main_gui.cpp

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00001 /* $Id: main_gui.cpp 18809 2010-01-15 16:41:15Z rubidium $ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "stdafx.h"
00013 #include "currency.h"
00014 #include "spritecache.h"
00015 #include "window_gui.h"
00016 #include "window_func.h"
00017 #include "textbuf_gui.h"
00018 #include "viewport_func.h"
00019 #include "command_func.h"
00020 #include "console_gui.h"
00021 #include "genworld.h"
00022 #include "transparency_gui.h"
00023 #include "functions.h"
00024 #include "sound_func.h"
00025 #include "transparency.h"
00026 #include "strings_func.h"
00027 #include "zoom_func.h"
00028 #include "company_base.h"
00029 #include "company_func.h"
00030 #include "toolbar_gui.h"
00031 #include "statusbar_gui.h"
00032 #include "tilehighlight_func.h"
00033 
00034 #include "network/network.h"
00035 #include "network/network_func.h"
00036 #include "network/network_gui.h"
00037 #include "network/network_base.h"
00038 
00039 #include "table/sprites.h"
00040 #include "table/strings.h"
00041 
00042 static int _rename_id = 1;
00043 static int _rename_what = -1;
00044 
00045 void CcGiveMoney(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
00046 {
00047 #ifdef ENABLE_NETWORK
00048   if (result.Failed() || !_settings_game.economy.give_money) return;
00049 
00050   /* Inform the company of the action of one of it's clients (controllers). */
00051   char msg[64];
00052   SetDParam(0, p2);
00053   GetString(msg, STR_COMPANY_NAME, lastof(msg));
00054 
00055   if (!_network_server) {
00056     NetworkClientSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, p1);
00057   } else {
00058     NetworkServerSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, CLIENT_ID_SERVER, p1);
00059   }
00060 #endif /* ENABLE_NETWORK */
00061 }
00062 
00063 void HandleOnEditText(const char *str)
00064 {
00065   switch (_rename_what) {
00066 #ifdef ENABLE_NETWORK
00067   case 3: { // Give money, you can only give money in excess of loan
00068     const Company *c = Company::GetIfValid(_local_company);
00069     if (c == NULL) break;
00070     Money money = min(c->money - c->current_loan, (Money)(atoi(str) / _currency->rate));
00071 
00072     uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0
00073 
00074     /* Give 'id' the money, and substract it from ourself */
00075     DoCommandP(0, money_c, _rename_id, CMD_GIVE_MONEY | CMD_MSG(STR_ERROR_INSUFFICIENT_FUNDS), CcGiveMoney, str);
00076   } break;
00077 #endif /* ENABLE_NETWORK */
00078     default: NOT_REACHED();
00079   }
00080 
00081   _rename_id = _rename_what = -1;
00082 }
00083 
00095 bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, HighLightStyle mode, PlaceProc *placeproc)
00096 {
00097   if (w->IsWidgetDisabled(widget)) return false;
00098 
00099   SndPlayFx(SND_15_BEEP);
00100   w->SetDirty();
00101 
00102   if (w->IsWidgetLowered(widget)) {
00103     ResetObjectToPlace();
00104     return false;
00105   }
00106 
00107   SetObjectToPlace(cursor, PAL_NONE, mode, w->window_class, w->window_number);
00108   w->LowerWidget(widget);
00109   _place_proc = placeproc;
00110   return true;
00111 }
00112 
00113 
00114 void CcPlaySound10(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
00115 {
00116   if (result.Succeeded()) SndPlayTileFx(SND_12_EXPLOSION, tile);
00117 }
00118 
00119 #ifdef ENABLE_NETWORK
00120 void ShowNetworkGiveMoneyWindow(CompanyID company)
00121 {
00122   _rename_id = company;
00123   _rename_what = 3;
00124   ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, 180, NULL, CS_NUMERAL, QSF_NONE);
00125 }
00126 #endif /* ENABLE_NETWORK */
00127 
00128 
00129 /* Zooms a viewport in a window in or out
00130  * No button handling or what so ever */
00131 bool DoZoomInOutWindow(int how, Window *w)
00132 {
00133   ViewPort *vp;
00134 
00135   assert(w != NULL);
00136   vp = w->viewport;
00137 
00138   switch (how) {
00139     case ZOOM_IN:
00140       if (vp->zoom == ZOOM_LVL_MIN) return false;
00141       vp->zoom = (ZoomLevel)((int)vp->zoom - 1);
00142       vp->virtual_width >>= 1;
00143       vp->virtual_height >>= 1;
00144 
00145       w->viewport->scrollpos_x += vp->virtual_width >> 1;
00146       w->viewport->scrollpos_y += vp->virtual_height >> 1;
00147       w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
00148       w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
00149       break;
00150     case ZOOM_OUT:
00151       if (vp->zoom == ZOOM_LVL_MAX) return false;
00152       vp->zoom = (ZoomLevel)((int)vp->zoom + 1);
00153 
00154       w->viewport->scrollpos_x -= vp->virtual_width >> 1;
00155       w->viewport->scrollpos_y -= vp->virtual_height >> 1;
00156       w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
00157       w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
00158 
00159       vp->virtual_width <<= 1;
00160       vp->virtual_height <<= 1;
00161       break;
00162   }
00163   if (vp != NULL) { // the vp can be null when how == ZOOM_NONE
00164     vp->virtual_left = w->viewport->scrollpos_x;
00165     vp->virtual_top = w->viewport->scrollpos_y;
00166   }
00167   /* Update the windows that have zoom-buttons to perhaps disable their buttons */
00168   w->InvalidateData();
00169   return true;
00170 }
00171 
00172 void ZoomInOrOutToCursorWindow(bool in, Window *w)
00173 {
00174   assert(w != NULL);
00175 
00176   if (_game_mode != GM_MENU) {
00177     ViewPort *vp = w->viewport;
00178     if ((in && vp->zoom == ZOOM_LVL_MIN) || (!in && vp->zoom == ZOOM_LVL_MAX))
00179       return;
00180 
00181     Point pt = GetTileZoomCenterWindow(in, w);
00182     if (pt.x != -1) {
00183       ScrollWindowTo(pt.x, pt.y, -1, w, true);
00184 
00185       DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w);
00186     }
00187   }
00188 }
00189 
00191 enum MainWindowWidgets {
00192   MW_VIEWPORT, 
00193 };
00194 
00195 static const struct NWidgetPart _nested_main_window_widgets[] = {
00196   NWidget(NWID_VIEWPORT, INVALID_COLOUR, MW_VIEWPORT), SetResize(1, 1),
00197 };
00198 
00199 static const WindowDesc _main_window_desc(
00200   WDP_MANUAL, 0, 0,
00201   WC_MAIN_WINDOW, WC_NONE,
00202   0,
00203   _nested_main_window_widgets, lengthof(_nested_main_window_widgets)
00204 );
00205 
00206 struct MainWindow : Window
00207 {
00208   MainWindow() : Window()
00209   {
00210     this->InitNested(&_main_window_desc, 0);
00211     ResizeWindow(this, _screen.width, _screen.height);
00212 
00213     NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(MW_VIEWPORT);
00214     nvp->InitializeViewport(this, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
00215   }
00216 
00217   virtual void OnPaint()
00218   {
00219     this->DrawWidgets();
00220     if (_game_mode == GM_MENU) {
00221       int off_x = this->width / 2;
00222 
00223       DrawSprite(SPR_OTTD_O, PAL_NONE, off_x - 120, 50);
00224       DrawSprite(SPR_OTTD_P, PAL_NONE, off_x -  86, 50);
00225       DrawSprite(SPR_OTTD_E, PAL_NONE, off_x -  53, 50);
00226       DrawSprite(SPR_OTTD_N, PAL_NONE, off_x -  22, 50);
00227 
00228       DrawSprite(SPR_OTTD_T, PAL_NONE, off_x +  34, 50);
00229       DrawSprite(SPR_OTTD_T, PAL_NONE, off_x +  65, 50);
00230       DrawSprite(SPR_OTTD_D, PAL_NONE, off_x +  96, 50);
00231     }
00232   }
00233 
00234   virtual EventState OnKeyPress(uint16 key, uint16 keycode)
00235   {
00236     switch (keycode) {
00237       case 'Q' | WKC_CTRL:
00238       case 'Q' | WKC_META:
00239         HandleExitGameRequest();
00240         return ES_HANDLED;
00241     }
00242 
00243     /* Disable all key shortcuts, except quit shortcuts when
00244      * generating the world, otherwise they create threading
00245      * problem during the generating, resulting in random
00246      * assertions that are hard to trigger and debug */
00247     if (IsGeneratingWorld()) return ES_NOT_HANDLED;
00248 
00249     if (keycode == WKC_BACKQUOTE) {
00250       IConsoleSwitch();
00251       return ES_HANDLED;
00252     }
00253 
00254     if (keycode == ('B' | WKC_CTRL)) {
00255       extern bool _draw_bounding_boxes;
00256       _draw_bounding_boxes = !_draw_bounding_boxes;
00257       MarkWholeScreenDirty();
00258       return ES_HANDLED;
00259     }
00260 
00261     if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
00262 
00263     switch (keycode) {
00264       case 'C':
00265       case 'Z': {
00266         Point pt = GetTileBelowCursor();
00267         if (pt.x != -1) {
00268           if (keycode == 'Z') MaxZoomInOut(ZOOM_IN, this);
00269           ScrollMainWindowTo(pt.x, pt.y);
00270         }
00271         break;
00272       }
00273 
00274       case WKC_ESC: ResetObjectToPlace(); break;
00275       case WKC_DELETE: DeleteNonVitalWindows(); break;
00276       case WKC_DELETE | WKC_SHIFT: DeleteAllNonVitalWindows(); break;
00277       case 'R' | WKC_CTRL: MarkWholeScreenDirty(); break;
00278 
00279 #if defined(_DEBUG)
00280       case '0' | WKC_ALT: // Crash the game
00281         *(byte*)0 = 0;
00282         break;
00283 
00284       case '1' | WKC_ALT: // Gimme money
00285         /* Server can not cheat in advertise mode either! */
00286 #ifdef ENABLE_NETWORK
00287         if (!_networking || !_network_server || !_settings_client.network.server_advertise)
00288 #endif /* ENABLE_NETWORK */
00289           DoCommandP(0, 10000000, 0, CMD_MONEY_CHEAT);
00290         break;
00291 
00292       case '2' | WKC_ALT: // Update the coordinates of all station signs
00293         UpdateAllVirtCoords();
00294         break;
00295 #endif
00296 
00297       case '1' | WKC_CTRL:
00298       case '2' | WKC_CTRL:
00299       case '3' | WKC_CTRL:
00300       case '4' | WKC_CTRL:
00301       case '5' | WKC_CTRL:
00302       case '6' | WKC_CTRL:
00303       case '7' | WKC_CTRL:
00304       case '8' | WKC_CTRL:
00305       case '9' | WKC_CTRL:
00306         /* Transparency toggle hot keys */
00307         ToggleTransparency((TransparencyOption)(keycode - ('1' | WKC_CTRL)));
00308         MarkWholeScreenDirty();
00309         break;
00310 
00311       case '1' | WKC_CTRL | WKC_SHIFT:
00312       case '2' | WKC_CTRL | WKC_SHIFT:
00313       case '3' | WKC_CTRL | WKC_SHIFT:
00314       case '4' | WKC_CTRL | WKC_SHIFT:
00315       case '5' | WKC_CTRL | WKC_SHIFT:
00316       case '6' | WKC_CTRL | WKC_SHIFT:
00317       case '7' | WKC_CTRL | WKC_SHIFT:
00318       case '8' | WKC_CTRL | WKC_SHIFT:
00319         /* Invisibility toggle hot keys */
00320         ToggleInvisibilityWithTransparency((TransparencyOption)(keycode - ('1' | WKC_CTRL | WKC_SHIFT)));
00321         MarkWholeScreenDirty();
00322         break;
00323 
00324       case 'X' | WKC_CTRL:
00325         ShowTransparencyToolbar();
00326         break;
00327 
00328       case 'X':
00329         ResetRestoreAllTransparency();
00330         break;
00331 
00332 #ifdef ENABLE_NETWORK
00333       case WKC_RETURN: case 'T': // smart chat; send to team if any, otherwise to all
00334         if (_networking) {
00335           const NetworkClientInfo *cio = NetworkFindClientInfoFromClientID(_network_own_client_id);
00336           if (cio == NULL) break;
00337 
00338           ShowNetworkChatQueryWindow(NetworkClientPreferTeamChat(cio) ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
00339         }
00340         break;
00341 
00342       case WKC_SHIFT | WKC_RETURN: case WKC_SHIFT | 'T': // send text message to all clients
00343         if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
00344         break;
00345 
00346       case WKC_CTRL | WKC_RETURN: case WKC_CTRL | 'T': // send text to all team mates
00347         if (_networking) {
00348           const NetworkClientInfo *cio = NetworkFindClientInfoFromClientID(_network_own_client_id);
00349           if (cio == NULL) break;
00350 
00351           ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas);
00352         }
00353         break;
00354 #endif
00355 
00356       default: return ES_NOT_HANDLED;
00357     }
00358     return ES_HANDLED;
00359   }
00360 
00361   virtual void OnScroll(Point delta)
00362   {
00363     ViewPort *vp = IsPtInWindowViewport(this, _cursor.pos.x, _cursor.pos.y);
00364 
00365     if (vp == NULL) {
00366       _cursor.fix_at = false;
00367       _scrolling_viewport = false;
00368     }
00369 
00370     this->viewport->scrollpos_x += ScaleByZoom(delta.x, vp->zoom);
00371     this->viewport->scrollpos_y += ScaleByZoom(delta.y, vp->zoom);
00372     this->viewport->dest_scrollpos_x = this->viewport->scrollpos_x;
00373     this->viewport->dest_scrollpos_y = this->viewport->scrollpos_y;
00374   };
00375 
00376   virtual void OnMouseWheel(int wheel)
00377   {
00378     ZoomInOrOutToCursorWindow(wheel < 0, this);
00379   }
00380 
00381   virtual void OnResize()
00382   {
00383     if (this->viewport != NULL) {
00384       NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(MW_VIEWPORT);
00385       nvp->UpdateViewportCoordinates(this);
00386     }
00387   }
00388 
00389   virtual void OnInvalidateData(int data)
00390   {
00391     /* Forward the message to the appropiate toolbar (ingame or scenario editor) */
00392     InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data);
00393   }
00394 };
00395 
00396 
00397 void ShowSelectGameWindow();
00398 
00399 void SetupColoursAndInitialWindow()
00400 {
00401   for (uint i = 0; i != 16; i++) {
00402     const byte *b = GetNonSprite(PALETTE_RECOLOUR_START + i, ST_RECOLOUR);
00403 
00404     assert(b);
00405     memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
00406   }
00407 
00408   new MainWindow;
00409 
00410   /* XXX: these are not done */
00411   switch (_game_mode) {
00412     default: NOT_REACHED();
00413     case GM_MENU:
00414       ShowSelectGameWindow();
00415       break;
00416 
00417     case GM_NORMAL:
00418     case GM_EDITOR:
00419       ShowVitalWindows();
00420       break;
00421   }
00422 }
00423 
00424 void ShowVitalWindows()
00425 {
00426   AllocateToolbar();
00427 
00428   /* Status bad only for normal games */
00429   if (_game_mode == GM_EDITOR) return;
00430 
00431   ShowStatusBar();
00432 }
00433 
00438 void GameSizeChanged()
00439 {
00440   _cur_resolution.width  = _screen.width;
00441   _cur_resolution.height = _screen.height;
00442   ScreenSizeChanged();
00443   RelocateAllWindows(_screen.width, _screen.height);
00444   MarkWholeScreenDirty();
00445 }

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