vehicle_type.h
Go to the documentation of this file.00001
00002
00003
00004
00005
00006
00007
00008
00009
00012 #ifndef VEHICLE_TYPE_H
00013 #define VEHICLE_TYPE_H
00014
00015 #include "core/enum_type.hpp"
00016
00017 typedef uint16 VehicleID;
00018
00020 enum VehicleType {
00021 VEH_TRAIN,
00022 VEH_ROAD,
00023 VEH_SHIP,
00024 VEH_AIRCRAFT,
00025 VEH_EFFECT,
00026 VEH_DISASTER,
00027 VEH_END,
00028 VEH_INVALID = 0xFF,
00029 };
00030 DECLARE_POSTFIX_INCREMENT(VehicleType);
00031 template <> struct EnumPropsT<VehicleType> : MakeEnumPropsT<VehicleType, byte, VEH_TRAIN, VEH_END, VEH_INVALID, 3> {};
00033 typedef SimpleTinyEnumT<VehicleType, byte> VehicleTypeByte;
00034
00035 struct Vehicle;
00036 struct Train;
00037 struct RoadVehicle;
00038 struct Ship;
00039 struct Aircraft;
00040 struct EffectVehicle;
00041 struct DisasterVehicle;
00042
00043 struct BaseVehicle
00044 {
00045 VehicleTypeByte type;
00046 };
00047
00048 static const VehicleID INVALID_VEHICLE = 0xFFFF;
00049
00051 enum {
00052 VPF_OPF = 0,
00053 VPF_NPF = 1,
00054 VPF_YAPF = 2,
00055 };
00056
00057
00058
00059 enum DepotCommand {
00060 DEPOT_SERVICE = (1 << 0),
00061 DEPOT_MASS_SEND = (1 << 1),
00062 DEPOT_DONT_CANCEL = (1 << 2),
00063 DEPOT_LOCATE_HANGAR = (1 << 3),
00064 DEPOT_COMMAND_MASK = 0xF,
00065 };
00066
00067 enum {
00068 MAX_LENGTH_VEHICLE_NAME_BYTES = 31,
00069 MAX_LENGTH_VEHICLE_NAME_PIXELS = 150,
00070 };
00071
00073 enum AccelerationModel {
00074 AM_ORIGINAL,
00075 AM_REALISTIC,
00076 };
00077
00078 #endif