ai_instance.cpp File Reference

Implementation of AIInstance. More...

#include "../stdafx.h"
#include "../debug.h"
#include "../saveload/saveload.h"
#include "../gui.h"
#include "../script/squirrel_class.hpp"
#include "ai_config.hpp"
#include "ai_storage.hpp"
#include "ai_instance.hpp"
#include "ai_gui.hpp"
#include "api/ai_accounting.hpp.sq"
#include "api/ai_airport.hpp.sq"
#include "api/ai_base.hpp.sq"
#include "api/ai_basestation.hpp.sq"
#include "api/ai_bridge.hpp.sq"
#include "api/ai_bridgelist.hpp.sq"
#include "api/ai_cargo.hpp.sq"
#include "api/ai_cargolist.hpp.sq"
#include "api/ai_company.hpp.sq"
#include "api/ai_controller.hpp.sq"
#include "api/ai_date.hpp.sq"
#include "api/ai_depotlist.hpp.sq"
#include "api/ai_engine.hpp.sq"
#include "api/ai_enginelist.hpp.sq"
#include "api/ai_error.hpp.sq"
#include "api/ai_event.hpp.sq"
#include "api/ai_event_types.hpp.sq"
#include "api/ai_execmode.hpp.sq"
#include "api/ai_gamesettings.hpp.sq"
#include "api/ai_group.hpp.sq"
#include "api/ai_grouplist.hpp.sq"
#include "api/ai_industry.hpp.sq"
#include "api/ai_industrylist.hpp.sq"
#include "api/ai_industrytype.hpp.sq"
#include "api/ai_industrytypelist.hpp.sq"
#include "api/ai_list.hpp.sq"
#include "api/ai_log.hpp.sq"
#include "api/ai_map.hpp.sq"
#include "api/ai_marine.hpp.sq"
#include "api/ai_order.hpp.sq"
#include "api/ai_rail.hpp.sq"
#include "api/ai_railtypelist.hpp.sq"
#include "api/ai_road.hpp.sq"
#include "api/ai_sign.hpp.sq"
#include "api/ai_signlist.hpp.sq"
#include "api/ai_station.hpp.sq"
#include "api/ai_stationlist.hpp.sq"
#include "api/ai_subsidy.hpp.sq"
#include "api/ai_subsidylist.hpp.sq"
#include "api/ai_testmode.hpp.sq"
#include "api/ai_tile.hpp.sq"
#include "api/ai_tilelist.hpp.sq"
#include "api/ai_town.hpp.sq"
#include "api/ai_townlist.hpp.sq"
#include "api/ai_tunnel.hpp.sq"
#include "api/ai_vehicle.hpp.sq"
#include "api/ai_vehiclelist.hpp.sq"
#include "api/ai_waypoint.hpp.sq"
#include "api/ai_waypointlist.hpp.sq"
#include "../company_base.h"
#include "../company_func.h"
#include "../fileio_func.h"

Go to the source code of this file.

Enumerations

enum  SQSaveLoadType {
  SQSL_INT = 0x00, SQSL_STRING = 0x01, SQSL_ARRAY = 0x02, SQSL_TABLE = 0x03,
  SQSL_BOOL = 0x04, SQSL_NULL = 0x05, SQSL_ARRAY_TABLE_END = 0xFF
}
 

The type of the data that follows in the savegame.

More...

Functions

static void PrintFunc (bool error_msg, const SQChar *message)
 Callback called by squirrel when an AI uses "print" and for error messages.

Variables

static const int MAX_SL_OPS = 100000
 The maximum number of operations for saving or loading the data of an AI.
static const int MAX_CONSTRUCTOR_OPS = 100000
 The maximum number of operations for initial start of an AI.
static byte _ai_sl_byte
 Used as source/target by the AI saveload code to store/load a single byte.
static const SaveLoad _ai_byte []
 SaveLoad array that saves/loads exactly one byte.
static const uint AISAVE_MAX_DEPTH = 25
 The maximum recursive depth for items stored in the savegame.

Detailed Description

Implementation of AIInstance.

Definition in file ai_instance.cpp.


Enumeration Type Documentation

The type of the data that follows in the savegame.

Enumerator:
SQSL_INT 

The following data is an integer.

SQSL_STRING 

The following data is an string.

SQSL_ARRAY 

The following data is an array.

SQSL_TABLE 

The following data is an table.

SQSL_BOOL 

The following data is a boolean.

SQSL_NULL 

A null variable.

SQSL_ARRAY_TABLE_END 

Marks the end of an array or table, no data follows.

Definition at line 453 of file ai_instance.cpp.


Function Documentation

static void PrintFunc ( bool  error_msg,
const SQChar *  message 
) [static]

Callback called by squirrel when an AI uses "print" and for error messages.

Parameters:
error_msg Is this an error message?
message The actual message text.

Definition at line 97 of file ai_instance.cpp.

References AIController::Print().


Variable Documentation

const SaveLoad _ai_byte[] [static]
Initial value:
 {
  SLEG_VAR(_ai_sl_byte, SLE_UINT8),

}

SaveLoad array that saves/loads exactly one byte.

Definition at line 466 of file ai_instance.cpp.

const int MAX_CONSTRUCTOR_OPS = 100000 [static]

The maximum number of operations for initial start of an AI.

Definition at line 83 of file ai_instance.cpp.

Referenced by AIInstance::GameLoop().

const int MAX_SL_OPS = 100000 [static]

The maximum number of operations for saving or loading the data of an AI.

Definition at line 81 of file ai_instance.cpp.

Referenced by AIInstance::CallLoad(), and AIInstance::Save().


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