Base implementations of all vehicles. More...
#include "stdafx.h"
#include "gui.h"
#include "roadveh.h"
#include "ship.h"
#include "spritecache.h"
#include "timetable.h"
#include "viewport_func.h"
#include "news_func.h"
#include "command_func.h"
#include "company_func.h"
#include "vehicle_gui.h"
#include "train.h"
#include "aircraft.h"
#include "newgrf_debug.h"
#include "newgrf_sound.h"
#include "newgrf_station.h"
#include "group.h"
#include "group_gui.h"
#include "strings_func.h"
#include "zoom_func.h"
#include "functions.h"
#include "date_func.h"
#include "window_func.h"
#include "vehicle_func.h"
#include "autoreplace_func.h"
#include "autoreplace_gui.h"
#include "station_base.h"
#include "ai/ai.hpp"
#include "depot_func.h"
#include "network/network.h"
#include "core/pool_func.hpp"
#include "economy_base.h"
#include "articulated_vehicles.h"
#include "roadstop_base.h"
#include "core/random_func.hpp"
#include "core/backup_type.hpp"
#include "order_backup.h"
#include "sound_func.h"
#include "effectvehicle_func.h"
#include "effectvehicle_base.h"
#include "vehiclelist.h"
#include "tunnel_map.h"
#include "depot_map.h"
#include "ground_vehicle.hpp"
#include "table/strings.h"
Go to the source code of this file.
Defines | |
#define | GEN_HASH(x, y) ((GB((y), 6, 6) << 6) + GB((x), 7, 6)) |
Typedefs | |
typedef SmallMap< Vehicle *, bool, 4 > | AutoreplaceMap |
List of vehicles that should check for autoreplace this tick. | |
Functions | |
void | VehicleServiceInDepot (Vehicle *v) |
void | ShowNewGrfVehicleError (EngineID engine, StringID part1, StringID part2, GRFBugs bug_type, bool critical) |
Displays a "NewGrf Bug" error message for a engine, and pauses the game if not networking. | |
byte | VehicleRandomBits () |
Get a value for a vehicle's random_bits. | |
static Vehicle * | VehicleFromHash (int xl, int yl, int xu, int yu, void *data, VehicleFromPosProc *proc, bool find_first) |
static Vehicle * | VehicleFromPosXY (int x, int y, void *data, VehicleFromPosProc *proc, bool find_first) |
Helper function for FindVehicleOnPos/HasVehicleOnPos. | |
void | FindVehicleOnPosXY (int x, int y, void *data, VehicleFromPosProc *proc) |
Find a vehicle from a specific location. | |
bool | HasVehicleOnPosXY (int x, int y, void *data, VehicleFromPosProc *proc) |
Checks whether a vehicle in on a specific location. | |
static Vehicle * | VehicleFromPos (TileIndex tile, void *data, VehicleFromPosProc *proc, bool find_first) |
Helper function for FindVehicleOnPos/HasVehicleOnPos. | |
void | FindVehicleOnPos (TileIndex tile, void *data, VehicleFromPosProc *proc) |
Find a vehicle from a specific location. | |
bool | HasVehicleOnPos (TileIndex tile, void *data, VehicleFromPosProc *proc) |
Checks whether a vehicle is on a specific location. | |
static Vehicle * | EnsureNoVehicleProcZ (Vehicle *v, void *data) |
Callback that returns 'real' vehicles lower or at height * (byte*)data . | |
CommandCost | EnsureNoVehicleOnGround (TileIndex tile) |
Ensure there is no vehicle at the ground at the given position. | |
static Vehicle * | GetVehicleTunnelBridgeProc (Vehicle *v, void *data) |
Procedure called for every vehicle found in tunnel/bridge in the hash map. | |
CommandCost | TunnelBridgeIsFree (TileIndex tile, TileIndex endtile, const Vehicle *ignore) |
Finds vehicle in tunnel / bridge. | |
static Vehicle * | EnsureNoTrainOnTrackProc (Vehicle *v, void *data) |
CommandCost | EnsureNoTrainOnTrackBits (TileIndex tile, TrackBits track_bits) |
Tests if a vehicle interacts with the specified track bits. | |
static void | UpdateNewVehiclePosHash (Vehicle *v, bool remove) |
static void | UpdateVehiclePosHash (Vehicle *v, int x, int y) |
void | ResetVehiclePosHash () |
void | ResetVehicleColourMap () |
void | InitializeVehicles () |
uint | CountVehiclesInChain (const Vehicle *v) |
void | CountCompanyVehicles (CompanyID cid, uint counts[4]) |
Count the number of vehicles of a company. | |
void | VehicleEnteredDepotThisTick (Vehicle *v) |
Adds a vehicle to the list of vehicles that visited a depot this tick. | |
static void | RunVehicleDayProc () |
Increases the day counter for all vehicles and calls 1-day and 32-day handlers. | |
void | CallVehicleTicks () |
static void | DoDrawVehicle (const Vehicle *v) |
Add vehicle sprite for drawing to the screen. | |
void | ViewportAddVehicles (DrawPixelInfo *dpi) |
Vehicle * | CheckClickOnVehicle (const ViewPort *vp, int x, int y) |
void | DecreaseVehicleValue (Vehicle *v) |
void | CheckVehicleBreakdown (Vehicle *v) |
void | AgeVehicle (Vehicle *v) |
Update age of a vehicle. | |
uint8 | CalcPercentVehicleFilled (const Vehicle *v, StringID *colour) |
Calculates how full a vehicle is. | |
void | VehicleEnterDepot (Vehicle *v) |
void | VehicleMove (Vehicle *v, bool update_viewport) |
Move a vehicle in the game state; that is moving its position in the position hashes and marking its location in the viewport dirty if requested. | |
void | MarkSingleVehicleDirty (const Vehicle *v) |
Marks viewports dirty where the vehicle's image is In fact, it equals BeginVehicleMove(v); EndVehicleMove(v);. | |
GetNewVehiclePosResult | GetNewVehiclePos (const Vehicle *v) |
Get position information of a vehicle when moving one pixel in the direction it is facing. | |
Direction | GetDirectionTowards (const Vehicle *v, int x, int y) |
VehicleEnterTileStatus | VehicleEnterTile (Vehicle *v, TileIndex tile, int x, int y) |
Call the tile callback function for a vehicle entering a tile. | |
UnitID | GetFreeUnitNumber (VehicleType type) |
Get an unused unit number for a vehicle (if allowed). | |
bool | CanBuildVehicleInfrastructure (VehicleType type) |
Check whether we can build infrastructure for the given vehicle type. | |
LiveryScheme | GetEngineLiveryScheme (EngineID engine_type, EngineID parent_engine_type, const Vehicle *v) |
Determines the LiveryScheme for a vehicle. | |
const Livery * | GetEngineLivery (EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v, byte livery_setting) |
Determines the livery for a vehicle. | |
static PaletteID | GetEngineColourMap (EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v) |
PaletteID | GetEnginePalette (EngineID engine_type, CompanyID company) |
Get the colour map for an engine. | |
PaletteID | GetVehiclePalette (const Vehicle *v) |
Get the colour map for a vehicle. | |
uint | GetVehicleCapacity (const Vehicle *v, uint16 *mail_capacity) |
Determines capacity of a given vehicle from scratch. | |
void | VehiclesYearlyLoop () |
bool | CanVehicleUseStation (EngineID engine_type, const Station *st) |
Can this station be used by the given engine type? | |
bool | CanVehicleUseStation (const Vehicle *v, const Station *st) |
Can this station be used by the given vehicle? | |
void | GetVehicleSet (VehicleSet &set, Vehicle *v, uint8 num_vehicles) |
Calculates the set of vehicles that will be affected by a given selection. | |
Variables | |
VehicleID | _new_vehicle_id |
uint16 | _returned_refit_capacity |
Stores the capacity after a refit operation. | |
uint16 | _returned_mail_refit_capacity |
Stores the mail capacity after a refit operation (Aircraft only). | |
byte | _age_cargo_skip_counter |
Skip aging of cargo? | |
VehiclePool | _vehicle_pool ("Vehicle") |
const int | HASH_BITS = 7 |
const int | HASH_SIZE = 1 << HASH_BITS |
const int | HASH_MASK = HASH_SIZE - 1 |
const int | TOTAL_HASH_SIZE = 1 << (HASH_BITS * 2) |
const int | TOTAL_HASH_MASK = TOTAL_HASH_SIZE - 1 |
const int | HASH_RES = 0 |
static Vehicle * | _new_vehicle_position_hash [TOTAL_HASH_SIZE] |
static Vehicle * | _vehicle_position_hash [0x1000] |
static AutoreplaceMap | _vehicles_to_autoreplace |
static const byte | _breakdown_chance [64] |
static const Direction | _new_direction_table [] |
static const int8 | _vehicle_smoke_pos [8] |
Base implementations of all vehicles.
Definition in file vehicle.cpp.
typedef SmallMap<Vehicle *, bool, 4> AutoreplaceMap |
List of vehicles that should check for autoreplace this tick.
Mapping of vehicle -> leave depot immediately after autoreplace.
Definition at line 585 of file vehicle.cpp.
void AgeVehicle | ( | Vehicle * | v | ) |
Update age of a vehicle.
v | Vehicle to update. |
Definition at line 1111 of file vehicle.cpp.
References _local_company, AddVehicleNewsItem(), Vehicle::age, DAYS_IN_LEAP_YEAR, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tcache, Tzero >::PoolItem<&_engine_pool >::Get(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tcache, Tzero >::PoolItem<&_company_pool >::Get(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tcache, Tzero >::PoolItem< Tpool >::index, Vehicle::max_age, MAX_DAY, NS_ADVICE, Vehicle::owner, Vehicle::Previous(), Vehicle::reliability_spd_dec, SetDParam(), SetWindowDirty(), Vehicle::vehstatus, and VS_CRASHED.
Referenced by Train::OnNewDay(), Ship::OnNewDay(), RoadVehicle::OnNewDay(), and Aircraft::OnNewDay().
Calculates how full a vehicle is.
v | The Vehicle to check. For trains, use the first engine. | |
colour | The string to show depending on if we are unloading or loading |
Definition at line 1150 of file vehicle.cpp.
References Vehicle::cargo, Vehicle::cargo_cap, Vehicle::cargo_type, CargoList< Tinst >::Count(), Vehicle::current_order, SpecializedStation< Station, false >::GetIfValid(), Order::GetLoadType(), Station::goods, HasBit(), max(), Vehicle::Next(), OLFB_NO_LOAD, Vehicle::vehicle_flags, and VF_CARGO_UNLOADING.
Referenced by LoadUnloadVehicle(), and ProcessConditionalOrder().
bool CanBuildVehicleInfrastructure | ( | VehicleType | type | ) |
Check whether we can build infrastructure for the given vehicle type.
This to disable building stations etc. when you are not allowed/able to have the vehicle type yet.
type | the vehicle type to check this for |
Definition at line 1492 of file vehicle.cpp.
References _local_company, _settings_client, _settings_game, GUISettings::disable_unsuitable_building, ClientSettings::gui, HasBit(), IsCompanyBuildableVehicleType(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tcache, Tzero >::PoolItem<&_company_pool >::IsValidID(), max(), VehicleSettings::max_aircraft, VehicleSettings::max_roadveh, VehicleSettings::max_ships, VehicleSettings::max_trains, Vehicle::owner, BaseVehicle::type, VEH_AIRCRAFT, VEH_ROAD, VEH_SHIP, VEH_TRAIN, and GameSettings::vehicle.
Referenced by BuildRoadToolbarWindow::OnClick(), BuildDocksToolbarWindow::OnClick(), BuildRoadToolbarWindow::OnInvalidateData(), BuildDocksToolbarWindow::OnInvalidateData(), MainToolbarWindow::OnKeyPress(), and MainToolbarWindow::OnPaint().
Can this station be used by the given vehicle?
v | the vehicle to test | |
st | the station to test for |
Definition at line 2322 of file vehicle.cpp.
References CanVehicleUseStation(), SpecializedVehicle< RoadVehicle, Type >::From(), BaseVehicle::type, and VEH_ROAD.
Can this station be used by the given engine type?
engine_type | the type of vehicles to test | |
st | the station to test for |
Definition at line 2289 of file vehicle.cpp.
References AIR_CTOL, AirportFTAClass::AIRPLANES, Station::airport, FACIL_AIRPORT, FACIL_BUS_STOP, FACIL_DOCK, FACIL_TRAIN, FACIL_TRUCK_STOP, BaseStation::facilities, AirportFTAClass::flags, Airport::GetFTA(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tcache, Tzero >::PoolItem<&_engine_pool >::GetIfValid(), AirportFTAClass::HELICOPTERS, Engine::type, VEH_AIRCRAFT, VEH_ROAD, VEH_SHIP, and VEH_TRAIN.
Referenced by CanVehicleUseStation(), CheckOrders(), CmdBuildAircraft(), CmdCloneOrder(), CmdInsertOrder(), and RoadVehicle::GetOrderStationLocation().
void CountCompanyVehicles | ( | CompanyID | cid, | |
uint | counts[4] | |||
) |
Count the number of vehicles of a company.
c | Company owning the vehicles. | |
[out] | counts | Array of counts. Contains the vehicle count ordered by type afterwards. |
Definition at line 611 of file vehicle.cpp.
References Vehicle::IsPrimaryVehicle(), Vehicle::owner, and BaseVehicle::type.
Referenced by CompanyWindow::DrawWidget(), GetFreeUnitNumber(), and MayCompanyTakeOver().
static void DoDrawVehicle | ( | const Vehicle * | v | ) | [static] |
Add vehicle sprite for drawing to the screen.
v | Vehicle to draw. |
Definition at line 896 of file vehicle.cpp.
References AddSortableSpriteToDraw(), Vehicle::cur_image, GetVehiclePalette(), Vehicle::vehstatus, VS_CRASHED, VS_DEFPAL, VS_SHADOW, Vehicle::x_extent, Vehicle::x_offs, Vehicle::x_pos, Vehicle::y_extent, Vehicle::y_offs, Vehicle::y_pos, Vehicle::z_extent, and Vehicle::z_pos.
CommandCost EnsureNoTrainOnTrackBits | ( | TileIndex | tile, | |
TrackBits | track_bits | |||
) |
Tests if a vehicle interacts with the specified track bits.
All track bits interact except parallel TRACK_BIT_HORZ or TRACK_BIT_VERT.
tile | The tile. | |
track_bits | The track bits. |
true
if no train that interacts, is found. false
if a train is found. Definition at line 493 of file vehicle.cpp.
References return_cmd_error, BaseVehicle::type, and VehicleFromPos().
Referenced by EnsureNoTrainOnTrack(), and ExploreSegment().
CommandCost EnsureNoVehicleOnGround | ( | TileIndex | tile | ) |
Ensure there is no vehicle at the ground at the given position.
tile | Position to examine. |
Definition at line 431 of file vehicle.cpp.
References EnsureNoVehicleProcZ(), GetTileMaxZ(), return_cmd_error, BaseVehicle::type, and VehicleFromPos().
Referenced by CheckBuildableTile(), CheckIfIndustryTilesAreFree(), CmdBuildRoad(), CmdBuildSingleRail(), CmdConvertRail(), CmdRemoveSingleRail(), IsValidTileForWaypoint(), RemoveAirport(), RemoveBuoy(), RemoveDock(), RemoveFromRailBaseStation(), RemoveLock(), RemoveRailStation(), RemoveRoad(), and RemoveRoadStop().
Callback that returns 'real' vehicles lower or at height *
(byte*)data .
v | Vehicle to examine. | |
data | Pointer to height data. |
NULL
. Definition at line 416 of file vehicle.cpp.
References AIR_SHADOW, Vehicle::subtype, BaseVehicle::type, VEH_AIRCRAFT, VEH_DISASTER, and Vehicle::z_pos.
Referenced by EnsureNoVehicleOnGround().
void FindVehicleOnPos | ( | TileIndex | tile, | |
void * | data, | |||
VehicleFromPosProc * | proc | |||
) |
Find a vehicle from a specific location.
It will call proc for ALL vehicles on the tile and YOU must make SURE that the "best one" is stored in the data value and is ALWAYS the same regardless of the order of the vehicles where proc was called on! When you fail to do this properly you create an almost untraceable DESYNC!
tile | The location on the map | |
data | Arbitrary data passed to proc. | |
proc | The proc that determines whether a vehicle will be "found". |
Definition at line 390 of file vehicle.cpp.
References VehicleFromPos().
Referenced by CheckTrainCollision(), CmdConvertRail(), DeleteLastWagon(), FloodVehicles(), FollowTrainReservation(), GetTrainForReservation(), RoadStop::Entry::Rebuild(), and RemoveRoadStop().
void FindVehicleOnPosXY | ( | int | x, | |
int | y, | |||
void * | data, | |||
VehicleFromPosProc * | proc | |||
) |
Find a vehicle from a specific location.
It will call proc for ALL vehicles on the tile and YOU must make SURE that the "best one" is stored in the data value and is ALWAYS the same regardless of the order of the vehicles where proc was called on! When you fail to do this properly you create an almost untraceable DESYNC!
x | The X location on the map | |
y | The Y location on the map | |
data | Arbitrary data passed to proc | |
proc | The proc that determines whether a vehicle will be "found". |
Definition at line 330 of file vehicle.cpp.
References VehicleFromPosXY().
Referenced by CheckTrainCollision().
const Livery* GetEngineLivery | ( | EngineID | engine_type, | |
CompanyID | company, | |||
EngineID | parent_engine_type, | |||
const Vehicle * | v, | |||
byte | livery_setting | |||
) | [read] |
Determines the livery for a vehicle.
engine_type | EngineID of the vehicle | |
company | Owner of the vehicle | |
parent_engine_type | EngineID of the front vehicle. INVALID_VEHICLE if vehicle is at front itself. | |
v | the vehicle. NULL if in purchase list etc. | |
livery_setting | The livery settings to use for acquiring the livery information. |
Definition at line 1625 of file vehicle.cpp.
References _local_company, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tcache, Tzero >::PoolItem<&_company_pool >::Get(), GetEngineLiveryScheme(), Livery::in_use, LIT_ALL, and LIT_COMPANY.
LiveryScheme GetEngineLiveryScheme | ( | EngineID | engine_type, | |
EngineID | parent_engine_type, | |||
const Vehicle * | v | |||
) |
Determines the LiveryScheme for a vehicle.
engine_type | EngineID of the vehicle | |
parent_engine_type | EngineID of the front vehicle. INVALID_VEHICLE if vehicle is at front itself. | |
v | the vehicle. NULL if in purchase list etc. |
Definition at line 1535 of file vehicle.cpp.
References AIR_CTOL, Vehicle::cargo_type, CC_PASSENGERS, CT_INVALID, EF_RAIL_IS_MU, EF_ROAD_TRAM, Vehicle::First(), SpecializedVehicle< Train, Type >::From(), CargoSpec::Get(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tcache, Tzero >::PoolItem<&_engine_pool >::Get(), HasBit(), IsCargoInClass(), RAILVEH_WAGON, UsesWagonOverride(), VEH_AIRCRAFT, VEH_ROAD, VEH_SHIP, and VEH_TRAIN.
Referenced by FinaliseEngineArray(), and GetEngineLivery().
Get the colour map for an engine.
This used for unbuilt engines in the user interface.
engine_type | ID of engine | |
company | ID of company |
Definition at line 1693 of file vehicle.cpp.
Referenced by DrawEngineList(), NewsWindow::DrawWidget(), and EnginePreviewWindow::DrawWidget().
UnitID GetFreeUnitNumber | ( | VehicleType | type | ) |
Get an unused unit number for a vehicle (if allowed).
type | Type of vehicle |
UINT16_MAX
. Definition at line 1461 of file vehicle.cpp.
References _current_company, _settings_game, CountCompanyVehicles(), lengthof, VehicleSettings::max_aircraft, VehicleSettings::max_roadveh, VehicleSettings::max_ships, VehicleSettings::max_trains, FreeUnitIDGenerator::NextID(), VEH_AIRCRAFT, VEH_ROAD, VEH_SHIP, VEH_TRAIN, and GameSettings::vehicle.
Referenced by CheckNewTrain(), CmdBuildVehicle(), and NormaliseTrainHead().
GetNewVehiclePosResult GetNewVehiclePos | ( | const Vehicle * | v | ) |
Get position information of a vehicle when moving one pixel in the direction it is facing.
v | Vehicle to move |
Definition at line 1355 of file vehicle.cpp.
References Vehicle::direction, GetNewVehiclePosResult::new_tile, GetNewVehiclePosResult::old_tile, Vehicle::tile, Vehicle::x_pos, GetNewVehiclePosResult::y, and Vehicle::y_pos.
Referenced by AircraftController(), DisasterTick_Aircraft(), DisasterTick_Big_Ufo(), DisasterTick_Big_Ufo_Destroyer(), DisasterTick_Submarine(), DisasterTick_Ufo(), DisasterTick_Zeppeliner(), and UpdateOldAircraft().
uint GetVehicleCapacity | ( | const Vehicle * | v, | |
uint16 * | mail_capacity | |||
) |
Determines capacity of a given vehicle from scratch.
For aircraft the main capacity is determined. Mail might be present as well.
v | Vehicle of interest | |
mail_capacity | returns secondary cargo (mail) capacity of aircraft |
Definition at line 1720 of file vehicle.cpp.
References CALLBACK_FAILED, EngineInfo::callback_mask, Engine::CanCarryCargo(), RailVehicleInfo::capacity, Vehicle::cargo_subtype, Vehicle::cargo_type, CBID_VEHICLE_REFIT_CAPACITY, CBM_VEHICLE_REFIT_CAPACITY, CC_PASSENGERS, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tcache, Tzero >::PoolItem<&_engine_pool >::Get(), Engine::GetDefaultCargoType(), GetVehicleCallback(), HasBit(), IsCargoInClass(), PROP_AIRCRAFT_MAIL_CAPACITY, PROP_AIRCRAFT_PASSENGER_CAPACITY, PROP_ROADVEH_CARGO_CAPACITY, PROP_SHIP_CARGO_CAPACITY, PROP_TRAIN_CARGO_CAPACITY, Engine::type, VEH_AIRCRAFT, VEH_ROAD, VEH_SHIP, and VEH_TRAIN.
Referenced by CmdBuildAircraft(), CmdBuildRoadVehicle(), CmdBuildShip(), Train::ConsistChanged(), and RefitVehicle().
Get the colour map for a vehicle.
v | Vehicle to get colour map for |
Definition at line 1703 of file vehicle.cpp.
References GroundVehicleCache::first_engine, Vehicle::GetGroundVehicleCache(), Vehicle::IsGroundVehicle(), and Vehicle::owner.
Referenced by DepotWindow::DepotClick(), DoDrawVehicle(), DrawAircraftImage(), DrawRoadVehImage(), DrawShipImage(), DrawTrainDetails(), DrawTrainImage(), and VehicleGroupWindow::OnClick().
void GetVehicleSet | ( | VehicleSet & | set, | |
Vehicle * | v, | |||
uint8 | num_vehicles | |||
) |
Calculates the set of vehicles that will be affected by a given selection.
set | Set of affected vehicles. | |
v | First vehicle of the selection. | |
num_vehicles | Number of vehicles in the selection. |
set
must be empty. set
will contain the vehicles that will be refitted. Definition at line 2367 of file vehicle.cpp.
References SpecializedVehicle< Train, Type >::From(), Train::GetFirstEnginePart(), Train::GetNextArticulatedPart(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tcache, Tzero >::PoolItem< Tpool >::index, GroundVehicle< T, Type >::IsArticulatedPart(), SpecializedVehicle< T, Type >::Next(), BaseVehicle::type, and VEH_TRAIN.
Referenced by RefitWindow::BuildRefitList(), RefitWindow::DrawWidget(), and RefitVehicle().
bool HasVehicleOnPos | ( | TileIndex | tile, | |
void * | data, | |||
VehicleFromPosProc * | proc | |||
) |
Checks whether a vehicle is on a specific location.
It will call proc for vehicles until it returns non-NULL.
tile | The location on the map | |
data | Arbitrary data passed to proc. | |
proc | The proc that determines whether a vehicle will be "found". |
Definition at line 405 of file vehicle.cpp.
References VehicleFromPos().
Referenced by CheckRoadBlockedForOvertaking(), ExploreSegment(), TrainApproachingCrossing(), and UpdateLevelCrossing().
bool HasVehicleOnPosXY | ( | int | x, | |
int | y, | |||
void * | data, | |||
VehicleFromPosProc * | proc | |||
) |
Checks whether a vehicle in on a specific location.
It will call proc for vehicles until it returns non-NULL.
x | The X location on the map | |
y | The Y location on the map | |
data | Arbitrary data passed to proc | |
proc | The proc that determines whether a vehicle will be "found". |
Definition at line 346 of file vehicle.cpp.
References VehicleFromPosXY().
void MarkSingleVehicleDirty | ( | const Vehicle * | v | ) |
Marks viewports dirty where the vehicle's image is In fact, it equals BeginVehicleMove(v); EndVehicleMove(v);.
v | vehicle to mark dirty |
Definition at line 1345 of file vehicle.cpp.
References MarkAllViewportsDirty().
Referenced by Vehicle::Crash(), InitializeDisasterVehicle(), and Vehicle::~Vehicle().
static void RunVehicleDayProc | ( | ) | [static] |
Increases the day counter for all vehicles and calls 1-day and 32-day handlers.
Each tick, it processes vehicles with "index % DAY_TICKS == _date_fract", so each day, all vehicles are processes in DAY_TICKS steps.
Definition at line 778 of file vehicle.cpp.
References CALLBACK_FAILED, CBID_VEHICLE_32DAY_CALLBACK, Vehicle::colourmap, Vehicle::day_counter, DAY_TICKS, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tcache, Tzero >::PoolItem<&_vehicle_pool >::Get(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tcache, Tzero >::PoolItem<&_vehicle_pool >::GetPoolSize(), GetVehicleCallback(), HasBit(), and Vehicle::OnNewDay().
void ShowNewGrfVehicleError | ( | EngineID | engine, | |
StringID | part1, | |||
StringID | part2, | |||
GRFBugs | bug_type, | |||
bool | critical | |||
) |
Displays a "NewGrf Bug" error message for a engine, and pauses the game if not networking.
engine | The engine that caused the problem | |
part1 | Part 1 of the error message, taking the grfname as parameter 1 | |
part2 | Part 2 of the error message, taking the engine as parameter 2 | |
bug_type | Flag to check and set in grfconfig | |
critical | Shall the "OpenTTD might crash"-message be shown when the player tries to unpause? |
Definition at line 211 of file vehicle.cpp.
References _networking, CMD_PAUSE, DC_EXEC, DEBUG, DoCommand(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tcache, Tzero >::PoolItem<&_engine_pool >::Get(), GetGRFConfig(), GRFConfig::GetName(), GRFConfig::grf_bugs, Engine::grf_prop, GRFFilePropsBase< Tcnt >::grffile, HasBit(), lastof, PM_PAUSED_ERROR, PM_PAUSED_NORMAL, SetBit(), SetDParam(), SetDParamStr(), ShowErrorMessage(), and WL_CRITICAL.
Referenced by CheckConsistencyOfArticulatedVehicle(), RailVehicleLengthChanged(), and Vehicle::UpdateVisualEffect().
CommandCost TunnelBridgeIsFree | ( | TileIndex | tile, | |
TileIndex | endtile, | |||
const Vehicle * | ignore | |||
) |
Finds vehicle in tunnel / bridge.
tile | first end | |
endtile | second end | |
ignore | Ignore this vehicle when searching |
Definition at line 460 of file vehicle.cpp.
References GetVehicleTunnelBridgeProc(), return_cmd_error, BaseVehicle::type, and VehicleFromPos().
Referenced by ClearPathReservation(), CmdBuildRoad(), CmdConvertRail(), DoClearBridge(), DoClearTunnel(), and RemoveRoad().
void VehicleEnteredDepotThisTick | ( | Vehicle * | v | ) |
Adds a vehicle to the list of vehicles that visited a depot this tick.
*v | vehicle to add |
Definition at line 760 of file vehicle.cpp.
References Vehicle::vehstatus, and VS_STOPPED.
VehicleEnterTileStatus VehicleEnterTile | ( | Vehicle * | v, | |
TileIndex | tile, | |||
int | x, | |||
int | y | |||
) |
Call the tile callback function for a vehicle entering a tile.
Definition at line 1409 of file vehicle.cpp.
References _tile_type_procs, GetTileType(), and TileTypeProcs::vehicle_enter_tile_proc.
Referenced by UpdateStatusAfterSwap().
static Vehicle* VehicleFromPos | ( | TileIndex | tile, | |
void * | data, | |||
VehicleFromPosProc * | proc, | |||
bool | find_first | |||
) | [static] |
Helper function for FindVehicleOnPos/HasVehicleOnPos.
tile | The location on the map | |
data | Arbitrary data passed to proc. | |
proc | The proc that determines whether a vehicle will be "found". | |
find_first | Whether to return on the first found or iterate over all vehicles |
Definition at line 361 of file vehicle.cpp.
References GB(), Vehicle::tile, TileX(), and TileY().
Referenced by EnsureNoTrainOnTrackBits(), EnsureNoVehicleOnGround(), FindVehicleOnPos(), HasVehicleOnPos(), and TunnelBridgeIsFree().
static Vehicle* VehicleFromPosXY | ( | int | x, | |
int | y, | |||
void * | data, | |||
VehicleFromPosProc * | proc, | |||
bool | find_first | |||
) | [static] |
Helper function for FindVehicleOnPos/HasVehicleOnPos.
x | The X location on the map | |
y | The Y location on the map | |
data | Arbitrary data passed to proc | |
proc | The proc that determines whether a vehicle will be "found". | |
find_first | Whether to return on the first found or iterate over all vehicles |
Definition at line 303 of file vehicle.cpp.
References GB(), and TILE_SIZE.
Referenced by FindVehicleOnPosXY(), and HasVehicleOnPosXY().
void VehicleMove | ( | Vehicle * | v, | |
bool | update_viewport | |||
) |
Move a vehicle in the game state; that is moving its position in the position hashes and marking its location in the viewport dirty if requested.
v | vehicle to move | |
update_viewport | whether to dirty the viewport |
Definition at line 1310 of file vehicle.cpp.
References Vehicle::cur_image, Sprite::height, MarkAllViewportsDirty(), max(), min(), RemapCoords(), ST_NORMAL, Sprite::width, Sprite::x_offs, Vehicle::x_offs, Vehicle::x_pos, Sprite::y_offs, Vehicle::y_offs, Vehicle::y_pos, and Vehicle::z_pos.
Referenced by AfterLoadVehicles(), CmdBuildAircraft(), CmdBuildRailVehicle(), CmdBuildRailWagon(), CmdBuildRoadVehicle(), CmdBuildShip(), DisasterTick_Helicopter_Rotors(), InitializeDisasterVehicle(), SetAircraftPosition(), and SpecializedVehicle< RoadVehicle, Type >::UpdateViewport().
byte VehicleRandomBits | ( | ) |
Get a value for a vehicle's random_bits.
Definition at line 255 of file vehicle.cpp.
References GB().
Referenced by CmdBuildAircraft(), CmdBuildRailVehicle(), CmdBuildRailWagon(), CmdBuildRoadVehicle(), and CmdBuildShip().
const byte _breakdown_chance[64] [static] |
{ 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 13, 13, 13, 13, 14, 15, 16, 17, 19, 21, 25, 28, 31, 34, 37, 40, 44, 48, 52, 56, 60, 64, 68, 72, 80, 90, 100, 110, 120, 130, 140, 150, 170, 190, 210, 230, 250, 250, 250, }
Definition at line 994 of file vehicle.cpp.
const Direction _new_direction_table[] [static] |
const int8 _vehicle_smoke_pos[8] [static] |
{ 1, 1, 1, 0, -1, -1, -1, 0 }
Definition at line 2026 of file vehicle.cpp.