Handling NewGRF provided sounds. More...
#include "stdafx.h"
#include "engine_base.h"
#include "newgrf.h"
#include "newgrf_engine.h"
#include "newgrf_sound.h"
#include "vehicle_base.h"
#include "sound_func.h"
#include "fileio_func.h"
#include "debug.h"
Go to the source code of this file.
Functions | |
SoundEntry * | AllocateSound () |
void | InitializeSoundPool () |
SoundEntry * | GetSound (SoundID index) |
uint | GetNumSounds () |
bool | LoadNewGRFSound (SoundEntry *sound) |
Extract meta data from a NewGRF sound. | |
bool | PlayVehicleSound (const Vehicle *v, VehicleSoundEvent event) |
Checks whether a NewGRF wants to play a different vehicle sound effect. | |
void | PlayTileSound (const GRFFile *file, SoundID sound_id, TileIndex tile) |
Play a NewGRF sound effect at the location of a specfic tile. | |
Variables | |
static SmallVector< SoundEntry, 8 > | _sounds |
Handling NewGRF provided sounds.
Definition in file newgrf_sound.cpp.
bool LoadNewGRFSound | ( | SoundEntry * | sound | ) |
Extract meta data from a NewGRF sound.
sound | Sound to load. |
Definition at line 61 of file newgrf_sound.cpp.
References AllocaM, BSWAP32(), DEBUG, FioGetFilename(), FioGetPos(), FioReadBlock(), FioReadByte(), FioReadDword(), FioReadWord(), FioSeekToFile(), FioSkipBytes(), SoundEntry::grf_container_ver, and MemSetT().
Play a NewGRF sound effect at the location of a specfic tile.
file | NewGRF triggering the sound effect. | |
sound_id | Sound effect the NewGRF wants to play. | |
tile | Location of the effect. |
Definition at line 199 of file newgrf_sound.cpp.
References ORIGINAL_SAMPLE_COUNT.
Referenced by AmbientSoundEffectCallback(), AnimationBase< IndustryAnimationBase, IndustryTileSpec, Industry, int, GetSimpleIndustryCallback >::AnimateTile(), and AnimationBase< IndustryAnimationBase, IndustryTileSpec, Industry, int, GetSimpleIndustryCallback >::ChangeAnimationFrame().
bool PlayVehicleSound | ( | const Vehicle * | v, | |
VehicleSoundEvent | event | |||
) |
Checks whether a NewGRF wants to play a different vehicle sound effect.
v | Vehicle to play sound effect for. | |
event | Trigger for the sound effect. |
Definition at line 164 of file newgrf_sound.cpp.
References CALLBACK_FAILED, CBID_VEHICLE_SOUND_EFFECT, CBM_VEHICLE_SOUND_EFFECT, Vehicle::engine_type, Vehicle::GetGRF(), GetVehicleCallback(), HasBit(), and ORIGINAL_SAMPLE_COUNT.
Referenced by AircraftController(), AircraftLandAirplane(), Vehicle::HandleBreakdown(), Train::PlayLeaveStationSound(), and Vehicle::ShowVisualEffect().