Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- w
: TileArea
, OrthogonalTileIterator
- wagon_speed_limits
: VehicleSettings
- wait_count
: IndustryTypeBuildData
- wait_counter
: Train
- wait_for_pbs_path
: PathfinderSettings
- wait_oneway_signal
: PathfinderSettings
- wait_time
: Order
- wait_twoway_signal
: PathfinderSettings
- WaitForSignal()
: ThreadMutex
, ThreadMutex_None
, ThreadMutex_OS2
, ThreadMutex_pthread
, ThreadMutex_Win32
- waiting_triggers
: Vehicle
, BaseStation
- wanted_inds
: IndustryBuildData
- WARN_FORMAT()
: CStrA
, NewGRFInspectWindow
- warned
: SpriteCache
- Warning()
: AILog
- was_cargo_delivered
: Industry
- was_missing
: GRFPresence
- water_borders
: GameCreationSettings
- WAYPOINT_ANY
: AIWaypoint
- WAYPOINT_BUOY
: AIWaypoint
- WAYPOINT_RAIL
: AIWaypoint
- WaypointType
: AIWaypoint
- weight
: CargoSpec
, RailVehicleInfo
, RoadVehicleInfo
- WelcomeAll()
: ServerNetworkAdminSocketHandler
- west
: RoadStop
- wheel
: CursorVars
- widget
: NWidgetPart
- widget_data
: NWidgetCore
- widget_h
: NWidgetMatrix
- widget_id
: NetworkStartServerWindow
- widget_w
: NWidgetMatrix
- WIDGETS_PER_DIFFICULTY
: GameDifficultyWindow
- widgets_x
: NWidgetMatrix
- widgets_y
: NWidgetMatrix
- width
: Window
, BmpInfo
, Sprite
, SpriteLoader::Sprite
, ViewPort
- width_normal
: ViewportSign
- width_small
: ViewportSign
- Window()
: Window
- window_class
: TileHighlightData
, Window
- window_number
: TileHighlightData
, Window
- window_snap_radius
: GUISettings
- window_soft_limit
: GUISettings
- WindowDesc()
: WindowDesc
- winlangid
: LanguagePackHeader
- wires
: StationSpec
- wp
: WaypointWindow
- writable
: NetworkTCPSocketHandler
- Write()
: LZOSaveFilter
, ZlibSaveFilter
, NoCompSaveFilter
, SaveFilter
, FileWriter
, PacketWriter
- WriteByte()
: MemoryDumper
- WriteCrashDump()
: CrashLog
- WriteCrashLog()
: CrashLog
- WriteEnumT()
: DumpTarget
- WriteIndent()
: DumpTarget
- WriteLine()
: DumpTarget
- WriteLoop()
: ZlibSaveFilter
- WriteSavegame()
: CrashLog
- WriteScreenshot()
: CrashLog
- WriteStructT()
: DumpTarget
- WriteTile()
: DumpTarget
- WriteValue()
: DumpTarget
- written_bytes
: PacketReader