strings_type.h

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00001 /* $Id: strings_type.h 17629 2009-09-24 19:22:32Z rubidium $ */
00002 
00005 #ifndef STRINGS_TYPE_H
00006 #define STRINGS_TYPE_H
00007 
00011 typedef uint16 StringID;
00012 static const StringID INVALID_STRING_ID = 0xFFFF;  
00013 static const int MAX_CHAR_LENGTH = 4; 
00014 
00015 enum {
00016   MAX_LANG = 64, 
00017 };
00018 
00020 enum TextDirection {
00021   TD_LTR, 
00022   TD_RTL, 
00023 };
00024 
00026 struct Language {
00027   char *name; 
00028   char *file; 
00029 };
00030 
00032 struct DynamicLanguages {
00033   int num;                  
00034   int curr;                 
00035   char curr_file[MAX_PATH]; 
00036   TextDirection text_dir;   
00037   Language ent[MAX_LANG];   
00038 };
00039 
00041 enum SpecialStrings {
00042 
00043   /* special strings for town names. the town name is generated dynamically on request. */
00044   SPECSTR_TOWNNAME_START     = 0x20C0,
00045   SPECSTR_TOWNNAME_ENGLISH   = SPECSTR_TOWNNAME_START,
00046   SPECSTR_TOWNNAME_FRENCH,
00047   SPECSTR_TOWNNAME_GERMAN,
00048   SPECSTR_TOWNNAME_AMERICAN,
00049   SPECSTR_TOWNNAME_LATIN,
00050   SPECSTR_TOWNNAME_SILLY,
00051   SPECSTR_TOWNNAME_SWEDISH,
00052   SPECSTR_TOWNNAME_DUTCH,
00053   SPECSTR_TOWNNAME_FINNISH,
00054   SPECSTR_TOWNNAME_POLISH,
00055   SPECSTR_TOWNNAME_SLOVAK,
00056   SPECSTR_TOWNNAME_NORWEGIAN,
00057   SPECSTR_TOWNNAME_HUNGARIAN,
00058   SPECSTR_TOWNNAME_AUSTRIAN,
00059   SPECSTR_TOWNNAME_ROMANIAN,
00060   SPECSTR_TOWNNAME_CZECH,
00061   SPECSTR_TOWNNAME_SWISS,
00062   SPECSTR_TOWNNAME_DANISH,
00063   SPECSTR_TOWNNAME_TURKISH,
00064   SPECSTR_TOWNNAME_ITALIAN,
00065   SPECSTR_TOWNNAME_CATALAN,
00066   SPECSTR_TOWNNAME_LAST      = SPECSTR_TOWNNAME_CATALAN,
00067 
00068   /* special strings for player names on the form "TownName transport". */
00069   SPECSTR_PLAYERNAME_START   = 0x70EA,
00070   SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START,
00071   SPECSTR_PLAYERNAME_FRENCH,
00072   SPECSTR_PLAYERNAME_GERMAN,
00073   SPECSTR_PLAYERNAME_AMERICAN,
00074   SPECSTR_PLAYERNAME_LATIN,
00075   SPECSTR_PLAYERNAME_SILLY,
00076   SPECSTR_PLAYERNAME_LAST    = SPECSTR_PLAYERNAME_SILLY,
00077 
00078   SPECSTR_ANDCO_NAME         = 0x70E6,
00079   SPECSTR_PRESIDENT_NAME     = 0x70E7,
00080   SPECSTR_SONGNAME           = 0x70E8,
00081 
00082   /* reserve MAX_LANG strings for the *.lng files */
00083   SPECSTR_LANGUAGE_START     = 0x7100,
00084   SPECSTR_LANGUAGE_END       = SPECSTR_LANGUAGE_START + MAX_LANG - 1,
00085 
00086   /* reserve 32 strings for various screen resolutions */
00087   SPECSTR_RESOLUTION_START   = SPECSTR_LANGUAGE_END + 1,
00088   SPECSTR_RESOLUTION_END     = SPECSTR_RESOLUTION_START + 0x1F,
00089 
00090   /* reserve 32 strings for screenshot formats */
00091   SPECSTR_SCREENSHOT_START   = SPECSTR_RESOLUTION_END + 1,
00092   SPECSTR_SCREENSHOT_END     = SPECSTR_SCREENSHOT_START + 0x1F,
00093 };
00094 
00095 #endif /* STRINGS_TYPE_H */

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