Interface for filtering a savegame till it is written. More...
#include <saveload_filter.h>
Public Member Functions | |
SaveFilter (SaveFilter *chain) | |
Initialise this filter. | |
virtual | ~SaveFilter () |
Make sure the writers are properly closed. | |
virtual void | Write (byte *buf, size_t len)=0 |
Write a given number of bytes into the savegame. | |
virtual void | Finish () |
Prepare everything to finish writing the savegame. | |
Data Fields | |
SaveFilter * | chain |
Chained to the (savegame) filters. |
Interface for filtering a savegame till it is written.
Definition at line 62 of file saveload_filter.h.
SaveFilter::SaveFilter | ( | SaveFilter * | chain | ) | [inline] |
Initialise this filter.
chain | The next filter in this chain. |
Definition at line 70 of file saveload_filter.h.
virtual SaveFilter::~SaveFilter | ( | ) | [inline, virtual] |
Make sure the writers are properly closed.
Definition at line 75 of file saveload_filter.h.
References chain.
virtual void SaveFilter::Write | ( | byte * | buf, | |
size_t | len | |||
) | [pure virtual] |
Write a given number of bytes into the savegame.
buf | The bytes to write. | |
len | The number of bytes to write. |
Implemented in PacketWriter, FileWriter, LZOSaveFilter, NoCompSaveFilter, ZlibSaveFilter, and LZMASaveFilter.
Referenced by MemoryDumper::Flush(), SaveFileToDisk(), NoCompSaveFilter::Write(), LZOSaveFilter::Write(), LZMASaveFilter::WriteLoop(), and ZlibSaveFilter::WriteLoop().
Chained to the (savegame) filters.
Definition at line 64 of file saveload_filter.h.
Referenced by Finish(), LZMASaveFilter::Finish(), ZlibSaveFilter::Finish(), NoCompSaveFilter::Write(), LZOSaveFilter::Write(), LZMASaveFilter::WriteLoop(), ZlibSaveFilter::WriteLoop(), and ~SaveFilter().