genworld_gui.cpp

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00001 /* $Id: genworld_gui.cpp 21890 2011-01-22 14:52:20Z rubidium $ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "stdafx.h"
00013 #include "heightmap.h"
00014 #include "debug.h"
00015 #include "genworld.h"
00016 #include "network/network.h"
00017 #include "strings_func.h"
00018 #include "window_func.h"
00019 #include "date_func.h"
00020 #include "sound_func.h"
00021 #include "fios.h"
00022 #include "string_func.h"
00023 #include "widgets/dropdown_type.h"
00024 #include "widgets/dropdown_func.h"
00025 #include "landscape_type.h"
00026 #include "querystring_gui.h"
00027 #include "town.h"
00028 #include "thread/thread.h"
00029 #include "settings_func.h"
00030 #include "core/geometry_func.hpp"
00031 #include "core/random_func.hpp"
00032 
00033 #include "table/strings.h"
00034 #include "table/sprites.h"
00035 
00039 enum GenenerateLandscapeWindowMode {
00040   GLWM_GENERATE,  
00041   GLWM_HEIGHTMAP, 
00042   GLWM_SCENARIO,  
00043 };
00044 
00045 extern void SwitchToMode(SwitchMode new_mode);
00046 extern void MakeNewgameSettingsLive();
00047 
00052 void SetNewLandscapeType(byte landscape)
00053 {
00054   _settings_newgame.game_creation.landscape = landscape;
00055   InvalidateWindowClassesData(WC_SELECT_GAME);
00056   InvalidateWindowClassesData(WC_GENERATE_LANDSCAPE);
00057 }
00058 
00060 enum GenerateLandscapeWindowWidgets {
00061   GLAND_TEMPERATE,          
00062   GLAND_ARCTIC,             
00063   GLAND_TROPICAL,           
00064   GLAND_TOYLAND,            
00065 
00066   GLAND_MAPSIZE_X_PULLDOWN, 
00067   GLAND_MAPSIZE_Y_PULLDOWN, 
00068 
00069   GLAND_TOWN_PULLDOWN,      
00070   GLAND_INDUSTRY_PULLDOWN,  
00071 
00072   GLAND_RANDOM_EDITBOX,     
00073   GLAND_RANDOM_BUTTON,      
00074 
00075   GLAND_GENERATE_BUTTON,    
00076 
00077   GLAND_START_DATE_DOWN,    
00078   GLAND_START_DATE_TEXT,    
00079   GLAND_START_DATE_UP,      
00080 
00081   GLAND_SNOW_LEVEL_DOWN,    
00082   GLAND_SNOW_LEVEL_TEXT,    
00083   GLAND_SNOW_LEVEL_UP,      
00084 
00085   GLAND_TREE_PULLDOWN,      
00086   GLAND_LANDSCAPE_PULLDOWN, 
00087 
00088   GLAND_HEIGHTMAP_NAME_TEXT,         
00089   GLAND_HEIGHTMAP_NAME_SPACER,       
00090   GLAND_HEIGHTMAP_SIZE_TEXT,         
00091   GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 
00092 
00093   GLAND_TERRAIN_PULLDOWN,    
00094   GLAND_WATER_PULLDOWN,      
00095   GLAND_SMOOTHNESS_PULLDOWN, 
00096   GLAND_VARIETY_PULLDOWN,    
00097 
00098   GLAND_BORDERS_RANDOM,      
00099   GLAND_WATER_NW,            
00100   GLAND_WATER_NE,            
00101   GLAND_WATER_SE,            
00102   GLAND_WATER_SW,            
00103 };
00104 
00106 static const NWidgetPart _nested_generate_landscape_widgets[] = {
00107   NWidget(NWID_HORIZONTAL),
00108     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
00109     NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
00110   EndContainer(),
00111   NWidget(WWT_PANEL, COLOUR_BROWN),
00112     NWidget(NWID_SPACER), SetMinimalSize(0, 10),
00113     /* Landscape selection. */
00114     NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
00115       NWidget(NWID_SPACER), SetFill(1, 0),
00116       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
00117       NWidget(NWID_SPACER), SetFill(1, 0),
00118       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
00119       NWidget(NWID_SPACER), SetFill(1, 0),
00120       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
00121       NWidget(NWID_SPACER), SetFill(1, 0),
00122       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
00123       NWidget(NWID_SPACER), SetFill(1, 0),
00124     EndContainer(),
00125     NWidget(NWID_SPACER), SetMinimalSize(0, 11),
00126     NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
00127       NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
00128         /* Left column with labels. */
00129         NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00130           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(1, 1),
00131           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_LAND_GENERATOR, STR_NULL), SetFill(1, 1),
00132           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
00133           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(1, 1),
00134           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_RANDOM_SEED, STR_NULL), SetFill(1, 1),
00135           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES, STR_NULL), SetFill(1, 1),
00136           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1),
00137           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_VARIETY, STR_NULL), SetFill(1, 1),
00138           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_NULL), SetFill(1, 1),
00139         EndContainer(),
00140         /* Widgets at the right of the labels. */
00141         NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00142           /* Mapsize X * Y. */
00143           NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
00144             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
00145             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
00146             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
00147           EndContainer(),
00148           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_LANDSCAPE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00149           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00150           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00151           NWidget(WWT_EDITBOX, COLOUR_WHITE, GLAND_RANDOM_EDITBOX), SetDataTip(STR_MAPGEN_RANDOM_SEED_OSKTITLE, STR_MAPGEN_RANDOM_SEED_HELP), SetFill(1, 1),
00152           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00153           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00154           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_VARIETY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00155           NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_BORDERS_RANDOM), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00156         EndContainer(),
00157       EndContainer(),
00158       NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
00159         NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
00160           NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00161             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
00162             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
00163             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
00164             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(1, 1),
00165           EndContainer(),
00166           NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00167             /* Starting date. */
00168             NWidget(NWID_HORIZONTAL),
00169               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
00170               NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
00171               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
00172             EndContainer(),
00173             /* Snow line. */
00174             NWidget(NWID_HORIZONTAL),
00175               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
00176               NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
00177               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
00178             EndContainer(),
00179             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00180             NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00181           EndContainer(),
00182         EndContainer(),
00183         NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_RANDOM_BUTTON), SetDataTip(STR_MAPGEN_RANDOM, STR_MAPGEN_RANDOM_HELP), SetFill(1, 0),
00184         NWidget(NWID_SPACER), SetFill(1, 1),
00185         NWidget(WWT_TEXTBTN, COLOUR_GREEN, GLAND_GENERATE_BUTTON), SetMinimalSize(84, 30), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 0),
00186       EndContainer(),
00187     EndContainer(),
00188     NWidget(NWID_SPACER), SetMinimalSize(0, 4),
00189     /* Map borders buttons for each edge. */
00190     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
00191       NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 3),
00192         NWidget(NWID_SPACER), SetFill(1, 1),
00193         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHWEST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
00194       EndContainer(),
00195       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_NW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHWEST), SetFill(1, 1),
00196       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_NE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHEAST), SetFill(1, 1),
00197       NWidget(NWID_HORIZONTAL), SetPIP(3, 0, 0),
00198         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHEAST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
00199         NWidget(NWID_SPACER), SetFill(1, 1),
00200       EndContainer(),
00201     EndContainer(),
00202     NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
00203       NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 3),
00204         NWidget(NWID_SPACER), SetFill(1, 1),
00205         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHWEST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
00206       EndContainer(),
00207       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_SW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHWEST), SetFill(1, 1),
00208       NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, GLAND_WATER_SE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHEAST), SetFill(1, 1),
00209       NWidget(NWID_HORIZONTAL), SetPIP(3, 0, 0),
00210         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHEAST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
00211         NWidget(NWID_SPACER), SetFill(1, 1),
00212       EndContainer(),
00213     EndContainer(),
00214     NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1),
00215   EndContainer(),
00216 };
00217 
00219 static const NWidgetPart _nested_heightmap_load_widgets[] = {
00220   /* Window header. */
00221   NWidget(NWID_HORIZONTAL),
00222     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
00223     NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
00224   EndContainer(),
00225   NWidget(WWT_PANEL, COLOUR_BROWN),
00226     NWidget(NWID_SPACER), SetMinimalSize(0, 10),
00227     /* Landscape selection. */
00228     NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
00229       NWidget(NWID_SPACER), SetFill(1, 0),
00230       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
00231       NWidget(NWID_SPACER), SetFill(1, 0),
00232       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
00233       NWidget(NWID_SPACER), SetFill(1, 0),
00234       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
00235       NWidget(NWID_SPACER), SetFill(1, 0),
00236       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, GLAND_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
00237       NWidget(NWID_SPACER), SetFill(1, 0),
00238     EndContainer(),
00239     NWidget(NWID_SPACER), SetMinimalSize(0, 11), SetFill(0, 1),
00240     NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10),
00241       /* Labels at the left side. */
00242       NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00243         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME, STR_NULL), SetFill(1, 1),
00244         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(1, 1),
00245         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
00246         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
00247         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_RANDOM_SEED, STR_NULL), SetFill(1, 1),
00248         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1),
00249         NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION, STR_NULL), SetFill(1, 1),
00250       EndContainer(),
00251       /* Widgets at the right of the labels. */
00252       NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00253         NWidget(WWT_EMPTY, COLOUR_ORANGE, GLAND_HEIGHTMAP_NAME_TEXT), SetFill(1, 0),
00254         /* Mapsize X * Y. */
00255         NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
00256           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
00257           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
00258           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
00259         EndContainer(),
00260         NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00261         NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00262         NWidget(WWT_EDITBOX, COLOUR_WHITE, GLAND_RANDOM_EDITBOX), SetDataTip(STR_MAPGEN_RANDOM_SEED_OSKTITLE, STR_MAPGEN_RANDOM_SEED_HELP), SetFill(1, 1),
00263         NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00264         NWidget(WWT_DROPDOWN, COLOUR_ORANGE, GLAND_HEIGHTMAP_ROTATION_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
00265       EndContainer(),
00266       NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
00267         NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
00268           NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00269             NWidget(WWT_EMPTY, INVALID_COLOUR, GLAND_HEIGHTMAP_NAME_SPACER), SetFill(1, 0),
00270             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL, STR_NULL), SetFill(1, 1),
00271             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
00272             NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
00273           EndContainer(),
00274           NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
00275             NWidget(WWT_EMPTY, INVALID_COLOUR, GLAND_HEIGHTMAP_NAME_SPACER), SetFill(1, 0),
00276             NWidget(WWT_TEXT, COLOUR_ORANGE, GLAND_HEIGHTMAP_SIZE_TEXT), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE, STR_NULL), SetFill(1, 0),
00277             NWidget(NWID_HORIZONTAL),
00278               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
00279               NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
00280               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
00281             EndContainer(),
00282             NWidget(NWID_HORIZONTAL),
00283               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
00284               NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
00285               NWidget(WWT_IMGBTN, COLOUR_ORANGE, GLAND_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
00286             EndContainer(),
00287           EndContainer(),
00288         EndContainer(),
00289         NWidget(WWT_TEXTBTN, COLOUR_ORANGE, GLAND_RANDOM_BUTTON), SetDataTip(STR_MAPGEN_RANDOM, STR_MAPGEN_RANDOM_HELP), SetFill(1, 0),
00290         NWidget(WWT_TEXTBTN, COLOUR_GREEN, GLAND_GENERATE_BUTTON), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 1),
00291       EndContainer(),
00292     EndContainer(),
00293     NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1),
00294   EndContainer(),
00295 };
00296 
00297 static void StartGeneratingLandscape(GenenerateLandscapeWindowMode mode)
00298 {
00299   DeleteAllNonVitalWindows();
00300 
00301   /* Copy all XXX_newgame to XXX when coming from outside the editor */
00302   MakeNewgameSettingsLive();
00303   ResetGRFConfig(true);
00304 
00305   SndPlayFx(SND_15_BEEP);
00306   switch (mode) {
00307     case GLWM_GENERATE:  _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND    : SM_NEWGAME;         break;
00308     case GLWM_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
00309     case GLWM_SCENARIO:  _switch_mode = SM_EDITOR; break;
00310     default: NOT_REACHED();
00311   }
00312 }
00313 
00314 static void LandscapeGenerationCallback(Window *w, bool confirmed)
00315 {
00316   if (confirmed) StartGeneratingLandscape((GenenerateLandscapeWindowMode)w->window_number);
00317 }
00318 
00319 static DropDownList *BuildMapsizeDropDown()
00320 {
00321   DropDownList *list = new DropDownList();
00322 
00323   for (uint i = MIN_MAP_SIZE_BITS; i <= MAX_MAP_SIZE_BITS; i++) {
00324     DropDownListParamStringItem *item = new DropDownListParamStringItem(STR_JUST_INT, i, false);
00325     item->SetParam(0, 1 << i);
00326     list->push_back(item);
00327   }
00328 
00329   return list;
00330 }
00331 
00332 static const StringID _elevations[]  = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, INVALID_STRING_ID};
00333 static const StringID _sea_lakes[]   = {STR_SEA_LEVEL_VERY_LOW, STR_SEA_LEVEL_LOW, STR_SEA_LEVEL_MEDIUM, STR_SEA_LEVEL_HIGH, STR_SEA_LEVEL_CUSTOM, INVALID_STRING_ID};
00334 static const StringID _smoothness[]  = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
00335 static const StringID _tree_placer[] = {STR_CONFIG_SETTING_TREE_PLACER_NONE, STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL, STR_CONFIG_SETTING_TREE_PLACER_IMPROVED, INVALID_STRING_ID};
00336 static const StringID _rotation[]    = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
00337 static const StringID _landscape[]   = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
00338 static const StringID _num_towns[]   = {STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID};
00339 static const StringID _num_inds[]    = {STR_NONE, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, INVALID_STRING_ID};
00340 static const StringID _variety[]     = {STR_VARIETY_NONE, STR_VARIETY_VERY_LOW, STR_VARIETY_LOW, STR_VARIETY_MEDIUM, STR_VARIETY_HIGH, STR_VARIETY_VERY_HIGH, INVALID_STRING_ID};
00341 
00342 struct GenerateLandscapeWindow : public QueryStringBaseWindow {
00343   uint widget_id;
00344   uint x;
00345   uint y;
00346   char name[64];
00347   GenenerateLandscapeWindowMode mode;
00348 
00349   GenerateLandscapeWindow(const WindowDesc *desc, WindowNumber number = 0) : QueryStringBaseWindow(11)
00350   {
00351     this->InitNested(desc, number);
00352 
00353     this->LowerWidget(_settings_newgame.game_creation.landscape + GLAND_TEMPERATE);
00354 
00355     /* snprintf() always outputs trailing '\0', so whole buffer can be used */
00356     snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
00357     InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 120);
00358     this->caption = STR_NULL;
00359     this->afilter = CS_NUMERAL;
00360 
00361     this->mode = (GenenerateLandscapeWindowMode)this->window_number;
00362 
00363     /* Disable town, industry and trees in SE */
00364     this->SetWidgetDisabledState(GLAND_TOWN_PULLDOWN,     _game_mode == GM_EDITOR);
00365     this->SetWidgetDisabledState(GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
00366     this->SetWidgetDisabledState(GLAND_TREE_PULLDOWN,     _game_mode == GM_EDITOR);
00367 
00368     this->OnInvalidateData();
00369   }
00370 
00371 
00372   virtual void SetStringParameters(int widget) const
00373   {
00374     switch (widget) {
00375       case GLAND_START_DATE_TEXT:     SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); break;
00376       case GLAND_MAPSIZE_X_PULLDOWN:  SetDParam(0, 1 << _settings_newgame.game_creation.map_x); break;
00377       case GLAND_MAPSIZE_Y_PULLDOWN:  SetDParam(0, 1 << _settings_newgame.game_creation.map_y); break;
00378       case GLAND_SNOW_LEVEL_TEXT:     SetDParam(0, _settings_newgame.game_creation.snow_line_height); break;
00379 
00380       case GLAND_TOWN_PULLDOWN:
00381         if (_game_mode == GM_EDITOR) {
00382           SetDParam(0, STR_DISASTERS_OFF);
00383         } else if (_settings_newgame.difficulty.number_towns == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
00384           SetDParam(0, STR_NUM_CUSTOM_NUMBER);
00385           SetDParam(1, _settings_newgame.game_creation.custom_town_number);
00386         } else {
00387           SetDParam(0, _num_towns[_settings_newgame.difficulty.number_towns]);
00388         }
00389         break;
00390 
00391       case GLAND_INDUSTRY_PULLDOWN:   SetDParam(0, _game_mode == GM_EDITOR ? STR_DISASTERS_OFF : _num_inds[_settings_newgame.difficulty.number_industries]); break;
00392       case GLAND_LANDSCAPE_PULLDOWN:  SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break;
00393       case GLAND_TREE_PULLDOWN:       SetDParam(0, _tree_placer[_settings_newgame.game_creation.tree_placer]); break;
00394       case GLAND_TERRAIN_PULLDOWN:    SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break;
00395 
00396       case GLAND_WATER_PULLDOWN:
00397         if (_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
00398           SetDParam(0, STR_SEA_LEVEL_CUSTOM_PERCENTAGE);
00399           SetDParam(1, _settings_newgame.game_creation.custom_sea_level);
00400         } else {
00401           SetDParam(0, _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes]);
00402         }
00403         break;
00404 
00405       case GLAND_SMOOTHNESS_PULLDOWN: SetDParam(0, _smoothness[_settings_newgame.game_creation.tgen_smoothness]); break;
00406       case GLAND_VARIETY_PULLDOWN:    SetDParam(0, _variety[_settings_newgame.game_creation.variety]); break;
00407       case GLAND_BORDERS_RANDOM:      SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOMIZE : STR_MAPGEN_BORDER_MANUAL); break;
00408       case GLAND_WATER_NE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
00409       case GLAND_WATER_NW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
00410       case GLAND_WATER_SE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
00411       case GLAND_WATER_SW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
00412       case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: SetDParam(0, _rotation[_settings_newgame.game_creation.heightmap_rotation]); break;
00413 
00414       case GLAND_HEIGHTMAP_SIZE_TEXT:
00415         if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
00416           SetDParam(0, this->y);
00417           SetDParam(1, this->x);
00418         } else {
00419           SetDParam(0, this->x);
00420           SetDParam(1, this->y);
00421         }
00422         break;
00423     }
00424   }
00425 
00426   virtual void OnInvalidateData(int data = 0)
00427   {
00428     /* Update the climate buttons */
00429     this->SetWidgetLoweredState(GLAND_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00430     this->SetWidgetLoweredState(GLAND_ARCTIC,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
00431     this->SetWidgetLoweredState(GLAND_TROPICAL,  _settings_newgame.game_creation.landscape == LT_TROPIC);
00432     this->SetWidgetLoweredState(GLAND_TOYLAND,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
00433 
00434     /* You can't select smoothness / non-water borders if not terragenesis */
00435     if (mode == GLWM_GENERATE) {
00436       this->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
00437       this->SetWidgetDisabledState(GLAND_VARIETY_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
00438       this->SetWidgetDisabledState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges);
00439       this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM,
00440           GLAND_WATER_NW, GLAND_WATER_NE, GLAND_WATER_SE, GLAND_WATER_SW, WIDGET_LIST_END);
00441 
00442       this->SetWidgetLoweredState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM);
00443 
00444       this->SetWidgetLoweredState(GLAND_WATER_NW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW));
00445       this->SetWidgetLoweredState(GLAND_WATER_NE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE));
00446       this->SetWidgetLoweredState(GLAND_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE));
00447       this->SetWidgetLoweredState(GLAND_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW));
00448 
00449       this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 && (_settings_newgame.game_creation.landscape == LT_ARCTIC || _settings_newgame.game_creation.landscape == LT_TROPIC),
00450           GLAND_TERRAIN_PULLDOWN, GLAND_WATER_PULLDOWN, WIDGET_LIST_END);
00451     }
00452 
00453     /* Disable snowline if not arctic */
00454     this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
00455 
00456     /* Update availability of decreasing / increasing start date and snow level */
00457     this->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
00458     this->SetWidgetDisabledState(GLAND_START_DATE_UP,   _settings_newgame.game_creation.starting_year >= MAX_YEAR);
00459     this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= MIN_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
00460     this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP,   _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
00461 
00462     /* Do not allow a custom sea level with the original land generator. */
00463     if (_settings_newgame.game_creation.land_generator == 0 &&
00464         _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
00465       _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
00466     }
00467 
00468   }
00469 
00470   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00471   {
00472     const StringID *strs = NULL;
00473     switch (widget) {
00474       case GLAND_START_DATE_TEXT:
00475         SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
00476         *size = GetStringBoundingBox(STR_BLACK_DATE_LONG);
00477         break;
00478 
00479       case GLAND_MAPSIZE_X_PULLDOWN:
00480       case GLAND_MAPSIZE_Y_PULLDOWN:
00481         SetDParam(0, MAX_MAP_SIZE);
00482         *size = GetStringBoundingBox(STR_JUST_INT);
00483         break;
00484 
00485       case GLAND_SNOW_LEVEL_TEXT:
00486         SetDParam(0, MAX_TILE_HEIGHT);
00487         *size = GetStringBoundingBox(STR_JUST_INT);
00488         break;
00489 
00490       case GLAND_HEIGHTMAP_SIZE_TEXT:
00491         SetDParam(0, this->x);
00492         SetDParam(1, this->y);
00493         *size = GetStringBoundingBox(STR_MAPGEN_HEIGHTMAP_SIZE);
00494         break;
00495 
00496       case GLAND_TOWN_PULLDOWN:
00497         strs = _num_towns;
00498         SetDParam(0, CUSTOM_TOWN_MAX_NUMBER);
00499         *size = GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER);
00500         break;
00501 
00502       case GLAND_INDUSTRY_PULLDOWN:   strs = _num_inds; break;
00503       case GLAND_LANDSCAPE_PULLDOWN:  strs = _landscape; break;
00504       case GLAND_TREE_PULLDOWN:       strs = _tree_placer; break;
00505       case GLAND_TERRAIN_PULLDOWN:    strs = _elevations; break;
00506       case GLAND_WATER_PULLDOWN:
00507         strs = _sea_lakes;
00508         SetDParam(0, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
00509         *size = GetStringBoundingBox(STR_SEA_LEVEL_CUSTOM_PERCENTAGE);
00510         break;
00511 
00512       case GLAND_SMOOTHNESS_PULLDOWN: strs = _smoothness; break;
00513       case GLAND_VARIETY_PULLDOWN:    strs = _variety; break;
00514       case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: strs = _rotation; break;
00515       case GLAND_BORDERS_RANDOM:
00516         *size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOMIZE), GetStringBoundingBox(STR_MAPGEN_BORDER_MANUAL));
00517         break;
00518 
00519       case GLAND_WATER_NE:
00520       case GLAND_WATER_NW:
00521       case GLAND_WATER_SE:
00522       case GLAND_WATER_SW:
00523         *size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOM), maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_WATER), GetStringBoundingBox(STR_MAPGEN_BORDER_FREEFORM)));
00524         break;
00525 
00526       case GLAND_HEIGHTMAP_NAME_SPACER:
00527       case GLAND_HEIGHTMAP_NAME_TEXT:
00528         size->width = 0;
00529         break;
00530 
00531       default:
00532         return;
00533     }
00534     if (strs != NULL) {
00535       while (*strs != INVALID_STRING_ID) {
00536         *size = maxdim(*size, GetStringBoundingBox(*strs++));
00537       }
00538     }
00539     size->width += padding.width;
00540     size->height = FONT_HEIGHT_NORMAL + WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM;
00541   }
00542 
00543   virtual void DrawWidget(const Rect &r, int widget) const
00544   {
00545     switch (widget) {
00546       case GLAND_HEIGHTMAP_NAME_TEXT: {
00547         /* Little bit of a hack going on here; just to get the widgets
00548          * spaced without doing much magic. The space we can draw on is
00549          * covered by both the spacer and text widgets, so take their
00550          * outer most boundaries (left and right) as draw locations. */
00551         const NWidgetBase *nwi_spacer = this->GetWidget<NWidgetBase>(GLAND_HEIGHTMAP_NAME_SPACER);
00552         DrawString(min(r.left, nwi_spacer->pos_x), max<int>(r.right, nwi_spacer->pos_x + nwi_spacer->current_x), r.top, this->name, TC_ORANGE);
00553         break;
00554       }
00555     }
00556   }
00557 
00558   virtual void OnPaint()
00559   {
00560     this->DrawWidgets();
00561     this->DrawEditBox(GLAND_RANDOM_EDITBOX);
00562   }
00563 
00564   virtual void OnClick(Point pt, int widget, int click_count)
00565   {
00566     switch (widget) {
00567       case GLAND_TEMPERATE:
00568       case GLAND_ARCTIC:
00569       case GLAND_TROPICAL:
00570       case GLAND_TOYLAND:
00571         SetNewLandscapeType(widget - GLAND_TEMPERATE);
00572         break;
00573 
00574       case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X
00575         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, GLAND_MAPSIZE_X_PULLDOWN);
00576         break;
00577 
00578       case GLAND_MAPSIZE_Y_PULLDOWN: // Mapsize Y
00579         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, GLAND_MAPSIZE_Y_PULLDOWN);
00580         break;
00581 
00582       case GLAND_TOWN_PULLDOWN: // Number of towns
00583         ShowDropDownMenu(this, _num_towns, _settings_newgame.difficulty.number_towns, GLAND_TOWN_PULLDOWN, 0, 0);
00584         break;
00585 
00586       case GLAND_INDUSTRY_PULLDOWN: // Number of industries
00587         ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.number_industries, GLAND_INDUSTRY_PULLDOWN, 0, 0);
00588         break;
00589 
00590       case GLAND_RANDOM_BUTTON: // Random seed
00591         _settings_newgame.game_creation.generation_seed = InteractiveRandom();
00592         snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed);
00593         UpdateTextBufferSize(&this->text);
00594         this->SetDirty();
00595         break;
00596 
00597       case GLAND_GENERATE_BUTTON: // Generate
00598         MakeNewgameSettingsLive();
00599 
00600         if (mode == GLWM_HEIGHTMAP &&
00601             (this->x * 2 < (1U << _settings_newgame.game_creation.map_x) ||
00602             this->x / 2 > (1U << _settings_newgame.game_creation.map_x) ||
00603             this->y * 2 < (1U << _settings_newgame.game_creation.map_y) ||
00604             this->y / 2 > (1U << _settings_newgame.game_creation.map_y))) {
00605           ShowQuery(
00606             STR_WARNING_HEIGHTMAP_SCALE_CAPTION,
00607             STR_WARNING_HEIGHTMAP_SCALE_MESSAGE,
00608             this,
00609             LandscapeGenerationCallback);
00610         } else {
00611           StartGeneratingLandscape(mode);
00612         }
00613         break;
00614 
00615       case GLAND_START_DATE_DOWN:
00616       case GLAND_START_DATE_UP: // Year buttons
00617         /* Don't allow too fast scrolling */
00618         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00619           this->HandleButtonClick(widget);
00620 
00621           _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
00622           this->InvalidateData();
00623         }
00624         _left_button_clicked = false;
00625         break;
00626 
00627       case GLAND_START_DATE_TEXT: // Year text
00628         this->widget_id = GLAND_START_DATE_TEXT;
00629         SetDParam(0, _settings_newgame.game_creation.starting_year);
00630         ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
00631         break;
00632 
00633       case GLAND_SNOW_LEVEL_DOWN:
00634       case GLAND_SNOW_LEVEL_UP: // Snow line buttons
00635         /* Don't allow too fast scrolling */
00636         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
00637           this->HandleButtonClick(widget);
00638 
00639           _settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - GLAND_SNOW_LEVEL_TEXT, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
00640           this->InvalidateData();
00641         }
00642         _left_button_clicked = false;
00643         break;
00644 
00645       case GLAND_SNOW_LEVEL_TEXT: // Snow line text
00646         this->widget_id = GLAND_SNOW_LEVEL_TEXT;
00647         SetDParam(0, _settings_newgame.game_creation.snow_line_height);
00648         ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_LINE_QUERY_CAPT, 3, 100, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
00649         break;
00650 
00651       case GLAND_TREE_PULLDOWN: // Tree placer
00652         ShowDropDownMenu(this, _tree_placer, _settings_newgame.game_creation.tree_placer, GLAND_TREE_PULLDOWN, 0, 0);
00653         break;
00654 
00655       case GLAND_LANDSCAPE_PULLDOWN: // Landscape generator
00656         ShowDropDownMenu(this, _landscape, _settings_newgame.game_creation.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0);
00657         break;
00658 
00659       case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: // Heightmap rotation
00660         ShowDropDownMenu(this, _rotation, _settings_newgame.game_creation.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
00661         break;
00662 
00663       case GLAND_TERRAIN_PULLDOWN: // Terrain type
00664         ShowDropDownMenu(this, _elevations, _settings_newgame.difficulty.terrain_type, GLAND_TERRAIN_PULLDOWN, 0, 0);
00665         break;
00666 
00667       case GLAND_WATER_PULLDOWN: { // Water quantity
00668         uint32 hidden_mask = 0;
00669         /* Disable custom water level when the original map generator is active. */
00670         if (_settings_newgame.game_creation.land_generator == 0) {
00671           SetBit(hidden_mask, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY);
00672         }
00673         ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, hidden_mask);
00674         break;
00675       }
00676 
00677       case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness
00678         ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);
00679         break;
00680 
00681       case GLAND_VARIETY_PULLDOWN: // Map variety
00682         ShowDropDownMenu(this, _variety, _settings_newgame.game_creation.variety, GLAND_VARIETY_PULLDOWN, 0, 0);
00683         break;
00684 
00685       /* Freetype map borders */
00686       case GLAND_WATER_NW:
00687         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NW);
00688         this->InvalidateData();
00689         break;
00690 
00691       case GLAND_WATER_NE:
00692         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NE);
00693         this->InvalidateData();
00694         break;
00695 
00696       case GLAND_WATER_SE:
00697         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SE);
00698         this->InvalidateData();
00699         break;
00700 
00701       case GLAND_WATER_SW:
00702         _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SW);
00703         this->InvalidateData();
00704         break;
00705 
00706       case GLAND_BORDERS_RANDOM:
00707         _settings_newgame.game_creation.water_borders = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? 0 : BORDERS_RANDOM;
00708         this->InvalidateData();
00709         break;
00710     }
00711   }
00712 
00713   virtual void OnTimeout()
00714   {
00715     static const int raise_widgets[] = {GLAND_START_DATE_DOWN, GLAND_START_DATE_UP, GLAND_SNOW_LEVEL_UP, GLAND_SNOW_LEVEL_DOWN, WIDGET_LIST_END};
00716     for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
00717       if (this->IsWidgetLowered(*widget)) {
00718         this->RaiseWidget(*widget);
00719         this->SetWidgetDirty(*widget);
00720       }
00721     }
00722   }
00723 
00724   virtual void OnMouseLoop()
00725   {
00726     this->HandleEditBox(GLAND_RANDOM_EDITBOX);
00727   }
00728 
00729   virtual EventState OnKeyPress(uint16 key, uint16 keycode)
00730   {
00731     EventState state = ES_NOT_HANDLED;
00732     this->HandleEditBoxKey(GLAND_RANDOM_EDITBOX, key, keycode, state);
00733     /* the seed is unsigned, therefore atoi cannot be used.
00734      * As UINT32_MAX is a 'magic' value (use random seed) it
00735      * should not be possible to be entered into the input
00736      * field; the generate seed button can be used instead. */
00737     _settings_newgame.game_creation.generation_seed = minu(strtoul(this->edit_str_buf, NULL, 10), UINT32_MAX - 1);
00738     return state;
00739   }
00740 
00741   virtual void OnDropdownSelect(int widget, int index)
00742   {
00743     switch (widget) {
00744       case GLAND_MAPSIZE_X_PULLDOWN:     _settings_newgame.game_creation.map_x = index; break;
00745       case GLAND_MAPSIZE_Y_PULLDOWN:     _settings_newgame.game_creation.map_y = index; break;
00746       case GLAND_TREE_PULLDOWN:          _settings_newgame.game_creation.tree_placer = index; break;
00747       case GLAND_SMOOTHNESS_PULLDOWN:    _settings_newgame.game_creation.tgen_smoothness = index;  break;
00748       case GLAND_VARIETY_PULLDOWN:       _settings_newgame.game_creation.variety = index; break;
00749       case GLAND_LANDSCAPE_PULLDOWN:     _settings_newgame.game_creation.land_generator = index; break;
00750       case GLAND_HEIGHTMAP_ROTATION_PULLDOWN: _settings_newgame.game_creation.heightmap_rotation = index; break;
00751 
00752       case GLAND_TOWN_PULLDOWN:
00753         if ((uint)index == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
00754           this->widget_id = widget;
00755           SetDParam(0, _settings_newgame.game_creation.custom_town_number);
00756           ShowQueryString(STR_JUST_INT, STR_MAPGEN_NUMBER_OF_TOWNS, 5, 50, this, CS_NUMERAL, QSF_NONE);
00757         }
00758         IConsoleSetSetting("difficulty.number_towns", index);
00759         break;
00760 
00761       case GLAND_INDUSTRY_PULLDOWN:
00762         IConsoleSetSetting("difficulty.number_industries", index);
00763         break;
00764 
00765       case GLAND_TERRAIN_PULLDOWN: {
00766         GameMode old_gm = _game_mode;
00767         _game_mode = GM_MENU;
00768         IConsoleSetSetting("difficulty.terrain_type", index);
00769         _game_mode = old_gm;
00770         break;
00771       }
00772 
00773       case GLAND_WATER_PULLDOWN: {
00774         if ((uint)index == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
00775           this->widget_id = widget;
00776           SetDParam(0, _settings_newgame.game_creation.custom_sea_level);
00777           ShowQueryString(STR_JUST_INT, STR_MAPGEN_QUANTITY_OF_SEA_LAKES, 3, 50, this, CS_NUMERAL, QSF_NONE);
00778         }
00779         GameMode old_gm = _game_mode;
00780         _game_mode = GM_MENU;
00781         IConsoleSetSetting("difficulty.quantity_sea_lakes", index);
00782         _game_mode = old_gm;
00783         break;
00784       }
00785     }
00786     this->InvalidateData();
00787   }
00788 
00789   virtual void OnQueryTextFinished(char *str)
00790   {
00791     /* Was 'cancel' pressed? */
00792     if (str == NULL) return;
00793 
00794     int32 value;
00795     if (!StrEmpty(str)) {
00796       value = atoi(str);
00797     } else {
00798       /* An empty string means revert to the default */
00799       switch (this->widget_id) {
00800         case GLAND_START_DATE_TEXT: value = DEF_START_YEAR; break;
00801         case GLAND_SNOW_LEVEL_TEXT: value = DEF_SNOWLINE_HEIGHT; break;
00802         case GLAND_TOWN_PULLDOWN:   value = 1; break;
00803         case GLAND_WATER_PULLDOWN:  value = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; break;
00804         default: NOT_REACHED();
00805       }
00806     }
00807 
00808     switch (this->widget_id) {
00809       case GLAND_START_DATE_TEXT:
00810         this->SetWidgetDirty(GLAND_START_DATE_TEXT);
00811         _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
00812         break;
00813 
00814       case GLAND_SNOW_LEVEL_TEXT:
00815         this->SetWidgetDirty(GLAND_SNOW_LEVEL_TEXT);
00816         _settings_newgame.game_creation.snow_line_height = Clamp(value, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
00817         break;
00818 
00819       case GLAND_TOWN_PULLDOWN:
00820         _settings_newgame.game_creation.custom_town_number = Clamp(value, 1, CUSTOM_TOWN_MAX_NUMBER);
00821         break;
00822 
00823       case GLAND_WATER_PULLDOWN:
00824         _settings_newgame.game_creation.custom_sea_level = Clamp(value, CUSTOM_SEA_LEVEL_MIN_PERCENTAGE, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
00825         break;
00826     }
00827 
00828     this->InvalidateData();
00829   }
00830 };
00831 
00832 static const WindowDesc _generate_landscape_desc(
00833   WDP_CENTER, 0, 0,
00834   WC_GENERATE_LANDSCAPE, WC_NONE,
00835   0,
00836   _nested_generate_landscape_widgets, lengthof(_nested_generate_landscape_widgets)
00837 );
00838 
00839 static const WindowDesc _heightmap_load_desc(
00840   WDP_CENTER, 0, 0,
00841   WC_GENERATE_LANDSCAPE, WC_NONE,
00842   0,
00843   _nested_heightmap_load_widgets, lengthof(_nested_heightmap_load_widgets)
00844 );
00845 
00846 static void _ShowGenerateLandscape(GenenerateLandscapeWindowMode mode)
00847 {
00848   uint x = 0;
00849   uint y = 0;
00850 
00851   DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
00852 
00853   /* Always give a new seed if not editor */
00854   if (_game_mode != GM_EDITOR) _settings_newgame.game_creation.generation_seed = InteractiveRandom();
00855 
00856   if (mode == GLWM_HEIGHTMAP) {
00857     /* If the function returns negative, it means there was a problem loading the heightmap */
00858     if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return;
00859   }
00860 
00861   GenerateLandscapeWindow *w = AllocateWindowDescFront<GenerateLandscapeWindow>((mode == GLWM_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
00862 
00863   if (mode == GLWM_HEIGHTMAP) {
00864     w->x = x;
00865     w->y = y;
00866     strecpy(w->name, _file_to_saveload.title, lastof(w->name));
00867   }
00868 
00869   SetWindowDirty(WC_GENERATE_LANDSCAPE, mode);
00870 }
00871 
00872 void ShowGenerateLandscape()
00873 {
00874   _ShowGenerateLandscape(GLWM_GENERATE);
00875 }
00876 
00877 void ShowHeightmapLoad()
00878 {
00879   _ShowGenerateLandscape(GLWM_HEIGHTMAP);
00880 }
00881 
00882 void StartScenarioEditor()
00883 {
00884   StartGeneratingLandscape(GLWM_SCENARIO);
00885 }
00886 
00887 void StartNewGameWithoutGUI(uint seed)
00888 {
00889   /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
00890   _settings_newgame.game_creation.generation_seed = seed;
00891 
00892   StartGeneratingLandscape(GLWM_GENERATE);
00893 }
00894 
00896 enum CreateScenarioWindowWidgets {
00897   CSCEN_TEMPERATE,              
00898   CSCEN_ARCTIC,                 
00899   CSCEN_TROPICAL,               
00900   CSCEN_TOYLAND,                
00901   CSCEN_EMPTY_WORLD,            
00902   CSCEN_RANDOM_WORLD,           
00903   CSCEN_MAPSIZE_X_PULLDOWN,     
00904   CSCEN_MAPSIZE_Y_PULLDOWN,     
00905   CSCEN_START_DATE_DOWN,        
00906   CSCEN_START_DATE_TEXT,        
00907   CSCEN_START_DATE_UP,          
00908   CSCEN_FLAT_LAND_HEIGHT_DOWN,  
00909   CSCEN_FLAT_LAND_HEIGHT_TEXT,  
00910   CSCEN_FLAT_LAND_HEIGHT_UP     
00911 };
00912 
00913 
00914 struct CreateScenarioWindow : public Window
00915 {
00916   uint widget_id;
00917 
00918   CreateScenarioWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
00919   {
00920     this->InitNested(desc, window_number);
00921     this->LowerWidget(_settings_newgame.game_creation.landscape + CSCEN_TEMPERATE);
00922   }
00923 
00924   virtual void SetStringParameters(int widget) const
00925   {
00926     switch (widget) {
00927       case CSCEN_START_DATE_TEXT:
00928         SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1));
00929         break;
00930 
00931       case CSCEN_MAPSIZE_X_PULLDOWN:
00932         SetDParam(0, 1 << _settings_newgame.game_creation.map_x);
00933         break;
00934 
00935       case CSCEN_MAPSIZE_Y_PULLDOWN:
00936         SetDParam(0, 1 << _settings_newgame.game_creation.map_y);
00937         break;
00938 
00939       case CSCEN_FLAT_LAND_HEIGHT_TEXT:
00940         SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
00941         break;
00942     }
00943   }
00944 
00945   virtual void OnPaint()
00946   {
00947     this->SetWidgetDisabledState(CSCEN_START_DATE_DOWN,       _settings_newgame.game_creation.starting_year <= MIN_YEAR);
00948     this->SetWidgetDisabledState(CSCEN_START_DATE_UP,         _settings_newgame.game_creation.starting_year >= MAX_YEAR);
00949     this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_DOWN, _settings_newgame.game_creation.se_flat_world_height <= 0);
00950     this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_UP,   _settings_newgame.game_creation.se_flat_world_height >= MAX_TILE_HEIGHT);
00951 
00952     this->SetWidgetLoweredState(CSCEN_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00953     this->SetWidgetLoweredState(CSCEN_ARCTIC,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
00954     this->SetWidgetLoweredState(CSCEN_TROPICAL,  _settings_newgame.game_creation.landscape == LT_TROPIC);
00955     this->SetWidgetLoweredState(CSCEN_TOYLAND,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
00956 
00957     this->DrawWidgets();
00958   }
00959 
00960   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00961   {
00962     StringID str = STR_JUST_INT;
00963     switch (widget) {
00964       case CSCEN_START_DATE_TEXT:
00965         SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
00966         str = STR_BLACK_DATE_LONG;
00967         break;
00968 
00969       case CSCEN_MAPSIZE_X_PULLDOWN:
00970       case CSCEN_MAPSIZE_Y_PULLDOWN:
00971         SetDParam(0, MAX_MAP_SIZE);
00972         break;
00973 
00974       case CSCEN_FLAT_LAND_HEIGHT_TEXT:
00975         SetDParam(0, MAX_TILE_HEIGHT);
00976         break;
00977 
00978       default:
00979         return;
00980     }
00981     *size = GetStringBoundingBox(str);
00982     size->width += padding.width;
00983     size->height += padding.height;
00984   }
00985 
00986   virtual void OnClick(Point pt, int widget, int click_count)
00987   {
00988     switch (widget) {
00989       case CSCEN_TEMPERATE:
00990       case CSCEN_ARCTIC:
00991       case CSCEN_TROPICAL:
00992       case CSCEN_TOYLAND:
00993         this->RaiseWidget(_settings_newgame.game_creation.landscape + CSCEN_TEMPERATE);
00994         SetNewLandscapeType(widget - CSCEN_TEMPERATE);
00995         break;
00996 
00997       case CSCEN_MAPSIZE_X_PULLDOWN: // Mapsize X
00998         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, CSCEN_MAPSIZE_X_PULLDOWN);
00999         break;
01000 
01001       case CSCEN_MAPSIZE_Y_PULLDOWN: // Mapsize Y
01002         ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, CSCEN_MAPSIZE_Y_PULLDOWN);
01003         break;
01004 
01005       case CSCEN_EMPTY_WORLD: // Empty world / flat world
01006         StartGeneratingLandscape(GLWM_SCENARIO);
01007         break;
01008 
01009       case CSCEN_RANDOM_WORLD: // Generate
01010         ShowGenerateLandscape();
01011         break;
01012 
01013       case CSCEN_START_DATE_DOWN:
01014       case CSCEN_START_DATE_UP: // Year buttons
01015         /* Don't allow too fast scrolling */
01016         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
01017           this->HandleButtonClick(widget);
01018           this->SetDirty();
01019 
01020           _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
01021         }
01022         _left_button_clicked = false;
01023         break;
01024 
01025       case CSCEN_START_DATE_TEXT: // Year text
01026         this->widget_id = CSCEN_START_DATE_TEXT;
01027         SetDParam(0, _settings_newgame.game_creation.starting_year);
01028         ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL, QSF_NONE);
01029         break;
01030 
01031       case CSCEN_FLAT_LAND_HEIGHT_DOWN:
01032       case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons
01033         /* Don't allow too fast scrolling */
01034         if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
01035           this->HandleButtonClick(widget);
01036           this->SetDirty();
01037 
01038           _settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT);
01039         }
01040         _left_button_clicked = false;
01041         break;
01042 
01043       case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text
01044         this->widget_id = CSCEN_FLAT_LAND_HEIGHT_TEXT;
01045         SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
01046         ShowQueryString(STR_JUST_INT, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, this, CS_NUMERAL, QSF_NONE);
01047         break;
01048     }
01049   }
01050 
01051   virtual void OnTimeout()
01052   {
01053     static const int raise_widgets[] = {CSCEN_START_DATE_DOWN, CSCEN_START_DATE_UP, CSCEN_FLAT_LAND_HEIGHT_DOWN, CSCEN_FLAT_LAND_HEIGHT_UP, WIDGET_LIST_END};
01054     for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
01055       if (this->IsWidgetLowered(*widget)) {
01056         this->RaiseWidget(*widget);
01057         this->SetWidgetDirty(*widget);
01058       }
01059     }
01060   }
01061 
01062   virtual void OnDropdownSelect(int widget, int index)
01063   {
01064     switch (widget) {
01065       case CSCEN_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
01066       case CSCEN_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
01067     }
01068     this->SetDirty();
01069   }
01070 
01071   virtual void OnQueryTextFinished(char *str)
01072   {
01073     if (!StrEmpty(str)) {
01074       int32 value = atoi(str);
01075 
01076       switch (this->widget_id) {
01077         case CSCEN_START_DATE_TEXT:
01078           this->SetWidgetDirty(CSCEN_START_DATE_TEXT);
01079           _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
01080           break;
01081 
01082         case CSCEN_FLAT_LAND_HEIGHT_TEXT:
01083           this->SetWidgetDirty(CSCEN_FLAT_LAND_HEIGHT_TEXT);
01084           _settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT);
01085           break;
01086       }
01087 
01088       this->SetDirty();
01089     }
01090   }
01091 };
01092 
01093 static const NWidgetPart _nested_create_scenario_widgets[] = {
01094   NWidget(NWID_HORIZONTAL),
01095     NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
01096     NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_SE_MAPGEN_CAPTION, STR_NULL),
01097   EndContainer(),
01098   NWidget(WWT_PANEL, COLOUR_BROWN),
01099     NWidget(NWID_SPACER), SetMinimalSize(0, 10),
01100     /* Landscape style selection. */
01101     NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10),
01102       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
01103       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
01104       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
01105       NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, CSCEN_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
01106     EndContainer(),
01107     NWidget(NWID_HORIZONTAL), SetPIP(10, 8, 10),
01108       /* Green generation type buttons: 'Flat land' and 'Random land'. */
01109       NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
01110         NWidget(WWT_TEXTBTN, COLOUR_GREEN, CSCEN_EMPTY_WORLD), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD, STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP), SetFill(1, 1),
01111         NWidget(WWT_TEXTBTN, COLOUR_GREEN, CSCEN_RANDOM_WORLD), SetDataTip(STR_SE_MAPGEN_RANDOM_LAND, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND), SetFill(1, 1),
01112       EndContainer(),
01113       /* Labels + setting drop-downs */
01114       NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
01115         /* Map size. */
01116         NWidget(NWID_HORIZONTAL),
01117           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetPadding(1, 0, 0, 0),
01118           NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
01119           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, CSCEN_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetPadding(0, 4, 0, 0),
01120           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 2, 0, 0),
01121           NWidget(WWT_DROPDOWN, COLOUR_ORANGE, CSCEN_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL),
01122         EndContainer(),
01123         /* Date. */
01124         NWidget(NWID_HORIZONTAL),
01125           NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetPadding(1, 0, 0, 0),
01126           NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
01127           NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_START_DATE_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD),
01128           NWidget(WWT_TEXTBTN, COLOUR_ORANGE, CSCEN_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL),
01129           NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_START_DATE_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD),
01130         EndContainer(),
01131         /* Flat map height. */
01132         NWidget(NWID_HORIZONTAL),
01133           NWidget(WWT_TEXT, COLOUR_ORANGE),
01134                         SetDataTip(STR_SE_MAPGEN_FLAT_WORLD_HEIGHT, STR_NULL), SetPadding(1, 0, 0, 0),
01135           NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
01136           NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_FLAT_LAND_HEIGHT_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN),
01137           NWidget(WWT_TEXTBTN, COLOUR_ORANGE, CSCEN_FLAT_LAND_HEIGHT_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL),
01138           NWidget(WWT_IMGBTN, COLOUR_ORANGE, CSCEN_FLAT_LAND_HEIGHT_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP),
01139         EndContainer(),
01140       EndContainer(),
01141     EndContainer(),
01142   EndContainer(),
01143 };
01144 
01145 static const WindowDesc _create_scenario_desc(
01146   WDP_CENTER, 0, 0,
01147   WC_GENERATE_LANDSCAPE, WC_NONE,
01148   WDF_UNCLICK_BUTTONS,
01149   _nested_create_scenario_widgets, lengthof(_nested_create_scenario_widgets)
01150 );
01151 
01152 void ShowCreateScenario()
01153 {
01154   DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
01155   new CreateScenarioWindow(&_create_scenario_desc, GLWM_SCENARIO);
01156 }
01157 
01158 enum GenerationProgressWindowWidgets {
01159   GPWW_PROGRESS_BAR,
01160   GPWW_PROGRESS_TEXT,
01161   GPWW_ABORT,
01162 };
01163 
01164 static const NWidgetPart _nested_generate_progress_widgets[] = {
01165   NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GENERATION_WORLD, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
01166   NWidget(WWT_PANEL, COLOUR_GREY),
01167     NWidget(NWID_HORIZONTAL), SetPIP(20, 0, 20),
01168       NWidget(NWID_VERTICAL), SetPIP(11, 8, 11),
01169         NWidget(WWT_EMPTY, INVALID_COLOUR, GPWW_PROGRESS_BAR), SetFill(1, 0),
01170         NWidget(WWT_EMPTY, INVALID_COLOUR, GPWW_PROGRESS_TEXT), SetFill(1, 0),
01171         NWidget(WWT_TEXTBTN, COLOUR_WHITE, GPWW_ABORT), SetDataTip(STR_GENERATION_ABORT, STR_NULL), SetFill(1, 0),
01172       EndContainer(),
01173     EndContainer(),
01174   EndContainer(),
01175 };
01176 
01177 
01178 static const WindowDesc _generate_progress_desc(
01179   WDP_CENTER, 0, 0,
01180   WC_GENERATE_PROGRESS_WINDOW, WC_NONE,
01181   WDF_UNCLICK_BUTTONS,
01182   _nested_generate_progress_widgets, lengthof(_nested_generate_progress_widgets)
01183 );
01184 
01185 struct GenWorldStatus {
01186   uint percent;
01187   StringID cls;
01188   uint current;
01189   uint total;
01190   int timer;
01191 };
01192 
01193 static GenWorldStatus _gws;
01194 
01195 static const StringID _generation_class_table[]  = {
01196   STR_GENERATION_WORLD_GENERATION,
01197   STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION,
01198   STR_GENERATION_CLEARING_TILES,
01199   STR_SCENEDIT_TOOLBAR_TOWN_GENERATION,
01200   STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION,
01201   STR_GENERATION_OBJECT_GENERATION,
01202   STR_GENERATION_TREE_GENERATION,
01203   STR_GENERATION_SETTINGUP_GAME,
01204   STR_GENERATION_PREPARING_TILELOOP,
01205   STR_GENERATION_PREPARING_GAME
01206 };
01207 assert_compile(lengthof(_generation_class_table) == GWP_CLASS_COUNT);
01208 
01209 
01210 static void AbortGeneratingWorldCallback(Window *w, bool confirmed)
01211 {
01212   if (confirmed) {
01213     AbortGeneratingWorld();
01214   } else if (IsGeneratingWorld() && !IsGeneratingWorldAborted()) {
01215     SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
01216   }
01217 }
01218 
01219 struct GenerateProgressWindow : public Window {
01220 
01221   GenerateProgressWindow() : Window()
01222   {
01223     this->InitNested(&_generate_progress_desc);
01224   }
01225 
01226   virtual void OnClick(Point pt, int widget, int click_count)
01227   {
01228     switch (widget) {
01229       case GPWW_ABORT:
01230         if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
01231         ShowQuery(
01232           STR_GENERATION_ABORT_CAPTION,
01233           STR_GENERATION_ABORT_MESSAGE,
01234           this,
01235           AbortGeneratingWorldCallback
01236         );
01237         break;
01238     }
01239   }
01240 
01241   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
01242   {
01243     switch (widget) {
01244       case GPWW_PROGRESS_BAR: {
01245         SetDParam(0, 100);
01246         *size = GetStringBoundingBox(STR_GENERATION_PROGRESS);
01247         /* We need some spacing for the 'border' */
01248         size->height += 8;
01249         size->width += 8;
01250         break;
01251       }
01252 
01253       case GPWW_PROGRESS_TEXT:
01254         for (uint i = 0; i < GWP_CLASS_COUNT; i++) {
01255           size->width = max(size->width, GetStringBoundingBox(_generation_class_table[i]).width);
01256         }
01257         size->height = FONT_HEIGHT_NORMAL * 2 + WD_PAR_VSEP_NORMAL;
01258         break;
01259     }
01260   }
01261 
01262   virtual void DrawWidget(const Rect &r, int widget) const
01263   {
01264     switch (widget) {
01265       case GPWW_PROGRESS_BAR:
01266         /* Draw the % complete with a bar and a text */
01267         DrawFrameRect(r.left, r.top, r.right, r.bottom, COLOUR_GREY, FR_BORDERONLY);
01268         DrawFrameRect(r.left + 1, r.top + 1, (int)((r.right - r.left - 2) * _gws.percent / 100) + r.left + 1, r.bottom - 1, COLOUR_MAUVE, FR_NONE);
01269         SetDParam(0, _gws.percent);
01270         DrawString(r.left, r.right, r.top + 5, STR_GENERATION_PROGRESS, TC_FROMSTRING, SA_HOR_CENTER);
01271         break;
01272 
01273       case GPWW_PROGRESS_TEXT:
01274         /* Tell which class we are generating */
01275         DrawString(r.left, r.right, r.top, _gws.cls, TC_FROMSTRING, SA_HOR_CENTER);
01276 
01277         /* And say where we are in that class */
01278         SetDParam(0, _gws.current);
01279         SetDParam(1, _gws.total);
01280         DrawString(r.left, r.right, r.top + FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL, STR_GENERATION_PROGRESS_NUM, TC_FROMSTRING, SA_HOR_CENTER);
01281     }
01282   }
01283 };
01284 
01288 void PrepareGenerateWorldProgress()
01289 {
01290   _gws.cls     = STR_GENERATION_WORLD_GENERATION;
01291   _gws.current = 0;
01292   _gws.total   = 0;
01293   _gws.percent = 0;
01294   _gws.timer   = 0; // Forces to paint the progress window immediately
01295 }
01296 
01300 void ShowGenerateWorldProgress()
01301 {
01302   if (BringWindowToFrontById(WC_GENERATE_PROGRESS_WINDOW, 0)) return;
01303   new GenerateProgressWindow();
01304 }
01305 
01306 static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uint total)
01307 {
01308   static const int percent_table[GWP_CLASS_COUNT + 1] = {0, 5, 15, 20, 40, 60, 65, 80, 85, 99, 100 };
01309 
01310   assert(cls < GWP_CLASS_COUNT);
01311 
01312   /* Do not run this function if we aren't in a thread */
01313   if (!IsGenerateWorldThreaded() && !_network_dedicated) return;
01314 
01315   if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
01316 
01317   if (total == 0) {
01318     assert(_gws.cls == _generation_class_table[cls]);
01319     _gws.current += progress;
01320     assert(_gws.current <= _gws.total);
01321   } else {
01322     _gws.cls     = _generation_class_table[cls];
01323     _gws.current = progress;
01324     _gws.total   = total;
01325     _gws.percent = percent_table[cls];
01326   }
01327 
01328   /* Don't update the screen too often. So update it once in every once in a while... */
01329   if (!_network_dedicated && _gws.timer != 0 && _realtime_tick - _gws.timer < GENWORLD_REDRAW_TIMEOUT) return;
01330 
01331   /* Percentage is about the number of completed tasks, so 'current - 1' */
01332   _gws.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_gws.current == 0 ? 0 : _gws.current - 1) / _gws.total;
01333 
01334   if (_network_dedicated) {
01335     static uint last_percent = 0;
01336 
01337     /* Never display 0% */
01338     if (_gws.percent == 0) return;
01339     /* Reset if percent is lower than the last recorded */
01340     if (_gws.percent < last_percent) last_percent = 0;
01341     /* Display every 5%, but 6% is also very valid.. just not smaller steps than 5% */
01342     if (_gws.percent % 5 != 0 && _gws.percent <= last_percent + 5) return;
01343     /* Never show steps smaller than 2%, even if it is a mod 5% */
01344     if (_gws.percent <= last_percent + 2) return;
01345 
01346     DEBUG(net, 1, "Map generation percentage complete: %d", _gws.percent);
01347     last_percent = _gws.percent;
01348 
01349     /* Don't continue as dedicated never has a thread running */
01350     return;
01351   }
01352 
01353   SetWindowDirty(WC_GENERATE_PROGRESS_WINDOW, 0);
01354   MarkWholeScreenDirty();
01355 
01356   /* Release the rights to the map generator, and acquire the rights to the
01357    * paint thread. The 'other' thread already has the paint thread rights so
01358    * this ensures us that we are waiting until the paint thread is done
01359    * before we reacquire the mapgen rights */
01360   _genworld_mapgen_mutex->EndCritical();
01361   _genworld_paint_mutex->BeginCritical();
01362   _genworld_mapgen_mutex->BeginCritical();
01363   _genworld_paint_mutex->EndCritical();
01364 
01365   _gws.timer = _realtime_tick;
01366 }
01367 
01376 void SetGeneratingWorldProgress(GenWorldProgress cls, uint total)
01377 {
01378   if (total == 0) return;
01379 
01380   _SetGeneratingWorldProgress(cls, 0, total);
01381 }
01382 
01390 void IncreaseGeneratingWorldProgress(GenWorldProgress cls)
01391 {
01392   /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
01393   _SetGeneratingWorldProgress(cls, 1, 0);
01394 }

Generated on Fri Feb 4 20:53:40 2011 for OpenTTD by  doxygen 1.6.1