misc.cpp

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00001 /* $Id: misc.cpp 18300 2009-11-26 16:53:41Z rubidium $ */
00002 
00005 #include "stdafx.h"
00006 #include "openttd.h"
00007 #include "landscape.h"
00008 #include "news_func.h"
00009 #include "variables.h"
00010 #include "ai/ai.hpp"
00011 #include "newgrf_house.h"
00012 #include "cargotype.h"
00013 #include "group.h"
00014 #include "economy_func.h"
00015 #include "functions.h"
00016 #include "map_func.h"
00017 #include "date_func.h"
00018 #include "vehicle_func.h"
00019 #include "texteff.hpp"
00020 #include "gfx_func.h"
00021 #include "gamelog.h"
00022 #include "animated_tile_func.h"
00023 #include "settings_type.h"
00024 #include "tilehighlight_func.h"
00025 #include "network/network_func.h"
00026 #include "window_func.h"
00027 
00028 #include "table/sprites.h"
00029 
00030 extern TileIndex _cur_tileloop_tile;
00031 extern void MakeNewgameSettingsLive();
00032 
00033 void InitializeVehicles();
00034 void InitializeWaypoints();
00035 void InitializeDepots();
00036 void InitializeEngineRenews();
00037 void InitializeOrders();
00038 void InitializeClearLand();
00039 void InitializeRailGui();
00040 void InitializeRoadGui();
00041 void InitializeAirportGui();
00042 void InitializeDockGui();
00043 void InitializeIndustries();
00044 void InitializeTowns();
00045 void InitializeTrees();
00046 void InitializeSigns();
00047 void InitializeStations();
00048 void InitializeCargoPackets();
00049 void InitializeCompanies();
00050 void InitializeCheats();
00051 void InitializeNPF();
00052 void InitializeOldNames();
00053 
00054 void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings)
00055 {
00056   /* Make sure there isn't any window that can influence anything
00057    * related to the new game we're about to start/load. */
00058   UnInitWindowSystem();
00059 
00060   AllocateMap(size_x, size_y);
00061 
00062   _pause_game = 0;
00063   _fast_forward = 0;
00064   _tick_counter = 0;
00065   _realtime_tick = 0;
00066   _date_fract = 0;
00067   _cur_tileloop_tile = 0;
00068   _thd.redsq = INVALID_TILE;
00069   if (reset_settings) MakeNewgameSettingsLive();
00070 
00071   if (reset_date) {
00072     SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));
00073     InitializeOldNames();
00074   }
00075 
00076   InitializeEngineRenews();
00077   InitializeVehicles();
00078   InitializeWaypoints();
00079   InitializeDepots();
00080   InitializeOrders();
00081   InitializeGroup();
00082 
00083   InitNewsItemStructs();
00084   InitializeLandscape();
00085   InitializeClearLand();
00086   InitializeRailGui();
00087   InitializeRoadGui();
00088   InitializeAirportGui();
00089   InitializeDockGui();
00090   InitializeTowns();
00091   InitializeTrees();
00092   InitializeSigns();
00093   InitializeStations();
00094   InitializeCargoPackets();
00095   InitializeIndustries();
00096   InitializeBuildingCounts();
00097 
00098   InitializeTrains();
00099   InitializeNPF();
00100 
00101   InitializeCompanies();
00102   AI::Initialize();
00103   InitializeCheats();
00104 
00105   InitTextEffects();
00106 #ifdef ENABLE_NETWORK
00107   NetworkInitChatMessage();
00108 #endif /* ENABLE_NETWORK */
00109   InitializeAnimatedTiles();
00110 
00111   InitializeLandscapeVariables(false);
00112 
00113   ResetObjectToPlace();
00114 
00115   GamelogReset();
00116   GamelogStartAction(GLAT_START);
00117   GamelogRevision();
00118   GamelogMode();
00119   GamelogGRFAddList(_grfconfig);
00120   GamelogStopAction();
00121 }
00122 
00123 
00124 /* Calculate constants that depend on the landscape type. */
00125 void InitializeLandscapeVariables(bool only_constants)
00126 {
00127   if (only_constants) return;
00128 
00129   for (CargoID i = 0; i < NUM_CARGO; i++) {
00130     _cargo_payment_rates[i] = GetCargo(i)->initial_payment;
00131     _cargo_payment_rates_frac[i] = 0;
00132   }
00133 }

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