Action5Type Struct Reference

Information about a single action 5 type. More...

Data Fields

Action5BlockType block_type
 How is this Action5 type processed?
SpriteID sprite_base
 Load the sprites starting from this sprite.
uint16 min_sprites
 If the Action5 contains less sprites, the whole block will be ignored.
uint16 max_sprites
 If the Action5 contains more sprites, only the first max_sprites sprites will be used.
const char * name
 Name for error messages.

Detailed Description

Information about a single action 5 type.

Definition at line 4723 of file newgrf.cpp.


The documentation for this struct was generated from the following file:

Generated on Fri Feb 4 20:54:17 2011 for OpenTTD by  doxygen 1.6.1