animated_tile_sl.cpp
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00012 #include "../stdafx.h"
00013 #include "../tile_type.h"
00014 #include "../core/alloc_func.hpp"
00015
00016 #include "saveload.h"
00017
00018 extern TileIndex *_animated_tile_list;
00019 extern uint _animated_tile_count;
00020 extern uint _animated_tile_allocated;
00021
00025 static void Save_ANIT()
00026 {
00027 SlSetLength(_animated_tile_count * sizeof(*_animated_tile_list));
00028 SlArray(_animated_tile_list, _animated_tile_count, SLE_UINT32);
00029 }
00030
00034 static void Load_ANIT()
00035 {
00036
00037 if (IsSavegameVersionBefore(80)) {
00038
00039 SlArray(_animated_tile_list, 256, IsSavegameVersionBefore(6) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32);
00040
00041 for (_animated_tile_count = 0; _animated_tile_count < 256; _animated_tile_count++) {
00042 if (_animated_tile_list[_animated_tile_count] == 0) break;
00043 }
00044 return;
00045 }
00046
00047 _animated_tile_count = (uint)SlGetFieldLength() / sizeof(*_animated_tile_list);
00048
00049
00050 _animated_tile_allocated = 256;
00051 while (_animated_tile_allocated < _animated_tile_count) _animated_tile_allocated *= 2;
00052
00053 _animated_tile_list = ReallocT<TileIndex>(_animated_tile_list, _animated_tile_allocated);
00054 SlArray(_animated_tile_list, _animated_tile_count, SLE_UINT32);
00055 }
00056
00061 extern const ChunkHandler _animated_tile_chunk_handlers[] = {
00062 { 'ANIT', Save_ANIT, Load_ANIT, NULL, NULL, CH_RIFF | CH_LAST},
00063 };