network_client.h File Reference

Client part of the network protocol. More...

#include "network_internal.h"

Go to the source code of this file.

Data Structures

class  ClientNetworkGameSocketHandler
 Class for handling the client side of the game connection. More...

Typedefs

typedef
ClientNetworkGameSocketHandler 
MyClient

Functions

void NetworkClient_Connected ()
void NetworkClientSetCompanyPassword (const char *password)
 Set/Reset company password on the client side.

Variables

CompanyID _network_join_as
 Who would we like to join as.
const char * _network_join_server_password
 Login password from -p argument.
const char * _network_join_company_password
 Company password from -P argument.

Detailed Description

Client part of the network protocol.

Definition in file network_client.h.


Function Documentation

void NetworkClientSetCompanyPassword ( const char *  password  ) 

Set/Reset company password on the client side.

Parameters:
password Password to be set.

Definition at line 1202 of file network_client.cpp.

Referenced by NetworkChangeCompanyPassword().


Variable Documentation

Who would we like to join as.

Definition at line 289 of file network_client.cpp.


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