table Directory Reference

Files

file  airport_defaults.h [code]
 

Tables with default values for airports and airport tiles.


file  airport_movement.h [code]
 

Heart of the airports and their finite state machines.


file  airporttile_ids.h [code]
 

Enum of the default airport tiles.


file  airporttiles.h [code]
 

Tables with airporttile defaults.


file  animcursors.h [code]
 

This file defines all the the animated cursors.


file  autorail.h [code]
 

Highlight/sprite information for autorail.


file  bridge_land.h [code]
 

This file contains all the sprites for bridges It consists of a number of arrays.


file  build_industry.h [code]
 

Tables with default industry layouts and behaviours.


file  cargo_const.h [code]
 

Table of all default cargo types.


file  clear_land.h [code]
 

Tables with sprites for clear land and fences.


file  control_codes.h [code]
 

Control codes that are embedded in the translation strings.


file  elrail_data.h [code]
 

Stores all the data for overhead wire and pylon drawing.


file  engines.h [code]
 

This file contains all the data for vehicles.


file  genland.h [code]
 

Table used to generate deserts and/or rain forests.


file  industry_land.h [code]
 

Information about the behaviour of the default industry tiles.


file  landscape_sprite.h [code]
 

Offsets of sprites to replace for non-temperate landscapes.


file  newgrf_debug_data.h [code]
 

Data 'tables' for NewGRF debugging.


file  object_land.h [code]
 

Sprites to use and how to display them for object tiles.


file  palette_convert.h [code]
 

Translation tables from one GRF to another GRF.


file  palettes.h [code]
 

The colour translation of the GRF palettes.


file  pricebase.h [code]
 

Price Bases.


file  railtypes.h [code]
 

All the railtype-specific information is stored here.


file  road_land.h [code]
 

Sprite constructs for road depots.


file  roadveh_movement.h [code]
 

Data about how a road vehicle must drive on a tile.


file  settings.h [code]
 

Settings to save in the savegame and config file.


file  sprites.h [code]
 

This file contails all sprite-related enums and defines.


file  station_land.h [code]
 

Sprites to use and how to display them for station tiles.


file  strgen_tables.h [code]
 

Tables of commands for strgen.


file  town_land.h [code]
 

Sprites to use and how to display them for town tiles.


file  townname.h [code]
 

Namepart tables for the town name generator.


file  track_land.h [code]
 

Sprites to use and how to display them for train depot tiles.


file  train_cmd.h [code]
 

Sprites to use for trains.


file  tree_land.h [code]
 

Sprites to use and how to display them for tree tiles.


file  unicode.h [code]
 

Character mapping for using Unicode characters in OTTD.


file  water_land.h [code]
 

Sprites to use and how to display them for water tiles (depots/locks).



Generated on Fri Mar 18 23:19:24 2011 for OpenTTD by  doxygen 1.6.1