Ground palette sprite of a tile, together with its child sprites. More...
#include <sprite.h>
Data Fields | |
PalSpriteID | ground |
Palette and sprite for the ground. | |
const DrawTileSeqStruct * | seq |
Array of child sprites. Terminated with a terminator entry. |
Ground palette sprite of a tile, together with its child sprites.
Definition at line 40 of file sprite.h.