Server part of the network protocol. More...
#include "network_internal.h"
#include "core/tcp_listen.h"
#include "../thread/thread.h"
Go to the source code of this file.
Data Structures | |
class | ServerNetworkGameSocketHandler |
Class for handling the server side of the game connection. More... | |
Defines | |
#define | FOR_ALL_CLIENT_SOCKETS_FROM(var, start) FOR_ALL_ITEMS_FROM(NetworkClientSocket, clientsocket_index, var, start) |
#define | FOR_ALL_CLIENT_SOCKETS(var) FOR_ALL_CLIENT_SOCKETS_FROM(var, 0) |
Typedefs | |
typedef ServerNetworkGameSocketHandler | NetworkClientSocket |
typedef Pool < NetworkClientSocket, ClientIndex, 8, MAX_CLIENT_SLOTS > | NetworkClientSocketPool |
Functions | |
void | NetworkServer_Tick (bool send_frame) |
void | NetworkServerSetCompanyPassword (CompanyID company_id, const char *password, bool already_hashed=true) |
Set/Reset a company password on the server end. | |
Variables | |
NetworkClientSocketPool | _networkclientsocket_pool |
Server part of the network protocol.
Definition in file network_server.h.
void NetworkServerSetCompanyPassword | ( | CompanyID | company_id, | |
const char * | password, | |||
bool | already_hashed | |||
) |
Set/Reset a company password on the server end.
company_id | ID of the company the password should be changed for. | |
password | The new password. | |
already_hashed | Is the given password already hashed? |
Definition at line 1635 of file network_server.cpp.
References _settings_client, _settings_game, GameSettings::game_creation, GenerateCompanyPasswordHash(), GameCreationSettings::generation_seed, Company::IsValidHumanID(), lastof, ClientSettings::network, NetworkSettings::network_id, strecpy(), and StrEmpty().
Referenced by NetworkChangeCompanyPassword().