Read some packets, and when do use that data as initial load filter. More...
Public Member Functions | |
PacketReader () | |
Initialise everything. | |
void | AddPacket (const Packet *p) |
Add a packet to this buffer. | |
size_t | Read (byte *rbuf, size_t size) |
Read a given number of bytes from the savegame. | |
void | Reset () |
Reset this filter to read from the beginning of the file. | |
Data Fields | |
AutoFreeSmallVector< byte *, 16 > | blocks |
Buffer with blocks of allocated memory. | |
byte * | buf |
Buffer we're going to write to/read from. | |
byte * | bufe |
End of the buffer we write to/read from. | |
byte ** | block |
The block we're reading from/writing to. | |
size_t | written_bytes |
The total number of bytes we've written. | |
size_t | read_bytes |
The total number of read bytes. | |
Static Public Attributes | |
static const size_t | CHUNK = 32 * 1024 |
32 KiB chunks of memory. |
Read some packets, and when do use that data as initial load filter.
Definition at line 41 of file network_client.cpp.
PacketReader::PacketReader | ( | ) | [inline] |
Initialise everything.
Definition at line 29 of file network_client.cpp.
void PacketReader::AddPacket | ( | const Packet * | p | ) | [inline] |
Add a packet to this buffer.
p | The packet to add. |
Definition at line 37 of file network_client.cpp.
Referenced by ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DATA().
size_t PacketReader::Read | ( | byte * | buf, | |
size_t | len | |||
) | [inline, virtual] |
Read a given number of bytes from the savegame.
buf | The bytes to read. | |
len | The number of bytes to read. |
Implements LoadFilter.
Definition at line 64 of file network_client.cpp.