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00012 #include "stdafx.h"
00013
00014 #include "blitter/factory.hpp"
00015 #include "sound/sound_driver.hpp"
00016 #include "music/music_driver.hpp"
00017 #include "video/video_driver.hpp"
00018
00019 #include "fontcache.h"
00020 #include "error.h"
00021 #include "gui.h"
00022
00023 #include "base_media_base.h"
00024 #include "saveload/saveload.h"
00025 #include "company_func.h"
00026 #include "command_func.h"
00027 #include "news_func.h"
00028 #include "fios.h"
00029 #include "aircraft.h"
00030 #include "roadveh.h"
00031 #include "train.h"
00032 #include "ship.h"
00033 #include "console_func.h"
00034 #include "screenshot.h"
00035 #include "network/network.h"
00036 #include "network/network_func.h"
00037 #include "ai/ai.hpp"
00038 #include "ai/ai_config.hpp"
00039 #include "settings_func.h"
00040 #include "genworld.h"
00041 #include "progress.h"
00042 #include "strings_func.h"
00043 #include "date_func.h"
00044 #include "vehicle_func.h"
00045 #include "gamelog.h"
00046 #include "animated_tile_func.h"
00047 #include "roadstop_base.h"
00048 #include "elrail_func.h"
00049 #include "rev.h"
00050 #include "highscore.h"
00051 #include "station_base.h"
00052 #include "crashlog.h"
00053 #include "engine_func.h"
00054 #include "core/random_func.hpp"
00055 #include "rail_gui.h"
00056 #include "core/backup_type.hpp"
00057 #include "hotkeys.h"
00058 #include "newgrf.h"
00059 #include "misc/getoptdata.h"
00060 #include "game/game.hpp"
00061 #include "game/game_config.hpp"
00062
00063
00064
00065 #include <stdarg.h>
00066
00067
00068 void CallLandscapeTick();
00069 void IncreaseDate();
00070 void DoPaletteAnimations();
00071 void MusicLoop();
00072 void ResetMusic();
00073 void CallWindowTickEvent();
00074 bool HandleBootstrap();
00075
00076 extern void SetDifficultyLevel(int mode, DifficultySettings *gm_opt);
00077 extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
00078 extern void ShowOSErrorBox(const char *buf, bool system);
00079 extern char *_config_file;
00080
00086 void CDECL usererror(const char *s, ...)
00087 {
00088 va_list va;
00089 char buf[512];
00090
00091 va_start(va, s);
00092 vsnprintf(buf, lengthof(buf), s, va);
00093 va_end(va);
00094
00095 ShowOSErrorBox(buf, false);
00096 if (_video_driver != NULL) _video_driver->Stop();
00097
00098 exit(1);
00099 }
00100
00106 void CDECL error(const char *s, ...)
00107 {
00108 va_list va;
00109 char buf[512];
00110
00111 va_start(va, s);
00112 vsnprintf(buf, lengthof(buf), s, va);
00113 va_end(va);
00114
00115 ShowOSErrorBox(buf, true);
00116
00117
00118 CrashLog::SetErrorMessage(buf);
00119 abort();
00120 }
00121
00126 void CDECL ShowInfoF(const char *str, ...)
00127 {
00128 va_list va;
00129 char buf[1024];
00130 va_start(va, str);
00131 vsnprintf(buf, lengthof(buf), str, va);
00132 va_end(va);
00133 ShowInfo(buf);
00134 }
00135
00139 static void ShowHelp()
00140 {
00141 char buf[8192];
00142 char *p = buf;
00143
00144 p += seprintf(p, lastof(buf), "OpenTTD %s\n", _openttd_revision);
00145 p = strecpy(p,
00146 "\n"
00147 "\n"
00148 "Command line options:\n"
00149 " -v drv = Set video driver (see below)\n"
00150 " -s drv = Set sound driver (see below) (param bufsize,hz)\n"
00151 " -m drv = Set music driver (see below)\n"
00152 " -b drv = Set the blitter to use (see below)\n"
00153 " -r res = Set resolution (for instance 800x600)\n"
00154 " -h = Display this help text\n"
00155 " -t year = Set starting year\n"
00156 " -d [[fac=]lvl[,...]]= Debug mode\n"
00157 " -e = Start Editor\n"
00158 " -g [savegame] = Start new/save game immediately\n"
00159 " -G seed = Set random seed\n"
00160 #if defined(ENABLE_NETWORK)
00161 " -n [ip:port#company]= Start networkgame\n"
00162 " -p password = Password to join server\n"
00163 " -P password = Password to join company\n"
00164 " -D [ip][:port] = Start dedicated server\n"
00165 " -l ip[:port] = Redirect DEBUG()\n"
00166 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00167 " -f = Fork into the background (dedicated only)\n"
00168 #endif
00169 #endif
00170 " -I graphics_set = Force the graphics set (see below)\n"
00171 " -S sounds_set = Force the sounds set (see below)\n"
00172 " -M music_set = Force the music set (see below)\n"
00173 " -c config_file = Use 'config_file' instead of 'openttd.cfg'\n"
00174 " -x = Do not automatically save to config file on exit\n"
00175 " -q savegame = Write some information about the savegame and exit\n"
00176 "\n",
00177 lastof(buf)
00178 );
00179
00180
00181 p = BaseGraphics::GetSetsList(p, lastof(buf));
00182
00183
00184 p = BaseSounds::GetSetsList(p, lastof(buf));
00185
00186
00187 p = BaseMusic::GetSetsList(p, lastof(buf));
00188
00189
00190 p = VideoDriverFactoryBase::GetDriversInfo(p, lastof(buf));
00191
00192
00193 p = BlitterFactoryBase::GetBlittersInfo(p, lastof(buf));
00194
00195
00196 AI::Initialize();
00197 p = AI::GetConsoleList(p, lastof(buf), true);
00198 AI::Uninitialize(true);
00199
00200
00201 Game::Initialize();
00202 p = Game::GetConsoleList(p, lastof(buf), true);
00203 Game::Uninitialize(true);
00204
00205
00206
00207 #if !defined(WIN32) && !defined(WIN64)
00208 printf("%s\n", buf);
00209 #else
00210 ShowInfo(buf);
00211 #endif
00212 }
00213
00214 static void WriteSavegameInfo(const char *name)
00215 {
00216 extern uint16 _sl_version;
00217 uint32 last_ottd_rev = 0;
00218 byte ever_modified = 0;
00219 bool removed_newgrfs = false;
00220
00221 GamelogInfo(_load_check_data.gamelog_action, _load_check_data.gamelog_actions, &last_ottd_rev, &ever_modified, &removed_newgrfs);
00222
00223 char buf[8192];
00224 char *p = buf;
00225 p += seprintf(p, lastof(buf), "Name: %s\n", name);
00226 p += seprintf(p, lastof(buf), "Savegame ver: %d\n", _sl_version);
00227 p += seprintf(p, lastof(buf), "NewGRF ver: 0x%08X\n", last_ottd_rev);
00228 p += seprintf(p, lastof(buf), "Modified: %d\n", ever_modified);
00229
00230 if (removed_newgrfs) {
00231 p += seprintf(p, lastof(buf), "NewGRFs have been removed\n");
00232 }
00233
00234 p = strecpy(p, "NewGRFs:\n", lastof(buf));
00235 if (_load_check_data.HasNewGrfs()) {
00236 for (GRFConfig *c = _load_check_data.grfconfig; c != NULL; c = c->next) {
00237 char md5sum[33];
00238 md5sumToString(md5sum, lastof(md5sum), HasBit(c->flags, GCF_COMPATIBLE) ? c->original_md5sum : c->ident.md5sum);
00239 p += seprintf(p, lastof(buf), "%08X %s %s\n", c->ident.grfid, md5sum, c->filename);
00240 }
00241 }
00242
00243
00244
00245 #if !defined(WIN32) && !defined(WIN64)
00246 printf("%s\n", buf);
00247 #else
00248 ShowInfo(buf);
00249 #endif
00250 }
00251
00252
00259 static void ParseResolution(Dimension *res, const char *s)
00260 {
00261 const char *t = strchr(s, 'x');
00262 if (t == NULL) {
00263 ShowInfoF("Invalid resolution '%s'", s);
00264 return;
00265 }
00266
00267 res->width = max(strtoul(s, NULL, 0), 64UL);
00268 res->height = max(strtoul(t + 1, NULL, 0), 64UL);
00269 }
00270
00271
00276 static void ShutdownGame()
00277 {
00278 IConsoleFree();
00279
00280 if (_network_available) NetworkShutDown();
00281
00282 DriverFactoryBase::ShutdownDrivers();
00283
00284 UnInitWindowSystem();
00285
00286
00287 AI::Uninitialize(false);
00288 Game::Uninitialize(false);
00289
00290
00291 GamelogReset();
00292
00293 #ifdef ENABLE_NETWORK
00294 free(_config_file);
00295 #endif
00296
00297 PoolBase::Clean(PT_ALL);
00298
00299
00300 if (_game_mode != GM_BOOTSTRAP) ResetNewGRFData();
00301
00302
00303 FioCloseAll();
00304
00305 UninitFreeType();
00306 }
00307
00312 static void LoadIntroGame(bool load_newgrfs = true)
00313 {
00314 _game_mode = GM_MENU;
00315
00316 if (load_newgrfs) ResetGRFConfig(false);
00317
00318
00319 ResetWindowSystem();
00320 SetupColoursAndInitialWindow();
00321
00322
00323 if (SaveOrLoad("opntitle.dat", SL_LOAD, BASESET_DIR) != SL_OK) {
00324 GenerateWorld(GWM_EMPTY, 64, 64);
00325 WaitTillGeneratedWorld();
00326 SetLocalCompany(COMPANY_SPECTATOR);
00327 } else {
00328 SetLocalCompany(COMPANY_FIRST);
00329 }
00330
00331 _pause_mode = PM_UNPAUSED;
00332 _cursor.fix_at = false;
00333
00334 if (load_newgrfs) CheckForMissingSprites();
00335 CheckForMissingGlyphs();
00336
00337
00338 if (_music_driver->IsSongPlaying()) ResetMusic();
00339 }
00340
00341 void MakeNewgameSettingsLive()
00342 {
00343 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00344 if (_settings_game.ai_config[c] != NULL) {
00345 delete _settings_game.ai_config[c];
00346 }
00347 }
00348 if (_settings_game.game_config != NULL) {
00349 delete _settings_game.game_config;
00350 }
00351
00352
00353
00354 _settings_game = _settings_newgame;
00355 _old_vds = _settings_client.company.vehicle;
00356
00357 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00358 _settings_game.ai_config[c] = NULL;
00359 if (_settings_newgame.ai_config[c] != NULL) {
00360 _settings_game.ai_config[c] = new AIConfig(_settings_newgame.ai_config[c]);
00361 }
00362 }
00363 _settings_game.game_config = NULL;
00364 if (_settings_newgame.game_config != NULL) {
00365 _settings_game.game_config = new GameConfig(_settings_newgame.game_config);
00366 }
00367 }
00368
00369 void OpenBrowser(const char *url)
00370 {
00371
00372 if (strstr(url, "http://") != url && strstr(url, "https://") != url) return;
00373
00374 extern void OSOpenBrowser(const char *url);
00375 OSOpenBrowser(url);
00376 }
00377
00379 struct AfterNewGRFScan : NewGRFScanCallback {
00380 Year startyear;
00381 uint generation_seed;
00382 char *dedicated_host;
00383 uint16 dedicated_port;
00384 char *network_conn;
00385 const char *join_server_password;
00386 const char *join_company_password;
00387 bool *save_config_ptr;
00388 bool save_config;
00389
00395 AfterNewGRFScan(bool *save_config_ptr) :
00396 startyear(INVALID_YEAR), generation_seed(GENERATE_NEW_SEED),
00397 dedicated_host(NULL), dedicated_port(0), network_conn(NULL),
00398 join_server_password(NULL), join_company_password(NULL),
00399 save_config_ptr(save_config_ptr), save_config(true)
00400 {
00401 }
00402
00403 virtual void OnNewGRFsScanned()
00404 {
00405 ResetGRFConfig(false);
00406
00407 TarScanner::DoScan(TarScanner::SCENARIO);
00408
00409 AI::Initialize();
00410 Game::Initialize();
00411
00412
00413 uint last_newgrf_count = _settings_client.gui.last_newgrf_count;
00414 LoadFromConfig();
00415 _settings_client.gui.last_newgrf_count = last_newgrf_count;
00416
00417
00418 UpdateNewGRFConfigPalette();
00419
00420 Game::Uninitialize(true);
00421 AI::Uninitialize(true);
00422 CheckConfig();
00423 LoadFromHighScore();
00424 LoadHotkeysFromConfig();
00425
00426
00427 *save_config_ptr = save_config;
00428
00429
00430 if (startyear != INVALID_YEAR) _settings_newgame.game_creation.starting_year = startyear;
00431 if (generation_seed != GENERATE_NEW_SEED) _settings_newgame.game_creation.generation_seed = generation_seed;
00432
00433 #if defined(ENABLE_NETWORK)
00434 if (dedicated_host != NULL) {
00435 _network_bind_list.Clear();
00436 *_network_bind_list.Append() = strdup(dedicated_host);
00437 }
00438 if (dedicated_port != 0) _settings_client.network.server_port = dedicated_port;
00439 #endif
00440
00441
00442 IConsoleInit();
00443 InitializeGUI();
00444 IConsoleCmdExec("exec scripts/autoexec.scr 0");
00445
00446
00447 if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
00448
00449 #ifdef ENABLE_NETWORK
00450 if (_network_available && network_conn != NULL) {
00451 const char *port = NULL;
00452 const char *company = NULL;
00453 uint16 rport = NETWORK_DEFAULT_PORT;
00454 CompanyID join_as = COMPANY_NEW_COMPANY;
00455
00456 ParseConnectionString(&company, &port, network_conn);
00457
00458 if (company != NULL) {
00459 join_as = (CompanyID)atoi(company);
00460
00461 if (join_as != COMPANY_SPECTATOR) {
00462 join_as--;
00463 if (join_as >= MAX_COMPANIES) {
00464 delete this;
00465 return;
00466 }
00467 }
00468 }
00469 if (port != NULL) rport = atoi(port);
00470
00471 LoadIntroGame();
00472 _switch_mode = SM_NONE;
00473 NetworkClientConnectGame(NetworkAddress(network_conn, rport), join_as, join_server_password, join_company_password);
00474 }
00475 #endif
00476
00477
00478 delete this;
00479 }
00480 };
00481
00482 #if defined(UNIX) && !defined(__MORPHOS__)
00483 extern void DedicatedFork();
00484 #endif
00485
00487 static const OptionData _options[] = {
00488 GETOPT_SHORT_VALUE('I'),
00489 GETOPT_SHORT_VALUE('S'),
00490 GETOPT_SHORT_VALUE('M'),
00491 GETOPT_SHORT_VALUE('m'),
00492 GETOPT_SHORT_VALUE('s'),
00493 GETOPT_SHORT_VALUE('v'),
00494 GETOPT_SHORT_VALUE('b'),
00495 #if defined(ENABLE_NETWORK)
00496 GETOPT_SHORT_OPTVAL('D'),
00497 GETOPT_SHORT_OPTVAL('n'),
00498 GETOPT_SHORT_VALUE('l'),
00499 GETOPT_SHORT_VALUE('p'),
00500 GETOPT_SHORT_VALUE('P'),
00501 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00502 GETOPT_SHORT_NOVAL('f'),
00503 #endif
00504 #endif
00505 GETOPT_SHORT_VALUE('r'),
00506 GETOPT_SHORT_VALUE('t'),
00507 GETOPT_SHORT_OPTVAL('d'),
00508 GETOPT_SHORT_NOVAL('e'),
00509 GETOPT_SHORT_OPTVAL('g'),
00510 GETOPT_SHORT_VALUE('G'),
00511 GETOPT_SHORT_VALUE('c'),
00512 GETOPT_SHORT_NOVAL('x'),
00513 GETOPT_SHORT_VALUE('q'),
00514 GETOPT_SHORT_NOVAL('h'),
00515 GETOPT_END()
00516 };
00517
00518
00519 int ttd_main(int argc, char *argv[])
00520 {
00521 char *musicdriver = NULL;
00522 char *sounddriver = NULL;
00523 char *videodriver = NULL;
00524 char *blitter = NULL;
00525 char *graphics_set = NULL;
00526 char *sounds_set = NULL;
00527 char *music_set = NULL;
00528 Dimension resolution = {0, 0};
00529
00530 bool save_config = false;
00531 AfterNewGRFScan *scanner = new AfterNewGRFScan(&save_config);
00532 #if defined(ENABLE_NETWORK)
00533 bool dedicated = false;
00534 char *debuglog_conn = NULL;
00535
00536 extern bool _dedicated_forks;
00537 _dedicated_forks = false;
00538 #endif
00539
00540 _game_mode = GM_MENU;
00541 _switch_mode = SM_MENU;
00542 _config_file = NULL;
00543
00544 GetOptData mgo(argc - 1, argv + 1, _options);
00545
00546 int i;
00547 while ((i = mgo.GetOpt()) != -1) {
00548 switch (i) {
00549 case 'I': free(graphics_set); graphics_set = strdup(mgo.opt); break;
00550 case 'S': free(sounds_set); sounds_set = strdup(mgo.opt); break;
00551 case 'M': free(music_set); music_set = strdup(mgo.opt); break;
00552 case 'm': free(musicdriver); musicdriver = strdup(mgo.opt); break;
00553 case 's': free(sounddriver); sounddriver = strdup(mgo.opt); break;
00554 case 'v': free(videodriver); videodriver = strdup(mgo.opt); break;
00555 case 'b': free(blitter); blitter = strdup(mgo.opt); break;
00556 #if defined(ENABLE_NETWORK)
00557 case 'D':
00558 free(musicdriver);
00559 free(sounddriver);
00560 free(videodriver);
00561 free(blitter);
00562 musicdriver = strdup("null");
00563 sounddriver = strdup("null");
00564 videodriver = strdup("dedicated");
00565 blitter = strdup("null");
00566 dedicated = true;
00567 SetDebugString("net=6");
00568 if (mgo.opt != NULL) {
00569
00570
00571 const char *temp = NULL;
00572 const char *port = NULL;
00573 ParseConnectionString(&temp, &port, mgo.opt);
00574 if (!StrEmpty(mgo.opt)) scanner->dedicated_host = mgo.opt;
00575 if (port != NULL) scanner->dedicated_port = atoi(port);
00576 }
00577 break;
00578 case 'f': _dedicated_forks = true; break;
00579 case 'n':
00580 scanner->network_conn = mgo.opt;
00581 break;
00582 case 'l':
00583 debuglog_conn = mgo.opt;
00584 break;
00585 case 'p':
00586 scanner->join_server_password = mgo.opt;
00587 break;
00588 case 'P':
00589 scanner->join_company_password = mgo.opt;
00590 break;
00591 #endif
00592 case 'r': ParseResolution(&resolution, mgo.opt); break;
00593 case 't': scanner->startyear = atoi(mgo.opt); break;
00594 case 'd': {
00595 #if defined(WIN32)
00596 CreateConsole();
00597 #endif
00598 if (mgo.opt != NULL) SetDebugString(mgo.opt);
00599 break;
00600 }
00601 case 'e': _switch_mode = (_switch_mode == SM_LOAD_GAME || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_EDITOR); break;
00602 case 'g':
00603 if (mgo.opt != NULL) {
00604 strecpy(_file_to_saveload.name, mgo.opt, lastof(_file_to_saveload.name));
00605 _switch_mode = (_switch_mode == SM_EDITOR || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_LOAD_GAME);
00606 _file_to_saveload.mode = SL_LOAD;
00607
00608
00609 const char *t = strrchr(_file_to_saveload.name, '.');
00610 if (t != NULL) {
00611 FiosType ft = FiosGetSavegameListCallback(SLD_LOAD_GAME, _file_to_saveload.name, t, NULL, NULL);
00612 if (ft != FIOS_TYPE_INVALID) SetFiosType(ft);
00613 }
00614
00615 break;
00616 }
00617
00618 _switch_mode = SM_NEWGAME;
00619
00620 if (scanner->generation_seed == GENERATE_NEW_SEED) {
00621 scanner->generation_seed = InteractiveRandom();
00622 }
00623 break;
00624 case 'q': {
00625 DeterminePaths(argv[0]);
00626 if (StrEmpty(mgo.opt)) return 1;
00627 char title[80];
00628 title[0] = '\0';
00629 FiosGetSavegameListCallback(SLD_LOAD_GAME, mgo.opt, strrchr(mgo.opt, '.'), title, lastof(title));
00630
00631 _load_check_data.Clear();
00632 SaveOrLoadResult res = SaveOrLoad(mgo.opt, SL_LOAD_CHECK, SAVE_DIR, false);
00633 if (res != SL_OK || _load_check_data.HasErrors()) {
00634 fprintf(stderr, "Failed to open savegame\n");
00635 if (_load_check_data.HasErrors()) {
00636 char buf[256];
00637 SetDParamStr(0, _load_check_data.error_data);
00638 GetString(buf, _load_check_data.error, lastof(buf));
00639 fprintf(stderr, "%s\n", buf);
00640 }
00641 return 1;
00642 }
00643
00644 WriteSavegameInfo(title);
00645
00646 return 0;
00647 }
00648 case 'G': scanner->generation_seed = atoi(mgo.opt); break;
00649 case 'c': _config_file = strdup(mgo.opt); break;
00650 case 'x': scanner->save_config = false; break;
00651 case 'h':
00652 i = -2;
00653 break;
00654 }
00655 if (i == -2) break;
00656 }
00657
00658 if (i == -2 || mgo.numleft > 0) {
00659
00660
00661
00662
00663
00664 DeterminePaths(argv[0]);
00665 TarScanner::DoScan(TarScanner::BASESET);
00666 BaseGraphics::FindSets();
00667 BaseSounds::FindSets();
00668 BaseMusic::FindSets();
00669 ShowHelp();
00670 delete scanner;
00671 return 0;
00672 }
00673
00674 #if defined(WINCE) && defined(_DEBUG)
00675
00676 SetDebugString("4");
00677 #endif
00678
00679 DeterminePaths(argv[0]);
00680 TarScanner::DoScan(TarScanner::BASESET);
00681
00682 #if defined(ENABLE_NETWORK)
00683 if (dedicated) DEBUG(net, 0, "Starting dedicated version %s", _openttd_revision);
00684 if (_dedicated_forks && !dedicated) _dedicated_forks = false;
00685
00686 #if defined(UNIX) && !defined(__MORPHOS__)
00687
00688 if (_dedicated_forks) DedicatedFork();
00689 #endif
00690 #endif
00691
00692 LoadFromConfig(true);
00693
00694 if (resolution.width != 0) _cur_resolution = resolution;
00695
00696
00697
00698
00699
00700
00701
00702 _cur_resolution.width = ClampU(_cur_resolution.width, 1, UINT16_MAX / 2);
00703 _cur_resolution.height = ClampU(_cur_resolution.height, 1, UINT16_MAX / 2);
00704
00705
00706
00707
00708
00709 _cursor.in_window = true;
00710
00711
00712 InitializeLanguagePacks();
00713
00714
00715 InitFreeType(false);
00716
00717
00718 InitWindowSystem();
00719
00720 BaseGraphics::FindSets();
00721 if (graphics_set == NULL && BaseGraphics::ini_set != NULL) graphics_set = strdup(BaseGraphics::ini_set);
00722 if (!BaseGraphics::SetSet(graphics_set) && !StrEmpty(graphics_set)) {
00723 usererror("Failed to select requested graphics set '%s'", graphics_set);
00724 }
00725 free(graphics_set);
00726
00727
00728 GfxInitPalettes();
00729
00730 DEBUG(misc, 1, "Loading blitter...");
00731 if (blitter == NULL && _ini_blitter != NULL) blitter = strdup(_ini_blitter);
00732 _blitter_autodetected = StrEmpty(blitter);
00733
00734 if (!_blitter_autodetected || BaseGraphics::GetUsedSet() == NULL || BaseGraphics::GetUsedSet()->blitter == BLT_8BPP || BlitterFactoryBase::SelectBlitter("32bpp-anim") == NULL) {
00735 if (BlitterFactoryBase::SelectBlitter(blitter) == NULL) {
00736 StrEmpty(blitter) ?
00737 usererror("Failed to autoprobe blitter") :
00738 usererror("Failed to select requested blitter '%s'; does it exist?", blitter);
00739 }
00740 }
00741 free(blitter);
00742
00743 if (videodriver == NULL && _ini_videodriver != NULL) videodriver = strdup(_ini_videodriver);
00744 _video_driver = (VideoDriver*)VideoDriverFactoryBase::SelectDriver(videodriver, Driver::DT_VIDEO);
00745 if (_video_driver == NULL) {
00746 StrEmpty(videodriver) ?
00747 usererror("Failed to autoprobe video driver") :
00748 usererror("Failed to select requested video driver '%s'", videodriver);
00749 }
00750 free(videodriver);
00751
00752
00753 _screen.zoom = ZOOM_LVL_NORMAL;
00754
00755 NetworkStartUp();
00756
00757 #if defined(ENABLE_NETWORK)
00758 if (debuglog_conn != NULL && _network_available) {
00759 const char *not_used = NULL;
00760 const char *port = NULL;
00761 uint16 rport;
00762
00763 rport = NETWORK_DEFAULT_DEBUGLOG_PORT;
00764
00765 ParseConnectionString(¬_used, &port, debuglog_conn);
00766 if (port != NULL) rport = atoi(port);
00767
00768 NetworkStartDebugLog(NetworkAddress(debuglog_conn, rport));
00769 }
00770 #endif
00771
00772 if (!HandleBootstrap()) goto exit;
00773
00774 _video_driver->ClaimMousePointer();
00775
00776
00777 InitializeScreenshotFormats();
00778
00779 BaseSounds::FindSets();
00780 if (sounds_set == NULL && BaseSounds::ini_set != NULL) sounds_set = strdup(BaseSounds::ini_set);
00781 if (!BaseSounds::SetSet(sounds_set)) {
00782 StrEmpty(sounds_set) ?
00783 usererror("Failed to find a sounds set. Please acquire a sounds set for OpenTTD. See section 4.1 of readme.txt.") :
00784 usererror("Failed to select requested sounds set '%s'", sounds_set);
00785 }
00786 free(sounds_set);
00787
00788 BaseMusic::FindSets();
00789 if (music_set == NULL && BaseMusic::ini_set != NULL) music_set = strdup(BaseMusic::ini_set);
00790 if (!BaseMusic::SetSet(music_set)) {
00791 StrEmpty(music_set) ?
00792 usererror("Failed to find a music set. Please acquire a music set for OpenTTD. See section 4.1 of readme.txt.") :
00793 usererror("Failed to select requested music set '%s'", music_set);
00794 }
00795 free(music_set);
00796
00797 if (sounddriver == NULL && _ini_sounddriver != NULL) sounddriver = strdup(_ini_sounddriver);
00798 _sound_driver = (SoundDriver*)SoundDriverFactoryBase::SelectDriver(sounddriver, Driver::DT_SOUND);
00799 if (_sound_driver == NULL) {
00800 StrEmpty(sounddriver) ?
00801 usererror("Failed to autoprobe sound driver") :
00802 usererror("Failed to select requested sound driver '%s'", sounddriver);
00803 }
00804 free(sounddriver);
00805
00806 if (musicdriver == NULL && _ini_musicdriver != NULL) musicdriver = strdup(_ini_musicdriver);
00807 _music_driver = (MusicDriver*)MusicDriverFactoryBase::SelectDriver(musicdriver, Driver::DT_MUSIC);
00808 if (_music_driver == NULL) {
00809 StrEmpty(musicdriver) ?
00810 usererror("Failed to autoprobe music driver") :
00811 usererror("Failed to select requested music driver '%s'", musicdriver);
00812 }
00813 free(musicdriver);
00814
00815
00816 _music_driver->SetVolume(_settings_client.music.music_vol);
00817
00818
00819 _modal_progress_paint_mutex->BeginCritical();
00820 _modal_progress_work_mutex->BeginCritical();
00821
00822 GenerateWorld(GWM_EMPTY, 64, 64);
00823 WaitTillGeneratedWorld();
00824
00825 LoadIntroGame(false);
00826
00827 CheckForMissingGlyphs();
00828
00829 ScanNewGRFFiles(scanner);
00830
00831 _video_driver->MainLoop();
00832
00833 WaitTillSaved();
00834
00835
00836 if (save_config) {
00837 SaveToConfig();
00838 SaveHotkeysToConfig();
00839 SaveToHighScore();
00840 }
00841
00842 exit:
00843
00844 ShutdownGame();
00845
00846 free(BaseGraphics::ini_set);
00847 free(BaseSounds::ini_set);
00848 free(BaseMusic::ini_set);
00849 free(_ini_musicdriver);
00850 free(_ini_sounddriver);
00851 free(_ini_videodriver);
00852 free(_ini_blitter);
00853
00854 return 0;
00855 }
00856
00857 void HandleExitGameRequest()
00858 {
00859 if (_game_mode == GM_MENU || _game_mode == GM_BOOTSTRAP) {
00860 _exit_game = true;
00861 } else if (_settings_client.gui.autosave_on_exit) {
00862 DoExitSave();
00863 _exit_game = true;
00864 } else {
00865 AskExitGame();
00866 }
00867 }
00868
00869 static void MakeNewGameDone()
00870 {
00871 SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
00872
00873
00874 if (!_video_driver->HasGUI()) {
00875 SetLocalCompany(COMPANY_SPECTATOR);
00876 IConsoleCmdExec("exec scripts/game_start.scr 0");
00877 return;
00878 }
00879
00880
00881 DoStartupNewCompany(false);
00882
00883 Company *c = Company::Get(COMPANY_FIRST);
00884 c->settings = _settings_client.company;
00885
00886 IConsoleCmdExec("exec scripts/game_start.scr 0");
00887
00888 SetLocalCompany(COMPANY_FIRST);
00889
00890 InitializeRailGUI();
00891
00892 #ifdef ENABLE_NETWORK
00893
00894
00895 if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) {
00896 NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
00897 }
00898 #endif
00899
00900 if (_settings_client.gui.pause_on_newgame) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
00901
00902 MarkWholeScreenDirty();
00903 }
00904
00905 static void MakeNewGame(bool from_heightmap, bool reset_settings)
00906 {
00907 _game_mode = GM_NORMAL;
00908
00909 ResetGRFConfig(true);
00910
00911 GenerateWorldSetCallback(&MakeNewGameDone);
00912 GenerateWorld(from_heightmap ? GWM_HEIGHTMAP : GWM_NEWGAME, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y, reset_settings);
00913 }
00914
00915 static void MakeNewEditorWorldDone()
00916 {
00917 SetLocalCompany(OWNER_NONE);
00918 }
00919
00920 static void MakeNewEditorWorld()
00921 {
00922 _game_mode = GM_EDITOR;
00923
00924 ResetGRFConfig(true);
00925
00926 GenerateWorldSetCallback(&MakeNewEditorWorldDone);
00927 GenerateWorld(GWM_EMPTY, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
00928 }
00929
00940 bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL)
00941 {
00942 assert(mode == SL_LOAD || (lf == NULL && mode == SL_OLD_LOAD));
00943 GameMode ogm = _game_mode;
00944
00945 _game_mode = newgm;
00946
00947 switch (lf == NULL ? SaveOrLoad(filename, mode, subdir) : LoadWithFilter(lf)) {
00948 case SL_OK: return true;
00949
00950 case SL_REINIT:
00951 #ifdef ENABLE_NETWORK
00952 if (_network_dedicated) {
00953
00954
00955
00956
00957
00958
00959 DEBUG(net, 0, "Loading game failed, so a new (random) game will be started!");
00960 MakeNewGame(false, true);
00961 return false;
00962 }
00963 if (_network_server) {
00964
00965 NetworkDisconnect();
00966 }
00967 #endif
00968
00969 switch (ogm) {
00970 default:
00971 case GM_MENU: LoadIntroGame(); break;
00972 case GM_EDITOR: MakeNewEditorWorld(); break;
00973 }
00974 return false;
00975
00976 default:
00977 _game_mode = ogm;
00978 return false;
00979 }
00980 }
00981
00982 void SwitchToMode(SwitchMode new_mode)
00983 {
00984 #ifdef ENABLE_NETWORK
00985
00986 if (new_mode != SM_SAVE_GAME) {
00987
00988 if (_networking) {
00989 if (_network_server && (new_mode == SM_LOAD_GAME || new_mode == SM_NEWGAME || new_mode == SM_RESTARTGAME)) {
00990 NetworkReboot();
00991 } else {
00992 NetworkDisconnect();
00993 }
00994 }
00995
00996
00997 if (_is_network_server) {
00998
00999 if (new_mode != SM_MENU) {
01000
01001 if (_settings_client.network.reload_cfg) {
01002 LoadFromConfig();
01003 MakeNewgameSettingsLive();
01004 ResetGRFConfig(false);
01005 }
01006 NetworkServerStart();
01007 } else {
01008
01009 _is_network_server = false;
01010 }
01011 }
01012 }
01013 #endif
01014
01015 if (new_mode != SM_SAVE_GAME) AI::KillAll();
01016
01017 switch (new_mode) {
01018 case SM_EDITOR:
01019 MakeNewEditorWorld();
01020 break;
01021
01022 case SM_RESTARTGAME:
01023 case SM_NEWGAME:
01024 #ifdef ENABLE_NETWORK
01025 if (_network_server) {
01026 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "Random Map");
01027 }
01028 #endif
01029 MakeNewGame(false, new_mode == SM_NEWGAME);
01030 break;
01031
01032 case SM_LOAD_GAME: {
01033 ResetGRFConfig(true);
01034 ResetWindowSystem();
01035
01036 if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, NO_DIRECTORY)) {
01037 SetDParamStr(0, GetSaveLoadErrorString());
01038 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01039 } else {
01040 if (_saveload_mode == SLD_LOAD_SCENARIO) {
01041 StartupEngines();
01042 }
01043
01044
01045 SetLocalCompany(_network_dedicated ? COMPANY_SPECTATOR : COMPANY_FIRST);
01046
01047 IConsoleCmdExec("exec scripts/game_start.scr 0");
01048
01049 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
01050 #ifdef ENABLE_NETWORK
01051 if (_network_server) {
01052 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title);
01053 }
01054 #endif
01055 }
01056 break;
01057 }
01058
01059 case SM_START_HEIGHTMAP:
01060 #ifdef ENABLE_NETWORK
01061 if (_network_server) {
01062 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Heightmap)", _file_to_saveload.title);
01063 }
01064 #endif
01065 MakeNewGame(true, true);
01066 break;
01067
01068 case SM_LOAD_HEIGHTMAP:
01069 SetLocalCompany(OWNER_NONE);
01070
01071 GenerateWorld(GWM_HEIGHTMAP, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01072 MarkWholeScreenDirty();
01073 break;
01074
01075 case SM_LOAD_SCENARIO: {
01076 if (SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) {
01077 SetLocalCompany(OWNER_NONE);
01078 _settings_newgame.game_creation.starting_year = _cur_year;
01079
01080 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
01081 } else {
01082 SetDParamStr(0, GetSaveLoadErrorString());
01083 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01084 }
01085 break;
01086 }
01087
01088 case SM_MENU:
01089 LoadIntroGame();
01090 if (BaseSounds::ini_set == NULL && BaseSounds::GetUsedSet()->fallback) {
01091 ShowErrorMessage(STR_WARNING_FALLBACK_SOUNDSET, INVALID_STRING_ID, WL_CRITICAL);
01092 BaseSounds::ini_set = strdup(BaseSounds::GetUsedSet()->name);
01093 }
01094 break;
01095
01096 case SM_SAVE_GAME:
01097
01098 if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
01099 SetDParamStr(0, GetSaveLoadErrorString());
01100 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01101 } else {
01102 DeleteWindowById(WC_SAVELOAD, 0);
01103 }
01104 break;
01105
01106 case SM_SAVE_HEIGHTMAP:
01107 MakeHeightmapScreenshot(_file_to_saveload.name);
01108 DeleteWindowById(WC_SAVELOAD, 0);
01109 break;
01110
01111 case SM_GENRANDLAND:
01112 SetLocalCompany(OWNER_NONE);
01113 GenerateWorld(GWM_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01114
01115 MarkWholeScreenDirty();
01116 break;
01117
01118 default: NOT_REACHED();
01119 }
01120 }
01121
01122
01129 static void CheckCaches()
01130 {
01131
01132
01133 if (_debug_desync_level <= 1) return;
01134
01135
01136 SmallVector<CompanyInfrastructure, 4> old_infrastructure;
01137 Company *c;
01138 FOR_ALL_COMPANIES(c) MemCpyT(old_infrastructure.Append(), &c->infrastructure);
01139
01140 extern void AfterLoadCompanyStats();
01141 AfterLoadCompanyStats();
01142
01143 uint i = 0;
01144 FOR_ALL_COMPANIES(c) {
01145 if (MemCmpT(old_infrastructure.Get(i), &c->infrastructure) != 0) {
01146 DEBUG(desync, 2, "infrastructure cache mismatch: company %i", (int)c->index);
01147 }
01148 i++;
01149 }
01150
01151
01152 const RoadStop *rs;
01153 FOR_ALL_ROADSTOPS(rs) {
01154 if (IsStandardRoadStopTile(rs->xy)) continue;
01155
01156 assert(rs->GetEntry(DIAGDIR_NE) != rs->GetEntry(DIAGDIR_NW));
01157 rs->GetEntry(DIAGDIR_NE)->CheckIntegrity(rs);
01158 rs->GetEntry(DIAGDIR_NW)->CheckIntegrity(rs);
01159 }
01160
01161 Vehicle *v;
01162 FOR_ALL_VEHICLES(v) {
01163 extern void FillNewGRFVehicleCache(const Vehicle *v);
01164 if (v != v->First() || v->vehstatus & VS_CRASHED || !v->IsPrimaryVehicle()) continue;
01165
01166 uint length = 0;
01167 for (const Vehicle *u = v; u != NULL; u = u->Next()) length++;
01168
01169 NewGRFCache *grf_cache = CallocT<NewGRFCache>(length);
01170 VehicleCache *veh_cache = CallocT<VehicleCache>(length);
01171 GroundVehicleCache *gro_cache = CallocT<GroundVehicleCache>(length);
01172 TrainCache *tra_cache = CallocT<TrainCache>(length);
01173
01174 length = 0;
01175 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
01176 FillNewGRFVehicleCache(u);
01177 grf_cache[length] = u->grf_cache;
01178 veh_cache[length] = u->vcache;
01179 switch (u->type) {
01180 case VEH_TRAIN:
01181 gro_cache[length] = Train::From(u)->gcache;
01182 tra_cache[length] = Train::From(u)->tcache;
01183 break;
01184 case VEH_ROAD:
01185 gro_cache[length] = RoadVehicle::From(u)->gcache;
01186 break;
01187 default:
01188 break;
01189 }
01190 length++;
01191 }
01192
01193 switch (v->type) {
01194 case VEH_TRAIN: Train::From(v)->ConsistChanged(true); break;
01195 case VEH_ROAD: RoadVehUpdateCache(RoadVehicle::From(v)); break;
01196 case VEH_AIRCRAFT: UpdateAircraftCache(Aircraft::From(v)); break;
01197 case VEH_SHIP: Ship::From(v)->UpdateCache(); break;
01198 default: break;
01199 }
01200
01201 length = 0;
01202 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
01203 FillNewGRFVehicleCache(u);
01204 if (memcmp(&grf_cache[length], &u->grf_cache, sizeof(NewGRFCache)) != 0) {
01205 DEBUG(desync, 2, "newgrf cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
01206 }
01207 if (memcmp(&veh_cache[length], &u->vcache, sizeof(VehicleCache)) != 0) {
01208 DEBUG(desync, 2, "vehicle cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
01209 }
01210 switch (u->type) {
01211 case VEH_TRAIN:
01212 if (memcmp(&gro_cache[length], &Train::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
01213 DEBUG(desync, 2, "train ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01214 }
01215 if (memcmp(&tra_cache[length], &Train::From(u)->tcache, sizeof(TrainCache)) != 0) {
01216 DEBUG(desync, 2, "train cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01217 }
01218 break;
01219 case VEH_ROAD:
01220 if (memcmp(&gro_cache[length], &RoadVehicle::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
01221 DEBUG(desync, 2, "road vehicle ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01222 }
01223 break;
01224 default:
01225 break;
01226 }
01227 length++;
01228 }
01229
01230 free(grf_cache);
01231 free(veh_cache);
01232 free(gro_cache);
01233 free(tra_cache);
01234 }
01235
01236
01237 FOR_ALL_VEHICLES(v) {
01238 byte buff[sizeof(VehicleCargoList)];
01239 memcpy(buff, &v->cargo, sizeof(VehicleCargoList));
01240 v->cargo.InvalidateCache();
01241 assert(memcmp(&v->cargo, buff, sizeof(VehicleCargoList)) == 0);
01242 }
01243
01244 Station *st;
01245 FOR_ALL_STATIONS(st) {
01246 for (CargoID c = 0; c < NUM_CARGO; c++) {
01247 byte buff[sizeof(StationCargoList)];
01248 memcpy(buff, &st->goods[c].cargo, sizeof(StationCargoList));
01249 st->goods[c].cargo.InvalidateCache();
01250 assert(memcmp(&st->goods[c].cargo, buff, sizeof(StationCargoList)) == 0);
01251 }
01252 }
01253 }
01254
01260 void StateGameLoop()
01261 {
01262
01263 if (_pause_mode != PM_UNPAUSED) {
01264 UpdateLandscapingLimits();
01265 Game::GameLoop();
01266 CallWindowTickEvent();
01267 return;
01268 }
01269 if (HasModalProgress()) return;
01270
01271 ClearStorageChanges(false);
01272
01273 if (_game_mode == GM_EDITOR) {
01274 RunTileLoop();
01275 CallVehicleTicks();
01276 CallLandscapeTick();
01277 ClearStorageChanges(true);
01278 UpdateLandscapingLimits();
01279
01280 CallWindowTickEvent();
01281 NewsLoop();
01282 } else {
01283 if (_debug_desync_level > 2 && _date_fract == 0 && (_date & 0x1F) == 0) {
01284
01285 char name[MAX_PATH];
01286 snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
01287 SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false);
01288 }
01289
01290 CheckCaches();
01291
01292
01293
01294 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
01295
01296 AnimateAnimatedTiles();
01297 IncreaseDate();
01298 RunTileLoop();
01299 CallVehicleTicks();
01300 CallLandscapeTick();
01301 ClearStorageChanges(true);
01302
01303 AI::GameLoop();
01304 Game::GameLoop();
01305 UpdateLandscapingLimits();
01306
01307 CallWindowTickEvent();
01308 NewsLoop();
01309 cur_company.Restore();
01310 }
01311
01312 assert(IsLocalCompany());
01313 }
01314
01319 static void DoAutosave()
01320 {
01321 char buf[MAX_PATH];
01322
01323 #if defined(PSP)
01324
01325 if (_networking) return;
01326 #endif
01327
01328 if (_settings_client.gui.keep_all_autosave) {
01329 GenerateDefaultSaveName(buf, lastof(buf));
01330 strecat(buf, ".sav", lastof(buf));
01331 } else {
01332 static int _autosave_ctr = 0;
01333
01334
01335 snprintf(buf, sizeof(buf), "autosave%d.sav", _autosave_ctr);
01336
01337 if (++_autosave_ctr >= _settings_client.gui.max_num_autosaves) _autosave_ctr = 0;
01338 }
01339
01340 DEBUG(sl, 2, "Autosaving to '%s'", buf);
01341 if (SaveOrLoad(buf, SL_SAVE, AUTOSAVE_DIR) != SL_OK) {
01342 ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR);
01343 }
01344 }
01345
01346 void GameLoop()
01347 {
01348 if (_game_mode == GM_BOOTSTRAP) {
01349 #ifdef ENABLE_NETWORK
01350
01351 if (_network_available) NetworkBackgroundLoop();
01352 #endif
01353 InputLoop();
01354 return;
01355 }
01356
01357 ProcessAsyncSaveFinish();
01358
01359
01360 if (_do_autosave) {
01361 _do_autosave = false;
01362 DoAutosave();
01363 SetWindowDirty(WC_STATUS_BAR, 0);
01364 }
01365
01366
01367 if (_switch_mode != SM_NONE && !HasModalProgress()) {
01368 SwitchToMode(_switch_mode);
01369 _switch_mode = SM_NONE;
01370 }
01371
01372 IncreaseSpriteLRU();
01373 InteractiveRandom();
01374
01375 extern int _caret_timer;
01376 _caret_timer += 3;
01377 CursorTick();
01378
01379 #ifdef ENABLE_NETWORK
01380
01381 if (_network_available) NetworkBackgroundLoop();
01382
01383 if (_networking && !HasModalProgress()) {
01384
01385 NetworkGameLoop();
01386 } else {
01387 if (_network_reconnect > 0 && --_network_reconnect == 0) {
01388
01389
01390 NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_SPECTATOR);
01391 }
01392
01393 StateGameLoop();
01394 }
01395
01396
01397 static uint check_message = 0;
01398 if (++check_message > 1000 / MILLISECONDS_PER_TICK) {
01399 check_message = 0;
01400 NetworkChatMessageLoop();
01401 }
01402 #else
01403 StateGameLoop();
01404 #endif
01405
01406 if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
01407
01408 if (!_pause_mode || _game_mode == GM_EDITOR || _settings_game.construction.command_pause_level > CMDPL_NO_CONSTRUCTION) MoveAllTextEffects();
01409
01410 InputLoop();
01411
01412 _sound_driver->MainLoop();
01413 MusicLoop();
01414 }