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00012 #include "stdafx.h"
00013
00014 #include "blitter/factory.hpp"
00015 #include "sound/sound_driver.hpp"
00016 #include "music/music_driver.hpp"
00017 #include "video/video_driver.hpp"
00018
00019 #include "fontcache.h"
00020 #include "gui.h"
00021 #include "sound_func.h"
00022 #include "window_func.h"
00023
00024 #include "base_media_base.h"
00025 #include "saveload/saveload.h"
00026 #include "company_func.h"
00027 #include "command_func.h"
00028 #include "news_func.h"
00029 #include "fios.h"
00030 #include "aircraft.h"
00031 #include "roadveh.h"
00032 #include "train.h"
00033 #include "ship.h"
00034 #include "console_func.h"
00035 #include "screenshot.h"
00036 #include "network/network.h"
00037 #include "network/network_func.h"
00038 #include "signs_base.h"
00039 #include "ai/ai.hpp"
00040 #include "ai/ai_config.hpp"
00041 #include "settings_func.h"
00042 #include "genworld.h"
00043 #include "group.h"
00044 #include "strings_func.h"
00045 #include "date_func.h"
00046 #include "vehicle_func.h"
00047 #include "gamelog.h"
00048 #include "animated_tile_func.h"
00049 #include "roadstop_base.h"
00050 #include "elrail_func.h"
00051 #include "rev.h"
00052 #include "highscore.h"
00053 #include "thread/thread.h"
00054 #include "station_base.h"
00055 #include "crashlog.h"
00056 #include "engine_func.h"
00057 #include "core/random_func.hpp"
00058 #include "rail_gui.h"
00059 #include "core/backup_type.hpp"
00060 #include "hotkeys.h"
00061 #include "newgrf.h"
00062
00063
00064 #include "town.h"
00065 #include "industry.h"
00066
00067 #include <stdarg.h>
00068
00069 #include "table/strings.h"
00070
00071 StringID _switch_mode_errorstr;
00072
00073 void CallLandscapeTick();
00074 void IncreaseDate();
00075 void DoPaletteAnimations();
00076 void MusicLoop();
00077 void ResetMusic();
00078 void CallWindowTickEvent();
00079
00080 extern void SetDifficultyLevel(int mode, DifficultySettings *gm_opt);
00081 extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
00082 extern void ShowOSErrorBox(const char *buf, bool system);
00083 extern char *_config_file;
00084
00090 void CDECL usererror(const char *s, ...)
00091 {
00092 va_list va;
00093 char buf[512];
00094
00095 va_start(va, s);
00096 vsnprintf(buf, lengthof(buf), s, va);
00097 va_end(va);
00098
00099 ShowOSErrorBox(buf, false);
00100 if (_video_driver != NULL) _video_driver->Stop();
00101
00102 exit(1);
00103 }
00104
00110 void CDECL error(const char *s, ...)
00111 {
00112 va_list va;
00113 char buf[512];
00114
00115 va_start(va, s);
00116 vsnprintf(buf, lengthof(buf), s, va);
00117 va_end(va);
00118
00119 ShowOSErrorBox(buf, true);
00120
00121
00122 CrashLog::SetErrorMessage(buf);
00123 abort();
00124 }
00125
00130 void CDECL ShowInfoF(const char *str, ...)
00131 {
00132 va_list va;
00133 char buf[1024];
00134 va_start(va, str);
00135 vsnprintf(buf, lengthof(buf), str, va);
00136 va_end(va);
00137 ShowInfo(buf);
00138 }
00139
00143 static void ShowHelp()
00144 {
00145 char buf[8192];
00146 char *p = buf;
00147
00148 p += seprintf(p, lastof(buf), "OpenTTD %s\n", _openttd_revision);
00149 p = strecpy(p,
00150 "\n"
00151 "\n"
00152 "Command line options:\n"
00153 " -v drv = Set video driver (see below)\n"
00154 " -s drv = Set sound driver (see below) (param bufsize,hz)\n"
00155 " -m drv = Set music driver (see below)\n"
00156 " -b drv = Set the blitter to use (see below)\n"
00157 " -r res = Set resolution (for instance 800x600)\n"
00158 " -h = Display this help text\n"
00159 " -t year = Set starting year\n"
00160 " -d [[fac=]lvl[,...]]= Debug mode\n"
00161 " -e = Start Editor\n"
00162 " -g [savegame] = Start new/save game immediately\n"
00163 " -G seed = Set random seed\n"
00164 #if defined(ENABLE_NETWORK)
00165 " -n [ip:port#company]= Start networkgame\n"
00166 " -p password = Password to join server\n"
00167 " -P password = Password to join company\n"
00168 " -D [ip][:port] = Start dedicated server\n"
00169 " -l ip[:port] = Redirect DEBUG()\n"
00170 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00171 " -f = Fork into the background (dedicated only)\n"
00172 #endif
00173 #endif
00174 " -i palette = Force to use the DOS (0) or Windows (1) palette\n"
00175 " (defines default setting when adding newgrfs)\n"
00176 " Default value (2) lets OpenTTD use the palette\n"
00177 " specified in graphics set file (see below)\n"
00178 " -I graphics_set = Force the graphics set (see below)\n"
00179 " -S sounds_set = Force the sounds set (see below)\n"
00180 " -M music_set = Force the music set (see below)\n"
00181 " -c config_file = Use 'config_file' instead of 'openttd.cfg'\n"
00182 " -x = Do not automatically save to config file on exit\n"
00183 "\n",
00184 lastof(buf)
00185 );
00186
00187
00188 p = BaseGraphics::GetSetsList(p, lastof(buf));
00189
00190
00191 p = BaseSounds::GetSetsList(p, lastof(buf));
00192
00193
00194 p = BaseMusic::GetSetsList(p, lastof(buf));
00195
00196
00197 p = VideoDriverFactoryBase::GetDriversInfo(p, lastof(buf));
00198
00199
00200 p = BlitterFactoryBase::GetBlittersInfo(p, lastof(buf));
00201
00202
00203 TarScanner::DoScan();
00204 AI::Initialize();
00205 p = AI::GetConsoleList(p, lastof(buf), true);
00206 AI::Uninitialize(true);
00207
00208
00209
00210 #if !defined(WIN32) && !defined(WIN64)
00211 printf("%s\n", buf);
00212 #else
00213 ShowInfo(buf);
00214 #endif
00215 }
00216
00217
00218 struct MyGetOptData {
00219 char *opt;
00220 int numleft;
00221 char **argv;
00222 const char *options;
00223 char *cont;
00224
00225 MyGetOptData(int argc, char **argv, const char *options)
00226 {
00227 opt = NULL;
00228 numleft = argc;
00229 this->argv = argv;
00230 this->options = options;
00231 cont = NULL;
00232 }
00233 };
00234
00235 static int MyGetOpt(MyGetOptData *md)
00236 {
00237 char *s = md->cont;
00238 if (s != NULL) {
00239 goto md_continue_here;
00240 }
00241
00242 for (;;) {
00243 if (--md->numleft < 0) return -1;
00244
00245 s = *md->argv++;
00246 if (*s == '-') {
00247 md_continue_here:;
00248 s++;
00249 if (*s != 0) {
00250 const char *r;
00251
00252 if (*s == ':' || (r = strchr(md->options, *s)) == NULL) {
00253
00254 return -2;
00255 }
00256 if (r[1] == ':') {
00257 char *t;
00258
00259 if (!*(t = s + 1)) {
00260
00261 if (--md->numleft < 0 || *(t = *md->argv) == '-') {
00262
00263 if (r[2] != ':') return -2;
00264 md->numleft++;
00265 t = NULL;
00266 } else {
00267 md->argv++;
00268 }
00269 }
00270 md->opt = t;
00271 md->cont = NULL;
00272 return *s;
00273 }
00274 md->opt = NULL;
00275 md->cont = s;
00276 return *s;
00277 }
00278 } else {
00279
00280 return -2;
00281 }
00282 }
00283 }
00284
00291 static void ParseResolution(Dimension *res, const char *s)
00292 {
00293 const char *t = strchr(s, 'x');
00294 if (t == NULL) {
00295 ShowInfoF("Invalid resolution '%s'", s);
00296 return;
00297 }
00298
00299 res->width = max(strtoul(s, NULL, 0), 64UL);
00300 res->height = max(strtoul(t + 1, NULL, 0), 64UL);
00301 }
00302
00303 static void InitializeDynamicVariables()
00304 {
00305
00306 _engine_mngr.ResetToDefaultMapping();
00307 _house_mngr.ResetMapping();
00308 _industry_mngr.ResetMapping();
00309 _industile_mngr.ResetMapping();
00310 _airport_mngr.ResetMapping();
00311 _airporttile_mngr.ResetMapping();
00312 }
00313
00314
00319 static void ShutdownGame()
00320 {
00321 IConsoleFree();
00322
00323 if (_network_available) NetworkShutDown();
00324
00325 DriverFactoryBase::ShutdownDrivers();
00326
00327 UnInitWindowSystem();
00328
00329
00330 AI::Uninitialize(false);
00331
00332
00333 GamelogReset();
00334 _town_pool.CleanPool();
00335 _industry_pool.CleanPool();
00336 _station_pool.CleanPool();
00337 _roadstop_pool.CleanPool();
00338 _vehicle_pool.CleanPool();
00339 _sign_pool.CleanPool();
00340 _order_pool.CleanPool();
00341 _group_pool.CleanPool();
00342 _cargopacket_pool.CleanPool();
00343 _engine_pool.CleanPool();
00344 _company_pool.CleanPool();
00345
00346 #ifdef ENABLE_NETWORK
00347 free(_config_file);
00348 #endif
00349
00350 ResetNewGRFData();
00351
00352
00353 FioCloseAll();
00354 }
00355
00356 static void LoadIntroGame()
00357 {
00358 _game_mode = GM_MENU;
00359
00360 ResetGRFConfig(false);
00361
00362
00363 ResetWindowSystem();
00364 SetupColoursAndInitialWindow();
00365
00366
00367 if (SaveOrLoad("opntitle.dat", SL_LOAD, DATA_DIR) != SL_OK) {
00368 GenerateWorld(GWM_EMPTY, 64, 64);
00369 WaitTillGeneratedWorld();
00370 SetLocalCompany(COMPANY_SPECTATOR);
00371 } else {
00372 SetLocalCompany(COMPANY_FIRST);
00373 }
00374
00375 _pause_mode = PM_UNPAUSED;
00376 _cursor.fix_at = false;
00377
00378 CheckForMissingSprites();
00379 CheckForMissingGlyphsInLoadedLanguagePack();
00380
00381
00382 if (_music_driver->IsSongPlaying()) ResetMusic();
00383 }
00384
00385 void MakeNewgameSettingsLive()
00386 {
00387 #ifdef ENABLE_AI
00388 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00389 if (_settings_game.ai_config[c] != NULL) {
00390 delete _settings_game.ai_config[c];
00391 }
00392 }
00393 #endif
00394
00395 _settings_game = _settings_newgame;
00396
00397 #ifdef ENABLE_AI
00398 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00399 _settings_game.ai_config[c] = NULL;
00400 if (_settings_newgame.ai_config[c] != NULL) {
00401 _settings_game.ai_config[c] = new AIConfig(_settings_newgame.ai_config[c]);
00402 }
00403 }
00404 #endif
00405 }
00406
00407 #if defined(UNIX) && !defined(__MORPHOS__)
00408 extern void DedicatedFork();
00409 #endif
00410
00411 int ttd_main(int argc, char *argv[])
00412 {
00413 int i;
00414 const char *optformat;
00415 char *musicdriver = NULL;
00416 char *sounddriver = NULL;
00417 char *videodriver = NULL;
00418 char *blitter = NULL;
00419 char *graphics_set = NULL;
00420 char *sounds_set = NULL;
00421 char *music_set = NULL;
00422 Dimension resolution = {0, 0};
00423 Year startyear = INVALID_YEAR;
00424 uint generation_seed = GENERATE_NEW_SEED;
00425 bool save_config = true;
00426 #if defined(ENABLE_NETWORK)
00427 bool dedicated = false;
00428 bool network = false;
00429 char *network_conn = NULL;
00430 char *debuglog_conn = NULL;
00431 char *dedicated_host = NULL;
00432 uint16 dedicated_port = 0;
00433 char *join_server_password = NULL;
00434 char *join_company_password = NULL;
00435
00436 extern bool _dedicated_forks;
00437 _dedicated_forks = false;
00438 #endif
00439
00440 _game_mode = GM_MENU;
00441 _switch_mode = SM_MENU;
00442 _switch_mode_errorstr = INVALID_STRING_ID;
00443 _config_file = NULL;
00444
00445
00446
00447
00448
00449 optformat = "m:s:v:b:hD::n::ei::I:S:M:t:d::r:g::G:c:xl:p:P:"
00450 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00451 "f"
00452 #endif
00453 ;
00454
00455 MyGetOptData mgo(argc - 1, argv + 1, optformat);
00456
00457 while ((i = MyGetOpt(&mgo)) != -1) {
00458 switch (i) {
00459 case 'I': free(graphics_set); graphics_set = strdup(mgo.opt); break;
00460 case 'S': free(sounds_set); sounds_set = strdup(mgo.opt); break;
00461 case 'M': free(music_set); music_set = strdup(mgo.opt); break;
00462 case 'm': free(musicdriver); musicdriver = strdup(mgo.opt); break;
00463 case 's': free(sounddriver); sounddriver = strdup(mgo.opt); break;
00464 case 'v': free(videodriver); videodriver = strdup(mgo.opt); break;
00465 case 'b': free(blitter); blitter = strdup(mgo.opt); break;
00466 #if defined(ENABLE_NETWORK)
00467 case 'D':
00468 free(musicdriver);
00469 free(sounddriver);
00470 free(videodriver);
00471 free(blitter);
00472 musicdriver = strdup("null");
00473 sounddriver = strdup("null");
00474 videodriver = strdup("dedicated");
00475 blitter = strdup("null");
00476 dedicated = true;
00477 SetDebugString("net=6");
00478 if (mgo.opt != NULL) {
00479
00480
00481 const char *temp = NULL;
00482 const char *port = NULL;
00483 ParseConnectionString(&temp, &port, mgo.opt);
00484 if (!StrEmpty(mgo.opt)) dedicated_host = mgo.opt;
00485 if (port != NULL) dedicated_port = atoi(port);
00486 }
00487 break;
00488 case 'f': _dedicated_forks = true; break;
00489 case 'n':
00490 network = true;
00491 network_conn = mgo.opt;
00492 break;
00493 case 'l':
00494 debuglog_conn = mgo.opt;
00495 break;
00496 case 'p':
00497 join_server_password = mgo.opt;
00498 break;
00499 case 'P':
00500 join_company_password = mgo.opt;
00501 break;
00502 #endif
00503 case 'r': ParseResolution(&resolution, mgo.opt); break;
00504 case 't': startyear = atoi(mgo.opt); break;
00505 case 'd': {
00506 #if defined(WIN32)
00507 CreateConsole();
00508 #endif
00509 if (mgo.opt != NULL) SetDebugString(mgo.opt);
00510 break;
00511 }
00512 case 'e': _switch_mode = SM_EDITOR; break;
00513 case 'i':
00514
00515 if (!StrEmpty(mgo.opt) && mgo.opt[1] == '\0') {
00516 _use_palette = (PaletteType)(mgo.opt[0] - '0');
00517 if (_use_palette <= MAX_PAL) break;
00518 }
00519 usererror("Valid value for '-i' is 0, 1 or 2");
00520 case 'g':
00521 if (mgo.opt != NULL) {
00522 strecpy(_file_to_saveload.name, mgo.opt, lastof(_file_to_saveload.name));
00523 _switch_mode = SM_LOAD;
00524 _file_to_saveload.mode = SL_LOAD;
00525
00526
00527 const char *t = strrchr(_file_to_saveload.name, '.');
00528 if (t != NULL) {
00529 FiosType ft = FiosGetSavegameListCallback(SLD_LOAD_GAME, _file_to_saveload.name, t, NULL, NULL);
00530 if (ft != FIOS_TYPE_INVALID) SetFiosType(ft);
00531 }
00532
00533 break;
00534 }
00535
00536 _switch_mode = SM_NEWGAME;
00537
00538 if (generation_seed == GENERATE_NEW_SEED) {
00539 generation_seed = InteractiveRandom();
00540 }
00541 break;
00542 case 'G': generation_seed = atoi(mgo.opt); break;
00543 case 'c': _config_file = strdup(mgo.opt); break;
00544 case 'x': save_config = false; break;
00545 case -2:
00546 case 'h':
00547
00548
00549
00550 DeterminePaths(argv[0]);
00551 BaseGraphics::FindSets();
00552 BaseSounds::FindSets();
00553 BaseMusic::FindSets();
00554 ShowHelp();
00555 return 0;
00556 }
00557 }
00558
00559 #if defined(WINCE) && defined(_DEBUG)
00560
00561 SetDebugString("4");
00562 #endif
00563
00564 DeterminePaths(argv[0]);
00565 BaseGraphics::FindSets();
00566 BaseSounds::FindSets();
00567 BaseMusic::FindSets();
00568
00569 #if defined(ENABLE_NETWORK) && defined(UNIX) && !defined(__MORPHOS__)
00570
00571 if (_dedicated_forks) DedicatedFork();
00572 #endif
00573
00574 TarScanner::DoScan();
00575 AI::Initialize();
00576 LoadFromConfig();
00577 AI::Uninitialize(true);
00578 CheckConfig();
00579 LoadFromHighScore();
00580 LoadHotkeysFromConfig();
00581
00582 if (resolution.width != 0) { _cur_resolution = resolution; }
00583 if (startyear != INVALID_YEAR) _settings_newgame.game_creation.starting_year = startyear;
00584 if (generation_seed != GENERATE_NEW_SEED) _settings_newgame.game_creation.generation_seed = generation_seed;
00585
00586
00587
00588
00589
00590
00591 _cur_resolution.width = ClampU(_cur_resolution.width, 1, UINT16_MAX);
00592 _cur_resolution.height = ClampU(_cur_resolution.height, 1, UINT16_MAX);
00593
00594 #if defined(ENABLE_NETWORK)
00595 if (dedicated) DEBUG(net, 0, "Starting dedicated version %s", _openttd_revision);
00596 if (dedicated_host) {
00597 _network_bind_list.Clear();
00598 *_network_bind_list.Append() = strdup(dedicated_host);
00599 }
00600 if (dedicated_port) _settings_client.network.server_port = dedicated_port;
00601 if (_dedicated_forks && !dedicated) _dedicated_forks = false;
00602 #endif
00603
00604
00605 InitializeLanguagePacks();
00606
00607
00608 InitializeScreenshotFormats();
00609
00610
00611 InitializeDynamicVariables();
00612
00613
00614 InitFreeType();
00615
00616
00617 InitWindowSystem();
00618
00619
00620
00621
00622 if (sounds_set == NULL && BaseSounds::ini_set != NULL) sounds_set = strdup(BaseSounds::ini_set);
00623 if (!BaseSounds::SetSet(sounds_set)) {
00624 StrEmpty(sounds_set) ?
00625 usererror("Failed to find a sounds set. Please acquire a sounds set for OpenTTD. See section 4.1 of readme.txt.") :
00626 usererror("Failed to select requested sounds set '%s'", sounds_set);
00627 }
00628 free(sounds_set);
00629
00630 if (graphics_set == NULL && BaseGraphics::ini_set != NULL) graphics_set = strdup(BaseGraphics::ini_set);
00631 if (!BaseGraphics::SetSet(graphics_set)) {
00632 StrEmpty(graphics_set) ?
00633 usererror("Failed to find a graphics set. Please acquire a graphics set for OpenTTD. See section 4.1 of readme.txt.") :
00634 usererror("Failed to select requested graphics set '%s'", graphics_set);
00635 }
00636 free(graphics_set);
00637
00638 if (music_set == NULL && BaseMusic::ini_set != NULL) music_set = strdup(BaseMusic::ini_set);
00639 if (!BaseMusic::SetSet(music_set)) {
00640 StrEmpty(music_set) ?
00641 usererror("Failed to find a music set. Please acquire a music set for OpenTTD. See section 4.1 of readme.txt.") :
00642 usererror("Failed to select requested music set '%s'", music_set);
00643 }
00644 free(music_set);
00645
00646
00647 GfxInitPalettes();
00648
00649 DEBUG(misc, 1, "Loading blitter...");
00650 if (blitter == NULL && _ini_blitter != NULL) blitter = strdup(_ini_blitter);
00651 if (BlitterFactoryBase::SelectBlitter(blitter) == NULL) {
00652 StrEmpty(blitter) ?
00653 usererror("Failed to autoprobe blitter") :
00654 usererror("Failed to select requested blitter '%s'; does it exist?", blitter);
00655 }
00656 free(blitter);
00657
00658 DEBUG(driver, 1, "Loading drivers...");
00659
00660 if (sounddriver == NULL && _ini_sounddriver != NULL) sounddriver = strdup(_ini_sounddriver);
00661 _sound_driver = (SoundDriver*)SoundDriverFactoryBase::SelectDriver(sounddriver, Driver::DT_SOUND);
00662 if (_sound_driver == NULL) {
00663 StrEmpty(sounddriver) ?
00664 usererror("Failed to autoprobe sound driver") :
00665 usererror("Failed to select requested sound driver '%s'", sounddriver);
00666 }
00667 free(sounddriver);
00668
00669 if (videodriver == NULL && _ini_videodriver != NULL) videodriver = strdup(_ini_videodriver);
00670 _video_driver = (VideoDriver*)VideoDriverFactoryBase::SelectDriver(videodriver, Driver::DT_VIDEO);
00671 if (_video_driver == NULL) {
00672 StrEmpty(videodriver) ?
00673 usererror("Failed to autoprobe video driver") :
00674 usererror("Failed to select requested video driver '%s'", videodriver);
00675 }
00676 free(videodriver);
00677
00678 if (musicdriver == NULL && _ini_musicdriver != NULL) musicdriver = strdup(_ini_musicdriver);
00679 _music_driver = (MusicDriver*)MusicDriverFactoryBase::SelectDriver(musicdriver, Driver::DT_MUSIC);
00680 if (_music_driver == NULL) {
00681 StrEmpty(musicdriver) ?
00682 usererror("Failed to autoprobe music driver") :
00683 usererror("Failed to select requested music driver '%s'", musicdriver);
00684 }
00685 free(musicdriver);
00686
00687
00688 _screen.zoom = ZOOM_LVL_NORMAL;
00689
00690
00691 _music_driver->SetVolume(_msf.music_vol);
00692
00693 NetworkStartUp();
00694
00695 #if defined(ENABLE_NETWORK)
00696 if (debuglog_conn != NULL && _network_available) {
00697 const char *not_used = NULL;
00698 const char *port = NULL;
00699 uint16 rport;
00700
00701 rport = NETWORK_DEFAULT_DEBUGLOG_PORT;
00702
00703 ParseConnectionString(¬_used, &port, debuglog_conn);
00704 if (port != NULL) rport = atoi(port);
00705
00706 NetworkStartDebugLog(NetworkAddress(debuglog_conn, rport));
00707 }
00708 #endif
00709
00710 ScanNewGRFFiles();
00711
00712 ResetGRFConfig(false);
00713
00714
00715 if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
00716
00717
00718 IConsoleInit();
00719 _cursor.in_window = true;
00720 InitializeGUI();
00721 IConsoleCmdExec("exec scripts/autoexec.scr 0");
00722
00723
00724 _genworld_paint_mutex->BeginCritical();
00725 _genworld_mapgen_mutex->BeginCritical();
00726
00727 GenerateWorld(GWM_EMPTY, 64, 64);
00728 WaitTillGeneratedWorld();
00729
00730 CheckForMissingGlyphsInLoadedLanguagePack();
00731
00732 #ifdef ENABLE_NETWORK
00733 if (network && _network_available) {
00734 if (network_conn != NULL) {
00735 const char *port = NULL;
00736 const char *company = NULL;
00737 uint16 rport = NETWORK_DEFAULT_PORT;
00738 CompanyID join_as = COMPANY_NEW_COMPANY;
00739
00740 ParseConnectionString(&company, &port, network_conn);
00741
00742 if (company != NULL) {
00743 join_as = (CompanyID)atoi(company);
00744
00745 if (join_as != COMPANY_SPECTATOR) {
00746 join_as--;
00747 if (join_as >= MAX_COMPANIES) return false;
00748 }
00749 }
00750 if (port != NULL) rport = atoi(port);
00751
00752 LoadIntroGame();
00753 _switch_mode = SM_NONE;
00754 NetworkClientConnectGame(NetworkAddress(network_conn, rport), join_as, join_server_password, join_company_password);
00755 }
00756 }
00757 #endif
00758
00759 _video_driver->MainLoop();
00760
00761 WaitTillSaved();
00762
00763
00764 if (save_config) {
00765 SaveToConfig();
00766 SaveHotkeysToConfig();
00767 SaveToHighScore();
00768 }
00769
00770
00771 ShutdownGame();
00772
00773 free(const_cast<char *>(BaseGraphics::ini_set));
00774 free(const_cast<char *>(BaseSounds::ini_set));
00775 free(const_cast<char *>(BaseMusic::ini_set));
00776 free(_ini_musicdriver);
00777 free(_ini_sounddriver);
00778 free(_ini_videodriver);
00779 free(_ini_blitter);
00780
00781 return 0;
00782 }
00783
00784 void HandleExitGameRequest()
00785 {
00786 if (_game_mode == GM_MENU) {
00787 _exit_game = true;
00788 } else if (_settings_client.gui.autosave_on_exit) {
00789 DoExitSave();
00790 _exit_game = true;
00791 } else {
00792 AskExitGame();
00793 }
00794 }
00795
00796 static void MakeNewGameDone()
00797 {
00798 SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
00799
00800
00801 if (_network_dedicated || BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 0) {
00802 SetLocalCompany(COMPANY_SPECTATOR);
00803 IConsoleCmdExec("exec scripts/game_start.scr 0");
00804 return;
00805 }
00806
00807
00808 DoStartupNewCompany(false);
00809
00810 Company *c = Company::Get(COMPANY_FIRST);
00811 c->settings = _settings_client.company;
00812
00813 IConsoleCmdExec("exec scripts/game_start.scr 0");
00814
00815 SetLocalCompany(COMPANY_FIRST);
00816
00817 InitializeRailGUI();
00818
00819 #ifdef ENABLE_NETWORK
00820
00821
00822 if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) {
00823 NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
00824 }
00825 #endif
00826
00827 if (_settings_client.gui.pause_on_newgame) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
00828
00829 MarkWholeScreenDirty();
00830 }
00831
00832 static void MakeNewGame(bool from_heightmap, bool reset_settings)
00833 {
00834 _game_mode = GM_NORMAL;
00835
00836 ResetGRFConfig(true);
00837 InitializeDynamicVariables();
00838
00839 GenerateWorldSetCallback(&MakeNewGameDone);
00840 GenerateWorld(from_heightmap ? GWM_HEIGHTMAP : GWM_NEWGAME, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y, reset_settings);
00841 }
00842
00843 static void MakeNewEditorWorldDone()
00844 {
00845 SetLocalCompany(OWNER_NONE);
00846 }
00847
00848 static void MakeNewEditorWorld()
00849 {
00850 _game_mode = GM_EDITOR;
00851
00852 ResetGRFConfig(true);
00853
00854 GenerateWorldSetCallback(&MakeNewEditorWorldDone);
00855 GenerateWorld(GWM_EMPTY, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
00856 }
00857
00868 bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL)
00869 {
00870 assert(mode == SL_LOAD || (lf == NULL && mode == SL_OLD_LOAD));
00871 GameMode ogm = _game_mode;
00872
00873 _game_mode = newgm;
00874
00875 switch (lf == NULL ? SaveOrLoad(filename, mode, subdir) : LoadWithFilter(lf)) {
00876 case SL_OK: return true;
00877
00878 case SL_REINIT:
00879 #ifdef ENABLE_NETWORK
00880 if (_network_dedicated) {
00881
00882
00883
00884
00885
00886
00887 DEBUG(net, 0, "Loading game failed, so a new (random) game will be started!");
00888 MakeNewGame(false, true);
00889 return false;
00890 }
00891 if (_network_server) {
00892
00893 NetworkDisconnect();
00894 }
00895 #endif
00896
00897 switch (ogm) {
00898 default:
00899 case GM_MENU: LoadIntroGame(); break;
00900 case GM_EDITOR: MakeNewEditorWorld(); break;
00901 }
00902 return false;
00903
00904 default:
00905 _game_mode = ogm;
00906 return false;
00907 }
00908 }
00909
00910 void SwitchToMode(SwitchMode new_mode)
00911 {
00912 #ifdef ENABLE_NETWORK
00913
00914 if (new_mode != SM_SAVE) {
00915
00916 if (_networking) {
00917 if (_network_server && (new_mode == SM_LOAD || new_mode == SM_NEWGAME || new_mode == SM_RESTARTGAME)) {
00918 NetworkReboot();
00919 } else {
00920 NetworkDisconnect();
00921 }
00922 }
00923
00924
00925 if (_is_network_server) {
00926
00927 if (new_mode != SM_MENU) {
00928
00929 if (_settings_client.network.reload_cfg) {
00930 LoadFromConfig();
00931 MakeNewgameSettingsLive();
00932 ResetGRFConfig(false);
00933 }
00934 NetworkServerStart();
00935 } else {
00936
00937 _is_network_server = false;
00938 }
00939 }
00940 }
00941 #endif
00942
00943 if (new_mode != SM_SAVE) AI::KillAll();
00944
00945 switch (new_mode) {
00946 case SM_EDITOR:
00947 MakeNewEditorWorld();
00948 break;
00949
00950 case SM_RESTARTGAME:
00951 case SM_NEWGAME:
00952 #ifdef ENABLE_NETWORK
00953 if (_network_server) {
00954 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "Random Map");
00955 }
00956 #endif
00957 MakeNewGame(false, new_mode == SM_NEWGAME);
00958 break;
00959
00960 case SM_LOAD: {
00961 ResetGRFConfig(true);
00962 ResetWindowSystem();
00963
00964 if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, NO_DIRECTORY)) {
00965 SetDParamStr(0, GetSaveLoadErrorString());
00966 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
00967 } else {
00968 if (_saveload_mode == SLD_LOAD_SCENARIO) {
00969 StartupEngines();
00970 }
00971
00972
00973 SetLocalCompany(_network_dedicated ? COMPANY_SPECTATOR : COMPANY_FIRST);
00974
00975 IConsoleCmdExec("exec scripts/game_start.scr 0");
00976
00977 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
00978 #ifdef ENABLE_NETWORK
00979 if (_network_server) {
00980 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title);
00981 }
00982 #endif
00983 }
00984 break;
00985 }
00986
00987 case SM_START_HEIGHTMAP:
00988 #ifdef ENABLE_NETWORK
00989 if (_network_server) {
00990 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Heightmap)", _file_to_saveload.title);
00991 }
00992 #endif
00993 MakeNewGame(true, true);
00994 break;
00995
00996 case SM_LOAD_HEIGHTMAP:
00997 SetLocalCompany(OWNER_NONE);
00998
00999 GenerateWorld(GWM_HEIGHTMAP, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01000 MarkWholeScreenDirty();
01001 break;
01002
01003 case SM_LOAD_SCENARIO: {
01004 if (SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) {
01005 SetLocalCompany(OWNER_NONE);
01006 _settings_newgame.game_creation.starting_year = _cur_year;
01007
01008 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
01009 } else {
01010 SetDParamStr(0, GetSaveLoadErrorString());
01011 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01012 }
01013 break;
01014 }
01015
01016 case SM_MENU:
01017 LoadIntroGame();
01018 if (BaseSounds::ini_set == NULL && BaseSounds::GetUsedSet()->fallback) {
01019 ShowErrorMessage(STR_WARNING_FALLBACK_SOUNDSET, INVALID_STRING_ID, WL_CRITICAL);
01020 BaseSounds::ini_set = strdup(BaseSounds::GetUsedSet()->name);
01021 }
01022 break;
01023
01024 case SM_SAVE:
01025
01026 if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
01027 SetDParamStr(0, GetSaveLoadErrorString());
01028 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01029 } else {
01030 DeleteWindowById(WC_SAVELOAD, 0);
01031 }
01032 break;
01033
01034 case SM_GENRANDLAND:
01035 SetLocalCompany(OWNER_NONE);
01036 GenerateWorld(GWM_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01037
01038 MarkWholeScreenDirty();
01039 break;
01040
01041 default: NOT_REACHED();
01042 }
01043
01044 if (_switch_mode_errorstr != INVALID_STRING_ID) {
01045 ShowErrorMessage(_switch_mode_errorstr, INVALID_STRING_ID, WL_CRITICAL);
01046 _switch_mode_errorstr = INVALID_STRING_ID;
01047 }
01048 }
01049
01050
01057 static void CheckCaches()
01058 {
01059
01060
01061 if (_debug_desync_level <= 1) return;
01062
01063
01064 const RoadStop *rs;
01065 FOR_ALL_ROADSTOPS(rs) {
01066 if (IsStandardRoadStopTile(rs->xy)) continue;
01067
01068 assert(rs->GetEntry(DIAGDIR_NE) != rs->GetEntry(DIAGDIR_NW));
01069 rs->GetEntry(DIAGDIR_NE)->CheckIntegrity(rs);
01070 rs->GetEntry(DIAGDIR_NW)->CheckIntegrity(rs);
01071 }
01072
01073 Vehicle *v;
01074 FOR_ALL_VEHICLES(v) {
01075 extern void FillNewGRFVehicleCache(const Vehicle *v);
01076 if (v != v->First() || v->vehstatus & VS_CRASHED || !v->IsPrimaryVehicle()) continue;
01077
01078 uint length = 0;
01079 for (const Vehicle *u = v; u != NULL; u = u->Next()) length++;
01080
01081 NewGRFCache *grf_cache = CallocT<NewGRFCache>(length);
01082 VehicleCache *veh_cache = CallocT<VehicleCache>(length);
01083 GroundVehicleCache *gro_cache = CallocT<GroundVehicleCache>(length);
01084 TrainCache *tra_cache = CallocT<TrainCache>(length);
01085
01086 length = 0;
01087 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
01088 FillNewGRFVehicleCache(u);
01089 grf_cache[length] = u->grf_cache;
01090 veh_cache[length] = u->vcache;
01091 switch (u->type) {
01092 case VEH_TRAIN:
01093 gro_cache[length] = Train::From(u)->gcache;
01094 tra_cache[length] = Train::From(u)->tcache;
01095 break;
01096 case VEH_ROAD:
01097 gro_cache[length] = RoadVehicle::From(u)->gcache;
01098 break;
01099 default:
01100 break;
01101 }
01102 length++;
01103 }
01104
01105 switch (v->type) {
01106 case VEH_TRAIN: Train::From(v)->ConsistChanged(true); break;
01107 case VEH_ROAD: RoadVehUpdateCache(RoadVehicle::From(v)); break;
01108 case VEH_AIRCRAFT: UpdateAircraftCache(Aircraft::From(v)); break;
01109 case VEH_SHIP: Ship::From(v)->UpdateCache(); break;
01110 default: break;
01111 }
01112
01113 length = 0;
01114 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
01115 FillNewGRFVehicleCache(u);
01116 if (memcmp(&grf_cache[length], &u->grf_cache, sizeof(NewGRFCache)) != 0) {
01117 DEBUG(desync, 2, "newgrf cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
01118 }
01119 if (memcmp(&veh_cache[length], &u->vcache, sizeof(VehicleCache)) != 0) {
01120 DEBUG(desync, 2, "vehicle cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
01121 }
01122 switch (u->type) {
01123 case VEH_TRAIN:
01124 if (memcmp(&gro_cache[length], &Train::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
01125 DEBUG(desync, 2, "train ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01126 }
01127 if (memcmp(&tra_cache[length], &Train::From(u)->tcache, sizeof(TrainCache)) != 0) {
01128 DEBUG(desync, 2, "train cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01129 }
01130 break;
01131 case VEH_ROAD:
01132 if (memcmp(&gro_cache[length], &RoadVehicle::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
01133 DEBUG(desync, 2, "road vehicle ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01134 }
01135 break;
01136 default:
01137 break;
01138 }
01139 length++;
01140 }
01141
01142 free(grf_cache);
01143 free(veh_cache);
01144 free(gro_cache);
01145 free(tra_cache);
01146 }
01147
01148
01149 FOR_ALL_VEHICLES(v) {
01150 byte buff[sizeof(VehicleCargoList)];
01151 memcpy(buff, &v->cargo, sizeof(VehicleCargoList));
01152 v->cargo.InvalidateCache();
01153 assert(memcmp(&v->cargo, buff, sizeof(VehicleCargoList)) == 0);
01154 }
01155
01156 Station *st;
01157 FOR_ALL_STATIONS(st) {
01158 for (CargoID c = 0; c < NUM_CARGO; c++) {
01159 byte buff[sizeof(StationCargoList)];
01160 memcpy(buff, &st->goods[c].cargo, sizeof(StationCargoList));
01161 st->goods[c].cargo.InvalidateCache();
01162 assert(memcmp(&st->goods[c].cargo, buff, sizeof(StationCargoList)) == 0);
01163 }
01164 }
01165 }
01166
01172 void StateGameLoop()
01173 {
01174
01175 if (_pause_mode != PM_UNPAUSED) {
01176 UpdateLandscapingLimits();
01177 CallWindowTickEvent();
01178 return;
01179 }
01180 if (IsGeneratingWorld()) return;
01181
01182 ClearStorageChanges(false);
01183
01184 if (_game_mode == GM_EDITOR) {
01185 RunTileLoop();
01186 CallVehicleTicks();
01187 CallLandscapeTick();
01188 ClearStorageChanges(true);
01189 UpdateLandscapingLimits();
01190
01191 CallWindowTickEvent();
01192 NewsLoop();
01193 } else {
01194 if (_debug_desync_level > 2 && _date_fract == 0 && (_date & 0x1F) == 0) {
01195
01196 char name[MAX_PATH];
01197 snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
01198 SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false);
01199 }
01200
01201 CheckCaches();
01202
01203
01204
01205 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
01206
01207 AnimateAnimatedTiles();
01208 IncreaseDate();
01209 RunTileLoop();
01210 CallVehicleTicks();
01211 CallLandscapeTick();
01212 ClearStorageChanges(true);
01213
01214 AI::GameLoop();
01215 UpdateLandscapingLimits();
01216
01217 CallWindowTickEvent();
01218 NewsLoop();
01219 cur_company.Restore();
01220 }
01221
01222 assert(IsLocalCompany());
01223 }
01224
01229 static void DoAutosave()
01230 {
01231 char buf[MAX_PATH];
01232
01233 #if defined(PSP)
01234
01235 if (_networking) return;
01236 #endif
01237
01238 if (_settings_client.gui.keep_all_autosave) {
01239 GenerateDefaultSaveName(buf, lastof(buf));
01240 strecat(buf, ".sav", lastof(buf));
01241 } else {
01242 static int _autosave_ctr = 0;
01243
01244
01245 snprintf(buf, sizeof(buf), "autosave%d.sav", _autosave_ctr);
01246
01247 if (++_autosave_ctr >= _settings_client.gui.max_num_autosaves) _autosave_ctr = 0;
01248 }
01249
01250 DEBUG(sl, 2, "Autosaving to '%s'", buf);
01251 if (SaveOrLoad(buf, SL_SAVE, AUTOSAVE_DIR) != SL_OK) {
01252 ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR);
01253 }
01254 }
01255
01256 void GameLoop()
01257 {
01258 ProcessAsyncSaveFinish();
01259
01260
01261 if (_do_autosave) {
01262 _do_autosave = false;
01263 DoAutosave();
01264 SetWindowDirty(WC_STATUS_BAR, 0);
01265 }
01266
01267
01268 if (_switch_mode != SM_NONE) {
01269 SwitchToMode(_switch_mode);
01270 _switch_mode = SM_NONE;
01271 }
01272
01273 IncreaseSpriteLRU();
01274 InteractiveRandom();
01275
01276 extern int _caret_timer;
01277 _caret_timer += 3;
01278 CursorTick();
01279
01280 #ifdef ENABLE_NETWORK
01281
01282 if (_network_available) NetworkUDPGameLoop();
01283
01284 if (_networking && !IsGeneratingWorld()) {
01285
01286 NetworkGameLoop();
01287 } else {
01288 if (_network_reconnect > 0 && --_network_reconnect == 0) {
01289
01290
01291 NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_SPECTATOR);
01292 }
01293
01294 StateGameLoop();
01295 }
01296
01297
01298 static uint check_message = 0;
01299 if (++check_message > 1000 / MILLISECONDS_PER_TICK) {
01300 check_message = 0;
01301 NetworkChatMessageLoop();
01302 }
01303 #else
01304 StateGameLoop();
01305 #endif
01306
01307 if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
01308
01309 if (!_pause_mode || _game_mode == GM_EDITOR || _settings_game.construction.command_pause_level > CMDPL_NO_CONSTRUCTION) MoveAllTextEffects();
01310
01311 InputLoop();
01312
01313 _sound_driver->MainLoop();
01314 MusicLoop();
01315 }