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00012 #include "stdafx.h"
00013 #include "debug.h"
00014 #include "industry.h"
00015 #include "newgrf.h"
00016 #include "newgrf_industries.h"
00017 #include "newgrf_commons.h"
00018 #include "newgrf_text.h"
00019 #include "newgrf_town.h"
00020 #include "window_func.h"
00021 #include "town.h"
00022 #include "company_base.h"
00023 #include "command_func.h"
00024 #include "gui.h"
00025 #include "strings_func.h"
00026 #include "core/random_func.hpp"
00027
00028 #include "table/strings.h"
00029
00030 static uint32 _industry_creation_random_bits;
00031
00032
00033
00034
00035 IndustryOverrideManager _industry_mngr(NEW_INDUSTRYOFFSET, NUM_INDUSTRYTYPES, INVALID_INDUSTRYTYPE);
00036 IndustryTileOverrideManager _industile_mngr(NEW_INDUSTRYTILEOFFSET, NUM_INDUSTRYTILES, INVALID_INDUSTRYTILE);
00037
00038 IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id)
00039 {
00040 if (grf_type == IT_INVALID) return IT_INVALID;
00041 if (!HasBit(grf_type, 7)) return GB(grf_type, 0, 6);
00042
00043 return _industry_mngr.GetID(GB(grf_type, 0, 6), grf_id);
00044 }
00045
00054 uint32 GetIndustryIDAtOffset(TileIndex tile, const Industry *i, uint32 cur_grfid)
00055 {
00056 if (!IsTileType(tile, MP_INDUSTRY) || GetIndustryIndex(tile) != i->index) {
00057
00058 return 0xFFFF;
00059 }
00060
00061 IndustryGfx gfx = GetCleanIndustryGfx(tile);
00062 const IndustryTileSpec *indtsp = GetIndustryTileSpec(gfx);
00063
00064 if (gfx < NEW_INDUSTRYOFFSET) {
00065
00066 if (indtsp->grf_prop.override == INVALID_INDUSTRYTILE) {
00067 return 0xFF << 8 | gfx;
00068 }
00069
00070 const IndustryTileSpec *tile_ovr = GetIndustryTileSpec(indtsp->grf_prop.override);
00071
00072 if (tile_ovr->grf_prop.grffile->grfid == cur_grfid) {
00073 return tile_ovr->grf_prop.local_id;
00074 } else {
00075 return 0xFFFE;
00076 }
00077 }
00078
00079 if (indtsp->grf_prop.spritegroup != NULL) {
00080 if (indtsp->grf_prop.grffile->grfid == cur_grfid) {
00081 return indtsp->grf_prop.local_id;
00082 } else {
00083 return 0xFFFE;
00084 }
00085 }
00086
00087 return 0xFF << 8 | indtsp->grf_prop.subst_id;
00088 }
00089
00090 static uint32 GetClosestIndustry(TileIndex tile, IndustryType type, const Industry *current)
00091 {
00092 uint32 best_dist = UINT32_MAX;
00093 const Industry *i;
00094 FOR_ALL_INDUSTRIES(i) {
00095 if (i->type != type || i == current) continue;
00096
00097 best_dist = min(best_dist, DistanceManhattan(tile, i->location.tile));
00098 }
00099
00100 return best_dist;
00101 }
00102
00111 static uint32 GetCountAndDistanceOfClosestInstance(byte param_setID, byte layout_filter, const Industry *current)
00112 {
00113 uint32 GrfID = GetRegister(0x100);
00114 IndustryType ind_index;
00115 uint32 closest_dist = UINT32_MAX;
00116 byte count = 0;
00117
00118
00119 switch (GrfID) {
00120 case 0:
00121 ind_index = param_setID;
00122 break;
00123
00124 case 0xFFFFFFFF:
00125 GrfID = GetIndustrySpec(current->type)->grf_prop.grffile->grfid;
00126
00127
00128 default:
00129 SetBit(param_setID, 7);
00130 ind_index = MapNewGRFIndustryType(param_setID, GrfID);
00131 break;
00132 }
00133
00134 if (layout_filter == 0) {
00135
00136
00137 closest_dist = GetClosestIndustry(current->location.tile, ind_index, current);
00138 count = GetIndustryTypeCount(ind_index);
00139 } else {
00140
00141
00142 const Industry *i;
00143 FOR_ALL_INDUSTRIES(i) {
00144 if (i->type == ind_index && i != current && i->selected_layout == layout_filter) {
00145 closest_dist = min(closest_dist, DistanceManhattan(current->location.tile, i->location.tile));
00146 count++;
00147 }
00148 }
00149 }
00150
00151 return count << 16 | GB(closest_dist, 0, 16);
00152 }
00153
00160 uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
00161 {
00162 const Industry *industry = object->u.industry.ind;
00163 TileIndex tile = object->u.industry.tile;
00164 IndustryType type = object->u.industry.type;
00165 const IndustrySpec *indspec = GetIndustrySpec(type);
00166
00167
00168 if (object->u.industry.gfx == INVALID_INDUSTRYTILE && object->scope == VSG_SCOPE_PARENT) {
00169
00170 const Town *t;
00171
00172 if (industry != NULL) {
00173 t = industry->town;
00174 } else if (tile != INVALID_TILE) {
00175 t = ClosestTownFromTile(tile, UINT_MAX);
00176 } else {
00177 *available = false;
00178 return UINT_MAX;
00179 }
00180
00181 return TownGetVariable(variable, parameter, available, t);
00182 }
00183
00184 if (industry == NULL) {
00185
00186 switch (variable) {
00187
00188 case 0x43: return GetClosestWaterDistance(tile, (indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
00189 }
00190
00191 DEBUG(grf, 1, "Unhandled property 0x%X (no available industry) in callback 0x%x", variable, object->callback);
00192
00193 *available = false;
00194 return UINT_MAX;
00195 }
00196
00197 switch (variable) {
00198 case 0x40:
00199 case 0x41:
00200 case 0x42: {
00201 uint16 callback = indspec->callback_mask;
00202 if (HasBit(callback, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || HasBit(callback, CBM_IND_PRODUCTION_256_TICKS)) {
00203 if ((indspec->behaviour & INDUSTRYBEH_PROD_MULTI_HNDLING) != 0) {
00204 return min(industry->incoming_cargo_waiting[variable - 0x40] / industry->prod_level, (uint16)0xFFFF);
00205 } else {
00206 return min(industry->incoming_cargo_waiting[variable - 0x40], (uint16)0xFFFF);
00207 }
00208 } else {
00209 return 0;
00210 }
00211 }
00212
00213
00214 case 0x43: return GetClosestWaterDistance(tile, (indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
00215
00216
00217 case 0x44: return industry->selected_layout;
00218
00219
00220 case 0x45: {
00221 byte colours;
00222 bool is_ai = false;
00223
00224 const Company *c = Company::GetIfValid(industry->founder);
00225 if (c != NULL) {
00226 const Livery *l = &c->livery[LS_DEFAULT];
00227
00228 is_ai = c->is_ai;
00229 colours = l->colour1 + l->colour2 * 16;
00230 } else {
00231 colours = GB(Random(), 0, 8);
00232 }
00233
00234 return industry->founder | (is_ai ? 0x10000 : 0) | (colours << 24);
00235 }
00236
00237 case 0x46: return industry->construction_date;
00238
00239
00240 case 0x60: return GetIndustryIDAtOffset(GetNearbyTile(parameter, industry->location.tile), industry, object->grffile->grfid);
00241
00242
00243 case 0x61:
00244 tile = GetNearbyTile(parameter, tile);
00245 return (IsTileType(tile, MP_INDUSTRY) && Industry::GetByTile(tile) == industry) ? GetIndustryRandomBits(tile) : 0;
00246
00247
00248 case 0x62: return GetNearbyIndustryTileInformation(parameter, tile, INVALID_INDUSTRY);
00249
00250
00251 case 0x63:
00252 tile = GetNearbyTile(parameter, tile);
00253 if (IsTileType(tile, MP_INDUSTRY) && Industry::GetByTile(tile) == industry) {
00254 return GetIndustryAnimationState(tile);
00255 }
00256 return 0xFFFFFFFF;
00257
00258
00259 case 0x64: return GetClosestIndustry(tile, MapNewGRFIndustryType(parameter, indspec->grf_prop.grffile->grfid), industry);
00260
00261 case 0x65: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceManhattan(tile, industry->town->xy), 0xFFFF);
00262
00263 case 0x66: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceSquare(tile, industry->town->xy), 0xFFFF);
00264
00265
00266
00267 case 0x67:
00268 case 0x68: return GetCountAndDistanceOfClosestInstance(parameter, variable == 0x68 ? GB(GetRegister(0x101), 0, 8) : 0, industry);
00269
00270
00271 case 0x7C: return industry->psa.Get(parameter);
00272
00273
00274 case 0x80: return industry->location.tile;
00275 case 0x81: return GB(industry->location.tile, 8, 8);
00276
00277 case 0x82: return industry->town->index;
00278 case 0x83:
00279 case 0x84:
00280 case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break;
00281 case 0x86: return industry->location.w;
00282 case 0x87: return industry->location.h;
00283
00284 case 0x88:
00285 case 0x89: return industry->produced_cargo[variable - 0x88];
00286 case 0x8A: return industry->produced_cargo_waiting[0];
00287 case 0x8B: return GB(industry->produced_cargo_waiting[0], 8, 8);
00288 case 0x8C: return industry->produced_cargo_waiting[1];
00289 case 0x8D: return GB(industry->produced_cargo_waiting[1], 8, 8);
00290 case 0x8E:
00291 case 0x8F: return industry->production_rate[variable - 0x8E];
00292 case 0x90:
00293 case 0x91:
00294 case 0x92: return industry->accepts_cargo[variable - 0x90];
00295 case 0x93: return industry->prod_level;
00296
00297 case 0x94: return industry->this_month_production[0];
00298 case 0x95: return GB(industry->this_month_production[0], 8, 8);
00299 case 0x96: return industry->this_month_production[1];
00300 case 0x97: return GB(industry->this_month_production[1], 8, 8);
00301
00302 case 0x98: return industry->this_month_transported[0];
00303 case 0x99: return GB(industry->this_month_transported[0], 8, 8);
00304 case 0x9A: return industry->this_month_transported[1];
00305 case 0x9B: return GB(industry->this_month_transported[1], 8, 8);
00306
00307 case 0x9C:
00308 case 0x9D: return industry->last_month_pct_transported[variable - 0x9C];
00309
00310 case 0x9E: return industry->last_month_production[0];
00311 case 0x9F: return GB(industry->last_month_production[0], 8, 8);
00312 case 0xA0: return industry->last_month_production[1];
00313 case 0xA1: return GB(industry->last_month_production[1], 8, 8);
00314
00315 case 0xA2: return industry->last_month_transported[0];
00316 case 0xA3: return GB(industry->last_month_transported[0], 8, 8);
00317 case 0xA4: return industry->last_month_transported[1];
00318 case 0xA5: return GB(industry->last_month_transported[1], 8, 8);
00319
00320 case 0xA6: return industry->type;
00321 case 0xA7: return industry->founder;
00322 case 0xA8: return industry->random_colour;
00323 case 0xA9: return Clamp(industry->last_prod_year - ORIGINAL_BASE_YEAR, 0, 255);
00324 case 0xAA: return industry->counter;
00325 case 0xAB: return GB(industry->counter, 8, 8);
00326 case 0xAC: return industry->was_cargo_delivered;
00327
00328 case 0xB0: return Clamp(industry->construction_date - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535);
00329 case 0xB3: return industry->construction_type;
00330 case 0xB4: return Clamp(industry->last_cargo_accepted_at - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535);
00331 }
00332
00333 DEBUG(grf, 1, "Unhandled industry property 0x%X", variable);
00334
00335 *available = false;
00336 return UINT_MAX;
00337 }
00338
00339 static const SpriteGroup *IndustryResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
00340 {
00341
00342 return NULL;
00343 }
00344
00345 static uint32 IndustryGetRandomBits(const ResolverObject *object)
00346 {
00347 return object->u.industry.ind == NULL ? 0 : object->u.industry.ind->random;
00348 }
00349
00350 static uint32 IndustryGetTriggers(const ResolverObject *object)
00351 {
00352 return object->u.industry.ind == NULL ? 0 : object->u.industry.ind->random_triggers;
00353 }
00354
00355 static void IndustrySetTriggers(const ResolverObject *object, int triggers)
00356 {
00357 if (object->u.industry.ind == NULL) return;
00358 object->u.industry.ind->random_triggers = triggers;
00359 }
00360
00361 static void NewIndustryResolver(ResolverObject *res, TileIndex tile, Industry *indus, IndustryType type)
00362 {
00363 res->GetRandomBits = IndustryGetRandomBits;
00364 res->GetTriggers = IndustryGetTriggers;
00365 res->SetTriggers = IndustrySetTriggers;
00366 res->GetVariable = IndustryGetVariable;
00367 res->ResolveReal = IndustryResolveReal;
00368
00369 res->psa = &indus->psa;
00370 res->u.industry.tile = tile;
00371 res->u.industry.ind = indus;
00372 res->u.industry.gfx = INVALID_INDUSTRYTILE;
00373 res->u.industry.type = type;
00374
00375 res->callback = CBID_NO_CALLBACK;
00376 res->callback_param1 = 0;
00377 res->callback_param2 = 0;
00378 res->last_value = 0;
00379 res->trigger = 0;
00380 res->reseed = 0;
00381 res->count = 0;
00382
00383 const IndustrySpec *indspec = GetIndustrySpec(type);
00384 res->grffile = (indspec != NULL ? indspec->grf_prop.grffile : NULL);
00385 }
00386
00387 uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile)
00388 {
00389 ResolverObject object;
00390 const SpriteGroup *group;
00391
00392 NewIndustryResolver(&object, tile, industry, type);
00393 object.callback = callback;
00394 object.callback_param1 = param1;
00395 object.callback_param2 = param2;
00396
00397 group = SpriteGroup::Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object);
00398 if (group == NULL) return CALLBACK_FAILED;
00399
00400 return group->GetCallbackResult();
00401 }
00402
00403 uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
00404 {
00405 const Industry *industry = object->u.industry.ind;
00406 TileIndex tile = object->u.industry.tile;
00407
00408 if (object->scope == VSG_SCOPE_PARENT) {
00409 return TownGetVariable(variable, parameter, available, industry->town);
00410 }
00411
00412 switch (variable) {
00413 case 0x80: return tile;
00414 case 0x81: return GB(tile, 8, 8);
00415
00416
00417 case 0x82: return industry->town->index;
00418 case 0x83:
00419 case 0x84:
00420 case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break;
00421
00422
00423 case 0x86: return industry->selected_layout;
00424
00425
00426 case 0x87: return GetTerrainType(tile);
00427
00428
00429 case 0x88: return GetTownRadiusGroup(industry->town, tile);
00430
00431
00432 case 0x89: return min(DistanceManhattan(industry->town->xy, tile), 255);
00433
00434
00435 case 0x8A: return GetTileZ(tile);
00436
00437
00438 case 0x8B: return GetClosestWaterDistance(tile, (GetIndustrySpec(industry->type)->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
00439
00440
00441 case 0x8D: return min(DistanceSquare(industry->town->xy, tile), 65535);
00442
00443
00444 case 0x8F: return _industry_creation_random_bits;
00445 }
00446
00447
00448 return IndustryGetVariable(object, variable, parameter, available);
00449 }
00450
00451 bool CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint itspec_index, uint32 seed)
00452 {
00453 const IndustrySpec *indspec = GetIndustrySpec(type);
00454
00455 ResolverObject object;
00456 const SpriteGroup *group;
00457
00458 Industry ind;
00459 ind.index = INVALID_INDUSTRY;
00460 ind.location.tile = tile;
00461 ind.location.w = 0;
00462 ind.type = type;
00463 ind.selected_layout = itspec_index;
00464 ind.town = ClosestTownFromTile(tile, UINT_MAX);
00465
00466 NewIndustryResolver(&object, tile, &ind, type);
00467 object.GetVariable = IndustryLocationGetVariable;
00468 object.callback = CBID_INDUSTRY_LOCATION;
00469 _industry_creation_random_bits = seed;
00470
00471 group = SpriteGroup::Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object);
00472
00473
00474
00475 if (group == NULL) return true;
00476 uint16 result = group->GetCallbackResult();
00477 if (result == 0x400 || result == CALLBACK_FAILED) return true;
00478
00479
00480 SwitchToErrorRefStack();
00481 PrepareTextRefStackUsage(4);
00482 SwitchToNormalRefStack();
00483
00484 switch (result) {
00485 case 0x401: _error_message = STR_ERROR_SITE_UNSUITABLE; break;
00486 case 0x402: _error_message = STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST; break;
00487 case 0x403: _error_message = STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT; break;
00488 default: _error_message = GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + result); break;
00489 }
00490
00491 return false;
00492 }
00493
00494 bool CheckIfCallBackAllowsAvailability(IndustryType type, IndustryAvailabilityCallType creation_type)
00495 {
00496 const IndustrySpec *indspec = GetIndustrySpec(type);
00497
00498 if (HasBit(indspec->callback_mask, CBM_IND_AVAILABLE)) {
00499 uint16 res = GetIndustryCallback(CBID_INDUSTRY_AVAILABLE, 0, creation_type, NULL, type, INVALID_TILE);
00500 if (res != CALLBACK_FAILED) {
00501 return (res == 0);
00502 }
00503 }
00504 return true;
00505 }
00506
00507 static int32 DerefIndProd(int field, bool use_register)
00508 {
00509 return use_register ? (int32)GetRegister(field) : field;
00510 }
00511
00517 void IndustryProductionCallback(Industry *ind, int reason)
00518 {
00519 const IndustrySpec *spec = GetIndustrySpec(ind->type);
00520 ResolverObject object;
00521 NewIndustryResolver(&object, ind->location.tile, ind, ind->type);
00522 if ((spec->behaviour & INDUSTRYBEH_PRODCALLBACK_RANDOM) != 0) object.callback_param1 = Random();
00523 int multiplier = 1;
00524 if ((spec->behaviour & INDUSTRYBEH_PROD_MULTI_HNDLING) != 0) multiplier = ind->prod_level;
00525 object.callback_param2 = reason;
00526
00527 for (uint loop = 0;; loop++) {
00528
00529
00530 if (loop >= 0x10000) {
00531
00532 SetDParamStr(0, spec->grf_prop.grffile->filename);
00533 SetDParam(1, spec->name);
00534 ShowErrorMessage(STR_NEWGRF_BUGGY, STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK, 0, 0);
00535
00536
00537 break;
00538 }
00539
00540 SB(object.callback_param2, 8, 16, loop);
00541 const SpriteGroup *tgroup = SpriteGroup::Resolve(spec->grf_prop.spritegroup, &object);
00542 if (tgroup == NULL || tgroup->type != SGT_INDUSTRY_PRODUCTION) break;
00543 const IndustryProductionSpriteGroup *group = (const IndustryProductionSpriteGroup *)tgroup;
00544
00545 bool deref = (group->version == 1);
00546
00547 for (uint i = 0; i < 3; i++) {
00548 ind->incoming_cargo_waiting[i] = Clamp(ind->incoming_cargo_waiting[i] - DerefIndProd(group->subtract_input[i], deref) * multiplier, 0, 0xFFFF);
00549 }
00550 for (uint i = 0; i < 2; i++) {
00551 ind->produced_cargo_waiting[i] = Clamp(ind->produced_cargo_waiting[i] + max(DerefIndProd(group->add_output[i], deref), 0) * multiplier, 0, 0xFFFF);
00552 }
00553
00554 int32 again = DerefIndProd(group->again, deref);
00555 if (again == 0) break;
00556
00557 SB(object.callback_param2, 24, 8, again);
00558 }
00559
00560 SetWindowDirty(WC_INDUSTRY_VIEW, ind->index);
00561 }