genworld_gui.cpp

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00001 /* $Id: genworld_gui.cpp 21803 2011-01-15 15:36:58Z terkhen $ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "stdafx.h"
00013 #include "openttd.h"
00014 #include "heightmap.h"
00015 #include "debug.h"
00016 #include "genworld.h"
00017 #include "network/network.h"
00018 #include "strings_func.h"
00019 #include "window_func.h"
00020 #include "date_func.h"
00021 #include "sound_func.h"
00022 #include "fios.h"
00023 #include "string_func.h"
00024 #include "widgets/dropdown_type.h"
00025 #include "widgets/dropdown_func.h"
00026 #include "landscape_type.h"
00027 #include "querystring_gui.h"
00028 #include "town.h"
00029 #include "thread/thread.h"
00030 #include "settings_func.h"
00031 #include "core/geometry_func.hpp"
00032 #include "core/random_func.hpp"
00033 
00034 #include "table/strings.h"
00035 #include "table/sprites.h"
00036 
00040 enum GenenerateLandscapeWindowMode {
00041   GLWM_GENERATE,  
00042   GLWM_HEIGHTMAP, 
00043   GLWM_SCENARIO,  
00044 };
00045 
00046 extern void SwitchToMode(SwitchMode new_mode);
00047 extern void MakeNewgameSettingsLive();
00048 
00053 void SetNewLandscapeType(byte landscape)
00054 {
00055   _settings_newgame.game_creation.landscape = landscape;
00056   InvalidateWindowClassesData(WC_SELECT_GAME);
00057   InvalidateWindowClassesData(WC_GENERATE_LANDSCAPE);
00058 }
00059 
00061 enum GenerateLandscapeWindowWidgets {
00062   GLAND_TEMPERATE,          
00063   GLAND_ARCTIC,             
00064   GLAND_TROPICAL,           
00065   GLAND_TOYLAND,            
00066 
00067   GLAND_MAPSIZE_X_PULLDOWN, 
00068   GLAND_MAPSIZE_Y_PULLDOWN, 
00069 
00070   GLAND_TOWN_PULLDOWN,      
00071   GLAND_INDUSTRY_PULLDOWN,  
00072 
00073   GLAND_RANDOM_EDITBOX,     
00074   GLAND_RANDOM_BUTTON,      
00075 
00076   GLAND_GENERATE_BUTTON,    
00077 
00078   GLAND_START_DATE_DOWN,    
00079   GLAND_START_DATE_TEXT,    
00080   GLAND_START_DATE_UP,      
00081 
00082   GLAND_SNOW_LEVEL_DOWN,    
00083   GLAND_SNOW_LEVEL_TEXT,    
00084   GLAND_SNOW_LEVEL_UP,      
00085 
00086   GLAND_TREE_PULLDOWN,      
00087   GLAND_LANDSCAPE_PULLDOWN, 
00088 
00089   GLAND_HEIGHTMAP_NAME_TEXT,         
00090   GLAND_HEIGHTMAP_NAME_SPACER,       
00091   GLAND_HEIGHTMAP_SIZE_TEXT,         
00092   GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 
00093 
00094   GLAND_TERRAIN_PULLDOWN,    
00095   GLAND_WATER_PULLDOWN,      
00096   GLAND_SMOOTHNESS_PULLDOWN, 
00097   GLAND_VARIETY_PULLDOWN,    
00098 
00099   GLAND_BORDERS_RANDOM,      
00100   GLAND_WATER_NW,            
00101   GLAND_WATER_NE,            
00102   GLAND_WATER_SE,            
00103   GLAND_WATER_SW,            
00104 };
00105 
00107 static const NWidgetPart _nested_generate_landscape_widgets[] = {
00108   NWidget(NWID_HORIZONTAL),
00109     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
00110     NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
00111   EndContainer(),
00112   NWidget(WWT_PANEL, COLOUR_BROWN),
00113     NWidget(NWID_SPACER), SetMinimalSize(0, 10),
00114     /* Landscape selection. */
00115     NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
00116       NWidget(NWID_SPACER), SetFill(1, 0),
00117       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
00118       NWidget(NWID_SPACER), SetFill(1, 0),
00119       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
00120       NWidget(NWID_SPACER), SetFill(1, 0),
00121       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
00122       NWidget(NWID_SPACER), SetFill(1, 0),
00123       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
00124       NWidget(NWID_SPACER), SetFill(1, 0),
00125     EndContainer(),
00126     NWidget(NWID_SPACER), SetMinimalSize(0, 11),
00127     NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
00128       NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
00129         /* Left column with labels. */
00130         NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00131           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(1, 1),
00132           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_LAND_GENERATOR, STR_NULL), SetFill(1, 1),
00133           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
00134           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(1, 1),
00135           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_RANDOM_SEED, STR_NULL), SetFill(1, 1),
00136           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES, STR_NULL), SetFill(1, 1),
00137           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1),
00138           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_VARIETY, STR_NULL), SetFill(1, 1),
00139           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_NULL), SetFill(1, 1),
00140         EndContainer(),
00141         /* Widgets at the right of the labels. */
00142         NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00143           /* Mapsize X * Y. */
00144           NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
00145             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
00146             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
00147             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
00148           EndContainer(),
00149           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_LANDSCAPE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00150           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00151           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00152           NWidget(WWT_EDITBOX, COLOUR_WHITE, GLAND_RANDOM_EDITBOX), SetDataTip(STR_MAPGEN_RANDOM_SEED_OSKTITLE, STR_MAPGEN_RANDOM_SEED_HELP), SetFill(1, 1),
00153           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00154           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00155           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_VARIETY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00156           NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_BORDERS_RANDOM), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00157         EndContainer(),
00158       EndContainer(),
00159       NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
00160         NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
00161           NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00162             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
00163             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
00164             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
00165             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(1, 1),
00166           EndContainer(),
00167           NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00168             /* Starting date. */
00169             NWidget(NWID_HORIZONTAL),
00170               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
00171               NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
00172               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
00173             EndContainer(),
00174             /* Snow line. */
00175             NWidget(NWID_HORIZONTAL),
00176               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
00177               NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
00178               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
00179             EndContainer(),
00180             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00181             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00182           EndContainer(),
00183         EndContainer(),
00184         NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_RANDOM_BUTTON), SetDataTip(STR_MAPGEN_RANDOM, STR_MAPGEN_RANDOM_HELP), SetFill(1, 0),
00185         NWidget(NWID_SPACER), SetFill(1, 1),
00186         NWidget(WWT_TEXTBTN, COLOUR_GREEN, GLAND_GENERATE_BUTTON), SetMinimalSize(84, 30), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 0),
00187       EndContainer(),
00188     EndContainer(),
00189     NWidget(NWID_SPACER), SetMinimalSize(0, 4),
00190     /* Map borders buttons for each edge. */
00191     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
00192       NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 3),
00193         NWidget(NWID_SPACER), SetFill(1, 1),
00194         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHWEST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
00195       EndContainer(),
00196       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_NW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHWEST), SetFill(1, 1),
00197       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_NE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHEAST), SetFill(1, 1),
00198       NWidget(NWID_HORIZONTAL), SetPIP(3, 0, 0),
00199         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHEAST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
00200         NWidget(NWID_SPACER), SetFill(1, 1),
00201       EndContainer(),
00202     EndContainer(),
00203     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
00204       NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 3),
00205         NWidget(NWID_SPACER), SetFill(1, 1),
00206         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHWEST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
00207       EndContainer(),
00208       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_SW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHWEST), SetFill(1, 1),
00209       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_SE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHEAST), SetFill(1, 1),
00210       NWidget(NWID_HORIZONTAL), SetPIP(3, 0, 0),
00211         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHEAST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
00212         NWidget(NWID_SPACER), SetFill(1, 1),
00213       EndContainer(),
00214     EndContainer(),
00215     NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1),
00216   EndContainer(),
00217 };
00218 
00220 static const NWidgetPart _nested_heightmap_load_widgets[] = {
00221   /* Window header. */
00222   NWidget(NWID_HORIZONTAL),
00223     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
00224     NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
00225   EndContainer(),
00226   NWidget(WWT_PANEL, COLOUR_BROWN),
00227     NWidget(NWID_SPACER), SetMinimalSize(0, 10),
00228     /* Landscape selection. */
00229     NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
00230       NWidget(NWID_SPACER), SetFill(1, 0),
00231       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
00232       NWidget(NWID_SPACER), SetFill(1, 0),
00233       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
00234       NWidget(NWID_SPACER), SetFill(1, 0),
00235       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
00236       NWidget(NWID_SPACER), SetFill(1, 0),
00237       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
00238       NWidget(NWID_SPACER), SetFill(1, 0),
00239     EndContainer(),
00240     NWidget(NWID_SPACER), SetMinimalSize(0, 11), SetFill(0, 1),
00241     NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10),
00242       /* Labels at the left side. */
00243       NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00244         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME, STR_NULL), SetFill(1, 1),
00245         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(1, 1),
00246         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
00247         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
00248         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_RANDOM_SEED, STR_NULL), SetFill(1, 1),
00249         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1),
00250         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION, STR_NULL), SetFill(1, 1),
00251       EndContainer(),
00252       /* Widgets at the right of the labels. */
00253       NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00254         NWidget(WWT_EMPTY, COLOUR_ORANGE, GLAND_HEIGHTMAP_NAME_TEXT), SetFill(1, 0),
00255         /* Mapsize X * Y. */
00256         NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
00257           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
00258           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
00259           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
00260         EndContainer(),
00261         NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00262         NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00263         NWidget(WWT_EDITBOX, COLOUR_WHITE, GLAND_RANDOM_EDITBOX), SetDataTip(STR_MAPGEN_RANDOM_SEED_OSKTITLE, STR_MAPGEN_RANDOM_SEED_HELP), SetFill(1, 1),
00264         NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00265         NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_HEIGHTMAP_ROTATION_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00266       EndContainer(),
00267       NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
00268         NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
00269           NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00270             NWidget(WWT_EMPTY, INVALID_COLOUR, GLAND_HEIGHTMAP_NAME_SPACER), SetFill(1, 0),
00271             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL, STR_NULL), SetFill(1, 1),
00272             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
00273             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
00274           EndContainer(),
00275           NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00276             NWidget(WWT_EMPTY, INVALID_COLOUR, GLAND_HEIGHTMAP_NAME_SPACER), SetFill(1, 0),
00277             NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_HEIGHTMAP_SIZE_TEXT), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE, STR_NULL), SetFill(1, 0),
00278             NWidget(NWID_HORIZONTAL),
00279               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
00280               NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
00281               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
00282             EndContainer(),
00283             NWidget(NWID_HORIZONTAL),
00284               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
00285               NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
00286               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
00287             EndContainer(),
00288           EndContainer(),
00289         EndContainer(),
00290         NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_RANDOM_BUTTON), SetDataTip(STR_MAPGEN_RANDOM, STR_MAPGEN_RANDOM_HELP), SetFill(1, 0),
00291         NWidget(WWT_TEXTBTN, COLOUR_GREEN, GLAND_GENERATE_BUTTON), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 1),
00292       EndContainer(),
00293     EndContainer(),
00294     NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1),
00295   EndContainer(),
00296 };
00297 
00298 static void StartGeneratingLandscape(GenenerateLandscapeWindowMode mode)
00299 {
00300   DeleteAllNonVitalWindows();
00301 
00302   /* Copy all XXX_newgame to XXX when coming from outside the editor */
00303   MakeNewgameSettingsLive();
00304   ResetGRFConfig(true);
00305 
00306   SndPlayFx(SND_15_BEEP);
00307   switch (mode) {
00308     case GLWM_GENERATE:  _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND    : SM_NEWGAME;         break;
00309     case GLWM_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
00310     case GLWM_SCENARIO:  _switch_mode = SM_EDITOR; break;
00311     default: NOT_REACHED();
00312   }
00313 }
00314 
00315 static void LandscapeGenerationCallback(Window *w, bool confirmed)
00316 {
00317   if (confirmed) StartGeneratingLandscape((GenenerateLandscapeWindowMode)w->window_number);
00318 }
00319 
00320 static DropDownList *BuildMapsizeDropDown()
00321 {
00322   DropDownList *list = new DropDownList();
00323 
00324   for (uint i = MIN_MAP_SIZE_BITS; i <= MAX_MAP_SIZE_BITS; i++) {
00325     DropDownListParamStringItem *item = new DropDownListParamStringItem(STR_JUST_INT, i, false);
00326     item->SetParam(0, 1 << i);
00327     list->push_back(item);
00328   }
00329 
00330   return list;
00331 }
00332 
00333 static const StringID _elevations[]  = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, INVALID_STRING_ID};
00334 static const StringID _sea_lakes[]   = {STR_SEA_LEVEL_VERY_LOW, STR_SEA_LEVEL_LOW, STR_SEA_LEVEL_MEDIUM, STR_SEA_LEVEL_HIGH, STR_SEA_LEVEL_CUSTOM, INVALID_STRING_ID};
00335 static const StringID _smoothness[]  = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
00336 static const StringID _tree_placer[] = {STR_CONFIG_SETTING_TREE_PLACER_NONE, STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL, STR_CONFIG_SETTING_TREE_PLACER_IMPROVED, INVALID_STRING_ID};
00337 static const StringID _rotation[]    = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
00338 static const StringID _landscape[]   = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
00339 static const StringID _num_towns[]   = {STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID};
00340 static const StringID _num_inds[]    = {STR_NONE, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, INVALID_STRING_ID};
00341 static const StringID _variety[]     = {STR_VARIETY_NONE, STR_VARIETY_VERY_LOW, STR_VARIETY_LOW, STR_VARIETY_MEDIUM, STR_VARIETY_HIGH, STR_VARIETY_VERY_HIGH, INVALID_STRING_ID};
00342 
00343 struct GenerateLandscapeWindow : public QueryStringBaseWindow {
00344   uint widget_id;
00345   uint x;
00346   uint y;
00347   char name[64];
00348   GenenerateLandscapeWindowMode mode;
00349 
00350   GenerateLandscapeWindow(const WindowDesc *desc, WindowNumber number = 0) : QueryStringBaseWindow(11)
00351   {
00352     this->InitNested(desc, number);
00353 
00354     this->LowerWidget(_settings_newgame.game_creation.landscape + GLAND_TEMPERATE);
00355 
00356     /* snprintf() always outputs trailing '\0', so whole buffer can be used */
00357     snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
00358     InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 120);
00359     this->caption = STR_NULL;
00360     this->afilter = CS_NUMERAL;
00361 
00362     this->mode = (GenenerateLandscapeWindowMode)this->window_number;
00363 
00364     /* Disable town, industry and trees in SE */
00365     this->SetWidgetDisabledState(GLAND_TOWN_PULLDOWN,     _game_mode == GM_EDITOR);
00366     this->SetWidgetDisabledState(GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
00367     this->SetWidgetDisabledState(GLAND_TREE_PULLDOWN,     _game_mode == GM_EDITOR);
00368 
00369     this->OnInvalidateData();
00370   }
00371 
00372 
00373   virtual void SetStringParameters(int widget) const
00374   {
00375     switch (widget) {
00376       case GLAND_START_DATE_TEXT:     SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); break;
00377       case GLAND_MAPSIZE_X_PULLDOWN:  SetDParam(0, 1 << _settings_newgame.game_creation.map_x); break;
00378       case GLAND_MAPSIZE_Y_PULLDOWN:  SetDParam(0, 1 << _settings_newgame.game_creation.map_y); break;
00379       case GLAND_SNOW_LEVEL_TEXT:     SetDParam(0, _settings_newgame.game_creation.snow_line_height); break;
00380 
00381       case GLAND_TOWN_PULLDOWN:
00382         if (_game_mode == GM_EDITOR) {
00383           SetDParam(0, STR_DISASTERS_OFF);
00384         } else if (_settings_newgame.difficulty.number_towns == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
00385           SetDParam(0, STR_NUM_CUSTOM_NUMBER);
00386           SetDParam(1, _settings_newgame.game_creation.custom_town_number);
00387         } else {
00388           SetDParam(0, _num_towns[_settings_newgame.difficulty.number_towns]);
00389         }
00390         break;
00391 
00392       case GLAND_INDUSTRY_PULLDOWN:   SetDParam(0, _game_mode == GM_EDITOR ? STR_DISASTERS_OFF : _num_inds[_settings_newgame.difficulty.number_industries]); break;
00393       case GLAND_LANDSCAPE_PULLDOWN:  SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break;
00394       case GLAND_TREE_PULLDOWN:       SetDParam(0, _tree_placer[_settings_newgame.game_creation.tree_placer]); break;
00395       case GLAND_TERRAIN_PULLDOWN:    SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break;
00396 
00397       case GLAND_WATER_PULLDOWN:
00398         if (_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
00399           SetDParam(0, STR_SEA_LEVEL_CUSTOM_PERCENTAGE);
00400           SetDParam(1, _settings_newgame.game_creation.custom_sea_level);
00401         } else {
00402           SetDParam(0, _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes]);
00403         }
00404         break;
00405 
00406       case GLAND_SMOOTHNESS_PULLDOWN: SetDParam(0, _smoothness[_settings_newgame.game_creation.tgen_smoothness]); break;
00407       case GLAND_VARIETY_PULLDOWN:    SetDParam(0, _variety[_settings_newgame.game_creation.variety]); break;
00408       case GLAND_BORDERS_RANDOM:      SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOMIZE : STR_MAPGEN_BORDER_MANUAL); break;
00409       case GLAND_WATER_NE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
00410       case GLAND_WATER_NW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
00411       case GLAND_WATER_SE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
00412       case GLAND_WATER_SW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
00413       case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: SetDParam(0, _rotation[_settings_newgame.game_creation.heightmap_rotation]); break;
00414 
00415       case GLAND_HEIGHTMAP_SIZE_TEXT:
00416         if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
00417           SetDParam(0, this->y);
00418           SetDParam(1, this->x);
00419         } else {
00420           SetDParam(0, this->x);
00421           SetDParam(1, this->y);
00422         }
00423         break;
00424     }
00425   }
00426 
00427   virtual void OnInvalidateData(int data = 0)
00428   {
00429     /* Update the climate buttons */
00430     this->SetWidgetLoweredState(GLAND_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00431     this->SetWidgetLoweredState(GLAND_ARCTIC,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
00432     this->SetWidgetLoweredState(GLAND_TROPICAL,  _settings_newgame.game_creation.landscape == LT_TROPIC);
00433     this->SetWidgetLoweredState(GLAND_TOYLAND,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
00434 
00435     /* You can't select smoothness / non-water borders if not terragenesis */
00436     if (mode == GLWM_GENERATE) {
00437       this->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
00438       this->SetWidgetDisabledState(GLAND_VARIETY_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
00439       this->SetWidgetDisabledState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges);
00440       this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM,
00441           GLAND_WATER_NW, GLAND_WATER_NE, GLAND_WATER_SE, GLAND_WATER_SW, WIDGET_LIST_END);
00442 
00443       this->SetWidgetLoweredState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM);
00444 
00445       this->SetWidgetLoweredState(GLAND_WATER_NW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW));
00446       this->SetWidgetLoweredState(GLAND_WATER_NE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE));
00447       this->SetWidgetLoweredState(GLAND_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE));
00448       this->SetWidgetLoweredState(GLAND_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW));
00449 
00450       this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 && (_settings_newgame.game_creation.landscape == LT_ARCTIC || _settings_newgame.game_creation.landscape == LT_TROPIC),
00451           GLAND_TERRAIN_PULLDOWN, GLAND_WATER_PULLDOWN, WIDGET_LIST_END);
00452     }
00453 
00454     /* Disable snowline if not arctic */
00455     this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
00456 
00457     /* Update availability of decreasing / increasing start date and snow level */
00458     this->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
00459     this->SetWidgetDisabledState(GLAND_START_DATE_UP,   _settings_newgame.game_creation.starting_year >= MAX_YEAR);
00460     this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= MIN_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
00461     this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP,   _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
00462 
00463     /* Do not allow a custom sea level with the original land generator. */
00464     if (_settings_newgame.game_creation.land_generator == 0 &&
00465         _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
00466       _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
00467     }
00468 
00469   }
00470 
00471   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00472   {
00473     const StringID *strs = NULL;
00474     switch (widget) {
00475       case GLAND_START_DATE_TEXT:
00476         SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
00477         *size = GetStringBoundingBox(STR_BLACK_DATE_LONG);
00478         break;
00479 
00480       case GLAND_MAPSIZE_X_PULLDOWN:
00481       case GLAND_MAPSIZE_Y_PULLDOWN:
00482         SetDParam(0, MAX_MAP_SIZE);
00483         *size = GetStringBoundingBox(STR_JUST_INT);
00484         break;
00485 
00486       case GLAND_SNOW_LEVEL_TEXT:
00487         SetDParam(0, MAX_TILE_HEIGHT);
00488         *size = GetStringBoundingBox(STR_JUST_INT);
00489         break;
00490 
00491       case GLAND_HEIGHTMAP_SIZE_TEXT:
00492         SetDParam(0, this->x);
00493         SetDParam(1, this->y);
00494         *size = GetStringBoundingBox(STR_MAPGEN_HEIGHTMAP_SIZE);
00495         break;
00496 
00497       case GLAND_TOWN_PULLDOWN:
00498         strs = _num_towns;
00499         SetDParam(0, CUSTOM_TOWN_MAX_NUMBER);
00500         *size = GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER);
00501         break;
00502 
00503       case GLAND_INDUSTRY_PULLDOWN:   strs = _num_inds; break;
00504       case GLAND_LANDSCAPE_PULLDOWN:  strs = _landscape; break;
00505       case GLAND_TREE_PULLDOWN:       strs = _tree_placer; break;
00506       case GLAND_TERRAIN_PULLDOWN:    strs = _elevations; break;
00507       case GLAND_WATER_PULLDOWN:
00508         strs = _sea_lakes;
00509         SetDParam(0, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
00510         *size = GetStringBoundingBox(STR_SEA_LEVEL_CUSTOM_PERCENTAGE);
00511         break;
00512 
00513       case GLAND_SMOOTHNESS_PULLDOWN: strs = _smoothness; break;
00514       case GLAND_VARIETY_PULLDOWN:    strs = _variety; break;
00515       case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: strs = _rotation; break;
00516       case GLAND_BORDERS_RANDOM:
00517         *size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOMIZE), GetStringBoundingBox(STR_MAPGEN_BORDER_MANUAL));
00518         break;
00519 
00520       case GLAND_WATER_NE:
00521       case GLAND_WATER_NW:
00522       case GLAND_WATER_SE:
00523       case GLAND_WATER_SW:
00524         *size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOM), maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_WATER), GetStringBoundingBox(STR_MAPGEN_BORDER_FREEFORM)));
00525         break;
00526 
00527       case GLAND_HEIGHTMAP_NAME_SPACER:
00528       case GLAND_HEIGHTMAP_NAME_TEXT:
00529         size->width = 0;
00530         break;
00531 
00532       default:
00533         return;
00534     }
00535     if (strs != NULL) {
00536       while (*strs != INVALID_STRING_ID) {
00537         *size = maxdim(*size, GetStringBoundingBox(*strs++));
00538       }
00539     }
00540     size->width += padding.width;
00541     size->height = FONT_HEIGHT_NORMAL + WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM;
00542   }
00543 
00544   virtual void DrawWidget(const Rect &r, int widget) const
00545   {
00546     switch (widget) {
00547       case GLAND_HEIGHTMAP_NAME_TEXT: {
00548         /* Little bit of a hack going on here; just to get the widgets
00549          * spaced without doing much magic. The space we can draw on is
00550          * covered by both the spacer and text widgets, so take their
00551          * outer most boundaries (left and right) as draw locations. */
00552         const NWidgetBase *nwi_spacer = this->GetWidget<NWidgetBase>(GLAND_HEIGHTMAP_NAME_SPACER);
00553         DrawString(min(r.left, nwi_spacer->pos_x), max<int>(r.right, nwi_spacer->pos_x + nwi_spacer->current_x), r.top, this->name, TC_ORANGE);
00554         break;
00555       }
00556     }
00557   }
00558 
00559   virtual void OnPaint()
00560   {
00561     this->DrawWidgets();
00562     this->DrawEditBox(GLAND_RANDOM_EDITBOX);
00563   }
00564 
00565   virtual void OnClick(Point pt, int widget, int click_count)
00566   {
00567     switch (widget) {
00568       case GLAND_TEMPERATE:
00569       case GLAND_ARCTIC:
00570       case GLAND_TROPICAL:
00571       case GLAND_TOYLAND:
00572         SetNewLandscapeType(widget - GLAND_TEMPERATE);
00573         break;
00574 
00575       case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X
00576         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, GLAND_MAPSIZE_X_PULLDOWN);
00577         break;
00578 
00579       case GLAND_MAPSIZE_Y_PULLDOWN: // Mapsize Y
00580         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, GLAND_MAPSIZE_Y_PULLDOWN);
00581         break;
00582 
00583       case GLAND_TOWN_PULLDOWN: // Number of towns
00584         ShowDropDownMenu(this, _num_towns, _settings_newgame.difficulty.number_towns, GLAND_TOWN_PULLDOWN, 0, 0);
00585         break;
00586 
00587       case GLAND_INDUSTRY_PULLDOWN: // Number of industries
00588         ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.number_industries, GLAND_INDUSTRY_PULLDOWN, 0, 0);
00589         break;
00590 
00591       case GLAND_RANDOM_BUTTON: // Random seed
00592         _settings_newgame.game_creation.generation_seed = InteractiveRandom();
00593         snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
00594         UpdateTextBufferSize(&this->text);
00595         this->SetDirty();
00596         break;
00597 
00598       case GLAND_GENERATE_BUTTON: // Generate
00599         MakeNewgameSettingsLive();
00600 
00601         if (mode == GLWM_HEIGHTMAP &&
00602             (this->x * 2 < (1U << _settings_newgame.game_creation.map_x) ||
00603             this->x / 2 > (1U << _settings_newgame.game_creation.map_x) ||
00604             this->y * 2 < (1U << _settings_newgame.game_creation.map_y) ||
00605             this->y / 2 > (1U << _settings_newgame.game_creation.map_y))) {
00606           ShowQuery(
00607             STR_WARNING_HEIGHTMAP_SCALE_CAPTION,
00608             STR_WARNING_HEIGHTMAP_SCALE_MESSAGE,
00609             this,
00610             LandscapeGenerationCallback);
00611         } else {
00612           StartGeneratingLandscape(mode);
00613         }
00614         break;
00615 
00616       case GLAND_START_DATE_DOWN:
00617       case GLAND_START_DATE_UP: // Year buttons
00618         /* Don't allow too fast scrolling */
00619         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00620           this->HandleButtonClick(widget);
00621 
00622           _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
00623           this->InvalidateData();
00624         }
00625         _left_button_clicked = false;
00626         break;
00627 
00628       case GLAND_START_DATE_TEXT: // Year text
00629         this->widget_id = GLAND_START_DATE_TEXT;
00630         SetDParam(0, _settings_newgame.game_creation.starting_year);
00631         ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
00632         break;
00633 
00634       case GLAND_SNOW_LEVEL_DOWN:
00635       case GLAND_SNOW_LEVEL_UP: // Snow line buttons
00636         /* Don't allow too fast scrolling */
00637         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00638           this->HandleButtonClick(widget);
00639 
00640           _settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - GLAND_SNOW_LEVEL_TEXT, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
00641           this->InvalidateData();
00642         }
00643         _left_button_clicked = false;
00644         break;
00645 
00646       case GLAND_SNOW_LEVEL_TEXT: // Snow line text
00647         this->widget_id = GLAND_SNOW_LEVEL_TEXT;
00648         SetDParam(0, _settings_newgame.game_creation.snow_line_height);
00649         ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_LINE_QUERY_CAPT, 3, 100, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
00650         break;
00651 
00652       case GLAND_TREE_PULLDOWN: // Tree placer
00653         ShowDropDownMenu(this, _tree_placer, _settings_newgame.game_creation.tree_placer, GLAND_TREE_PULLDOWN, 0, 0);
00654         break;
00655 
00656       case GLAND_LANDSCAPE_PULLDOWN: // Landscape generator
00657         ShowDropDownMenu(this, _landscape, _settings_newgame.game_creation.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0);
00658         break;
00659 
00660       case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: // Heightmap rotation
00661         ShowDropDownMenu(this, _rotation, _settings_newgame.game_creation.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
00662         break;
00663 
00664       case GLAND_TERRAIN_PULLDOWN: // Terrain type
00665         ShowDropDownMenu(this, _elevations, _settings_newgame.difficulty.terrain_type, GLAND_TERRAIN_PULLDOWN, 0, 0);
00666         break;
00667 
00668       case GLAND_WATER_PULLDOWN: { // Water quantity
00669         uint32 hidden_mask = 0;
00670         /* Disable custom water level when the original map generator is active. */
00671         if (_settings_newgame.game_creation.land_generator == 0) {
00672           SetBit(hidden_mask, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY);
00673         }
00674         ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, hidden_mask);
00675         break;
00676       }
00677 
00678       case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness
00679         ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);
00680         break;
00681 
00682       case GLAND_VARIETY_PULLDOWN: // Map variety
00683         ShowDropDownMenu(this, _variety, _settings_newgame.game_creation.variety, GLAND_VARIETY_PULLDOWN, 0, 0);
00684         break;
00685 
00686       /* Freetype map borders */
00687       case GLAND_WATER_NW:
00688         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NW);
00689         this->InvalidateData();
00690         break;
00691 
00692       case GLAND_WATER_NE:
00693         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NE);
00694         this->InvalidateData();
00695         break;
00696 
00697       case GLAND_WATER_SE:
00698         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SE);
00699         this->InvalidateData();
00700         break;
00701 
00702       case GLAND_WATER_SW:
00703         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SW);
00704         this->InvalidateData();
00705         break;
00706 
00707       case GLAND_BORDERS_RANDOM:
00708         _settings_newgame.game_creation.water_borders = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? 0 : BORDERS_RANDOM;
00709         this->InvalidateData();
00710         break;
00711     }
00712   }
00713 
00714   virtual void OnTimeout()
00715   {
00716     static const int raise_widgets[] = {GLAND_START_DATE_DOWN, GLAND_START_DATE_UP, GLAND_SNOW_LEVEL_UP, GLAND_SNOW_LEVEL_DOWN, WIDGET_LIST_END};
00717     for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
00718       if (this->IsWidgetLowered(*widget)) {
00719         this->RaiseWidget(*widget);
00720         this->SetWidgetDirty(*widget);
00721       }
00722     }
00723   }
00724 
00725   virtual void OnMouseLoop()
00726   {
00727     this->HandleEditBox(GLAND_RANDOM_EDITBOX);
00728   }
00729 
00730   virtual EventState OnKeyPress(uint16 key, uint16 keycode)
00731   {
00732     EventState state = ES_NOT_HANDLED;
00733     this->HandleEditBoxKey(GLAND_RANDOM_EDITBOX, key, keycode, state);
00734     /* the seed is unsigned, therefore atoi cannot be used.
00735      * As UINT32_MAX is a 'magic' value (use random seed) it
00736      * should not be possible to be entered into the input
00737      * field; the generate seed button can be used instead. */
00738     _settings_newgame.game_creation.generation_seed = minu(strtoul(this->edit_str_buf, NULL, 10), UINT32_MAX - 1);
00739     return state;
00740   }
00741 
00742   virtual void OnDropdownSelect(int widget, int index)
00743   {
00744     switch (widget) {
00745       case GLAND_MAPSIZE_X_PULLDOWN:     _settings_newgame.game_creation.map_x = index; break;
00746       case GLAND_MAPSIZE_Y_PULLDOWN:     _settings_newgame.game_creation.map_y = index; break;
00747       case GLAND_TREE_PULLDOWN:          _settings_newgame.game_creation.tree_placer = index; break;
00748       case GLAND_SMOOTHNESS_PULLDOWN:    _settings_newgame.game_creation.tgen_smoothness = index;  break;
00749       case GLAND_VARIETY_PULLDOWN:       _settings_newgame.game_creation.variety = index; break;
00750       case GLAND_LANDSCAPE_PULLDOWN:     _settings_newgame.game_creation.land_generator = index; break;
00751       case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: _settings_newgame.game_creation.heightmap_rotation = index; break;
00752 
00753       case GLAND_TOWN_PULLDOWN:
00754         if ((uint)index == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
00755           this->widget_id = widget;
00756           SetDParam(0, _settings_newgame.game_creation.custom_town_number);
00757           ShowQueryString(STR_JUST_INT, STR_MAPGEN_NUMBER_OF_TOWNS, 5, 50, this, CS_NUMERAL, QSF_NONE);
00758         }
00759         IConsoleSetSetting("difficulty.number_towns", index);
00760         break;
00761 
00762       case GLAND_INDUSTRY_PULLDOWN:
00763         IConsoleSetSetting("difficulty.number_industries", index);
00764         break;
00765 
00766       case GLAND_TERRAIN_PULLDOWN: {
00767         GameMode old_gm = _game_mode;
00768         _game_mode = GM_MENU;
00769         IConsoleSetSetting("difficulty.terrain_type", index);
00770         _game_mode = old_gm;
00771         break;
00772       }
00773 
00774       case GLAND_WATER_PULLDOWN: {
00775         if ((uint)index == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
00776           this->widget_id = widget;
00777           SetDParam(0, _settings_newgame.game_creation.custom_sea_level);
00778           ShowQueryString(STR_JUST_INT, STR_MAPGEN_QUANTITY_OF_SEA_LAKES, 3, 50, this, CS_NUMERAL, QSF_NONE);
00779         }
00780         GameMode old_gm = _game_mode;
00781         _game_mode = GM_MENU;
00782         IConsoleSetSetting("difficulty.quantity_sea_lakes", index);
00783         _game_mode = old_gm;
00784         break;
00785       }
00786     }
00787     this->InvalidateData();
00788   }
00789 
00790   virtual void OnQueryTextFinished(char *str)
00791   {
00792     /* Was 'cancel' pressed? */
00793     if (str == NULL) return;
00794 
00795     int32 value;
00796     if (!StrEmpty(str)) {
00797       value = atoi(str);
00798     } else {
00799       /* An empty string means revert to the default */
00800       switch (this->widget_id) {
00801         case GLAND_START_DATE_TEXT: value = DEF_START_YEAR; break;
00802         case GLAND_SNOW_LEVEL_TEXT: value = DEF_SNOWLINE_HEIGHT; break;
00803         case GLAND_TOWN_PULLDOWN:   value = 1; break;
00804         case GLAND_WATER_PULLDOWN:  value = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; break;
00805         default: NOT_REACHED();
00806       }
00807     }
00808 
00809     switch (this->widget_id) {
00810       case GLAND_START_DATE_TEXT:
00811         this->SetWidgetDirty(GLAND_START_DATE_TEXT);
00812         _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
00813         break;
00814 
00815       case GLAND_SNOW_LEVEL_TEXT:
00816         this->SetWidgetDirty(GLAND_SNOW_LEVEL_TEXT);
00817         _settings_newgame.game_creation.snow_line_height = Clamp(value, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
00818         break;
00819 
00820       case GLAND_TOWN_PULLDOWN:
00821         _settings_newgame.game_creation.custom_town_number = Clamp(value, 1, CUSTOM_TOWN_MAX_NUMBER);
00822         break;
00823 
00824       case GLAND_WATER_PULLDOWN:
00825         _settings_newgame.game_creation.custom_sea_level = Clamp(value, CUSTOM_SEA_LEVEL_MIN_PERCENTAGE, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
00826         break;
00827     }
00828 
00829     this->InvalidateData();
00830   }
00831 };
00832 
00833 static const WindowDesc _generate_landscape_desc(
00834   WDP_CENTER, 0, 0,
00835   WC_GENERATE_LANDSCAPE, WC_NONE,
00836   0,
00837   _nested_generate_landscape_widgets, lengthof(_nested_generate_landscape_widgets)
00838 );
00839 
00840 static const WindowDesc _heightmap_load_desc(
00841   WDP_CENTER, 0, 0,
00842   WC_GENERATE_LANDSCAPE, WC_NONE,
00843   0,
00844   _nested_heightmap_load_widgets, lengthof(_nested_heightmap_load_widgets)
00845 );
00846 
00847 static void _ShowGenerateLandscape(GenenerateLandscapeWindowMode mode)
00848 {
00849   uint x = 0;
00850   uint y = 0;
00851 
00852   DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
00853 
00854   /* Always give a new seed if not editor */
00855   if (_game_mode != GM_EDITOR) _settings_newgame.game_creation.generation_seed = InteractiveRandom();
00856 
00857   if (mode == GLWM_HEIGHTMAP) {
00858     /* If the function returns negative, it means there was a problem loading the heightmap */
00859     if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return;
00860   }
00861 
00862   GenerateLandscapeWindow *w = AllocateWindowDescFront<GenerateLandscapeWindow>((mode == GLWM_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
00863 
00864   if (mode == GLWM_HEIGHTMAP) {
00865     w->x = x;
00866     w->y = y;
00867     strecpy(w->name, _file_to_saveload.title, lastof(w->name));
00868   }
00869 
00870   SetWindowDirty(WC_GENERATE_LANDSCAPE, mode);
00871 }
00872 
00873 void ShowGenerateLandscape()
00874 {
00875   _ShowGenerateLandscape(GLWM_GENERATE);
00876 }
00877 
00878 void ShowHeightmapLoad()
00879 {
00880   _ShowGenerateLandscape(GLWM_HEIGHTMAP);
00881 }
00882 
00883 void StartScenarioEditor()
00884 {
00885   StartGeneratingLandscape(GLWM_SCENARIO);
00886 }
00887 
00888 void StartNewGameWithoutGUI(uint seed)
00889 {
00890   /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
00891   _settings_newgame.game_creation.generation_seed = seed;
00892 
00893   StartGeneratingLandscape(GLWM_GENERATE);
00894 }
00895 
00897 enum CreateScenarioWindowWidgets {
00898   CSCEN_TEMPERATE,              
00899   CSCEN_ARCTIC,                 
00900   CSCEN_TROPICAL,               
00901   CSCEN_TOYLAND,                
00902   CSCEN_EMPTY_WORLD,            
00903   CSCEN_RANDOM_WORLD,           
00904   CSCEN_MAPSIZE_X_PULLDOWN,     
00905   CSCEN_MAPSIZE_Y_PULLDOWN,     
00906   CSCEN_START_DATE_DOWN,        
00907   CSCEN_START_DATE_TEXT,        
00908   CSCEN_START_DATE_UP,          
00909   CSCEN_FLAT_LAND_HEIGHT_DOWN,  
00910   CSCEN_FLAT_LAND_HEIGHT_TEXT,  
00911   CSCEN_FLAT_LAND_HEIGHT_UP     
00912 };
00913 
00914 
00915 struct CreateScenarioWindow : public Window
00916 {
00917   uint widget_id;
00918 
00919   CreateScenarioWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
00920   {
00921     this->InitNested(desc, window_number);
00922     this->LowerWidget(_settings_newgame.game_creation.landscape + CSCEN_TEMPERATE);
00923   }
00924 
00925   virtual void SetStringParameters(int widget) const
00926   {
00927     switch (widget) {
00928       case CSCEN_START_DATE_TEXT:
00929         SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1));
00930         break;
00931 
00932       case CSCEN_MAPSIZE_X_PULLDOWN:
00933         SetDParam(0, 1 << _settings_newgame.game_creation.map_x);
00934         break;
00935 
00936       case CSCEN_MAPSIZE_Y_PULLDOWN:
00937         SetDParam(0, 1 << _settings_newgame.game_creation.map_y);
00938         break;
00939 
00940       case CSCEN_FLAT_LAND_HEIGHT_TEXT:
00941         SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
00942         break;
00943     }
00944   }
00945 
00946   virtual void OnPaint()
00947   {
00948     this->SetWidgetDisabledState(CSCEN_START_DATE_DOWN,       _settings_newgame.game_creation.starting_year <= MIN_YEAR);
00949     this->SetWidgetDisabledState(CSCEN_START_DATE_UP,         _settings_newgame.game_creation.starting_year >= MAX_YEAR);
00950     this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_DOWN, _settings_newgame.game_creation.se_flat_world_height <= 0);
00951     this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_UP,   _settings_newgame.game_creation.se_flat_world_height >= MAX_TILE_HEIGHT);
00952 
00953     this->SetWidgetLoweredState(CSCEN_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00954     this->SetWidgetLoweredState(CSCEN_ARCTIC,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
00955     this->SetWidgetLoweredState(CSCEN_TROPICAL,  _settings_newgame.game_creation.landscape == LT_TROPIC);
00956     this->SetWidgetLoweredState(CSCEN_TOYLAND,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
00957 
00958     this->DrawWidgets();
00959   }
00960 
00961   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00962   {
00963     StringID str = STR_JUST_INT;
00964     switch (widget) {
00965       case CSCEN_START_DATE_TEXT:
00966         SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
00967         str = STR_BLACK_DATE_LONG;
00968         break;
00969 
00970       case CSCEN_MAPSIZE_X_PULLDOWN:
00971       case CSCEN_MAPSIZE_Y_PULLDOWN:
00972         SetDParam(0, MAX_MAP_SIZE);
00973         break;
00974 
00975       case CSCEN_FLAT_LAND_HEIGHT_TEXT:
00976         SetDParam(0, MAX_TILE_HEIGHT);
00977         break;
00978 
00979       default:
00980         return;
00981     }
00982     *size = GetStringBoundingBox(str);
00983     size->width += padding.width;
00984     size->height += padding.height;
00985   }
00986 
00987   virtual void OnClick(Point pt, int widget, int click_count)
00988   {
00989     switch (widget) {
00990       case CSCEN_TEMPERATE:
00991       case CSCEN_ARCTIC:
00992       case CSCEN_TROPICAL:
00993       case CSCEN_TOYLAND:
00994         this->RaiseWidget(_settings_newgame.game_creation.landscape + CSCEN_TEMPERATE);
00995         SetNewLandscapeType(widget - CSCEN_TEMPERATE);
00996         break;
00997 
00998       case CSCEN_MAPSIZE_X_PULLDOWN: // Mapsize X
00999         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, CSCEN_MAPSIZE_X_PULLDOWN);
01000         break;
01001 
01002       case CSCEN_MAPSIZE_Y_PULLDOWN: // Mapsize Y
01003         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, CSCEN_MAPSIZE_Y_PULLDOWN);
01004         break;
01005 
01006       case CSCEN_EMPTY_WORLD: // Empty world / flat world
01007         StartGeneratingLandscape(GLWM_SCENARIO);
01008         break;
01009 
01010       case CSCEN_RANDOM_WORLD: // Generate
01011         ShowGenerateLandscape();
01012         break;
01013 
01014       case CSCEN_START_DATE_DOWN:
01015       case CSCEN_START_DATE_UP: // Year buttons
01016         /* Don't allow too fast scrolling */
01017         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
01018           this->HandleButtonClick(widget);
01019           this->SetDirty();
01020 
01021           _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
01022         }
01023         _left_button_clicked = false;
01024         break;
01025 
01026       case CSCEN_START_DATE_TEXT: // Year text
01027         this->widget_id = CSCEN_START_DATE_TEXT;
01028         SetDParam(0, _settings_newgame.game_creation.starting_year);
01029         ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL, QSF_NONE);
01030         break;
01031 
01032       case CSCEN_FLAT_LAND_HEIGHT_DOWN:
01033       case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons
01034         /* Don't allow too fast scrolling */
01035         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
01036           this->HandleButtonClick(widget);
01037           this->SetDirty();
01038 
01039           _settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT);
01040         }
01041         _left_button_clicked = false;
01042         break;
01043 
01044       case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text
01045         this->widget_id = CSCEN_FLAT_LAND_HEIGHT_TEXT;
01046         SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
01047         ShowQueryString(STR_JUST_INT, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, this, CS_NUMERAL, QSF_NONE);
01048         break;
01049     }
01050   }
01051 
01052   virtual void OnTimeout()
01053   {
01054     static const int raise_widgets[] = {CSCEN_START_DATE_DOWN, CSCEN_START_DATE_UP, CSCEN_FLAT_LAND_HEIGHT_DOWN, CSCEN_FLAT_LAND_HEIGHT_UP, WIDGET_LIST_END};
01055     for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
01056       if (this->IsWidgetLowered(*widget)) {
01057         this->RaiseWidget(*widget);
01058         this->SetWidgetDirty(*widget);
01059       }
01060     }
01061   }
01062 
01063   virtual void OnDropdownSelect(int widget, int index)
01064   {
01065     switch (widget) {
01066       case CSCEN_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
01067       case CSCEN_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
01068     }
01069     this->SetDirty();
01070   }
01071 
01072   virtual void OnQueryTextFinished(char *str)
01073   {
01074     if (!StrEmpty(str)) {
01075       int32 value = atoi(str);
01076 
01077       switch (this->widget_id) {
01078         case CSCEN_START_DATE_TEXT:
01079           this->SetWidgetDirty(CSCEN_START_DATE_TEXT);
01080           _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
01081           break;
01082 
01083         case CSCEN_FLAT_LAND_HEIGHT_TEXT:
01084           this->SetWidgetDirty(CSCEN_FLAT_LAND_HEIGHT_TEXT);
01085           _settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT);
01086           break;
01087       }
01088 
01089       this->SetDirty();
01090     }
01091   }
01092 };
01093 
01094 static const NWidgetPart _nested_create_scenario_widgets[] = {
01095   NWidget(NWID_HORIZONTAL),
01096     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
01097     NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_SE_MAPGEN_CAPTION, STR_NULL),
01098   EndContainer(),
01099   NWidget(WWT_PANEL, COLOUR_BROWN),
01100     NWidget(NWID_SPACER), SetMinimalSize(0, 10),
01101     /* Landscape style selection. */
01102     NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10),
01103       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
01104       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
01105       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
01106       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
01107     EndContainer(),
01108     NWidget(NWID_HORIZONTAL), SetPIP(10, 8, 10),
01109       /* Green generation type buttons: 'Flat land' and 'Random land'. */
01110       NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
01111         NWidget(WWT_TEXTBTN, COLOUR_GREEN, CSCEN_EMPTY_WORLD), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD, STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP), SetFill(1, 1),
01112         NWidget(WWT_TEXTBTN, COLOUR_GREEN, CSCEN_RANDOM_WORLD), SetDataTip(STR_SE_MAPGEN_RANDOM_LAND, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND), SetFill(1, 1),
01113       EndContainer(),
01114       /* Labels + setting drop-downs */
01115       NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
01116         /* Map size. */
01117         NWidget(NWID_HORIZONTAL),
01118           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetPadding(1, 0, 0, 0),
01119           NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
01120           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, CSCEN_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetPadding(0, 4, 0, 0),
01121           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 2, 0, 0),
01122           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, CSCEN_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL),
01123         EndContainer(),
01124         /* Date. */
01125         NWidget(NWID_HORIZONTAL),
01126           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetPadding(1, 0, 0, 0),
01127           NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
01128           NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_START_DATE_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD),
01129           NWidget(WWT_TEXTBTN, COLOUR_ORANGE, CSCEN_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL),
01130           NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_START_DATE_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD),
01131         EndContainer(),
01132         /* Flat map height. */
01133         NWidget(NWID_HORIZONTAL),
01134           NWidget(WWT_TEXT, COLOUR_ORANGE),
01135                         SetDataTip(STR_SE_MAPGEN_FLAT_WORLD_HEIGHT, STR_NULL), SetPadding(1, 0, 0, 0),
01136           NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
01137           NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_FLAT_LAND_HEIGHT_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN),
01138           NWidget(WWT_TEXTBTN, COLOUR_ORANGE, CSCEN_FLAT_LAND_HEIGHT_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL),
01139           NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_FLAT_LAND_HEIGHT_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP),
01140         EndContainer(),
01141       EndContainer(),
01142     EndContainer(),
01143   EndContainer(),
01144 };
01145 
01146 static const WindowDesc _create_scenario_desc(
01147   WDP_CENTER, 0, 0,
01148   WC_GENERATE_LANDSCAPE, WC_NONE,
01149   WDF_UNCLICK_BUTTONS,
01150   _nested_create_scenario_widgets, lengthof(_nested_create_scenario_widgets)
01151 );
01152 
01153 void ShowCreateScenario()
01154 {
01155   DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
01156   new CreateScenarioWindow(&_create_scenario_desc, GLWM_SCENARIO);
01157 }
01158 
01159 enum GenerationProgressWindowWidgets {
01160   GPWW_PROGRESS_BAR,
01161   GPWW_PROGRESS_TEXT,
01162   GPWW_ABORT,
01163 };
01164 
01165 static const NWidgetPart _nested_generate_progress_widgets[] = {
01166   NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GENERATION_WORLD, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
01167   NWidget(WWT_PANEL, COLOUR_GREY),
01168     NWidget(NWID_HORIZONTAL), SetPIP(20, 0, 20),
01169       NWidget(NWID_VERTICAL), SetPIP(11, 8, 11),
01170         NWidget(WWT_EMPTY, INVALID_COLOUR, GPWW_PROGRESS_BAR), SetFill(1, 0),
01171         NWidget(WWT_EMPTY, INVALID_COLOUR, GPWW_PROGRESS_TEXT), SetFill(1, 0),
01172         NWidget(WWT_TEXTBTN, COLOUR_WHITE, GPWW_ABORT), SetDataTip(STR_GENERATION_ABORT, STR_NULL), SetFill(1, 0),
01173       EndContainer(),
01174     EndContainer(),
01175   EndContainer(),
01176 };
01177 
01178 
01179 static const WindowDesc _generate_progress_desc(
01180   WDP_CENTER, 0, 0,
01181   WC_GENERATE_PROGRESS_WINDOW, WC_NONE,
01182   WDF_UNCLICK_BUTTONS,
01183   _nested_generate_progress_widgets, lengthof(_nested_generate_progress_widgets)
01184 );
01185 
01186 struct GenWorldStatus {
01187   uint percent;
01188   StringID cls;
01189   uint current;
01190   uint total;
01191   int timer;
01192 };
01193 
01194 static GenWorldStatus _gws;
01195 
01196 static const StringID _generation_class_table[]  = {
01197   STR_GENERATION_WORLD_GENERATION,
01198   STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION,
01199   STR_GENERATION_CLEARING_TILES,
01200   STR_SCENEDIT_TOOLBAR_TOWN_GENERATION,
01201   STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION,
01202   STR_GENERATION_OBJECT_GENERATION,
01203   STR_GENERATION_TREE_GENERATION,
01204   STR_GENERATION_SETTINGUP_GAME,
01205   STR_GENERATION_PREPARING_TILELOOP,
01206   STR_GENERATION_PREPARING_GAME
01207 };
01208 assert_compile(lengthof(_generation_class_table) == GWP_CLASS_COUNT);
01209 
01210 
01211 static void AbortGeneratingWorldCallback(Window *w, bool confirmed)
01212 {
01213   if (confirmed) {
01214     AbortGeneratingWorld();
01215   } else if (IsGeneratingWorld() && !IsGeneratingWorldAborted()) {
01216     SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
01217   }
01218 }
01219 
01220 struct GenerateProgressWindow : public Window {
01221 
01222   GenerateProgressWindow() : Window()
01223   {
01224     this->InitNested(&_generate_progress_desc);
01225   }
01226 
01227   virtual void OnClick(Point pt, int widget, int click_count)
01228   {
01229     switch (widget) {
01230       case GPWW_ABORT:
01231         if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
01232         ShowQuery(
01233           STR_GENERATION_ABORT_CAPTION,
01234           STR_GENERATION_ABORT_MESSAGE,
01235           this,
01236           AbortGeneratingWorldCallback
01237         );
01238         break;
01239     }
01240   }
01241 
01242   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
01243   {
01244     switch (widget) {
01245       case GPWW_PROGRESS_BAR: {
01246         SetDParam(0, 100);
01247         *size = GetStringBoundingBox(STR_GENERATION_PROGRESS);
01248         /* We need some spacing for the 'border' */
01249         size->height += 8;
01250         size->width += 8;
01251         break;
01252       }
01253 
01254       case GPWW_PROGRESS_TEXT:
01255         for (uint i = 0; i < GWP_CLASS_COUNT; i++) {
01256           size->width = max(size->width, GetStringBoundingBox(_generation_class_table[i]).width);
01257         }
01258         size->height = FONT_HEIGHT_NORMAL * 2 + WD_PAR_VSEP_NORMAL;
01259         break;
01260     }
01261   }
01262 
01263   virtual void DrawWidget(const Rect &r, int widget) const
01264   {
01265     switch (widget) {
01266       case GPWW_PROGRESS_BAR:
01267         /* Draw the % complete with a bar and a text */
01268         DrawFrameRect(r.left, r.top, r.right, r.bottom, COLOUR_GREY, FR_BORDERONLY);
01269         DrawFrameRect(r.left + 1, r.top + 1, (int)((r.right - r.left - 2) * _gws.percent / 100) + r.left + 1, r.bottom - 1, COLOUR_MAUVE, FR_NONE);
01270         SetDParam(0, _gws.percent);
01271         DrawString(r.left, r.right, r.top + 5, STR_GENERATION_PROGRESS, TC_FROMSTRING, SA_HOR_CENTER);
01272         break;
01273 
01274       case GPWW_PROGRESS_TEXT:
01275         /* Tell which class we are generating */
01276         DrawString(r.left, r.right, r.top, _gws.cls, TC_FROMSTRING, SA_HOR_CENTER);
01277 
01278         /* And say where we are in that class */
01279         SetDParam(0, _gws.current);
01280         SetDParam(1, _gws.total);
01281         DrawString(r.left, r.right, r.top + FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL, STR_GENERATION_PROGRESS_NUM, TC_FROMSTRING, SA_HOR_CENTER);
01282     }
01283   }
01284 };
01285 
01289 void PrepareGenerateWorldProgress()
01290 {
01291   _gws.cls     = STR_GENERATION_WORLD_GENERATION;
01292   _gws.current = 0;
01293   _gws.total   = 0;
01294   _gws.percent = 0;
01295   _gws.timer   = 0; // Forces to paint the progress window immediately
01296 }
01297 
01301 void ShowGenerateWorldProgress()
01302 {
01303   if (BringWindowToFrontById(WC_GENERATE_PROGRESS_WINDOW, 0)) return;
01304   new GenerateProgressWindow();
01305 }
01306 
01307 static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uint total)
01308 {
01309   static const int percent_table[GWP_CLASS_COUNT + 1] = {0, 5, 15, 20, 40, 60, 65, 80, 85, 99, 100 };
01310 
01311   assert(cls < GWP_CLASS_COUNT);
01312 
01313   /* Do not run this function if we aren't in a thread */
01314   if (!IsGenerateWorldThreaded() && !_network_dedicated) return;
01315 
01316   if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
01317 
01318   if (total == 0) {
01319     assert(_gws.cls == _generation_class_table[cls]);
01320     _gws.current += progress;
01321     assert(_gws.current <= _gws.total);
01322   } else {
01323     _gws.cls     = _generation_class_table[cls];
01324     _gws.current = progress;
01325     _gws.total   = total;
01326     _gws.percent = percent_table[cls];
01327   }
01328 
01329   /* Don't update the screen too often. So update it once in every once in a while... */
01330   if (!_network_dedicated && _gws.timer != 0 && _realtime_tick - _gws.timer < GENWORLD_REDRAW_TIMEOUT) return;
01331 
01332   /* Percentage is about the number of completed tasks, so 'current - 1' */
01333   _gws.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_gws.current == 0 ? 0 : _gws.current - 1) / _gws.total;
01334 
01335   if (_network_dedicated) {
01336     static uint last_percent = 0;
01337 
01338     /* Never display 0% */
01339     if (_gws.percent == 0) return;
01340     /* Reset if percent is lower than the last recorded */
01341     if (_gws.percent < last_percent) last_percent = 0;
01342     /* Display every 5%, but 6% is also very valid.. just not smaller steps than 5% */
01343     if (_gws.percent % 5 != 0 && _gws.percent <= last_percent + 5) return;
01344     /* Never show steps smaller than 2%, even if it is a mod 5% */
01345     if (_gws.percent <= last_percent + 2) return;
01346 
01347     DEBUG(net, 1, "Map generation percentage complete: %d", _gws.percent);
01348     last_percent = _gws.percent;
01349 
01350     /* Don't continue as dedicated never has a thread running */
01351     return;
01352   }
01353 
01354   SetWindowDirty(WC_GENERATE_PROGRESS_WINDOW, 0);
01355   MarkWholeScreenDirty();
01356 
01357   /* Release the rights to the map generator, and acquire the rights to the
01358    * paint thread. The 'other' thread already has the paint thread rights so
01359    * this ensures us that we are waiting until the paint thread is done
01360    * before we reacquire the mapgen rights */
01361   _genworld_mapgen_mutex->EndCritical();
01362   _genworld_paint_mutex->BeginCritical();
01363   _genworld_mapgen_mutex->BeginCritical();
01364   _genworld_paint_mutex->EndCritical();
01365 
01366   _gws.timer = _realtime_tick;
01367 }
01368 
01377 void SetGeneratingWorldProgress(GenWorldProgress cls, uint total)
01378 {
01379   if (total == 0) return;
01380 
01381   _SetGeneratingWorldProgress(cls, 0, total);
01382 }
01383 
01391 void IncreaseGeneratingWorldProgress(GenWorldProgress cls)
01392 {
01393   /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
01394   _SetGeneratingWorldProgress(cls, 1, 0);
01395 }

Generated on Thu Jan 20 22:57:34 2011 for OpenTTD by  doxygen 1.6.1