00001 /* $Id$ */ 00002 00003 /* 00004 * This file is part of OpenTTD. 00005 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. 00006 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 00007 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. 00008 */ 00009 00012 #include "../../stdafx.h" 00013 #include "script_game.hpp" 00014 #include "../../command_type.h" 00015 #include "../../settings_type.h" 00016 #include "../../openttd.h" 00017 #include "../../network/network.h" 00018 00019 /* static */ bool ScriptGame::Pause() 00020 { 00021 return ScriptObject::DoCommand(0, PM_PAUSED_GAME_SCRIPT, 1, CMD_PAUSE); 00022 } 00023 00024 /* static */ bool ScriptGame::Unpause() 00025 { 00026 return ScriptObject::DoCommand(0, PM_PAUSED_GAME_SCRIPT, 0, CMD_PAUSE); 00027 } 00028 00029 /* static */ bool ScriptGame::IsPaused() 00030 { 00031 return !!_pause_mode; 00032 } 00033 00034 /* static */ ScriptGame::LandscapeType ScriptGame::GetLandscape() 00035 { 00036 return (ScriptGame::LandscapeType)_settings_game.game_creation.landscape; 00037 } 00038 00039 /* static */ bool ScriptGame::IsMultiplayer() 00040 { 00041 #ifdef ENABLE_NETWORK 00042 return _network_server; 00043 #else 00044 return false; 00045 #endif 00046 }