00001 /* $Id: depot.cpp 21939 2011-02-02 14:50:57Z smatz $ */ 00002 00003 /* 00004 * This file is part of OpenTTD. 00005 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. 00006 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 00007 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. 00008 */ 00009 00012 #include "stdafx.h" 00013 #include "depot_base.h" 00014 #include "order_backup.h" 00015 #include "order_func.h" 00016 #include "window_func.h" 00017 #include "core/pool_func.hpp" 00018 #include "vehicle_gui.h" 00019 #include "vehiclelist.h" 00020 00021 DepotPool _depot_pool("Depot"); 00022 INSTANTIATE_POOL_METHODS(Depot) 00023 00024 00027 Depot::~Depot() 00028 { 00029 if (CleaningPool()) return; 00030 00031 if (!IsDepotTile(this->xy) || GetDepotIndex(this->xy) != this->index) { 00032 /* It can happen there is no depot here anymore (TTO/TTD savegames) */ 00033 return; 00034 } 00035 00036 /* Clear the order backup. */ 00037 OrderBackup::Reset(this->xy, false); 00038 00039 /* Clear the depot from all order-lists */ 00040 RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, this->index); 00041 00042 /* Delete the depot-window */ 00043 DeleteWindowById(WC_VEHICLE_DEPOT, this->xy); 00044 00045 /* Delete the depot list */ 00046 VehicleType vt; 00047 switch (GetTileType(this->xy)) { 00048 default: NOT_REACHED(); 00049 case MP_RAILWAY: vt = VEH_TRAIN; break; 00050 case MP_ROAD: vt = VEH_ROAD; break; 00051 case MP_WATER: vt = VEH_SHIP; break; 00052 } 00053 DeleteWindowById(GetWindowClassForVehicleType(vt), VehicleListIdentifier(VL_DEPOT_LIST, vt, GetTileOwner(this->xy), this->index).Pack()); 00054 } 00055 00056 void InitializeDepots() 00057 { 00058 _depot_pool.CleanPool(); 00059 }