console_cmds.cpp

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00001 /* $Id: console_cmds.cpp 21855 2011-01-19 16:52:57Z rubidium $ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "stdafx.h"
00013 #include "console_internal.h"
00014 #include "debug.h"
00015 #include "engine_func.h"
00016 #include "landscape.h"
00017 #include "saveload/saveload.h"
00018 #include "network/network.h"
00019 #include "network/network_func.h"
00020 #include "network/network_base.h"
00021 #include "network/network_admin.h"
00022 #include "command_func.h"
00023 #include "settings_func.h"
00024 #include "fios.h"
00025 #include "fileio_func.h"
00026 #include "screenshot.h"
00027 #include "genworld.h"
00028 #include "strings_func.h"
00029 #include "viewport_func.h"
00030 #include "window_func.h"
00031 #include "date_func.h"
00032 #include "vehicle_func.h"
00033 #include "company_func.h"
00034 #include "gamelog.h"
00035 #include "ai/ai.hpp"
00036 #include "ai/ai_config.hpp"
00037 #include "newgrf.h"
00038 #include "console_func.h"
00039 
00040 #ifdef ENABLE_NETWORK
00041   #include "table/strings.h"
00042 #endif /* ENABLE_NETWORK */
00043 
00044 /* scriptfile handling */
00045 static bool _script_running; 
00046 
00047 /* console command defines */
00048 #define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[])
00049 #define DEF_CONSOLE_HOOK(function) static ConsoleHookResult function(bool echo)
00050 
00051 
00052 /****************
00053  * command hooks
00054  ****************/
00055 
00056 #ifdef ENABLE_NETWORK
00057 
00058 static inline bool NetworkAvailable(bool echo)
00059 {
00060   if (!_network_available) {
00061     if (echo) IConsoleError("You cannot use this command because there is no network available.");
00062     return false;
00063   }
00064   return true;
00065 }
00066 
00067 DEF_CONSOLE_HOOK(ConHookServerOnly)
00068 {
00069   if (!NetworkAvailable(echo)) return CHR_DISALLOW;
00070 
00071   if (!_network_server) {
00072     if (echo) IConsoleError("This command is only available to a network server.");
00073     return CHR_DISALLOW;
00074   }
00075   return CHR_ALLOW;
00076 }
00077 
00078 DEF_CONSOLE_HOOK(ConHookClientOnly)
00079 {
00080   if (!NetworkAvailable(echo)) return CHR_DISALLOW;
00081 
00082   if (_network_server) {
00083     if (echo) IConsoleError("This command is not available to a network server.");
00084     return CHR_DISALLOW;
00085   }
00086   return CHR_ALLOW;
00087 }
00088 
00089 DEF_CONSOLE_HOOK(ConHookNeedNetwork)
00090 {
00091   if (!NetworkAvailable(echo)) return CHR_DISALLOW;
00092 
00093   if (!_networking) {
00094     if (echo) IConsoleError("Not connected. This command is only available in multiplayer.");
00095     return CHR_DISALLOW;
00096   }
00097   return CHR_ALLOW;
00098 }
00099 
00100 DEF_CONSOLE_HOOK(ConHookNoNetwork)
00101 {
00102   if (_networking) {
00103     if (echo) IConsoleError("This command is forbidden in multiplayer.");
00104     return CHR_DISALLOW;
00105   }
00106   return CHR_ALLOW;
00107 }
00108 
00109 #else
00110 # define ConHookNoNetwork NULL
00111 #endif /* ENABLE_NETWORK */
00112 
00113 DEF_CONSOLE_HOOK(ConHookNewGRFDeveloperTool)
00114 {
00115   if (_settings_client.gui.newgrf_developer_tools) {
00116     if (_game_mode == GM_MENU) {
00117       if (echo) IConsoleError("This command is only available in game and editor.");
00118       return CHR_DISALLOW;
00119     }
00120 #ifdef ENABLE_NETWORK
00121     return ConHookNoNetwork(echo);
00122 #else
00123     return CHR_ALLOW;
00124 #endif
00125   }
00126   return CHR_HIDE;
00127 }
00128 
00129 static void IConsoleHelp(const char *str)
00130 {
00131   IConsolePrintF(CC_WARNING, "- %s", str);
00132 }
00133 
00134 DEF_CONSOLE_CMD(ConResetEngines)
00135 {
00136   if (argc == 0) {
00137     IConsoleHelp("Reset status data of all engines. This might solve some issues with 'lost' engines. Usage: 'resetengines'");
00138     return true;
00139   }
00140 
00141   StartupEngines();
00142   return true;
00143 }
00144 
00145 #ifdef _DEBUG
00146 DEF_CONSOLE_CMD(ConResetTile)
00147 {
00148   if (argc == 0) {
00149     IConsoleHelp("Reset a tile to bare land. Usage: 'resettile <tile>'");
00150     IConsoleHelp("Tile can be either decimal (34161) or hexadecimal (0x4a5B)");
00151     return true;
00152   }
00153 
00154   if (argc == 2) {
00155     uint32 result;
00156     if (GetArgumentInteger(&result, argv[1])) {
00157       DoClearSquare((TileIndex)result);
00158       return true;
00159     }
00160   }
00161 
00162   return false;
00163 }
00164 #endif /* _DEBUG */
00165 
00166 DEF_CONSOLE_CMD(ConScrollToTile)
00167 {
00168   switch (argc) {
00169     case 0:
00170       IConsoleHelp("Center the screen on a given tile.");
00171       IConsoleHelp("Usage: 'scrollto <tile>' or 'scrollto <x> <y>'");
00172       IConsoleHelp("Numbers can be either decimal (34161) or hexadecimal (0x4a5B).");
00173       return true;
00174 
00175     case 2: {
00176       uint32 result;
00177       if (GetArgumentInteger(&result, argv[1])) {
00178         if (result >= MapSize()) {
00179           IConsolePrint(CC_ERROR, "Tile does not exist");
00180           return true;
00181         }
00182         ScrollMainWindowToTile((TileIndex)result);
00183         return true;
00184       }
00185       break;
00186     }
00187 
00188     case 3: {
00189       uint32 x, y;
00190       if (GetArgumentInteger(&x, argv[1]) && GetArgumentInteger(&y, argv[2])) {
00191         if (x >= MapSizeX() || y >= MapSizeY()) {
00192           IConsolePrint(CC_ERROR, "Tile does not exist");
00193           return true;
00194         }
00195         ScrollMainWindowToTile(TileXY(x, y));
00196         return true;
00197       }
00198       break;
00199     }
00200   }
00201 
00202   return false;
00203 }
00204 
00205 /* Save the map to a file */
00206 DEF_CONSOLE_CMD(ConSave)
00207 {
00208   if (argc == 0) {
00209     IConsoleHelp("Save the current game. Usage: 'save <filename>'");
00210     return true;
00211   }
00212 
00213   if (argc == 2) {
00214     char *filename = str_fmt("%s.sav", argv[1]);
00215     IConsolePrint(CC_DEFAULT, "Saving map...");
00216 
00217     if (SaveOrLoad(filename, SL_SAVE, SAVE_DIR) != SL_OK) {
00218       IConsolePrint(CC_ERROR, "Saving map failed");
00219     } else {
00220       IConsolePrintF(CC_DEFAULT, "Map successfully saved to %s", filename);
00221     }
00222     free(filename);
00223     return true;
00224   }
00225 
00226   return false;
00227 }
00228 
00229 /* Explicitly save the configuration */
00230 DEF_CONSOLE_CMD(ConSaveConfig)
00231 {
00232   if (argc == 0) {
00233     IConsoleHelp("Saves the configuration for new games to the configuration file, typically 'openttd.cfg'.");
00234     IConsoleHelp("It does not save the configuration of the current game to the configuration file.");
00235     return true;
00236   }
00237 
00238   SaveToConfig();
00239   IConsolePrint(CC_DEFAULT, "Saved config.");
00240   return true;
00241 }
00242 
00243 static const FiosItem *GetFiosItem(const char *file)
00244 {
00245   _saveload_mode = SLD_LOAD_GAME;
00246   BuildFileList();
00247 
00248   for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
00249     if (strcmp(file, item->name) == 0) return item;
00250     if (strcmp(file, item->title) == 0) return item;
00251   }
00252 
00253   /* If no name matches, try to parse it as number */
00254   char *endptr;
00255   int i = strtol(file, &endptr, 10);
00256   if (file == endptr || *endptr != '\0') i = -1;
00257 
00258   if (IsInsideMM(i, 0, _fios_items.Length())) return _fios_items.Get(i);
00259 
00260   /* As a last effort assume it is an OpenTTD savegame and
00261    * that the ".sav" part was not given. */
00262   char long_file[MAX_PATH];
00263   seprintf(long_file, lastof(long_file), "%s.sav", file);
00264   for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
00265     if (strcmp(long_file, item->name) == 0) return item;
00266     if (strcmp(long_file, item->title) == 0) return item;
00267   }
00268 
00269   return NULL;
00270 }
00271 
00272 
00273 DEF_CONSOLE_CMD(ConLoad)
00274 {
00275   if (argc == 0) {
00276     IConsoleHelp("Load a game by name or index. Usage: 'load <file | number>'");
00277     return true;
00278   }
00279 
00280   if (argc != 2) return false;
00281 
00282   const char *file = argv[1];
00283   const FiosItem *item = GetFiosItem(file);
00284   if (item != NULL) {
00285     switch (item->type) {
00286       case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: {
00287         _switch_mode = SM_LOAD;
00288         SetFiosType(item->type);
00289 
00290         strecpy(_file_to_saveload.name, FiosBrowseTo(item), lastof(_file_to_saveload.name));
00291         strecpy(_file_to_saveload.title, item->title, lastof(_file_to_saveload.title));
00292         break;
00293       }
00294       default: IConsolePrintF(CC_ERROR, "%s: Not a savegame.", file);
00295     }
00296   } else {
00297     IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
00298   }
00299 
00300   FiosFreeSavegameList();
00301   return true;
00302 }
00303 
00304 
00305 DEF_CONSOLE_CMD(ConRemove)
00306 {
00307   if (argc == 0) {
00308     IConsoleHelp("Remove a savegame by name or index. Usage: 'rm <file | number>'");
00309     return true;
00310   }
00311 
00312   if (argc != 2) return false;
00313 
00314   const char *file = argv[1];
00315   const FiosItem *item = GetFiosItem(file);
00316   if (item != NULL) {
00317     if (!FiosDelete(item->name)) {
00318       IConsolePrintF(CC_ERROR, "%s: Failed to delete file", file);
00319     }
00320   } else {
00321     IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
00322   }
00323 
00324   FiosFreeSavegameList();
00325   return true;
00326 }
00327 
00328 
00329 /* List all the files in the current dir via console */
00330 DEF_CONSOLE_CMD(ConListFiles)
00331 {
00332   if (argc == 0) {
00333     IConsoleHelp("List all loadable savegames and directories in the current dir via console. Usage: 'ls | dir'");
00334     return true;
00335   }
00336 
00337   BuildFileList();
00338 
00339   for (uint i = 0; i < _fios_items.Length(); i++) {
00340     IConsolePrintF(CC_DEFAULT, "%d) %s", i, _fios_items[i].title);
00341   }
00342 
00343   FiosFreeSavegameList();
00344   return true;
00345 }
00346 
00347 /* Change the dir via console */
00348 DEF_CONSOLE_CMD(ConChangeDirectory)
00349 {
00350   if (argc == 0) {
00351     IConsoleHelp("Change the dir via console. Usage: 'cd <directory | number>'");
00352     return true;
00353   }
00354 
00355   if (argc != 2) return false;
00356 
00357   const char *file = argv[1];
00358   const FiosItem *item = GetFiosItem(file);
00359   if (item != NULL) {
00360     switch (item->type) {
00361       case FIOS_TYPE_DIR: case FIOS_TYPE_DRIVE: case FIOS_TYPE_PARENT:
00362         FiosBrowseTo(item);
00363         break;
00364       default: IConsolePrintF(CC_ERROR, "%s: Not a directory.", file);
00365     }
00366   } else {
00367     IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
00368   }
00369 
00370   FiosFreeSavegameList();
00371   return true;
00372 }
00373 
00374 DEF_CONSOLE_CMD(ConPrintWorkingDirectory)
00375 {
00376   const char *path;
00377 
00378   if (argc == 0) {
00379     IConsoleHelp("Print out the current working directory. Usage: 'pwd'");
00380     return true;
00381   }
00382 
00383   /* XXX - Workaround for broken file handling */
00384   FiosGetSavegameList(SLD_LOAD_GAME);
00385   FiosFreeSavegameList();
00386 
00387   FiosGetDescText(&path, NULL);
00388   IConsolePrint(CC_DEFAULT, path);
00389   return true;
00390 }
00391 
00392 DEF_CONSOLE_CMD(ConClearBuffer)
00393 {
00394   if (argc == 0) {
00395     IConsoleHelp("Clear the console buffer. Usage: 'clear'");
00396     return true;
00397   }
00398 
00399   IConsoleClearBuffer();
00400   SetWindowDirty(WC_CONSOLE, 0);
00401   return true;
00402 }
00403 
00404 
00405 /**********************************
00406  * Network Core Console Commands
00407  **********************************/
00408 #ifdef ENABLE_NETWORK
00409 
00410 static bool ConKickOrBan(const char *argv, bool ban)
00411 {
00412   const char *ip = argv;
00413 
00414   if (strchr(argv, '.') == NULL && strchr(argv, ':') == NULL) { // banning with ID
00415     ClientID client_id = (ClientID)atoi(argv);
00416 
00417     if (client_id == CLIENT_ID_SERVER) {
00418       IConsolePrintF(CC_ERROR, "ERROR: Silly boy, you can not %s yourself!", ban ? "ban" : "kick");
00419       return true;
00420     }
00421 
00422     NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(client_id);
00423     if (ci == NULL) {
00424       IConsoleError("Invalid client");
00425       return true;
00426     }
00427 
00428     if (!ban) {
00429       /* Kick only this client, not all clients with that IP */
00430       NetworkServerKickClient(client_id);
00431       return true;
00432     }
00433 
00434     /* When banning, kick+ban all clients with that IP */
00435     ip = GetClientIP(ci);
00436   }
00437 
00438   uint n = NetworkServerKickOrBanIP(ip, ban);
00439   if (n == 0) {
00440     IConsolePrint(CC_DEFAULT, ban ? "Client not online, address added to banlist" : "Client not found");
00441   } else {
00442     IConsolePrintF(CC_DEFAULT, "%sed %u client(s)", ban ? "Bann" : "Kick", n);
00443   }
00444 
00445   return true;
00446 }
00447 
00448 DEF_CONSOLE_CMD(ConKick)
00449 {
00450   if (argc == 0) {
00451     IConsoleHelp("Kick a client from a network game. Usage: 'kick <ip | client-id>'");
00452     IConsoleHelp("For client-id's, see the command 'clients'");
00453     return true;
00454   }
00455 
00456   if (argc != 2) return false;
00457 
00458   return ConKickOrBan(argv[1], false);
00459 }
00460 
00461 DEF_CONSOLE_CMD(ConBan)
00462 {
00463   if (argc == 0) {
00464     IConsoleHelp("Ban a client from a network game. Usage: 'ban <ip | client-id>'");
00465     IConsoleHelp("For client-id's, see the command 'clients'");
00466     IConsoleHelp("If the client is no longer online, you can still ban his/her IP");
00467     return true;
00468   }
00469 
00470   if (argc != 2) return false;
00471 
00472   return ConKickOrBan(argv[1], true);
00473 }
00474 
00475 DEF_CONSOLE_CMD(ConUnBan)
00476 {
00477 
00478   if (argc == 0) {
00479     IConsoleHelp("Unban a client from a network game. Usage: 'unban <ip | client-id>'");
00480     IConsoleHelp("For a list of banned IP's, see the command 'banlist'");
00481     return true;
00482   }
00483 
00484   if (argc != 2) return false;
00485 
00486   uint index = (strchr(argv[1], '.') == NULL) ? atoi(argv[1]) : 0;
00487   index--;
00488   uint i = 0;
00489 
00490   for (char **iter = _network_ban_list.Begin(); iter != _network_ban_list.End(); iter++, i++) {
00491     if (strcmp(_network_ban_list[i], argv[1]) == 0 || index == i) {
00492       free(_network_ban_list[i]);
00493       _network_ban_list.Erase(iter);
00494       IConsolePrint(CC_DEFAULT, "IP unbanned.");
00495       return true;
00496     }
00497   }
00498 
00499   IConsolePrint(CC_DEFAULT, "IP not in ban-list.");
00500   return true;
00501 }
00502 
00503 DEF_CONSOLE_CMD(ConBanList)
00504 {
00505   if (argc == 0) {
00506     IConsoleHelp("List the IP's of banned clients: Usage 'banlist'");
00507     return true;
00508   }
00509 
00510   IConsolePrint(CC_DEFAULT, "Banlist: ");
00511 
00512   uint i = 1;
00513   for (char **iter = _network_ban_list.Begin(); iter != _network_ban_list.End(); iter++, i++) {
00514     IConsolePrintF(CC_DEFAULT, "  %d) %s", i, *iter);
00515   }
00516 
00517   return true;
00518 }
00519 
00520 DEF_CONSOLE_CMD(ConPauseGame)
00521 {
00522   if (argc == 0) {
00523     IConsoleHelp("Pause a network game. Usage: 'pause'");
00524     return true;
00525   }
00526 
00527   if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED) {
00528     DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
00529     if (!_networking) IConsolePrint(CC_DEFAULT, "Game paused.");
00530   } else {
00531     IConsolePrint(CC_DEFAULT, "Game is already paused.");
00532   }
00533 
00534   return true;
00535 }
00536 
00537 DEF_CONSOLE_CMD(ConUnPauseGame)
00538 {
00539   if (argc == 0) {
00540     IConsoleHelp("Unpause a network game. Usage: 'unpause'");
00541     return true;
00542   }
00543 
00544   if ((_pause_mode & PM_PAUSED_NORMAL) != PM_UNPAUSED) {
00545     DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE);
00546     if (!_networking) IConsolePrint(CC_DEFAULT, "Game unpaused.");
00547   } else if ((_pause_mode & PM_PAUSED_ERROR) != PM_UNPAUSED) {
00548     IConsolePrint(CC_DEFAULT, "Game is in error state and cannot be unpaused via console.");
00549   } else if (_pause_mode != PM_UNPAUSED) {
00550     IConsolePrint(CC_DEFAULT, "Game cannot be unpaused manually; disable pause_on_join/min_active_clients.");
00551   } else {
00552     IConsolePrint(CC_DEFAULT, "Game is already unpaused.");
00553   }
00554 
00555   return true;
00556 }
00557 
00558 DEF_CONSOLE_CMD(ConRcon)
00559 {
00560   if (argc == 0) {
00561     IConsoleHelp("Remote control the server from another client. Usage: 'rcon <password> <command>'");
00562     IConsoleHelp("Remember to enclose the command in quotes, otherwise only the first parameter is sent");
00563     return true;
00564   }
00565 
00566   if (argc < 3) return false;
00567 
00568   if (_network_server) {
00569     IConsoleCmdExec(argv[2]);
00570   } else {
00571     NetworkClientSendRcon(argv[1], argv[2]);
00572   }
00573   return true;
00574 }
00575 
00576 DEF_CONSOLE_CMD(ConStatus)
00577 {
00578   if (argc == 0) {
00579     IConsoleHelp("List the status of all clients connected to the server. Usage 'status'");
00580     return true;
00581   }
00582 
00583   NetworkServerShowStatusToConsole();
00584   return true;
00585 }
00586 
00587 DEF_CONSOLE_CMD(ConServerInfo)
00588 {
00589   if (argc == 0) {
00590     IConsoleHelp("List current and maximum client/company limits. Usage 'server_info'");
00591     IConsoleHelp("You can change these values by modifying settings 'network.max_clients', 'network.max_companies' and 'network.max_spectators'");
00592     return true;
00593   }
00594 
00595   IConsolePrintF(CC_DEFAULT, "Current/maximum clients:    %2d/%2d", _network_game_info.clients_on, _settings_client.network.max_clients);
00596   IConsolePrintF(CC_DEFAULT, "Current/maximum companies:  %2d/%2d", (int)Company::GetNumItems(), _settings_client.network.max_companies);
00597   IConsolePrintF(CC_DEFAULT, "Current/maximum spectators: %2d/%2d", NetworkSpectatorCount(), _settings_client.network.max_spectators);
00598 
00599   return true;
00600 }
00601 
00602 DEF_CONSOLE_CMD(ConClientNickChange)
00603 {
00604   if (argc != 3) {
00605     IConsoleHelp("Change the nickname of a connected client. Usage: 'client_name <client-id> <new-name>'");
00606     IConsoleHelp("For client-id's, see the command 'clients'");
00607     return true;
00608   }
00609 
00610   ClientID client_id = (ClientID)atoi(argv[1]);
00611 
00612   if (client_id == CLIENT_ID_SERVER) {
00613     IConsoleError("Please use the command 'name' to change your own name!");
00614     return true;
00615   }
00616 
00617   if (NetworkFindClientInfoFromClientID(client_id) == NULL) {
00618     IConsoleError("Invalid client");
00619     return true;
00620   }
00621 
00622   if (!NetworkServerChangeClientName(client_id, argv[2])) {
00623     IConsoleError("Cannot give a client a duplicate name");
00624   }
00625 
00626   return true;
00627 }
00628 
00629 DEF_CONSOLE_CMD(ConJoinCompany)
00630 {
00631   if (argc < 2) {
00632     IConsoleHelp("Request joining another company. Usage: join <company-id> [<password>]");
00633     IConsoleHelp("For valid company-id see company list, use 255 for spectator");
00634     return true;
00635   }
00636 
00637   CompanyID company_id = (CompanyID)(atoi(argv[1]) <= MAX_COMPANIES ? atoi(argv[1]) - 1 : atoi(argv[1]));
00638 
00639   /* Check we have a valid company id! */
00640   if (!Company::IsValidID(company_id) && company_id != COMPANY_SPECTATOR) {
00641     IConsolePrintF(CC_ERROR, "Company does not exist. Company-id must be between 1 and %d.", MAX_COMPANIES);
00642     return true;
00643   }
00644 
00645   if (NetworkFindClientInfoFromClientID(_network_own_client_id)->client_playas == company_id) {
00646     IConsoleError("You are already there!");
00647     return true;
00648   }
00649 
00650   if (company_id == COMPANY_SPECTATOR && NetworkMaxSpectatorsReached()) {
00651     IConsoleError("Cannot join spectators, maximum number of spectators reached.");
00652     return true;
00653   }
00654 
00655   if (company_id != COMPANY_SPECTATOR && !Company::IsHumanID(company_id)) {
00656     IConsoleError("Cannot join AI company.");
00657     return true;
00658   }
00659 
00660   /* Check if the company requires a password */
00661   if (NetworkCompanyIsPassworded(company_id) && argc < 3) {
00662     IConsolePrintF(CC_ERROR, "Company %d requires a password to join.", company_id + 1);
00663     return true;
00664   }
00665 
00666   /* non-dedicated server may just do the move! */
00667   if (_network_server) {
00668     NetworkServerDoMove(CLIENT_ID_SERVER, company_id);
00669   } else {
00670     NetworkClientRequestMove(company_id, NetworkCompanyIsPassworded(company_id) ? argv[2] : "");
00671   }
00672 
00673   return true;
00674 }
00675 
00676 DEF_CONSOLE_CMD(ConMoveClient)
00677 {
00678   if (argc < 3) {
00679     IConsoleHelp("Move a client to another company. Usage: move <client-id> <company-id>");
00680     IConsoleHelp("For valid client-id see 'clients', for valid company-id see 'companies', use 255 for moving to spectators");
00681     return true;
00682   }
00683 
00684   const NetworkClientInfo *ci = NetworkFindClientInfoFromClientID((ClientID)atoi(argv[1]));
00685   CompanyID company_id = (CompanyID)(atoi(argv[2]) <= MAX_COMPANIES ? atoi(argv[2]) - 1 : atoi(argv[2]));
00686 
00687   /* check the client exists */
00688   if (ci == NULL) {
00689     IConsoleError("Invalid client-id, check the command 'clients' for valid client-id's.");
00690     return true;
00691   }
00692 
00693   if (!Company::IsValidID(company_id) && company_id != COMPANY_SPECTATOR) {
00694     IConsolePrintF(CC_ERROR, "Company does not exist. Company-id must be between 1 and %d.", MAX_COMPANIES);
00695     return true;
00696   }
00697 
00698   if (company_id != COMPANY_SPECTATOR && !Company::IsHumanID(company_id)) {
00699     IConsoleError("You cannot move clients to AI companies.");
00700     return true;
00701   }
00702 
00703   if (ci->client_id == CLIENT_ID_SERVER && _network_dedicated) {
00704     IConsoleError("Silly boy, you cannot move the server!");
00705     return true;
00706   }
00707 
00708   if (ci->client_playas == company_id) {
00709     IConsoleError("You cannot move someone to where he/she already is!");
00710     return true;
00711   }
00712 
00713   /* we are the server, so force the update */
00714   NetworkServerDoMove(ci->client_id, company_id);
00715 
00716   return true;
00717 }
00718 
00719 DEF_CONSOLE_CMD(ConResetCompany)
00720 {
00721   if (argc == 0) {
00722     IConsoleHelp("Remove an idle company from the game. Usage: 'reset_company <company-id>'");
00723     IConsoleHelp("For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
00724     return true;
00725   }
00726 
00727   if (argc != 2) return false;
00728 
00729   CompanyID index = (CompanyID)(atoi(argv[1]) - 1);
00730 
00731   /* Check valid range */
00732   if (!Company::IsValidID(index)) {
00733     IConsolePrintF(CC_ERROR, "Company does not exist. Company-id must be between 1 and %d.", MAX_COMPANIES);
00734     return true;
00735   }
00736 
00737   if (!Company::IsHumanID(index)) {
00738     IConsoleError("Company is owned by an AI.");
00739     return true;
00740   }
00741 
00742   if (NetworkCompanyHasClients(index)) {
00743     IConsoleError("Cannot remove company: a client is connected to that company.");
00744     return false;
00745   }
00746   const NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(CLIENT_ID_SERVER);
00747   if (ci->client_playas == index) {
00748     IConsoleError("Cannot remove company: the server is connected to that company.");
00749     return true;
00750   }
00751 
00752   /* It is safe to remove this company */
00753   DoCommandP(0, 2 | index << 16, 0, CMD_COMPANY_CTRL);
00754   IConsolePrint(CC_DEFAULT, "Company deleted.");
00755 
00756   return true;
00757 }
00758 
00759 DEF_CONSOLE_CMD(ConNetworkClients)
00760 {
00761   if (argc == 0) {
00762     IConsoleHelp("Get a list of connected clients including their ID, name, company-id, and IP. Usage: 'clients'");
00763     return true;
00764   }
00765 
00766   NetworkPrintClients();
00767 
00768   return true;
00769 }
00770 
00771 DEF_CONSOLE_CMD(ConNetworkReconnect)
00772 {
00773   if (argc == 0) {
00774     IConsoleHelp("Reconnect to server to which you were connected last time. Usage: 'reconnect [<company>]'");
00775     IConsoleHelp("Company 255 is spectator (default, if not specified), 0 means creating new company.");
00776     IConsoleHelp("All others are a certain company with Company 1 being #1");
00777     return true;
00778   }
00779 
00780   CompanyID playas = (argc >= 2) ? (CompanyID)atoi(argv[1]) : COMPANY_SPECTATOR;
00781   switch (playas) {
00782     case 0: playas = COMPANY_NEW_COMPANY; break;
00783     case COMPANY_SPECTATOR: /* nothing to do */ break;
00784     default:
00785       /* From a user pov 0 is a new company, internally it's different and all
00786        * companies are offset by one to ease up on users (eg companies 1-8 not 0-7) */
00787       playas--;
00788       if (playas < COMPANY_FIRST || playas >= MAX_COMPANIES) return false;
00789       break;
00790   }
00791 
00792   if (StrEmpty(_settings_client.network.last_host)) {
00793     IConsolePrint(CC_DEFAULT, "No server for reconnecting.");
00794     return true;
00795   }
00796 
00797   /* Don't resolve the address first, just print it directly as it comes from the config file. */
00798   IConsolePrintF(CC_DEFAULT, "Reconnecting to %s:%d...", _settings_client.network.last_host, _settings_client.network.last_port);
00799 
00800   NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), playas);
00801   return true;
00802 }
00803 
00804 DEF_CONSOLE_CMD(ConNetworkConnect)
00805 {
00806   if (argc == 0) {
00807     IConsoleHelp("Connect to a remote OTTD server and join the game. Usage: 'connect <ip>'");
00808     IConsoleHelp("IP can contain port and company: 'IP[:Port][#Company]', eg: 'server.ottd.org:443#2'");
00809     IConsoleHelp("Company #255 is spectator all others are a certain company with Company 1 being #1");
00810     return true;
00811   }
00812 
00813   if (argc < 2) return false;
00814   if (_networking) NetworkDisconnect(); // we are in network-mode, first close it!
00815 
00816   const char *port = NULL;
00817   const char *company = NULL;
00818   char *ip = argv[1];
00819   /* Default settings: default port and new company */
00820   uint16 rport = NETWORK_DEFAULT_PORT;
00821   CompanyID join_as = COMPANY_NEW_COMPANY;
00822 
00823   ParseConnectionString(&company, &port, ip);
00824 
00825   IConsolePrintF(CC_DEFAULT, "Connecting to %s...", ip);
00826   if (company != NULL) {
00827     join_as = (CompanyID)atoi(company);
00828     IConsolePrintF(CC_DEFAULT, "    company-no: %d", join_as);
00829 
00830     /* From a user pov 0 is a new company, internally it's different and all
00831      * companies are offset by one to ease up on users (eg companies 1-8 not 0-7) */
00832     if (join_as != COMPANY_SPECTATOR) {
00833       if (join_as > MAX_COMPANIES) return false;
00834       join_as--;
00835     }
00836   }
00837   if (port != NULL) {
00838     rport = atoi(port);
00839     IConsolePrintF(CC_DEFAULT, "    port: %s", port);
00840   }
00841 
00842   NetworkClientConnectGame(NetworkAddress(ip, rport), join_as);
00843 
00844   return true;
00845 }
00846 
00847 #endif /* ENABLE_NETWORK */
00848 
00849 /*********************************
00850  *  script file console commands
00851  *********************************/
00852 
00853 DEF_CONSOLE_CMD(ConExec)
00854 {
00855   if (argc == 0) {
00856     IConsoleHelp("Execute a local script file. Usage: 'exec <script> <?>'");
00857     return true;
00858   }
00859 
00860   if (argc < 2) return false;
00861 
00862   FILE *script_file = FioFOpenFile(argv[1], "r", BASE_DIR);
00863 
00864   if (script_file == NULL) {
00865     if (argc == 2 || atoi(argv[2]) != 0) IConsoleError("script file not found");
00866     return true;
00867   }
00868 
00869   _script_running = true;
00870 
00871   char cmdline[ICON_CMDLN_SIZE];
00872   while (_script_running && fgets(cmdline, sizeof(cmdline), script_file) != NULL) {
00873     /* Remove newline characters from the executing script */
00874     for (char *cmdptr = cmdline; *cmdptr != '\0'; cmdptr++) {
00875       if (*cmdptr == '\n' || *cmdptr == '\r') {
00876         *cmdptr = '\0';
00877         break;
00878       }
00879     }
00880     IConsoleCmdExec(cmdline);
00881   }
00882 
00883   if (ferror(script_file)) {
00884     IConsoleError("Encountered errror while trying to read from script file");
00885   }
00886 
00887   _script_running = false;
00888   FioFCloseFile(script_file);
00889   return true;
00890 }
00891 
00892 DEF_CONSOLE_CMD(ConReturn)
00893 {
00894   if (argc == 0) {
00895     IConsoleHelp("Stop executing a running script. Usage: 'return'");
00896     return true;
00897   }
00898 
00899   _script_running = false;
00900   return true;
00901 }
00902 
00903 /*****************************
00904  *  default console commands
00905  ******************************/
00906 extern bool CloseConsoleLogIfActive();
00907 
00908 DEF_CONSOLE_CMD(ConScript)
00909 {
00910   extern FILE *_iconsole_output_file;
00911 
00912   if (argc == 0) {
00913     IConsoleHelp("Start or stop logging console output to a file. Usage: 'script <filename>'");
00914     IConsoleHelp("If filename is omitted, a running log is stopped if it is active");
00915     return true;
00916   }
00917 
00918   if (!CloseConsoleLogIfActive()) {
00919     if (argc < 2) return false;
00920 
00921     IConsolePrintF(CC_DEFAULT, "file output started to: %s", argv[1]);
00922     _iconsole_output_file = fopen(argv[1], "ab");
00923     if (_iconsole_output_file == NULL) IConsoleError("could not open file");
00924   }
00925 
00926   return true;
00927 }
00928 
00929 
00930 DEF_CONSOLE_CMD(ConEcho)
00931 {
00932   if (argc == 0) {
00933     IConsoleHelp("Print back the first argument to the console. Usage: 'echo <arg>'");
00934     return true;
00935   }
00936 
00937   if (argc < 2) return false;
00938   IConsolePrint(CC_DEFAULT, argv[1]);
00939   return true;
00940 }
00941 
00942 DEF_CONSOLE_CMD(ConEchoC)
00943 {
00944   if (argc == 0) {
00945     IConsoleHelp("Print back the first argument to the console in a given colour. Usage: 'echoc <colour> <arg2>'");
00946     return true;
00947   }
00948 
00949   if (argc < 3) return false;
00950   IConsolePrint((TextColour)Clamp(atoi(argv[1]), TC_BEGIN, TC_END - 1), argv[2]);
00951   return true;
00952 }
00953 
00954 DEF_CONSOLE_CMD(ConNewGame)
00955 {
00956   if (argc == 0) {
00957     IConsoleHelp("Start a new game. Usage: 'newgame [seed]'");
00958     IConsoleHelp("The server can force a new game using 'newgame'; any client joined will rejoin after the server is done generating the new game.");
00959     return true;
00960   }
00961 
00962   StartNewGameWithoutGUI((argc == 2) ? strtoul(argv[1], NULL, 10) : GENERATE_NEW_SEED);
00963   return true;
00964 }
00965 
00966 extern void SwitchToMode(SwitchMode new_mode);
00967 
00968 DEF_CONSOLE_CMD(ConRestart)
00969 {
00970   if (argc == 0) {
00971     IConsoleHelp("Restart game. Usage: 'restart'");
00972     IConsoleHelp("Restarts a game. It tries to reproduce the exact same map as the game started with.");
00973     IConsoleHelp("However:");
00974     IConsoleHelp(" * restarting games started in another version might create another map due to difference in map generation");
00975     IConsoleHelp(" * restarting games based on scenarios, loaded games or heightmaps will start a new game based on the settings stored in the scenario/savegame");
00976     return true;
00977   }
00978 
00979   /* Don't copy the _newgame pointers to the real pointers, so call SwitchToMode directly */
00980   _settings_game.game_creation.map_x = MapLogX();
00981   _settings_game.game_creation.map_y = FindFirstBit(MapSizeY());
00982   _switch_mode = SM_RESTARTGAME;
00983   return true;
00984 }
00985 
00986 #ifdef ENABLE_AI
00987 
00992 static void PrintLineByLine(char *buf)
00993 {
00994   char *p = buf;
00995   /* Print output line by line */
00996   for (char *p2 = buf; *p2 != '\0'; p2++) {
00997     if (*p2 == '\n') {
00998       *p2 = '\0';
00999       IConsolePrintF(CC_DEFAULT, "%s", p);
01000       p = p2 + 1;
01001     }
01002   }
01003 }
01004 
01005 DEF_CONSOLE_CMD(ConListAILibs)
01006 {
01007   char buf[4096];
01008   AI::GetConsoleLibraryList(buf, lastof(buf));
01009 
01010   PrintLineByLine(buf);
01011 
01012   return true;
01013 }
01014 
01015 DEF_CONSOLE_CMD(ConListAI)
01016 {
01017   char buf[4096];
01018   AI::GetConsoleList(buf, lastof(buf));
01019 
01020   PrintLineByLine(buf);
01021 
01022   return true;
01023 }
01024 
01025 DEF_CONSOLE_CMD(ConStartAI)
01026 {
01027   if (argc == 0 || argc > 3) {
01028     IConsoleHelp("Start a new AI. Usage: 'start_ai [<AI>] [<settings>]'");
01029     IConsoleHelp("Start a new AI. If <AI> is given, it starts that specific AI (if found).");
01030     IConsoleHelp("If <settings> is given, it is parsed and the AI settings are set to that.");
01031     return true;
01032   }
01033 
01034   if (_game_mode != GM_NORMAL) {
01035     IConsoleWarning("AIs can only be managed in a game.");
01036     return true;
01037   }
01038 
01039   if (Company::GetNumItems() == CompanyPool::MAX_SIZE) {
01040     IConsoleWarning("Can't start a new AI (no more free slots).");
01041     return true;
01042   }
01043   if (_networking && !_network_server) {
01044     IConsoleWarning("Only the server can start a new AI.");
01045     return true;
01046   }
01047   if (_networking && !_settings_game.ai.ai_in_multiplayer) {
01048     IConsoleWarning("AIs are not allowed in multiplayer by configuration.");
01049     IConsoleWarning("Switch AI -> AI in multiplayer to True.");
01050     return true;
01051   }
01052   if (!AI::CanStartNew()) {
01053     IConsoleWarning("Can't start a new AI.");
01054     return true;
01055   }
01056 
01057   int n = 0;
01058   Company *c;
01059   /* Find the next free slot */
01060   FOR_ALL_COMPANIES(c) {
01061     if (c->index != n) break;
01062     n++;
01063   }
01064 
01065   AIConfig *config = AIConfig::GetConfig((CompanyID)n);
01066   if (argc >= 2) {
01067     config->ChangeAI(argv[1], -1, true);
01068     if (!config->HasAI()) {
01069       IConsoleWarning("Failed to load the specified AI");
01070       return true;
01071     }
01072     if (argc == 3) {
01073       config->StringToSettings(argv[2]);
01074     }
01075   }
01076 
01077   /* Start a new AI company */
01078   DoCommandP(0, 1 | INVALID_COMPANY << 16, 0, CMD_COMPANY_CTRL);
01079 
01080   return true;
01081 }
01082 
01083 DEF_CONSOLE_CMD(ConReloadAI)
01084 {
01085   if (argc != 2) {
01086     IConsoleHelp("Reload an AI. Usage: 'reload_ai <company-id>'");
01087     IConsoleHelp("Reload the AI with the given company id. For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
01088     return true;
01089   }
01090 
01091   if (_game_mode != GM_NORMAL) {
01092     IConsoleWarning("AIs can only be managed in a game.");
01093     return true;
01094   }
01095 
01096   if (_networking && !_network_server) {
01097     IConsoleWarning("Only the server can reload an AI.");
01098     return true;
01099   }
01100 
01101   CompanyID company_id = (CompanyID)(atoi(argv[1]) - 1);
01102   if (!Company::IsValidID(company_id)) {
01103     IConsolePrintF(CC_DEFAULT, "Unknown company. Company range is between 1 and %d.", MAX_COMPANIES);
01104     return true;
01105   }
01106 
01107   if (Company::IsHumanID(company_id)) {
01108     IConsoleWarning("Company is not controlled by an AI.");
01109     return true;
01110   }
01111 
01112   /* First kill the company of the AI, then start a new one. This should start the current AI again */
01113   DoCommandP(0, 2 | company_id << 16, 0, CMD_COMPANY_CTRL);
01114   DoCommandP(0, 1 | company_id << 16, 0, CMD_COMPANY_CTRL);
01115   IConsolePrint(CC_DEFAULT, "AI reloaded.");
01116 
01117   return true;
01118 }
01119 
01120 DEF_CONSOLE_CMD(ConStopAI)
01121 {
01122   if (argc != 2) {
01123     IConsoleHelp("Stop an AI. Usage: 'stop_ai <company-id>'");
01124     IConsoleHelp("Stop the AI with the given company id. For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
01125     return true;
01126   }
01127 
01128   if (_game_mode != GM_NORMAL) {
01129     IConsoleWarning("AIs can only be managed in a game.");
01130     return true;
01131   }
01132 
01133   if (_networking && !_network_server) {
01134     IConsoleWarning("Only the server can stop an AI.");
01135     return true;
01136   }
01137 
01138   CompanyID company_id = (CompanyID)(atoi(argv[1]) - 1);
01139   if (!Company::IsValidID(company_id)) {
01140     IConsolePrintF(CC_DEFAULT, "Unknown company. Company range is between 1 and %d.", MAX_COMPANIES);
01141     return true;
01142   }
01143 
01144   if (Company::IsHumanID(company_id)) {
01145     IConsoleWarning("Company is not controlled by an AI.");
01146     return true;
01147   }
01148 
01149   /* Now kill the company of the AI. */
01150   DoCommandP(0, 2 | company_id << 16, 0, CMD_COMPANY_CTRL);
01151   IConsolePrint(CC_DEFAULT, "AI stopped, company deleted.");
01152 
01153   return true;
01154 }
01155 
01156 DEF_CONSOLE_CMD(ConRescanAI)
01157 {
01158   if (argc == 0) {
01159     IConsoleHelp("Rescan the AI dir for scripts. Usage: 'rescan_ai'");
01160     return true;
01161   }
01162 
01163   if (_networking && !_network_server) {
01164     IConsoleWarning("Only the server can rescan the AI dir for scripts.");
01165     return true;
01166   }
01167 
01168   TarScanner::DoScan();
01169   AI::Rescan();
01170   InvalidateWindowData(WC_AI_LIST, 0, 1);
01171   SetWindowDirty(WC_AI_SETTINGS, 0);
01172 
01173   return true;
01174 }
01175 #endif /* ENABLE_AI */
01176 
01177 DEF_CONSOLE_CMD(ConRescanNewGRF)
01178 {
01179   if (argc == 0) {
01180     IConsoleHelp("Rescan the data dir for NewGRFs. Usage: 'rescan_newgrf'");
01181     return true;
01182   }
01183 
01184   TarScanner::DoScan();
01185   ScanNewGRFFiles();
01186   InvalidateWindowData(WC_GAME_OPTIONS, 0, 1);
01187 
01188   return true;
01189 }
01190 
01191 DEF_CONSOLE_CMD(ConGetSeed)
01192 {
01193   if (argc == 0) {
01194     IConsoleHelp("Returns the seed used to create this game. Usage: 'getseed'");
01195     IConsoleHelp("The seed can be used to reproduce the exact same map as the game started with.");
01196     return true;
01197   }
01198 
01199   IConsolePrintF(CC_DEFAULT, "Generation Seed: %u", _settings_game.game_creation.generation_seed);
01200   return true;
01201 }
01202 
01203 DEF_CONSOLE_CMD(ConGetDate)
01204 {
01205   if (argc == 0) {
01206     IConsoleHelp("Returns the current date (day-month-year) of the game. Usage: 'getdate'");
01207     return true;
01208   }
01209 
01210   YearMonthDay ymd;
01211   ConvertDateToYMD(_date, &ymd);
01212   IConsolePrintF(CC_DEFAULT, "Date: %d-%d-%d", ymd.day, ymd.month + 1, ymd.year);
01213   return true;
01214 }
01215 
01216 
01217 DEF_CONSOLE_CMD(ConAlias)
01218 {
01219   IConsoleAlias *alias;
01220 
01221   if (argc == 0) {
01222     IConsoleHelp("Add a new alias, or redefine the behaviour of an existing alias . Usage: 'alias <name> <command>'");
01223     return true;
01224   }
01225 
01226   if (argc < 3) return false;
01227 
01228   alias = IConsoleAliasGet(argv[1]);
01229   if (alias == NULL) {
01230     IConsoleAliasRegister(argv[1], argv[2]);
01231   } else {
01232     free(alias->cmdline);
01233     alias->cmdline = strdup(argv[2]);
01234   }
01235   return true;
01236 }
01237 
01238 DEF_CONSOLE_CMD(ConScreenShot)
01239 {
01240   if (argc == 0) {
01241     IConsoleHelp("Create a screenshot of the game. Usage: 'screenshot [big | giant | no_con] [file name]'");
01242     IConsoleHelp("'big' makes a zoomed-in screenshot of the visible area, 'giant' makes a screenshot of the "
01243         "whole map, 'no_con' hides the console to create the screenshot. 'big' or 'giant' "
01244         "screenshots are always drawn without console");
01245     return true;
01246   }
01247 
01248   if (argc > 3) return false;
01249 
01250   ScreenshotType type = SC_VIEWPORT;
01251   const char *name = NULL;
01252 
01253   if (argc > 1) {
01254     if (strcmp(argv[1], "big") == 0) {
01255       /* screenshot big [filename] */
01256       type = SC_ZOOMEDIN;
01257       if (argc > 2) name = argv[2];
01258     } else if (strcmp(argv[1], "giant") == 0) {
01259       /* screenshot giant [filename] */
01260       type = SC_WORLD;
01261       if (argc > 2) name = argv[2];
01262     } else if (strcmp(argv[1], "no_con") == 0) {
01263       /* screenshot no_con [filename] */
01264       IConsoleClose();
01265       if (argc > 2) name = argv[2];
01266     } else if (argc == 2) {
01267       /* screenshot filename */
01268       name = argv[1];
01269     } else {
01270       /* screenshot argv[1] argv[2] - invalid */
01271       return false;
01272     }
01273   }
01274 
01275   MakeScreenshot(type, name);
01276   return true;
01277 }
01278 
01279 DEF_CONSOLE_CMD(ConInfoCmd)
01280 {
01281   if (argc == 0) {
01282     IConsoleHelp("Print out debugging information about a command. Usage: 'info_cmd <cmd>'");
01283     return true;
01284   }
01285 
01286   if (argc < 2) return false;
01287 
01288   const IConsoleCmd *cmd = IConsoleCmdGet(argv[1]);
01289   if (cmd == NULL) {
01290     IConsoleError("the given command was not found");
01291     return true;
01292   }
01293 
01294   IConsolePrintF(CC_DEFAULT, "command name: %s", cmd->name);
01295   IConsolePrintF(CC_DEFAULT, "command proc: %p", cmd->proc);
01296 
01297   if (cmd->hook != NULL) IConsoleWarning("command is hooked");
01298 
01299   return true;
01300 }
01301 
01302 DEF_CONSOLE_CMD(ConDebugLevel)
01303 {
01304   if (argc == 0) {
01305     IConsoleHelp("Get/set the default debugging level for the game. Usage: 'debug_level [<level>]'");
01306     IConsoleHelp("Level can be any combination of names, levels. Eg 'net=5 ms=4'. Remember to enclose it in \"'s");
01307     return true;
01308   }
01309 
01310   if (argc > 2) return false;
01311 
01312   if (argc == 1) {
01313     IConsolePrintF(CC_DEFAULT, "Current debug-level: '%s'", GetDebugString());
01314   } else {
01315     SetDebugString(argv[1]);
01316   }
01317 
01318   return true;
01319 }
01320 
01321 DEF_CONSOLE_CMD(ConExit)
01322 {
01323   if (argc == 0) {
01324     IConsoleHelp("Exit the game. Usage: 'exit'");
01325     return true;
01326   }
01327 
01328   if (_game_mode == GM_NORMAL && _settings_client.gui.autosave_on_exit) DoExitSave();
01329 
01330   _exit_game = true;
01331   return true;
01332 }
01333 
01334 DEF_CONSOLE_CMD(ConPart)
01335 {
01336   if (argc == 0) {
01337     IConsoleHelp("Leave the currently joined/running game (only ingame). Usage: 'part'");
01338     return true;
01339   }
01340 
01341   if (_game_mode != GM_NORMAL) return false;
01342 
01343   _switch_mode = SM_MENU;
01344   return true;
01345 }
01346 
01347 DEF_CONSOLE_CMD(ConHelp)
01348 {
01349   if (argc == 2) {
01350     const IConsoleCmd *cmd;
01351     const IConsoleAlias *alias;
01352 
01353     RemoveUnderscores(argv[1]);
01354     cmd = IConsoleCmdGet(argv[1]);
01355     if (cmd != NULL) {
01356       cmd->proc(0, NULL);
01357       return true;
01358     }
01359 
01360     alias = IConsoleAliasGet(argv[1]);
01361     if (alias != NULL) {
01362       cmd = IConsoleCmdGet(alias->cmdline);
01363       if (cmd != NULL) {
01364         cmd->proc(0, NULL);
01365         return true;
01366       }
01367       IConsolePrintF(CC_ERROR, "ERROR: alias is of special type, please see its execution-line: '%s'", alias->cmdline);
01368       return true;
01369     }
01370 
01371     IConsoleError("command not found");
01372     return true;
01373   }
01374 
01375   IConsolePrint(CC_WARNING, " ---- OpenTTD Console Help ---- ");
01376   IConsolePrint(CC_DEFAULT, " - commands: [command to list all commands: list_cmds]");
01377   IConsolePrint(CC_DEFAULT, " call commands with '<command> <arg2> <arg3>...'");
01378   IConsolePrint(CC_DEFAULT, " - to assign strings, or use them as arguments, enclose it within quotes");
01379   IConsolePrint(CC_DEFAULT, " like this: '<command> \"string argument with spaces\"'");
01380   IConsolePrint(CC_DEFAULT, " - use 'help <command>' to get specific information");
01381   IConsolePrint(CC_DEFAULT, " - scroll console output with shift + (up | down) | (pageup | pagedown))");
01382   IConsolePrint(CC_DEFAULT, " - scroll console input history with the up | down arrows");
01383   IConsolePrint(CC_DEFAULT, "");
01384   return true;
01385 }
01386 
01387 DEF_CONSOLE_CMD(ConListCommands)
01388 {
01389   if (argc == 0) {
01390     IConsoleHelp("List all registered commands. Usage: 'list_cmds [<pre-filter>]'");
01391     return true;
01392   }
01393 
01394   for (const IConsoleCmd *cmd = _iconsole_cmds; cmd != NULL; cmd = cmd->next) {
01395     if (argv[1] == NULL || strstr(cmd->name, argv[1]) != NULL) {
01396       if (cmd->hook == NULL || cmd->hook(false) != CHR_HIDE) IConsolePrintF(CC_DEFAULT, "%s", cmd->name);
01397     }
01398   }
01399 
01400   return true;
01401 }
01402 
01403 DEF_CONSOLE_CMD(ConListAliases)
01404 {
01405   if (argc == 0) {
01406     IConsoleHelp("List all registered aliases. Usage: 'list_aliases [<pre-filter>]'");
01407     return true;
01408   }
01409 
01410   for (const IConsoleAlias *alias = _iconsole_aliases; alias != NULL; alias = alias->next) {
01411     if (argv[1] == NULL || strstr(alias->name, argv[1]) != NULL) {
01412       IConsolePrintF(CC_DEFAULT, "%s => %s", alias->name, alias->cmdline);
01413     }
01414   }
01415 
01416   return true;
01417 }
01418 
01419 #ifdef ENABLE_NETWORK
01420 
01421 DEF_CONSOLE_CMD(ConSay)
01422 {
01423   if (argc == 0) {
01424     IConsoleHelp("Chat to your fellow players in a multiplayer game. Usage: 'say \"<msg>\"'");
01425     return true;
01426   }
01427 
01428   if (argc != 2) return false;
01429 
01430   if (!_network_server) {
01431     NetworkClientSendChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0 /* param does not matter */, argv[1]);
01432   } else {
01433     bool from_admin = (_redirect_console_to_admin < INVALID_ADMIN_ID);
01434     NetworkServerSendChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, argv[1], CLIENT_ID_SERVER, from_admin);
01435   }
01436 
01437   return true;
01438 }
01439 
01440 DEF_CONSOLE_CMD(ConCompanies)
01441 {
01442   if (argc == 0) {
01443     IConsoleHelp("List the in-game details of all clients connected to the server. Usage 'companies'");
01444     return true;
01445   }
01446   NetworkCompanyStats company_stats[MAX_COMPANIES];
01447   NetworkPopulateCompanyStats(company_stats);
01448 
01449   Company *c;
01450   FOR_ALL_COMPANIES(c) {
01451     /* Grab the company name */
01452     char company_name[NETWORK_COMPANY_NAME_LENGTH];
01453     SetDParam(0, c->index);
01454     GetString(company_name, STR_COMPANY_NAME, lastof(company_name));
01455 
01456     char buffer[512];
01457     const NetworkCompanyStats *stats = &company_stats[c->index];
01458 
01459     GetString(buffer, STR_COLOUR_DARK_BLUE + _company_colours[c->index], lastof(buffer));
01460     IConsolePrintF(CC_INFO, "#:%d(%s) Company Name: '%s'  Year Founded: %d  Money: " OTTD_PRINTF64 "  Loan: " OTTD_PRINTF64 "  Value: " OTTD_PRINTF64 "  (T:%d, R:%d, P:%d, S:%d) %sprotected",
01461       c->index + 1, buffer, company_name, c->inaugurated_year, (int64)c->money, (int64)c->current_loan, (int64)CalculateCompanyValue(c),
01462       /* trains      */ stats->num_vehicle[0],
01463       /* lorry + bus */ stats->num_vehicle[1] + stats->num_vehicle[2],
01464       /* planes      */ stats->num_vehicle[3],
01465       /* ships       */ stats->num_vehicle[4],
01466       /* protected   */ StrEmpty(_network_company_states[c->index].password) ? "un" : "");
01467   }
01468 
01469   return true;
01470 }
01471 
01472 DEF_CONSOLE_CMD(ConSayCompany)
01473 {
01474   if (argc == 0) {
01475     IConsoleHelp("Chat to a certain company in a multiplayer game. Usage: 'say_company <company-no> \"<msg>\"'");
01476     IConsoleHelp("CompanyNo is the company that plays as company <companyno>, 1 through max_companies");
01477     return true;
01478   }
01479 
01480   if (argc != 3) return false;
01481 
01482   CompanyID company_id = (CompanyID)(atoi(argv[1]) - 1);
01483   if (!Company::IsValidID(company_id)) {
01484     IConsolePrintF(CC_DEFAULT, "Unknown company. Company range is between 1 and %d.", MAX_COMPANIES);
01485     return true;
01486   }
01487 
01488   if (!_network_server) {
01489     NetworkClientSendChat(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, company_id, argv[2]);
01490   } else {
01491     bool from_admin = (_redirect_console_to_admin < INVALID_ADMIN_ID);
01492     NetworkServerSendChat(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, company_id, argv[2], CLIENT_ID_SERVER, from_admin);
01493   }
01494 
01495   return true;
01496 }
01497 
01498 DEF_CONSOLE_CMD(ConSayClient)
01499 {
01500   if (argc == 0) {
01501     IConsoleHelp("Chat to a certain client in a multiplayer game. Usage: 'say_client <client-no> \"<msg>\"'");
01502     IConsoleHelp("For client-id's, see the command 'clients'");
01503     return true;
01504   }
01505 
01506   if (argc != 3) return false;
01507 
01508   if (!_network_server) {
01509     NetworkClientSendChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2]);
01510   } else {
01511     bool from_admin = (_redirect_console_to_admin < INVALID_ADMIN_ID);
01512     NetworkServerSendChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2], CLIENT_ID_SERVER, from_admin);
01513   }
01514 
01515   return true;
01516 }
01517 
01518 DEF_CONSOLE_CMD(ConCompanyPassword)
01519 {
01520   if (argc == 0) {
01521     const char *helpmsg;
01522 
01523     if (_network_dedicated) {
01524       helpmsg = "Change the password of a company. Usage: 'company_pw <company-no> \"<password>\"";
01525     } else if (_network_server) {
01526       helpmsg = "Change the password of your or any other company. Usage: 'company_pw [<company-no>] \"<password>\"'";
01527     } else {
01528       helpmsg = "Change the password of your company. Usage: 'company_pw \"<password>\"'";
01529     }
01530 
01531     IConsoleHelp(helpmsg);
01532     IConsoleHelp("Use \"*\" to disable the password.");
01533     return true;
01534   }
01535 
01536   CompanyID company_id;
01537   const char *password;
01538   const char *errormsg;
01539 
01540   if (argc == 2) {
01541     company_id = _local_company;
01542     password = argv[1];
01543     errormsg = "You have to own a company to make use of this command.";
01544   } else if (argc == 3 && _network_server) {
01545     company_id = (CompanyID)(atoi(argv[1]) - 1);
01546     password = argv[2];
01547     errormsg = "You have to specify the ID of a valid human controlled company.";
01548   } else {
01549     return false;
01550   }
01551 
01552   if (!Company::IsValidHumanID(company_id)) {
01553     IConsoleError(errormsg);
01554     return false;
01555   }
01556 
01557   password = NetworkChangeCompanyPassword(company_id, password, false);
01558 
01559   if (StrEmpty(password)) {
01560     IConsolePrintF(CC_WARNING, "Company password cleared");
01561   } else {
01562     IConsolePrintF(CC_WARNING, "Company password changed to: %s", password);
01563   }
01564 
01565   return true;
01566 }
01567 
01568 /* Content downloading only is available with ZLIB */
01569 #if defined(WITH_ZLIB)
01570 #include "network/network_content.h"
01571 
01573 static ContentType StringToContentType(const char *str)
01574 {
01575   static const char * const inv_lookup[] = { "", "base", "newgrf", "ai", "ailib", "scenario", "heightmap" };
01576   for (uint i = 1 /* there is no type 0 */; i < lengthof(inv_lookup); i++) {
01577     if (strcasecmp(str, inv_lookup[i]) == 0) return (ContentType)i;
01578   }
01579   return CONTENT_TYPE_END;
01580 }
01581 
01583 struct ConsoleContentCallback : public ContentCallback {
01584   void OnConnect(bool success)
01585   {
01586     IConsolePrintF(CC_DEFAULT, "Content server connection %s", success ? "established" : "failed");
01587   }
01588 
01589   void OnDisconnect()
01590   {
01591     IConsolePrintF(CC_DEFAULT, "Content server connection closed");
01592   }
01593 
01594   void OnDownloadComplete(ContentID cid)
01595   {
01596     IConsolePrintF(CC_DEFAULT, "Completed download of %d", cid);
01597   }
01598 };
01599 
01600 DEF_CONSOLE_CMD(ConContent)
01601 {
01602   static ContentCallback *cb = NULL;
01603   if (cb == NULL) {
01604     cb = new ConsoleContentCallback();
01605     _network_content_client.AddCallback(cb);
01606   }
01607 
01608   if (argc <= 1) {
01609     IConsoleHelp("Query, select and download content. Usage: 'content update|upgrade|select [all|id]|unselect [all|id]|state|download'");
01610     IConsoleHelp("  update: get a new list of downloadable content; must be run first");
01611     IConsoleHelp("  upgrade: select all items that are upgrades");
01612     IConsoleHelp("  select: select a specific item given by its id or 'all' to select all");
01613     IConsoleHelp("  unselect: unselect a specific item given by its id or 'all' to unselect all");
01614     IConsoleHelp("  state: show the download/select state of all downloadable content");
01615     IConsoleHelp("  download: download all content you've selected");
01616     return true;
01617   }
01618 
01619   if (strcasecmp(argv[1], "update") == 0) {
01620     _network_content_client.RequestContentList((argc > 2) ? StringToContentType(argv[2]) : CONTENT_TYPE_END);
01621     return true;
01622   }
01623 
01624   if (strcasecmp(argv[1], "upgrade") == 0) {
01625     _network_content_client.SelectUpgrade();
01626     return true;
01627   }
01628 
01629   if (strcasecmp(argv[1], "select") == 0) {
01630     if (argc <= 2) {
01631       IConsoleError("You must enter the id.");
01632       return false;
01633     }
01634     if (strcasecmp(argv[2], "all") == 0) {
01635       _network_content_client.SelectAll();
01636     } else {
01637       _network_content_client.Select((ContentID)atoi(argv[2]));
01638     }
01639     return true;
01640   }
01641 
01642   if (strcasecmp(argv[1], "unselect") == 0) {
01643     if (argc <= 2) {
01644       IConsoleError("You must enter the id.");
01645       return false;
01646     }
01647     if (strcasecmp(argv[2], "all") == 0) {
01648       _network_content_client.UnselectAll();
01649     } else {
01650       _network_content_client.Unselect((ContentID)atoi(argv[2]));
01651     }
01652     return true;
01653   }
01654 
01655   if (strcasecmp(argv[1], "state") == 0) {
01656     IConsolePrintF(CC_WHITE, "id, type, state, name");
01657     for (ConstContentIterator iter = _network_content_client.Begin(); iter != _network_content_client.End(); iter++) {
01658       static const char * const types[] = { "Base graphics", "NewGRF", "AI", "AI library", "Scenario", "Heightmap", "Base sound", "Base music" };
01659       assert_compile(lengthof(types) == CONTENT_TYPE_END - CONTENT_TYPE_BEGIN);
01660       static const char * const states[] = { "Not selected", "Selected", "Dep Selected", "Installed", "Unknown" };
01661       static const TextColour state_to_colour[] = { CC_COMMAND, CC_INFO, CC_INFO, CC_WHITE, CC_ERROR };
01662 
01663       const ContentInfo *ci = *iter;
01664       IConsolePrintF(state_to_colour[ci->state], "%d, %s, %s, %s", ci->id, types[ci->type - 1], states[ci->state], ci->name);
01665     }
01666     return true;
01667   }
01668 
01669   if (strcasecmp(argv[1], "download") == 0) {
01670     uint files;
01671     uint bytes;
01672     _network_content_client.DownloadSelectedContent(files, bytes);
01673     IConsolePrintF(CC_DEFAULT, "Downloading %d file(s) (%d bytes)", files, bytes);
01674     return true;
01675   }
01676 
01677   return false;
01678 }
01679 #endif /* defined(WITH_ZLIB) */
01680 #endif /* ENABLE_NETWORK */
01681 
01682 DEF_CONSOLE_CMD(ConSetting)
01683 {
01684   if (argc == 0) {
01685     IConsoleHelp("Change setting for all clients. Usage: 'setting <name> [<value>]'");
01686     IConsoleHelp("Omitting <value> will print out the current value of the setting.");
01687     return true;
01688   }
01689 
01690   if (argc == 1 || argc > 3) return false;
01691 
01692   if (argc == 2) {
01693     IConsoleGetSetting(argv[1]);
01694   } else {
01695     IConsoleSetSetting(argv[1], argv[2]);
01696   }
01697 
01698   return true;
01699 }
01700 
01701 DEF_CONSOLE_CMD(ConSettingNewgame)
01702 {
01703   if (argc == 0) {
01704     IConsoleHelp("Change setting for the next game. Usage: 'setting_newgame <name> [<value>]'");
01705     IConsoleHelp("Omitting <value> will print out the current value of the setting.");
01706     return true;
01707   }
01708 
01709   if (argc == 1 || argc > 3) return false;
01710 
01711   if (argc == 2) {
01712     IConsoleGetSetting(argv[1], true);
01713   } else {
01714     IConsoleSetSetting(argv[1], argv[2], true);
01715   }
01716 
01717   return true;
01718 }
01719 
01720 DEF_CONSOLE_CMD(ConListSettings)
01721 {
01722   if (argc == 0) {
01723     IConsoleHelp("List settings. Usage: 'list_settings [<pre-filter>]'");
01724     return true;
01725   }
01726 
01727   if (argc > 2) return false;
01728 
01729   IConsoleListSettings((argc == 2) ? argv[1] : NULL);
01730   return true;
01731 }
01732 
01733 DEF_CONSOLE_CMD(ConGamelogPrint)
01734 {
01735   GamelogPrintConsole();
01736   return true;
01737 }
01738 
01739 DEF_CONSOLE_CMD(ConNewGRFReload)
01740 {
01741   if (argc == 0) {
01742     IConsoleHelp("Reloads all active NewGRFs from disk. Equivalent to reapplying NewGRFs via the settings, but without asking for confirmation. This might crash OpenTTD!");
01743     return true;
01744   }
01745 
01746   ReloadNewGRFData();
01747   return true;
01748 }
01749 
01750 #ifdef _DEBUG
01751 /******************
01752  *  debug commands
01753  ******************/
01754 
01755 static void IConsoleDebugLibRegister()
01756 {
01757   IConsoleCmdRegister("resettile",        ConResetTile);
01758   IConsoleAliasRegister("dbg_echo",       "echo %A; echo %B");
01759   IConsoleAliasRegister("dbg_echo2",      "echo %!");
01760 }
01761 #endif
01762 
01763 /*******************************
01764  * console command registration
01765  *******************************/
01766 
01767 void IConsoleStdLibRegister()
01768 {
01769   IConsoleCmdRegister("debug_level",  ConDebugLevel);
01770   IConsoleCmdRegister("echo",         ConEcho);
01771   IConsoleCmdRegister("echoc",        ConEchoC);
01772   IConsoleCmdRegister("exec",         ConExec);
01773   IConsoleCmdRegister("exit",         ConExit);
01774   IConsoleCmdRegister("part",         ConPart);
01775   IConsoleCmdRegister("help",         ConHelp);
01776   IConsoleCmdRegister("info_cmd",     ConInfoCmd);
01777   IConsoleCmdRegister("list_cmds",    ConListCommands);
01778   IConsoleCmdRegister("list_aliases", ConListAliases);
01779   IConsoleCmdRegister("newgame",      ConNewGame);
01780   IConsoleCmdRegister("restart",      ConRestart);
01781   IConsoleCmdRegister("getseed",      ConGetSeed);
01782   IConsoleCmdRegister("getdate",      ConGetDate);
01783   IConsoleCmdRegister("quit",         ConExit);
01784   IConsoleCmdRegister("resetengines", ConResetEngines, ConHookNoNetwork);
01785   IConsoleCmdRegister("return",       ConReturn);
01786   IConsoleCmdRegister("screenshot",   ConScreenShot);
01787   IConsoleCmdRegister("script",       ConScript);
01788   IConsoleCmdRegister("scrollto",     ConScrollToTile);
01789   IConsoleCmdRegister("alias",        ConAlias);
01790   IConsoleCmdRegister("load",         ConLoad);
01791   IConsoleCmdRegister("rm",           ConRemove);
01792   IConsoleCmdRegister("save",         ConSave);
01793   IConsoleCmdRegister("saveconfig",   ConSaveConfig);
01794   IConsoleCmdRegister("ls",           ConListFiles);
01795   IConsoleCmdRegister("cd",           ConChangeDirectory);
01796   IConsoleCmdRegister("pwd",          ConPrintWorkingDirectory);
01797   IConsoleCmdRegister("clear",        ConClearBuffer);
01798   IConsoleCmdRegister("setting",      ConSetting);
01799   IConsoleCmdRegister("setting_newgame", ConSettingNewgame);
01800   IConsoleCmdRegister("list_settings",ConListSettings);
01801   IConsoleCmdRegister("gamelog",      ConGamelogPrint);
01802   IConsoleCmdRegister("rescan_newgrf", ConRescanNewGRF);
01803 
01804   IConsoleAliasRegister("dir",          "ls");
01805   IConsoleAliasRegister("del",          "rm %+");
01806   IConsoleAliasRegister("newmap",       "newgame");
01807   IConsoleAliasRegister("patch",        "setting %+");
01808   IConsoleAliasRegister("set",          "setting %+");
01809   IConsoleAliasRegister("set_newgame",  "setting_newgame %+");
01810   IConsoleAliasRegister("list_patches", "list_settings %+");
01811   IConsoleAliasRegister("developer",    "setting developer %+");
01812 
01813 #ifdef ENABLE_AI
01814   IConsoleCmdRegister("list_ai_libs", ConListAILibs);
01815   IConsoleCmdRegister("list_ai",      ConListAI);
01816   IConsoleCmdRegister("reload_ai",    ConReloadAI);
01817   IConsoleCmdRegister("rescan_ai",    ConRescanAI);
01818   IConsoleCmdRegister("start_ai",     ConStartAI);
01819   IConsoleCmdRegister("stop_ai",      ConStopAI);
01820 #endif /* ENABLE_AI */
01821 
01822   /* networking functions */
01823 #ifdef ENABLE_NETWORK
01824 /* Content downloading is only available with ZLIB */
01825 #if defined(WITH_ZLIB)
01826   IConsoleCmdRegister("content",         ConContent);
01827 #endif /* defined(WITH_ZLIB) */
01828 
01829   /*** Networking commands ***/
01830   IConsoleCmdRegister("say",             ConSay, ConHookNeedNetwork);
01831   IConsoleCmdRegister("companies",       ConCompanies, ConHookServerOnly);
01832   IConsoleAliasRegister("players",       "companies");
01833   IConsoleCmdRegister("say_company",     ConSayCompany, ConHookNeedNetwork);
01834   IConsoleAliasRegister("say_player",    "say_company %+");
01835   IConsoleCmdRegister("say_client",      ConSayClient, ConHookNeedNetwork);
01836 
01837   IConsoleCmdRegister("connect",         ConNetworkConnect, ConHookClientOnly);
01838   IConsoleCmdRegister("clients",         ConNetworkClients, ConHookNeedNetwork);
01839   IConsoleCmdRegister("status",          ConStatus, ConHookServerOnly);
01840   IConsoleCmdRegister("server_info",     ConServerInfo, ConHookServerOnly);
01841   IConsoleAliasRegister("info",          "server_info");
01842   IConsoleCmdRegister("reconnect",       ConNetworkReconnect, ConHookClientOnly);
01843   IConsoleCmdRegister("rcon",            ConRcon, ConHookNeedNetwork);
01844 
01845   IConsoleCmdRegister("join",            ConJoinCompany, ConHookNeedNetwork);
01846   IConsoleAliasRegister("spectate",      "join 255");
01847   IConsoleCmdRegister("move",            ConMoveClient, ConHookServerOnly);
01848   IConsoleCmdRegister("reset_company",   ConResetCompany, ConHookServerOnly);
01849   IConsoleAliasRegister("clean_company", "reset_company %A");
01850   IConsoleCmdRegister("client_name",     ConClientNickChange, ConHookServerOnly);
01851   IConsoleCmdRegister("kick",            ConKick, ConHookServerOnly);
01852   IConsoleCmdRegister("ban",             ConBan, ConHookServerOnly);
01853   IConsoleCmdRegister("unban",           ConUnBan, ConHookServerOnly);
01854   IConsoleCmdRegister("banlist",         ConBanList, ConHookServerOnly);
01855 
01856   IConsoleCmdRegister("pause",           ConPauseGame, ConHookServerOnly);
01857   IConsoleCmdRegister("unpause",         ConUnPauseGame, ConHookServerOnly);
01858 
01859   IConsoleCmdRegister("company_pw",      ConCompanyPassword, ConHookNeedNetwork);
01860   IConsoleAliasRegister("company_password",      "company_pw %+");
01861 
01862   IConsoleAliasRegister("net_frame_freq",        "setting frame_freq %+");
01863   IConsoleAliasRegister("net_sync_freq",         "setting sync_freq %+");
01864   IConsoleAliasRegister("server_pw",             "setting server_password %+");
01865   IConsoleAliasRegister("server_password",       "setting server_password %+");
01866   IConsoleAliasRegister("rcon_pw",               "setting rcon_password %+");
01867   IConsoleAliasRegister("rcon_password",         "setting rcon_password %+");
01868   IConsoleAliasRegister("name",                  "setting client_name %+");
01869   IConsoleAliasRegister("server_name",           "setting server_name %+");
01870   IConsoleAliasRegister("server_port",           "setting server_port %+");
01871   IConsoleAliasRegister("server_advertise",      "setting server_advertise %+");
01872   IConsoleAliasRegister("max_clients",           "setting max_clients %+");
01873   IConsoleAliasRegister("max_companies",         "setting max_companies %+");
01874   IConsoleAliasRegister("max_spectators",        "setting max_spectators %+");
01875   IConsoleAliasRegister("max_join_time",         "setting max_join_time %+");
01876   IConsoleAliasRegister("pause_on_join",         "setting pause_on_join %+");
01877   IConsoleAliasRegister("autoclean_companies",   "setting autoclean_companies %+");
01878   IConsoleAliasRegister("autoclean_protected",   "setting autoclean_protected %+");
01879   IConsoleAliasRegister("autoclean_unprotected", "setting autoclean_unprotected %+");
01880   IConsoleAliasRegister("restart_game_year",     "setting restart_game_year %+");
01881   IConsoleAliasRegister("min_players",           "setting min_active_clients %+");
01882   IConsoleAliasRegister("reload_cfg",            "setting reload_cfg %+");
01883 #endif /* ENABLE_NETWORK */
01884 
01885   /* debugging stuff */
01886 #ifdef _DEBUG
01887   IConsoleDebugLibRegister();
01888 #endif
01889 
01890   /* NewGRF development stuff */
01891   IConsoleCmdRegister("reload_newgrfs",  ConNewGRFReload, ConHookNewGRFDeveloperTool);
01892 }

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