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00012 #include "stdafx.h"
00013 #include "error.h"
00014 #include "articulated_vehicles.h"
00015 #include "command_func.h"
00016 #include "pathfinder/npf/npf_func.h"
00017 #include "pathfinder/yapf/yapf.hpp"
00018 #include "news_func.h"
00019 #include "company_func.h"
00020 #include "vehicle_gui.h"
00021 #include "newgrf_sound.h"
00022 #include "newgrf_text.h"
00023 #include "group.h"
00024 #include "strings_func.h"
00025 #include "viewport_func.h"
00026 #include "window_func.h"
00027 #include "vehicle_func.h"
00028 #include "sound_func.h"
00029 #include "ai/ai.hpp"
00030 #include "game/game.hpp"
00031 #include "newgrf_station.h"
00032 #include "effectvehicle_func.h"
00033 #include "gamelog.h"
00034 #include "network/network.h"
00035 #include "spritecache.h"
00036 #include "core/random_func.hpp"
00037 #include "company_base.h"
00038 #include "newgrf.h"
00039 #include "order_backup.h"
00040 #include "zoom_func.h"
00041
00042 #include "table/strings.h"
00043 #include "table/train_cmd.h"
00044
00045 static Track ChooseTrainTrack(Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool force_res, bool *got_reservation, bool mark_stuck);
00046 static bool TrainCheckIfLineEnds(Train *v, bool reverse = true);
00047 bool TrainController(Train *v, Vehicle *nomove, bool reverse = true);
00048 static TileIndex TrainApproachingCrossingTile(const Train *v);
00049 static void CheckIfTrainNeedsService(Train *v);
00050 static void CheckNextTrainTile(Train *v);
00051
00052 static const byte _vehicle_initial_x_fract[4] = {10, 8, 4, 8};
00053 static const byte _vehicle_initial_y_fract[4] = { 8, 4, 8, 10};
00054
00055
00063 static inline DiagDirection TrainExitDir(Direction direction, TrackBits track)
00064 {
00065 static const TrackBits state_dir_table[DIAGDIR_END] = { TRACK_BIT_RIGHT, TRACK_BIT_LOWER, TRACK_BIT_LEFT, TRACK_BIT_UPPER };
00066
00067 DiagDirection diagdir = DirToDiagDir(direction);
00068
00069
00070 if (!HasBit(direction, 0) && track != state_dir_table[diagdir]) {
00071 diagdir = ChangeDiagDir(diagdir, DIAGDIRDIFF_90LEFT);
00072 }
00073
00074 return diagdir;
00075 }
00076
00077
00083 byte FreightWagonMult(CargoID cargo)
00084 {
00085 if (!CargoSpec::Get(cargo)->is_freight) return 1;
00086 return _settings_game.vehicle.freight_trains;
00087 }
00088
00090 void CheckTrainsLengths()
00091 {
00092 const Train *v;
00093 bool first = true;
00094
00095 FOR_ALL_TRAINS(v) {
00096 if (v->First() == v && !(v->vehstatus & VS_CRASHED)) {
00097 for (const Train *u = v, *w = v->Next(); w != NULL; u = w, w = w->Next()) {
00098 if (u->track != TRACK_BIT_DEPOT) {
00099 if ((w->track != TRACK_BIT_DEPOT &&
00100 max(abs(u->x_pos - w->x_pos), abs(u->y_pos - w->y_pos)) != u->CalcNextVehicleOffset()) ||
00101 (w->track == TRACK_BIT_DEPOT && TicksToLeaveDepot(u) <= 0)) {
00102 SetDParam(0, v->index);
00103 SetDParam(1, v->owner);
00104 ShowErrorMessage(STR_BROKEN_VEHICLE_LENGTH, INVALID_STRING_ID, WL_CRITICAL);
00105
00106 if (!_networking && first) {
00107 first = false;
00108 DoCommandP(0, PM_PAUSED_ERROR, 1, CMD_PAUSE);
00109 }
00110
00111 break;
00112 }
00113 }
00114 }
00115 }
00116 }
00117 }
00118
00123 void Train::RailtypeChanged()
00124 {
00125 for (Train *u = this; u != NULL; u = u->Next()) {
00126
00127 u->UpdateVisualEffect(false);
00128 }
00129 this->PowerChanged();
00130 if (this->IsFrontEngine()) this->UpdateAcceleration();
00131 }
00132
00139 void Train::ConsistChanged(bool same_length)
00140 {
00141 uint16 max_speed = UINT16_MAX;
00142
00143 assert(this->IsFrontEngine() || this->IsFreeWagon());
00144
00145 const RailVehicleInfo *rvi_v = RailVehInfo(this->engine_type);
00146 EngineID first_engine = this->IsFrontEngine() ? this->engine_type : INVALID_ENGINE;
00147 this->gcache.cached_total_length = 0;
00148 this->compatible_railtypes = RAILTYPES_NONE;
00149
00150 bool train_can_tilt = true;
00151
00152 for (Train *u = this; u != NULL; u = u->Next()) {
00153 const RailVehicleInfo *rvi_u = RailVehInfo(u->engine_type);
00154
00155
00156 assert(u->First() == this);
00157
00158
00159 u->gcache.first_engine = this == u ? INVALID_ENGINE : first_engine;
00160 u->railtype = rvi_u->railtype;
00161
00162 if (u->IsEngine()) first_engine = u->engine_type;
00163
00164
00165 u->tcache.user_def_data = rvi_u->user_def_data;
00166 this->InvalidateNewGRFCache();
00167 u->InvalidateNewGRFCache();
00168 }
00169
00170 for (Train *u = this; u != NULL; u = u->Next()) {
00171
00172 u->tcache.user_def_data = GetVehicleProperty(u, PROP_TRAIN_USER_DATA, u->tcache.user_def_data);
00173 this->InvalidateNewGRFCache();
00174 u->InvalidateNewGRFCache();
00175 }
00176
00177 for (Train *u = this; u != NULL; u = u->Next()) {
00178 const Engine *e_u = u->GetEngine();
00179 const RailVehicleInfo *rvi_u = &e_u->u.rail;
00180
00181 if (!HasBit(e_u->info.misc_flags, EF_RAIL_TILTS)) train_can_tilt = false;
00182
00183
00184 u->tcache.cached_override = GetWagonOverrideSpriteSet(u->engine_type, u->cargo_type, u->gcache.first_engine);
00185
00186
00187 u->colourmap = PAL_NONE;
00188
00189
00190 u->UpdateVisualEffect(true);
00191
00192 if (rvi_v->pow_wag_power != 0 && rvi_u->railveh_type == RAILVEH_WAGON &&
00193 UsesWagonOverride(u) && !HasBit(u->vcache.cached_vis_effect, VE_DISABLE_WAGON_POWER)) {
00194
00195 SetBit(u->flags, VRF_POWEREDWAGON);
00196 } else {
00197 ClrBit(u->flags, VRF_POWEREDWAGON);
00198 }
00199
00200 if (!u->IsArticulatedPart()) {
00201
00202
00203 if (rvi_u->power > 0) {
00204 this->compatible_railtypes |= GetRailTypeInfo(u->railtype)->powered_railtypes;
00205 }
00206
00207
00208
00209 if (HasBit(u->flags, VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL)) {
00210 u->railtype = RAILTYPE_RAIL;
00211 u->compatible_railtypes |= RAILTYPES_RAIL;
00212 }
00213
00214
00215 if ((rvi_u->railveh_type != RAILVEH_WAGON || _settings_game.vehicle.wagon_speed_limits) && !UsesWagonOverride(u)) {
00216 uint16 speed = GetVehicleProperty(u, PROP_TRAIN_SPEED, rvi_u->max_speed);
00217 if (speed != 0) max_speed = min(speed, max_speed);
00218 }
00219 }
00220
00221 u->cargo_cap = e_u->DetermineCapacity(u);
00222 u->vcache.cached_cargo_age_period = GetVehicleProperty(u, PROP_TRAIN_CARGO_AGE_PERIOD, e_u->info.cargo_age_period);
00223
00224
00225 uint16 veh_len = CALLBACK_FAILED;
00226 if (e_u->GetGRF() != NULL && e_u->GetGRF()->grf_version >= 8) {
00227
00228 veh_len = GetVehicleProperty(u, PROP_TRAIN_SHORTEN_FACTOR, CALLBACK_FAILED);
00229 } else if (HasBit(e_u->info.callback_mask, CBM_VEHICLE_LENGTH)) {
00230
00231 veh_len = GetVehicleCallback(CBID_VEHICLE_LENGTH, 0, 0, u->engine_type, u);
00232 }
00233 if (veh_len != CALLBACK_FAILED && veh_len >= VEHICLE_LENGTH) {
00234 ErrorUnknownCallbackResult(e_u->GetGRFID(), CBID_VEHICLE_LENGTH, veh_len);
00235 }
00236 if (veh_len == CALLBACK_FAILED) veh_len = rvi_u->shorten_factor;
00237 veh_len = VEHICLE_LENGTH - Clamp(veh_len, 0, VEHICLE_LENGTH - 1);
00238
00239
00240 if (same_length && veh_len != u->gcache.cached_veh_length) VehicleLengthChanged(u);
00241
00242
00243 if (!same_length) u->gcache.cached_veh_length = veh_len;
00244
00245 this->gcache.cached_total_length += u->gcache.cached_veh_length;
00246 this->InvalidateNewGRFCache();
00247 u->InvalidateNewGRFCache();
00248 }
00249
00250
00251 this->vcache.cached_max_speed = max_speed;
00252 this->tcache.cached_tilt = train_can_tilt;
00253 this->tcache.cached_max_curve_speed = this->GetCurveSpeedLimit();
00254
00255
00256 this->CargoChanged();
00257
00258 if (this->IsFrontEngine()) {
00259 this->UpdateAcceleration();
00260 SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
00261 InvalidateWindowData(WC_VEHICLE_REFIT, this->index);
00262 }
00263 }
00264
00275 int GetTrainStopLocation(StationID station_id, TileIndex tile, const Train *v, int *station_ahead, int *station_length)
00276 {
00277 const Station *st = Station::Get(station_id);
00278 *station_ahead = st->GetPlatformLength(tile, DirToDiagDir(v->direction)) * TILE_SIZE;
00279 *station_length = st->GetPlatformLength(tile) * TILE_SIZE;
00280
00281
00282
00283 OrderStopLocation osl = OSL_PLATFORM_MIDDLE;
00284 if (v->gcache.cached_total_length >= *station_length) {
00285
00286 osl = OSL_PLATFORM_FAR_END;
00287 } else if (v->current_order.IsType(OT_GOTO_STATION) && v->current_order.GetDestination() == station_id) {
00288 osl = v->current_order.GetStopLocation();
00289 }
00290
00291
00292 int stop;
00293 switch (osl) {
00294 default: NOT_REACHED();
00295
00296 case OSL_PLATFORM_NEAR_END:
00297 stop = v->gcache.cached_total_length;
00298 break;
00299
00300 case OSL_PLATFORM_MIDDLE:
00301 stop = *station_length - (*station_length - v->gcache.cached_total_length) / 2;
00302 break;
00303
00304 case OSL_PLATFORM_FAR_END:
00305 stop = *station_length;
00306 break;
00307 }
00308
00309
00310
00311 return stop - (v->gcache.cached_veh_length + 1) / 2;
00312 }
00313
00314
00319 int Train::GetCurveSpeedLimit() const
00320 {
00321 assert(this->First() == this);
00322
00323 static const int absolute_max_speed = UINT16_MAX;
00324 int max_speed = absolute_max_speed;
00325
00326 if (_settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) return max_speed;
00327
00328 int curvecount[2] = {0, 0};
00329
00330
00331 int numcurve = 0;
00332 int sum = 0;
00333 int pos = 0;
00334 int lastpos = -1;
00335 for (const Vehicle *u = this; u->Next() != NULL; u = u->Next(), pos++) {
00336 Direction this_dir = u->direction;
00337 Direction next_dir = u->Next()->direction;
00338
00339 DirDiff dirdiff = DirDifference(this_dir, next_dir);
00340 if (dirdiff == DIRDIFF_SAME) continue;
00341
00342 if (dirdiff == DIRDIFF_45LEFT) curvecount[0]++;
00343 if (dirdiff == DIRDIFF_45RIGHT) curvecount[1]++;
00344 if (dirdiff == DIRDIFF_45LEFT || dirdiff == DIRDIFF_45RIGHT) {
00345 if (lastpos != -1) {
00346 numcurve++;
00347 sum += pos - lastpos;
00348 if (pos - lastpos == 1 && max_speed > 88) {
00349 max_speed = 88;
00350 }
00351 }
00352 lastpos = pos;
00353 }
00354
00355
00356 if (dirdiff == DIRDIFF_90LEFT || dirdiff == DIRDIFF_90RIGHT) {
00357 max_speed = 61;
00358 }
00359 }
00360
00361 if (numcurve > 0 && max_speed > 88) {
00362 if (curvecount[0] == 1 && curvecount[1] == 1) {
00363 max_speed = absolute_max_speed;
00364 } else {
00365 sum /= numcurve;
00366 max_speed = 232 - (13 - Clamp(sum, 1, 12)) * (13 - Clamp(sum, 1, 12));
00367 }
00368 }
00369
00370 if (max_speed != absolute_max_speed) {
00371
00372 const RailtypeInfo *rti = GetRailTypeInfo(this->railtype);
00373 max_speed += (max_speed / 2) * rti->curve_speed;
00374
00375 if (this->tcache.cached_tilt) {
00376
00377 max_speed += max_speed / 5;
00378 }
00379 }
00380
00381 return max_speed;
00382 }
00383
00388 int Train::GetCurrentMaxSpeed() const
00389 {
00390 int max_speed = this->tcache.cached_max_curve_speed;
00391 assert(max_speed == this->GetCurveSpeedLimit());
00392
00393 if (IsRailStationTile(this->tile)) {
00394 StationID sid = GetStationIndex(this->tile);
00395 if (this->current_order.ShouldStopAtStation(this, sid)) {
00396 int station_ahead;
00397 int station_length;
00398 int stop_at = GetTrainStopLocation(sid, this->tile, this, &station_ahead, &station_length);
00399
00400
00401
00402 int distance_to_go = station_ahead / TILE_SIZE - (station_length - stop_at) / TILE_SIZE;
00403
00404 if (distance_to_go > 0) {
00405 int st_max_speed = 120;
00406
00407 int delta_v = this->cur_speed / (distance_to_go + 1);
00408 if (max_speed > (this->cur_speed - delta_v)) {
00409 st_max_speed = this->cur_speed - (delta_v / 10);
00410 }
00411
00412 st_max_speed = max(st_max_speed, 25 * distance_to_go);
00413 max_speed = min(max_speed, st_max_speed);
00414 }
00415 }
00416 }
00417
00418 for (const Train *u = this; u != NULL; u = u->Next()) {
00419 if (u->track == TRACK_BIT_DEPOT) {
00420 max_speed = min(max_speed, 61);
00421 break;
00422 }
00423 }
00424
00425 return min(max_speed, this->gcache.cached_max_track_speed);
00426 }
00427
00428 void Train::UpdateAcceleration()
00429 {
00430 assert(this->IsFrontEngine());
00431
00432 uint power = this->gcache.cached_power;
00433 uint weight = this->gcache.cached_weight;
00434 assert(weight != 0);
00435 this->acceleration = Clamp(power / weight * 4, 1, 255);
00436 }
00437
00443 int Train::GetDisplayImageWidth(Point *offset) const
00444 {
00445 int reference_width = TRAININFO_DEFAULT_VEHICLE_WIDTH;
00446 int vehicle_pitch = 0;
00447
00448 const Engine *e = this->GetEngine();
00449 if (e->GetGRF() != NULL && is_custom_sprite(e->u.rail.image_index)) {
00450 reference_width = e->GetGRF()->traininfo_vehicle_width;
00451 vehicle_pitch = e->GetGRF()->traininfo_vehicle_pitch;
00452 }
00453
00454 if (offset != NULL) {
00455 offset->x = reference_width / 2;
00456 offset->y = vehicle_pitch;
00457 }
00458 return this->gcache.cached_veh_length * reference_width / VEHICLE_LENGTH;
00459 }
00460
00461 static SpriteID GetDefaultTrainSprite(uint8 spritenum, Direction direction)
00462 {
00463 return ((direction + _engine_sprite_add[spritenum]) & _engine_sprite_and[spritenum]) + _engine_sprite_base[spritenum];
00464 }
00465
00466 SpriteID Train::GetImage(Direction direction, EngineImageType image_type) const
00467 {
00468 uint8 spritenum = this->spritenum;
00469 SpriteID sprite;
00470
00471 if (HasBit(this->flags, VRF_REVERSE_DIRECTION)) direction = ReverseDir(direction);
00472
00473 if (is_custom_sprite(spritenum)) {
00474 sprite = GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(spritenum)), image_type);
00475 if (sprite != 0) return sprite;
00476
00477 spritenum = this->GetEngine()->original_image_index;
00478 }
00479
00480 sprite = GetDefaultTrainSprite(spritenum, direction);
00481
00482 if (this->cargo.Count() >= this->cargo_cap / 2U) sprite += _wagon_full_adder[spritenum];
00483
00484 return sprite;
00485 }
00486
00487 static SpriteID GetRailIcon(EngineID engine, bool rear_head, int &y, EngineImageType image_type)
00488 {
00489 const Engine *e = Engine::Get(engine);
00490 Direction dir = rear_head ? DIR_E : DIR_W;
00491 uint8 spritenum = e->u.rail.image_index;
00492
00493 if (is_custom_sprite(spritenum)) {
00494 SpriteID sprite = GetCustomVehicleIcon(engine, dir, image_type);
00495 if (sprite != 0) {
00496 if (e->GetGRF() != NULL) {
00497 y += e->GetGRF()->traininfo_vehicle_pitch;
00498 }
00499 return sprite;
00500 }
00501
00502 spritenum = Engine::Get(engine)->original_image_index;
00503 }
00504
00505 if (rear_head) spritenum++;
00506
00507 return GetDefaultTrainSprite(spritenum, DIR_W);
00508 }
00509
00510 void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
00511 {
00512 if (RailVehInfo(engine)->railveh_type == RAILVEH_MULTIHEAD) {
00513 int yf = y;
00514 int yr = y;
00515
00516 SpriteID spritef = GetRailIcon(engine, false, yf, image_type);
00517 SpriteID spriter = GetRailIcon(engine, true, yr, image_type);
00518 const Sprite *real_spritef = GetSprite(spritef, ST_NORMAL);
00519 const Sprite *real_spriter = GetSprite(spriter, ST_NORMAL);
00520
00521 preferred_x = Clamp(preferred_x, left - UnScaleByZoom(real_spritef->x_offs, ZOOM_LVL_GUI) + 14, right - UnScaleByZoom(real_spriter->width, ZOOM_LVL_GUI) - UnScaleByZoom(real_spriter->x_offs, ZOOM_LVL_GUI) - 15);
00522
00523 DrawSprite(spritef, pal, preferred_x - 14, yf);
00524 DrawSprite(spriter, pal, preferred_x + 15, yr);
00525 } else {
00526 SpriteID sprite = GetRailIcon(engine, false, y, image_type);
00527 const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
00528 preferred_x = Clamp(preferred_x, left - UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI), right - UnScaleByZoom(real_sprite->width, ZOOM_LVL_GUI) - UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI));
00529 DrawSprite(sprite, pal, preferred_x, y);
00530 }
00531 }
00532
00541 static CommandCost CmdBuildRailWagon(TileIndex tile, DoCommandFlag flags, const Engine *e, Vehicle **ret)
00542 {
00543 const RailVehicleInfo *rvi = &e->u.rail;
00544
00545
00546 if (!IsCompatibleRail(rvi->railtype, GetRailType(tile))) return CMD_ERROR;
00547
00548 if (flags & DC_EXEC) {
00549 Train *v = new Train();
00550 *ret = v;
00551 v->spritenum = rvi->image_index;
00552
00553 v->engine_type = e->index;
00554 v->gcache.first_engine = INVALID_ENGINE;
00555
00556 DiagDirection dir = GetRailDepotDirection(tile);
00557
00558 v->direction = DiagDirToDir(dir);
00559 v->tile = tile;
00560
00561 int x = TileX(tile) * TILE_SIZE | _vehicle_initial_x_fract[dir];
00562 int y = TileY(tile) * TILE_SIZE | _vehicle_initial_y_fract[dir];
00563
00564 v->x_pos = x;
00565 v->y_pos = y;
00566 v->z_pos = GetSlopePixelZ(x, y);
00567 v->owner = _current_company;
00568 v->track = TRACK_BIT_DEPOT;
00569 v->vehstatus = VS_HIDDEN | VS_DEFPAL;
00570
00571 v->SetWagon();
00572
00573 v->SetFreeWagon();
00574 InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
00575
00576 v->cargo_type = e->GetDefaultCargoType();
00577 v->cargo_cap = rvi->capacity;
00578
00579 v->railtype = rvi->railtype;
00580
00581 v->build_year = _cur_year;
00582 v->cur_image = SPR_IMG_QUERY;
00583 v->random_bits = VehicleRandomBits();
00584
00585 v->group_id = DEFAULT_GROUP;
00586
00587 AddArticulatedParts(v);
00588
00589 _new_vehicle_id = v->index;
00590
00591 VehicleMove(v, false);
00592 v->First()->ConsistChanged(false);
00593 UpdateTrainGroupID(v->First());
00594
00595 CheckConsistencyOfArticulatedVehicle(v);
00596
00597
00598 Train *w;
00599 FOR_ALL_TRAINS(w) {
00600 if (w->tile == tile &&
00601 w->IsFreeWagon() &&
00602 w->engine_type == e->index &&
00603 w->First() != v &&
00604 !(w->vehstatus & VS_CRASHED)) {
00605 DoCommand(0, v->index | 1 << 20, w->Last()->index, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
00606 break;
00607 }
00608 }
00609 }
00610
00611 return CommandCost();
00612 }
00613
00615 static void NormalizeTrainVehInDepot(const Train *u)
00616 {
00617 const Train *v;
00618 FOR_ALL_TRAINS(v) {
00619 if (v->IsFreeWagon() && v->tile == u->tile &&
00620 v->track == TRACK_BIT_DEPOT) {
00621 if (DoCommand(0, v->index | 1 << 20, u->index, DC_EXEC,
00622 CMD_MOVE_RAIL_VEHICLE).Failed())
00623 break;
00624 }
00625 }
00626 }
00627
00628 static void AddRearEngineToMultiheadedTrain(Train *v)
00629 {
00630 Train *u = new Train();
00631 v->value >>= 1;
00632 u->value = v->value;
00633 u->direction = v->direction;
00634 u->owner = v->owner;
00635 u->tile = v->tile;
00636 u->x_pos = v->x_pos;
00637 u->y_pos = v->y_pos;
00638 u->z_pos = v->z_pos;
00639 u->track = TRACK_BIT_DEPOT;
00640 u->vehstatus = v->vehstatus & ~VS_STOPPED;
00641 u->spritenum = v->spritenum + 1;
00642 u->cargo_type = v->cargo_type;
00643 u->cargo_subtype = v->cargo_subtype;
00644 u->cargo_cap = v->cargo_cap;
00645 u->railtype = v->railtype;
00646 u->engine_type = v->engine_type;
00647 u->build_year = v->build_year;
00648 u->cur_image = SPR_IMG_QUERY;
00649 u->random_bits = VehicleRandomBits();
00650 v->SetMultiheaded();
00651 u->SetMultiheaded();
00652 v->SetNext(u);
00653 VehicleMove(u, false);
00654
00655
00656 v->other_multiheaded_part = u;
00657 u->other_multiheaded_part = v;
00658 }
00659
00669 CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **ret)
00670 {
00671 const RailVehicleInfo *rvi = &e->u.rail;
00672
00673 if (rvi->railveh_type == RAILVEH_WAGON) return CmdBuildRailWagon(tile, flags, e, ret);
00674
00675
00676
00677 if (!HasPowerOnRail(rvi->railtype, GetRailType(tile))) return CMD_ERROR;
00678
00679 if (flags & DC_EXEC) {
00680 DiagDirection dir = GetRailDepotDirection(tile);
00681 int x = TileX(tile) * TILE_SIZE + _vehicle_initial_x_fract[dir];
00682 int y = TileY(tile) * TILE_SIZE + _vehicle_initial_y_fract[dir];
00683
00684 Train *v = new Train();
00685 *ret = v;
00686 v->direction = DiagDirToDir(dir);
00687 v->tile = tile;
00688 v->owner = _current_company;
00689 v->x_pos = x;
00690 v->y_pos = y;
00691 v->z_pos = GetSlopePixelZ(x, y);
00692 v->track = TRACK_BIT_DEPOT;
00693 v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
00694 v->spritenum = rvi->image_index;
00695 v->cargo_type = e->GetDefaultCargoType();
00696 v->cargo_cap = rvi->capacity;
00697 v->last_station_visited = INVALID_STATION;
00698
00699 v->engine_type = e->index;
00700 v->gcache.first_engine = INVALID_ENGINE;
00701
00702 v->reliability = e->reliability;
00703 v->reliability_spd_dec = e->reliability_spd_dec;
00704 v->max_age = e->GetLifeLengthInDays();
00705
00706 v->railtype = rvi->railtype;
00707 _new_vehicle_id = v->index;
00708
00709 v->service_interval = Company::Get(_current_company)->settings.vehicle.servint_trains;
00710 v->date_of_last_service = _date;
00711 v->build_year = _cur_year;
00712 v->cur_image = SPR_IMG_QUERY;
00713 v->random_bits = VehicleRandomBits();
00714
00715 if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SetBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE);
00716
00717 v->group_id = DEFAULT_GROUP;
00718
00719 v->SetFrontEngine();
00720 v->SetEngine();
00721
00722 VehicleMove(v, false);
00723
00724 if (rvi->railveh_type == RAILVEH_MULTIHEAD) {
00725 AddRearEngineToMultiheadedTrain(v);
00726 } else {
00727 AddArticulatedParts(v);
00728 }
00729
00730 v->ConsistChanged(false);
00731 UpdateTrainGroupID(v);
00732
00733 if (!HasBit(data, 0) && !(flags & DC_AUTOREPLACE)) {
00734 NormalizeTrainVehInDepot(v);
00735 }
00736
00737 CheckConsistencyOfArticulatedVehicle(v);
00738 }
00739
00740 return CommandCost();
00741 }
00742
00743
00744 bool Train::IsInDepot() const
00745 {
00746
00747 if (!IsRailDepotTile(this->tile) || this->cur_speed != 0) return false;
00748
00749
00750 for (const Train *v = this; v != NULL; v = v->Next()) {
00751 if (v->track != TRACK_BIT_DEPOT || v->tile != this->tile) return false;
00752 }
00753
00754 return true;
00755 }
00756
00757 bool Train::IsStoppedInDepot() const
00758 {
00759
00760 if (this->IsFrontEngine() && !(this->vehstatus & VS_STOPPED)) return false;
00761 return this->IsInDepot();
00762 }
00763
00764 static Train *FindGoodVehiclePos(const Train *src)
00765 {
00766 EngineID eng = src->engine_type;
00767 TileIndex tile = src->tile;
00768
00769 Train *dst;
00770 FOR_ALL_TRAINS(dst) {
00771 if (dst->IsFreeWagon() && dst->tile == tile && !(dst->vehstatus & VS_CRASHED)) {
00772
00773 Train *t = dst;
00774 while (t->engine_type == eng) {
00775 t = t->Next();
00776 if (t == NULL) return dst;
00777 }
00778 }
00779 }
00780
00781 return NULL;
00782 }
00783
00785 typedef SmallVector<Train *, 16> TrainList;
00786
00792 static void MakeTrainBackup(TrainList &list, Train *t)
00793 {
00794 for (; t != NULL; t = t->Next()) *list.Append() = t;
00795 }
00796
00801 static void RestoreTrainBackup(TrainList &list)
00802 {
00803
00804 if (list.Length() == 0) return;
00805
00806 Train *prev = NULL;
00807
00808 for (Train **iter = list.Begin(); iter != list.End(); iter++) {
00809 Train *t = *iter;
00810 if (prev != NULL) {
00811 prev->SetNext(t);
00812 } else if (t->Previous() != NULL) {
00813
00814 t->Previous()->SetNext(NULL);
00815 }
00816 prev = t;
00817 }
00818 }
00819
00825 static void RemoveFromConsist(Train *part, bool chain = false)
00826 {
00827 Train *tail = chain ? part->Last() : part->GetLastEnginePart();
00828
00829
00830
00831 if (part->Previous() != NULL) part->Previous()->SetNext(tail->Next());
00832
00833
00834 tail->SetNext(NULL);
00835 }
00836
00842 static void InsertInConsist(Train *dst, Train *chain)
00843 {
00844
00845 assert(dst->Next() == NULL || !dst->Next()->IsArticulatedPart());
00846
00847 chain->Last()->SetNext(dst->Next());
00848 dst->SetNext(chain);
00849 }
00850
00856 static void NormaliseDualHeads(Train *t)
00857 {
00858 for (; t != NULL; t = t->GetNextVehicle()) {
00859 if (!t->IsMultiheaded() || !t->IsEngine()) continue;
00860
00861
00862 Train *u;
00863 for (u = t; u->Next() != NULL && !u->Next()->IsEngine(); u = u->Next()) {}
00864
00865 if (u == t->other_multiheaded_part) continue;
00866
00867
00868 RemoveFromConsist(t->other_multiheaded_part);
00869
00870 InsertInConsist(u, t->other_multiheaded_part);
00871 }
00872 }
00873
00878 static void NormaliseSubtypes(Train *chain)
00879 {
00880
00881 if (chain == NULL) return;
00882
00883
00884 assert(chain->Previous() == NULL);
00885
00886
00887 if (chain->IsWagon()) {
00888 chain->SetFreeWagon();
00889 } else {
00890 assert(chain->IsEngine());
00891 chain->SetFrontEngine();
00892 }
00893
00894
00895 for (Train *t = chain->Next(); t != NULL; t = t->Next()) {
00896 t->ClearFreeWagon();
00897 t->ClearFrontEngine();
00898 }
00899 }
00900
00910 static CommandCost CheckNewTrain(Train *original_dst, Train *dst, Train *original_src, Train *src)
00911 {
00912
00913
00914
00915 if ((src != NULL && src->IsEngine() ? 1 : 0) +
00916 (dst != NULL && dst->IsEngine() ? 1 : 0) -
00917 (original_src != NULL && original_src->IsEngine() ? 1 : 0) -
00918 (original_dst != NULL && original_dst->IsEngine() ? 1 : 0) <= 0) {
00919 return CommandCost();
00920 }
00921
00922
00923
00924 if (GetFreeUnitNumber(VEH_TRAIN) <= _settings_game.vehicle.max_trains) return CommandCost();
00925
00926 return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
00927 }
00928
00934 static CommandCost CheckTrainAttachment(Train *t)
00935 {
00936
00937 if (t == NULL || t->Next() == NULL || !t->IsEngine()) return CommandCost();
00938
00939
00940
00941 int allowed_len = _settings_game.vehicle.max_train_length * TILE_SIZE - t->gcache.cached_veh_length;
00942
00943 Train *head = t;
00944 Train *prev = t;
00945
00946
00947 t = t->Next();
00948 prev->SetNext(NULL);
00949
00950
00951 head->InvalidateNewGRFCache();
00952
00953 while (t != NULL) {
00954 allowed_len -= t->gcache.cached_veh_length;
00955
00956 Train *next = t->Next();
00957
00958
00959
00960 t->SetNext(NULL);
00961
00962
00963 if (!t->IsArticulatedPart() && !t->IsRearDualheaded()) {
00964
00965 EngineID first_engine = t->gcache.first_engine;
00966 t->gcache.first_engine = INVALID_ENGINE;
00967
00968
00969
00970 t->InvalidateNewGRFCache();
00971
00972 uint16 callback = GetVehicleCallbackParent(CBID_TRAIN_ALLOW_WAGON_ATTACH, 0, 0, head->engine_type, t, head);
00973
00974
00975 t->gcache.first_engine = first_engine;
00976
00977
00978 t->InvalidateNewGRFCache();
00979 head->InvalidateNewGRFCache();
00980
00981 if (callback != CALLBACK_FAILED) {
00982
00983 StringID error = STR_NULL;
00984
00985 if (t->GetGRF()->grf_version < 8) {
00986 if (callback == 0xFD) error = STR_ERROR_INCOMPATIBLE_RAIL_TYPES;
00987 if (callback < 0xFD) error = GetGRFStringID(head->GetGRFID(), 0xD000 + callback);
00988 if (callback >= 0x100) ErrorUnknownCallbackResult(head->GetGRFID(), CBID_TRAIN_ALLOW_WAGON_ATTACH, callback);
00989 } else {
00990 if (callback < 0x400) {
00991 error = GetGRFStringID(head->GetGRFID(), 0xD000 + callback);
00992 } else {
00993 switch (callback) {
00994 case 0x400:
00995 case 0x401:
00996 break;
00997
00998 default:
00999 case 0x402:
01000 error = STR_ERROR_INCOMPATIBLE_RAIL_TYPES;
01001 break;
01002 }
01003 }
01004 }
01005
01006 if (error != STR_NULL) return_cmd_error(error);
01007 }
01008 }
01009
01010
01011 prev->SetNext(t);
01012 prev = t;
01013 t = next;
01014 }
01015
01016 if (allowed_len < 0) return_cmd_error(STR_ERROR_TRAIN_TOO_LONG);
01017 return CommandCost();
01018 }
01019
01030 static CommandCost ValidateTrains(Train *original_dst, Train *dst, Train *original_src, Train *src, bool check_limit)
01031 {
01032
01033 CommandCost ret = CheckTrainAttachment(src);
01034 if (ret.Failed()) return ret;
01035 ret = CheckTrainAttachment(dst);
01036 if (ret.Failed()) return ret;
01037
01038
01039 return check_limit ? CheckNewTrain(original_dst, dst, original_src, src) : CommandCost();
01040 }
01041
01050 static void ArrangeTrains(Train **dst_head, Train *dst, Train **src_head, Train *src, bool move_chain)
01051 {
01052
01053 if (*src_head == *dst_head) {
01054
01055
01056 *dst_head = NULL;
01057 } else if (*dst_head == NULL) {
01058
01059
01060 *dst_head = src;
01061 }
01062
01063 if (src == *src_head) {
01064
01065
01066
01067
01068
01069
01070 *src_head = move_chain ? NULL :
01071 (src->IsMultiheaded() ? src->GetNextUnit() : src->GetNextVehicle());
01072 }
01073
01074
01075
01076
01077 RemoveFromConsist(src, move_chain);
01078 if (*dst_head != src) InsertInConsist(dst, src);
01079
01080
01081
01082 NormaliseDualHeads(*src_head);
01083 NormaliseDualHeads(*dst_head);
01084 }
01085
01091 static void NormaliseTrainHead(Train *head)
01092 {
01093
01094 if (head == NULL) return;
01095
01096
01097 head->ConsistChanged(false);
01098 UpdateTrainGroupID(head);
01099
01100
01101 if (!head->IsFrontEngine()) return;
01102
01103
01104 InvalidateWindowData(WC_VEHICLE_REFIT, head->index);
01105 SetWindowWidgetDirty(WC_VEHICLE_VIEW, head->index, WID_VV_REFIT);
01106
01107
01108 if (head->unitnumber != 0) return;
01109 head->unitnumber = GetFreeUnitNumber(VEH_TRAIN);
01110 }
01111
01124 CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01125 {
01126 VehicleID s = GB(p1, 0, 20);
01127 VehicleID d = GB(p2, 0, 20);
01128 bool move_chain = HasBit(p1, 20);
01129
01130 Train *src = Train::GetIfValid(s);
01131 if (src == NULL) return CMD_ERROR;
01132
01133 CommandCost ret = CheckOwnership(src->owner);
01134 if (ret.Failed()) return ret;
01135
01136
01137 if (src->vehstatus & VS_CRASHED) return CMD_ERROR;
01138
01139
01140 Train *dst;
01141 if (d == INVALID_VEHICLE) {
01142 dst = src->IsEngine() ? NULL : FindGoodVehiclePos(src);
01143 } else {
01144 dst = Train::GetIfValid(d);
01145 if (dst == NULL) return CMD_ERROR;
01146
01147 CommandCost ret = CheckOwnership(dst->owner);
01148 if (ret.Failed()) return ret;
01149
01150
01151 if (dst->vehstatus & VS_CRASHED) return CMD_ERROR;
01152 }
01153
01154
01155 src = src->GetFirstEnginePart();
01156 if (dst != NULL) {
01157 dst = dst->GetFirstEnginePart();
01158 }
01159
01160
01161 if (src == dst) return CommandCost();
01162
01163
01164 Train *src_head = src->First();
01165 Train *dst_head;
01166 if (dst != NULL) {
01167 dst_head = dst->First();
01168 if (dst_head->tile != src_head->tile) return CMD_ERROR;
01169
01170 dst = dst->GetLastEnginePart();
01171 } else {
01172 dst_head = NULL;
01173 }
01174
01175 if (src->IsRearDualheaded()) return_cmd_error(STR_ERROR_REAR_ENGINE_FOLLOW_FRONT);
01176
01177
01178 if (move_chain && src_head == dst_head) return CommandCost();
01179
01180
01181 if (!move_chain && dst != NULL && dst->IsRearDualheaded() && src == dst->other_multiheaded_part) return CommandCost();
01182
01183
01184 if (!src_head->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
01185
01186
01187 if (dst_head != NULL && !dst_head->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
01188
01189
01190
01191 TrainList original_src;
01192 TrainList original_dst;
01193
01194 MakeTrainBackup(original_src, src_head);
01195 MakeTrainBackup(original_dst, dst_head);
01196
01197
01198
01199
01200 Train *original_src_head = src_head;
01201 Train *original_dst_head = (dst_head == src_head ? NULL : dst_head);
01202
01203 if (flags & DC_EXEC) {
01204
01205 if (original_src_head != NULL && original_src_head->IsFrontEngine()) GroupStatistics::CountVehicle(original_src_head, -1);
01206 if (original_dst_head != NULL && original_dst_head->IsFrontEngine()) GroupStatistics::CountVehicle(original_dst_head, -1);
01207 }
01208
01209
01210 ArrangeTrains(&dst_head, dst, &src_head, src, move_chain);
01211
01212 if ((flags & DC_AUTOREPLACE) == 0) {
01213
01214
01215
01216 CommandCost ret = ValidateTrains(original_dst_head, dst_head, original_src_head, src_head, true);
01217 if (ret.Failed()) {
01218
01219 RestoreTrainBackup(original_src);
01220 RestoreTrainBackup(original_dst);
01221 return ret;
01222 }
01223 }
01224
01225
01226 if (flags & DC_EXEC) {
01227
01228 NormaliseSubtypes(src_head);
01229 NormaliseSubtypes(dst_head);
01230
01231
01232
01233
01234
01235
01236
01237
01238
01239
01240
01241
01242
01243
01244
01245
01246
01247
01248
01249
01250
01251 if (src == original_src_head && src->IsEngine() && !src->IsFrontEngine()) {
01252
01253 DeleteWindowById(WC_VEHICLE_VIEW, src->index);
01254 DeleteWindowById(WC_VEHICLE_ORDERS, src->index);
01255 DeleteWindowById(WC_VEHICLE_REFIT, src->index);
01256 DeleteWindowById(WC_VEHICLE_DETAILS, src->index);
01257 DeleteWindowById(WC_VEHICLE_TIMETABLE, src->index);
01258 SetWindowDirty(WC_COMPANY, _current_company);
01259
01260
01261
01262 DeleteVehicleOrders(src);
01263 RemoveVehicleFromGroup(src);
01264 src->unitnumber = 0;
01265 }
01266
01267
01268
01269 if (original_src_head != src && dst_head == src) {
01270 SetTrainGroupID(src, DEFAULT_GROUP);
01271 SetWindowDirty(WC_COMPANY, _current_company);
01272 }
01273
01274
01275 if (src_head != NULL && src_head->IsFrontEngine()) GroupStatistics::CountVehicle(src_head, 1);
01276 if (dst_head != NULL && dst_head->IsFrontEngine()) GroupStatistics::CountVehicle(dst_head, 1);
01277
01278
01279 NormaliseTrainHead(src_head);
01280 NormaliseTrainHead(dst_head);
01281
01282
01283 InvalidateWindowData(WC_VEHICLE_DEPOT, src->tile);
01284 InvalidateWindowClassesData(WC_TRAINS_LIST, 0);
01285 } else {
01286
01287 RestoreTrainBackup(original_src);
01288 RestoreTrainBackup(original_dst);
01289 }
01290
01291 return CommandCost();
01292 }
01293
01305 CommandCost CmdSellRailWagon(DoCommandFlag flags, Vehicle *t, uint16 data, uint32 user)
01306 {
01307
01308 Window *w = NULL;
01309
01310
01311 bool sell_chain = HasBit(data, 0);
01312
01313 Train *v = Train::From(t)->GetFirstEnginePart();
01314 Train *first = v->First();
01315
01316 if (v->IsRearDualheaded()) return_cmd_error(STR_ERROR_REAR_ENGINE_FOLLOW_FRONT);
01317
01318
01319
01320 TrainList original;
01321 MakeTrainBackup(original, first);
01322
01323
01324 Train *new_head = first;
01325 Train *sell_head = NULL;
01326
01327
01328 ArrangeTrains(&sell_head, NULL, &new_head, v, sell_chain);
01329
01330
01331 CommandCost ret = ValidateTrains(NULL, NULL, first, new_head, (flags & DC_AUTOREPLACE) == 0);
01332 if (ret.Failed()) {
01333
01334 RestoreTrainBackup(original);
01335 return ret;
01336 }
01337
01338 CommandCost cost(EXPENSES_NEW_VEHICLES);
01339 for (Train *t = sell_head; t != NULL; t = t->Next()) cost.AddCost(-t->value);
01340
01341 if (first->orders.list == NULL && !OrderList::CanAllocateItem()) {
01342 return_cmd_error(STR_ERROR_NO_MORE_SPACE_FOR_ORDERS);
01343 }
01344
01345
01346 if (flags & DC_EXEC) {
01347
01348 NormaliseSubtypes(new_head);
01349
01350 if (v == first && v->IsEngine() && !sell_chain && new_head != NULL && new_head->IsFrontEngine()) {
01351
01352
01353 new_head->orders.list = first->orders.list;
01354 new_head->AddToShared(first);
01355 DeleteVehicleOrders(first);
01356
01357
01358 new_head->CopyVehicleConfigAndStatistics(first);
01359 GroupStatistics::CountVehicle(new_head, 1);
01360
01361
01362 if (IsLocalCompany() && w != NULL) ShowVehicleViewWindow(new_head);
01363 } else if (v->IsPrimaryVehicle() && data & (MAKE_ORDER_BACKUP_FLAG >> 20)) {
01364 OrderBackup::Backup(v, user);
01365 }
01366
01367
01368 NormaliseTrainHead(new_head);
01369
01370
01371 InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
01372 InvalidateWindowClassesData(WC_TRAINS_LIST, 0);
01373
01374
01375 delete sell_head;
01376 } else {
01377
01378 RestoreTrainBackup(original);
01379 }
01380
01381 return cost;
01382 }
01383
01384 void Train::UpdateDeltaXY(Direction direction)
01385 {
01386
01387 this->x_offs = -1;
01388 this->y_offs = -1;
01389 this->x_extent = 3;
01390 this->y_extent = 3;
01391 this->z_extent = 6;
01392 this->x_bb_offs = 0;
01393 this->y_bb_offs = 0;
01394
01395 if (!IsDiagonalDirection(direction)) {
01396 static const int _sign_table[] =
01397 {
01398
01399 -1, -1,
01400 -1, 1,
01401 1, 1,
01402 1, -1,
01403 };
01404
01405 int half_shorten = (VEHICLE_LENGTH - this->gcache.cached_veh_length) / 2;
01406
01407
01408 this->x_offs -= half_shorten * _sign_table[direction];
01409 this->y_offs -= half_shorten * _sign_table[direction + 1];
01410 this->x_extent += this->x_bb_offs = half_shorten * _sign_table[direction];
01411 this->y_extent += this->y_bb_offs = half_shorten * _sign_table[direction + 1];
01412 } else {
01413 switch (direction) {
01414
01415
01416 case DIR_NE:
01417 this->x_offs = 1 - (this->gcache.cached_veh_length + 1) / 2;
01418 this->x_extent = this->gcache.cached_veh_length - 1;
01419 this->x_bb_offs = -1;
01420 break;
01421
01422 case DIR_NW:
01423 this->y_offs = 1 - (this->gcache.cached_veh_length + 1) / 2;
01424 this->y_extent = this->gcache.cached_veh_length - 1;
01425 this->y_bb_offs = -1;
01426 break;
01427
01428
01429
01430 case DIR_SW:
01431 this->x_offs = 1 + (this->gcache.cached_veh_length + 1) / 2 - VEHICLE_LENGTH;
01432 this->x_extent = VEHICLE_LENGTH - 1;
01433 this->x_bb_offs = VEHICLE_LENGTH - this->gcache.cached_veh_length - 1;
01434 break;
01435
01436 case DIR_SE:
01437 this->y_offs = 1 + (this->gcache.cached_veh_length + 1) / 2 - VEHICLE_LENGTH;
01438 this->y_extent = VEHICLE_LENGTH - 1;
01439 this->y_bb_offs = VEHICLE_LENGTH - this->gcache.cached_veh_length - 1;
01440 break;
01441
01442 default:
01443 NOT_REACHED();
01444 }
01445 }
01446 }
01447
01449 static void MarkTrainAsStuck(Train *v)
01450 {
01451 if (!HasBit(v->flags, VRF_TRAIN_STUCK)) {
01452
01453 SetBit(v->flags, VRF_TRAIN_STUCK);
01454
01455 v->wait_counter = 0;
01456
01457
01458 v->cur_speed = 0;
01459 v->subspeed = 0;
01460 v->SetLastSpeed();
01461
01462 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
01463 }
01464 }
01465
01466 static void SwapTrainFlags(uint16 *swap_flag1, uint16 *swap_flag2)
01467 {
01468 uint16 flag1 = *swap_flag1;
01469 uint16 flag2 = *swap_flag2;
01470
01471
01472 ClrBit(*swap_flag1, GVF_GOINGUP_BIT);
01473 ClrBit(*swap_flag1, GVF_GOINGDOWN_BIT);
01474 ClrBit(*swap_flag2, GVF_GOINGUP_BIT);
01475 ClrBit(*swap_flag2, GVF_GOINGDOWN_BIT);
01476
01477
01478 if (HasBit(flag1, GVF_GOINGUP_BIT)) {
01479 SetBit(*swap_flag2, GVF_GOINGDOWN_BIT);
01480 } else if (HasBit(flag1, GVF_GOINGDOWN_BIT)) {
01481 SetBit(*swap_flag2, GVF_GOINGUP_BIT);
01482 }
01483 if (HasBit(flag2, GVF_GOINGUP_BIT)) {
01484 SetBit(*swap_flag1, GVF_GOINGDOWN_BIT);
01485 } else if (HasBit(flag2, GVF_GOINGDOWN_BIT)) {
01486 SetBit(*swap_flag1, GVF_GOINGUP_BIT);
01487 }
01488 }
01489
01494 static void UpdateStatusAfterSwap(Train *v)
01495 {
01496
01497 if (v->track != TRACK_BIT_DEPOT) v->direction = ReverseDir(v->direction);
01498
01499
01500 if (v->track != TRACK_BIT_WORMHOLE) {
01501 VehicleEnterTile(v, v->tile, v->x_pos, v->y_pos);
01502 } else {
01503
01504
01505
01506
01507 TileIndex vt = TileVirtXY(v->x_pos, v->y_pos);
01508 if (IsTileType(vt, MP_TUNNELBRIDGE)) {
01509 VehicleEnterTile(v, vt, v->x_pos, v->y_pos);
01510 if (v->track != TRACK_BIT_WORMHOLE && IsBridgeTile(v->tile)) {
01511
01512
01513
01514 v->UpdateInclination(true, true);
01515 return;
01516 }
01517 }
01518 }
01519
01520 v->UpdateViewport(true, true);
01521 }
01522
01523 void ReverseTrainSwapVeh(Train *v, int l, int r)
01524 {
01525 Train *a, *b;
01526
01527
01528 for (a = v; l != 0; l--) a = a->Next();
01529 for (b = v; r != 0; r--) b = b->Next();
01530
01531 if (a != b) {
01532
01533 {
01534 uint16 tmp = (a->vehstatus & ~VS_HIDDEN) | (b->vehstatus & VS_HIDDEN);
01535 b->vehstatus = (b->vehstatus & ~VS_HIDDEN) | (a->vehstatus & VS_HIDDEN);
01536 a->vehstatus = tmp;
01537 }
01538
01539 Swap(a->track, b->track);
01540 Swap(a->direction, b->direction);
01541 Swap(a->x_pos, b->x_pos);
01542 Swap(a->y_pos, b->y_pos);
01543 Swap(a->tile, b->tile);
01544 Swap(a->z_pos, b->z_pos);
01545
01546 SwapTrainFlags(&a->gv_flags, &b->gv_flags);
01547
01548 UpdateStatusAfterSwap(a);
01549 UpdateStatusAfterSwap(b);
01550 } else {
01551
01552
01553
01554 SwapTrainFlags(&a->gv_flags, &a->gv_flags);
01555 UpdateStatusAfterSwap(a);
01556 }
01557
01558
01559 v->RailtypeChanged();
01560 }
01561
01562
01568 static Vehicle *TrainOnTileEnum(Vehicle *v, void *)
01569 {
01570 return (v->type == VEH_TRAIN) ? v : NULL;
01571 }
01572
01573
01580 static Vehicle *TrainApproachingCrossingEnum(Vehicle *v, void *data)
01581 {
01582 if (v->type != VEH_TRAIN || (v->vehstatus & VS_CRASHED)) return NULL;
01583
01584 Train *t = Train::From(v);
01585 if (!t->IsFrontEngine()) return NULL;
01586
01587 TileIndex tile = *(TileIndex *)data;
01588
01589 if (TrainApproachingCrossingTile(t) != tile) return NULL;
01590
01591 return t;
01592 }
01593
01594
01601 static bool TrainApproachingCrossing(TileIndex tile)
01602 {
01603 assert(IsLevelCrossingTile(tile));
01604
01605 DiagDirection dir = AxisToDiagDir(GetCrossingRailAxis(tile));
01606 TileIndex tile_from = tile + TileOffsByDiagDir(dir);
01607
01608 if (HasVehicleOnPos(tile_from, &tile, &TrainApproachingCrossingEnum)) return true;
01609
01610 dir = ReverseDiagDir(dir);
01611 tile_from = tile + TileOffsByDiagDir(dir);
01612
01613 return HasVehicleOnPos(tile_from, &tile, &TrainApproachingCrossingEnum);
01614 }
01615
01616
01623 void UpdateLevelCrossing(TileIndex tile, bool sound)
01624 {
01625 assert(IsLevelCrossingTile(tile));
01626
01627
01628 bool new_state = HasVehicleOnPos(tile, NULL, &TrainOnTileEnum) || TrainApproachingCrossing(tile) || HasCrossingReservation(tile);
01629
01630 if (new_state != IsCrossingBarred(tile)) {
01631 if (new_state && sound) {
01632 SndPlayTileFx(SND_0E_LEVEL_CROSSING, tile);
01633 }
01634 SetCrossingBarred(tile, new_state);
01635 MarkTileDirtyByTile(tile);
01636 }
01637 }
01638
01639
01645 static inline void MaybeBarCrossingWithSound(TileIndex tile)
01646 {
01647 if (!IsCrossingBarred(tile)) {
01648 BarCrossing(tile);
01649 SndPlayTileFx(SND_0E_LEVEL_CROSSING, tile);
01650 MarkTileDirtyByTile(tile);
01651 }
01652 }
01653
01654
01660 static void AdvanceWagonsBeforeSwap(Train *v)
01661 {
01662 Train *base = v;
01663 Train *first = base;
01664 Train *last = v->Last();
01665 uint length = CountVehiclesInChain(v);
01666
01667 while (length > 2) {
01668 last = last->Previous();
01669 first = first->Next();
01670
01671 int differential = base->CalcNextVehicleOffset() - last->CalcNextVehicleOffset();
01672
01673
01674
01675 for (int i = 0; i < differential; i++) TrainController(first, last->Next());
01676
01677 base = first;
01678 length -= 2;
01679 }
01680 }
01681
01682
01688 static void AdvanceWagonsAfterSwap(Train *v)
01689 {
01690
01691 Train *dep = v;
01692 while (dep->Next() != NULL && (dep->track == TRACK_BIT_DEPOT || dep->Next()->track != TRACK_BIT_DEPOT)) {
01693 dep = dep->Next();
01694 }
01695
01696 Train *leave = dep->Next();
01697
01698 if (leave != NULL) {
01699
01700 int d = TicksToLeaveDepot(dep);
01701
01702 if (d <= 0) {
01703 leave->vehstatus &= ~VS_HIDDEN;
01704 leave->track = TrackToTrackBits(GetRailDepotTrack(leave->tile));
01705 for (int i = 0; i >= d; i--) TrainController(leave, NULL);
01706 }
01707 } else {
01708 dep = NULL;
01709 }
01710
01711 Train *base = v;
01712 Train *first = base;
01713 Train *last = v->Last();
01714 uint length = CountVehiclesInChain(v);
01715
01716
01717
01718 bool nomove = (dep == NULL);
01719
01720 while (length > 2) {
01721
01722
01723 if (base == dep) break;
01724
01725
01726 if (last == dep) nomove = true;
01727
01728 last = last->Previous();
01729 first = first->Next();
01730
01731 int differential = last->CalcNextVehicleOffset() - base->CalcNextVehicleOffset();
01732
01733
01734 for (int i = 0; i < differential; i++) TrainController(first, (nomove ? last->Next() : NULL));
01735
01736 base = first;
01737 length -= 2;
01738 }
01739 }
01740
01741
01742 void ReverseTrainDirection(Train *v)
01743 {
01744 if (IsRailDepotTile(v->tile)) {
01745 InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
01746 }
01747
01748
01749 if (!HasBit(v->flags, VRF_TRAIN_STUCK)) FreeTrainTrackReservation(v);
01750
01751
01752 TileIndex crossing = TrainApproachingCrossingTile(v);
01753
01754
01755 int r = CountVehiclesInChain(v) - 1;
01756
01757 AdvanceWagonsBeforeSwap(v);
01758
01759
01760 int l = 0;
01761 do {
01762 ReverseTrainSwapVeh(v, l++, r--);
01763 } while (l <= r);
01764
01765 AdvanceWagonsAfterSwap(v);
01766
01767 if (IsRailDepotTile(v->tile)) {
01768 InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
01769 }
01770
01771 ToggleBit(v->flags, VRF_TOGGLE_REVERSE);
01772
01773 ClrBit(v->flags, VRF_REVERSING);
01774
01775
01776 v->ConsistChanged(true);
01777
01778
01779 for (Train *u = v; u != NULL; u = u->Next()) u->UpdateViewport(false, false);
01780
01781
01782 if (crossing != INVALID_TILE) UpdateLevelCrossing(crossing);
01783
01784
01785 crossing = TrainApproachingCrossingTile(v);
01786 if (crossing != INVALID_TILE) MaybeBarCrossingWithSound(crossing);
01787
01788
01789 if (v->track == TRACK_BIT_DEPOT) {
01790
01791 if (HasBit(v->flags, VRF_TRAIN_STUCK)) SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
01792 ClrBit(v->flags, VRF_TRAIN_STUCK);
01793 return;
01794 }
01795
01796
01797
01798 DiagDirection dir = TrainExitDir(v->direction, v->track);
01799 if (IsRailDepotTile(v->tile) || IsTileType(v->tile, MP_TUNNELBRIDGE)) dir = INVALID_DIAGDIR;
01800
01801 if (UpdateSignalsOnSegment(v->tile, dir, v->owner) == SIGSEG_PBS || _settings_game.pf.reserve_paths) {
01802
01803
01804 bool first_tile_okay = !(IsTileType(v->tile, MP_RAILWAY) &&
01805 HasSignalOnTrackdir(v->tile, v->GetVehicleTrackdir()) &&
01806 !IsPbsSignal(GetSignalType(v->tile, FindFirstTrack(v->track))));
01807
01808 if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), true);
01809 if (TryPathReserve(v, false, first_tile_okay)) {
01810
01811 CheckNextTrainTile(v);
01812 } else if (v->current_order.GetType() != OT_LOADING) {
01813
01814 MarkTrainAsStuck(v);
01815 }
01816 } else if (HasBit(v->flags, VRF_TRAIN_STUCK)) {
01817
01818 ClrBit(v->flags, VRF_TRAIN_STUCK);
01819 v->wait_counter = 0;
01820 }
01821 }
01822
01832 CommandCost CmdReverseTrainDirection(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01833 {
01834 Train *v = Train::GetIfValid(p1);
01835 if (v == NULL) return CMD_ERROR;
01836
01837 CommandCost ret = CheckOwnership(v->owner);
01838 if (ret.Failed()) return ret;
01839
01840 if (p2 != 0) {
01841
01842
01843 if (v->IsMultiheaded() || HasBit(EngInfo(v->engine_type)->callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) {
01844 return_cmd_error(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS);
01845 }
01846 if (!HasBit(EngInfo(v->engine_type)->misc_flags, EF_RAIL_FLIPS)) return CMD_ERROR;
01847
01848 Train *front = v->First();
01849
01850 if (!front->IsStoppedInDepot()) {
01851 return_cmd_error(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
01852 }
01853
01854 if (flags & DC_EXEC) {
01855 ToggleBit(v->flags, VRF_REVERSE_DIRECTION);
01856
01857 front->ConsistChanged(false);
01858 SetWindowDirty(WC_VEHICLE_DEPOT, front->tile);
01859 SetWindowDirty(WC_VEHICLE_DETAILS, front->index);
01860 SetWindowDirty(WC_VEHICLE_VIEW, front->index);
01861 SetWindowClassesDirty(WC_TRAINS_LIST);
01862 }
01863 } else {
01864
01865 if ((v->vehstatus & VS_CRASHED) || v->breakdown_ctr != 0) return CMD_ERROR;
01866
01867 if (flags & DC_EXEC) {
01868
01869 if (v->current_order.IsType(OT_LOADING)) {
01870 const Vehicle *last = v;
01871 while (last->Next() != NULL) last = last->Next();
01872
01873
01874 if (!IsTileType(last->tile, MP_STATION) || GetStationIndex(last->tile) != GetStationIndex(v->tile)) {
01875 v->LeaveStation();
01876 }
01877 }
01878
01879
01880 v->force_proceed = TFP_NONE;
01881 SetWindowDirty(WC_VEHICLE_VIEW, v->index);
01882
01883 if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && v->cur_speed != 0) {
01884 ToggleBit(v->flags, VRF_REVERSING);
01885 } else {
01886 v->cur_speed = 0;
01887 v->SetLastSpeed();
01888 HideFillingPercent(&v->fill_percent_te_id);
01889 ReverseTrainDirection(v);
01890 }
01891 }
01892 }
01893 return CommandCost();
01894 }
01895
01905 CommandCost CmdForceTrainProceed(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
01906 {
01907 Train *t = Train::GetIfValid(p1);
01908 if (t == NULL) return CMD_ERROR;
01909
01910 CommandCost ret = CheckOwnership(t->owner);
01911 if (ret.Failed()) return ret;
01912
01913
01914 if (flags & DC_EXEC) {
01915
01916
01917
01918
01919
01920 t->force_proceed = t->force_proceed == TFP_SIGNAL ? TFP_NONE : HasBit(t->flags, VRF_TRAIN_STUCK) || t->IsInDepot() ? TFP_STUCK : TFP_SIGNAL;
01921 SetWindowDirty(WC_VEHICLE_VIEW, t->index);
01922 }
01923
01924 return CommandCost();
01925 }
01926
01931 static FindDepotData FindClosestTrainDepot(Train *v, int max_distance)
01932 {
01933 assert(!(v->vehstatus & VS_CRASHED));
01934
01935 if (IsRailDepotTile(v->tile)) return FindDepotData(v->tile, 0);
01936
01937 PBSTileInfo origin = FollowTrainReservation(v);
01938 if (IsRailDepotTile(origin.tile)) return FindDepotData(origin.tile, 0);
01939
01940 switch (_settings_game.pf.pathfinder_for_trains) {
01941 case VPF_NPF: return NPFTrainFindNearestDepot(v, max_distance);
01942 case VPF_YAPF: return YapfTrainFindNearestDepot(v, max_distance);
01943
01944 default: NOT_REACHED();
01945 }
01946 }
01947
01948 bool Train::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
01949 {
01950 FindDepotData tfdd = FindClosestTrainDepot(this, 0);
01951 if (tfdd.best_length == UINT_MAX) return false;
01952
01953 if (location != NULL) *location = tfdd.tile;
01954 if (destination != NULL) *destination = GetDepotIndex(tfdd.tile);
01955 if (reverse != NULL) *reverse = tfdd.reverse;
01956
01957 return true;
01958 }
01959
01960 void Train::PlayLeaveStationSound() const
01961 {
01962 static const SoundFx sfx[] = {
01963 SND_04_TRAIN,
01964 SND_0A_TRAIN_HORN,
01965 SND_0A_TRAIN_HORN,
01966 SND_47_MAGLEV_2,
01967 SND_41_MAGLEV
01968 };
01969
01970 if (PlayVehicleSound(this, VSE_START)) return;
01971
01972 EngineID engtype = this->engine_type;
01973 SndPlayVehicleFx(sfx[RailVehInfo(engtype)->engclass], this);
01974 }
01975
01977 static void CheckNextTrainTile(Train *v)
01978 {
01979
01980 if (_settings_game.pf.path_backoff_interval == 255) return;
01981
01982
01983 if (v->track == TRACK_BIT_DEPOT) return;
01984
01985 switch (v->current_order.GetType()) {
01986
01987 case OT_GOTO_DEPOT:
01988 if (v->tile == v->dest_tile) return;
01989 break;
01990
01991 case OT_GOTO_WAYPOINT:
01992
01993 if (IsRailWaypointTile(v->tile) && GetStationIndex(v->tile) == v->current_order.GetDestination()) ProcessOrders(v);
01994 break;
01995
01996 case OT_NOTHING:
01997 case OT_LEAVESTATION:
01998 case OT_LOADING:
01999
02000 if (v->GetNumOrders() > 0) return;
02001 break;
02002
02003 default:
02004 break;
02005 }
02006
02007 if (IsRailStationTile(v->tile) && v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile))) return;
02008
02009 Trackdir td = v->GetVehicleTrackdir();
02010
02011
02012 if (IsTileType(v->tile, MP_RAILWAY) && HasSignalOnTrackdir(v->tile, td) &&
02013 !IsPbsSignal(GetSignalType(v->tile, TrackdirToTrack(td))) &&
02014 GetSignalStateByTrackdir(v->tile, td) == SIGNAL_STATE_RED) return;
02015
02016 CFollowTrackRail ft(v);
02017 if (!ft.Follow(v->tile, td)) return;
02018
02019 if (!HasReservedTracks(ft.m_new_tile, TrackdirBitsToTrackBits(ft.m_new_td_bits))) {
02020
02021 if (KillFirstBit(ft.m_new_td_bits) == TRACKDIR_BIT_NONE) {
02022 if (HasPbsSignalOnTrackdir(ft.m_new_tile, FindFirstTrackdir(ft.m_new_td_bits))) {
02023
02024 TrackBits tracks = TrackdirBitsToTrackBits(ft.m_new_td_bits);
02025 if (_settings_game.pf.forbid_90_deg) {
02026 tracks &= ~TrackCrossesTracks(TrackdirToTrack(ft.m_old_td));
02027 }
02028 ChooseTrainTrack(v, ft.m_new_tile, ft.m_exitdir, tracks, false, NULL, false);
02029 }
02030 }
02031 }
02032 }
02033
02034 static bool CheckTrainStayInDepot(Train *v)
02035 {
02036
02037 for (const Train *u = v; u != NULL; u = u->Next()) {
02038 if (u->track != TRACK_BIT_DEPOT || u->tile != v->tile) return false;
02039 }
02040
02041
02042 if (v->gcache.cached_power == 0) {
02043 v->vehstatus |= VS_STOPPED;
02044 SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
02045 return true;
02046 }
02047
02048 SigSegState seg_state;
02049
02050 if (v->force_proceed == TFP_NONE) {
02051
02052 if (++v->wait_counter < 37) {
02053 SetWindowClassesDirty(WC_TRAINS_LIST);
02054 return true;
02055 }
02056
02057 v->wait_counter = 0;
02058
02059 seg_state = _settings_game.pf.reserve_paths ? SIGSEG_PBS : UpdateSignalsOnSegment(v->tile, INVALID_DIAGDIR, v->owner);
02060 if (seg_state == SIGSEG_FULL || HasDepotReservation(v->tile)) {
02061
02062 SetWindowClassesDirty(WC_TRAINS_LIST);
02063 return true;
02064 }
02065 } else {
02066 seg_state = _settings_game.pf.reserve_paths ? SIGSEG_PBS : UpdateSignalsOnSegment(v->tile, INVALID_DIAGDIR, v->owner);
02067 }
02068
02069
02070 if (v->current_order.IsType(OT_GOTO_DEPOT) && v->tile == v->dest_tile) {
02071
02072 if (HasDepotReservation(v->tile)) return true;
02073 SetDepotReservation(v->tile, true);
02074 VehicleEnterDepot(v);
02075 return true;
02076 }
02077
02078
02079 if (seg_state == SIGSEG_PBS && !TryPathReserve(v) && v->force_proceed == TFP_NONE) {
02080
02081 SetWindowClassesDirty(WC_TRAINS_LIST);
02082 MarkTrainAsStuck(v);
02083 return true;
02084 }
02085
02086 SetDepotReservation(v->tile, true);
02087 if (_settings_client.gui.show_track_reservation) MarkTileDirtyByTile(v->tile);
02088
02089 VehicleServiceInDepot(v);
02090 SetWindowClassesDirty(WC_TRAINS_LIST);
02091 v->PlayLeaveStationSound();
02092
02093 v->track = TRACK_BIT_X;
02094 if (v->direction & 2) v->track = TRACK_BIT_Y;
02095
02096 v->vehstatus &= ~VS_HIDDEN;
02097 v->cur_speed = 0;
02098
02099 v->UpdateDeltaXY(v->direction);
02100 v->cur_image = v->GetImage(v->direction, EIT_ON_MAP);
02101 VehicleMove(v, false);
02102 UpdateSignalsOnSegment(v->tile, INVALID_DIAGDIR, v->owner);
02103 v->UpdateAcceleration();
02104 InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
02105
02106 return false;
02107 }
02108
02110 static void ClearPathReservation(const Train *v, TileIndex tile, Trackdir track_dir)
02111 {
02112 DiagDirection dir = TrackdirToExitdir(track_dir);
02113
02114 if (IsTileType(tile, MP_TUNNELBRIDGE)) {
02115
02116 if (GetTunnelBridgeDirection(tile) == ReverseDiagDir(dir)) {
02117 TileIndex end = GetOtherTunnelBridgeEnd(tile);
02118
02119 if (TunnelBridgeIsFree(tile, end, v).Succeeded()) {
02120
02121 SetTunnelBridgeReservation(tile, false);
02122 SetTunnelBridgeReservation(end, false);
02123
02124 if (_settings_client.gui.show_track_reservation) {
02125 MarkTileDirtyByTile(tile);
02126 MarkTileDirtyByTile(end);
02127 }
02128 }
02129 }
02130 } else if (IsRailStationTile(tile)) {
02131 TileIndex new_tile = TileAddByDiagDir(tile, dir);
02132
02133
02134 if (!IsCompatibleTrainStationTile(new_tile, tile)) {
02135 SetRailStationPlatformReservation(tile, ReverseDiagDir(dir), false);
02136 }
02137 } else {
02138
02139 UnreserveRailTrack(tile, TrackdirToTrack(track_dir));
02140 }
02141 }
02142
02144 void FreeTrainTrackReservation(const Train *v, TileIndex origin, Trackdir orig_td)
02145 {
02146 assert(v->IsFrontEngine());
02147
02148 TileIndex tile = origin != INVALID_TILE ? origin : v->tile;
02149 Trackdir td = orig_td != INVALID_TRACKDIR ? orig_td : v->GetVehicleTrackdir();
02150 bool free_tile = tile != v->tile || !(IsRailStationTile(v->tile) || IsTileType(v->tile, MP_TUNNELBRIDGE));
02151 StationID station_id = IsRailStationTile(v->tile) ? GetStationIndex(v->tile) : INVALID_STATION;
02152
02153
02154 if (TracksOverlap(GetReservedTrackbits(tile) | TrackToTrackBits(TrackdirToTrack(td)))) return;
02155
02156 CFollowTrackRail ft(v, GetRailTypeInfo(v->railtype)->compatible_railtypes);
02157 while (ft.Follow(tile, td)) {
02158 tile = ft.m_new_tile;
02159 TrackdirBits bits = ft.m_new_td_bits & TrackBitsToTrackdirBits(GetReservedTrackbits(tile));
02160 td = RemoveFirstTrackdir(&bits);
02161 assert(bits == TRACKDIR_BIT_NONE);
02162
02163 if (!IsValidTrackdir(td)) break;
02164
02165 if (IsTileType(tile, MP_RAILWAY)) {
02166 if (HasSignalOnTrackdir(tile, td) && !IsPbsSignal(GetSignalType(tile, TrackdirToTrack(td)))) {
02167
02168 UnreserveRailTrack(tile, TrackdirToTrack(td));
02169 break;
02170 }
02171 if (HasPbsSignalOnTrackdir(tile, td)) {
02172 if (GetSignalStateByTrackdir(tile, td) == SIGNAL_STATE_RED) {
02173
02174 break;
02175 } else {
02176
02177 SetSignalStateByTrackdir(tile, td, SIGNAL_STATE_RED);
02178 MarkTileDirtyByTile(tile);
02179 }
02180 } else if (HasSignalOnTrackdir(tile, ReverseTrackdir(td)) && IsOnewaySignal(tile, TrackdirToTrack(td))) {
02181 break;
02182 }
02183 }
02184
02185
02186 if (free_tile || (!(ft.m_is_station && GetStationIndex(ft.m_new_tile) == station_id) && !ft.m_is_tunnel && !ft.m_is_bridge)) ClearPathReservation(v, tile, td);
02187
02188 free_tile = true;
02189 }
02190 }
02191
02192 static const byte _initial_tile_subcoord[6][4][3] = {
02193 {{ 15, 8, 1 }, { 0, 0, 0 }, { 0, 8, 5 }, { 0, 0, 0 }},
02194 {{ 0, 0, 0 }, { 8, 0, 3 }, { 0, 0, 0 }, { 8, 15, 7 }},
02195 {{ 0, 0, 0 }, { 7, 0, 2 }, { 0, 7, 6 }, { 0, 0, 0 }},
02196 {{ 15, 8, 2 }, { 0, 0, 0 }, { 0, 0, 0 }, { 8, 15, 6 }},
02197 {{ 15, 7, 0 }, { 8, 0, 4 }, { 0, 0, 0 }, { 0, 0, 0 }},
02198 {{ 0, 0, 0 }, { 0, 0, 0 }, { 0, 8, 4 }, { 7, 15, 0 }},
02199 };
02200
02213 static Track DoTrainPathfind(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool do_track_reservation, PBSTileInfo *dest)
02214 {
02215 switch (_settings_game.pf.pathfinder_for_trains) {
02216 case VPF_NPF: return NPFTrainChooseTrack(v, tile, enterdir, tracks, path_found, do_track_reservation, dest);
02217 case VPF_YAPF: return YapfTrainChooseTrack(v, tile, enterdir, tracks, path_found, do_track_reservation, dest);
02218
02219 default: NOT_REACHED();
02220 }
02221 }
02222
02228 static PBSTileInfo ExtendTrainReservation(const Train *v, TrackBits *new_tracks, DiagDirection *enterdir)
02229 {
02230 PBSTileInfo origin = FollowTrainReservation(v);
02231
02232 CFollowTrackRail ft(v);
02233
02234 TileIndex tile = origin.tile;
02235 Trackdir cur_td = origin.trackdir;
02236 while (ft.Follow(tile, cur_td)) {
02237 if (KillFirstBit(ft.m_new_td_bits) == TRACKDIR_BIT_NONE) {
02238
02239 if (HasOnewaySignalBlockingTrackdir(ft.m_new_tile, FindFirstTrackdir(ft.m_new_td_bits))) break;
02240 }
02241
02242 if (_settings_game.pf.forbid_90_deg) {
02243 ft.m_new_td_bits &= ~TrackdirCrossesTrackdirs(ft.m_old_td);
02244 if (ft.m_new_td_bits == TRACKDIR_BIT_NONE) break;
02245 }
02246
02247
02248 bool target_seen = ft.m_is_station || (IsTileType(ft.m_new_tile, MP_RAILWAY) && !IsPlainRail(ft.m_new_tile));
02249 if (target_seen || KillFirstBit(ft.m_new_td_bits) != TRACKDIR_BIT_NONE) {
02250
02251
02252
02253
02254
02255
02256 if (HasReservedTracks(ft.m_new_tile, TrackdirBitsToTrackBits(TrackdirReachesTrackdirs(ft.m_old_td)))) break;
02257
02258
02259
02260 if (ft.m_tiles_skipped != 0) ft.m_new_tile -= TileOffsByDiagDir(ft.m_exitdir) * ft.m_tiles_skipped;
02261
02262
02263 if (new_tracks != NULL) *new_tracks = TrackdirBitsToTrackBits(ft.m_new_td_bits);
02264 if (enterdir != NULL) *enterdir = ft.m_exitdir;
02265 return PBSTileInfo(ft.m_new_tile, ft.m_old_td, false);
02266 }
02267
02268 tile = ft.m_new_tile;
02269 cur_td = FindFirstTrackdir(ft.m_new_td_bits);
02270
02271 if (IsSafeWaitingPosition(v, tile, cur_td, true, _settings_game.pf.forbid_90_deg)) {
02272 bool wp_free = IsWaitingPositionFree(v, tile, cur_td, _settings_game.pf.forbid_90_deg);
02273 if (!(wp_free && TryReserveRailTrack(tile, TrackdirToTrack(cur_td)))) break;
02274
02275 return PBSTileInfo(tile, cur_td, true);
02276 }
02277
02278 if (!TryReserveRailTrack(tile, TrackdirToTrack(cur_td))) break;
02279 }
02280
02281 if (ft.m_err == CFollowTrackRail::EC_OWNER || ft.m_err == CFollowTrackRail::EC_NO_WAY) {
02282
02283 return PBSTileInfo(ft.m_old_tile, ft.m_old_td, true);
02284 }
02285
02286
02287 tile = origin.tile;
02288 cur_td = origin.trackdir;
02289 TileIndex stopped = ft.m_old_tile;
02290 Trackdir stopped_td = ft.m_old_td;
02291 while (tile != stopped || cur_td != stopped_td) {
02292 if (!ft.Follow(tile, cur_td)) break;
02293
02294 if (_settings_game.pf.forbid_90_deg) {
02295 ft.m_new_td_bits &= ~TrackdirCrossesTrackdirs(ft.m_old_td);
02296 assert(ft.m_new_td_bits != TRACKDIR_BIT_NONE);
02297 }
02298 assert(KillFirstBit(ft.m_new_td_bits) == TRACKDIR_BIT_NONE);
02299
02300 tile = ft.m_new_tile;
02301 cur_td = FindFirstTrackdir(ft.m_new_td_bits);
02302
02303 UnreserveRailTrack(tile, TrackdirToTrack(cur_td));
02304 }
02305
02306
02307 return PBSTileInfo();
02308 }
02309
02320 static bool TryReserveSafeTrack(const Train *v, TileIndex tile, Trackdir td, bool override_tailtype)
02321 {
02322 switch (_settings_game.pf.pathfinder_for_trains) {
02323 case VPF_NPF: return NPFTrainFindNearestSafeTile(v, tile, td, override_tailtype);
02324 case VPF_YAPF: return YapfTrainFindNearestSafeTile(v, tile, td, override_tailtype);
02325
02326 default: NOT_REACHED();
02327 }
02328 }
02329
02331 class VehicleOrderSaver
02332 {
02333 private:
02334 Train *v;
02335 Order old_order;
02336 TileIndex old_dest_tile;
02337 StationID old_last_station_visited;
02338 VehicleOrderID index;
02339 bool suppress_implicit_orders;
02340
02341 public:
02342 VehicleOrderSaver(Train *_v) :
02343 v(_v),
02344 old_order(_v->current_order),
02345 old_dest_tile(_v->dest_tile),
02346 old_last_station_visited(_v->last_station_visited),
02347 index(_v->cur_real_order_index),
02348 suppress_implicit_orders(HasBit(_v->gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS))
02349 {
02350 }
02351
02352 ~VehicleOrderSaver()
02353 {
02354 this->v->current_order = this->old_order;
02355 this->v->dest_tile = this->old_dest_tile;
02356 this->v->last_station_visited = this->old_last_station_visited;
02357 SB(this->v->gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS, 1, suppress_implicit_orders ? 1: 0);
02358 }
02359
02365 bool SwitchToNextOrder(bool skip_first)
02366 {
02367 if (this->v->GetNumOrders() == 0) return false;
02368
02369 if (skip_first) ++this->index;
02370
02371 int conditional_depth = 0;
02372
02373 do {
02374
02375 if (this->index >= this->v->GetNumOrders()) this->index = 0;
02376
02377 Order *order = this->v->GetOrder(this->index);
02378 assert(order != NULL);
02379
02380 switch (order->GetType()) {
02381 case OT_GOTO_DEPOT:
02382
02383 if ((order->GetDepotOrderType() & ODTFB_SERVICE) && !this->v->NeedsServicing()) break;
02384 case OT_GOTO_STATION:
02385 case OT_GOTO_WAYPOINT:
02386 this->v->current_order = *order;
02387 return UpdateOrderDest(this->v, order, 0, true);
02388 case OT_CONDITIONAL: {
02389 if (conditional_depth > this->v->GetNumOrders()) return false;
02390 VehicleOrderID next = ProcessConditionalOrder(order, this->v);
02391 if (next != INVALID_VEH_ORDER_ID) {
02392 conditional_depth++;
02393 this->index = next;
02394
02395 continue;
02396 }
02397 break;
02398 }
02399 default:
02400 break;
02401 }
02402
02403
02404 ++this->index;
02405 } while (this->index != this->v->cur_real_order_index);
02406
02407 return false;
02408 }
02409 };
02410
02411
02412 static Track ChooseTrainTrack(Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool force_res, bool *got_reservation, bool mark_stuck)
02413 {
02414 Track best_track = INVALID_TRACK;
02415 bool do_track_reservation = _settings_game.pf.reserve_paths || force_res;
02416 bool changed_signal = false;
02417
02418 assert((tracks & ~TRACK_BIT_MASK) == 0);
02419
02420 if (got_reservation != NULL) *got_reservation = false;
02421
02422
02423 TrackBits res_tracks = (TrackBits)(GetReservedTrackbits(tile) & DiagdirReachesTracks(enterdir));
02424
02425 if (res_tracks != TRACK_BIT_NONE) return FindFirstTrack(res_tracks);
02426
02427
02428 if (KillFirstBit(tracks) == TRACK_BIT_NONE) {
02429 Track track = FindFirstTrack(tracks);
02430
02431 if (track != INVALID_TRACK && HasPbsSignalOnTrackdir(tile, TrackEnterdirToTrackdir(track, enterdir))) {
02432 do_track_reservation = true;
02433 changed_signal = true;
02434 SetSignalStateByTrackdir(tile, TrackEnterdirToTrackdir(track, enterdir), SIGNAL_STATE_GREEN);
02435 } else if (!do_track_reservation) {
02436 return track;
02437 }
02438 best_track = track;
02439 }
02440
02441 PBSTileInfo res_dest(tile, INVALID_TRACKDIR, false);
02442 DiagDirection dest_enterdir = enterdir;
02443 if (do_track_reservation) {
02444
02445
02446
02447 CheckIfTrainNeedsService(v);
02448 if (v->current_order.IsType(OT_DUMMY) || v->current_order.IsType(OT_CONDITIONAL) || v->current_order.IsType(OT_GOTO_DEPOT)) ProcessOrders(v);
02449
02450 res_dest = ExtendTrainReservation(v, &tracks, &dest_enterdir);
02451 if (res_dest.tile == INVALID_TILE) {
02452
02453 if (mark_stuck) MarkTrainAsStuck(v);
02454 if (changed_signal) SetSignalStateByTrackdir(tile, TrackEnterdirToTrackdir(best_track, enterdir), SIGNAL_STATE_RED);
02455 return FindFirstTrack(tracks);
02456 }
02457 }
02458
02459
02460 VehicleOrderSaver orders(v);
02461
02462
02463
02464
02465
02466
02467
02468 if (v->current_order.IsType(OT_LEAVESTATION)) {
02469 orders.SwitchToNextOrder(false);
02470 } else if (v->current_order.IsType(OT_LOADING) || (!v->current_order.IsType(OT_GOTO_DEPOT) && (
02471 v->current_order.IsType(OT_GOTO_STATION) ?
02472 IsRailStationTile(v->tile) && v->current_order.GetDestination() == GetStationIndex(v->tile) :
02473 v->tile == v->dest_tile))) {
02474 orders.SwitchToNextOrder(true);
02475 }
02476
02477 if (res_dest.tile != INVALID_TILE && !res_dest.okay) {
02478
02479 bool path_found = true;
02480 TileIndex new_tile = res_dest.tile;
02481
02482 Track next_track = DoTrainPathfind(v, new_tile, dest_enterdir, tracks, path_found, do_track_reservation, &res_dest);
02483 if (new_tile == tile) best_track = next_track;
02484 v->HandlePathfindingResult(path_found);
02485 }
02486
02487
02488 if (!do_track_reservation) return best_track;
02489
02490
02491 if (res_dest.tile != INVALID_TILE && !res_dest.okay) {
02492 if (mark_stuck) MarkTrainAsStuck(v);
02493 FreeTrainTrackReservation(v);
02494 return best_track;
02495 }
02496
02497
02498 if (res_dest.tile == INVALID_TILE) {
02499
02500 PBSTileInfo origin = FollowTrainReservation(v);
02501 if (TryReserveSafeTrack(v, origin.tile, origin.trackdir, false)) {
02502 TrackBits res = GetReservedTrackbits(tile) & DiagdirReachesTracks(enterdir);
02503 best_track = FindFirstTrack(res);
02504 TryReserveRailTrack(v->tile, TrackdirToTrack(v->GetVehicleTrackdir()));
02505 if (got_reservation != NULL) *got_reservation = true;
02506 if (changed_signal) MarkTileDirtyByTile(tile);
02507 } else {
02508 FreeTrainTrackReservation(v);
02509 if (mark_stuck) MarkTrainAsStuck(v);
02510 }
02511 return best_track;
02512 }
02513
02514 if (got_reservation != NULL) *got_reservation = true;
02515
02516
02517 while (!IsSafeWaitingPosition(v, res_dest.tile, res_dest.trackdir, true, _settings_game.pf.forbid_90_deg)) {
02518
02519 DiagDirection exitdir = TrackdirToExitdir(res_dest.trackdir);
02520 TileIndex next_tile = TileAddByDiagDir(res_dest.tile, exitdir);
02521 TrackBits reachable = TrackdirBitsToTrackBits((TrackdirBits)(GetTileTrackStatus(next_tile, TRANSPORT_RAIL, 0))) & DiagdirReachesTracks(exitdir);
02522 if (_settings_game.pf.forbid_90_deg) {
02523 reachable &= ~TrackCrossesTracks(TrackdirToTrack(res_dest.trackdir));
02524 }
02525
02526
02527 if (orders.SwitchToNextOrder(true)) {
02528 PBSTileInfo cur_dest;
02529 bool path_found;
02530 DoTrainPathfind(v, next_tile, exitdir, reachable, path_found, true, &cur_dest);
02531 if (cur_dest.tile != INVALID_TILE) {
02532 res_dest = cur_dest;
02533 if (res_dest.okay) continue;
02534
02535 FreeTrainTrackReservation(v);
02536 if (mark_stuck) MarkTrainAsStuck(v);
02537 if (got_reservation != NULL) *got_reservation = false;
02538 changed_signal = false;
02539 break;
02540 }
02541 }
02542
02543 if (!TryReserveSafeTrack(v, res_dest.tile, res_dest.trackdir, true)) {
02544 FreeTrainTrackReservation(v);
02545 if (mark_stuck) MarkTrainAsStuck(v);
02546 if (got_reservation != NULL) *got_reservation = false;
02547 changed_signal = false;
02548 }
02549 break;
02550 }
02551
02552 TryReserveRailTrack(v->tile, TrackdirToTrack(v->GetVehicleTrackdir()));
02553
02554 if (changed_signal) MarkTileDirtyByTile(tile);
02555
02556 return best_track;
02557 }
02558
02567 bool TryPathReserve(Train *v, bool mark_as_stuck, bool first_tile_okay)
02568 {
02569 assert(v->IsFrontEngine());
02570
02571
02572
02573
02574 if (v->track == TRACK_BIT_DEPOT) {
02575 if (HasDepotReservation(v->tile)) {
02576 if (mark_as_stuck) MarkTrainAsStuck(v);
02577 return false;
02578 } else {
02579
02580 TileIndex next_tile = TileAddByDiagDir(v->tile, GetRailDepotDirection(v->tile));
02581 if (HasReservedTracks(next_tile, DiagdirReachesTracks(GetRailDepotDirection(v->tile)))) return false;
02582 }
02583 }
02584
02585 Vehicle *other_train = NULL;
02586 PBSTileInfo origin = FollowTrainReservation(v, &other_train);
02587
02588
02589
02590
02591
02592 if (other_train != NULL && other_train->index != v->index) {
02593 if (mark_as_stuck) MarkTrainAsStuck(v);
02594 return false;
02595 }
02596
02597 if (origin.okay && (v->tile != origin.tile || first_tile_okay)) {
02598
02599 if (HasBit(v->flags, VRF_TRAIN_STUCK)) SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
02600 ClrBit(v->flags, VRF_TRAIN_STUCK);
02601 return true;
02602 }
02603
02604
02605 if (v->track == TRACK_BIT_DEPOT) {
02606 SetDepotReservation(v->tile, true);
02607 if (_settings_client.gui.show_track_reservation) MarkTileDirtyByTile(v->tile);
02608 }
02609
02610 DiagDirection exitdir = TrackdirToExitdir(origin.trackdir);
02611 TileIndex new_tile = TileAddByDiagDir(origin.tile, exitdir);
02612 TrackBits reachable = TrackdirBitsToTrackBits(TrackStatusToTrackdirBits(GetTileTrackStatus(new_tile, TRANSPORT_RAIL, 0)) & DiagdirReachesTrackdirs(exitdir));
02613
02614 if (_settings_game.pf.forbid_90_deg) reachable &= ~TrackCrossesTracks(TrackdirToTrack(origin.trackdir));
02615
02616 bool res_made = false;
02617 ChooseTrainTrack(v, new_tile, exitdir, reachable, true, &res_made, mark_as_stuck);
02618
02619 if (!res_made) {
02620
02621 if (v->track == TRACK_BIT_DEPOT) SetDepotReservation(v->tile, false);
02622 return false;
02623 }
02624
02625 if (HasBit(v->flags, VRF_TRAIN_STUCK)) {
02626 v->wait_counter = 0;
02627 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
02628 }
02629 ClrBit(v->flags, VRF_TRAIN_STUCK);
02630 return true;
02631 }
02632
02633
02634 static bool CheckReverseTrain(const Train *v)
02635 {
02636 if (_settings_game.difficulty.line_reverse_mode != 0 ||
02637 v->track == TRACK_BIT_DEPOT || v->track == TRACK_BIT_WORMHOLE ||
02638 !(v->direction & 1)) {
02639 return false;
02640 }
02641
02642 assert(v->track != TRACK_BIT_NONE);
02643
02644 switch (_settings_game.pf.pathfinder_for_trains) {
02645 case VPF_NPF: return NPFTrainCheckReverse(v);
02646 case VPF_YAPF: return YapfTrainCheckReverse(v);
02647
02648 default: NOT_REACHED();
02649 }
02650 }
02651
02652 TileIndex Train::GetOrderStationLocation(StationID station)
02653 {
02654 if (station == this->last_station_visited) this->last_station_visited = INVALID_STATION;
02655
02656 const Station *st = Station::Get(station);
02657 if (!(st->facilities & FACIL_TRAIN)) {
02658
02659 this->IncrementRealOrderIndex();
02660 return 0;
02661 }
02662
02663 return st->xy;
02664 }
02665
02666 void Train::MarkDirty()
02667 {
02668 Train *v = this;
02669 do {
02670 v->UpdateViewport(false, false);
02671 } while ((v = v->Next()) != NULL);
02672
02673
02674 this->CargoChanged();
02675 this->UpdateAcceleration();
02676 }
02677
02685 int Train::UpdateSpeed()
02686 {
02687 switch (_settings_game.vehicle.train_acceleration_model) {
02688 default: NOT_REACHED();
02689 case AM_ORIGINAL:
02690 return this->DoUpdateSpeed(this->acceleration * (this->GetAccelerationStatus() == AS_BRAKE ? -4 : 2), 0, this->gcache.cached_max_track_speed);
02691
02692 case AM_REALISTIC:
02693 return this->DoUpdateSpeed(this->GetAcceleration(), this->GetAccelerationStatus() == AS_BRAKE ? 0 : 2, this->GetCurrentMaxSpeed());
02694 }
02695 }
02696
02702 static void TrainEnterStation(Train *v, StationID station)
02703 {
02704 v->last_station_visited = station;
02705
02706
02707 Station *st = Station::Get(station);
02708 if (!(st->had_vehicle_of_type & HVOT_TRAIN)) {
02709 st->had_vehicle_of_type |= HVOT_TRAIN;
02710 SetDParam(0, st->index);
02711 AddVehicleNewsItem(
02712 STR_NEWS_FIRST_TRAIN_ARRIVAL,
02713 v->owner == _local_company ? NS_ARRIVAL_COMPANY : NS_ARRIVAL_OTHER,
02714 v->index,
02715 st->index
02716 );
02717 AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
02718 Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index));
02719 }
02720
02721 v->force_proceed = TFP_NONE;
02722 SetWindowDirty(WC_VEHICLE_VIEW, v->index);
02723
02724 v->BeginLoading();
02725
02726 TriggerStationAnimation(st, v->tile, SAT_TRAIN_ARRIVES);
02727 }
02728
02729
02730 static inline bool CheckCompatibleRail(const Train *v, TileIndex tile)
02731 {
02732 return IsTileOwner(tile, v->owner) &&
02733 (!v->IsFrontEngine() || HasBit(v->compatible_railtypes, GetRailType(tile)));
02734 }
02735
02736 struct RailtypeSlowdownParams {
02737 byte small_turn, large_turn;
02738 byte z_up;
02739 byte z_down;
02740 };
02741
02742 static const RailtypeSlowdownParams _railtype_slowdown[] = {
02743
02744 {256 / 4, 256 / 2, 256 / 4, 2},
02745 {256 / 4, 256 / 2, 256 / 4, 2},
02746 {256 / 4, 256 / 2, 256 / 4, 2},
02747 {0, 256 / 2, 256 / 4, 2},
02748 };
02749
02751 static inline void AffectSpeedByZChange(Train *v, int old_z)
02752 {
02753 if (old_z == v->z_pos || _settings_game.vehicle.train_acceleration_model != AM_ORIGINAL) return;
02754
02755 const RailtypeSlowdownParams *rsp = &_railtype_slowdown[v->railtype];
02756
02757 if (old_z < v->z_pos) {
02758 v->cur_speed -= (v->cur_speed * rsp->z_up >> 8);
02759 } else {
02760 uint16 spd = v->cur_speed + rsp->z_down;
02761 if (spd <= v->gcache.cached_max_track_speed) v->cur_speed = spd;
02762 }
02763 }
02764
02765 static bool TrainMovedChangeSignals(TileIndex tile, DiagDirection dir)
02766 {
02767 if (IsTileType(tile, MP_RAILWAY) &&
02768 GetRailTileType(tile) == RAIL_TILE_SIGNALS) {
02769 TrackdirBits tracks = TrackBitsToTrackdirBits(GetTrackBits(tile)) & DiagdirReachesTrackdirs(dir);
02770 Trackdir trackdir = FindFirstTrackdir(tracks);
02771 if (UpdateSignalsOnSegment(tile, TrackdirToExitdir(trackdir), GetTileOwner(tile)) == SIGSEG_PBS && HasSignalOnTrackdir(tile, trackdir)) {
02772
02773 if (!IsPbsSignal(GetSignalType(tile, TrackdirToTrack(trackdir)))) return true;
02774 }
02775 }
02776 return false;
02777 }
02778
02782 void Train::ReserveTrackUnderConsist() const
02783 {
02784 for (const Train *u = this; u != NULL; u = u->Next()) {
02785 switch (u->track) {
02786 case TRACK_BIT_WORMHOLE:
02787 TryReserveRailTrack(u->tile, DiagDirToDiagTrack(GetTunnelBridgeDirection(u->tile)));
02788 break;
02789 case TRACK_BIT_DEPOT:
02790 break;
02791 default:
02792 TryReserveRailTrack(u->tile, TrackBitsToTrack(u->track));
02793 break;
02794 }
02795 }
02796 }
02797
02798 uint Train::Crash(bool flooded)
02799 {
02800 uint pass = 0;
02801 if (this->IsFrontEngine()) {
02802 pass += 2;
02803
02804
02805
02806 if (!HasBit(this->flags, VRF_TRAIN_STUCK)) FreeTrainTrackReservation(this);
02807 for (const Train *v = this; v != NULL; v = v->Next()) {
02808 ClearPathReservation(v, v->tile, v->GetVehicleTrackdir());
02809 if (IsTileType(v->tile, MP_TUNNELBRIDGE)) {
02810
02811
02812 SetTunnelBridgeReservation(GetOtherTunnelBridgeEnd(v->tile), false);
02813 }
02814 }
02815
02816
02817
02818 TileIndex crossing = TrainApproachingCrossingTile(this);
02819 if (crossing != INVALID_TILE) UpdateLevelCrossing(crossing);
02820
02821
02822 HideFillingPercent(&this->fill_percent_te_id);
02823 }
02824
02825 pass += this->GroundVehicleBase::Crash(flooded);
02826
02827 this->crash_anim_pos = flooded ? 4000 : 1;
02828 return pass;
02829 }
02830
02837 static uint TrainCrashed(Train *v)
02838 {
02839 uint num = 0;
02840
02841
02842 if (!(v->vehstatus & VS_CRASHED)) {
02843 num = v->Crash();
02844 AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_TRAIN));
02845 Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_TRAIN));
02846 }
02847
02848
02849
02850 v->ReserveTrackUnderConsist();
02851
02852 return num;
02853 }
02854
02855 struct TrainCollideChecker {
02856 Train *v;
02857 uint num;
02858 };
02859
02860 static Vehicle *FindTrainCollideEnum(Vehicle *v, void *data)
02861 {
02862 TrainCollideChecker *tcc = (TrainCollideChecker*)data;
02863
02864
02865 if (v->type != VEH_TRAIN || Train::From(v)->track == TRACK_BIT_DEPOT) return NULL;
02866
02867
02868 if (v->owner != tcc->v->owner) return NULL;
02869
02870
02871 Train *coll = Train::From(v)->First();
02872
02873
02874 if (coll == tcc->v) return NULL;
02875
02876 int x_diff = v->x_pos - tcc->v->x_pos;
02877 int y_diff = v->y_pos - tcc->v->y_pos;
02878
02879
02880
02881
02882
02883 uint hash = (y_diff + 7) | (x_diff + 7);
02884 if (hash & ~15) return NULL;
02885
02886
02887 int min_diff = (Train::From(v)->gcache.cached_veh_length + 1) / 2 + (tcc->v->gcache.cached_veh_length + 1) / 2 - 1;
02888 if (x_diff * x_diff + y_diff * y_diff > min_diff * min_diff) return NULL;
02889
02890
02891 if (abs(v->z_pos - tcc->v->z_pos) > 5) return NULL;
02892
02893
02894 tcc->num += TrainCrashed(tcc->v);
02895 tcc->num += TrainCrashed(coll);
02896
02897 return NULL;
02898 }
02899
02906 static bool CheckTrainCollision(Train *v)
02907 {
02908
02909 if (v->track == TRACK_BIT_DEPOT) return false;
02910
02911 assert(v->track == TRACK_BIT_WORMHOLE || TileVirtXY(v->x_pos, v->y_pos) == v->tile);
02912
02913 TrainCollideChecker tcc;
02914 tcc.v = v;
02915 tcc.num = 0;
02916
02917
02918 if (v->track == TRACK_BIT_WORMHOLE) {
02919 FindVehicleOnPos(v->tile, &tcc, FindTrainCollideEnum);
02920 FindVehicleOnPos(GetOtherTunnelBridgeEnd(v->tile), &tcc, FindTrainCollideEnum);
02921 } else {
02922 FindVehicleOnPosXY(v->x_pos, v->y_pos, &tcc, FindTrainCollideEnum);
02923 }
02924
02925
02926 if (tcc.num == 0) return false;
02927
02928 SetDParam(0, tcc.num);
02929 AddVehicleNewsItem(STR_NEWS_TRAIN_CRASH,
02930 NS_ACCIDENT,
02931 v->index
02932 );
02933
02934 ModifyStationRatingAround(v->tile, v->owner, -160, 30);
02935 SndPlayVehicleFx(SND_13_BIG_CRASH, v);
02936 return true;
02937 }
02938
02939 static Vehicle *CheckTrainAtSignal(Vehicle *v, void *data)
02940 {
02941 if (v->type != VEH_TRAIN || (v->vehstatus & VS_CRASHED)) return NULL;
02942
02943 Train *t = Train::From(v);
02944 DiagDirection exitdir = *(DiagDirection *)data;
02945
02946
02947 if (!t->IsFrontEngine() || !(t->track & TRACK_BIT_MASK)) return NULL;
02948
02949 if (t->cur_speed > 5 || TrainExitDir(t->direction, t->track) != exitdir) return NULL;
02950
02951 return t;
02952 }
02953
02961 bool TrainController(Train *v, Vehicle *nomove, bool reverse)
02962 {
02963 Train *first = v->First();
02964 Train *prev;
02965 bool direction_changed = false;
02966
02967
02968 for (prev = v->Previous(); v != nomove; prev = v, v = v->Next()) {
02969 DiagDirection enterdir = DIAGDIR_BEGIN;
02970 bool update_signals_crossing = false;
02971
02972 GetNewVehiclePosResult gp = GetNewVehiclePos(v);
02973 if (v->track != TRACK_BIT_WORMHOLE) {
02974
02975 if (gp.old_tile == gp.new_tile) {
02976
02977 if (v->track == TRACK_BIT_DEPOT) {
02978
02979 gp.x = v->x_pos;
02980 gp.y = v->y_pos;
02981 } else {
02982
02983
02984
02985 if (v->IsFrontEngine() && !TrainCheckIfLineEnds(v, reverse)) return false;
02986
02987 uint32 r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
02988 if (HasBit(r, VETS_CANNOT_ENTER)) {
02989 goto invalid_rail;
02990 }
02991 if (HasBit(r, VETS_ENTERED_STATION)) {
02992
02993 TrainEnterStation(v, r >> VETS_STATION_ID_OFFSET);
02994 }
02995 }
02996 } else {
02997
02998
02999
03000 enterdir = DiagdirBetweenTiles(gp.old_tile, gp.new_tile);
03001 assert(IsValidDiagDirection(enterdir));
03002
03003
03004
03005 TrackStatus ts = GetTileTrackStatus(gp.new_tile, TRANSPORT_RAIL, 0, ReverseDiagDir(enterdir));
03006 TrackdirBits reachable_trackdirs = DiagdirReachesTrackdirs(enterdir);
03007
03008 TrackdirBits trackdirbits = TrackStatusToTrackdirBits(ts) & reachable_trackdirs;
03009 TrackBits red_signals = TrackdirBitsToTrackBits(TrackStatusToRedSignals(ts) & reachable_trackdirs);
03010
03011 TrackBits bits = TrackdirBitsToTrackBits(trackdirbits);
03012 if (_settings_game.pf.forbid_90_deg && prev == NULL) {
03013
03014
03015 bits &= ~TrackCrossesTracks(FindFirstTrack(v->track));
03016 }
03017
03018 if (bits == TRACK_BIT_NONE) goto invalid_rail;
03019
03020
03021
03022 if (!CheckCompatibleRail(v, gp.new_tile)) goto invalid_rail;
03023
03024 TrackBits chosen_track;
03025 if (prev == NULL) {
03026
03027
03028 chosen_track = TrackToTrackBits(ChooseTrainTrack(v, gp.new_tile, enterdir, bits, false, NULL, true));
03029 assert(chosen_track & (bits | GetReservedTrackbits(gp.new_tile)));
03030
03031 if (v->force_proceed != TFP_NONE && IsPlainRailTile(gp.new_tile) && HasSignals(gp.new_tile)) {
03032
03033
03034
03035
03036 Trackdir dir = FindFirstTrackdir(trackdirbits);
03037 if (GetSignalType(gp.new_tile, TrackdirToTrack(dir)) != SIGTYPE_PBS ||
03038 !HasSignalOnTrackdir(gp.new_tile, ReverseTrackdir(dir))) {
03039
03040
03041 v->force_proceed = (v->force_proceed == TFP_SIGNAL) ? TFP_STUCK : TFP_NONE;
03042 SetWindowDirty(WC_VEHICLE_VIEW, v->index);
03043 }
03044 }
03045
03046
03047 if ((red_signals & chosen_track) && v->force_proceed == TFP_NONE) {
03048
03049 Trackdir i = FindFirstTrackdir(trackdirbits);
03050
03051
03052 if (HasBit(v->flags, VRF_TRAIN_STUCK)) return false;
03053
03054 if (!HasSignalOnTrackdir(gp.new_tile, ReverseTrackdir(i))) {
03055 v->cur_speed = 0;
03056 v->subspeed = 0;
03057 v->progress = 255 - 100;
03058 if (!_settings_game.pf.reverse_at_signals || ++v->wait_counter < _settings_game.pf.wait_oneway_signal * 20) return false;
03059 } else if (HasSignalOnTrackdir(gp.new_tile, i)) {
03060 v->cur_speed = 0;
03061 v->subspeed = 0;
03062 v->progress = 255 - 10;
03063 if (!_settings_game.pf.reverse_at_signals || ++v->wait_counter < _settings_game.pf.wait_twoway_signal * 73) {
03064 DiagDirection exitdir = TrackdirToExitdir(i);
03065 TileIndex o_tile = TileAddByDiagDir(gp.new_tile, exitdir);
03066
03067 exitdir = ReverseDiagDir(exitdir);
03068
03069
03070 if (!HasVehicleOnPos(o_tile, &exitdir, &CheckTrainAtSignal)) return false;
03071 }
03072 }
03073
03074
03075
03076
03077
03078 if (!_settings_game.pf.reverse_at_signals && !HasOnewaySignalBlockingTrackdir(gp.new_tile, i) &&
03079 UpdateSignalsOnSegment(v->tile, enterdir, v->owner) == SIGSEG_PBS) {
03080 v->wait_counter = 0;
03081 return false;
03082 }
03083 goto reverse_train_direction;
03084 } else {
03085 TryReserveRailTrack(gp.new_tile, TrackBitsToTrack(chosen_track));
03086 }
03087 } else {
03088
03089 if (prev->tile == gp.new_tile) {
03090
03091 if (prev->track == TRACK_BIT_WORMHOLE) {
03092
03093
03094 assert(IsTunnel(prev->tile));
03095 chosen_track = bits;
03096 } else {
03097 chosen_track = prev->track;
03098 }
03099 } else {
03100
03101
03102
03103
03104
03105
03106
03107 static const TrackBits _connecting_track[DIAGDIR_END][DIAGDIR_END] = {
03108 {TRACK_BIT_X, TRACK_BIT_LOWER, TRACK_BIT_NONE, TRACK_BIT_LEFT },
03109 {TRACK_BIT_UPPER, TRACK_BIT_Y, TRACK_BIT_LEFT, TRACK_BIT_NONE },
03110 {TRACK_BIT_NONE, TRACK_BIT_RIGHT, TRACK_BIT_X, TRACK_BIT_UPPER},
03111 {TRACK_BIT_RIGHT, TRACK_BIT_NONE, TRACK_BIT_LOWER, TRACK_BIT_Y }
03112 };
03113 DiagDirection exitdir = DiagdirBetweenTiles(gp.new_tile, prev->tile);
03114 assert(IsValidDiagDirection(exitdir));
03115 chosen_track = _connecting_track[enterdir][exitdir];
03116 }
03117 chosen_track &= bits;
03118 }
03119
03120
03121 assert(
03122 chosen_track == TRACK_BIT_X || chosen_track == TRACK_BIT_Y ||
03123 chosen_track == TRACK_BIT_UPPER || chosen_track == TRACK_BIT_LOWER ||
03124 chosen_track == TRACK_BIT_LEFT || chosen_track == TRACK_BIT_RIGHT);
03125
03126
03127 const byte *b = _initial_tile_subcoord[FIND_FIRST_BIT(chosen_track)][enterdir];
03128 gp.x = (gp.x & ~0xF) | b[0];
03129 gp.y = (gp.y & ~0xF) | b[1];
03130 Direction chosen_dir = (Direction)b[2];
03131
03132
03133 uint32 r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
03134 if (HasBit(r, VETS_CANNOT_ENTER)) {
03135 goto invalid_rail;
03136 }
03137
03138 if (!HasBit(r, VETS_ENTERED_WORMHOLE)) {
03139 Track track = FindFirstTrack(chosen_track);
03140 Trackdir tdir = TrackDirectionToTrackdir(track, chosen_dir);
03141 if (v->IsFrontEngine() && HasPbsSignalOnTrackdir(gp.new_tile, tdir)) {
03142 SetSignalStateByTrackdir(gp.new_tile, tdir, SIGNAL_STATE_RED);
03143 MarkTileDirtyByTile(gp.new_tile);
03144 }
03145
03146
03147 if (v->Next() == NULL) ClearPathReservation(v, v->tile, v->GetVehicleTrackdir());
03148
03149 v->tile = gp.new_tile;
03150
03151 if (GetTileRailType(gp.new_tile) != GetTileRailType(gp.old_tile)) {
03152 v->First()->RailtypeChanged();
03153 }
03154
03155 v->track = chosen_track;
03156 assert(v->track);
03157 }
03158
03159
03160
03161 update_signals_crossing = true;
03162
03163 if (chosen_dir != v->direction) {
03164 if (prev == NULL && _settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) {
03165 const RailtypeSlowdownParams *rsp = &_railtype_slowdown[v->railtype];
03166 DirDiff diff = DirDifference(v->direction, chosen_dir);
03167 v->cur_speed -= (diff == DIRDIFF_45RIGHT || diff == DIRDIFF_45LEFT ? rsp->small_turn : rsp->large_turn) * v->cur_speed >> 8;
03168 }
03169 direction_changed = true;
03170 v->direction = chosen_dir;
03171 }
03172
03173 if (v->IsFrontEngine()) {
03174 v->wait_counter = 0;
03175
03176
03177 TileIndex crossing = TrainApproachingCrossingTile(v);
03178 if (crossing != INVALID_TILE && HasCrossingReservation(crossing)) SndPlayTileFx(SND_0E_LEVEL_CROSSING, crossing);
03179
03180
03181 CheckNextTrainTile(v);
03182 }
03183
03184 if (HasBit(r, VETS_ENTERED_STATION)) {
03185
03186 TrainEnterStation(v, r >> VETS_STATION_ID_OFFSET);
03187 }
03188 }
03189 } else {
03190
03191
03192
03193 if (!(v->vehstatus & VS_HIDDEN)) {
03194 Train *first = v->First();
03195 first->cur_speed = min(first->cur_speed, GetBridgeSpec(GetBridgeType(v->tile))->speed);
03196 }
03197
03198 if (IsTileType(gp.new_tile, MP_TUNNELBRIDGE) && HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
03199
03200 if (v->IsFrontEngine()) {
03201 TryReserveRailTrack(gp.new_tile, DiagDirToDiagTrack(GetTunnelBridgeDirection(gp.new_tile)));
03202 CheckNextTrainTile(v);
03203 }
03204
03205
03206 if (gp.old_tile == gp.new_tile) {
03207 gp.old_tile = GetOtherTunnelBridgeEnd(gp.old_tile);
03208 }
03209 } else {
03210 v->x_pos = gp.x;
03211 v->y_pos = gp.y;
03212 VehicleMove(v, !(v->vehstatus & VS_HIDDEN));
03213 continue;
03214 }
03215 }
03216
03217
03218 v->UpdateDeltaXY(v->direction);
03219
03220 v->x_pos = gp.x;
03221 v->y_pos = gp.y;
03222
03223
03224 int old_z = v->UpdateInclination(gp.new_tile != gp.old_tile, false);
03225
03226 if (prev == NULL) {
03227
03228 AffectSpeedByZChange(v, old_z);
03229 }
03230
03231 if (update_signals_crossing) {
03232 if (v->IsFrontEngine()) {
03233 if (TrainMovedChangeSignals(gp.new_tile, enterdir)) {
03234
03235
03236
03237
03238
03239
03240
03241
03242 if ((!HasReservedTracks(gp.new_tile, v->track) &&
03243 !TryReserveRailTrack(gp.new_tile, FindFirstTrack(v->track))) ||
03244 !TryPathReserve(v)) {
03245 MarkTrainAsStuck(v);
03246 }
03247 }
03248 }
03249
03250
03251
03252 if (v->Next() == NULL) {
03253 TrainMovedChangeSignals(gp.old_tile, ReverseDiagDir(enterdir));
03254 if (IsLevelCrossingTile(gp.old_tile)) UpdateLevelCrossing(gp.old_tile);
03255 }
03256 }
03257
03258
03259 if (v->IsFrontEngine() && v->tick_counter % _settings_game.pf.path_backoff_interval == 0) CheckNextTrainTile(v);
03260 }
03261
03262 if (direction_changed) first->tcache.cached_max_curve_speed = first->GetCurveSpeedLimit();
03263
03264 return true;
03265
03266 invalid_rail:
03267
03268 if (prev != NULL) error("Disconnecting train");
03269
03270 reverse_train_direction:
03271 if (reverse) {
03272 v->wait_counter = 0;
03273 v->cur_speed = 0;
03274 v->subspeed = 0;
03275 ReverseTrainDirection(v);
03276 }
03277
03278 return false;
03279 }
03280
03287 static Vehicle *CollectTrackbitsFromCrashedVehiclesEnum(Vehicle *v, void *data)
03288 {
03289 TrackBits *trackbits = (TrackBits *)data;
03290
03291 if (v->type == VEH_TRAIN && (v->vehstatus & VS_CRASHED) != 0) {
03292 TrackBits train_tbits = Train::From(v)->track;
03293 if (train_tbits == TRACK_BIT_WORMHOLE) {
03294
03295 *trackbits |= DiagDirToDiagTrackBits(GetTunnelBridgeDirection(v->tile));
03296 } else if (train_tbits != TRACK_BIT_DEPOT) {
03297 *trackbits |= train_tbits;
03298 }
03299 }
03300
03301 return NULL;
03302 }
03303
03311 static void DeleteLastWagon(Train *v)
03312 {
03313 Train *first = v->First();
03314
03315
03316
03317
03318 Train *u = v;
03319 for (; v->Next() != NULL; v = v->Next()) u = v;
03320 u->SetNext(NULL);
03321
03322 if (first != v) {
03323
03324 first->ConsistChanged(false);
03325
03326
03327 if (first->track == TRACK_BIT_DEPOT) {
03328 SetWindowDirty(WC_VEHICLE_DEPOT, first->tile);
03329 }
03330 }
03331
03332
03333 TrackBits trackbits = v->track;
03334 TileIndex tile = v->tile;
03335 Owner owner = v->owner;
03336
03337 delete v;
03338 v = NULL;
03339
03340 if (trackbits == TRACK_BIT_WORMHOLE) {
03341
03342 trackbits = DiagDirToDiagTrackBits(GetTunnelBridgeDirection(tile));
03343 }
03344
03345 Track track = TrackBitsToTrack(trackbits);
03346 if (HasReservedTracks(tile, trackbits)) {
03347 UnreserveRailTrack(tile, track);
03348
03349
03350 TrackBits remaining_trackbits = TRACK_BIT_NONE;
03351 FindVehicleOnPos(tile, &remaining_trackbits, CollectTrackbitsFromCrashedVehiclesEnum);
03352
03353
03354 assert(TRACK_BEGIN == TRACK_X && TRACK_Y == TRACK_BEGIN + 1);
03355 Track t;
03356 FOR_EACH_SET_TRACK(t, remaining_trackbits) TryReserveRailTrack(tile, t);
03357 }
03358
03359
03360 if (IsLevelCrossingTile(tile)) UpdateLevelCrossing(tile);
03361
03362
03363 if (IsTileType(tile, MP_TUNNELBRIDGE) || IsRailDepotTile(tile)) {
03364 UpdateSignalsOnSegment(tile, INVALID_DIAGDIR, owner);
03365 } else {
03366 SetSignalsOnBothDir(tile, track, owner);
03367 }
03368 }
03369
03374 static void ChangeTrainDirRandomly(Train *v)
03375 {
03376 static const DirDiff delta[] = {
03377 DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT
03378 };
03379
03380 do {
03381
03382 if (!(v->vehstatus & VS_HIDDEN)) {
03383 v->direction = ChangeDir(v->direction, delta[GB(Random(), 0, 2)]);
03384 v->UpdateDeltaXY(v->direction);
03385 v->cur_image = v->GetImage(v->direction, EIT_ON_MAP);
03386
03387
03388
03389 if (v->track != TRACK_BIT_WORMHOLE) v->UpdateInclination(false, false);
03390 }
03391 } while ((v = v->Next()) != NULL);
03392 }
03393
03399 static bool HandleCrashedTrain(Train *v)
03400 {
03401 int state = ++v->crash_anim_pos;
03402
03403 if (state == 4 && !(v->vehstatus & VS_HIDDEN)) {
03404 CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
03405 }
03406
03407 uint32 r;
03408 if (state <= 200 && Chance16R(1, 7, r)) {
03409 int index = (r * 10 >> 16);
03410
03411 Vehicle *u = v;
03412 do {
03413 if (--index < 0) {
03414 r = Random();
03415
03416 CreateEffectVehicleRel(u,
03417 GB(r, 8, 3) + 2,
03418 GB(r, 16, 3) + 2,
03419 GB(r, 0, 3) + 5,
03420 EV_EXPLOSION_SMALL);
03421 break;
03422 }
03423 } while ((u = u->Next()) != NULL);
03424 }
03425
03426 if (state <= 240 && !(v->tick_counter & 3)) ChangeTrainDirRandomly(v);
03427
03428 if (state >= 4440 && !(v->tick_counter & 0x1F)) {
03429 bool ret = v->Next() != NULL;
03430 DeleteLastWagon(v);
03431 return ret;
03432 }
03433
03434 return true;
03435 }
03436
03438 static const uint16 _breakdown_speeds[16] = {
03439 225, 210, 195, 180, 165, 150, 135, 120, 105, 90, 75, 60, 45, 30, 15, 15
03440 };
03441
03442
03451 static bool TrainApproachingLineEnd(Train *v, bool signal, bool reverse)
03452 {
03453
03454 uint x = v->x_pos & 0xF;
03455 uint y = v->y_pos & 0xF;
03456
03457
03458
03459 switch (v->direction) {
03460 case DIR_N : x = ~x + ~y + 25; break;
03461 case DIR_NW: x = y;
03462 case DIR_NE: x = ~x + 16; break;
03463 case DIR_E : x = ~x + y + 9; break;
03464 case DIR_SE: x = y; break;
03465 case DIR_S : x = x + y - 7; break;
03466 case DIR_W : x = ~y + x + 9; break;
03467 default: break;
03468 }
03469
03470
03471
03472
03473
03474
03475 if (!signal && x + (v->gcache.cached_veh_length + 1) / 2 * (IsDiagonalDirection(v->direction) ? 1 : 2) >= TILE_SIZE) {
03476
03477 v->cur_speed = 0;
03478 if (reverse) ReverseTrainDirection(v);
03479 return false;
03480 }
03481
03482
03483 v->vehstatus |= VS_TRAIN_SLOWING;
03484 uint16 break_speed = _breakdown_speeds[x & 0xF];
03485 if (break_speed < v->cur_speed) v->cur_speed = break_speed;
03486
03487 return true;
03488 }
03489
03490
03496 static bool TrainCanLeaveTile(const Train *v)
03497 {
03498
03499 if (v->track == TRACK_BIT_WORMHOLE || v->track == TRACK_BIT_DEPOT) return false;
03500
03501 TileIndex tile = v->tile;
03502
03503
03504 if (IsTileType(tile, MP_TUNNELBRIDGE)) {
03505 DiagDirection dir = GetTunnelBridgeDirection(tile);
03506 if (DiagDirToDir(dir) == v->direction) return false;
03507 }
03508
03509
03510 if (IsRailDepotTile(tile)) {
03511 DiagDirection dir = ReverseDiagDir(GetRailDepotDirection(tile));
03512 if (DiagDirToDir(dir) == v->direction) return false;
03513 }
03514
03515 return true;
03516 }
03517
03518
03526 static TileIndex TrainApproachingCrossingTile(const Train *v)
03527 {
03528 assert(v->IsFrontEngine());
03529 assert(!(v->vehstatus & VS_CRASHED));
03530
03531 if (!TrainCanLeaveTile(v)) return INVALID_TILE;
03532
03533 DiagDirection dir = TrainExitDir(v->direction, v->track);
03534 TileIndex tile = v->tile + TileOffsByDiagDir(dir);
03535
03536
03537 if (!IsLevelCrossingTile(tile) || DiagDirToAxis(dir) == GetCrossingRoadAxis(tile) ||
03538 !CheckCompatibleRail(v, tile)) {
03539 return INVALID_TILE;
03540 }
03541
03542 return tile;
03543 }
03544
03545
03553 static bool TrainCheckIfLineEnds(Train *v, bool reverse)
03554 {
03555
03556
03557 int t = v->breakdown_ctr;
03558 if (t > 1) {
03559 v->vehstatus |= VS_TRAIN_SLOWING;
03560
03561 uint16 break_speed = _breakdown_speeds[GB(~t, 4, 4)];
03562 if (break_speed < v->cur_speed) v->cur_speed = break_speed;
03563 } else {
03564 v->vehstatus &= ~VS_TRAIN_SLOWING;
03565 }
03566
03567 if (!TrainCanLeaveTile(v)) return true;
03568
03569
03570 DiagDirection dir = TrainExitDir(v->direction, v->track);
03571
03572 TileIndex tile = v->tile + TileOffsByDiagDir(dir);
03573
03574
03575 TrackStatus ts = GetTileTrackStatus(tile, TRANSPORT_RAIL, 0, ReverseDiagDir(dir));
03576 TrackdirBits reachable_trackdirs = DiagdirReachesTrackdirs(dir);
03577
03578 TrackdirBits trackdirbits = TrackStatusToTrackdirBits(ts) & reachable_trackdirs;
03579 TrackdirBits red_signals = TrackStatusToRedSignals(ts) & reachable_trackdirs;
03580
03581
03582
03583
03584 TrackBits bits = TrackdirBitsToTrackBits(trackdirbits);
03585 if (_settings_game.pf.forbid_90_deg) {
03586 bits &= ~TrackCrossesTracks(FindFirstTrack(v->track));
03587 }
03588
03589
03590 if (bits == TRACK_BIT_NONE || !CheckCompatibleRail(v, tile)) {
03591 return TrainApproachingLineEnd(v, false, reverse);
03592 }
03593
03594
03595 if ((trackdirbits & red_signals) != 0) return TrainApproachingLineEnd(v, true, reverse);
03596
03597
03598 if (IsLevelCrossingTile(tile)) MaybeBarCrossingWithSound(tile);
03599
03600 return true;
03601 }
03602
03603
03604 static bool TrainLocoHandler(Train *v, bool mode)
03605 {
03606
03607 if (v->vehstatus & VS_CRASHED) {
03608 return mode ? true : HandleCrashedTrain(v);
03609 }
03610
03611 if (v->force_proceed != TFP_NONE) {
03612 ClrBit(v->flags, VRF_TRAIN_STUCK);
03613 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
03614 }
03615
03616
03617 if (v->HandleBreakdown()) return true;
03618
03619 if (HasBit(v->flags, VRF_REVERSING) && v->cur_speed == 0) {
03620 ReverseTrainDirection(v);
03621 }
03622
03623
03624 if ((v->vehstatus & VS_STOPPED) && v->cur_speed == 0) return true;
03625
03626 bool valid_order = !v->current_order.IsType(OT_NOTHING) && v->current_order.GetType() != OT_CONDITIONAL;
03627 if (ProcessOrders(v) && CheckReverseTrain(v)) {
03628 v->wait_counter = 0;
03629 v->cur_speed = 0;
03630 v->subspeed = 0;
03631 ClrBit(v->flags, VRF_LEAVING_STATION);
03632 ReverseTrainDirection(v);
03633 return true;
03634 } else if (HasBit(v->flags, VRF_LEAVING_STATION)) {
03635
03636
03637
03638 DiagDirection dir = TrainExitDir(v->direction, v->track);
03639 if (IsRailDepotTile(v->tile) || IsTileType(v->tile, MP_TUNNELBRIDGE)) dir = INVALID_DIAGDIR;
03640
03641 if (UpdateSignalsOnSegment(v->tile, dir, v->owner) == SIGSEG_PBS || _settings_game.pf.reserve_paths) {
03642 TryPathReserve(v, true, true);
03643 }
03644 ClrBit(v->flags, VRF_LEAVING_STATION);
03645 }
03646
03647 v->HandleLoading(mode);
03648
03649 if (v->current_order.IsType(OT_LOADING)) return true;
03650
03651 if (CheckTrainStayInDepot(v)) return true;
03652
03653 if (!mode) v->ShowVisualEffect();
03654
03655
03656 if (!valid_order && !v->current_order.IsType(OT_NOTHING)) {
03657 CheckNextTrainTile(v);
03658 }
03659
03660
03661 if (!mode && HasBit(v->flags, VRF_TRAIN_STUCK)) {
03662 ++v->wait_counter;
03663
03664
03665 bool turn_around = v->wait_counter % (_settings_game.pf.wait_for_pbs_path * DAY_TICKS) == 0 && _settings_game.pf.reverse_at_signals;
03666
03667 if (!turn_around && v->wait_counter % _settings_game.pf.path_backoff_interval != 0 && v->force_proceed == TFP_NONE) return true;
03668 if (!TryPathReserve(v)) {
03669
03670 if (turn_around) ReverseTrainDirection(v);
03671
03672 if (HasBit(v->flags, VRF_TRAIN_STUCK) && v->wait_counter > 2 * _settings_game.pf.wait_for_pbs_path * DAY_TICKS) {
03673
03674 if (_settings_client.gui.lost_vehicle_warn && v->owner == _local_company) {
03675 SetDParam(0, v->index);
03676 AddVehicleNewsItem(
03677 STR_NEWS_TRAIN_IS_STUCK,
03678 NS_ADVICE,
03679 v->index
03680 );
03681 }
03682 v->wait_counter = 0;
03683 }
03684
03685 if (v->force_proceed == TFP_NONE) return true;
03686 ClrBit(v->flags, VRF_TRAIN_STUCK);
03687 v->wait_counter = 0;
03688 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
03689 }
03690 }
03691
03692 if (v->current_order.IsType(OT_LEAVESTATION)) {
03693 v->current_order.Free();
03694 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
03695 return true;
03696 }
03697
03698 int j = v->UpdateSpeed();
03699
03700
03701 if (v->cur_speed == 0 && (v->vehstatus & VS_STOPPED)) {
03702
03703 v->force_proceed = TFP_NONE;
03704 SetWindowDirty(WC_VEHICLE_VIEW, v->index);
03705 }
03706
03707 int adv_spd = v->GetAdvanceDistance();
03708 if (j < adv_spd) {
03709
03710 if (v->cur_speed == 0) v->SetLastSpeed();
03711 } else {
03712 TrainCheckIfLineEnds(v);
03713
03714 for (;;) {
03715 j -= adv_spd;
03716 TrainController(v, NULL);
03717
03718 if (CheckTrainCollision(v)) break;
03719
03720 adv_spd = v->GetAdvanceDistance();
03721
03722
03723 if (j < adv_spd || v->cur_speed == 0) break;
03724
03725 OrderType order_type = v->current_order.GetType();
03726
03727 if ((order_type == OT_GOTO_WAYPOINT || order_type == OT_GOTO_STATION) &&
03728 (v->current_order.GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) &&
03729 IsTileType(v->tile, MP_STATION) &&
03730 v->current_order.GetDestination() == GetStationIndex(v->tile)) {
03731 ProcessOrders(v);
03732 }
03733 }
03734 v->SetLastSpeed();
03735 }
03736
03737 for (Train *u = v; u != NULL; u = u->Next()) {
03738 if ((u->vehstatus & VS_HIDDEN) != 0) continue;
03739
03740 u->UpdateViewport(false, false);
03741 }
03742
03743 if (v->progress == 0) v->progress = j;
03744
03745 return true;
03746 }
03747
03748
03749
03750 Money Train::GetRunningCost() const
03751 {
03752 Money cost = 0;
03753 const Train *v = this;
03754
03755 do {
03756 const Engine *e = v->GetEngine();
03757 if (e->u.rail.running_cost_class == INVALID_PRICE) continue;
03758
03759 uint cost_factor = GetVehicleProperty(v, PROP_TRAIN_RUNNING_COST_FACTOR, e->u.rail.running_cost);
03760 if (cost_factor == 0) continue;
03761
03762
03763 if (v->IsMultiheaded()) cost_factor /= 2;
03764
03765 cost += GetPrice(e->u.rail.running_cost_class, cost_factor, e->GetGRF());
03766 } while ((v = v->GetNextVehicle()) != NULL);
03767
03768 return cost;
03769 }
03770
03771
03772 bool Train::Tick()
03773 {
03774 this->tick_counter++;
03775
03776 if (this->IsFrontEngine()) {
03777 if (!(this->vehstatus & VS_STOPPED) || this->cur_speed > 0) this->running_ticks++;
03778
03779 this->current_order_time++;
03780
03781 if (!TrainLocoHandler(this, false)) return false;
03782
03783 return TrainLocoHandler(this, true);
03784 } else if (this->IsFreeWagon() && (this->vehstatus & VS_CRASHED)) {
03785
03786 if (++this->crash_anim_pos >= 4400) {
03787 delete this;
03788 return false;
03789 }
03790 }
03791
03792 return true;
03793 }
03794
03795 static void CheckIfTrainNeedsService(Train *v)
03796 {
03797 if (Company::Get(v->owner)->settings.vehicle.servint_trains == 0 || !v->NeedsAutomaticServicing()) return;
03798 if (v->IsInDepot()) {
03799 VehicleServiceInDepot(v);
03800 return;
03801 }
03802
03803 uint max_penalty;
03804 switch (_settings_game.pf.pathfinder_for_trains) {
03805 case VPF_NPF: max_penalty = _settings_game.pf.npf.maximum_go_to_depot_penalty; break;
03806 case VPF_YAPF: max_penalty = _settings_game.pf.yapf.maximum_go_to_depot_penalty; break;
03807 default: NOT_REACHED();
03808 }
03809
03810 FindDepotData tfdd = FindClosestTrainDepot(v, max_penalty);
03811
03812 if (tfdd.best_length == UINT_MAX || tfdd.best_length > max_penalty) {
03813 if (v->current_order.IsType(OT_GOTO_DEPOT)) {
03814
03815
03816
03817 v->current_order.MakeDummy();
03818 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
03819 }
03820 return;
03821 }
03822
03823 DepotID depot = GetDepotIndex(tfdd.tile);
03824
03825 if (v->current_order.IsType(OT_GOTO_DEPOT) &&
03826 v->current_order.GetDestination() != depot &&
03827 !Chance16(3, 16)) {
03828 return;
03829 }
03830
03831 SetBit(v->gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS);
03832 v->current_order.MakeGoToDepot(depot, ODTFB_SERVICE);
03833 v->dest_tile = tfdd.tile;
03834 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
03835 }
03836
03837 void Train::OnNewDay()
03838 {
03839 AgeVehicle(this);
03840
03841 if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);
03842
03843 if (this->IsFrontEngine()) {
03844 CheckVehicleBreakdown(this);
03845
03846 CheckIfTrainNeedsService(this);
03847
03848 CheckOrders(this);
03849
03850
03851 if (this->current_order.IsType(OT_GOTO_STATION)) {
03852 TileIndex tile = Station::Get(this->current_order.GetDestination())->train_station.tile;
03853 if (tile != INVALID_TILE) this->dest_tile = tile;
03854 }
03855
03856 if (this->running_ticks != 0) {
03857
03858 CommandCost cost(EXPENSES_TRAIN_RUN, this->GetRunningCost() * this->running_ticks / (DAYS_IN_YEAR * DAY_TICKS));
03859
03860 this->profit_this_year -= cost.GetCost();
03861 this->running_ticks = 0;
03862
03863 SubtractMoneyFromCompanyFract(this->owner, cost);
03864
03865 SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
03866 SetWindowClassesDirty(WC_TRAINS_LIST);
03867 }
03868 }
03869 }
03870
03871 Trackdir Train::GetVehicleTrackdir() const
03872 {
03873 if (this->vehstatus & VS_CRASHED) return INVALID_TRACKDIR;
03874
03875 if (this->track == TRACK_BIT_DEPOT) {
03876
03877 return DiagDirToDiagTrackdir(GetRailDepotDirection(this->tile));
03878 }
03879
03880 if (this->track == TRACK_BIT_WORMHOLE) {
03881
03882 return DiagDirToDiagTrackdir(DirToDiagDir(this->direction));
03883 }
03884
03885 return TrackDirectionToTrackdir(FindFirstTrack(this->track), this->direction);
03886 }