Types for Standard In/Out file operations. More...
#include "core/enum_type.hpp"
Go to the source code of this file.
Enumerations | |
enum | Subdirectory { BASE_DIR, SAVE_DIR, AUTOSAVE_DIR, SCENARIO_DIR, HEIGHTMAP_DIR, OLD_GM_DIR, OLD_DATA_DIR, BASESET_DIR, NEWGRF_DIR, LANG_DIR, AI_DIR, AI_LIBRARY_DIR, GAME_DIR, GAME_LIBRARY_DIR, NUM_SUBDIRS, NO_DIRECTORY } |
The different kinds of subdirectories OpenTTD uses. More... | |
enum | Searchpath { SP_FIRST_DIR, SP_WORKING_DIR = SP_FIRST_DIR, SP_PERSONAL_DIR, SP_SHARED_DIR, SP_BINARY_DIR, SP_INSTALLATION_DIR, SP_APPLICATION_BUNDLE_DIR, SP_AUTODOWNLOAD_DIR, NUM_SEARCHPATHS } |
Types of searchpaths OpenTTD might use. More... |
Types for Standard In/Out file operations.
Definition in file fileio_type.h.
enum Searchpath |
Types of searchpaths OpenTTD might use.
Definition at line 42 of file fileio_type.h.
enum Subdirectory |
The different kinds of subdirectories OpenTTD uses.
BASE_DIR |
Base directory for all subdirectories. |
SAVE_DIR |
Base directory for all savegames. |
AUTOSAVE_DIR |
Subdirectory of save for autosaves. |
SCENARIO_DIR |
Base directory for all scenarios. |
HEIGHTMAP_DIR |
Subdirectory of scenario for heightmaps. |
OLD_GM_DIR |
Old subdirectory for the music. |
OLD_DATA_DIR |
Old subdirectory for the data. |
BASESET_DIR |
Subdirectory for all base data (base sets, intro game). |
NEWGRF_DIR |
Subdirectory for all NewGRFs. |
LANG_DIR |
Subdirectory for all translation files. |
AI_DIR |
Subdirectory for all AI files. |
AI_LIBRARY_DIR |
Subdirectory for all AI libraries. |
GAME_DIR |
Subdirectory for all game scripts. |
GAME_LIBRARY_DIR |
Subdirectory for all GS libraries. |
NUM_SUBDIRS |
Number of subdirectories. |
NO_DIRECTORY |
A path without any base directory. |
Definition at line 20 of file fileio_type.h.