intro_gui.cpp

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00001 /* $Id: intro_gui.cpp 21890 2011-01-22 14:52:20Z rubidium $ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "stdafx.h"
00013 #include "gui.h"
00014 #include "window_gui.h"
00015 #include "textbuf_gui.h"
00016 #include "network/network.h"
00017 #include "genworld.h"
00018 #include "network/network_gui.h"
00019 #include "network/network_content.h"
00020 #include "landscape_type.h"
00021 #include "strings_func.h"
00022 #include "fios.h"
00023 #include "functions.h"
00024 #include "ai/ai_gui.hpp"
00025 #include "gfx_func.h"
00026 #include "core/geometry_func.hpp"
00027 
00028 #include "table/strings.h"
00029 #include "table/sprites.h"
00030 
00031 enum SelectGameIntroWidgets {
00032   SGI_GENERATE_GAME,
00033   SGI_LOAD_GAME,
00034   SGI_PLAY_SCENARIO,
00035   SGI_PLAY_HEIGHTMAP,
00036   SGI_EDIT_SCENARIO,
00037   SGI_PLAY_NETWORK,
00038   SGI_TEMPERATE_LANDSCAPE,
00039   SGI_ARCTIC_LANDSCAPE,
00040   SGI_TROPIC_LANDSCAPE,
00041   SGI_TOYLAND_LANDSCAPE,
00042   SGI_OPTIONS,
00043   SGI_DIFFICULTIES,
00044   SGI_SETTINGS_OPTIONS,
00045   SGI_GRF_SETTINGS,
00046   SGI_CONTENT_DOWNLOAD,
00047   SGI_AI_SETTINGS,
00048   SGI_EXIT,
00049 };
00050 
00051 struct SelectGameWindow : public Window {
00052 
00053   SelectGameWindow(const WindowDesc *desc) : Window()
00054   {
00055     this->InitNested(desc);
00056     this->OnInvalidateData();
00057   }
00058 
00059   virtual void OnInvalidateData(int data = 0)
00060   {
00061     this->SetWidgetLoweredState(SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
00062     this->SetWidgetLoweredState(SGI_ARCTIC_LANDSCAPE,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
00063     this->SetWidgetLoweredState(SGI_TROPIC_LANDSCAPE,    _settings_newgame.game_creation.landscape == LT_TROPIC);
00064     this->SetWidgetLoweredState(SGI_TOYLAND_LANDSCAPE,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
00065   }
00066 
00067   virtual void SetStringParameters(int widget) const
00068   {
00069     if (widget == SGI_DIFFICULTIES) SetDParam(0, STR_DIFFICULTY_LEVEL_EASY + _settings_newgame.difficulty.diff_level);
00070   }
00071 
00072   virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
00073   {
00074     if (widget != SGI_DIFFICULTIES) return;
00075 
00076     Dimension textdim = {0, 0};
00077     for (uint i = STR_DIFFICULTY_LEVEL_EASY; i <= STR_DIFFICULTY_LEVEL_CUSTOM; i++) {
00078       SetDParam(0, i);
00079       textdim = maxdim(textdim, GetStringBoundingBox(STR_INTRO_DIFFICULTY));
00080     }
00081     textdim.width += padding.width;
00082     textdim.height += padding.height;
00083     *size = maxdim(*size, textdim);
00084   }
00085 
00086   virtual void OnClick(Point pt, int widget, int click_count)
00087   {
00088 #ifdef ENABLE_NETWORK
00089     /* Do not create a network server when you (just) have closed one of the game
00090      * creation/load windows for the network server. */
00091     if (IsInsideMM(widget, SGI_GENERATE_GAME, SGI_EDIT_SCENARIO + 1)) _is_network_server = false;
00092 #endif /* ENABLE_NETWORK */
00093 
00094     switch (widget) {
00095       case SGI_GENERATE_GAME:
00096         if (_ctrl_pressed) {
00097           StartNewGameWithoutGUI(GENERATE_NEW_SEED);
00098         } else {
00099           ShowGenerateLandscape();
00100         }
00101         break;
00102 
00103       case SGI_LOAD_GAME:      ShowSaveLoadDialog(SLD_LOAD_GAME); break;
00104       case SGI_PLAY_SCENARIO:  ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
00105       case SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
00106       case SGI_EDIT_SCENARIO:  StartScenarioEditor(); break;
00107 
00108       case SGI_PLAY_NETWORK:
00109         if (!_network_available) {
00110           ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
00111         } else {
00112           ShowNetworkGameWindow();
00113         }
00114         break;
00115 
00116       case SGI_TEMPERATE_LANDSCAPE: case SGI_ARCTIC_LANDSCAPE:
00117       case SGI_TROPIC_LANDSCAPE: case SGI_TOYLAND_LANDSCAPE:
00118         SetNewLandscapeType(widget - SGI_TEMPERATE_LANDSCAPE);
00119         break;
00120 
00121       case SGI_OPTIONS:         ShowGameOptions(); break;
00122       case SGI_DIFFICULTIES:    ShowGameDifficulty(); break;
00123       case SGI_SETTINGS_OPTIONS:ShowGameSettings(); break;
00124       case SGI_GRF_SETTINGS:    ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
00125       case SGI_CONTENT_DOWNLOAD:
00126         if (!_network_available) {
00127           ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
00128         } else {
00129           ShowNetworkContentListWindow();
00130         }
00131         break;
00132       case SGI_AI_SETTINGS:     ShowAIConfigWindow(); break;
00133       case SGI_EXIT:            HandleExitGameRequest(); break;
00134     }
00135   }
00136 };
00137 
00138 static const NWidgetPart _nested_select_game_widgets[] = {
00139   NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_INTRO_CAPTION, STR_NULL),
00140   NWidget(WWT_PANEL, COLOUR_BROWN),
00141   NWidget(NWID_SPACER), SetMinimalSize(0, 8),
00142 
00143   /* 'generate game' and 'load game' buttons */
00144   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00145     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GENERATE_GAME), SetMinimalSize(158, 12),
00146               SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00147     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_LOAD_GAME), SetMinimalSize(158, 12),
00148               SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00149   EndContainer(),
00150 
00151   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00152 
00153   /* 'play scenario' and 'play heightmap' buttons */
00154   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00155     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_SCENARIO), SetMinimalSize(158, 12),
00156               SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00157     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_HEIGHTMAP), SetMinimalSize(158, 12),
00158               SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00159   EndContainer(),
00160 
00161   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00162 
00163   /* 'edit scenario' and 'play multiplayer' buttons */
00164   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00165     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EDIT_SCENARIO), SetMinimalSize(158, 12),
00166               SetDataTip(STR_INTRO_SCENARIO_EDITOR, STR_INTRO_TOOLTIP_SCENARIO_EDITOR), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00167     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_PLAY_NETWORK), SetMinimalSize(158, 12),
00168               SetDataTip(STR_INTRO_MULTIPLAYER, STR_INTRO_TOOLTIP_MULTIPLAYER), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00169   EndContainer(),
00170 
00171   NWidget(NWID_SPACER), SetMinimalSize(0, 7),
00172 
00173   /* climate selection buttons */
00174   NWidget(NWID_HORIZONTAL),
00175     NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
00176     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TEMPERATE_LANDSCAPE), SetMinimalSize(77, 55),
00177               SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
00178     NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00179     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_ARCTIC_LANDSCAPE), SetMinimalSize(77, 55),
00180               SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
00181     NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00182     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TROPIC_LANDSCAPE), SetMinimalSize(77, 55),
00183               SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
00184     NWidget(NWID_SPACER), SetMinimalSize(3, 0), SetFill(1, 0),
00185     NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, SGI_TOYLAND_LANDSCAPE), SetMinimalSize(77, 55),
00186               SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
00187     NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0),
00188   EndContainer(),
00189 
00190   NWidget(NWID_SPACER), SetMinimalSize(0, 7),
00191 
00192   /* 'game options' and 'difficulty options' buttons */
00193   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00194     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_OPTIONS), SetMinimalSize(158, 12),
00195               SetDataTip(STR_INTRO_GAME_OPTIONS, STR_INTRO_TOOLTIP_GAME_OPTIONS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00196     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_DIFFICULTIES), SetMinimalSize(158, 12),
00197               SetDataTip(STR_INTRO_DIFFICULTY, STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00198   EndContainer(),
00199 
00200   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00201 
00202   /* 'advanced settings' and 'newgrf settings' buttons */
00203   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00204     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_SETTINGS_OPTIONS), SetMinimalSize(158, 12),
00205               SetDataTip(STR_INTRO_ADVANCED_SETTINGS, STR_INTRO_TOOLTIP_ADVANCED_SETTINGS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00206     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_GRF_SETTINGS), SetMinimalSize(158, 12),
00207               SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_INTRO_TOOLTIP_NEWGRF_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00208   EndContainer(),
00209 
00210   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00211 
00212   /* 'online content' and 'ai settings' buttons */
00213   NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
00214     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_CONTENT_DOWNLOAD), SetMinimalSize(158, 12),
00215               SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), SetPadding(0, 0, 0, 10), SetFill(1, 0),
00216     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_AI_SETTINGS), SetMinimalSize(158, 12),
00217               SetDataTip(STR_INTRO_AI_SETTINGS, STR_INTRO_TOOLTIP_AI_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
00218   EndContainer(),
00219 
00220   NWidget(NWID_SPACER), SetMinimalSize(0, 6),
00221 
00222   /* 'exit program' button */
00223   NWidget(NWID_HORIZONTAL),
00224     NWidget(NWID_SPACER), SetFill(1, 0),
00225     NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, SGI_EXIT), SetMinimalSize(128, 12),
00226               SetDataTip(STR_INTRO_QUIT, STR_INTRO_TOOLTIP_QUIT),
00227     NWidget(NWID_SPACER), SetFill(1, 0),
00228   EndContainer(),
00229 
00230   NWidget(NWID_SPACER), SetMinimalSize(0, 8),
00231 
00232   EndContainer(),
00233 };
00234 
00235 static const WindowDesc _select_game_desc(
00236   WDP_CENTER, 0, 0,
00237   WC_SELECT_GAME, WC_NONE,
00238   WDF_UNCLICK_BUTTONS,
00239   _nested_select_game_widgets, lengthof(_nested_select_game_widgets)
00240 );
00241 
00242 void ShowSelectGameWindow()
00243 {
00244   new SelectGameWindow(&_select_game_desc);
00245 }
00246 
00247 static void AskExitGameCallback(Window *w, bool confirmed)
00248 {
00249   if (confirmed) _exit_game = true;
00250 }
00251 
00252 void AskExitGame()
00253 {
00254 #if defined(_WIN32)
00255     SetDParam(0, STR_OSNAME_WINDOWS);
00256 #elif defined(__APPLE__)
00257     SetDParam(0, STR_OSNAME_OSX);
00258 #elif defined(__BEOS__)
00259     SetDParam(0, STR_OSNAME_BEOS);
00260 #elif defined(__HAIKU__)
00261     SetDParam(0, STR_OSNAME_HAIKU);
00262 #elif defined(__MORPHOS__)
00263     SetDParam(0, STR_OSNAME_MORPHOS);
00264 #elif defined(__AMIGA__)
00265     SetDParam(0, STR_OSNAME_AMIGAOS);
00266 #elif defined(__OS2__)
00267     SetDParam(0, STR_OSNAME_OS2);
00268 #elif defined(SUNOS)
00269     SetDParam(0, STR_OSNAME_SUNOS);
00270 #elif defined(DOS)
00271     SetDParam(0, STR_OSNAME_DOS);
00272 #else
00273     SetDParam(0, STR_OSNAME_UNIX);
00274 #endif
00275   ShowQuery(
00276     STR_QUIT_CAPTION,
00277     STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
00278     NULL,
00279     AskExitGameCallback
00280   );
00281 }
00282 
00283 
00284 static void AskExitToGameMenuCallback(Window *w, bool confirmed)
00285 {
00286   if (confirmed) _switch_mode = SM_MENU;
00287 }
00288 
00289 void AskExitToGameMenu()
00290 {
00291   ShowQuery(
00292     STR_ABANDON_GAME_CAPTION,
00293     (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDON_SCENARIO_QUERY,
00294     NULL,
00295     AskExitToGameMenuCallback
00296   );
00297 }

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