Event Engine Available, indicating a new engine is available. More...
#include <ai_event_types.hpp>
Public Member Functions | |
AIEventEngineAvailable (EngineID engine) | |
EngineID | GetEngineID () |
Get the EngineID of the new engine. | |
Static Public Member Functions | |
static const char * | GetClassName () |
Get the name of this class to identify it towards squirrel. | |
static AIEventEngineAvailable * | Convert (AIEvent *instance) |
Convert an AIEvent to the real instance. | |
Private Attributes | |
EngineID | engine |
Event Engine Available, indicating a new engine is available.
Definition at line 664 of file ai_event_types.hpp.
AIEventEngineAvailable::AIEventEngineAvailable | ( | EngineID | engine | ) | [inline] |
engine | The engine that is available. |
Definition at line 672 of file ai_event_types.hpp.
static AIEventEngineAvailable* AIEventEngineAvailable::Convert | ( | AIEvent * | instance | ) | [inline, static] |
Convert an AIEvent to the real instance.
instance | The instance to convert. |
Definition at line 682 of file ai_event_types.hpp.
static const char* AIEventEngineAvailable::GetClassName | ( | ) | [inline, static] |
Get the name of this class to identify it towards squirrel.
Reimplemented from AIEvent.
Definition at line 667 of file ai_event_types.hpp.
EngineID AIEventEngineAvailable::GetEngineID | ( | ) | [inline] |
Get the EngineID of the new engine.
Definition at line 688 of file ai_event_types.hpp.