ai_tilelist.cpp
Go to the documentation of this file.00001
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00012 #include "ai_tilelist.hpp"
00013 #include "ai_industry.hpp"
00014 #include "../../industry.h"
00015 #include "../../station_base.h"
00016
00017 void AITileList::AddRectangle(TileIndex t1, TileIndex t2)
00018 {
00019 if (!::IsValidTile(t1)) return;
00020 if (!::IsValidTile(t2)) return;
00021
00022 TileArea ta(t1, t2);
00023 TILE_AREA_LOOP(t, ta) this->AddItem(t);
00024 }
00025
00026 void AITileList::AddTile(TileIndex tile)
00027 {
00028 if (!::IsValidTile(tile)) return;
00029
00030 this->AddItem(tile);
00031 }
00032
00033 void AITileList::RemoveRectangle(TileIndex t1, TileIndex t2)
00034 {
00035 if (!::IsValidTile(t1)) return;
00036 if (!::IsValidTile(t2)) return;
00037
00038 TileArea ta(t1, t2);
00039 TILE_AREA_LOOP(t, ta) this->RemoveItem(t);
00040 }
00041
00042 void AITileList::RemoveTile(TileIndex tile)
00043 {
00044 if (!::IsValidTile(tile)) return;
00045
00046 this->RemoveItem(tile);
00047 }
00048
00049 AITileList_IndustryAccepting::AITileList_IndustryAccepting(IndustryID industry_id, int radius)
00050 {
00051 if (!AIIndustry::IsValidIndustry(industry_id) || radius <= 0) return;
00052
00053 const Industry *i = ::Industry::Get(industry_id);
00054
00055
00056 {
00057 bool cargo_accepts = false;
00058 for (byte j = 0; j < lengthof(i->accepts_cargo); j++) {
00059 if (i->accepts_cargo[j] != CT_INVALID) cargo_accepts = true;
00060 }
00061 if (!cargo_accepts) return;
00062 }
00063
00064 if (!_settings_game.station.modified_catchment) radius = CA_UNMODIFIED;
00065
00066 TileArea ta(i->location.tile - ::TileDiffXY(radius, radius), i->location.w + radius * 2, i->location.h + radius * 2);
00067 TILE_AREA_LOOP(cur_tile, ta) {
00068 if (!::IsValidTile(cur_tile)) continue;
00069
00070 if (::IsTileType(cur_tile, MP_INDUSTRY) && ::GetIndustryIndex(cur_tile) == industry_id) continue;
00071
00072
00073
00074 CargoArray acceptance = ::GetAcceptanceAroundTiles(cur_tile, 1, 1, radius);
00075 {
00076 bool cargo_accepts = false;
00077 for (byte j = 0; j < lengthof(i->accepts_cargo); j++) {
00078 if (i->accepts_cargo[j] != CT_INVALID && acceptance[i->accepts_cargo[j]] != 0) cargo_accepts = true;
00079 }
00080 if (!cargo_accepts) continue;
00081 }
00082
00083 this->AddTile(cur_tile);
00084 }
00085 }
00086
00087 AITileList_IndustryProducing::AITileList_IndustryProducing(IndustryID industry_id, int radius)
00088 {
00089 if (!AIIndustry::IsValidIndustry(industry_id) || radius <= 0) return;
00090
00091 const Industry *i = ::Industry::Get(industry_id);
00092
00093
00094 bool cargo_produces = false;
00095 for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
00096 if (i->produced_cargo[j] != CT_INVALID) cargo_produces = true;
00097 }
00098 if (!cargo_produces) return;
00099
00100 if (!_settings_game.station.modified_catchment) radius = CA_UNMODIFIED;
00101
00102 TileArea ta(i->location.tile - ::TileDiffXY(radius, radius), i->location.w + radius * 2, i->location.h + radius * 2);
00103 TILE_AREA_LOOP(cur_tile, ta) {
00104 if (!::IsValidTile(cur_tile)) continue;
00105
00106 if (::IsTileType(cur_tile, MP_INDUSTRY) && ::GetIndustryIndex(cur_tile) == industry_id) continue;
00107
00108 this->AddTile(cur_tile);
00109 }
00110 }
00111
00112 AITileList_StationType::AITileList_StationType(StationID station_id, AIStation::StationType station_type)
00113 {
00114 if (!AIStation::IsValidStation(station_id)) return;
00115
00116 const StationRect *rect = &::Station::Get(station_id)->rect;
00117
00118 uint station_type_value = 0;
00119
00120
00121 if ((station_type & AIStation::STATION_TRAIN) != 0) station_type_value |= (1 << ::STATION_RAIL);
00122 if ((station_type & AIStation::STATION_TRUCK_STOP) != 0) station_type_value |= (1 << ::STATION_TRUCK);
00123 if ((station_type & AIStation::STATION_BUS_STOP) != 0) station_type_value |= (1 << ::STATION_BUS);
00124 if ((station_type & AIStation::STATION_AIRPORT) != 0) station_type_value |= (1 << ::STATION_AIRPORT) | (1 << ::STATION_OILRIG);
00125 if ((station_type & AIStation::STATION_DOCK) != 0) station_type_value |= (1 << ::STATION_DOCK) | (1 << ::STATION_OILRIG);
00126
00127 TileArea ta(::TileXY(rect->left, rect->top), rect->right - rect->left + 1, rect->bottom - rect->top + 1);
00128 TILE_AREA_LOOP(cur_tile, ta) {
00129 if (!::IsTileType(cur_tile, MP_STATION)) continue;
00130 if (::GetStationIndex(cur_tile) != station_id) continue;
00131 if (!HasBit(station_type_value, ::GetStationType(cur_tile))) continue;
00132 this->AddTile(cur_tile);
00133 }
00134 }