network_client.cpp

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00001 /* $Id: network_client.cpp 19690 2010-04-21 19:20:28Z rubidium $ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #ifdef ENABLE_NETWORK
00013 
00014 #include "../stdafx.h"
00015 #include "../debug.h"
00016 #include "network_internal.h"
00017 #include "network_gui.h"
00018 #include "../saveload/saveload.h"
00019 #include "../command_func.h"
00020 #include "../console_func.h"
00021 #include "../fileio_func.h"
00022 #include "../3rdparty/md5/md5.h"
00023 #include "../strings_func.h"
00024 #include "../window_func.h"
00025 #include "../company_func.h"
00026 #include "../company_base.h"
00027 #include "../company_gui.h"
00028 #include "../rev.h"
00029 #include "network.h"
00030 #include "network_base.h"
00031 
00032 #include "table/strings.h"
00033 
00034 /* This file handles all the client-commands */
00035 
00036 
00037 /* So we don't make too much typos ;) */
00038 #define MY_CLIENT NetworkClientSocket::Get(0)
00039 
00040 static uint32 last_ack_frame;
00041 
00043 static uint32 _password_game_seed;
00045 static char _password_server_id[NETWORK_SERVER_ID_LENGTH];
00046 
00048 static uint8 _network_server_max_companies;
00050 static uint8 _network_server_max_spectators;
00051 
00053 CompanyID _network_join_as;
00054 
00056 const char *_network_join_server_password = NULL;
00058 const char *_network_join_company_password = NULL;
00059 
00061 assert_compile(NETWORK_SERVER_ID_LENGTH == 16 * 2 + 1);
00062 
00068 static const char *GenerateCompanyPasswordHash(const char *password)
00069 {
00070   if (StrEmpty(password)) return password;
00071 
00072   char salted_password[NETWORK_SERVER_ID_LENGTH];
00073 
00074   memset(salted_password, 0, sizeof(salted_password));
00075   snprintf(salted_password, sizeof(salted_password), "%s", password);
00076   /* Add the game seed and the server's ID as the salt. */
00077   for (uint i = 0; i < NETWORK_SERVER_ID_LENGTH - 1; i++) salted_password[i] ^= _password_server_id[i] ^ (_password_game_seed >> i);
00078 
00079   Md5 checksum;
00080   uint8 digest[16];
00081   static char hashed_password[NETWORK_SERVER_ID_LENGTH];
00082 
00083   /* Generate the MD5 hash */
00084   checksum.Append((const uint8*)salted_password, sizeof(salted_password) - 1);
00085   checksum.Finish(digest);
00086 
00087   for (int di = 0; di < 16; di++) sprintf(hashed_password + di * 2, "%02x", digest[di]);
00088   hashed_password[lengthof(hashed_password) - 1] = '\0';
00089 
00090   return hashed_password;
00091 }
00092 
00096 void HashCurrentCompanyPassword(const char *password)
00097 {
00098   _password_game_seed = _settings_game.game_creation.generation_seed;
00099   strecpy(_password_server_id, _settings_client.network.network_id, lastof(_password_server_id));
00100 
00101   const char *new_pw = GenerateCompanyPasswordHash(password);
00102   strecpy(_network_company_states[_local_company].password, new_pw, lastof(_network_company_states[_local_company].password));
00103 
00104   if (_network_server) {
00105     NetworkServerUpdateCompanyPassworded(_local_company, !StrEmpty(_network_company_states[_local_company].password));
00106   }
00107 }
00108 
00109 
00110 /***********
00111  * Sending functions
00112  *   DEF_CLIENT_SEND_COMMAND has no parameters
00113  ************/
00114 
00115 DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO)
00116 {
00117   /*
00118    * Packet: CLIENT_COMPANY_INFO
00119    * Function: Request company-info (in detail)
00120    * Data:
00121    *    <none>
00122    */
00123   Packet *p;
00124   _network_join_status = NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO;
00125   SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
00126 
00127   p = new Packet(PACKET_CLIENT_COMPANY_INFO);
00128   MY_CLIENT->Send_Packet(p);
00129   return NETWORK_RECV_STATUS_OKAY;
00130 }
00131 
00132 DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN)
00133 {
00134   /*
00135    * Packet: CLIENT_JOIN
00136    * Function: Try to join the server
00137    * Data:
00138    *    String: OpenTTD Revision (norev000 if no revision)
00139    *    String: Client Name (max NETWORK_NAME_LENGTH)
00140    *    uint8:  Play as Company id (1..MAX_COMPANIES)
00141    *    uint8:  Language ID
00142    */
00143 
00144   Packet *p;
00145   _network_join_status = NETWORK_JOIN_STATUS_AUTHORIZING;
00146   SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
00147 
00148   p = new Packet(PACKET_CLIENT_JOIN);
00149   p->Send_string(_openttd_revision);
00150   p->Send_string(_settings_client.network.client_name); // Client name
00151   p->Send_uint8 (_network_join_as);     // PlayAs
00152   p->Send_uint8 (NETLANG_ANY);          // Language
00153   MY_CLIENT->Send_Packet(p);
00154   return NETWORK_RECV_STATUS_OKAY;
00155 }
00156 
00157 DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)
00158 {
00159   /*
00160    * Packet: CLIENT_NEWGRFS_CHECKED
00161    * Function: Tell the server that we have the required GRFs
00162    * Data:
00163    */
00164 
00165   Packet *p = new Packet(PACKET_CLIENT_NEWGRFS_CHECKED);
00166   MY_CLIENT->Send_Packet(p);
00167   return NETWORK_RECV_STATUS_OKAY;
00168 }
00169 
00170 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_GAME_PASSWORD)(const char *password)
00171 {
00172   /*
00173    * Packet: CLIENT_GAME_PASSWORD
00174    * Function: Send a password to the server to authorize
00175    * Data:
00176    *    uint8:  NetworkPasswordType
00177    *    String: Password
00178    */
00179   Packet *p = new Packet(PACKET_CLIENT_GAME_PASSWORD);
00180   p->Send_string(password);
00181   MY_CLIENT->Send_Packet(p);
00182   return NETWORK_RECV_STATUS_OKAY;
00183 }
00184 
00185 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMPANY_PASSWORD)(const char *password)
00186 {
00187   /*
00188    * Packet: CLIENT_COMPANY_PASSWORD
00189    * Function: Send a password to the server to authorize
00190    * Data:
00191    *    uint8:  NetworkPasswordType
00192    *    String: Password
00193    */
00194   Packet *p = new Packet(PACKET_CLIENT_COMPANY_PASSWORD);
00195   p->Send_string(GenerateCompanyPasswordHash(password));
00196   MY_CLIENT->Send_Packet(p);
00197   return NETWORK_RECV_STATUS_OKAY;
00198 }
00199 
00200 DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GETMAP)
00201 {
00202   /*
00203    * Packet: CLIENT_GETMAP
00204    * Function: Request the map from the server
00205    * Data:
00206    *    <none>
00207    */
00208 
00209   Packet *p = new Packet(PACKET_CLIENT_GETMAP);
00210   /* Send the OpenTTD version to the server, let it validate it too.
00211    * But only do it for stable releases because of those we are sure
00212    * that everybody has the same NewGRF version. For trunk and the
00213    * branches we make tarballs of the OpenTTDs compiled from tarball
00214    * will have the lower bits set to 0. As such they would become
00215    * incompatible, which we would like to prevent by this. */
00216   if (HasBit(_openttd_newgrf_version, 19)) p->Send_uint32(_openttd_newgrf_version);
00217   MY_CLIENT->Send_Packet(p);
00218   return NETWORK_RECV_STATUS_OKAY;
00219 }
00220 
00221 DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_MAP_OK)
00222 {
00223   /*
00224    * Packet: CLIENT_MAP_OK
00225    * Function: Tell the server that we are done receiving/loading the map
00226    * Data:
00227    *    <none>
00228    */
00229 
00230   Packet *p = new Packet(PACKET_CLIENT_MAP_OK);
00231   MY_CLIENT->Send_Packet(p);
00232   return NETWORK_RECV_STATUS_OKAY;
00233 }
00234 
00235 DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK)
00236 {
00237   /*
00238    * Packet: CLIENT_ACK
00239    * Function: Tell the server we are done with this frame
00240    * Data:
00241    *    uint32: current FrameCounter of the client
00242    */
00243 
00244   Packet *p = new Packet(PACKET_CLIENT_ACK);
00245 
00246   p->Send_uint32(_frame_counter);
00247   MY_CLIENT->Send_Packet(p);
00248   return NETWORK_RECV_STATUS_OKAY;
00249 }
00250 
00251 /* Send a command packet to the server */
00252 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(const CommandPacket *cp)
00253 {
00254   /*
00255    * Packet: CLIENT_COMMAND
00256    * Function: Send a DoCommand to the Server
00257    * Data:
00258    *    uint8:  CompanyID (0..MAX_COMPANIES-1)
00259    *    uint32: CommandID (see command.h)
00260    *    uint32: P1 (free variables used in DoCommand)
00261    *    uint32: P2
00262    *    uint32: Tile
00263    *    string: text
00264    *    uint8:  CallBackID
00265    */
00266 
00267   Packet *p = new Packet(PACKET_CLIENT_COMMAND);
00268   MY_CLIENT->Send_Command(p, cp);
00269 
00270   MY_CLIENT->Send_Packet(p);
00271   return NETWORK_RECV_STATUS_OKAY;
00272 }
00273 
00274 /* Send a chat-packet over the network */
00275 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType type, int dest, const char *msg, int64 data)
00276 {
00277   /*
00278    * Packet: CLIENT_CHAT
00279    * Function: Send a chat-packet to the serve
00280    * Data:
00281    *    uint8:  ActionID (see network_data.h, NetworkAction)
00282    *    uint8:  Destination Type (see network_data.h, DestType);
00283    *    uint32: Destination CompanyID/Client-identifier
00284    *    String: Message (max NETWORK_CHAT_LENGTH)
00285    *    uint64: Some arbitrary number
00286    */
00287 
00288   Packet *p = new Packet(PACKET_CLIENT_CHAT);
00289 
00290   p->Send_uint8 (action);
00291   p->Send_uint8 (type);
00292   p->Send_uint32(dest);
00293   p->Send_string(msg);
00294   p->Send_uint64(data);
00295 
00296   MY_CLIENT->Send_Packet(p);
00297   return NETWORK_RECV_STATUS_OKAY;
00298 }
00299 
00300 /* Send an error-packet over the network */
00301 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_ERROR)(NetworkErrorCode errorno)
00302 {
00303   /*
00304    * Packet: CLIENT_ERROR
00305    * Function: The client made an error and is quiting the game
00306    * Data:
00307    *    uint8:  ErrorID (see network_data.h, NetworkErrorCode)
00308    */
00309   Packet *p = new Packet(PACKET_CLIENT_ERROR);
00310 
00311   p->Send_uint8(errorno);
00312   MY_CLIENT->Send_Packet(p);
00313   return NETWORK_RECV_STATUS_OKAY;
00314 }
00315 
00316 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_PASSWORD)(const char *password)
00317 {
00318   /*
00319    * Packet: PACKET_CLIENT_SET_PASSWORD
00320    * Function: Set the password for the clients current company
00321    * Data:
00322    *    String: Password
00323    */
00324   Packet *p = new Packet(PACKET_CLIENT_SET_PASSWORD);
00325 
00326   p->Send_string(GenerateCompanyPasswordHash(password));
00327   MY_CLIENT->Send_Packet(p);
00328   return NETWORK_RECV_STATUS_OKAY;
00329 }
00330 
00331 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name)
00332 {
00333   /*
00334    * Packet: PACKET_CLIENT_SET_NAME
00335    * Function: Gives the client a new name
00336    * Data:
00337    *    String: Name
00338    */
00339   Packet *p = new Packet(PACKET_CLIENT_SET_NAME);
00340 
00341   p->Send_string(name);
00342   MY_CLIENT->Send_Packet(p);
00343   return NETWORK_RECV_STATUS_OKAY;
00344 }
00345 
00346 /* Send an quit-packet over the network */
00347 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_QUIT)()
00348 {
00349   /*
00350    * Packet: CLIENT_QUIT
00351    * Function: The client is quiting the game
00352    * Data:
00353    */
00354   Packet *p = new Packet(PACKET_CLIENT_QUIT);
00355 
00356   MY_CLIENT->Send_Packet(p);
00357   return NETWORK_RECV_STATUS_OKAY;
00358 }
00359 
00360 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *command)
00361 {
00362   Packet *p = new Packet(PACKET_CLIENT_RCON);
00363   p->Send_string(pass);
00364   p->Send_string(command);
00365   MY_CLIENT->Send_Packet(p);
00366   return NETWORK_RECV_STATUS_OKAY;
00367 }
00368 
00369 DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_MOVE)(CompanyID company, const char *pass)
00370 {
00371   Packet *p = new Packet(PACKET_CLIENT_MOVE);
00372   p->Send_uint8(company);
00373   p->Send_string(GenerateCompanyPasswordHash(pass));
00374   MY_CLIENT->Send_Packet(p);
00375   return NETWORK_RECV_STATUS_OKAY;
00376 }
00377 
00378 
00379 /***********
00380  * Receiving functions
00381  *   DEF_CLIENT_RECEIVE_COMMAND has parameter: Packet *p
00382  ************/
00383 
00384 extern bool SafeSaveOrLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir);
00385 extern StringID _switch_mode_errorstr;
00386 
00387 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FULL)
00388 {
00389   /* We try to join a server which is full */
00390   _switch_mode_errorstr = STR_NETWORK_ERROR_SERVER_FULL;
00391   DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
00392 
00393   return NETWORK_RECV_STATUS_SERVER_FULL;
00394 }
00395 
00396 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_BANNED)
00397 {
00398   /* We try to join a server where we are banned */
00399   _switch_mode_errorstr = STR_NETWORK_ERROR_SERVER_BANNED;
00400   DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
00401 
00402   return NETWORK_RECV_STATUS_SERVER_BANNED;
00403 }
00404 
00405 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO)
00406 {
00407   byte company_info_version = p->Recv_uint8();
00408 
00409   if (!MY_CLIENT->HasClientQuit() && company_info_version == NETWORK_COMPANY_INFO_VERSION) {
00410     /* We have received all data... (there are no more packets coming) */
00411     if (!p->Recv_bool()) return NETWORK_RECV_STATUS_CLOSE_QUERY;
00412 
00413     CompanyID current = (Owner)p->Recv_uint8();
00414     if (current >= MAX_COMPANIES) return NETWORK_RECV_STATUS_CLOSE_QUERY;
00415 
00416     NetworkCompanyInfo *company_info = GetLobbyCompanyInfo(current);
00417     if (company_info == NULL) return NETWORK_RECV_STATUS_CLOSE_QUERY;
00418 
00419     p->Recv_string(company_info->company_name, sizeof(company_info->company_name));
00420     company_info->inaugurated_year = p->Recv_uint32();
00421     company_info->company_value    = p->Recv_uint64();
00422     company_info->money            = p->Recv_uint64();
00423     company_info->income           = p->Recv_uint64();
00424     company_info->performance      = p->Recv_uint16();
00425     company_info->use_password     = p->Recv_bool();
00426     for (int i = 0; i < NETWORK_VEHICLE_TYPES; i++)
00427       company_info->num_vehicle[i] = p->Recv_uint16();
00428     for (int i = 0; i < NETWORK_STATION_TYPES; i++)
00429       company_info->num_station[i] = p->Recv_uint16();
00430     company_info->ai               = p->Recv_bool();
00431 
00432     p->Recv_string(company_info->clients, sizeof(company_info->clients));
00433 
00434     SetWindowDirty(WC_NETWORK_WINDOW, 0);
00435 
00436     return NETWORK_RECV_STATUS_OKAY;
00437   }
00438 
00439   return NETWORK_RECV_STATUS_CLOSE_QUERY;
00440 }
00441 
00442 /* This packet contains info about the client (playas and name)
00443  *  as client we save this in NetworkClientInfo, linked via 'client_id'
00444  *  which is always an unique number on a server. */
00445 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
00446 {
00447   NetworkClientInfo *ci;
00448   ClientID client_id = (ClientID)p->Recv_uint32();
00449   CompanyID playas = (CompanyID)p->Recv_uint8();
00450   char name[NETWORK_NAME_LENGTH];
00451 
00452   p->Recv_string(name, sizeof(name));
00453 
00454   if (MY_CLIENT->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST;
00455 
00456   ci = NetworkFindClientInfoFromClientID(client_id);
00457   if (ci != NULL) {
00458     if (playas == ci->client_playas && strcmp(name, ci->client_name) != 0) {
00459       /* Client name changed, display the change */
00460       NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, name);
00461     } else if (playas != ci->client_playas) {
00462       /* The client changed from client-player..
00463        * Do not display that for now */
00464     }
00465 
00466     /* Make sure we're in the company the server tells us to be in,
00467      * for the rare case that we get moved while joining. */
00468     if (client_id == _network_own_client_id) SetLocalCompany(!Company::IsValidID(playas) ? COMPANY_SPECTATOR : playas);
00469 
00470     ci->client_playas = playas;
00471     strecpy(ci->client_name, name, lastof(ci->client_name));
00472 
00473     SetWindowDirty(WC_CLIENT_LIST, 0);
00474 
00475     return NETWORK_RECV_STATUS_OKAY;
00476   }
00477 
00478   /* We don't have this client_id yet, find an empty client_id, and put the data there */
00479   ci = new NetworkClientInfo(client_id);
00480   ci->client_playas = playas;
00481   if (client_id == _network_own_client_id) MY_CLIENT->SetInfo(ci);
00482 
00483   strecpy(ci->client_name, name, lastof(ci->client_name));
00484 
00485   SetWindowDirty(WC_CLIENT_LIST, 0);
00486 
00487   return NETWORK_RECV_STATUS_OKAY;
00488 }
00489 
00490 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR)
00491 {
00492   NetworkErrorCode error = (NetworkErrorCode)p->Recv_uint8();
00493 
00494   switch (error) {
00495     /* We made an error in the protocol, and our connection is closed.... */
00496     case NETWORK_ERROR_NOT_AUTHORIZED:
00497     case NETWORK_ERROR_NOT_EXPECTED:
00498     case NETWORK_ERROR_COMPANY_MISMATCH:
00499       _switch_mode_errorstr = STR_NETWORK_ERROR_SERVER_ERROR;
00500       break;
00501     case NETWORK_ERROR_FULL:
00502       _switch_mode_errorstr = STR_NETWORK_ERROR_SERVER_FULL;
00503       break;
00504     case NETWORK_ERROR_WRONG_REVISION:
00505       _switch_mode_errorstr = STR_NETWORK_ERROR_WRONG_REVISION;
00506       break;
00507     case NETWORK_ERROR_WRONG_PASSWORD:
00508       _switch_mode_errorstr = STR_NETWORK_ERROR_WRONG_PASSWORD;
00509       break;
00510     case NETWORK_ERROR_KICKED:
00511       _switch_mode_errorstr = STR_NETWORK_ERROR_KICKED;
00512       break;
00513     case NETWORK_ERROR_CHEATER:
00514       _switch_mode_errorstr = STR_NETWORK_ERROR_CHEATER;
00515       break;
00516     default:
00517       _switch_mode_errorstr = STR_NETWORK_ERROR_LOSTCONNECTION;
00518   }
00519 
00520   DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
00521 
00522   return NETWORK_RECV_STATUS_SERVER_ERROR;
00523 }
00524 
00525 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHECK_NEWGRFS)
00526 {
00527   uint grf_count = p->Recv_uint8();
00528   NetworkRecvStatus ret = NETWORK_RECV_STATUS_OKAY;
00529 
00530   /* Check all GRFs */
00531   for (; grf_count > 0; grf_count--) {
00532     GRFConfig c;
00533     MY_CLIENT->Recv_GRFIdentifier(p, &c);
00534 
00535     /* Check whether we know this GRF */
00536     const GRFConfig *f = FindGRFConfig(c.grfid, c.md5sum);
00537     if (f == NULL) {
00538       /* We do not know this GRF, bail out of initialization */
00539       char buf[sizeof(c.md5sum) * 2 + 1];
00540       md5sumToString(buf, lastof(buf), c.md5sum);
00541       DEBUG(grf, 0, "NewGRF %08X not found; checksum %s", BSWAP32(c.grfid), buf);
00542       ret = NETWORK_RECV_STATUS_NEWGRF_MISMATCH;
00543     }
00544   }
00545 
00546   if (ret == NETWORK_RECV_STATUS_OKAY) {
00547     /* Start receiving the map */
00548     return SEND_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)();
00549   }
00550 
00551   /* NewGRF mismatch, bail out */
00552   _switch_mode_errorstr = STR_NETWORK_ERROR_NEWGRF_MISMATCH;
00553   return ret;
00554 }
00555 
00556 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_GAME_PASSWORD)
00557 {
00558   const char *password = _network_join_server_password;
00559   if (!StrEmpty(password)) {
00560     return SEND_COMMAND(PACKET_CLIENT_GAME_PASSWORD)(password);
00561   }
00562 
00563   ShowNetworkNeedPassword(NETWORK_GAME_PASSWORD);
00564 
00565   return NETWORK_RECV_STATUS_OKAY;
00566 }
00567 
00568 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_COMPANY_PASSWORD)
00569 {
00570   _password_game_seed = p->Recv_uint32();
00571   p->Recv_string(_password_server_id, sizeof(_password_server_id));
00572   if (MY_CLIENT->HasClientQuit()) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
00573 
00574   const char *password = _network_join_company_password;
00575   if (!StrEmpty(password)) {
00576     return SEND_COMMAND(PACKET_CLIENT_COMPANY_PASSWORD)(password);
00577   }
00578 
00579   ShowNetworkNeedPassword(NETWORK_COMPANY_PASSWORD);
00580 
00581   return NETWORK_RECV_STATUS_OKAY;
00582 }
00583 
00584 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WELCOME)
00585 {
00586   _network_own_client_id = (ClientID)p->Recv_uint32();
00587 
00588   /* Initialize the password hash salting variables, even if they were previously. */
00589   _password_game_seed = p->Recv_uint32();
00590   p->Recv_string(_password_server_id, sizeof(_password_server_id));
00591 
00592   /* Start receiving the map */
00593   return SEND_COMMAND(PACKET_CLIENT_GETMAP)();
00594 }
00595 
00596 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WAIT)
00597 {
00598   _network_join_status = NETWORK_JOIN_STATUS_WAITING;
00599   _network_join_waiting = p->Recv_uint8();
00600   SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
00601 
00602   /* We are put on hold for receiving the map.. we need GUI for this ;) */
00603   DEBUG(net, 1, "The server is currently busy sending the map to someone else, please wait..." );
00604   DEBUG(net, 1, "There are %d clients in front of you", _network_join_waiting);
00605 
00606   return NETWORK_RECV_STATUS_OKAY;
00607 }
00608 
00609 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
00610 {
00611   static FILE *file_pointer;
00612 
00613   byte maptype;
00614 
00615   maptype = p->Recv_uint8();
00616 
00617   if (MY_CLIENT->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST;
00618 
00619   /* First packet, init some stuff */
00620   if (maptype == MAP_PACKET_START) {
00621     file_pointer = FioFOpenFile("network_client.tmp", "wb", AUTOSAVE_DIR);
00622     if (file_pointer == NULL) {
00623       _switch_mode_errorstr = STR_NETWORK_ERROR_SAVEGAMEERROR;
00624       return NETWORK_RECV_STATUS_SAVEGAME;
00625     }
00626 
00627     _frame_counter = _frame_counter_server = _frame_counter_max = p->Recv_uint32();
00628 
00629     _network_join_bytes = 0;
00630     _network_join_bytes_total = p->Recv_uint32();
00631 
00632     /* If the network connection has been closed due to loss of connection
00633      * or when _network_join_kbytes_total is 0, the join status window will
00634      * do a division by zero. When the connection is lost, we just return
00635      * that. If kbytes_total is 0, the packet must be malformed as a
00636      * savegame less than 1 kilobyte is practically impossible. */
00637     if (MY_CLIENT->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST;
00638     if (_network_join_bytes_total == 0) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
00639 
00640     _network_join_status = NETWORK_JOIN_STATUS_DOWNLOADING;
00641     SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
00642 
00643     /* The first packet does not contain any more data */
00644     return NETWORK_RECV_STATUS_OKAY;
00645   }
00646 
00647   if (maptype == MAP_PACKET_NORMAL) {
00648     /* We are still receiving data, put it to the file */
00649     if (fwrite(p->buffer + p->pos, 1, p->size - p->pos, file_pointer) != (size_t)(p->size - p->pos)) {
00650       _switch_mode_errorstr = STR_NETWORK_ERROR_SAVEGAMEERROR;
00651       return NETWORK_RECV_STATUS_SAVEGAME;
00652     }
00653 
00654     _network_join_bytes = ftell(file_pointer);
00655     SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
00656   }
00657 
00658   /* Check if this was the last packet */
00659   if (maptype == MAP_PACKET_END) {
00660     fclose(file_pointer);
00661 
00662     _network_join_status = NETWORK_JOIN_STATUS_PROCESSING;
00663     SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
00664 
00665     /* The map is done downloading, load it */
00666     if (!SafeSaveOrLoad("network_client.tmp", SL_LOAD, GM_NORMAL, AUTOSAVE_DIR)) {
00667       DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
00668       _switch_mode_errorstr = STR_NETWORK_ERROR_SAVEGAMEERROR;
00669       return NETWORK_RECV_STATUS_SAVEGAME;
00670     }
00671     /* If the savegame has successfully loaded, ALL windows have been removed,
00672      * only toolbar/statusbar and gamefield are visible */
00673 
00674     /* Say we received the map and loaded it correctly! */
00675     SEND_COMMAND(PACKET_CLIENT_MAP_OK)();
00676 
00677     /* New company/spectator (invalid company) or company we want to join is not active
00678      * Switch local company to spectator and await the server's judgement */
00679     if (_network_join_as == COMPANY_NEW_COMPANY || !Company::IsValidID(_network_join_as)) {
00680       SetLocalCompany(COMPANY_SPECTATOR);
00681 
00682       if (_network_join_as != COMPANY_SPECTATOR) {
00683         /* We have arrived and ready to start playing; send a command to make a new company;
00684          * the server will give us a client-id and let us in */
00685         _network_join_status = NETWORK_JOIN_STATUS_REGISTERING;
00686         ShowJoinStatusWindow();
00687         NetworkSend_Command(0, 0, 0, CMD_COMPANY_CTRL, NULL, NULL, _local_company);
00688       }
00689     } else {
00690       /* take control over an existing company */
00691       SetLocalCompany(_network_join_as);
00692     }
00693   }
00694 
00695   return NETWORK_RECV_STATUS_OKAY;
00696 }
00697 
00698 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FRAME)
00699 {
00700   _frame_counter_server = p->Recv_uint32();
00701   _frame_counter_max = p->Recv_uint32();
00702 #ifdef ENABLE_NETWORK_SYNC_EVERY_FRAME
00703   /* Test if the server supports this option
00704    *  and if we are at the frame the server is */
00705   if (p->pos < p->size) {
00706     _sync_frame = _frame_counter_server;
00707     _sync_seed_1 = p->Recv_uint32();
00708 #ifdef NETWORK_SEND_DOUBLE_SEED
00709     _sync_seed_2 = p->Recv_uint32();
00710 #endif
00711   }
00712 #endif
00713   DEBUG(net, 5, "Received FRAME %d", _frame_counter_server);
00714 
00715   /* Let the server know that we received this frame correctly
00716    *  We do this only once per day, to save some bandwidth ;) */
00717   if (!_network_first_time && last_ack_frame < _frame_counter) {
00718     last_ack_frame = _frame_counter + DAY_TICKS;
00719     DEBUG(net, 4, "Sent ACK at %d", _frame_counter);
00720     SEND_COMMAND(PACKET_CLIENT_ACK)();
00721   }
00722 
00723   return NETWORK_RECV_STATUS_OKAY;
00724 }
00725 
00726 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_SYNC)
00727 {
00728   _sync_frame = p->Recv_uint32();
00729   _sync_seed_1 = p->Recv_uint32();
00730 #ifdef NETWORK_SEND_DOUBLE_SEED
00731   _sync_seed_2 = p->Recv_uint32();
00732 #endif
00733 
00734   return NETWORK_RECV_STATUS_OKAY;
00735 }
00736 
00737 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMMAND)
00738 {
00739   CommandPacket cp;
00740   const char *err = MY_CLIENT->Recv_Command(p, &cp);
00741   cp.frame    = p->Recv_uint32();
00742   cp.my_cmd   = p->Recv_bool();
00743   cp.next     = NULL;
00744 
00745   if (err != NULL) {
00746     IConsolePrintF(CC_ERROR, "WARNING: %s from server, dropping...", err);
00747     return NETWORK_RECV_STATUS_MALFORMED_PACKET;
00748   }
00749 
00750   /* The server did send us this command..
00751    *  queue it in our own queue, so we can handle it in the upcoming frame! */
00752   NetworkAddCommandQueue(cp);
00753 
00754   return NETWORK_RECV_STATUS_OKAY;
00755 }
00756 
00757 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHAT)
00758 {
00759   char name[NETWORK_NAME_LENGTH], msg[NETWORK_CHAT_LENGTH];
00760   const NetworkClientInfo *ci = NULL, *ci_to;
00761 
00762   NetworkAction action = (NetworkAction)p->Recv_uint8();
00763   ClientID client_id = (ClientID)p->Recv_uint32();
00764   bool self_send = p->Recv_bool();
00765   p->Recv_string(msg, NETWORK_CHAT_LENGTH);
00766   int64 data = p->Recv_uint64();
00767 
00768   ci_to = NetworkFindClientInfoFromClientID(client_id);
00769   if (ci_to == NULL) return NETWORK_RECV_STATUS_OKAY;
00770 
00771   /* Did we initiate the action locally? */
00772   if (self_send) {
00773     switch (action) {
00774       case NETWORK_ACTION_CHAT_CLIENT:
00775         /* For speaking to client we need the client-name */
00776         snprintf(name, sizeof(name), "%s", ci_to->client_name);
00777         ci = NetworkFindClientInfoFromClientID(_network_own_client_id);
00778         break;
00779 
00780       /* For speaking to company or giving money, we need the company-name */
00781       case NETWORK_ACTION_GIVE_MONEY:
00782         if (!Company::IsValidID(ci_to->client_playas)) return NETWORK_RECV_STATUS_OKAY;
00783         /* fallthrough */
00784       case NETWORK_ACTION_CHAT_COMPANY: {
00785         StringID str = Company::IsValidID(ci_to->client_playas) ? STR_COMPANY_NAME : STR_NETWORK_SPECTATORS;
00786         SetDParam(0, ci_to->client_playas);
00787 
00788         GetString(name, str, lastof(name));
00789         ci = NetworkFindClientInfoFromClientID(_network_own_client_id);
00790       } break;
00791 
00792       default: return NETWORK_RECV_STATUS_MALFORMED_PACKET;
00793     }
00794   } else {
00795     /* Display message from somebody else */
00796     snprintf(name, sizeof(name), "%s", ci_to->client_name);
00797     ci = ci_to;
00798   }
00799 
00800   if (ci != NULL) {
00801     NetworkTextMessage(action, (ConsoleColour)GetDrawStringCompanyColour(ci->client_playas), self_send, name, msg, data);
00802   }
00803   return NETWORK_RECV_STATUS_OKAY;
00804 }
00805 
00806 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT)
00807 {
00808   ClientID client_id = (ClientID)p->Recv_uint32();
00809 
00810   NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(client_id);
00811   if (ci != NULL) {
00812     NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, ci->client_name, NULL, GetNetworkErrorMsg((NetworkErrorCode)p->Recv_uint8()));
00813     delete ci;
00814   }
00815 
00816   SetWindowDirty(WC_CLIENT_LIST, 0);
00817 
00818   return NETWORK_RECV_STATUS_OKAY;
00819 }
00820 
00821 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_QUIT)
00822 {
00823   NetworkClientInfo *ci;
00824 
00825   ClientID client_id = (ClientID)p->Recv_uint32();
00826 
00827   ci = NetworkFindClientInfoFromClientID(client_id);
00828   if (ci != NULL) {
00829     NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, ci->client_name, NULL, STR_NETWORK_MESSAGE_CLIENT_LEAVING);
00830     delete ci;
00831   } else {
00832     DEBUG(net, 0, "Unknown client (%d) is leaving the game", client_id);
00833   }
00834 
00835   SetWindowDirty(WC_CLIENT_LIST, 0);
00836 
00837   /* If we come here it means we could not locate the client.. strange :s */
00838   return NETWORK_RECV_STATUS_OKAY;
00839 }
00840 
00841 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_JOIN)
00842 {
00843   ClientID client_id = (ClientID)p->Recv_uint32();
00844 
00845   NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(client_id);
00846   if (ci != NULL) {
00847     NetworkTextMessage(NETWORK_ACTION_JOIN, CC_DEFAULT, false, ci->client_name);
00848   }
00849 
00850   SetWindowDirty(WC_CLIENT_LIST, 0);
00851 
00852   return NETWORK_RECV_STATUS_OKAY;
00853 }
00854 
00855 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_SHUTDOWN)
00856 {
00857   _switch_mode_errorstr = STR_NETWORK_MESSAGE_SERVER_SHUTDOWN;
00858 
00859   return NETWORK_RECV_STATUS_SERVER_ERROR;
00860 }
00861 
00862 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEWGAME)
00863 {
00864   /* To trottle the reconnects a bit, every clients waits
00865    *  his _local_company value before reconnecting
00866    * COMPANY_SPECTATOR is currently 255, so to avoid long wait periods
00867    *  set the max to 10. */
00868   _network_reconnect = min(_local_company + 1, 10);
00869   _switch_mode_errorstr = STR_NETWORK_MESSAGE_SERVER_REBOOT;
00870 
00871   return NETWORK_RECV_STATUS_SERVER_ERROR;
00872 }
00873 
00874 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_RCON)
00875 {
00876   char rcon_out[NETWORK_RCONCOMMAND_LENGTH];
00877 
00878   ConsoleColour colour_code = (ConsoleColour)p->Recv_uint16();
00879   p->Recv_string(rcon_out, sizeof(rcon_out));
00880 
00881   IConsolePrint(colour_code, rcon_out);
00882 
00883   return NETWORK_RECV_STATUS_OKAY;
00884 }
00885 
00886 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MOVE)
00887 {
00888   /* Nothing more in this packet... */
00889   ClientID client_id   = (ClientID)p->Recv_uint32();
00890   CompanyID company_id = (CompanyID)p->Recv_uint8();
00891 
00892   if (client_id == 0) {
00893     /* definitely an invalid client id, debug message and do nothing. */
00894     DEBUG(net, 0, "[move] received invalid client index = 0");
00895     return NETWORK_RECV_STATUS_MALFORMED_PACKET;
00896   }
00897 
00898   const NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(client_id);
00899   /* Just make sure we do not try to use a client_index that does not exist */
00900   if (ci == NULL) return NETWORK_RECV_STATUS_OKAY;
00901 
00902   /* if not valid player, force spectator, else check player exists */
00903   if (!Company::IsValidID(company_id)) company_id = COMPANY_SPECTATOR;
00904 
00905   if (client_id == _network_own_client_id) {
00906     SetLocalCompany(company_id);
00907   }
00908 
00909   return NETWORK_RECV_STATUS_OKAY;
00910 }
00911 
00912 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CONFIG_UPDATE)
00913 {
00914   _network_server_max_companies = p->Recv_uint8();
00915   _network_server_max_spectators = p->Recv_uint8();
00916 
00917   return NETWORK_RECV_STATUS_OKAY;
00918 }
00919 
00920 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_UPDATE)
00921 {
00922   _network_company_passworded = p->Recv_uint16();
00923   SetWindowClassesDirty(WC_COMPANY);
00924 
00925   return NETWORK_RECV_STATUS_OKAY;
00926 }
00927 
00928 
00929 /* The layout for the receive-functions by the client */
00930 typedef NetworkRecvStatus NetworkClientPacket(Packet *p);
00931 
00932 /* This array matches PacketType. At an incoming
00933  *  packet it is matches against this array
00934  *  and that way the right function to handle that
00935  *  packet is found. */
00936 static NetworkClientPacket * const _network_client_packet[] = {
00937   RECEIVE_COMMAND(PACKET_SERVER_FULL),
00938   RECEIVE_COMMAND(PACKET_SERVER_BANNED),
00939   NULL, // PACKET_CLIENT_JOIN,
00940   RECEIVE_COMMAND(PACKET_SERVER_ERROR),
00941   NULL, // PACKET_CLIENT_COMPANY_INFO,
00942   RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO),
00943   RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO),
00944   RECEIVE_COMMAND(PACKET_SERVER_NEED_GAME_PASSWORD),
00945   RECEIVE_COMMAND(PACKET_SERVER_NEED_COMPANY_PASSWORD),
00946   NULL, // PACKET_CLIENT_GAME_PASSWORD,
00947   NULL, // PACKET_CLIENT_COMPANY_PASSWORD,
00948   RECEIVE_COMMAND(PACKET_SERVER_WELCOME),
00949   NULL, // PACKET_CLIENT_GETMAP,
00950   RECEIVE_COMMAND(PACKET_SERVER_WAIT),
00951   RECEIVE_COMMAND(PACKET_SERVER_MAP),
00952   NULL, // PACKET_CLIENT_MAP_OK,
00953   RECEIVE_COMMAND(PACKET_SERVER_JOIN),
00954   RECEIVE_COMMAND(PACKET_SERVER_FRAME),
00955   RECEIVE_COMMAND(PACKET_SERVER_SYNC),
00956   NULL, // PACKET_CLIENT_ACK,
00957   NULL, // PACKET_CLIENT_COMMAND,
00958   RECEIVE_COMMAND(PACKET_SERVER_COMMAND),
00959   NULL, // PACKET_CLIENT_CHAT,
00960   RECEIVE_COMMAND(PACKET_SERVER_CHAT),
00961   NULL, // PACKET_CLIENT_SET_PASSWORD,
00962   NULL, // PACKET_CLIENT_SET_NAME,
00963   NULL, // PACKET_CLIENT_QUIT,
00964   NULL, // PACKET_CLIENT_ERROR,
00965   RECEIVE_COMMAND(PACKET_SERVER_QUIT),
00966   RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT),
00967   RECEIVE_COMMAND(PACKET_SERVER_SHUTDOWN),
00968   RECEIVE_COMMAND(PACKET_SERVER_NEWGAME),
00969   RECEIVE_COMMAND(PACKET_SERVER_RCON),
00970   NULL, // PACKET_CLIENT_RCON,
00971   RECEIVE_COMMAND(PACKET_SERVER_CHECK_NEWGRFS),
00972   NULL, // PACKET_CLIENT_NEWGRFS_CHECKED,
00973   RECEIVE_COMMAND(PACKET_SERVER_MOVE),
00974   NULL, // PACKET_CLIENT_MOVE
00975   RECEIVE_COMMAND(PACKET_SERVER_COMPANY_UPDATE),
00976   RECEIVE_COMMAND(PACKET_SERVER_CONFIG_UPDATE),
00977 };
00978 
00979 /* If this fails, check the array above with network_data.h */
00980 assert_compile(lengthof(_network_client_packet) == PACKET_END);
00981 
00982 /* Is called after a client is connected to the server */
00983 void NetworkClient_Connected()
00984 {
00985   /* Set the frame-counter to 0 so nothing happens till we are ready */
00986   _frame_counter = 0;
00987   _frame_counter_server = 0;
00988   last_ack_frame = 0;
00989   /* Request the game-info */
00990   SEND_COMMAND(PACKET_CLIENT_JOIN)();
00991 }
00992 
00993 /* Reads the packets from the socket-stream, if available */
00994 NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientSocket *cs)
00995 {
00996   Packet *p;
00997   NetworkRecvStatus res = NETWORK_RECV_STATUS_OKAY;
00998 
00999   while (res == NETWORK_RECV_STATUS_OKAY && (p = cs->Recv_Packet()) != NULL) {
01000     byte type = p->Recv_uint8();
01001     if (type < PACKET_END && _network_client_packet[type] != NULL && !MY_CLIENT->HasClientQuit()) {
01002       res = _network_client_packet[type](p);
01003     } else {
01004       res = NETWORK_RECV_STATUS_MALFORMED_PACKET;
01005       DEBUG(net, 0, "[client] received invalid packet type %d", type);
01006     }
01007 
01008     delete p;
01009   }
01010 
01011   return res;
01012 }
01013 
01014 void NetworkClientSendRcon(const char *password, const char *command)
01015 {
01016   SEND_COMMAND(PACKET_CLIENT_RCON)(password, command);
01017 }
01018 
01025 void NetworkClientRequestMove(CompanyID company_id, const char *pass)
01026 {
01027   SEND_COMMAND(PACKET_CLIENT_MOVE)(company_id, pass);
01028 }
01029 
01030 void NetworkClientsToSpectators(CompanyID cid)
01031 {
01032   /* If our company is changing owner, go to spectators */
01033   if (cid == _local_company) SetLocalCompany(COMPANY_SPECTATOR);
01034 
01035   NetworkClientInfo *ci;
01036   FOR_ALL_CLIENT_INFOS(ci) {
01037     if (ci->client_playas != cid) continue;
01038     NetworkTextMessage(NETWORK_ACTION_COMPANY_SPECTATOR, CC_DEFAULT, false, ci->client_name);
01039     ci->client_playas = COMPANY_SPECTATOR;
01040   }
01041 }
01042 
01043 void NetworkUpdateClientName()
01044 {
01045   NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(_network_own_client_id);
01046 
01047   if (ci == NULL) return;
01048 
01049   /* Don't change the name if it is the same as the old name */
01050   if (strcmp(ci->client_name, _settings_client.network.client_name) != 0) {
01051     if (!_network_server) {
01052       SEND_COMMAND(PACKET_CLIENT_SET_NAME)(_settings_client.network.client_name);
01053     } else {
01054       if (NetworkFindName(_settings_client.network.client_name)) {
01055         NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, _settings_client.network.client_name);
01056         strecpy(ci->client_name, _settings_client.network.client_name, lastof(ci->client_name));
01057         NetworkUpdateClientInfo(CLIENT_ID_SERVER);
01058       }
01059     }
01060   }
01061 }
01062 
01063 void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data)
01064 {
01065   SEND_COMMAND(PACKET_CLIENT_CHAT)(action, type, dest, msg, data);
01066 }
01067 
01068 static void NetworkClientSetPassword(const char *password)
01069 {
01070   SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(password);
01071 }
01072 
01078 bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio)
01079 {
01080   /* Only companies actually playing can speak to team. Eg spectators cannot */
01081   if (!_settings_client.gui.prefer_teamchat || !Company::IsValidID(cio->client_playas)) return false;
01082 
01083   const NetworkClientInfo *ci;
01084   FOR_ALL_CLIENT_INFOS(ci) {
01085     if (ci->client_playas == cio->client_playas && ci != cio) return true;
01086   }
01087 
01088   return false;
01089 }
01090 
01096 const char *NetworkChangeCompanyPassword(const char *password)
01097 {
01098   if (strcmp(password, "*") == 0) password = "";
01099 
01100   if (!_network_server) {
01101     NetworkClientSetPassword(password);
01102   } else {
01103     HashCurrentCompanyPassword(password);
01104   }
01105 
01106   return password;
01107 }
01108 
01113 bool NetworkMaxCompaniesReached()
01114 {
01115   return Company::GetNumItems() >= (_network_server ? _settings_client.network.max_companies : _network_server_max_companies);
01116 }
01117 
01122 bool NetworkMaxSpectatorsReached()
01123 {
01124   return NetworkSpectatorCount() >= (_network_server ? _settings_client.network.max_spectators : _network_server_max_spectators);
01125 }
01126 
01130 void NetworkPrintClients()
01131 {
01132   NetworkClientInfo *ci;
01133   FOR_ALL_CLIENT_INFOS(ci) {
01134     IConsolePrintF(CC_INFO, "Client #%1d  name: '%s'  company: %1d  IP: %s",
01135         ci->client_id,
01136         ci->client_name,
01137         ci->client_playas + (Company::IsValidID(ci->client_playas) ? 1 : 0),
01138         GetClientIP(ci));
01139   }
01140 }
01141 
01142 #endif /* ENABLE_NETWORK */

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