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00012 #include "stdafx.h"
00013
00014 #define VARDEF
00015 #include "variables.h"
00016 #undef VARDEF
00017
00018
00019 #include "blitter/factory.hpp"
00020 #include "sound/sound_driver.hpp"
00021 #include "music/music_driver.hpp"
00022 #include "video/video_driver.hpp"
00023
00024 #include "fontcache.h"
00025 #include "gui.h"
00026 #include "sound_func.h"
00027 #include "window_func.h"
00028
00029 #include "base_media_base.h"
00030 #include "saveload/saveload.h"
00031 #include "landscape.h"
00032 #include "company_func.h"
00033 #include "command_func.h"
00034 #include "news_func.h"
00035 #include "fios.h"
00036 #include "aircraft.h"
00037 #include "roadveh.h"
00038 #include "train.h"
00039 #include "console_func.h"
00040 #include "screenshot.h"
00041 #include "network/network.h"
00042 #include "network/network_func.h"
00043 #include "signs_base.h"
00044 #include "ai/ai.hpp"
00045 #include "ai/ai_config.hpp"
00046 #include "settings_func.h"
00047 #include "genworld.h"
00048 #include "group.h"
00049 #include "strings_func.h"
00050 #include "date_func.h"
00051 #include "vehicle_func.h"
00052 #include "gamelog.h"
00053 #include "cheat_type.h"
00054 #include "animated_tile_func.h"
00055 #include "roadstop_base.h"
00056 #include "functions.h"
00057 #include "elrail_func.h"
00058 #include "rev.h"
00059 #include "highscore.h"
00060 #include "thread/thread.h"
00061 #include "station_base.h"
00062 #include "crashlog.h"
00063 #include "company_base.h"
00064 #include "engine_base.h"
00065 #include "engine_func.h"
00066 #include "core/random_func.hpp"
00067
00068 #include "newgrf_commons.h"
00069
00070 #include "town.h"
00071 #include "industry.h"
00072
00073 #include <stdarg.h>
00074
00075 #include "table/strings.h"
00076
00077 StringID _switch_mode_errorstr;
00078
00079 void CallLandscapeTick();
00080 void IncreaseDate();
00081 void DoPaletteAnimations();
00082 void MusicLoop();
00083 void ResetMusic();
00084 void ProcessAsyncSaveFinish();
00085 void CallWindowTickEvent();
00086
00087 extern void SetDifficultyLevel(int mode, DifficultySettings *gm_opt);
00088 extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
00089 extern void ShowOSErrorBox(const char *buf, bool system);
00090 extern void InitializeRailGUI();
00091
00097 void CDECL usererror(const char *s, ...)
00098 {
00099 va_list va;
00100 char buf[512];
00101
00102 va_start(va, s);
00103 vsnprintf(buf, lengthof(buf), s, va);
00104 va_end(va);
00105
00106 ShowOSErrorBox(buf, false);
00107 if (_video_driver != NULL) _video_driver->Stop();
00108
00109 exit(1);
00110 }
00111
00117 void CDECL error(const char *s, ...)
00118 {
00119 va_list va;
00120 char buf[512];
00121
00122 va_start(va, s);
00123 vsnprintf(buf, lengthof(buf), s, va);
00124 va_end(va);
00125
00126 ShowOSErrorBox(buf, true);
00127
00128
00129 CrashLog::SetErrorMessage(buf);
00130 abort();
00131 }
00132
00137 void CDECL ShowInfoF(const char *str, ...)
00138 {
00139 va_list va;
00140 char buf[1024];
00141 va_start(va, str);
00142 vsnprintf(buf, lengthof(buf), str, va);
00143 va_end(va);
00144 ShowInfo(buf);
00145 }
00146
00150 static void ShowHelp()
00151 {
00152 char buf[8192];
00153 char *p = buf;
00154
00155 p += seprintf(p, lastof(buf), "OpenTTD %s\n", _openttd_revision);
00156 p = strecpy(p,
00157 "\n"
00158 "\n"
00159 "Command line options:\n"
00160 " -v drv = Set video driver (see below)\n"
00161 " -s drv = Set sound driver (see below) (param bufsize,hz)\n"
00162 " -m drv = Set music driver (see below)\n"
00163 " -b drv = Set the blitter to use (see below)\n"
00164 " -r res = Set resolution (for instance 800x600)\n"
00165 " -h = Display this help text\n"
00166 " -t year = Set starting year\n"
00167 " -d [[fac=]lvl[,...]]= Debug mode\n"
00168 " -e = Start Editor\n"
00169 " -g [savegame] = Start new/save game immediately\n"
00170 " -G seed = Set random seed\n"
00171 #if defined(ENABLE_NETWORK)
00172 " -n [ip:port#company]= Start networkgame\n"
00173 " -p password = Password to join server\n"
00174 " -P password = Password to join company\n"
00175 " -D [ip][:port] = Start dedicated server\n"
00176 " -l ip[:port] = Redirect DEBUG()\n"
00177 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00178 " -f = Fork into the background (dedicated only)\n"
00179 #endif
00180 #endif
00181 " -i palette = Force to use the DOS (0) or Windows (1) palette\n"
00182 " (defines default setting when adding newgrfs)\n"
00183 " Default value (2) lets OpenTTD use the palette\n"
00184 " specified in graphics set file (see below)\n"
00185 " -I graphics_set = Force the graphics set (see below)\n"
00186 " -S sounds_set = Force the sounds set (see below)\n"
00187 " -M music_set = Force the music set (see below)\n"
00188 " -c config_file = Use 'config_file' instead of 'openttd.cfg'\n"
00189 " -x = Do not automatically save to config file on exit\n"
00190 "\n",
00191 lastof(buf)
00192 );
00193
00194
00195 p = BaseGraphics::GetSetsList(p, lastof(buf));
00196
00197
00198 p = BaseSounds::GetSetsList(p, lastof(buf));
00199
00200
00201 p = BaseMusic::GetSetsList(p, lastof(buf));
00202
00203
00204 p = VideoDriverFactoryBase::GetDriversInfo(p, lastof(buf));
00205
00206
00207 p = BlitterFactoryBase::GetBlittersInfo(p, lastof(buf));
00208
00209
00210 AI::Initialize();
00211 p = AI::GetConsoleList(p, lastof(buf));
00212 AI::Uninitialize(true);
00213
00214
00215
00216 #if !defined(WIN32) && !defined(WIN64)
00217 printf("%s\n", buf);
00218 #else
00219 ShowInfo(buf);
00220 #endif
00221 }
00222
00223
00224 struct MyGetOptData {
00225 char *opt;
00226 int numleft;
00227 char **argv;
00228 const char *options;
00229 char *cont;
00230
00231 MyGetOptData(int argc, char **argv, const char *options)
00232 {
00233 opt = NULL;
00234 numleft = argc;
00235 this->argv = argv;
00236 this->options = options;
00237 cont = NULL;
00238 }
00239 };
00240
00241 static int MyGetOpt(MyGetOptData *md)
00242 {
00243 char *s = md->cont;
00244 if (s != NULL)
00245 goto md_continue_here;
00246
00247 for (;;) {
00248 if (--md->numleft < 0) return -1;
00249
00250 s = *md->argv++;
00251 if (*s == '-') {
00252 md_continue_here:;
00253 s++;
00254 if (*s != 0) {
00255 const char *r;
00256
00257 if (*s == ':' || (r = strchr(md->options, *s)) == NULL) {
00258
00259 return -2;
00260 }
00261 if (r[1] == ':') {
00262 char *t;
00263
00264 if (!*(t = s + 1)) {
00265
00266 if (--md->numleft < 0 || *(t = *md->argv) == '-') {
00267
00268 if (r[2] != ':')
00269 return -2;
00270 md->numleft++;
00271 t = NULL;
00272 } else {
00273 md->argv++;
00274 }
00275 }
00276 md->opt = t;
00277 md->cont = NULL;
00278 return *s;
00279 }
00280 md->opt = NULL;
00281 md->cont = s;
00282 return *s;
00283 }
00284 } else {
00285
00286 return -2;
00287 }
00288 }
00289 }
00290
00297 static void ParseResolution(Dimension *res, const char *s)
00298 {
00299 const char *t = strchr(s, 'x');
00300 if (t == NULL) {
00301 ShowInfoF("Invalid resolution '%s'", s);
00302 return;
00303 }
00304
00305 res->width = max(strtoul(s, NULL, 0), 64UL);
00306 res->height = max(strtoul(t + 1, NULL, 0), 64UL);
00307 }
00308
00309 static void InitializeDynamicVariables()
00310 {
00311
00312 _engine_mngr.ResetToDefaultMapping();
00313 _house_mngr.ResetMapping();
00314 _industry_mngr.ResetMapping();
00315 _industile_mngr.ResetMapping();
00316 }
00317
00318
00322 static void ShutdownGame()
00323 {
00324 IConsoleFree();
00325
00326 if (_network_available) NetworkShutDown();
00327
00328 DriverFactoryBase::ShutdownDrivers();
00329
00330 UnInitWindowSystem();
00331
00332
00333 AI::Uninitialize(false);
00334
00335
00336 UnInitializeAirports();
00337
00338
00339 GamelogReset();
00340 _town_pool.CleanPool();
00341 _industry_pool.CleanPool();
00342 _station_pool.CleanPool();
00343 _roadstop_pool.CleanPool();
00344 _vehicle_pool.CleanPool();
00345 _sign_pool.CleanPool();
00346 _order_pool.CleanPool();
00347 _group_pool.CleanPool();
00348 _cargopacket_pool.CleanPool();
00349 _engine_pool.CleanPool();
00350 _company_pool.CleanPool();
00351
00352 free(_config_file);
00353
00354
00355 FioCloseAll();
00356 }
00357
00358 static void LoadIntroGame()
00359 {
00360 _game_mode = GM_MENU;
00361
00362 ResetGRFConfig(false);
00363
00364
00365 ResetWindowSystem();
00366 SetupColoursAndInitialWindow();
00367
00368
00369 if (SaveOrLoad("opntitle.dat", SL_LOAD, DATA_DIR) != SL_OK) {
00370 GenerateWorld(GWM_EMPTY, 64, 64);
00371 WaitTillGeneratedWorld();
00372 SetLocalCompany(COMPANY_SPECTATOR);
00373 } else {
00374 SetLocalCompany(COMPANY_FIRST);
00375 }
00376
00377 _pause_mode = PM_UNPAUSED;
00378 _cursor.fix_at = false;
00379
00380 CheckForMissingSprites();
00381 CheckForMissingGlyphsInLoadedLanguagePack();
00382
00383
00384 if (_music_driver->IsSongPlaying()) ResetMusic();
00385 }
00386
00387 void MakeNewgameSettingsLive()
00388 {
00389 #ifdef ENABLE_AI
00390 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00391 if (_settings_game.ai_config[c] != NULL) {
00392 delete _settings_game.ai_config[c];
00393 }
00394 }
00395 #endif
00396
00397 _settings_game = _settings_newgame;
00398
00399 #ifdef ENABLE_AI
00400 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00401 _settings_game.ai_config[c] = NULL;
00402 if (_settings_newgame.ai_config[c] != NULL) {
00403 _settings_game.ai_config[c] = new AIConfig(_settings_newgame.ai_config[c]);
00404 }
00405 }
00406 #endif
00407 }
00408
00409 byte _savegame_sort_order;
00410 #if defined(UNIX) && !defined(__MORPHOS__)
00411 extern void DedicatedFork();
00412 #endif
00413
00414 int ttd_main(int argc, char *argv[])
00415 {
00416 int i;
00417 const char *optformat;
00418 char *musicdriver = NULL;
00419 char *sounddriver = NULL;
00420 char *videodriver = NULL;
00421 char *blitter = NULL;
00422 char *graphics_set = NULL;
00423 char *sounds_set = NULL;
00424 char *music_set = NULL;
00425 Dimension resolution = {0, 0};
00426 Year startyear = INVALID_YEAR;
00427 uint generation_seed = GENERATE_NEW_SEED;
00428 bool save_config = true;
00429 #if defined(ENABLE_NETWORK)
00430 bool dedicated = false;
00431 bool network = false;
00432 char *network_conn = NULL;
00433 char *debuglog_conn = NULL;
00434 char *dedicated_host = NULL;
00435 uint16 dedicated_port = 0;
00436 char *join_server_password = NULL;
00437 char *join_company_password = NULL;
00438 #endif
00439
00440 _game_mode = GM_MENU;
00441 _switch_mode = SM_MENU;
00442 _switch_mode_errorstr = INVALID_STRING_ID;
00443 _dedicated_forks = false;
00444 _config_file = NULL;
00445
00446
00447
00448
00449
00450 optformat = "m:s:v:b:hD::n::ei::I:S:M:t:d::r:g::G:c:xl:p:P:"
00451 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00452 "f"
00453 #endif
00454 ;
00455
00456 MyGetOptData mgo(argc - 1, argv + 1, optformat);
00457
00458 while ((i = MyGetOpt(&mgo)) != -1) {
00459 switch (i) {
00460 case 'I': free(graphics_set); graphics_set = strdup(mgo.opt); break;
00461 case 'S': free(sounds_set); sounds_set = strdup(mgo.opt); break;
00462 case 'M': free(music_set); music_set = strdup(mgo.opt); break;
00463 case 'm': free(musicdriver); musicdriver = strdup(mgo.opt); break;
00464 case 's': free(sounddriver); sounddriver = strdup(mgo.opt); break;
00465 case 'v': free(videodriver); videodriver = strdup(mgo.opt); break;
00466 case 'b': free(blitter); blitter = strdup(mgo.opt); break;
00467 #if defined(ENABLE_NETWORK)
00468 case 'D':
00469 free(musicdriver);
00470 free(sounddriver);
00471 free(videodriver);
00472 free(blitter);
00473 musicdriver = strdup("null");
00474 sounddriver = strdup("null");
00475 videodriver = strdup("dedicated");
00476 blitter = strdup("null");
00477 dedicated = true;
00478 SetDebugString("net=6");
00479 if (mgo.opt != NULL) {
00480
00481
00482 const char *temp = NULL;
00483 const char *port = NULL;
00484 ParseConnectionString(&temp, &port, mgo.opt);
00485 if (!StrEmpty(mgo.opt)) dedicated_host = mgo.opt;
00486 if (port != NULL) dedicated_port = atoi(port);
00487 }
00488 break;
00489 case 'f': _dedicated_forks = true; break;
00490 case 'n':
00491 network = true;
00492 network_conn = mgo.opt;
00493 break;
00494 case 'l':
00495 debuglog_conn = mgo.opt;
00496 break;
00497 case 'p':
00498 join_server_password = mgo.opt;
00499 break;
00500 case 'P':
00501 join_company_password = mgo.opt;
00502 break;
00503 #endif
00504 case 'r': ParseResolution(&resolution, mgo.opt); break;
00505 case 't': startyear = atoi(mgo.opt); break;
00506 case 'd': {
00507 #if defined(WIN32)
00508 CreateConsole();
00509 #endif
00510 if (mgo.opt != NULL) SetDebugString(mgo.opt);
00511 } break;
00512 case 'e': _switch_mode = SM_EDITOR; break;
00513 case 'i':
00514
00515 if (!StrEmpty(mgo.opt) && mgo.opt[1] == '\0') {
00516 _use_palette = (PaletteType)(mgo.opt[0] - '0');
00517 if (_use_palette <= MAX_PAL) break;
00518 }
00519 usererror("Valid value for '-i' is 0, 1 or 2");
00520 case 'g':
00521 if (mgo.opt != NULL) {
00522 strecpy(_file_to_saveload.name, mgo.opt, lastof(_file_to_saveload.name));
00523 _switch_mode = SM_LOAD;
00524 _file_to_saveload.mode = SL_LOAD;
00525
00526
00527 const char *t = strrchr(_file_to_saveload.name, '.');
00528 if (t != NULL) {
00529 FiosType ft = FiosGetSavegameListCallback(SLD_LOAD_GAME, _file_to_saveload.name, t, NULL, NULL);
00530 if (ft != FIOS_TYPE_INVALID) SetFiosType(ft);
00531 }
00532
00533 break;
00534 }
00535
00536 _switch_mode = SM_NEWGAME;
00537
00538 if (generation_seed == GENERATE_NEW_SEED) {
00539 generation_seed = InteractiveRandom();
00540 }
00541 break;
00542 case 'G': generation_seed = atoi(mgo.opt); break;
00543 case 'c': _config_file = strdup(mgo.opt); break;
00544 case 'x': save_config = false; break;
00545 case -2:
00546 case 'h':
00547
00548
00549
00550 DeterminePaths(argv[0]);
00551 BaseGraphics::FindSets();
00552 BaseSounds::FindSets();
00553 BaseMusic::FindSets();
00554 ShowHelp();
00555 return 0;
00556 }
00557 }
00558
00559 #if defined(WINCE) && defined(_DEBUG)
00560
00561 SetDebugString("4");
00562 #endif
00563
00564 DeterminePaths(argv[0]);
00565 BaseGraphics::FindSets();
00566 BaseSounds::FindSets();
00567 BaseMusic::FindSets();
00568
00569 #if defined(UNIX) && !defined(__MORPHOS__)
00570
00571 if (_dedicated_forks)
00572 DedicatedFork();
00573 #endif
00574
00575 AI::Initialize();
00576 LoadFromConfig();
00577 AI::Uninitialize(true);
00578 CheckConfig();
00579 LoadFromHighScore();
00580
00581 if (resolution.width != 0) { _cur_resolution = resolution; }
00582 if (startyear != INVALID_YEAR) _settings_newgame.game_creation.starting_year = startyear;
00583 if (generation_seed != GENERATE_NEW_SEED) _settings_newgame.game_creation.generation_seed = generation_seed;
00584
00585
00586
00587
00588
00589
00590 _cur_resolution.width = ClampU(_cur_resolution.width, 1, UINT16_MAX);
00591 _cur_resolution.height = ClampU(_cur_resolution.height, 1, UINT16_MAX);
00592
00593 #if defined(ENABLE_NETWORK)
00594 if (dedicated_host) {
00595 _network_bind_list.Clear();
00596 *_network_bind_list.Append() = strdup(dedicated_host);
00597 }
00598 if (dedicated_port) _settings_client.network.server_port = dedicated_port;
00599 if (_dedicated_forks && !dedicated) _dedicated_forks = false;
00600 #endif
00601
00602
00603 InitializeLanguagePacks();
00604
00605
00606 InitializeScreenshotFormats();
00607
00608
00609 InitializeAirports();
00610
00611
00612 InitializeDynamicVariables();
00613
00614
00615 InitFreeType();
00616
00617
00618 InitWindowSystem();
00619
00620
00621
00622
00623 if (sounds_set == NULL && BaseSounds::ini_set != NULL) sounds_set = strdup(BaseSounds::ini_set);
00624 if (!BaseSounds::SetSet(sounds_set)) {
00625 StrEmpty(sounds_set) ?
00626 usererror("Failed to find a sounds set. Please acquire a sounds set for OpenTTD. See section 4.1 of readme.txt.") :
00627 usererror("Failed to select requested sounds set '%s'", sounds_set);
00628 }
00629 free(sounds_set);
00630
00631 if (graphics_set == NULL && BaseGraphics::ini_set != NULL) graphics_set = strdup(BaseGraphics::ini_set);
00632 if (!BaseGraphics::SetSet(graphics_set)) {
00633 StrEmpty(graphics_set) ?
00634 usererror("Failed to find a graphics set. Please acquire a graphics set for OpenTTD. See section 4.1 of readme.txt.") :
00635 usererror("Failed to select requested graphics set '%s'", graphics_set);
00636 }
00637 free(graphics_set);
00638
00639 if (music_set == NULL && BaseMusic::ini_set != NULL) music_set = strdup(BaseMusic::ini_set);
00640 if (!BaseMusic::SetSet(music_set)) {
00641 StrEmpty(music_set) ?
00642 usererror("Failed to find a music set. Please acquire a music set for OpenTTD. See section 4.1 of readme.txt.") :
00643 usererror("Failed to select requested music set '%s'", music_set);
00644 }
00645 free(music_set);
00646
00647
00648 GfxInitPalettes();
00649
00650 DEBUG(misc, 1, "Loading blitter...");
00651 if (blitter == NULL && _ini_blitter != NULL) blitter = strdup(_ini_blitter);
00652 if (BlitterFactoryBase::SelectBlitter(blitter) == NULL)
00653 StrEmpty(blitter) ?
00654 usererror("Failed to autoprobe blitter") :
00655 usererror("Failed to select requested blitter '%s'; does it exist?", blitter);
00656 free(blitter);
00657
00658 DEBUG(driver, 1, "Loading drivers...");
00659
00660 if (sounddriver == NULL && _ini_sounddriver != NULL) sounddriver = strdup(_ini_sounddriver);
00661 _sound_driver = (SoundDriver*)SoundDriverFactoryBase::SelectDriver(sounddriver, Driver::DT_SOUND);
00662 if (_sound_driver == NULL) {
00663 StrEmpty(sounddriver) ?
00664 usererror("Failed to autoprobe sound driver") :
00665 usererror("Failed to select requested sound driver '%s'", sounddriver);
00666 }
00667 free(sounddriver);
00668
00669 if (videodriver == NULL && _ini_videodriver != NULL) videodriver = strdup(_ini_videodriver);
00670 _video_driver = (VideoDriver*)VideoDriverFactoryBase::SelectDriver(videodriver, Driver::DT_VIDEO);
00671 if (_video_driver == NULL) {
00672 StrEmpty(videodriver) ?
00673 usererror("Failed to autoprobe video driver") :
00674 usererror("Failed to select requested video driver '%s'", videodriver);
00675 }
00676 free(videodriver);
00677
00678 if (musicdriver == NULL && _ini_musicdriver != NULL) musicdriver = strdup(_ini_musicdriver);
00679 _music_driver = (MusicDriver*)MusicDriverFactoryBase::SelectDriver(musicdriver, Driver::DT_MUSIC);
00680 if (_music_driver == NULL) {
00681 StrEmpty(musicdriver) ?
00682 usererror("Failed to autoprobe music driver") :
00683 usererror("Failed to select requested music driver '%s'", musicdriver);
00684 }
00685 free(musicdriver);
00686
00687 _savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING;
00688
00689 _screen.zoom = ZOOM_LVL_NORMAL;
00690
00691
00692 _music_driver->SetVolume(msf.music_vol);
00693
00694 NetworkStartUp();
00695
00696 #if defined(ENABLE_NETWORK)
00697 if (debuglog_conn != NULL && _network_available) {
00698 const char *not_used = NULL;
00699 const char *port = NULL;
00700 uint16 rport;
00701
00702 rport = NETWORK_DEFAULT_DEBUGLOG_PORT;
00703
00704 ParseConnectionString(¬_used, &port, debuglog_conn);
00705 if (port != NULL) rport = atoi(port);
00706
00707 NetworkStartDebugLog(NetworkAddress(debuglog_conn, rport));
00708 }
00709 #endif
00710
00711 ScanNewGRFFiles();
00712
00713 ResetGRFConfig(false);
00714
00715
00716 if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
00717
00718
00719 IConsoleInit();
00720 _cursor.in_window = true;
00721 InitializeGUI();
00722 IConsoleCmdExec("exec scripts/autoexec.scr 0");
00723
00724
00725 _genworld_paint_mutex->BeginCritical();
00726 _genworld_mapgen_mutex->BeginCritical();
00727
00728 GenerateWorld(GWM_EMPTY, 64, 64);
00729 WaitTillGeneratedWorld();
00730
00731 CheckForMissingGlyphsInLoadedLanguagePack();
00732
00733 #ifdef ENABLE_NETWORK
00734 if (network && _network_available) {
00735 if (network_conn != NULL) {
00736 const char *port = NULL;
00737 const char *company = NULL;
00738 uint16 rport = NETWORK_DEFAULT_PORT;
00739 CompanyID join_as = COMPANY_NEW_COMPANY;
00740
00741 ParseConnectionString(&company, &port, network_conn);
00742
00743 if (company != NULL) {
00744 join_as = (CompanyID)atoi(company);
00745
00746 if (join_as != COMPANY_SPECTATOR) {
00747 join_as--;
00748 if (join_as >= MAX_COMPANIES) return false;
00749 }
00750 }
00751 if (port != NULL) rport = atoi(port);
00752
00753 LoadIntroGame();
00754 _switch_mode = SM_NONE;
00755 NetworkClientConnectGame(NetworkAddress(network_conn, rport), join_as, join_server_password, join_company_password);
00756 }
00757 }
00758 #endif
00759
00760 _video_driver->MainLoop();
00761
00762 WaitTillSaved();
00763
00764
00765 if (save_config) {
00766 SaveToConfig();
00767 SaveToHighScore();
00768 }
00769
00770
00771 ShutdownGame();
00772
00773 free(const_cast<char *>(BaseGraphics::ini_set));
00774 free(const_cast<char *>(BaseSounds::ini_set));
00775 free(const_cast<char *>(BaseMusic::ini_set));
00776 free(_ini_musicdriver);
00777 free(_ini_sounddriver);
00778 free(_ini_videodriver);
00779 free(_ini_blitter);
00780
00781 return 0;
00782 }
00783
00784 void HandleExitGameRequest()
00785 {
00786 if (_game_mode == GM_MENU) {
00787 _exit_game = true;
00788 } else if (_settings_client.gui.autosave_on_exit) {
00789 DoExitSave();
00790 _exit_game = true;
00791 } else {
00792 AskExitGame();
00793 }
00794 }
00795
00796 static void MakeNewGameDone()
00797 {
00798 SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
00799
00800
00801 if (_network_dedicated || BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 0) {
00802 SetLocalCompany(COMPANY_SPECTATOR);
00803 IConsoleCmdExec("exec scripts/game_start.scr 0");
00804 return;
00805 }
00806
00807
00808 DoStartupNewCompany(false);
00809
00810 Company *c = Company::Get(COMPANY_FIRST);
00811 c->settings = _settings_client.company;
00812
00813 IConsoleCmdExec("exec scripts/game_start.scr 0");
00814
00815 SetLocalCompany(COMPANY_FIRST);
00816 _current_company = _local_company;
00817
00818 InitializeRailGUI();
00819
00820 #ifdef ENABLE_NETWORK
00821
00822
00823 if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) {
00824 NetworkChangeCompanyPassword(_settings_client.network.default_company_pass);
00825 }
00826 #endif
00827
00828 if (_settings_client.gui.pause_on_newgame) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
00829
00830 MarkWholeScreenDirty();
00831 }
00832
00833 static void MakeNewGame(bool from_heightmap, bool reset_settings)
00834 {
00835 _game_mode = GM_NORMAL;
00836
00837 ResetGRFConfig(true);
00838 InitializeDynamicVariables();
00839
00840 GenerateWorldSetCallback(&MakeNewGameDone);
00841 GenerateWorld(from_heightmap ? GWM_HEIGHTMAP : GWM_NEWGAME, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y, reset_settings);
00842 }
00843
00844 static void MakeNewEditorWorldDone()
00845 {
00846 SetLocalCompany(OWNER_NONE);
00847 }
00848
00849 static void MakeNewEditorWorld()
00850 {
00851 _game_mode = GM_EDITOR;
00852
00853 ResetGRFConfig(true);
00854
00855 GenerateWorldSetCallback(&MakeNewEditorWorldDone);
00856 GenerateWorld(GWM_EMPTY, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
00857 }
00858
00859 void StartupCompanies();
00860 void StartupDisasters();
00861 extern void StartupEconomy();
00862
00872 bool SafeSaveOrLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir)
00873 {
00874 GameMode ogm = _game_mode;
00875
00876 _game_mode = newgm;
00877 assert(mode == SL_LOAD || mode == SL_OLD_LOAD);
00878 switch (SaveOrLoad(filename, mode, subdir)) {
00879 case SL_OK: return true;
00880
00881 case SL_REINIT:
00882 #ifdef ENABLE_NETWORK
00883 if (_network_dedicated) {
00884
00885
00886
00887
00888
00889
00890 DEBUG(net, 0, "Loading game failed, so a new (random) game will be started!");
00891 MakeNewGame(false, true);
00892 return false;
00893 }
00894 if (_network_server) {
00895
00896 NetworkDisconnect();
00897 }
00898 #endif
00899
00900 switch (ogm) {
00901 default:
00902 case GM_MENU: LoadIntroGame(); break;
00903 case GM_EDITOR: MakeNewEditorWorld(); break;
00904 }
00905 return false;
00906
00907 default:
00908 _game_mode = ogm;
00909 return false;
00910 }
00911 }
00912
00918 static void StartScenario()
00919 {
00920 _game_mode = GM_NORMAL;
00921
00922
00923 if (_file_to_saveload.mode == SL_INVALID) {
00924 DEBUG(sl, 0, "Savegame is obsolete or invalid format: '%s'", _file_to_saveload.name);
00925 SetDParamStr(0, GetSaveLoadErrorString());
00926 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, 0, 0);
00927 _game_mode = GM_MENU;
00928 return;
00929 }
00930
00931
00932 ResetWindowSystem();
00933
00934 SetupColoursAndInitialWindow();
00935
00936 ResetGRFConfig(true);
00937
00938
00939 if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, SCENARIO_DIR)) {
00940 SetDParamStr(0, GetSaveLoadErrorString());
00941 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, 0, 0);
00942 return;
00943 }
00944
00945 _settings_game.difficulty = _settings_newgame.difficulty;
00946
00947
00948 StartupEconomy();
00949 StartupCompanies();
00950 StartupEngines();
00951 StartupDisasters();
00952
00953 SetLocalCompany(COMPANY_FIRST);
00954 _current_company = _local_company;
00955 Company *c = Company::Get(COMPANY_FIRST);
00956 c->settings = _settings_client.company;
00957
00958 MarkWholeScreenDirty();
00959 }
00960
00961 void SwitchToMode(SwitchMode new_mode)
00962 {
00963 #ifdef ENABLE_NETWORK
00964
00965 if (new_mode != SM_SAVE) {
00966
00967 if (_networking) {
00968 if (_network_server && (new_mode == SM_LOAD || new_mode == SM_NEWGAME || new_mode == SM_RESTARTGAME)) {
00969 NetworkReboot();
00970 } else {
00971 NetworkDisconnect();
00972 }
00973 }
00974
00975
00976 if (_is_network_server) {
00977
00978 if (new_mode != SM_MENU) {
00979
00980 if (_settings_client.network.reload_cfg) {
00981 LoadFromConfig();
00982 MakeNewgameSettingsLive();
00983 ResetGRFConfig(false);
00984 }
00985 NetworkServerStart();
00986 } else {
00987
00988 _is_network_server = false;
00989 }
00990 }
00991 }
00992 #endif
00993
00994 if (new_mode != SM_SAVE) AI::KillAll();
00995
00996 switch (new_mode) {
00997 case SM_EDITOR:
00998 MakeNewEditorWorld();
00999 break;
01000
01001 case SM_RESTARTGAME:
01002 case SM_NEWGAME:
01003 #ifdef ENABLE_NETWORK
01004 if (_network_server) {
01005 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "Random Map");
01006 }
01007 #endif
01008 MakeNewGame(false, new_mode == SM_NEWGAME);
01009 break;
01010
01011 case SM_START_SCENARIO:
01012 #ifdef ENABLE_NETWORK
01013 if (_network_server) {
01014 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded scenario)", _file_to_saveload.title);
01015 }
01016 #endif
01017 StartScenario();
01018 break;
01019
01020 case SM_LOAD: {
01021 ResetGRFConfig(true);
01022 ResetWindowSystem();
01023
01024 if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, NO_DIRECTORY)) {
01025 SetDParamStr(0, GetSaveLoadErrorString());
01026 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, 0, 0);
01027 } else {
01028 if (_saveload_mode == SLD_LOAD_SCENARIO) {
01029 StartupEngines();
01030 }
01031
01032
01033 SetLocalCompany(_network_dedicated ? COMPANY_SPECTATOR : COMPANY_FIRST);
01034
01035 IConsoleCmdExec("exec scripts/game_start.scr 0");
01036
01037 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
01038 #ifdef ENABLE_NETWORK
01039 if (_network_server) {
01040 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title);
01041 }
01042 #endif
01043 }
01044 break;
01045 }
01046
01047 case SM_START_HEIGHTMAP:
01048 #ifdef ENABLE_NETWORK
01049 if (_network_server) {
01050 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Heightmap)", _file_to_saveload.title);
01051 }
01052 #endif
01053 MakeNewGame(true, true);
01054 break;
01055
01056 case SM_LOAD_HEIGHTMAP:
01057 SetLocalCompany(OWNER_NONE);
01058
01059 GenerateWorld(GWM_HEIGHTMAP, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01060 MarkWholeScreenDirty();
01061 break;
01062
01063 case SM_LOAD_SCENARIO: {
01064 if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) {
01065 SetLocalCompany(OWNER_NONE);
01066 _settings_newgame.game_creation.starting_year = _cur_year;
01067
01068 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
01069 } else {
01070 SetDParamStr(0, GetSaveLoadErrorString());
01071 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, 0, 0);
01072 }
01073 break;
01074 }
01075
01076 case SM_MENU:
01077 LoadIntroGame();
01078 if (BaseSounds::ini_set == NULL && BaseSounds::GetUsedSet()->fallback) {
01079 ShowErrorMessage(STR_WARNING_FALLBACK_SOUNDSET, INVALID_STRING_ID, 0, 0, true);
01080 BaseSounds::ini_set = strdup(BaseSounds::GetUsedSet()->name);
01081 }
01082 break;
01083
01084 case SM_SAVE:
01085
01086 if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
01087 SetDParamStr(0, GetSaveLoadErrorString());
01088 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, 0, 0);
01089 } else {
01090 DeleteWindowById(WC_SAVELOAD, 0);
01091 }
01092 break;
01093
01094 case SM_GENRANDLAND:
01095 SetLocalCompany(OWNER_NONE);
01096 GenerateWorld(GWM_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01097
01098 MarkWholeScreenDirty();
01099 break;
01100
01101 default: NOT_REACHED();
01102 }
01103
01104 if (_switch_mode_errorstr != INVALID_STRING_ID) {
01105 ShowErrorMessage(_switch_mode_errorstr, INVALID_STRING_ID, 0, 0, true);
01106 }
01107 }
01108
01109
01116 static void CheckCaches()
01117 {
01118
01119
01120 if (_debug_desync_level <= 1) return;
01121
01122
01123 const RoadStop *rs;
01124 FOR_ALL_ROADSTOPS(rs) {
01125 if (IsStandardRoadStopTile(rs->xy)) continue;
01126
01127 assert(rs->GetEntry(DIAGDIR_NE) != rs->GetEntry(DIAGDIR_NW));
01128 rs->GetEntry(DIAGDIR_NE)->CheckIntegrity(rs);
01129 rs->GetEntry(DIAGDIR_NW)->CheckIntegrity(rs);
01130 }
01131
01132 Vehicle *v;
01133 FOR_ALL_VEHICLES(v) {
01134 if (v != v->First() || v->vehstatus & VS_CRASHED || !v->IsPrimaryVehicle()) continue;
01135
01136 uint length = 0;
01137 for (const Vehicle *u = v; u != NULL; u = u->Next()) length++;
01138
01139 VehicleCache *veh_cache = CallocT<VehicleCache>(length);
01140 TrainCache *tra_cache = CallocT<TrainCache>(length);
01141 RoadVehicleCache *roa_cache = CallocT<RoadVehicleCache>(length);
01142 AircraftCache *air_cache = CallocT<AircraftCache>(length);
01143
01144 length = 0;
01145 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
01146 veh_cache[length] = u->vcache;
01147 switch (u->type) {
01148 case VEH_TRAIN:
01149 tra_cache[length] = Train::From(u)->tcache;
01150 break;
01151 case VEH_ROAD:
01152 roa_cache[length] = RoadVehicle::From(u)->rcache;
01153 break;
01154 case VEH_AIRCRAFT:
01155 air_cache[length] = Aircraft::From(u)->acache;
01156 default:
01157 break;
01158 }
01159 length++;
01160 }
01161
01162 switch (v->type) {
01163 case VEH_TRAIN: Train::From(v)->ConsistChanged(true); break;
01164 case VEH_ROAD: RoadVehUpdateCache(RoadVehicle::From(v)); break;
01165 case VEH_AIRCRAFT: UpdateAircraftCache(Aircraft::From(v)); break;
01166 default: break;
01167 }
01168
01169 length = 0;
01170 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
01171 if (memcmp(&veh_cache[length], &u->vcache, sizeof(VehicleCache)) != 0) {
01172 DEBUG(desync, 2, "vehicle cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
01173 }
01174 switch (u->type) {
01175 case VEH_TRAIN:
01176 if (memcmp(&tra_cache[length], &Train::From(u)->tcache, sizeof(TrainCache)) != 0) {
01177 DEBUG(desync, 2, "train cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01178 }
01179 break;
01180 case VEH_ROAD:
01181 if (memcmp(&roa_cache[length], &RoadVehicle::From(u)->rcache, sizeof(RoadVehicleCache)) != 0) {
01182 DEBUG(desync, 2, "road vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01183 }
01184 break;
01185 case VEH_AIRCRAFT:
01186 if (memcmp(&air_cache[length], &Aircraft::From(u)->acache, sizeof(AircraftCache)) != 0) {
01187 DEBUG(desync, 2, "aircraft cache mismatch: vehicle %i, company %i, unit number %i", v->index, (int)v->owner, v->unitnumber);
01188 }
01189 break;
01190 default:
01191 break;
01192 }
01193 length++;
01194 }
01195
01196 free(veh_cache);
01197 free(tra_cache);
01198 free(roa_cache);
01199 free(air_cache);
01200 }
01201
01202
01203 FOR_ALL_VEHICLES(v) {
01204 byte buff[sizeof(VehicleCargoList)];
01205 memcpy(buff, &v->cargo, sizeof(VehicleCargoList));
01206 v->cargo.InvalidateCache();
01207 assert(memcmp(&v->cargo, buff, sizeof(VehicleCargoList)) == 0);
01208 }
01209
01210 Station *st;
01211 FOR_ALL_STATIONS(st) {
01212 for (CargoID c = 0; c < NUM_CARGO; c++) {
01213 byte buff[sizeof(StationCargoList)];
01214 memcpy(buff, &st->goods[c].cargo, sizeof(StationCargoList));
01215 st->goods[c].cargo.InvalidateCache();
01216 assert(memcmp(&st->goods[c].cargo, buff, sizeof(StationCargoList)) == 0);
01217 }
01218 }
01219 }
01220
01226 void StateGameLoop()
01227 {
01228
01229 if (_pause_mode != PM_UNPAUSED) {
01230 CallWindowTickEvent();
01231 return;
01232 }
01233 if (IsGeneratingWorld()) return;
01234
01235 ClearStorageChanges(false);
01236
01237 if (_game_mode == GM_EDITOR) {
01238 RunTileLoop();
01239 CallVehicleTicks();
01240 CallLandscapeTick();
01241 ClearStorageChanges(true);
01242
01243 CallWindowTickEvent();
01244 NewsLoop();
01245 } else {
01246 if (_debug_desync_level > 2 && _date_fract == 0 && (_date & 0x1F) == 0) {
01247
01248 char name[MAX_PATH];
01249 snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
01250 SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR);
01251 }
01252
01253 CheckCaches();
01254
01255
01256
01257 CompanyID old_company = _current_company;
01258 _current_company = OWNER_NONE;
01259
01260 AnimateAnimatedTiles();
01261 IncreaseDate();
01262 RunTileLoop();
01263 CallVehicleTicks();
01264 CallLandscapeTick();
01265 ClearStorageChanges(true);
01266
01267 AI::GameLoop();
01268
01269 CallWindowTickEvent();
01270 NewsLoop();
01271 _current_company = old_company;
01272 }
01273 }
01274
01277 static void DoAutosave()
01278 {
01279 char buf[MAX_PATH];
01280
01281 #if defined(PSP)
01282
01283 if (_networking) return;
01284 #endif
01285
01286 if (_settings_client.gui.keep_all_autosave) {
01287 GenerateDefaultSaveName(buf, lastof(buf));
01288 strecat(buf, ".sav", lastof(buf));
01289 } else {
01290 static int _autosave_ctr = 0;
01291
01292
01293 snprintf(buf, sizeof(buf), "autosave%d.sav", _autosave_ctr);
01294
01295 if (++_autosave_ctr >= _settings_client.gui.max_num_autosaves) _autosave_ctr = 0;
01296 }
01297
01298 DEBUG(sl, 2, "Autosaving to '%s'", buf);
01299 if (SaveOrLoad(buf, SL_SAVE, AUTOSAVE_DIR) != SL_OK) {
01300 ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, 0, 0);
01301 }
01302 }
01303
01304 void GameLoop()
01305 {
01306 ProcessAsyncSaveFinish();
01307
01308
01309 if (_do_autosave) {
01310 _do_autosave = false;
01311 DoAutosave();
01312 RedrawAutosave();
01313 }
01314
01315
01316 if (_switch_mode != SM_NONE) {
01317 SwitchToMode(_switch_mode);
01318 _switch_mode = SM_NONE;
01319 }
01320
01321 IncreaseSpriteLRU();
01322 InteractiveRandom();
01323
01324 extern int _caret_timer;
01325 _caret_timer += 3;
01326 _palette_animation_counter += 8;
01327 CursorTick();
01328
01329 #ifdef ENABLE_NETWORK
01330
01331 if (_network_available) NetworkUDPGameLoop();
01332
01333 if (_networking && !IsGeneratingWorld()) {
01334
01335 NetworkGameLoop();
01336 } else {
01337 if (_network_reconnect > 0 && --_network_reconnect == 0) {
01338
01339
01340 NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_SPECTATOR);
01341 }
01342
01343 StateGameLoop();
01344 }
01345 #else
01346 StateGameLoop();
01347 #endif
01348
01349 if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
01350
01351 if (!_pause_mode || _cheats.build_in_pause.value) MoveAllTextEffects();
01352
01353 InputLoop();
01354
01355 _sound_driver->MainLoop();
01356 MusicLoop();
01357 }