00001
00002
00005 #include "../stdafx.h"
00006 #include "../company_func.h"
00007 #include "../signs_base.h"
00008
00009 #include "saveload.h"
00010
00011 static const SaveLoad _sign_desc[] = {
00012 SLE_CONDVAR(Sign, name, SLE_NAME, 0, 83),
00013 SLE_CONDSTR(Sign, name, SLE_STR, 0, 84, SL_MAX_VERSION),
00014 SLE_CONDVAR(Sign, x, SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
00015 SLE_CONDVAR(Sign, y, SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
00016 SLE_CONDVAR(Sign, x, SLE_INT32, 5, SL_MAX_VERSION),
00017 SLE_CONDVAR(Sign, y, SLE_INT32, 5, SL_MAX_VERSION),
00018 SLE_CONDVAR(Sign, owner, SLE_UINT8, 6, SL_MAX_VERSION),
00019 SLE_VAR(Sign, z, SLE_UINT8),
00020 SLE_END()
00021 };
00022
00024 static void Save_SIGN()
00025 {
00026 Sign *si;
00027
00028 FOR_ALL_SIGNS(si) {
00029 SlSetArrayIndex(si->index);
00030 SlObject(si, _sign_desc);
00031 }
00032 }
00033
00035 static void Load_SIGN()
00036 {
00037 int index;
00038 while ((index = SlIterateArray()) != -1) {
00039 Sign *si = new (index) Sign();
00040 SlObject(si, _sign_desc);
00041
00042
00043
00044
00045
00046
00047 if (CheckSavegameVersionOldStyle(6, 1) || (CheckSavegameVersion(83) && si->owner == INVALID_OWNER)) {
00048 si->owner = OWNER_NONE;
00049 }
00050 }
00051 }
00052
00053 extern const ChunkHandler _sign_chunk_handlers[] = {
00054 { 'SIGN', Save_SIGN, Load_SIGN, CH_ARRAY | CH_LAST},
00055 };