NO|NC,0, MIN_YEAR, MAX_YEAR, 1, STR_NULL,                                       NULL),
01588     SDTC_VAR(network.min_active_clients,    SLE_UINT8, S, NO,     0,     0, MAX_CLIENTS, 0, STR_NULL,                                       NULL),
01589   SDTC_OMANY(network.server_lang,           SLE_UINT8, S, NO,     0,    35, _server_langs,  STR_NULL,                                       NULL),
01590    SDTC_BOOL(network.reload_cfg,                       S, NO, false,                        STR_NULL,                                       NULL),
01591     SDTC_STR(network.last_host,              SLE_STRB, S,  0, "0.0.0.0",                    STR_NULL,                                       NULL),
01592     SDTC_VAR(network.last_port,            SLE_UINT16, S,  0,     0,     0,  UINT16_MAX, 0, STR_NULL,                                       NULL),
01593 #endif /* ENABLE_NETWORK */
01594 
01595   /*
01596    * Since the network code (CmdChangeSetting and friends) use the index in this array to decide
01597    * which setting the server is talking about all conditional compilation of this array must be at the
01598    * end. This isn't really the best solution, the settings the server can tell the client about should
01599    * either use a seperate array or some other form of identifier.
01600    */
01601 
01602 #ifdef __APPLE__
01603   /* We might need to emulate a right mouse button on mac */
01604    SDTC_VAR(gui.right_mouse_btn_emulation, SLE_UINT8, S, MS, 0, 0, 2, 0, STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU, NULL),
01605 #endif
01606 
01607   SDT_END()
01608 };
01609 
01610 static const SettingDesc _currency_settings[] = {
01611   SDT_VAR(CurrencySpec, rate,    SLE_UINT16, S, 0, 1,      0, UINT16_MAX, 0, STR_NULL, NULL),
01612   SDT_CHR(CurrencySpec, separator,           S, 0, ".",                      STR_NULL, NULL),
01613   SDT_VAR(CurrencySpec, to_euro,  SLE_INT32, S, 0, 0, MIN_YEAR, MAX_YEAR, 0, STR_NULL, NULL),
01614   SDT_STR(CurrencySpec, prefix,   SLE_STRBQ, S, 0, NULL,                     STR_NULL, NULL),
01615   SDT_STR(CurrencySpec, suffix,   SLE_STRBQ, S, 0, " credits",               STR_NULL, NULL),
01616   SDT_END()
01617 };
01618 
01619 /* Undefine for the shortcut macros above */
01620 #undef S
01621 #undef C
01622 #undef N
01623 
01624 #undef D0
01625 #undef NC
01626 #undef MS
01627 #undef NO
01628 #undef CR
01629 
01633 static void PrepareOldDiffCustom()
01634 {
01635   memset(_old_diff_custom, 0, sizeof(_old_diff_custom));
01636 }
01637 
01644 static void HandleOldDiffCustom(bool savegame)
01645 {
01646   uint options_to_load = GAME_DIFFICULTY_NUM - ((savegame && CheckSavegameVersion(4)) ? 1 : 0);
01647 
01648   if (!savegame) {
01649     /* If we did read to old_diff_custom, then at least one value must be non 0. */
01650     bool old_diff_custom_used = false;
01651     for (uint i = 0; i < options_to_load && !old_diff_custom_used; i++) {
01652       old_diff_custom_used = (_old_diff_custom[i] != 0);
01653     }
01654 
01655     if (!old_diff_custom_used) return;
01656   }
01657 
01658   for (uint i = 0; i < options_to_load; i++) {
01659     const SettingDesc *sd = &_settings[i];
01660     /* Skip deprecated options */
01661     if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
01662     void *var = GetVariableAddress(savegame ? &_settings_game : &_settings_newgame, &sd->save);
01663     Write_ValidateSetting(var, sd, (int32)((i == 4 ? 1000 : 1) * _old_diff_custom[i]));
01664   }
01665 }
01666 
01671 bool ConvertOldNewsSetting(const char *name, const char *value)
01672 {
01673   if (strcasecmp(name, "openclose") == 0) {
01674     /* openclose has been split in "open" and "close".
01675      * So the job is now to decrypt the value of the old news config
01676      * and give it to the two newly introduced ones*/
01677 
01678     NewsDisplay display = ND_OFF; // default
01679     if (strcasecmp(value, "full") == 0) {
01680       display = ND_FULL;
01681     } else if (strcasecmp(value, "summarized") == 0) {
01682       display = ND_SUMMARY;
01683     }
01684     /* tranfert of values */
01685     _news_type_data[NT_INDUSTRY_OPEN].display = display;
01686     _news_type_data[NT_INDUSTRY_CLOSE].display = display;
01687     return true;
01688   }
01689   return false;
01690 }
01691 
01692 static void NewsDisplayLoadConfig(IniFile *ini, const char *grpname)
01693 {
01694   IniGroup *group = ini->GetGroup(grpname);
01695   IniItem *item;
01696 
01697   /* If no group exists, return */
01698   if (group == NULL) return;
01699 
01700   for (item = group->item; item != NULL; item = item->next) {
01701     int news_item = -1;
01702     for (int i = 0; i < NT_END; i++) {
01703       if (strcasecmp(item->name, _news_type_data[i].name) == 0) {
01704         news_item = i;
01705         break;
01706       }
01707     }
01708 
01709     /* the config been read is not within current aceptable config */
01710     if (news_item == -1) {
01711       /* if the conversion function cannot process it, advice by a debug warning*/
01712       if (!ConvertOldNewsSetting(item->name, item->value)) {
01713         DEBUG(misc, 0, "Invalid display option: %s", item->name);
01714       }
01715       /* in all cases, there is nothing left to do */
01716       continue;
01717     }
01718 
01719     if (strcasecmp(item->value, "full") == 0) {
01720       _news_type_data[news_item].display = ND_FULL;
01721     } else if (strcasecmp(item->value, "off") == 0) {
01722       _news_type_data[news_item].display = ND_OFF;
01723     } else if (strcasecmp(item->value, "summarized") == 0) {
01724       _news_type_data[news_item].display = ND_SUMMARY;
01725     } else {
01726       DEBUG(misc, 0, "Invalid display value: %s", item->value);
01727       continue;
01728     }
01729   }
01730 }
01731 
01732 static void AILoadConfig(IniFile *ini, const char *grpname)
01733 {
01734   IniGroup *group = ini->GetGroup(grpname);
01735   IniItem *item;
01736 
01737   /* Clean any configured AI */
01738   for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
01739     AIConfig::GetConfig(c, true)->ChangeAI(NULL);
01740   }
01741 
01742   /* If no group exists, return */
01743   if (group == NULL) return;
01744 
01745   CompanyID c = COMPANY_FIRST;
01746   for (item = group->item; c < MAX_COMPANIES && item != NULL; c++, item = item->next) {
01747     AIConfig *config = AIConfig::GetConfig(c, true);
01748 
01749     config->ChangeAI(item->name);
01750     if (!config->HasAI()) {
01751       if (strcmp(item->name, "none") != 0) {
01752         DEBUG(ai, 0, "The AI by the name '%s' was no longer found, and removed from the list.", item->name);
01753         continue;
01754       }
01755     }
01756     config->StringToSettings(item->value);
01757   }
01758 }
01759 
01760 /* Load a GRF configuration from the given group name */
01761 static GRFConfig *GRFLoadConfig(IniFile *ini, const char *grpname, bool is_static)
01762 {
01763   IniGroup *group = ini->GetGroup(grpname);
01764   IniItem *item;
01765   GRFConfig *first = NULL;
01766   GRFConfig **curr = &first;
01767 
01768   if (group == NULL) return NULL;
01769 
01770   for (item = group->item; item != NULL; item = item->next) {
01771     GRFConfig *c = CallocT<GRFConfig>(1);
01772     c->filename = strdup(item->name);
01773 
01774     /* Parse parameters */
01775     if (!StrEmpty(item->value)) {
01776       c->num_params = parse_intlist(item->value, (int*)c->param, lengthof(c->param));
01777       if (c->num_params == (byte)-1) {
01778         ShowInfoF("ini: error in array '%s'", item->name);
01779         c->num_params = 0;
01780       }
01781     }
01782 
01783     /* Check if item is valid */
01784     if (!FillGRFDetails(c, is_static)) {
01785       const char *msg;
01786 
01787       if (c->status == GCS_NOT_FOUND) {
01788         msg = "not found";
01789       } else if (HasBit(c->flags, GCF_UNSAFE)) {
01790         msg = "unsafe for static use";
01791       } else if (HasBit(c->flags, GCF_SYSTEM)) {
01792         msg = "system NewGRF";
01793       } else {
01794         msg = "unknown";
01795       }
01796 
01797       ShowInfoF("ini: ignoring invalid NewGRF '%s': %s", item->name, msg);
01798       ClearGRFConfig(&c);
01799       continue;
01800     }
01801 
01802     /* Check for duplicate GRFID (will also check for duplicate filenames) */
01803     bool duplicate = false;
01804     for (const GRFConfig *gc = first; gc != NULL; gc = gc->next) {
01805       if (gc->grfid == c->grfid) {
01806         ShowInfoF("ini: ignoring  NewGRF '%s': duplicate GRF ID with '%s'", item->name, gc->filename);
01807         duplicate = true;
01808         break;
01809       }
01810     }
01811     if (duplicate) {
01812       ClearGRFConfig(&c);
01813       continue;
01814     }
01815 
01816     /* Mark file as static to avoid saving in savegame. */
01817     if (is_static) SetBit(c->flags, GCF_STATIC);
01818 
01819     /* Add item to list */
01820     *curr = c;
01821     curr = &c->next;
01822   }
01823 
01824   return first;
01825 }
01826 
01827 static void NewsDisplaySaveConfig(IniFile *ini, const char *grpname)
01828 {
01829   IniGroup *group = ini->GetGroup(grpname);
01830 
01831   for (int i = 0; i < NT_END; i++) {
01832     const char *value;
01833     int v = _news_type_data[i].display;
01834 
01835     value = (v == ND_OFF ? "off" : (v == ND_SUMMARY ? "summarized" : "full"));
01836 
01837     group->GetItem(_news_type_data[i].name, true)->SetValue(value);
01838   }
01839 }
01840 
01841 static void AISaveConfig(IniFile *ini, const char *grpname)
01842 {
01843   IniGroup *group = ini->GetGroup(grpname);
01844 
01845   if (group == NULL) return;
01846   group->Clear();
01847 
01848   for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
01849     AIConfig *config = AIConfig::GetConfig(c, true);
01850     const char *name;
01851     char value[1024];
01852     config->SettingsToString(value, lengthof(value));
01853 
01854     if (config->HasAI()) {
01855       name = config->GetName();
01856     } else {
01857       name = "none";
01858     }
01859 
01860     IniItem *item = new IniItem(group, name, strlen(name));
01861     item->SetValue(value);
01862   }
01863 }
01864 
01869 static void SaveVersionInConfig(IniFile *ini)
01870 {
01871   IniGroup *group = ini->GetGroup("version");
01872 
01873   char version[9];
01874   snprintf(version, lengthof(version), "%08X", _openttd_newgrf_version);
01875 
01876   const char *versions[][2] = {
01877     { "version_string", _openttd_revision },
01878     { "version_number", version }
01879   };
01880 
01881   for (uint i = 0; i < lengthof(versions); i++) {
01882     group->GetItem(versions[i][0], true)->SetValue(versions[i][1]);
01883   }
01884 }
01885 
01886 /* Save a GRF configuration to the given group name */
01887 static void GRFSaveConfig(IniFile *ini, const char *grpname, const GRFConfig *list)
01888 {
01889   ini->RemoveGroup(grpname);
01890   IniGroup *group = ini->GetGroup(grpname);
01891   const GRFConfig *c;
01892 
01893   for (c = list; c != NULL; c = c->next) {
01894     char params[512];
01895     GRFBuildParamList(params, c, lastof(params));
01896 
01897     group->GetItem(c->filename, true)->SetValue(params);
01898   }
01899 }
01900 
01901 /* Common handler for saving/loading variables to the configuration file */
01902 static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescProcList *proc_list)
01903 {
01904   proc(ini, (const SettingDesc*)_misc_settings,    "misc",  NULL);
01905   proc(ini, (const SettingDesc*)_music_settings,   "music", &msf);
01906 #if defined(WIN32) && !defined(DEDICATED)
01907   proc(ini, (const SettingDesc*)_win32_settings,   "win32", NULL);
01908 #endif /* WIN32 */
01909 
01910   proc(ini, _settings,         "patches",  &_settings_newgame);
01911   proc(ini, _currency_settings,"currency", &_custom_currency);
01912 
01913 #ifdef ENABLE_NETWORK
01914   proc_list(ini, "servers", _network_host_list, lengthof(_network_host_list), NULL);
01915   proc_list(ini, "bans",    _network_ban_list,  lengthof(_network_ban_list), NULL);
01916 #endif /* ENABLE_NETWORK */
01917 }
01918 
01919 static IniFile *IniLoadConfig()
01920 {
01921   IniFile *ini = new IniFile(_list_group_names);
01922   ini->LoadFromDisk(_config_file);
01923   return ini;
01924 }
01925 
01927 void LoadFromConfig()
01928 {
01929   IniFile *ini = IniLoadConfig();
01930   ResetCurrencies(false); // Initialize the array of curencies, without preserving the custom one
01931 
01932   HandleSettingDescs(ini, ini_load_settings, ini_load_setting_list);
01933   _grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false);
01934   _grfconfig_static  = GRFLoadConfig(ini, "newgrf-static", true);
01935   NewsDisplayLoadConfig(ini, "news_display");
01936   AILoadConfig(ini, "ai_players");
01937 
01938   PrepareOldDiffCustom();
01939   ini_load_settings(ini, _gameopt_settings, "gameopt",  &_settings_newgame);
01940   HandleOldDiffCustom(false);
01941 
01942   CheckDifficultyLevels();
01943   delete ini;
01944 }
01945 
01947 void SaveToConfig()
01948 {
01949   IniFile *ini = IniLoadConfig();
01950 
01951   /* Remove some obsolete groups. These have all been loaded into other groups. */
01952   ini->RemoveGroup("patches");
01953   ini->RemoveGroup("yapf");
01954   ini->RemoveGroup("gameopt");
01955 
01956   HandleSettingDescs(ini, ini_save_settings, ini_save_setting_list);
01957   GRFSaveConfig(ini, "newgrf", _grfconfig_newgame);
01958   GRFSaveConfig(ini, "newgrf-static", _grfconfig_static);
01959   NewsDisplaySaveConfig(ini, "news_display");
01960   AISaveConfig(ini, "ai_players");
01961   SaveVersionInConfig(ini);
01962   ini->SaveToDisk(_config_file);
01963   delete ini;
01964 }
01965 
01966 void GetGRFPresetList(GRFPresetList *list)
01967 {
01968   list->Clear();
01969 
01970   IniFile *ini = IniLoadConfig();
01971   IniGroup *group;
01972   for (group = ini->group; group != NULL; group = group->next) {
01973     if (strncmp(group->name, "preset-", 7) == 0) {
01974       *list->Append() = strdup(group->name + 7);
01975     }
01976   }
01977 
01978   delete ini;
01979 }
01980 
01981 GRFConfig *LoadGRFPresetFromConfig(const char *config_name)
01982 {
01983   char *section = (char*)alloca(strlen(config_name) + 8);
01984   sprintf(section, "preset-%s", config_name);
01985 
01986   IniFile *ini = IniLoadConfig();
01987   GRFConfig *config = GRFLoadConfig(ini, section, false);
01988   delete ini;
01989 
01990   return config;
01991 }
01992 
01993 void SaveGRFPresetToConfig(const char *config_name, GRFConfig *config)
01994 {
01995   char *section = (char*)alloca(strlen(config_name) + 8);
01996   sprintf(section, "preset-%s", config_name);
01997 
01998   IniFile *ini = IniLoadConfig();
01999   GRFSaveConfig(ini, section, config);
02000   ini->SaveToDisk(_config_file);
02001   delete ini;
02002 }
02003 
02004 void DeleteGRFPresetFromConfig(const char *config_name)
02005 {
02006   char *section = (char*)alloca(strlen(config_name) + 8);
02007   sprintf(section, "preset-%s", config_name);
02008 
02009   IniFile *ini = IniLoadConfig();
02010   ini->RemoveGroup(section);
02011   ini->SaveToDisk(_config_file);
02012   delete ini;
02013 }
02014 
02015 static const SettingDesc *GetSettingDescription(uint index)
02016 {
02017   if (index >= lengthof(_settings)) return NULL;
02018   return &_settings[index];
02019 }
02020 
02029 CommandCost CmdChangeSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
02030 {
02031   const SettingDesc *sd = GetSettingDescription(p1);
02032 
02033   if (sd == NULL) return CMD_ERROR;
02034   if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR;
02035 
02036   if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return CMD_ERROR;
02037   if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return CMD_ERROR;
02038   if ((sd->desc.flags & SGF_NEWGAME_ONLY) && _game_mode != GM_MENU) return CMD_ERROR;
02039 
02040   if (flags & DC_EXEC) {
02041     GameSettings *s = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
02042     void *var = GetVariableAddress(s, &sd->save);
02043 
02044     int32 oldval = (int32)ReadValue(var, sd->save.conv);
02045     int32 newval = (int32)p2;
02046 
02047     Write_ValidateSetting(var, sd, newval);
02048     newval = (int32)ReadValue(var, sd->save.conv);
02049 
02050     if (oldval == newval) return CommandCost();
02051 
02052     if (sd->desc.proc != NULL && !sd->desc.proc(newval)) {
02053       WriteValue(var, sd->save.conv, (int64)oldval);
02054       return CommandCost();
02055     }
02056 
02057     if (sd->desc.flags & SGF_NO_NETWORK) {
02058       GamelogStartAction(GLAT_SETTING);
02059       GamelogSetting(sd->desc.name, oldval, newval);
02060       GamelogStopAction();
02061     }
02062 
02063     InvalidateWindow(WC_GAME_OPTIONS, 0);
02064   }
02065 
02066   return CommandCost();
02067 }
02068 
02076 bool SetSettingValue(uint index, int32 value)
02077 {
02078   const SettingDesc *sd = &_settings[index];
02079   /* If an item is company-based, we do not send it over the network
02080    * (if any) to change. Also *hack*hack* we update the _newgame version
02081    * of settings because changing a company-based setting in a game also
02082    * changes its defaults. At least that is the convention we have chosen */
02083   if (sd->save.conv & SLF_NETWORK_NO) {
02084     void *var = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game, &sd->save);
02085     Write_ValidateSetting(var, sd, value);
02086 
02087     if (_game_mode != GM_MENU) {
02088       void *var2 = GetVariableAddress(&_settings_newgame, &sd->save);
02089       Write_ValidateSetting(var2, sd, value);
02090     }
02091     if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
02092     InvalidateWindow(WC_GAME_OPTIONS, 0);
02093     return true;
02094   }
02095 
02096   /* send non-company-based settings over the network */
02097   if (!_networking || (_networking && _network_server)) {
02098     return DoCommandP(0, index, value, CMD_CHANGE_SETTING);
02099   }
02100   return false;
02101 }
02102 
02109 bool SetSettingValue(uint index, const char *value)
02110 {
02111   const SettingDesc *sd = &_settings[index];
02112   assert(sd->save.conv & SLF_NETWORK_NO);
02113 
02114   char *var = (char*)GetVariableAddress(NULL, &sd->save);
02115   ttd_strlcpy(var, value, sd->save.length);
02116   if (sd->desc.proc != NULL) sd->desc.proc(0);
02117 
02118   return true;
02119 }
02120 
02128 const SettingDesc *GetSettingFromName(const char *name, uint *i)
02129 {
02130   const SettingDesc *sd;
02131 
02132   /* First check all full names */
02133   for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
02134     if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
02135     if (strcmp(sd->desc.name, name) == 0) return sd;
02136   }
02137 
02138   /* Then check the shortcut variant of the name. */
02139   for (*i = 0, sd = _settings; sd->save.cmd != SL_END; sd++, (*i)++) {
02140     if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
02141     const char *short_name = strchr(sd->desc.name, '.');
02142     if (short_name != NULL) {
02143       short_name++;
02144       if (strcmp(short_name, name) == 0) return sd;
02145     }
02146   }
02147 
02148   return NULL;
02149 }
02150 
02151 /* Those 2 functions need to be here, else we have to make some stuff non-static
02152  * and besides, it is also better to keep stuff like this at the same place */
02153 void IConsoleSetSetting(const char *name, const char *value)
02154 {
02155   uint index;
02156   const SettingDesc *sd = GetSettingFromName(name, &index);
02157 
02158   if (sd == NULL) {
02159     IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
02160     return;
02161   }
02162 
02163   bool success;
02164   if (sd->desc.cmd == SDT_STRING) {
02165     success = SetSettingValue(index, value);
02166   } else {
02167     uint32 val;
02168     extern bool GetArgumentInteger(uint32 *value, const char *arg);
02169     success = GetArgumentInteger(&val, value);
02170     if (!success) {
02171       IConsolePrintF(CC_ERROR, "'%s' is not an integer.", value);
02172       return;
02173     }
02174 
02175     success = SetSettingValue(index, val);
02176   }
02177 
02178   if (!success) {
02179     if (_network_server) {
02180       IConsoleError("This command/variable is not available during network games.");
02181     } else {
02182       IConsoleError("This command/variable is only available to a network server.");
02183     }
02184   }
02185 }
02186 
02187 void IConsoleSetSetting(const char *name, int value)
02188 {
02189   uint index;
02190   const SettingDesc *sd = GetSettingFromName(name, &index);
02191   assert(sd != NULL);
02192   SetSettingValue(index, value);
02193 }
02194 
02199 void IConsoleGetSetting(const char *name)
02200 {
02201   char value[20];
02202   uint index;
02203   const SettingDesc *sd = GetSettingFromName(name, &index);
02204   const void *ptr;
02205 
02206   if (sd == NULL) {
02207     IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
02208     return;
02209   }
02210 
02211   ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game, &sd->save);
02212 
02213   if (sd->desc.cmd == SDT_STRING) {
02214     IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, (const char *)ptr);
02215   } else {
02216     if (sd->desc.cmd == SDT_BOOLX) {
02217       snprintf(value, sizeof(value), (*(bool*)ptr == 1) ? "on" : "off");
02218     } else {
02219       snprintf(value, sizeof(value), "%d", (int32)ReadValue(ptr, sd->save.conv));
02220     }
02221 
02222     IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s' (min: %s%d, max: %d)",
02223       name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max);
02224   }
02225 }
02226 
02232 void IConsoleListSettings(const char *prefilter)
02233 {
02234   IConsolePrintF(CC_WARNING, "All settings with their current value:");
02235 
02236   for (const SettingDesc *sd = _settings; sd->save.cmd != SL_END; sd++) {
02237     if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
02238     if (prefilter != NULL) {
02239       if (strncmp(sd->desc.name, prefilter, min(strlen(sd->desc.name), strlen(prefilter))) != 0) continue;
02240     }
02241     char value[80];
02242     const void *ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game, &sd->save);
02243 
02244     if (sd->desc.cmd == SDT_BOOLX) {
02245       snprintf(value, lengthof(value), (*(bool*)ptr == 1) ? "on" : "off");
02246     } else if (sd->desc.cmd == SDT_STRING) {
02247       snprintf(value, sizeof(value), "%s", (const char *)ptr);
02248     } else {
02249       snprintf(value, lengthof(value), "%d", (uint32)ReadValue(ptr, sd->save.conv));
02250     }
02251     IConsolePrintF(CC_DEFAULT, "%s = %s", sd->desc.name, value);
02252   }
02253 
02254   IConsolePrintF(CC_WARNING, "Use 'setting' command to change a value");
02255 }
02256 
02261 static void LoadSettings(const SettingDesc *osd, void *object)
02262 {
02263   for (; osd->save.cmd != SL_END; osd++) {
02264     const SaveLoad *sld = &osd->save;
02265     void *ptr = GetVariableAddress(object, sld);
02266 
02267     if (!SlObjectMember(ptr, sld)) continue;
02268   }
02269 }
02270 
02275 static inline void LoadSettingsGlobList(const SettingDescGlobVarList *sdg)
02276 {
02277   LoadSettings((const SettingDesc*)sdg, NULL);
02278 }
02279 
02284 static void SaveSettings(const SettingDesc *sd, void *object)
02285 {
02286   /* We need to write the CH_RIFF header, but unfortunately can't call
02287    * SlCalcLength() because we have a different format. So do this manually */
02288   const SettingDesc *i;
02289   size_t length = 0;
02290   for (i = sd; i->save.cmd != SL_END; i++) {
02291     const void *ptr = GetVariableAddress(object, &i->save);
02292     length += SlCalcObjMemberLength(ptr, &i->save);
02293   }
02294   SlSetLength(length);
02295 
02296   for (i = sd; i->save.cmd != SL_END; i++) {
02297     void *ptr = GetVariableAddress(object, &i->save);
02298     SlObjectMember(ptr, &i->save);
02299   }
02300 }
02301 
02305 static inline void SaveSettingsGlobList(const SettingDescGlobVarList *sdg)
02306 {
02307   SaveSettings((const SettingDesc*)sdg, NULL);
02308 }
02309 
02310 static void Load_OPTS()
02311 {
02312   /* Copy over default setting since some might not get loaded in
02313    * a networking environment. This ensures for example that the local
02314    * autosave-frequency stays when joining a network-server */
02315   PrepareOldDiffCustom();
02316   LoadSettings(_gameopt_settings, &_settings_game);
02317   HandleOldDiffCustom(true);
02318 }
02319 
02320 static void Load_PATS()
02321 {
02322   /* Copy over default setting since some might not get loaded in
02323    * a networking environment. This ensures for example that the local
02324    * signal_side stays when joining a network-server */
02325   LoadSettings(_settings, &_settings_game);
02326 }
02327 
02328 static void Save_PATS()
02329 {
02330   SaveSettings(_settings, &_settings_game);
02331 }
02332 
02333 void CheckConfig()
02334 {
02335   /*
02336    * Increase old default values for pf_maxdepth and pf_maxlength
02337    * to support big networks.
02338    */
02339   if (_settings_newgame.pf.opf.pf_maxdepth == 16 && _settings_newgame.pf.opf.pf_maxlength == 512) {
02340     _settings_newgame.pf.opf.pf_maxdepth = 48;
02341     _settings_newgame.pf.opf.pf_maxlength = 4096;
02342   }
02343 }
02344 
02345 extern const ChunkHandler _setting_chunk_handlers[] = {
02346   { 'OPTS', NULL,      Load_OPTS, CH_RIFF},
02347   { 'PATS', Save_PATS, Load_PATS, CH_RIFF | CH_LAST},
02348 };
02349 
02350 static bool IsSignedVarMemType(VarType vt)
02351 {
02352   switch (GetVarMemType(vt)) {
02353     case SLE_VAR_I8:
02354     case SLE_VAR_I16:
02355     case SLE_VAR_I32:
02356     case SLE_VAR_I64:
02357       return true;
02358   }
02359   return false;
02360 }

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