Action 2 sprite layout for houses, industry tiles, objects and airport tiles. More...
#include <newgrf_spritegroup.h>
Public Member Functions | |
const DrawTileSprites * | ProcessRegisters (uint8 *stage) const |
Process registers and the construction stage into the sprite layout. | |
Data Fields | |
NewGRFSpriteLayout | dts |
Action 2 sprite layout for houses, industry tiles, objects and airport tiles.
Definition at line 288 of file newgrf_spritegroup.h.
const DrawTileSprites * TileLayoutSpriteGroup::ProcessRegisters | ( | uint8 * | stage | ) | const |
Process registers and the construction stage into the sprite layout.
The passed construction stage might get reset to zero, if it gets incorporated into the layout during the preprocessing.
[in,out] | stage | Construction stage (0-3), or NULL if not applicable. |
Definition at line 237 of file newgrf_spritegroup.cpp.
References NewGRFSpriteLayout::consistent_max_offset, GetConstructionStageOffset(), NewGRFSpriteLayout::GetLayout(), DrawTileSprites::ground, NewGRFSpriteLayout::NeedsPreprocessing(), NewGRFSpriteLayout::PrepareLayout(), NewGRFSpriteLayout::ProcessRegisters(), and DrawTileSprites::seq.
Referenced by DrawTileLayout().