00001 /* $Id: ai_execmode.cpp 17236 2009-08-20 13:25:21Z rubidium $ */ 00002 00005 #include "ai_execmode.hpp" 00006 #include "../../command_type.h" 00007 #include "../../company_base.h" 00008 #include "../../company_func.h" 00009 #include "../ai_instance.hpp" 00010 00011 bool AIExecMode::ModeProc(TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCost costs) 00012 { 00013 /* In execution mode we only return 'true', telling the DoCommand it 00014 * should continue with the real execution of the command. */ 00015 return true; 00016 } 00017 00018 AIExecMode::AIExecMode() 00019 { 00020 this->last_mode = this->GetDoCommandMode(); 00021 this->last_instance = this->GetDoCommandModeInstance(); 00022 this->SetDoCommandMode(&AIExecMode::ModeProc, this); 00023 } 00024 00025 AIExecMode::~AIExecMode() 00026 { 00027 if (this->GetDoCommandModeInstance() != this) { 00028 AIInstance *instance = GetCompany(_current_company)->ai_instance; 00029 /* Ignore this error if the AI already died. */ 00030 if (!instance->IsDead()) { 00031 throw AI_FatalError("AIExecMode object was removed while it was not the latest AI*Mode object created."); 00032 } 00033 } 00034 this->SetDoCommandMode(this->last_mode, this->last_instance); 00035 }