Handling of the main viewport. More...
#include "stdafx.h"
#include "currency.h"
#include "spritecache.h"
#include "window_gui.h"
#include "window_func.h"
#include "textbuf_gui.h"
#include "viewport_func.h"
#include "command_func.h"
#include "console_gui.h"
#include "genworld.h"
#include "transparency_gui.h"
#include "functions.h"
#include "sound_func.h"
#include "transparency.h"
#include "strings_func.h"
#include "zoom_func.h"
#include "company_base.h"
#include "company_func.h"
#include "toolbar_gui.h"
#include "statusbar_gui.h"
#include "tilehighlight_func.h"
#include "network/network.h"
#include "network/network_func.h"
#include "network/network_gui.h"
#include "network/network_base.h"
#include "table/sprites.h"
#include "table/strings.h"
Go to the source code of this file.
Data Structures | |
struct | MainWindow |
Enumerations | |
enum | MainWindowWidgets { MW_VIEWPORT } |
Widgets of the main window. More... | |
Functions | |
void | CcGiveMoney (const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) |
void | HandleOnEditText (const char *str) |
bool | HandlePlacePushButton (Window *w, int widget, CursorID cursor, HighLightStyle mode, PlaceProc *placeproc) |
This code is shared for the majority of the pushbuttons. | |
void | CcPlaySound10 (const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) |
void | ShowNetworkGiveMoneyWindow (CompanyID company) |
bool | DoZoomInOutWindow (int how, Window *w) |
void | ZoomInOrOutToCursorWindow (bool in, Window *w) |
void | ShowSelectGameWindow () |
void | SetupColoursAndInitialWindow () |
void | ShowVitalWindows () |
void | GameSizeChanged () |
Size of the application screen changed. | |
Variables | |
static int | _rename_id = 1 |
static int | _rename_what = -1 |
static struct NWidgetPart | _nested_main_window_widgets [] |
static const WindowDesc | _main_window_desc (WDP_MANUAL, 0, 0, WC_MAIN_WINDOW, WC_NONE, 0, _nested_main_window_widgets, lengthof(_nested_main_window_widgets)) |
Handling of the main viewport.
Definition in file main_gui.cpp.
enum MainWindowWidgets |
Widgets of the main window.
Definition at line 191 of file main_gui.cpp.
void GameSizeChanged | ( | ) |
Size of the application screen changed.
Adapt the game screen-size, re-allocate the open windows, and repaint everything
Definition at line 441 of file main_gui.cpp.
References MarkWholeScreenDirty(), and RelocateAllWindows().
bool HandlePlacePushButton | ( | Window * | w, | |
int | widget, | |||
CursorID | cursor, | |||
HighLightStyle | mode, | |||
PlaceProc * | placeproc | |||
) |
This code is shared for the majority of the pushbuttons.
Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters
w | Window which called the function | |
widget | ID of the widget (=button) that called this function | |
cursor | How should the cursor image change? E.g. cursor with depot image in it | |
mode | Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground | |
placeproc | Procedure which will be called when someone clicks on the map |
Definition at line 95 of file main_gui.cpp.
References Window::IsWidgetDisabled(), Window::IsWidgetLowered(), Window::LowerWidget(), Window::SetDirty(), Window::window_class, and Window::window_number.
Referenced by BuildRailClick_AutoRail(), BuildRailClick_AutoSignals(), BuildRailClick_Bridge(), BuildRailClick_Convert(), BuildRailClick_Demolish(), BuildRailClick_Depot(), BuildRailClick_E(), BuildRailClick_N(), BuildRailClick_NE(), BuildRailClick_NW(), BuildRailClick_Station(), BuildRailClick_Tunnel(), BuildRailClick_Waypoint(), BuildRoadClick_AutoRoad(), BuildRoadClick_X_Dir(), BuildRoadClick_Y_Dir(), EditorTerraformClick_Dynamite(), BuildTreesWindow::OnClick(), FoundTownWindow::OnClick(), and BuildIndustryWindow::OnClick().
struct NWidgetPart _nested_main_window_widgets[] [static] |
{ NWidget(NWID_VIEWPORT, INVALID_COLOUR, MW_VIEWPORT), SetResize(1, 1), }
Definition at line 195 of file main_gui.cpp.