network_client.h
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00002
00005 #ifndef NETWORK_CLIENT_H
00006 #define NETWORK_CLIENT_H
00007
00008 #ifdef ENABLE_NETWORK
00009
00010 DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GAME_INFO);
00011 DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO);
00012 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(const CommandPacket *cp);
00013 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_ERROR)(NetworkErrorCode errorno);
00014 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_QUIT)();
00015 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType desttype, int dest, const char *msg, int64 data);
00016 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type, const char *password);
00017 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_PASSWORD)(const char *password);
00018 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name);
00019 DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK);
00020 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *command);
00021 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_MOVE)(CompanyID company, const char *pass);
00022
00023 NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientSocket *cs);
00024 void NetworkClient_Connected();
00025
00026 #endif
00027
00028 #endif