Implementation of AIInstance. More...
#include "../stdafx.h"
#include "../debug.h"
#include "../saveload/saveload.h"
#include "../gui.h"
#include "../script/squirrel_class.hpp"
#include "ai_config.hpp"
#include "ai_storage.hpp"
#include "ai_instance.hpp"
#include "ai_gui.hpp"
#include "api/ai_accounting.hpp.sq"
#include "api/ai_airport.hpp.sq"
#include "api/ai_base.hpp.sq"
#include "api/ai_basestation.hpp.sq"
#include "api/ai_bridge.hpp.sq"
#include "api/ai_bridgelist.hpp.sq"
#include "api/ai_cargo.hpp.sq"
#include "api/ai_cargolist.hpp.sq"
#include "api/ai_company.hpp.sq"
#include "api/ai_controller.hpp.sq"
#include "api/ai_date.hpp.sq"
#include "api/ai_depotlist.hpp.sq"
#include "api/ai_engine.hpp.sq"
#include "api/ai_enginelist.hpp.sq"
#include "api/ai_error.hpp.sq"
#include "api/ai_event.hpp.sq"
#include "api/ai_event_types.hpp.sq"
#include "api/ai_execmode.hpp.sq"
#include "api/ai_gamesettings.hpp.sq"
#include "api/ai_group.hpp.sq"
#include "api/ai_grouplist.hpp.sq"
#include "api/ai_industry.hpp.sq"
#include "api/ai_industrylist.hpp.sq"
#include "api/ai_industrytype.hpp.sq"
#include "api/ai_industrytypelist.hpp.sq"
#include "api/ai_list.hpp.sq"
#include "api/ai_log.hpp.sq"
#include "api/ai_map.hpp.sq"
#include "api/ai_marine.hpp.sq"
#include "api/ai_order.hpp.sq"
#include "api/ai_rail.hpp.sq"
#include "api/ai_railtypelist.hpp.sq"
#include "api/ai_road.hpp.sq"
#include "api/ai_sign.hpp.sq"
#include "api/ai_signlist.hpp.sq"
#include "api/ai_station.hpp.sq"
#include "api/ai_stationlist.hpp.sq"
#include "api/ai_subsidy.hpp.sq"
#include "api/ai_subsidylist.hpp.sq"
#include "api/ai_testmode.hpp.sq"
#include "api/ai_tile.hpp.sq"
#include "api/ai_tilelist.hpp.sq"
#include "api/ai_town.hpp.sq"
#include "api/ai_townlist.hpp.sq"
#include "api/ai_tunnel.hpp.sq"
#include "api/ai_vehicle.hpp.sq"
#include "api/ai_vehiclelist.hpp.sq"
#include "api/ai_waypoint.hpp.sq"
#include "api/ai_waypointlist.hpp.sq"
#include "../company_base.h"
#include "../company_func.h"
#include "../fileio_func.h"
Go to the source code of this file.
Enumerations | |
enum | SQSaveLoadType { SQSL_INT = 0x00, SQSL_STRING = 0x01, SQSL_ARRAY = 0x02, SQSL_TABLE = 0x03, SQSL_BOOL = 0x04, SQSL_NULL = 0x05, SQSL_ARRAY_TABLE_END = 0xFF } |
The type of the data that follows in the savegame. More... | |
Functions | |
static void | PrintFunc (bool error_msg, const SQChar *message) |
Callback called by squirrel when an AI uses "print" and for error messages. | |
Variables | |
static const int | MAX_SL_OPS = 100000 |
The maximum number of operations for saving or loading the data of an AI. | |
static const int | MAX_CONSTRUCTOR_OPS = 100000 |
The maximum number of operations for initial start of an AI. | |
static byte | _ai_sl_byte |
Used as source/target by the AI saveload code to store/load a single byte. | |
static const SaveLoad | _ai_byte [] |
SaveLoad array that saves/loads exactly one byte. | |
static const uint | AISAVE_MAX_DEPTH = 25 |
The maximum recursive depth for items stored in the savegame. |
Implementation of AIInstance.
Definition in file ai_instance.cpp.
enum SQSaveLoadType |
The type of the data that follows in the savegame.
Definition at line 453 of file ai_instance.cpp.
static void PrintFunc | ( | bool | error_msg, | |
const SQChar * | message | |||
) | [static] |
Callback called by squirrel when an AI uses "print" and for error messages.
error_msg | Is this an error message? | |
message | The actual message text. |
Definition at line 97 of file ai_instance.cpp.
References AIController::Print().
{ SLEG_VAR(_ai_sl_byte, SLE_UINT8), }
SaveLoad array that saves/loads exactly one byte.
Definition at line 466 of file ai_instance.cpp.
const int MAX_CONSTRUCTOR_OPS = 100000 [static] |
The maximum number of operations for initial start of an AI.
Definition at line 83 of file ai_instance.cpp.
Referenced by AIInstance::GameLoop().
const int MAX_SL_OPS = 100000 [static] |
The maximum number of operations for saving or loading the data of an AI.
Definition at line 81 of file ai_instance.cpp.
Referenced by AIInstance::CallLoad(), and AIInstance::Save().