network_gui.cpp

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00001 /* $Id: network_gui.cpp 17079 2009-08-05 23:49:30Z rubidium $ */
00002 
00005 #ifdef ENABLE_NETWORK
00006 #include "../stdafx.h"
00007 #include "../openttd.h"
00008 #include "../strings_func.h"
00009 #include "../date_func.h"
00010 #include "../fios.h"
00011 #include "network_internal.h"
00012 #include "network_client.h"
00013 #include "network_gui.h"
00014 #include "network_gamelist.h"
00015 #include "../gui.h"
00016 #include "network_server.h"
00017 #include "network_udp.h"
00018 #include "../window_func.h"
00019 #include "../string_func.h"
00020 #include "../gfx_func.h"
00021 #include "../settings_type.h"
00022 #include "../widgets/dropdown_func.h"
00023 #include "../querystring_gui.h"
00024 #include "../sortlist_type.h"
00025 #include "../company_base.h"
00026 
00027 #include "table/strings.h"
00028 #include "../table/sprites.h"
00029 
00030 
00031 static void ShowNetworkStartServerWindow();
00032 static void ShowNetworkLobbyWindow(NetworkGameList *ngl);
00033 extern void SwitchToMode(SwitchMode new_mode);
00034 
00035 static const StringID _connection_types_dropdown[] = {
00036   STR_NETWORK_LAN_INTERNET,
00037   STR_NETWORK_INTERNET_ADVERTISE,
00038   INVALID_STRING_ID
00039 };
00040 
00041 static const StringID _lan_internet_types_dropdown[] = {
00042   STR_NETWORK_LAN,
00043   STR_NETWORK_INTERNET,
00044   INVALID_STRING_ID
00045 };
00046 
00047 static StringID _language_dropdown[NETLANG_COUNT + 1] = {STR_NULL};
00048 
00049 void SortNetworkLanguages()
00050 {
00051   /* Init the strings */
00052   if (_language_dropdown[0] == STR_NULL) {
00053     for (int i = 0; i < NETLANG_COUNT; i++) _language_dropdown[i] = STR_NETWORK_LANG_ANY + i;
00054     _language_dropdown[NETLANG_COUNT] = INVALID_STRING_ID;
00055   }
00056 
00057   /* Sort the strings (we don't move 'any' and the 'invalid' one) */
00058   qsort(&_language_dropdown[1], NETLANG_COUNT - 1, sizeof(StringID), &StringIDSorter);
00059 }
00060 
00061 enum {
00062   NET_PRC__OFFSET_TOP_WIDGET          = 54,
00063   NET_PRC__OFFSET_TOP_WIDGET_COMPANY  = 52,
00064   NET_PRC__SIZE_OF_ROW                = 14,
00065 };
00066 
00070 void UpdateNetworkGameWindow(bool unselect)
00071 {
00072   InvalidateWindowData(WC_NETWORK_WINDOW, 0, unselect ? 1 : 0);
00073 }
00074 
00076 enum NetworkGameWindowWidgets {
00077   NGWW_CLOSE,         
00078   NGWW_CAPTION,       
00079   NGWW_MAIN,          
00080 
00081   NGWW_CONNECTION,    
00082   NGWW_CONN_BTN,      
00083   NGWW_CLIENT,        
00084 
00085   NGWW_NAME,          
00086   NGWW_CLIENTS,       
00087   NGWW_MAPSIZE,       
00088   NGWW_DATE,          
00089   NGWW_YEARS,         
00090   NGWW_INFO,          
00091 
00092   NGWW_MATRIX,        
00093   NGWW_SCROLLBAR,     
00094 
00095   NGWW_LASTJOINED_LABEL, 
00096   NGWW_LASTJOINED,    
00097 
00098   NGWW_DETAILS,       
00099   NGWW_JOIN,          
00100   NGWW_REFRESH,       
00101   NGWW_NEWGRF,        
00102 
00103   NGWW_FIND,          
00104   NGWW_ADD,           
00105   NGWW_START,         
00106   NGWW_CANCEL,        
00107 
00108   NGWW_RESIZE,        
00109 };
00110 
00111 typedef GUIList<NetworkGameList*> GUIGameServerList;
00112 typedef uint16 ServerListPosition;
00113 static const ServerListPosition SLP_INVALID = 0xFFFF;
00114 
00115 class NetworkGameWindow : public QueryStringBaseWindow {
00116 protected:
00117   /* Runtime saved values */
00118   static Listing last_sorting;
00119 
00120   /* Constants for sorting servers */
00121   static GUIGameServerList::SortFunction * const sorter_funcs[];
00122 
00123   byte field;                  
00124   NetworkGameList *server;     
00125   GUIGameServerList servers;   
00126   ServerListPosition list_pos; 
00127 
00132   void BuildNetworkGameList()
00133   {
00134     if (!this->servers.NeedRebuild()) return;
00135 
00136     /* Create temporary array of games to use for listing */
00137     this->servers.Clear();
00138 
00139     for (NetworkGameList *ngl = _network_game_list; ngl != NULL; ngl = ngl->next) {
00140       *this->servers.Append() = ngl;
00141     }
00142 
00143     this->servers.Compact();
00144     this->servers.RebuildDone();
00145   }
00146 
00148   static int CDECL NGameNameSorter(NetworkGameList * const *a, NetworkGameList * const *b)
00149   {
00150     return strcasecmp((*a)->info.server_name, (*b)->info.server_name);
00151   }
00152 
00156   static int CDECL NGameClientSorter(NetworkGameList * const *a, NetworkGameList * const *b)
00157   {
00158     /* Reverse as per default we are interested in most-clients first */
00159     int r = (*a)->info.clients_on - (*b)->info.clients_on;
00160 
00161     if (r == 0) r = (*a)->info.clients_max - (*b)->info.clients_max;
00162     if (r == 0) r = NGameNameSorter(a, b);
00163 
00164     return r;
00165   }
00166 
00168   static int CDECL NGameMapSizeSorter(NetworkGameList * const *a, NetworkGameList * const *b)
00169   {
00170     /* Sort by the area of the map. */
00171     int r = ((*a)->info.map_height) * ((*a)->info.map_width) - ((*b)->info.map_height) * ((*b)->info.map_width);
00172 
00173     if (r == 0) r = (*a)->info.map_width - (*b)->info.map_width;
00174     return (r != 0) ? r : NGameClientSorter(a, b);
00175   }
00176 
00178   static int CDECL NGameDateSorter(NetworkGameList * const *a, NetworkGameList * const *b)
00179   {
00180     int r = (*a)->info.game_date - (*b)->info.game_date;
00181     return (r != 0) ? r : NGameClientSorter(a, b);
00182   }
00183 
00185   static int CDECL NGameYearsSorter(NetworkGameList * const *a, NetworkGameList * const *b)
00186   {
00187     int r = (*a)->info.game_date - (*a)->info.start_date - (*b)->info.game_date + (*b)->info.start_date;
00188     return (r != 0) ? r : NGameDateSorter(a, b);
00189   }
00190 
00193   static int CDECL NGameAllowedSorter(NetworkGameList * const *a, NetworkGameList * const *b)
00194   {
00195     /* The servers we do not know anything about (the ones that did not reply) should be at the bottom) */
00196     int r = StrEmpty((*a)->info.server_revision) - StrEmpty((*b)->info.server_revision);
00197 
00198     /* Reverse default as we are interested in version-compatible clients first */
00199     if (r == 0) r = (*b)->info.version_compatible - (*a)->info.version_compatible;
00200     /* The version-compatible ones are then sorted with NewGRF compatible first, incompatible last */
00201     if (r == 0) r = (*b)->info.compatible - (*a)->info.compatible;
00202     /* Passworded servers should be below unpassworded servers */
00203     if (r == 0) r = (*a)->info.use_password - (*b)->info.use_password;
00204     /* Finally sort on the name of the server */
00205     if (r == 0) r = NGameNameSorter(a, b);
00206 
00207     return r;
00208   }
00209 
00211   void SortNetworkGameList()
00212   {
00213     if (!this->servers.Sort()) return;
00214 
00215     /* After sorting ngl->sort_list contains the sorted items. Put these back
00216      * into the original list. Basically nothing has changed, we are only
00217      * shuffling the ->next pointers. While iterating, look for the
00218      * currently selected server and set list_pos to its position */
00219     this->list_pos = SLP_INVALID;
00220     _network_game_list = this->servers[0];
00221     NetworkGameList *item = _network_game_list;
00222     if (item == this->server) this->list_pos = 0;
00223     for (uint i = 1; i != this->servers.Length(); i++) {
00224       item->next = this->servers[i];
00225       item = item->next;
00226       if (item == this->server) this->list_pos = i;
00227     }
00228     item->next = NULL;
00229   }
00230 
00237   void DrawServerLine(const NetworkGameList *cur_item, uint y, bool highlight)
00238   {
00239     /* show highlighted item with a different colour */
00240     if (highlight) GfxFillRect(this->widget[NGWW_NAME].left + 1, y - 2, this->widget[NGWW_INFO].right - 1, y + 9, 10);
00241 
00242     SetDParamStr(0, cur_item->info.server_name);
00243     DrawStringTruncated(this->widget[NGWW_NAME].left + 5, y, STR_JUST_RAW_STRING, TC_BLACK, this->widget[NGWW_NAME].right - this->widget[NGWW_NAME].left - 5);
00244 
00245     /* only draw details if the server is online */
00246     if (cur_item->online) {
00247       SetDParam(0, cur_item->info.clients_on);
00248       SetDParam(1, cur_item->info.clients_max);
00249       SetDParam(2, cur_item->info.companies_on);
00250       SetDParam(3, cur_item->info.companies_max);
00251       DrawStringCentered(this->widget[NGWW_CLIENTS].left + 39, y, STR_NETWORK_GENERAL_ONLINE, TC_GOLD);
00252 
00253       /* map size */
00254       if (!this->IsWidgetHidden(NGWW_MAPSIZE)) {
00255         SetDParam(0, cur_item->info.map_width);
00256         SetDParam(1, cur_item->info.map_height);
00257         DrawStringCentered(this->widget[NGWW_MAPSIZE].left + 39, y, STR_NETWORK_MAP_SIZE_SHORT, TC_BLACK);
00258       }
00259 
00260       /* current date */
00261       if (!this->IsWidgetHidden(NGWW_DATE)) {
00262         YearMonthDay ymd;
00263         ConvertDateToYMD(cur_item->info.game_date, &ymd);
00264         SetDParam(0, ymd.year);
00265         DrawStringCentered(this->widget[NGWW_DATE].left + 29, y, STR_JUST_INT, TC_BLACK);
00266       }
00267 
00268       /* number of years the game is running */
00269       if (!this->IsWidgetHidden(NGWW_YEARS)) {
00270         YearMonthDay ymd_cur, ymd_start;
00271         ConvertDateToYMD(cur_item->info.game_date, &ymd_cur);
00272         ConvertDateToYMD(cur_item->info.start_date, &ymd_start);
00273         SetDParam(0, ymd_cur.year - ymd_start.year);
00274         DrawStringCentered(this->widget[NGWW_YEARS].left + 29, y, STR_JUST_INT, TC_BLACK);
00275       }
00276 
00277       /* draw a lock if the server is password protected */
00278       if (cur_item->info.use_password) DrawSprite(SPR_LOCK, PAL_NONE, this->widget[NGWW_INFO].left + 5, y - 1);
00279 
00280       /* draw red or green icon, depending on compatibility with server */
00281       DrawSprite(SPR_BLOT, (cur_item->info.compatible ? PALETTE_TO_GREEN : (cur_item->info.version_compatible ? PALETTE_TO_YELLOW : PALETTE_TO_RED)), this->widget[NGWW_INFO].left + 15, y);
00282 
00283       /* draw flag according to server language */
00284       DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, PAL_NONE, this->widget[NGWW_INFO].left + 25, y);
00285     }
00286   }
00287 
00295   void ScrollToSelectedServer()
00296   {
00297     if (this->list_pos == SLP_INVALID) return; // no server selected
00298     if (this->list_pos < this->vscroll.pos) {
00299       /* scroll up to the server */
00300       this->vscroll.pos = this->list_pos;
00301     } else if (this->list_pos >= this->vscroll.pos + this->vscroll.cap) {
00302       /* scroll down so that the server is at the bottom */
00303       this->vscroll.pos = this->list_pos - this->vscroll.cap + 1;
00304     }
00305   }
00306 
00307 public:
00308   NetworkGameWindow(const WindowDesc *desc) : QueryStringBaseWindow(NETWORK_CLIENT_NAME_LENGTH, desc)
00309   {
00310     ttd_strlcpy(this->edit_str_buf, _settings_client.network.client_name, this->edit_str_size);
00311     this->afilter = CS_ALPHANUMERAL;
00312     InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 120);
00313     this->SetFocusedWidget(NGWW_CLIENT);
00314 
00315     UpdateNetworkGameWindow(true);
00316 
00317     this->vscroll.cap = 11;
00318     this->resize.step_height = NET_PRC__SIZE_OF_ROW;
00319 
00320     this->field = NGWW_CLIENT;
00321     this->server = NULL;
00322     this->list_pos = SLP_INVALID;
00323 
00324     this->servers.SetListing(this->last_sorting);
00325     this->servers.SetSortFuncs(this->sorter_funcs);
00326     this->servers.ForceRebuild();
00327     this->SortNetworkGameList();
00328 
00329     this->FindWindowPlacementAndResize(desc);
00330   }
00331 
00332   ~NetworkGameWindow()
00333   {
00334     this->last_sorting = this->servers.GetListing();
00335   }
00336 
00337   virtual void OnPaint()
00338   {
00339     const NetworkGameList *sel = this->server;
00340     const SortButtonState arrow = this->servers.IsDescSortOrder() ? SBS_DOWN : SBS_UP;
00341 
00342     if (this->servers.NeedRebuild()) {
00343       this->BuildNetworkGameList();
00344       SetVScrollCount(this, this->servers.Length());
00345     }
00346     this->SortNetworkGameList();
00347 
00348     /* 'Refresh' button invisible if no server selected */
00349     this->SetWidgetDisabledState(NGWW_REFRESH, sel == NULL);
00350     /* 'Join' button disabling conditions */
00351     this->SetWidgetDisabledState(NGWW_JOIN, sel == NULL || // no Selected Server
00352         !sel->online || // Server offline
00353         sel->info.clients_on >= sel->info.clients_max || // Server full
00354         !sel->info.compatible); // Revision mismatch
00355 
00356     /* 'NewGRF Settings' button invisible if no NewGRF is used */
00357     this->SetWidgetHiddenState(NGWW_NEWGRF, sel == NULL ||
00358         !sel->online ||
00359         sel->info.grfconfig == NULL);
00360 
00361     SetDParam(0, 0x00);
00362     SetDParam(1, _lan_internet_types_dropdown[_settings_client.network.lan_internet]);
00363     this->DrawWidgets();
00364 
00365     /* Edit box to set client name */
00366     this->DrawEditBox(NGWW_CLIENT);
00367 
00368     DrawString(this->widget[NGWW_CLIENT].left - 100, 23, STR_NETWORK_PLAYER_NAME, TC_GOLD);
00369 
00370     /* Sort based on widgets: name, clients, compatibility */
00371     switch (this->servers.SortType()) {
00372       case NGWW_NAME    - NGWW_NAME: this->DrawSortButtonState(NGWW_NAME,    arrow); break;
00373       case NGWW_CLIENTS - NGWW_NAME: this->DrawSortButtonState(NGWW_CLIENTS, arrow); break;
00374       case NGWW_MAPSIZE - NGWW_NAME: if (!this->IsWidgetHidden(NGWW_MAPSIZE)) this->DrawSortButtonState(NGWW_MAPSIZE, arrow); break;
00375       case NGWW_DATE    - NGWW_NAME: if (!this->IsWidgetHidden(NGWW_DATE))    this->DrawSortButtonState(NGWW_DATE,    arrow); break;
00376       case NGWW_YEARS   - NGWW_NAME: if (!this->IsWidgetHidden(NGWW_YEARS))   this->DrawSortButtonState(NGWW_YEARS,   arrow); break;
00377       case NGWW_INFO    - NGWW_NAME: this->DrawSortButtonState(NGWW_INFO,    arrow); break;
00378     }
00379 
00380     uint16 y = NET_PRC__OFFSET_TOP_WIDGET + 3;
00381 
00382     const int max = min(this->vscroll.pos + this->vscroll.cap, (int)this->servers.Length());
00383 
00384     for (int i = this->vscroll.pos; i < max; ++i) {
00385       const NetworkGameList *ngl = this->servers[i];
00386       this->DrawServerLine(ngl, y, ngl == sel);
00387       y += NET_PRC__SIZE_OF_ROW;
00388     }
00389 
00390     const NetworkGameList *last_joined = NetworkGameListAddItem(inet_addr(_settings_client.network.last_host), _settings_client.network.last_port);
00391     /* Draw the last joined server, if any */
00392     if (last_joined != NULL) this->DrawServerLine(last_joined, y = this->widget[NGWW_LASTJOINED].top + 3, last_joined == sel);
00393 
00394     /* Draw the right menu */
00395     GfxFillRect(this->widget[NGWW_DETAILS].left + 1, 43, this->widget[NGWW_DETAILS].right - 1, 92, 157);
00396     if (sel == NULL) {
00397       DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, 58, STR_NETWORK_GAME_INFO, TC_FROMSTRING);
00398     } else if (!sel->online) {
00399       SetDParamStr(0, sel->info.server_name);
00400       DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, 68, STR_JUST_RAW_STRING, TC_ORANGE); // game name
00401 
00402       DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, 132, STR_NETWORK_SERVER_OFFLINE, TC_FROMSTRING); // server offline
00403     } else { // show game info
00404       uint16 y = 100;
00405       const uint16 x = this->widget[NGWW_DETAILS].left + 5;
00406 
00407       DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, 48, STR_NETWORK_GAME_INFO, TC_FROMSTRING);
00408 
00409 
00410       SetDParamStr(0, sel->info.server_name);
00411       DrawStringCenteredTruncated(this->widget[NGWW_DETAILS].left, this->widget[NGWW_DETAILS].right, 62, STR_JUST_RAW_STRING, TC_ORANGE); // game name
00412 
00413       SetDParamStr(0, sel->info.map_name);
00414       DrawStringCenteredTruncated(this->widget[NGWW_DETAILS].left, this->widget[NGWW_DETAILS].right, 74, STR_JUST_RAW_STRING, TC_BLACK); // map name
00415 
00416       SetDParam(0, sel->info.clients_on);
00417       SetDParam(1, sel->info.clients_max);
00418       SetDParam(2, sel->info.companies_on);
00419       SetDParam(3, sel->info.companies_max);
00420       DrawString(x, y, STR_NETWORK_CLIENTS, TC_GOLD);
00421       y += 10;
00422 
00423       SetDParam(0, STR_NETWORK_LANG_ANY + sel->info.server_lang);
00424       DrawString(x, y, STR_NETWORK_LANGUAGE, TC_GOLD); // server language
00425       y += 10;
00426 
00427       SetDParam(0, STR_TEMPERATE_LANDSCAPE + sel->info.map_set);
00428       DrawString(x, y, STR_NETWORK_TILESET, TC_GOLD); // tileset
00429       y += 10;
00430 
00431       SetDParam(0, sel->info.map_width);
00432       SetDParam(1, sel->info.map_height);
00433       DrawString(x, y, STR_NETWORK_MAP_SIZE, TC_GOLD); // map size
00434       y += 10;
00435 
00436       SetDParamStr(0, sel->info.server_revision);
00437       DrawString(x, y, STR_NETWORK_SERVER_VERSION, TC_GOLD); // server version
00438       y += 10;
00439 
00440       SetDParamStr(0, sel->info.hostname);
00441       SetDParam(1, sel->port);
00442       DrawString(x, y, STR_NETWORK_SERVER_ADDRESS, TC_GOLD); // server address
00443       y += 10;
00444 
00445       SetDParam(0, sel->info.start_date);
00446       DrawString(x, y, STR_NETWORK_START_DATE, TC_GOLD); // start date
00447       y += 10;
00448 
00449       SetDParam(0, sel->info.game_date);
00450       DrawString(x, y, STR_NETWORK_CURRENT_DATE, TC_GOLD); // current date
00451       y += 10;
00452 
00453       y += 2;
00454 
00455       if (!sel->info.compatible) {
00456         DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, y, sel->info.version_compatible ? STR_NETWORK_GRF_MISMATCH : STR_NETWORK_VERSION_MISMATCH, TC_FROMSTRING); // server mismatch
00457       } else if (sel->info.clients_on == sel->info.clients_max) {
00458         /* Show: server full, when clients_on == max_clients */
00459         DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, y, STR_NETWORK_SERVER_FULL, TC_FROMSTRING); // server full
00460       } else if (sel->info.use_password) {
00461         DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, y, STR_NETWORK_PASSWORD, TC_FROMSTRING); // password warning
00462       }
00463 
00464       y += 10;
00465     }
00466   }
00467 
00468   virtual void OnClick(Point pt, int widget)
00469   {
00470     this->field = widget;
00471     switch (widget) {
00472       case NGWW_CANCEL: // Cancel button
00473         DeleteWindowById(WC_NETWORK_WINDOW, 0);
00474         break;
00475 
00476       case NGWW_CONN_BTN: // 'Connection' droplist
00477         ShowDropDownMenu(this, _lan_internet_types_dropdown, _settings_client.network.lan_internet, NGWW_CONN_BTN, 0, 0); // do it for widget NSSW_CONN_BTN
00478         break;
00479 
00480       case NGWW_NAME:    // Sort by name
00481       case NGWW_CLIENTS: // Sort by connected clients
00482       case NGWW_MAPSIZE: // Sort by map size
00483       case NGWW_DATE:    // Sort by date
00484       case NGWW_YEARS:   // Sort by years
00485       case NGWW_INFO:    // Connectivity (green dot)
00486         if (this->servers.SortType() == widget - NGWW_NAME) {
00487           this->servers.ToggleSortOrder();
00488           if (this->list_pos != SLP_INVALID) this->list_pos = this->servers.Length() - this->list_pos - 1;
00489         } else {
00490           this->servers.SetSortType(widget - NGWW_NAME);
00491           this->servers.ForceResort();
00492           this->SortNetworkGameList();
00493         }
00494         this->ScrollToSelectedServer();
00495         this->SetDirty();
00496         break;
00497 
00498       case NGWW_MATRIX: { // Matrix to show networkgames
00499         uint32 id_v = (pt.y - NET_PRC__OFFSET_TOP_WIDGET) / NET_PRC__SIZE_OF_ROW;
00500 
00501         if (id_v >= this->vscroll.cap) return; // click out of bounds
00502         id_v += this->vscroll.pos;
00503 
00504         this->server = (id_v < this->servers.Length()) ? this->servers[id_v] : NULL;
00505         this->list_pos = (server == NULL) ? SLP_INVALID : id_v;
00506         this->SetDirty();
00507       } break;
00508 
00509       case NGWW_LASTJOINED: {
00510         NetworkGameList *last_joined = NetworkGameListAddItem(inet_addr(_settings_client.network.last_host), _settings_client.network.last_port);
00511         if (last_joined != NULL) {
00512           this->server = last_joined;
00513 
00514           /* search the position of the newly selected server */
00515           for (uint i = 0; i < this->servers.Length(); i++) {
00516             if (this->servers[i] == this->server) {
00517               this->list_pos = i;
00518               break;
00519             }
00520           }
00521           this->ScrollToSelectedServer();
00522           this->SetDirty();
00523         }
00524       } break;
00525 
00526       case NGWW_FIND: // Find server automatically
00527         switch (_settings_client.network.lan_internet) {
00528           case 0: NetworkUDPSearchGame(); break;
00529           case 1: NetworkUDPQueryMasterServer(); break;
00530         }
00531         break;
00532 
00533       case NGWW_ADD: // Add a server
00534         SetDParamStr(0, _settings_client.network.connect_to_ip);
00535         ShowQueryString(
00536           STR_JUST_RAW_STRING,
00537           STR_NETWORK_ENTER_IP,
00538           NETWORK_HOSTNAME_LENGTH,  // maximum number of characters including '\0'
00539           0,                        // no limit in pixels
00540           this, CS_ALPHANUMERAL, QSF_ACCEPT_UNCHANGED);
00541         break;
00542 
00543       case NGWW_START: // Start server
00544         ShowNetworkStartServerWindow();
00545         break;
00546 
00547       case NGWW_JOIN: // Join Game
00548         if (this->server != NULL) {
00549           snprintf(_settings_client.network.last_host, sizeof(_settings_client.network.last_host), "%s", inet_ntoa(*(struct in_addr *)&this->server->ip));
00550           _settings_client.network.last_port = this->server->port;
00551           ShowNetworkLobbyWindow(this->server);
00552         }
00553         break;
00554 
00555       case NGWW_REFRESH: // Refresh
00556         if (this->server != NULL) NetworkUDPQueryServer(NetworkAddress(this->server->info.hostname, this->server->port));
00557         break;
00558 
00559       case NGWW_NEWGRF: // NewGRF Settings
00560         if (this->server != NULL) ShowNewGRFSettings(false, false, false, &this->server->info.grfconfig);
00561         break;
00562     }
00563   }
00564 
00565   virtual void OnDoubleClick(Point pt, int widget)
00566   {
00567     if (widget == NGWW_MATRIX || widget == NGWW_LASTJOINED) {
00568       /* is the Join button enabled? */
00569       if (!this->IsWidgetDisabled(NGWW_JOIN)) this->OnClick(pt, NGWW_JOIN);
00570     }
00571   }
00572 
00573   virtual void OnDropdownSelect(int widget, int index)
00574   {
00575     switch (widget) {
00576       case NGWW_CONN_BTN:
00577         _settings_client.network.lan_internet = index;
00578         break;
00579 
00580       default:
00581         NOT_REACHED();
00582     }
00583 
00584     this->SetDirty();
00585   }
00586 
00587   virtual void OnMouseLoop()
00588   {
00589     if (this->field == NGWW_CLIENT) this->HandleEditBox(NGWW_CLIENT);
00590   }
00591 
00592   virtual void OnInvalidateData(int data)
00593   {
00594     switch (data) {
00595       /* Remove the selection */
00596       case 1:
00597         this->server = NULL;
00598         this->list_pos = SLP_INVALID;
00599         break;
00600 
00601       /* Reiterate the whole server list as we downloaded some files */
00602       case 2:
00603         for (NetworkGameList **iter = this->servers.Begin(); iter != this->servers.End(); iter++) {
00604           NetworkGameList *item = *iter;
00605           bool missing_grfs = false;
00606           for (GRFConfig *c = item->info.grfconfig; c != NULL; c = c->next) {
00607             if (c->status != GCS_NOT_FOUND) continue;
00608 
00609             const GRFConfig *f = FindGRFConfig(c->grfid, c->md5sum);
00610             if (f == NULL) {
00611               missing_grfs = true;
00612               continue;
00613             }
00614 
00615             c->filename  = f->filename;
00616             c->name      = f->name;
00617             c->info      = f->info;
00618             c->status    = GCS_UNKNOWN;
00619           }
00620 
00621           if (!missing_grfs) item->info.compatible = item->info.version_compatible;
00622         }
00623         break;
00624     }
00625     this->servers.ForceRebuild();
00626     this->SetDirty();
00627   }
00628 
00629   virtual EventState OnKeyPress(uint16 key, uint16 keycode)
00630   {
00631     EventState state = ES_NOT_HANDLED;
00632 
00633     /* handle up, down, pageup, pagedown, home and end */
00634     if (keycode == WKC_UP || keycode == WKC_DOWN || keycode == WKC_PAGEUP || keycode == WKC_PAGEDOWN || keycode == WKC_HOME || keycode == WKC_END) {
00635       if (this->servers.Length() == 0) return ES_HANDLED;
00636       switch (keycode) {
00637         case WKC_UP:
00638           /* scroll up by one */
00639           if (this->server == NULL) return ES_HANDLED;
00640           if (this->list_pos > 0) this->list_pos--;
00641           break;
00642         case WKC_DOWN:
00643           /* scroll down by one */
00644           if (this->server == NULL) return ES_HANDLED;
00645           if (this->list_pos < this->servers.Length() - 1) this->list_pos++;
00646           break;
00647         case WKC_PAGEUP:
00648           /* scroll up a page */
00649           if (this->server == NULL) return ES_HANDLED;
00650           this->list_pos = (this->list_pos < this->vscroll.cap) ? 0 : this->list_pos - this->vscroll.cap;
00651           break;
00652         case WKC_PAGEDOWN:
00653           /* scroll down a page */
00654           if (this->server == NULL) return ES_HANDLED;
00655           this->list_pos = min(this->list_pos + this->vscroll.cap, (int)this->servers.Length() - 1);
00656           break;
00657         case WKC_HOME:
00658           /* jump to beginning */
00659           this->list_pos = 0;
00660           break;
00661         case WKC_END:
00662           /* jump to end */
00663           this->list_pos = this->servers.Length() - 1;
00664           break;
00665         default: break;
00666       }
00667 
00668       this->server = this->servers[this->list_pos];
00669 
00670       /* scroll to the new server if it is outside the current range */
00671       this->ScrollToSelectedServer();
00672 
00673       /* redraw window */
00674       this->SetDirty();
00675       return ES_HANDLED;
00676     }
00677 
00678     if (this->field != NGWW_CLIENT) {
00679       if (this->server != NULL) {
00680         if (keycode == WKC_DELETE) { // Press 'delete' to remove servers
00681           NetworkGameListRemoveItem(this->server);
00682           this->server = NULL;
00683           this->list_pos = SLP_INVALID;
00684         }
00685       }
00686       return state;
00687     }
00688 
00689     if (this->HandleEditBoxKey(NGWW_CLIENT, key, keycode, state) == HEBR_CONFIRM) return state;
00690 
00691     /* The name is only allowed when it starts with a letter! */
00692     if (!StrEmpty(this->edit_str_buf) && this->edit_str_buf[0] != ' ') {
00693       strecpy(_settings_client.network.client_name, this->edit_str_buf, lastof(_settings_client.network.client_name));
00694     } else {
00695       strecpy(_settings_client.network.client_name, "Player", lastof(_settings_client.network.client_name));
00696     }
00697     return state;
00698   }
00699 
00700   virtual void OnQueryTextFinished(char *str)
00701   {
00702     if (!StrEmpty(str)) NetworkAddServer(str);
00703   }
00704 
00705   virtual void OnResize(Point new_size, Point delta)
00706   {
00707     this->vscroll.cap += delta.y / (int)this->resize.step_height;
00708 
00709     this->widget[NGWW_MATRIX].data = (this->vscroll.cap << 8) + 1;
00710 
00711     SetVScrollCount(this, this->servers.Length());
00712 
00713     /* Additional colums in server list */
00714     if (this->width > NetworkGameWindow::MIN_EXTRA_COLUMNS_WIDTH + GetWidgetWidth(NGWW_MAPSIZE) +
00715         GetWidgetWidth(NGWW_DATE) + GetWidgetWidth(NGWW_YEARS)) {
00716       /* show columns 'Map size', 'Date' and 'Years' */
00717       this->SetWidgetsHiddenState(false, NGWW_MAPSIZE, NGWW_DATE, NGWW_YEARS, WIDGET_LIST_END);
00718       AlignWidgetRight(NGWW_YEARS,   NGWW_INFO);
00719       AlignWidgetRight(NGWW_DATE,    NGWW_YEARS);
00720       AlignWidgetRight(NGWW_MAPSIZE, NGWW_DATE);
00721       AlignWidgetRight(NGWW_CLIENTS, NGWW_MAPSIZE);
00722     } else if (this->width > NetworkGameWindow::MIN_EXTRA_COLUMNS_WIDTH + GetWidgetWidth(NGWW_MAPSIZE) + GetWidgetWidth(NGWW_DATE)) {
00723       /* show columns 'Map size' and 'Date' */
00724       this->SetWidgetsHiddenState(false, NGWW_MAPSIZE, NGWW_DATE, WIDGET_LIST_END);
00725       this->HideWidget(NGWW_YEARS);
00726       AlignWidgetRight(NGWW_DATE,    NGWW_INFO);
00727       AlignWidgetRight(NGWW_MAPSIZE, NGWW_DATE);
00728       AlignWidgetRight(NGWW_CLIENTS, NGWW_MAPSIZE);
00729     } else if (this->width > NetworkGameWindow::MIN_EXTRA_COLUMNS_WIDTH + GetWidgetWidth(NGWW_MAPSIZE)) {
00730       /* show column 'Map size' */
00731       this->ShowWidget(NGWW_MAPSIZE);
00732       this->SetWidgetsHiddenState(true, NGWW_DATE, NGWW_YEARS, WIDGET_LIST_END);
00733       AlignWidgetRight(NGWW_MAPSIZE, NGWW_INFO);
00734       AlignWidgetRight(NGWW_CLIENTS, NGWW_MAPSIZE);
00735     } else {
00736       /* hide columns 'Map size', 'Date' and 'Years' */
00737       this->SetWidgetsHiddenState(true, NGWW_MAPSIZE, NGWW_DATE, NGWW_YEARS, WIDGET_LIST_END);
00738       AlignWidgetRight(NGWW_CLIENTS, NGWW_INFO);
00739     }
00740     this->widget[NGWW_NAME].right = this->widget[NGWW_CLIENTS].left - 1;
00741 
00742     /* BOTTOM */
00743     int widget_width = this->widget[NGWW_FIND].right - this->widget[NGWW_FIND].left;
00744     int space = (this->width - 4 * widget_width - 25) / 3;
00745 
00746     int offset = 10;
00747     for (uint i = 0; i < 4; i++) {
00748       this->widget[NGWW_FIND + i].left  = offset;
00749       offset += widget_width;
00750       this->widget[NGWW_FIND + i].right = offset;
00751       offset += space;
00752     }
00753   }
00754 
00755   static const int MIN_EXTRA_COLUMNS_WIDTH = 550;   
00756 };
00757 
00758 Listing NetworkGameWindow::last_sorting = {false, 5};
00759 GUIGameServerList::SortFunction * const NetworkGameWindow::sorter_funcs[] = {
00760   &NGameNameSorter,
00761   &NGameClientSorter,
00762   &NGameMapSizeSorter,
00763   &NGameDateSorter,
00764   &NGameYearsSorter,
00765   &NGameAllowedSorter
00766 };
00767 
00768 
00769 static const Widget _network_game_window_widgets[] = {
00770 /* TOP */
00771 {   WWT_CLOSEBOX,   RESIZE_NONE,   COLOUR_LIGHT_BLUE,     0,    10,     0,    13, STR_00C5,                         STR_018B_CLOSE_WINDOW},            // NGWW_CLOSE
00772 {    WWT_CAPTION,   RESIZE_RIGHT,  COLOUR_LIGHT_BLUE,    11,   449,     0,    13, STR_NETWORK_MULTIPLAYER,          STR_NULL},                         // NGWW_CAPTION
00773 {      WWT_PANEL,   RESIZE_RB,     COLOUR_LIGHT_BLUE,     0,   449,    14,   263, 0x0,                              STR_NULL},                         // NGWW_MAIN
00774 
00775 {       WWT_TEXT,   RESIZE_NONE,   COLOUR_LIGHT_BLUE,     9,    85,    23,    35, STR_NETWORK_CONNECTION,           STR_NULL},                         // NGWW_CONNECTION
00776 { WWT_DROPDOWNIN,   RESIZE_NONE,   COLOUR_LIGHT_BLUE,    90,   181,    22,    33, STR_NETWORK_LAN_INTERNET_COMBO,   STR_NETWORK_CONNECTION_TIP},       // NGWW_CONN_BTN
00777 
00778 {    WWT_EDITBOX,   RESIZE_LR,     COLOUR_LIGHT_BLUE,   290,   440,    22,    33, STR_NETWORK_PLAYER_NAME_OSKTITLE, STR_NETWORK_ENTER_NAME_TIP},       // NGWW_CLIENT
00779 
00780 /* LEFT SIDE */
00781 { WWT_PUSHTXTBTN,   RESIZE_NONE,   COLOUR_WHITE,         10,    70,    42,    53, STR_NETWORK_GAME_NAME,            STR_NETWORK_GAME_NAME_TIP},        // NGWW_NAME
00782 { WWT_PUSHTXTBTN,   RESIZE_NONE,   COLOUR_WHITE,         71,   150,    42,    53, STR_NETWORK_CLIENTS_CAPTION,      STR_NETWORK_CLIENTS_CAPTION_TIP},  // NGWW_CLIENTS
00783 { WWT_PUSHTXTBTN,   RESIZE_NONE,   COLOUR_WHITE,         71,   150,    42,    53, STR_NETWORK_MAP_SIZE_CAPTION,     STR_NETWORK_MAP_SIZE_CAPTION_TIP}, // NGWW_MAPSIZE
00784 { WWT_PUSHTXTBTN,   RESIZE_NONE,   COLOUR_WHITE,         71,   130,    42,    53, STR_NETWORK_DATE_CAPTION,         STR_NETWORK_DATE_CAPTION_TIP},     // NGWW_DATE
00785 { WWT_PUSHTXTBTN,   RESIZE_NONE,   COLOUR_WHITE,         71,   130,    42,    53, STR_NETWORK_YEARS_CAPTION,        STR_NETWORK_YEARS_CAPTION_TIP},    // NGWW_YEARS
00786 { WWT_PUSHTXTBTN,   RESIZE_LR,     COLOUR_WHITE,        151,   190,    42,    53, STR_EMPTY,                        STR_NETWORK_INFO_ICONS_TIP},       // NGWW_INFO
00787 
00788 {     WWT_MATRIX,   RESIZE_RB,     COLOUR_LIGHT_BLUE,    10,   190,    54,   208, (11 << 8) + 1,                    STR_NETWORK_CLICK_GAME_TO_SELECT}, // NGWW_MATRIX
00789 {  WWT_SCROLLBAR,   RESIZE_LRB,    COLOUR_LIGHT_BLUE,   191,   202,    42,   208, 0x0,                              STR_0190_SCROLL_BAR_SCROLLS_LIST}, // NGWW_SCROLLBAR
00790 {       WWT_TEXT,   RESIZE_RTB,    COLOUR_LIGHT_BLUE,    10,   190,   211,   222, STR_NETWORK_LAST_JOINED_SERVER,   STR_NULL},                         // NGWW_LASTJOINED_LABEL
00791 {      WWT_PANEL,   RESIZE_RTB,    COLOUR_LIGHT_BLUE,    10,   190,   223,   236, 0x0,                              STR_NETWORK_CLICK_TO_SELECT_LAST}, // NGWW_LASTJOINED
00792 
00793 /* RIGHT SIDE */
00794 {      WWT_PANEL,   RESIZE_LRB,    COLOUR_LIGHT_BLUE,   210,   440,    42,   236, 0x0,                              STR_NULL},                         // NGWW_DETAILS
00795 
00796 { WWT_PUSHTXTBTN,   RESIZE_LRTB,   COLOUR_WHITE,        215,   315,   215,   226, STR_NETWORK_JOIN_GAME,            STR_NULL},                         // NGWW_JOIN
00797 { WWT_PUSHTXTBTN,   RESIZE_LRTB,   COLOUR_WHITE,        330,   435,   215,   226, STR_NETWORK_REFRESH,              STR_NETWORK_REFRESH_TIP},          // NGWW_REFRESH
00798 
00799 { WWT_PUSHTXTBTN,   RESIZE_LRTB,   COLOUR_WHITE,        330,   435,   197,   208, STR_NEWGRF_SETTINGS_BUTTON,       STR_NULL},                         // NGWW_NEWGRF
00800 
00801 /* BOTTOM */
00802 { WWT_PUSHTXTBTN,   RESIZE_TB,     COLOUR_WHITE,         10,   110,   246,   257, STR_NETWORK_FIND_SERVER,          STR_NETWORK_FIND_SERVER_TIP},      // NGWW_FIND
00803 { WWT_PUSHTXTBTN,   RESIZE_TB,     COLOUR_WHITE,        118,   218,   246,   257, STR_NETWORK_ADD_SERVER,           STR_NETWORK_ADD_SERVER_TIP},       // NGWW_ADD
00804 { WWT_PUSHTXTBTN,   RESIZE_TB,     COLOUR_WHITE,        226,   326,   246,   257, STR_NETWORK_START_SERVER,         STR_NETWORK_START_SERVER_TIP},     // NGWW_START
00805 { WWT_PUSHTXTBTN,   RESIZE_TB,     COLOUR_WHITE,        334,   434,   246,   257, STR_012E_CANCEL,                  STR_NULL},                         // NGWW_CANCEL
00806 
00807 {  WWT_RESIZEBOX,   RESIZE_LRTB,   COLOUR_LIGHT_BLUE,   438,   449,   252,   263, 0x0,                              STR_RESIZE_BUTTON },               // NGWW_RESIZE
00808 
00809 {   WIDGETS_END},
00810 };
00811 
00812 static const WindowDesc _network_game_window_desc(
00813   WDP_CENTER, WDP_CENTER, 450, 264, 780, 264,
00814   WC_NETWORK_WINDOW, WC_NONE,
00815   WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE,
00816   _network_game_window_widgets
00817 );
00818 
00819 void ShowNetworkGameWindow()
00820 {
00821   static bool first = true;
00822   DeleteWindowById(WC_NETWORK_WINDOW, 0);
00823 
00824   /* Only show once */
00825   if (first) {
00826     char * const *srv;
00827 
00828     first = false;
00829     /* add all servers from the config file to our list */
00830     for (srv = &_network_host_list[0]; srv != endof(_network_host_list) && *srv != NULL; srv++) {
00831       NetworkAddServer(*srv);
00832     }
00833   }
00834 
00835   new NetworkGameWindow(&_network_game_window_desc);
00836 }
00837 
00838 enum {
00839   NSSWND_START = 64,
00840   NSSWND_ROWSIZE = 12
00841 };
00842 
00844 enum NetworkStartServerWidgets {
00845   NSSW_CLOSE           =  0,   
00846   NSSW_GAMENAME        =  4,   
00847   NSSW_SETPWD          =  5,   
00848   NSSW_SELMAP          =  7,   
00849   NSSW_CONNTYPE_BTN    = 10,   
00850   NSSW_CLIENTS_BTND    = 12,   
00851   NSSW_CLIENTS_TXT     = 13,   
00852   NSSW_CLIENTS_BTNU    = 14,   
00853   NSSW_COMPANIES_BTND  = 16,   
00854   NSSW_COMPANIES_TXT   = 17,   
00855   NSSW_COMPANIES_BTNU  = 18,   
00856   NSSW_SPECTATORS_BTND = 20,   
00857   NSSW_SPECTATORS_TXT  = 21,   
00858   NSSW_SPECTATORS_BTNU = 22,   
00859   NSSW_LANGUAGE_BTN    = 24,   
00860   NSSW_START           = 25,   
00861   NSSW_LOAD            = 26,   
00862   NSSW_CANCEL          = 27,   
00863 };
00864 
00865 struct NetworkStartServerWindow : public QueryStringBaseWindow {
00866   byte field;                  
00867   FiosItem *map;               
00868   byte widget_id;              
00869 
00870   NetworkStartServerWindow(const WindowDesc *desc) : QueryStringBaseWindow(NETWORK_NAME_LENGTH, desc)
00871   {
00872     ttd_strlcpy(this->edit_str_buf, _settings_client.network.server_name, this->edit_str_size);
00873 
00874     _saveload_mode = SLD_NEW_GAME;
00875     BuildFileList();
00876     this->vscroll.cap = 12;
00877     this->vscroll.count = _fios_items.Length() + 1;
00878 
00879     this->afilter = CS_ALPHANUMERAL;
00880     InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 160);
00881     this->SetFocusedWidget(NSSW_GAMENAME);
00882 
00883     this->field = NSSW_GAMENAME;
00884 
00885     this->FindWindowPlacementAndResize(desc);
00886   }
00887 
00888   virtual void OnPaint()
00889   {
00890     int y = NSSWND_START;
00891     const FiosItem *item;
00892 
00893     /* draw basic widgets */
00894     SetDParam(1, _connection_types_dropdown[_settings_client.network.server_advertise]);
00895     SetDParam(2, _settings_client.network.max_clients);
00896     SetDParam(3, _settings_client.network.max_companies);
00897     SetDParam(4, _settings_client.network.max_spectators);
00898     SetDParam(5, STR_NETWORK_LANG_ANY + _settings_client.network.server_lang);
00899     this->DrawWidgets();
00900 
00901     /* editbox to set game name */
00902     this->DrawEditBox(NSSW_GAMENAME);
00903 
00904     /* if password is set, draw red '*' next to 'Set password' button */
00905     if (!StrEmpty(_settings_client.network.server_password)) DoDrawString("*", 408, 23, TC_RED);
00906 
00907     /* draw list of maps */
00908     GfxFillRect(11, 63, 258, 215, 0xD7);  // black background of maps list
00909 
00910     for (uint pos = this->vscroll.pos; pos < _fios_items.Length() + 1; pos++) {
00911       item = _fios_items.Get(pos - 1);
00912       if (item == this->map || (pos == 0 && this->map == NULL))
00913         GfxFillRect(11, y - 1, 258, y + 10, 155); // show highlighted item with a different colour
00914 
00915       if (pos == 0) {
00916         DrawString(14, y, STR_4010_GENERATE_RANDOM_NEW_GAME, TC_DARK_GREEN);
00917       } else {
00918         DoDrawString(item->title, 14, y, _fios_colours[item->type] );
00919       }
00920       y += NSSWND_ROWSIZE;
00921 
00922       if (y >= this->vscroll.cap * NSSWND_ROWSIZE + NSSWND_START) break;
00923     }
00924   }
00925 
00926   virtual void OnClick(Point pt, int widget)
00927   {
00928     this->field = widget;
00929     switch (widget) {
00930       case NSSW_CLOSE:  // Close 'X'
00931       case NSSW_CANCEL: // Cancel button
00932         ShowNetworkGameWindow();
00933         break;
00934 
00935       case NSSW_SETPWD: // Set password button
00936         this->widget_id = NSSW_SETPWD;
00937         SetDParamStr(0, _settings_client.network.server_password);
00938         ShowQueryString(STR_JUST_RAW_STRING, STR_NETWORK_SET_PASSWORD, 20, 250, this, CS_ALPHANUMERAL, QSF_NONE);
00939         break;
00940 
00941       case NSSW_SELMAP: { // Select map
00942         int y = (pt.y - NSSWND_START) / NSSWND_ROWSIZE;
00943 
00944         y += this->vscroll.pos;
00945         if (y >= this->vscroll.count) return;
00946 
00947         this->map = (y == 0) ? NULL : _fios_items.Get(y - 1);
00948         this->SetDirty();
00949       } break;
00950 
00951       case NSSW_CONNTYPE_BTN: // Connection type
00952         ShowDropDownMenu(this, _connection_types_dropdown, _settings_client.network.server_advertise, NSSW_CONNTYPE_BTN, 0, 0); // do it for widget NSSW_CONNTYPE_BTN
00953         break;
00954 
00955       case NSSW_CLIENTS_BTND:    case NSSW_CLIENTS_BTNU:    // Click on up/down button for number of clients
00956       case NSSW_COMPANIES_BTND:  case NSSW_COMPANIES_BTNU:  // Click on up/down button for number of companies
00957       case NSSW_SPECTATORS_BTND: case NSSW_SPECTATORS_BTNU: // Click on up/down button for number of spectators
00958         /* Don't allow too fast scrolling */
00959         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00960           this->HandleButtonClick(widget);
00961           this->SetDirty();
00962           switch (widget) {
00963             default: NOT_REACHED();
00964             case NSSW_CLIENTS_BTND: case NSSW_CLIENTS_BTNU:
00965               _settings_client.network.max_clients    = Clamp(_settings_client.network.max_clients    + widget - NSSW_CLIENTS_TXT,    2, MAX_CLIENTS);
00966               break;
00967             case NSSW_COMPANIES_BTND: case NSSW_COMPANIES_BTNU:
00968               _settings_client.network.max_companies  = Clamp(_settings_client.network.max_companies  + widget - NSSW_COMPANIES_TXT,  1, MAX_COMPANIES);
00969               break;
00970             case NSSW_SPECTATORS_BTND: case NSSW_SPECTATORS_BTNU:
00971               _settings_client.network.max_spectators = Clamp(_settings_client.network.max_spectators + widget - NSSW_SPECTATORS_TXT, 0, MAX_CLIENTS);
00972               break;
00973           }
00974         }
00975         _left_button_clicked = false;
00976         break;
00977 
00978       case NSSW_CLIENTS_TXT:    // Click on number of clients
00979         this->widget_id = NSSW_CLIENTS_TXT;
00980         SetDParam(0, _settings_client.network.max_clients);
00981         ShowQueryString(STR_CONFIG_SETTING_INT32, STR_NETWORK_NUMBER_OF_CLIENTS,    4, 50, this, CS_NUMERAL, QSF_NONE);
00982         break;
00983 
00984       case NSSW_COMPANIES_TXT:  // Click on number of companies
00985         this->widget_id = NSSW_COMPANIES_TXT;
00986         SetDParam(0, _settings_client.network.max_companies);
00987         ShowQueryString(STR_CONFIG_SETTING_INT32, STR_NETWORK_NUMBER_OF_COMPANIES,  3, 50, this, CS_NUMERAL, QSF_NONE);
00988         break;
00989 
00990       case NSSW_SPECTATORS_TXT: // Click on number of spectators
00991         this->widget_id = NSSW_SPECTATORS_TXT;
00992         SetDParam(0, _settings_client.network.max_spectators);
00993         ShowQueryString(STR_CONFIG_SETTING_INT32, STR_NETWORK_NUMBER_OF_SPECTATORS, 4, 50, this, CS_NUMERAL, QSF_NONE);
00994         break;
00995 
00996       case NSSW_LANGUAGE_BTN: { // Language
00997         uint sel = 0;
00998         for (uint i = 0; i < lengthof(_language_dropdown) - 1; i++) {
00999           if (_language_dropdown[i] == STR_NETWORK_LANG_ANY + _settings_client.network.server_lang) {
01000             sel = i;
01001             break;
01002           }
01003         }
01004         ShowDropDownMenu(this, _language_dropdown, sel, NSSW_LANGUAGE_BTN, 0, 0);
01005       } break;
01006 
01007       case NSSW_START: // Start game
01008         _is_network_server = true;
01009 
01010         if (this->map == NULL) { // start random new game
01011           ShowGenerateLandscape();
01012         } else { // load a scenario
01013           const char *name = FiosBrowseTo(this->map);
01014           if (name != NULL) {
01015             SetFiosType(this->map->type);
01016             _file_to_saveload.filetype = FT_SCENARIO;
01017             strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name));
01018             strecpy(_file_to_saveload.title, this->map->title, lastof(_file_to_saveload.title));
01019 
01020             delete this;
01021             SwitchToMode(SM_START_SCENARIO);
01022           }
01023         }
01024         break;
01025 
01026       case NSSW_LOAD: // Load game
01027         _is_network_server = true;
01028         /* XXX - WC_NETWORK_WINDOW (this window) should stay, but if it stays, it gets
01029          * copied all the elements of 'load game' and upon closing that, it segfaults */
01030         delete this;
01031         ShowSaveLoadDialog(SLD_LOAD_GAME);
01032         break;
01033     }
01034   }
01035 
01036   virtual void OnDropdownSelect(int widget, int index)
01037   {
01038     switch (widget) {
01039       case NSSW_CONNTYPE_BTN:
01040         _settings_client.network.server_advertise = (index != 0);
01041         break;
01042       case NSSW_LANGUAGE_BTN:
01043         _settings_client.network.server_lang = _language_dropdown[index] - STR_NETWORK_LANG_ANY;
01044         break;
01045       default:
01046         NOT_REACHED();
01047     }
01048 
01049     this->SetDirty();
01050   }
01051 
01052   virtual void OnMouseLoop()
01053   {
01054     if (this->field == NSSW_GAMENAME) this->HandleEditBox(NSSW_GAMENAME);
01055   }
01056 
01057   virtual EventState OnKeyPress(uint16 key, uint16 keycode)
01058   {
01059     EventState state = ES_NOT_HANDLED;
01060     if (this->field == NSSW_GAMENAME) {
01061       if (this->HandleEditBoxKey(NSSW_GAMENAME, key, keycode, state) == HEBR_CONFIRM) return state;
01062 
01063       strecpy(_settings_client.network.server_name, this->text.buf, lastof(_settings_client.network.server_name));
01064     }
01065 
01066     return state;
01067   }
01068 
01069   virtual void OnQueryTextFinished(char *str)
01070   {
01071     if (str == NULL) return;
01072 
01073     if (this->widget_id == NSSW_SETPWD) {
01074       strecpy(_settings_client.network.server_password, str, lastof(_settings_client.network.server_password));
01075     } else {
01076       int32 value = atoi(str);
01077       this->InvalidateWidget(this->widget_id);
01078       switch (this->widget_id) {
01079         default: NOT_REACHED();
01080         case NSSW_CLIENTS_TXT:    _settings_client.network.max_clients    = Clamp(value, 2, MAX_CLIENTS); break;
01081         case NSSW_COMPANIES_TXT:  _settings_client.network.max_companies  = Clamp(value, 1, MAX_COMPANIES); break;
01082         case NSSW_SPECTATORS_TXT: _settings_client.network.max_spectators = Clamp(value, 0, MAX_CLIENTS); break;
01083       }
01084     }
01085 
01086     this->SetDirty();
01087   }
01088 };
01089 
01090 static const Widget _network_start_server_window_widgets[] = {
01091 /* Window decoration and background panel */
01092 {   WWT_CLOSEBOX,   RESIZE_NONE,   COLOUR_LIGHT_BLUE,     0,    10,     0,    13, STR_00C5,                           STR_018B_CLOSE_WINDOW },               // NSSW_CLOSE
01093 {    WWT_CAPTION,   RESIZE_NONE,   COLOUR_LIGHT_BLUE,    11,   419,     0,    13, STR_NETWORK_START_GAME_WINDOW,      STR_NULL},
01094 {      WWT_PANEL,   RESIZE_NONE,   COLOUR_LIGHT_BLUE,     0,   419,    14,   243, 0x0,                                STR_NULL},
01095 
01096 /* Set game name and password widgets */
01097 {       WWT_TEXT,   RESIZE_NONE,   COLOUR_LIGHT_BLUE,    10,    90,    22,    34, STR_NETWORK_NEW_GAME_NAME,          STR_NULL},
01098 {    WWT_EDITBOX,   RESIZE_NONE,   COLOUR_LIGHT_BLUE,   100,   272,    22,    33, STR_NETWORK_NEW_GAME_NAME_OSKTITLE, STR_NETWORK_NEW_GAME_NAME_TIP},        // NSSW_GAMENAME
01099 { WWT_PUSHTXTBTN,   RESIZE_NONE,   COLOUR_WHITE,        285,   405,    22,    33, STR_NETWORK_SET_PASSWORD,           STR_NETWORK_PASSWORD_TIP},             // NSSW_SETPWD
01100 
01101 /* List of playable scenarios */
01102 {       WWT_TEXT,   RESIZE_NONE,   COLOUR_LIGHT_BLUE,    10,   110,    43,    55, STR_NETWORK_SELECT_MAP,             STR_NULL},
01103 {      WWT_INSET,   RESIZE_NONE,   COLOUR_LIGHT_BLUE,    10,   271,    62,   216, STR_NULL,                           STR_NETWORK_SELECT_MAP_TIP},           // NSSW_SELMAP
01104 {  WWT_SCROLLBAR,   RESIZE_NONE,   COLOUR_LIGHT_BLUE,   259,   270,    63,   215, 0x0,                                STR_0190_SCROLL_BAR_SCROLLS_LIST},
01105 
01106 /* Combo/selection boxes to control Connection Type / Max Clients / Max Companies / Max Observers / Language */
01107 {       WWT_TEXT,   RESIZE_NONE,   COLOUR_LIGHT_BLUE,   280,   419,    63,    75, STR_NETWORK_CONNECTION,             STR_NULL},
01108 { WWT_DROPDOWNIN,   RESIZE_NONE,   COLOUR_LIGHT_BLUE,   280,   410,    77,    88, STR_NETWORK_LAN_INTERNET_COMBO,     STR_NETWORK_CONNECTION_TIP},           // NSSW_CONNTYPE_BTN
01109 
01110 {       WWT_TEXT,   RESIZE_NONE,   COLOUR_LIGHT_BLUE,   280,   419,    95,   107, STR_NETWORK_NUMBER_OF_CLIENTS,      STR_NULL},
01111 {     WWT_IMGBTN,   RESIZE_NONE,   COLOUR_LIGHT_BLUE,   280,   291,   109,   120, SPR_ARROW_DOWN,                     STR_NETWORK_NUMBER_OF_CLIENTS_TIP},    // NSSW_CLIENTS_BTND
01112 { WWT_PUSHTXTBTN,   RESIZE_NONE,   COLOUR_LIGHT_BLUE,   292,   397,   109,   120, STR_NETWORK_CLIENTS_SELECT,         STR_NETWORK_NUMBER_OF_CLIENTS_TIP},    // NSSW_CLIENTS_TXT
01113 {     WWT_IMGBTN,   RESIZE_NONE,   COLOUR_LIGHT_BLUE,   398,   410,   109,   120, SPR_ARROW_UP,                       STR_NETWORK_NUMBER_OF_CLIENTS_TIP},    // NSSW_CLIENTS_BTNU
01114 
01115 {       WWT_TEXT,   RESIZE_NONE,   COLOUR_LIGHT_BLUE,   280,   419,   127,   139, STR_NETWORK_NUMBER_OF_COMPANIES,    STR_NULL},
01116 {     WWT_IMGBTN,   RESIZE_NONE,   COLOUR_LIGHT_BLUE,   280,   291,   141,   152, SPR_ARROW_DOWN,                     STR_NETWORK_NUMBER_OF_COMPANIES_TIP},  // NSSW_COMPANIES_BTND
01117 { WWT_PUSHTXTBTN,   RESIZE_NONE,   COLOUR_LIGHT_BLUE,   292,   397,   141,   152, STR_NETWORK_COMPANIES_SELECT,       STR_NETWORK_NUMBER_OF_COMPANIES_TIP},  // NSSW_COMPANIES_TXT
01118 {     WWT_IMGBTN,   RESIZE_NONE,   COLOUR_LIGHT_BLUE,   398,   410,   141,   152, SPR_ARROW_UP,                       STR_NETWORK_NUMBER_OF_COMPANIES_TIP},  // NSSW_COMPANIES_BTNU
01119 
01120 {       WWT_TEXT,   RESIZE_NONE,   COLOUR_LIGHT_BLUE,   280,   419,   159,   171, STR_NETWORK_NUMBER_OF_SPECTATORS,   STR_NULL},
01121 {     WWT_IMGBTN,   RESIZE_NONE,   COLOUR_LIGHT_BLUE,   280,   291,   173,   184, SPR_ARROW_DOWN,                     STR_NETWORK_NUMBER_OF_SPECTATORS_TIP}, // NSSW_SPECTATORS_BTND
01122 { WWT_PUSHTXTBTN,   RESIZE_NONE,   COLOUR_LIGHT_BLUE,   292,   397,   173,   184, STR_NETWORK_SPECTATORS_SELECT,      STR_NETWORK_NUMBER_OF_SPECTATORS_TIP}, // NSSW_SPECTATORS_TXT
01123 {     WWT_IMGBTN,   RESIZE_NONE,   COLOUR_LIGHT_BLUE,   398,   410,   173,   184, SPR_ARROW_UP,                       STR_NETWORK_NUMBER_OF_SPECTATORS_TIP}, // NSSW_SPECTATORS_BTNU
01124 
01125 {       WWT_TEXT,   RESIZE_NONE,   COLOUR_LIGHT_BLUE,   280,   419,   191,   203, STR_NETWORK_LANGUAGE_SPOKEN,        STR_NULL},
01126 { WWT_DROPDOWNIN,   RESIZE_NONE,   COLOUR_LIGHT_BLUE,   280,   410,   205,   216, STR_NETWORK_LANGUAGE_COMBO,         STR_NETWORK_LANGUAGE_TIP},             // NSSW_LANGUAGE_BTN
01127 
01128 /* Buttons Start / Load / Cancel */
01129 { WWT_PUSHTXTBTN,   RESIZE_NONE,   COLOUR_WHITE,         40,   140,   224,   235, STR_NETWORK_START_GAME,             STR_NETWORK_START_GAME_TIP},           // NSSW_START
01130 { WWT_PUSHTXTBTN,   RESIZE_NONE,   COLOUR_WHITE,        150,   250,   224,   235, STR_NETWORK_LOAD_GAME,              STR_NETWORK_LOAD_GAME_TIP},            // NSSW_LOAD
01131 { WWT_PUSHTXTBTN,   RESIZE_NONE,   COLOUR_WHITE,        260,   360,   224,   235, STR_012E_CANCEL,                    STR_NULL},                             // NSSW_CANCEL
01132 
01133 {   WIDGETS_END},
01134 };
01135 
01136 static const WindowDesc _network_start_server_window_desc(
01137   WDP_CENTER, WDP_CENTER, 420, 244, 420, 244,
01138   WC_NETWORK_WINDOW, WC_NONE,
01139   WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
01140   _network_start_server_window_widgets
01141 );
01142 
01143 static void ShowNetworkStartServerWindow()
01144 {
01145   DeleteWindowById(WC_NETWORK_WINDOW, 0);
01146 
01147   new NetworkStartServerWindow(&_network_start_server_window_desc);
01148 }
01149 
01151 enum NetworkLobbyWindowWidgets {
01152   NLWW_CLOSE    =  0, 
01153   NLWW_MATRIX   =  5, 
01154   NLWW_DETAILS  =  7, 
01155   NLWW_JOIN     =  8, 
01156   NLWW_NEW      =  9, 
01157   NLWW_SPECTATE = 10, 
01158   NLWW_REFRESH  = 11, 
01159   NLWW_CANCEL   = 12, 
01160 };
01161 
01162 struct NetworkLobbyWindow : public Window {
01163   CompanyID company;       
01164   NetworkGameList *server; 
01165   NetworkCompanyInfo company_info[MAX_COMPANIES];
01166 
01167   NetworkLobbyWindow(const WindowDesc *desc, NetworkGameList *ngl) :
01168       Window(desc), company(INVALID_COMPANY), server(ngl)
01169   {
01170     this->vscroll.cap = 10;
01171 
01172     this->FindWindowPlacementAndResize(desc);
01173   }
01174 
01175   CompanyID NetworkLobbyFindCompanyIndex(byte pos)
01176   {
01177     /* Scroll through all this->company_info and get the 'pos' item that is not empty */
01178     for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
01179       if (!StrEmpty(this->company_info[i].company_name)) {
01180         if (pos-- == 0) return i;
01181       }
01182     }
01183 
01184     return COMPANY_FIRST;
01185   }
01186 
01187   virtual void OnPaint()
01188   {
01189     const NetworkGameInfo *gi = &this->server->info;
01190     int y = NET_PRC__OFFSET_TOP_WIDGET_COMPANY, pos;
01191 
01192     /* Join button is disabled when no company is selected and for AI companies*/
01193     this->SetWidgetDisabledState(NLWW_JOIN, this->company == INVALID_COMPANY || GetLobbyCompanyInfo(this->company)->ai);
01194     /* Cannot start new company if there are too many */
01195     this->SetWidgetDisabledState(NLWW_NEW, gi->companies_on >= gi->companies_max);
01196     /* Cannot spectate if there are too many spectators */
01197     this->SetWidgetDisabledState(NLWW_SPECTATE, gi->spectators_on >= gi->spectators_max);
01198 
01199     /* Draw window widgets */
01200     SetDParamStr(0, gi->server_name);
01201     this->DrawWidgets();
01202 
01203     SetVScrollCount(this, gi->companies_on);
01204 
01205     /* Draw company list */
01206     pos = this->vscroll.pos;
01207     while (pos < gi->companies_on) {
01208       byte company = NetworkLobbyFindCompanyIndex(pos);
01209       bool income = false;
01210       if (this->company == company) {
01211         GfxFillRect(11, y - 1, 154, y + 10, 10); // show highlighted item with a different colour
01212       }
01213 
01214       DoDrawStringTruncated(this->company_info[company].company_name, 13, y, TC_BLACK, 135 - 13);
01215       if (this->company_info[company].use_password != 0) DrawSprite(SPR_LOCK, PAL_NONE, 135, y);
01216 
01217       /* If the company's income was positive puts a green dot else a red dot */
01218       if (this->company_info[company].income >= 0) income = true;
01219       DrawSprite(SPR_BLOT, income ? PALETTE_TO_GREEN : PALETTE_TO_RED, 145, y);
01220 
01221       pos++;
01222       y += NET_PRC__SIZE_OF_ROW;
01223       if (pos >= this->vscroll.pos + this->vscroll.cap) break;
01224     }
01225 
01226     /* Draw info about selected company when it is selected in the left window */
01227     GfxFillRect(174, 39, 403, 75, 157);
01228     DrawStringCentered(290, 50, STR_NETWORK_COMPANY_INFO, TC_FROMSTRING);
01229     if (this->company != INVALID_COMPANY && !StrEmpty(this->company_info[this->company].company_name)) {
01230       const uint x = 183;
01231       const uint trunc_width = this->widget[NLWW_DETAILS].right - x;
01232       y = 80;
01233 
01234       SetDParam(0, gi->clients_on);
01235       SetDParam(1, gi->clients_max);
01236       SetDParam(2, gi->companies_on);
01237       SetDParam(3, gi->companies_max);
01238       DrawString(x, y, STR_NETWORK_CLIENTS, TC_GOLD);
01239       y += 10;
01240 
01241       SetDParamStr(0, this->company_info[this->company].company_name);
01242       DrawStringTruncated(x, y, STR_NETWORK_COMPANY_NAME, TC_GOLD, trunc_width);
01243       y += 10;
01244 
01245       SetDParam(0, this->company_info[this->company].inaugurated_year);
01246       DrawString(x, y, STR_NETWORK_INAUGURATION_YEAR, TC_GOLD); // inauguration year
01247       y += 10;
01248 
01249       SetDParam(0, this->company_info[this->company].company_value);
01250       DrawString(x, y, STR_NETWORK_VALUE, TC_GOLD); // company value
01251       y += 10;
01252 
01253       SetDParam(0, this->company_info[this->company].money);
01254       DrawString(x, y, STR_NETWORK_CURRENT_BALANCE, TC_GOLD); // current balance
01255       y += 10;
01256 
01257       SetDParam(0, this->company_info[this->company].income);
01258       DrawString(x, y, STR_NETWORK_LAST_YEARS_INCOME, TC_GOLD); // last year's income
01259       y += 10;
01260 
01261       SetDParam(0, this->company_info[this->company].performance);
01262       DrawString(x, y, STR_NETWORK_PERFORMANCE, TC_GOLD); // performance
01263       y += 10;
01264 
01265       SetDParam(0, this->company_info[this->company].num_vehicle[0]);
01266       SetDParam(1, this->company_info[this->company].num_vehicle[1]);
01267       SetDParam(2, this->company_info[this->company].num_vehicle[2]);
01268       SetDParam(3, this->company_info[this->company].num_vehicle[3]);
01269       SetDParam(4, this->company_info[this->company].num_vehicle[4]);
01270       DrawString(x, y, STR_NETWORK_VEHICLES, TC_GOLD); // vehicles
01271       y += 10;
01272 
01273       SetDParam(0, this->company_info[this->company].num_station[0]);
01274       SetDParam(1, this->company_info[this->company].num_station[1]);
01275       SetDParam(2, this->company_info[this->company].num_station[2]);
01276       SetDParam(3, this->company_info[this->company].num_station[3]);
01277       SetDParam(4, this->company_info[this->company].num_station[4]);
01278       DrawString(x, y, STR_NETWORK_STATIONS, TC_GOLD); // stations
01279       y += 10;
01280 
01281       SetDParamStr(0, this->company_info[this->company].clients);
01282       DrawStringTruncated(x, y, STR_NETWORK_PLAYERS, TC_GOLD, trunc_width); // players
01283     }
01284   }
01285 
01286   virtual void OnClick(Point pt, int widget)
01287   {
01288     switch (widget) {
01289       case NLWW_CLOSE:    // Close 'X'
01290       case NLWW_CANCEL:   // Cancel button
01291         ShowNetworkGameWindow();
01292         break;
01293 
01294       case NLWW_MATRIX: { // Company list
01295         uint32 id_v = (pt.y - NET_PRC__OFFSET_TOP_WIDGET_COMPANY) / NET_PRC__SIZE_OF_ROW;
01296 
01297         if (id_v >= this->vscroll.cap) break;
01298 
01299         id_v += this->vscroll.pos;
01300         this->company = (id_v >= this->server->info.companies_on) ? INVALID_COMPANY : NetworkLobbyFindCompanyIndex(id_v);
01301         this->SetDirty();
01302       } break;
01303 
01304       case NLWW_JOIN:     // Join company
01305         /* Button can be clicked only when it is enabled */
01306         _network_playas = this->company;
01307         NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
01308         break;
01309 
01310       case NLWW_NEW:      // New company
01311         _network_playas = COMPANY_NEW_COMPANY;
01312         NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
01313         break;
01314 
01315       case NLWW_SPECTATE: // Spectate game
01316         _network_playas = COMPANY_SPECTATOR;
01317         NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
01318         break;
01319 
01320       case NLWW_REFRESH:  // Refresh
01321         NetworkTCPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); // company info
01322         NetworkUDPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); // general data
01323         /* Clear the information so removed companies don't remain */
01324         memset(this->company_info, 0, sizeof(this->company_info));
01325         break;
01326     }
01327   }
01328 
01329   virtual void OnDoubleClick(Point pt, int widget)
01330   {
01331     if (widget == NLWW_MATRIX) {
01332       /* is the Join button enabled? */
01333       if (!this->IsWidgetDisabled(NLWW_JOIN)) this->OnClick(pt, NLWW_JOIN);
01334     }
01335   }
01336 };
01337 
01338 static const Widget _network_lobby_window_widgets[] = {
01339 {   WWT_CLOSEBOX,   RESIZE_NONE,   COLOUR_LIGHT_BLUE,     0,    10,     0,    13, STR_00C5,                    STR_018B_CLOSE_WINDOW },           // NLWW_CLOSE
01340 {    WWT_CAPTION,   RESIZE_NONE,   COLOUR_LIGHT_BLUE,    11,   419,     0,    13, STR_NETWORK_GAME_LOBBY,      STR_NULL},
01341 {      WWT_PANEL,   RESIZE_NONE,   COLOUR_LIGHT_BLUE,     0,   419,    14,   234, 0x0,                         STR_NULL},
01342 {       WWT_TEXT,   RESIZE_NONE,   COLOUR_LIGHT_BLUE,    10,   419,    22,    34, STR_NETWORK_PREPARE_TO_JOIN, STR_NULL},
01343 
01344 /* company list */
01345 {      WWT_PANEL,   RESIZE_NONE,   COLOUR_WHITE,         10,   155,    38,    49, 0x0,                         STR_NULL},
01346 {     WWT_MATRIX,   RESIZE_NONE,   COLOUR_LIGHT_BLUE,    10,   155,    50,   190, (10 << 8) + 1,               STR_NETWORK_COMPANY_LIST_TIP},     // NLWW_MATRIX
01347 {  WWT_SCROLLBAR,   RESIZE_NONE,   COLOUR_LIGHT_BLUE,   156,   167,    38,   190, 0x0,                         STR_0190_SCROLL_BAR_SCROLLS_LIST},
01348 
01349 /* company info */
01350 {      WWT_PANEL,   RESIZE_NONE,   COLOUR_LIGHT_BLUE,   173,   404,    38,   190, 0x0,                         STR_NULL},                         // NLWW_DETAILS
01351 
01352 /* buttons */
01353 { WWT_PUSHTXTBTN,   RESIZE_NONE,   COLOUR_WHITE,         10,   151,   200,   211, STR_NETWORK_JOIN_COMPANY,    STR_NETWORK_JOIN_COMPANY_TIP},     // NLWW_JOIN
01354 { WWT_PUSHTXTBTN,   RESIZE_NONE,   COLOUR_WHITE,         10,   151,   215,   226, STR_NETWORK_NEW_COMPANY,     STR_NETWORK_NEW_COMPANY_TIP},      // NLWW_NEW
01355 { WWT_PUSHTXTBTN,   RESIZE_NONE,   COLOUR_WHITE,        158,   268,   200,   211, STR_NETWORK_SPECTATE_GAME,   STR_NETWORK_SPECTATE_GAME_TIP},    // NLWW_SPECTATE
01356 { WWT_PUSHTXTBTN,   RESIZE_NONE,   COLOUR_WHITE,        158,   268,   215,   226, STR_NETWORK_REFRESH,         STR_NETWORK_REFRESH_TIP},          // NLWW_REFRESH
01357 { WWT_PUSHTXTBTN,   RESIZE_NONE,   COLOUR_WHITE,        278,   388,   200,   211, STR_012E_CANCEL,             STR_NULL},                         // NLWW_CANCEL
01358 
01359 {   WIDGETS_END},
01360 };
01361 
01362 static const WindowDesc _network_lobby_window_desc(
01363   WDP_CENTER, WDP_CENTER, 420, 235, 420, 235,
01364   WC_NETWORK_WINDOW, WC_NONE,
01365   WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
01366   _network_lobby_window_widgets
01367 );
01368 
01369 /* Show the networklobbywindow with the selected server
01370  * @param ngl Selected game pointer which is passed to the new window */
01371 static void ShowNetworkLobbyWindow(NetworkGameList *ngl)
01372 {
01373   DeleteWindowById(WC_NETWORK_WINDOW, 0);
01374 
01375   NetworkTCPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); // company info
01376   NetworkUDPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); // general data
01377 
01378   new NetworkLobbyWindow(&_network_lobby_window_desc, ngl);
01379 }
01380 
01386 NetworkCompanyInfo *GetLobbyCompanyInfo(CompanyID company)
01387 {
01388   NetworkLobbyWindow *lobby = dynamic_cast<NetworkLobbyWindow*>(FindWindowById(WC_NETWORK_WINDOW, 0));
01389   return (lobby != NULL && company < MAX_COMPANIES) ? &lobby->company_info[company] : NULL;
01390 }
01391 
01392 /* The window below gives information about the connected clients
01393  *  and also makes able to give money to them, kick them (if server)
01394  *  and stuff like that. */
01395 
01396 extern void DrawCompanyIcon(CompanyID cid, int x, int y);
01397 
01398 /* Every action must be of this form */
01399 typedef void ClientList_Action_Proc(byte client_no);
01400 
01401 /* Max 10 actions per client */
01402 #define MAX_CLIENTLIST_ACTION 10
01403 
01404 enum {
01405   CLNWND_OFFSET = 16,
01406   CLNWND_ROWSIZE = 10
01407 };
01408 
01409 static const Widget _client_list_widgets[] = {
01410 {   WWT_CLOSEBOX,   RESIZE_NONE,  COLOUR_GREY,     0,    10,     0,    13, STR_00C5,                 STR_018B_CLOSE_WINDOW},
01411 {    WWT_CAPTION,   RESIZE_NONE,  COLOUR_GREY,    11,   237,     0,    13, STR_NETWORK_CLIENT_LIST,  STR_018C_WINDOW_TITLE_DRAG_THIS},
01412 {  WWT_STICKYBOX,   RESIZE_NONE,  COLOUR_GREY,   238,   249,     0,    13, STR_NULL,                 STR_STICKY_BUTTON},
01413 
01414 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,     0,   249,    14,    14 + CLNWND_ROWSIZE + 1, 0x0, STR_NULL},
01415 {   WIDGETS_END},
01416 };
01417 
01418 static const Widget _client_list_popup_widgets[] = {
01419 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,     0,   99,     0,     0,     0, STR_NULL},
01420 {   WIDGETS_END},
01421 };
01422 
01423 static const WindowDesc _client_list_desc(
01424   WDP_AUTO, WDP_AUTO, 250, 1, 250, 1,
01425   WC_CLIENT_LIST, WC_NONE,
01426   WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
01427   _client_list_widgets
01428 );
01429 
01430 /* Finds the Xth client-info that is active */
01431 static const NetworkClientInfo *NetworkFindClientInfo(byte client_no)
01432 {
01433   const NetworkClientInfo *ci;
01434 
01435   FOR_ALL_CLIENT_INFOS(ci) {
01436     if (client_no == 0) return ci;
01437     client_no--;
01438   }
01439 
01440   return NULL;
01441 }
01442 
01443 /* Here we start to define the options out of the menu */
01444 static void ClientList_Kick(byte client_no)
01445 {
01446   const NetworkClientInfo *ci = NetworkFindClientInfo(client_no);
01447 
01448   if (ci == NULL) return;
01449 
01450   NetworkServerKickClient(ci->client_id);
01451 }
01452 
01453 static void ClientList_Ban(byte client_no)
01454 {
01455   const NetworkClientInfo *ci = NetworkFindClientInfo(client_no);
01456 
01457   if (ci == NULL) return;
01458 
01459   NetworkServerBanIP(GetClientIP(ci));
01460 }
01461 
01462 static void ClientList_GiveMoney(byte client_no)
01463 {
01464   if (NetworkFindClientInfo(client_no) != NULL) {
01465     ShowNetworkGiveMoneyWindow(NetworkFindClientInfo(client_no)->client_playas);
01466   }
01467 }
01468 
01469 static void ClientList_SpeakToClient(byte client_no)
01470 {
01471   if (NetworkFindClientInfo(client_no) != NULL) {
01472     ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, NetworkFindClientInfo(client_no)->client_id);
01473   }
01474 }
01475 
01476 static void ClientList_SpeakToCompany(byte client_no)
01477 {
01478   if (NetworkFindClientInfo(client_no) != NULL) {
01479     ShowNetworkChatQueryWindow(DESTTYPE_TEAM, NetworkFindClientInfo(client_no)->client_playas);
01480   }
01481 }
01482 
01483 static void ClientList_SpeakToAll(byte client_no)
01484 {
01485   ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
01486 }
01487 
01488 static void ClientList_None(byte client_no)
01489 {
01490   /* No action ;) */
01491 }
01492 
01493 
01494 
01495 struct NetworkClientListPopupWindow : Window {
01496   int sel_index;
01497   int client_no;
01498   char action[MAX_CLIENTLIST_ACTION][50];
01499   ClientList_Action_Proc *proc[MAX_CLIENTLIST_ACTION];
01500 
01501   NetworkClientListPopupWindow(int x, int y, const Widget *widgets, int client_no) :
01502       Window(x, y, 150, 100, WC_TOOLBAR_MENU, widgets),
01503       sel_index(0), client_no(client_no)
01504   {
01505     /*
01506      * Fill the actions this client has.
01507      * Watch is, max 50 chars long!
01508      */
01509 
01510     const NetworkClientInfo *ci = NetworkFindClientInfo(client_no);
01511 
01512     int i = 0;
01513     if (_network_own_client_id != ci->client_id) {
01514       GetString(this->action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT, lastof(this->action[i]));
01515       this->proc[i++] = &ClientList_SpeakToClient;
01516     }
01517 
01518     if (IsValidCompanyID(ci->client_playas) || ci->client_playas == COMPANY_SPECTATOR) {
01519       GetString(this->action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY, lastof(this->action[i]));
01520       this->proc[i++] = &ClientList_SpeakToCompany;
01521     }
01522     GetString(this->action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL, lastof(this->action[i]));
01523     this->proc[i++] = &ClientList_SpeakToAll;
01524 
01525     if (_network_own_client_id != ci->client_id) {
01526       /* We are no spectator and the company we want to give money to is no spectator and money gifts are allowed */
01527       if (IsValidCompanyID(_network_playas) && IsValidCompanyID(ci->client_playas) && _settings_game.economy.give_money) {
01528         GetString(this->action[i], STR_NETWORK_CLIENTLIST_GIVE_MONEY, lastof(this->action[i]));
01529         this->proc[i++] = &ClientList_GiveMoney;
01530       }
01531     }
01532 
01533     /* A server can kick clients (but not himself) */
01534     if (_network_server && _network_own_client_id != ci->client_id) {
01535       GetString(this->action[i], STR_NETWORK_CLIENTLIST_KICK, lastof(this->action[i]));
01536       this->proc[i++] = &ClientList_Kick;
01537 
01538       seprintf(this->action[i], lastof(this->action[i]), "Ban"); // XXX GetString?
01539       this->proc[i++] = &ClientList_Ban;
01540     }
01541 
01542     if (i == 0) {
01543       GetString(this->action[i], STR_NETWORK_CLIENTLIST_NONE, lastof(this->action[i]));
01544       this->proc[i++] = &ClientList_None;
01545     }
01546 
01547     /* Calculate the height */
01548     int h = ClientListPopupHeight();
01549 
01550     /* Allocate the popup */
01551     this->widget[0].bottom = this->widget[0].top + h;
01552     this->widget[0].right = this->widget[0].left + 150;
01553 
01554     this->flags4 &= ~WF_WHITE_BORDER_MASK;
01555 
01556     this->FindWindowPlacementAndResize(150, h + 1);
01557   }
01558 
01562   void HandleClientListPopupClick(byte index)
01563   {
01564     /* A click on the Popup of the ClientList.. handle the command */
01565     if (index < MAX_CLIENTLIST_ACTION && this->proc[index] != NULL) {
01566       this->proc[index](this->client_no);
01567     }
01568   }
01569 
01573   uint ClientListPopupHeight()
01574   {
01575     int num = 0;
01576 
01577     /* Find the amount of actions */
01578     for (int i = 0; i < MAX_CLIENTLIST_ACTION; i++) {
01579       if (this->action[i][0] == '\0') continue;
01580       if (this->proc[i] == NULL) continue;
01581       num++;
01582     }
01583 
01584     num *= CLNWND_ROWSIZE;
01585 
01586     return num + 1;
01587   }
01588 
01589 
01590   virtual void OnPaint()
01591   {
01592     this->DrawWidgets();
01593 
01594     /* Draw the actions */
01595     int sel = this->sel_index;
01596     int y = 1;
01597     for (int i = 0; i < MAX_CLIENTLIST_ACTION; i++, y += CLNWND_ROWSIZE) {
01598       if (this->action[i][0] == '\0') continue;
01599       if (this->proc[i] == NULL) continue;
01600 
01601       TextColour colour;
01602       if (sel-- == 0) { // Selected item, highlight it
01603         GfxFillRect(1, y, 150 - 2, y + CLNWND_ROWSIZE - 1, 0);
01604         colour = TC_WHITE;
01605       } else {
01606         colour = TC_BLACK;
01607       }
01608 
01609       DoDrawString(this->action[i], 4, y, colour);
01610     }
01611   }
01612 
01613   virtual void OnMouseLoop()
01614   {
01615     /* We selected an action */
01616     int index = (_cursor.pos.y - this->top) / CLNWND_ROWSIZE;
01617 
01618     if (_left_button_down) {
01619       if (index == -1 || index == this->sel_index) return;
01620 
01621       this->sel_index = index;
01622       this->SetDirty();
01623     } else {
01624       if (index >= 0 && _cursor.pos.y >= this->top) {
01625         HandleClientListPopupClick(index);
01626       }
01627 
01628       DeleteWindowById(WC_TOOLBAR_MENU, 0);
01629     }
01630   }
01631 };
01632 
01636 static void PopupClientList(int client_no, int x, int y)
01637 {
01638   DeleteWindowById(WC_TOOLBAR_MENU, 0);
01639 
01640   if (NetworkFindClientInfo(client_no) == NULL) return;
01641 
01642   new NetworkClientListPopupWindow(x, y, _client_list_popup_widgets, client_no);
01643 }
01644 
01648 struct NetworkClientListWindow : Window
01649 {
01650   int selected_item;
01651   int selected_y;
01652 
01653   NetworkClientListWindow(const WindowDesc *desc, WindowNumber window_number) :
01654       Window(desc, window_number),
01655       selected_item(-1),
01656       selected_y(0)
01657   {
01658     this->FindWindowPlacementAndResize(desc);
01659   }
01660 
01664   bool CheckClientListHeight()
01665   {
01666     int num = 0;
01667     const NetworkClientInfo *ci;
01668 
01669     /* Should be replaced with a loop through all clients */
01670     FOR_ALL_CLIENT_INFOS(ci) {
01671       if (ci->client_playas != COMPANY_INACTIVE_CLIENT) num++;
01672     }
01673 
01674     num *= CLNWND_ROWSIZE;
01675 
01676     /* If height is changed */
01677     if (this->height != CLNWND_OFFSET + num + 1) {
01678       /* XXX - magic unfortunately; (num + 2) has to be one bigger than heigh (num + 1) */
01679       this->SetDirty();
01680       this->widget[3].bottom = this->widget[3].top + num + 2;
01681       this->height = CLNWND_OFFSET + num + 1;
01682       this->SetDirty();
01683       return false;
01684     }
01685     return true;
01686   }
01687 
01688   virtual void OnPaint()
01689   {
01690     NetworkClientInfo *ci;
01691     int i = 0;
01692 
01693     /* Check if we need to reset the height */
01694     if (!this->CheckClientListHeight()) return;
01695 
01696     this->DrawWidgets();
01697 
01698     int y = CLNWND_OFFSET;
01699 
01700     FOR_ALL_CLIENT_INFOS(ci) {
01701       TextColour colour;
01702       if (this->selected_item == i++) { // Selected item, highlight it
01703         GfxFillRect(1, y, 248, y + CLNWND_ROWSIZE - 1, 0);
01704         colour = TC_WHITE;
01705       } else {
01706         colour = TC_BLACK;
01707       }
01708 
01709       if (ci->client_id == CLIENT_ID_SERVER) {
01710         DrawString(4, y, STR_NETWORK_SERVER, colour);
01711       } else {
01712         DrawString(4, y, STR_NETWORK_CLIENT, colour);
01713       }
01714 
01715       /* Filter out spectators */
01716       if (IsValidCompanyID(ci->client_playas)) DrawCompanyIcon(ci->client_playas, 64, y + 1);
01717 
01718       DoDrawString(ci->client_name, 81, y, colour);
01719 
01720       y += CLNWND_ROWSIZE;
01721     }
01722   }
01723 
01724   virtual void OnClick(Point pt, int widget)
01725   {
01726     /* Show the popup with option */
01727     if (this->selected_item != -1) {
01728       PopupClientList(this->selected_item, pt.x + this->left, pt.y + this->top);
01729     }
01730   }
01731 
01732   virtual void OnMouseOver(Point pt, int widget)
01733   {
01734     /* -1 means we left the current window */
01735     if (pt.y == -1) {
01736       this->selected_y = 0;
01737       this->selected_item = -1;
01738       this->SetDirty();
01739       return;
01740     }
01741     /* It did not change.. no update! */
01742     if (pt.y == this->selected_y) return;
01743 
01744     /* Find the new selected item (if any) */
01745     this->selected_y = pt.y;
01746     if (pt.y > CLNWND_OFFSET) {
01747       this->selected_item = (pt.y - CLNWND_OFFSET) / CLNWND_ROWSIZE;
01748     } else {
01749       this->selected_item = -1;
01750     }
01751 
01752     /* Repaint */
01753     this->SetDirty();
01754   }
01755 };
01756 
01757 void ShowClientList()
01758 {
01759   AllocateWindowDescFront<NetworkClientListWindow>(&_client_list_desc, 0);
01760 }
01761 
01762 
01763 static NetworkPasswordType pw_type;
01764 
01765 
01766 void ShowNetworkNeedPassword(NetworkPasswordType npt)
01767 {
01768   StringID caption;
01769 
01770   pw_type = npt;
01771   switch (npt) {
01772     default: NOT_REACHED();
01773     case NETWORK_GAME_PASSWORD:    caption = STR_NETWORK_NEED_GAME_PASSWORD_CAPTION; break;
01774     case NETWORK_COMPANY_PASSWORD: caption = STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION; break;
01775   }
01776   ShowQueryString(STR_EMPTY, caption, 20, 180, FindWindowById(WC_NETWORK_STATUS_WINDOW, 0), CS_ALPHANUMERAL, QSF_NONE);
01777 }
01778 
01779 /* Vars needed for the join-GUI */
01780 NetworkJoinStatus _network_join_status;
01781 uint8 _network_join_waiting;
01782 uint32 _network_join_bytes;
01783 uint32 _network_join_bytes_total;
01784 
01785 struct NetworkJoinStatusWindow : Window {
01786   NetworkJoinStatusWindow(const WindowDesc *desc) : Window(desc)
01787   {
01788     this->parent = FindWindowById(WC_NETWORK_WINDOW, 0);
01789     this->FindWindowPlacementAndResize(desc);
01790   }
01791 
01792   virtual void OnPaint()
01793   {
01794     uint8 progress; // used for progress bar
01795     this->DrawWidgets();
01796 
01797     DrawStringCentered(125, 35, STR_NETWORK_CONNECTING_1 + _network_join_status, TC_GREY);
01798     switch (_network_join_status) {
01799       case NETWORK_JOIN_STATUS_CONNECTING: case NETWORK_JOIN_STATUS_AUTHORIZING:
01800       case NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO:
01801         progress = 10; // first two stages 10%
01802         break;
01803       case NETWORK_JOIN_STATUS_WAITING:
01804         SetDParam(0, _network_join_waiting);
01805         DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_WAITING, TC_GREY);
01806         progress = 15; // third stage is 15%
01807         break;
01808       case NETWORK_JOIN_STATUS_DOWNLOADING:
01809         SetDParam(0, _network_join_bytes);
01810         SetDParam(1, _network_join_bytes_total);
01811         DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_DOWNLOADING, TC_GREY);
01812         /* Fallthrough */
01813       default: // Waiting is 15%, so the resting receivement of map is maximum 70%
01814         progress = 15 + _network_join_bytes * (100 - 15) / _network_join_bytes_total;
01815     }
01816 
01817     /* Draw nice progress bar :) */
01818     DrawFrameRect(20, 18, (int)((this->width - 20) * progress / 100), 28, COLOUR_MAUVE, FR_NONE);
01819   }
01820 
01821   virtual void OnClick(Point pt, int widget)
01822   {
01823     if (widget == 2) { // Disconnect button
01824       NetworkDisconnect();
01825       SwitchToMode(SM_MENU);
01826       ShowNetworkGameWindow();
01827     }
01828   }
01829 
01830   virtual void OnQueryTextFinished(char *str)
01831   {
01832     if (StrEmpty(str)) {
01833       NetworkDisconnect();
01834       ShowNetworkGameWindow();
01835     } else {
01836       SEND_COMMAND(PACKET_CLIENT_PASSWORD)(pw_type, str);
01837     }
01838   }
01839 };
01840 
01841 static const Widget _network_join_status_window_widget[] = {
01842 {    WWT_CAPTION,   RESIZE_NONE,  COLOUR_GREY,      0,   249,     0,    13, STR_NETWORK_CONNECTING, STR_018C_WINDOW_TITLE_DRAG_THIS},
01843 {      WWT_PANEL,   RESIZE_NONE,  COLOUR_GREY,      0,   249,    14,    84, 0x0,                    STR_NULL},
01844 { WWT_PUSHTXTBTN,   RESIZE_NONE,  COLOUR_WHITE,    75,   175,    69,    80, STR_NETWORK_DISCONNECT, STR_NULL},
01845 {   WIDGETS_END},
01846 };
01847 
01848 static const WindowDesc _network_join_status_window_desc(
01849   WDP_CENTER, WDP_CENTER, 250, 85, 250, 85,
01850   WC_NETWORK_STATUS_WINDOW, WC_NONE,
01851   WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_MODAL,
01852   _network_join_status_window_widget
01853 );
01854 
01855 void ShowJoinStatusWindow()
01856 {
01857   DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
01858   new NetworkJoinStatusWindow(&_network_join_status_window_desc);
01859 }
01860 
01861 
01863 enum NetworkCompanyPasswordWindowWidgets {
01864   NCPWW_CLOSE,                    
01865   NCPWW_CAPTION,                  
01866   NCPWW_BACKGROUND,               
01867   NCPWW_LABEL,                    
01868   NCPWW_PASSWORD,                 
01869   NCPWW_SAVE_AS_DEFAULT_PASSWORD, 
01870   NCPWW_CANCEL,                   
01871   NCPWW_OK,                       
01872 };
01873 
01874 struct NetworkCompanyPasswordWindow : public QueryStringBaseWindow {
01875   NetworkCompanyPasswordWindow(const WindowDesc *desc, Window *parent) : QueryStringBaseWindow(lengthof(_settings_client.network.default_company_pass), desc)
01876   {
01877     this->parent = parent;
01878     this->afilter = CS_ALPHANUMERAL;
01879     InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 0);
01880     this->SetFocusedWidget(NCPWW_PASSWORD);
01881 
01882     this->FindWindowPlacementAndResize(desc);
01883   }
01884 
01885   void OnOk()
01886   {
01887     if (this->IsWidgetLowered(NCPWW_SAVE_AS_DEFAULT_PASSWORD)) {
01888       snprintf(_settings_client.network.default_company_pass, lengthof(_settings_client.network.default_company_pass), "%s", this->edit_str_buf);
01889     }
01890 
01891     /* empty password is a '*' because of console argument */
01892     if (StrEmpty(this->edit_str_buf)) snprintf(this->edit_str_buf, this->edit_str_size, "*");
01893     char *password = this->edit_str_buf;
01894     NetworkChangeCompanyPassword(1, &password);
01895   }
01896 
01897   virtual void OnPaint()
01898   {
01899     this->DrawWidgets();
01900     this->DrawEditBox(4);
01901   }
01902 
01903   virtual void OnClick(Point pt, int widget)
01904   {
01905     switch (widget) {
01906       case NCPWW_OK:
01907         this->OnOk();
01908 
01909       /* FALL THROUGH */
01910       case NCPWW_CANCEL:
01911         delete this;
01912         break;
01913 
01914       case NCPWW_SAVE_AS_DEFAULT_PASSWORD:
01915         this->ToggleWidgetLoweredState(NCPWW_SAVE_AS_DEFAULT_PASSWORD);
01916         this->SetDirty();
01917         break;
01918     }
01919   }
01920 
01921   virtual void OnMouseLoop()
01922   {
01923     this->HandleEditBox(4);
01924   }
01925 
01926   virtual EventState OnKeyPress(uint16 key, uint16 keycode)
01927   {
01928     EventState state = ES_NOT_HANDLED;
01929     switch (this->HandleEditBoxKey(4, key, keycode, state)) {
01930       default: break;
01931 
01932       case HEBR_CONFIRM:
01933         this->OnOk();
01934         /* FALL THROUGH */
01935 
01936       case HEBR_CANCEL:
01937         delete this;
01938         break;
01939     }
01940     return state;
01941   }
01942 
01943   virtual void OnOpenOSKWindow(int wid)
01944   {
01945     ShowOnScreenKeyboard(this, wid, NCPWW_CANCEL, NCPWW_OK);
01946   }
01947 };
01948 
01949 static const Widget _ncp_window_widgets[] = {
01950 {   WWT_CLOSEBOX,  RESIZE_NONE,  COLOUR_GREY,   0,  10,  0, 13, STR_00C5,                          STR_018B_CLOSE_WINDOW},
01951 {    WWT_CAPTION,  RESIZE_NONE,  COLOUR_GREY,  11, 299,  0, 13, STR_COMPANY_PASSWORD_CAPTION,      STR_018C_WINDOW_TITLE_DRAG_THIS},
01952 {      WWT_PANEL,  RESIZE_NONE,  COLOUR_GREY,   0, 299, 14, 50, 0x0,                               STR_NULL},
01953 {       WWT_TEXT,  RESIZE_NONE,  COLOUR_GREY,   5, 100, 19, 30, STR_COMPANY_PASSWORD,              STR_NULL},
01954 {    WWT_EDITBOX,  RESIZE_NONE,  COLOUR_GREY, 101, 294, 19, 30, STR_SET_COMPANY_PASSWORD,          STR_NULL},
01955 {    WWT_TEXTBTN,  RESIZE_NONE,  COLOUR_GREY, 101, 294, 35, 46, STR_MAKE_DEFAULT_COMPANY_PASSWORD, STR_MAKE_DEFAULT_COMPANY_PASSWORD_TIP},
01956 { WWT_PUSHTXTBTN,  RESIZE_NONE,  COLOUR_GREY,   0, 149, 51, 62, STR_012E_CANCEL,                   STR_COMPANY_PASSWORD_CANCEL},
01957 { WWT_PUSHTXTBTN,  RESIZE_NONE,  COLOUR_GREY, 150, 299, 51, 62, STR_012F_OK,                       STR_COMPANY_PASSWORD_OK},
01958 {   WIDGETS_END},
01959 };
01960 
01961 static const WindowDesc _ncp_window_desc(
01962   WDP_AUTO, WDP_AUTO, 300, 63, 300, 63,
01963   WC_COMPANY_PASSWORD_WINDOW, WC_NONE,
01964   WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
01965   _ncp_window_widgets
01966 );
01967 
01968 void ShowNetworkCompanyPasswordWindow(Window *parent)
01969 {
01970   DeleteWindowById(WC_COMPANY_PASSWORD_WINDOW, 0);
01971 
01972   new NetworkCompanyPasswordWindow(&_ncp_window_desc, parent);
01973 }
01974 
01975 #endif /* ENABLE_NETWORK */

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