effectvehicle.cpp File Reference

Implementation of everything generic to vehicles. More...

#include "stdafx.h"
#include "landscape.h"
#include "industry_map.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "animated_tile_func.h"
#include "effectvehicle_base.h"
#include "effectvehicle_func.h"
#include "table/sprites.h"

Go to the source code of this file.

Data Structures

struct  BulldozerMovement
struct  BubbleMovement

Defines

#define MK(x, y, z, i)   { x, y, z, i }
#define ME(i)   { i, 4, 0, 0 }

Typedefs

typedef void EffectInitProc (Vehicle *v)
typedef void EffectTickProc (Vehicle *v)

Functions

static void ChimneySmokeInit (Vehicle *v)
static void ChimneySmokeTick (Vehicle *v)
static void SteamSmokeInit (Vehicle *v)
static void SteamSmokeTick (Vehicle *v)
static void DieselSmokeInit (Vehicle *v)
static void DieselSmokeTick (Vehicle *v)
static void ElectricSparkInit (Vehicle *v)
static void ElectricSparkTick (Vehicle *v)
static void SmokeInit (Vehicle *v)
static void SmokeTick (Vehicle *v)
static void ExplosionLargeInit (Vehicle *v)
static void ExplosionLargeTick (Vehicle *v)
static void BreakdownSmokeInit (Vehicle *v)
static void BreakdownSmokeTick (Vehicle *v)
static void ExplosionSmallInit (Vehicle *v)
static void ExplosionSmallTick (Vehicle *v)
static void BulldozerInit (Vehicle *v)
static void BulldozerTick (Vehicle *v)
static void BubbleInit (Vehicle *v)
static void BubbleTick (Vehicle *v)
Vehicle * CreateEffectVehicle (int x, int y, int z, EffectVehicleType type)
Vehicle * CreateEffectVehicleAbove (int x, int y, int z, EffectVehicleType type)
Vehicle * CreateEffectVehicleRel (const Vehicle *v, int x, int y, int z, EffectVehicleType type)

Variables

static const BulldozerMovement _bulldozer_movement []
struct {
   int8   x
   int8   y
_inc_by_dir []
static const BubbleMovement _bubble_float_sw []
static const BubbleMovement _bubble_float_ne []
static const BubbleMovement _bubble_float_se []
static const BubbleMovement _bubble_float_nw []
static const BubbleMovement _bubble_burst []
static const BubbleMovement _bubble_absorb []
static const BubbleMovement *const _bubble_movement []
static EffectInitProc *const _effect_init_procs []
static EffectTickProc *const _effect_tick_procs []


Detailed Description

Implementation of everything generic to vehicles.

Definition in file effectvehicle.cpp.


Variable Documentation

const BubbleMovement _bubble_burst[] [static]

Initial value:

 {
  MK(0, 0, 1, 2),
  MK(0, 0, 1, 7),
  MK(0, 0, 1, 8),
  MK(0, 0, 1, 9),

}

Definition at line 331 of file effectvehicle.cpp.

const BubbleMovement _bubble_float_ne[] [static]

Initial value:

 {
  MK( 0, 0, 1, 0),
  MK(-1, 0, 1, 1),
  MK( 0, 0, 1, 0),
  MK(-1, 0, 1, 2),

}

Definition at line 307 of file effectvehicle.cpp.

const BubbleMovement _bubble_float_nw[] [static]

Initial value:

 {
  MK(0,  0, 1, 0),
  MK(0, -1, 1, 1),
  MK(0,  0, 1, 0),
  MK(0, -1, 1, 2),

}

Definition at line 323 of file effectvehicle.cpp.

const BubbleMovement _bubble_float_se[] [static]

Initial value:

 {
  MK(0, 0, 1, 0),
  MK(0, 1, 1, 1),
  MK(0, 0, 1, 0),
  MK(0, 1, 1, 2),

}

Definition at line 315 of file effectvehicle.cpp.

const BubbleMovement _bubble_float_sw[] [static]

Initial value:

 {
  MK(0, 0, 1, 0),
  MK(1, 0, 1, 1),
  MK(0, 0, 1, 0),
  MK(1, 0, 1, 2),

}

Definition at line 298 of file effectvehicle.cpp.

const BubbleMovement* const _bubble_movement[] [static]

Initial value:

 {
  _bubble_float_sw,
  _bubble_float_ne,
  _bubble_float_se,
  _bubble_float_nw,
  _bubble_burst,
  _bubble_absorb,
}

Definition at line 429 of file effectvehicle.cpp.

const BulldozerMovement _bulldozer_movement[] [static]

Initial value:

 {
  { 0, 0, 4 },
  { 3, 3, 4 },
  { 2, 2, 7 },
  { 0, 2, 7 },
  { 1, 1, 3 },
  { 2, 2, 7 },
  { 0, 2, 7 },
  { 1, 1, 3 },
  { 2, 2, 7 },
  { 0, 2, 7 },
  { 3, 3, 6 },
  { 2, 2, 6 },
  { 1, 1, 7 },
  { 3, 1, 7 },
  { 0, 0, 3 },
  { 1, 1, 7 },
  { 3, 1, 7 },
  { 0, 0, 3 },
  { 1, 1, 7 },
  { 3, 1, 7 }
}

Definition at line 224 of file effectvehicle.cpp.

EffectInitProc* const _effect_init_procs[] [static]

Initial value:

 {
  ChimneySmokeInit,
  SteamSmokeInit,
  DieselSmokeInit,
  ElectricSparkInit,
  SmokeInit,
  ExplosionLargeInit,
  BreakdownSmokeInit,
  ExplosionSmallInit,
  BulldozerInit,
  BubbleInit,
}

Definition at line 501 of file effectvehicle.cpp.

EffectTickProc* const _effect_tick_procs[] [static]

Initial value:

 {
  ChimneySmokeTick,
  SteamSmokeTick,
  DieselSmokeTick,
  ElectricSparkTick,
  SmokeTick,
  ExplosionLargeTick,
  BreakdownSmokeTick,
  ExplosionSmallTick,
  BulldozerTick,
  BubbleTick,
}

Definition at line 514 of file effectvehicle.cpp.


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