company_sl.cpp

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00001 /* $Id: company_sl.cpp 23636 2011-12-19 21:06:06Z truebrain $ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "../stdafx.h"
00013 #include "../company_func.h"
00014 #include "../company_manager_face.h"
00015 #include "../fios.h"
00016 #include "../rail_map.h"
00017 #include "../road_map.h"
00018 #include "../station_map.h"
00019 #include "../tunnelbridge_map.h"
00020 #include "../tunnelbridge.h"
00021 #include "../station_base.h"
00022 
00023 #include "saveload.h"
00024 
00025 #include "table/strings.h"
00026 
00045 CompanyManagerFace ConvertFromOldCompanyManagerFace(uint32 face)
00046 {
00047   CompanyManagerFace cmf = 0;
00048   GenderEthnicity ge = GE_WM;
00049 
00050   if (HasBit(face, 31)) SetBit(ge, GENDER_FEMALE);
00051   if (HasBit(face, 27) && (HasBit(face, 26) == HasBit(face, 19))) SetBit(ge, ETHNICITY_BLACK);
00052 
00053   SetCompanyManagerFaceBits(cmf, CMFV_GEN_ETHN,    ge, ge);
00054   SetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge, GB(face, 28, 3) <= 1);
00055   SetCompanyManagerFaceBits(cmf, CMFV_EYE_COLOUR,  ge, HasBit(ge, ETHNICITY_BLACK) ? 0 : ClampU(GB(face, 20, 3), 5, 7) - 5);
00056   SetCompanyManagerFaceBits(cmf, CMFV_CHIN,        ge, ScaleCompanyManagerFaceValue(CMFV_CHIN,     ge, GB(face,  4, 2)));
00057   SetCompanyManagerFaceBits(cmf, CMFV_EYEBROWS,    ge, ScaleCompanyManagerFaceValue(CMFV_EYEBROWS, ge, GB(face,  6, 4)));
00058   SetCompanyManagerFaceBits(cmf, CMFV_HAIR,        ge, ScaleCompanyManagerFaceValue(CMFV_HAIR,     ge, GB(face, 16, 4)));
00059   SetCompanyManagerFaceBits(cmf, CMFV_JACKET,      ge, ScaleCompanyManagerFaceValue(CMFV_JACKET,   ge, GB(face, 20, 2)));
00060   SetCompanyManagerFaceBits(cmf, CMFV_COLLAR,      ge, ScaleCompanyManagerFaceValue(CMFV_COLLAR,   ge, GB(face, 22, 2)));
00061   SetCompanyManagerFaceBits(cmf, CMFV_GLASSES,     ge, GB(face, 28, 1));
00062 
00063   uint lips = GB(face, 10, 4);
00064   if (!HasBit(ge, GENDER_FEMALE) && lips < 4) {
00065     SetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge, true);
00066     SetCompanyManagerFaceBits(cmf, CMFV_MOUSTACHE,     ge, max(lips, 1U) - 1);
00067   } else {
00068     if (!HasBit(ge, GENDER_FEMALE)) {
00069       lips = lips * 15 / 16;
00070       lips -= 3;
00071       if (HasBit(ge, ETHNICITY_BLACK) && lips > 8) lips = 0;
00072     } else {
00073       lips = ScaleCompanyManagerFaceValue(CMFV_LIPS, ge, lips);
00074     }
00075     SetCompanyManagerFaceBits(cmf, CMFV_LIPS, ge, lips);
00076 
00077     uint nose = GB(face, 13, 3);
00078     if (ge == GE_WF) {
00079       nose = (nose * 3 >> 3) * 3 >> 2; // There is 'hole' in the nose sprites for females
00080     } else {
00081       nose = ScaleCompanyManagerFaceValue(CMFV_NOSE, ge, nose);
00082     }
00083     SetCompanyManagerFaceBits(cmf, CMFV_NOSE, ge, nose);
00084   }
00085 
00086   uint tie_earring = GB(face, 24, 4);
00087   if (!HasBit(ge, GENDER_FEMALE) || tie_earring < 3) { // Not all females have an earring
00088     if (HasBit(ge, GENDER_FEMALE)) SetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge, true);
00089     SetCompanyManagerFaceBits(cmf, CMFV_TIE_EARRING, ge, HasBit(ge, GENDER_FEMALE) ? tie_earring : ScaleCompanyManagerFaceValue(CMFV_TIE_EARRING, ge, tie_earring / 2));
00090   }
00091 
00092   return cmf;
00093 }
00094 
00096 void AfterLoadCompanyStats()
00097 {
00098   /* Reset infrastructure statistics to zero. */
00099   Company *c;
00100   FOR_ALL_COMPANIES(c) MemSetT(&c->infrastructure, 0);
00101 
00102   /* Collect airport count. */
00103   Station *st;
00104   FOR_ALL_STATIONS(st) {
00105     if ((st->facilities & FACIL_AIRPORT) && Company::IsValidID(st->owner)) {
00106       Company::Get(st->owner)->infrastructure.airport++;
00107     }
00108   }
00109 
00110   for (TileIndex tile = 0; tile < MapSize(); tile++) {
00111     switch (GetTileType(tile)) {
00112       case MP_RAILWAY:
00113         c = Company::GetIfValid(GetTileOwner(tile));
00114         if (c != NULL) {
00115           uint pieces = 1;
00116           if (IsPlainRail(tile)) {
00117             TrackBits bits = GetTrackBits(tile);
00118             pieces = CountBits(bits);
00119             if (TracksOverlap(bits)) pieces *= pieces;
00120           }
00121           c->infrastructure.rail[GetRailType(tile)] += pieces;
00122 
00123           if (HasSignals(tile)) c->infrastructure.signal += CountBits(GetPresentSignals(tile));
00124         }
00125         break;
00126 
00127       case MP_ROAD: {
00128         if (IsLevelCrossing(tile)) {
00129           c = Company::GetIfValid(GetTileOwner(tile));
00130           if (c != NULL) c->infrastructure.rail[GetRailType(tile)] += LEVELCROSSING_TRACKBIT_FACTOR;
00131         }
00132 
00133         /* Iterate all present road types as each can have a different owner. */
00134         RoadType rt;
00135         FOR_EACH_SET_ROADTYPE(rt, GetRoadTypes(tile)) {
00136           c = Company::GetIfValid(IsRoadDepot(tile) ? GetTileOwner(tile) : GetRoadOwner(tile, rt));
00137           /* A level crossings and depots have two road bits. */
00138           if (c != NULL) c->infrastructure.road[rt] += IsNormalRoad(tile) ? CountBits(GetRoadBits(tile, rt)) : 2;
00139         }
00140         break;
00141       }
00142 
00143       case MP_STATION:
00144         c = Company::GetIfValid(GetTileOwner(tile));
00145         if (c != NULL && GetStationType(tile) != STATION_AIRPORT) c->infrastructure.station++;
00146 
00147         switch (GetStationType(tile)) {
00148           case STATION_RAIL:
00149           case STATION_WAYPOINT:
00150             if (c != NULL && !IsStationTileBlocked(tile)) c->infrastructure.rail[GetRailType(tile)]++;
00151             break;
00152 
00153           case STATION_BUS:
00154           case STATION_TRUCK: {
00155             /* Iterate all present road types as each can have a different owner. */
00156             RoadType rt;
00157             FOR_EACH_SET_ROADTYPE(rt, GetRoadTypes(tile)) {
00158               c = Company::GetIfValid(GetRoadOwner(tile, rt));
00159               if (c != NULL) c->infrastructure.road[rt] += 2; // A road stop has two road bits.
00160             }
00161             break;
00162           }
00163 
00164           case STATION_DOCK:
00165           case STATION_BUOY:
00166             if (GetWaterClass(tile) == WATER_CLASS_CANAL) {
00167               if (c != NULL) c->infrastructure.water++;
00168             }
00169             break;
00170 
00171           default:
00172             break;
00173         }
00174         break;
00175 
00176       case MP_WATER:
00177         if (IsShipDepot(tile) || IsLock(tile)) {
00178           c = Company::GetIfValid(GetTileOwner(tile));
00179           if (c != NULL) c->infrastructure.water += LOCK_DEPOT_TILE_FACTOR;
00180         }
00181         /* FALL THROUGH */
00182 
00183       case MP_OBJECT:
00184         if (GetWaterClass(tile) == WATER_CLASS_CANAL) {
00185           c = Company::GetIfValid(GetTileOwner(tile));
00186           if (c != NULL) c->infrastructure.water++;
00187         }
00188         break;
00189 
00190       case MP_TUNNELBRIDGE: {
00191         /* Only count the tunnel/bridge if we're on the northern end tile. */
00192         TileIndex other_end = GetOtherTunnelBridgeEnd(tile);
00193         if (tile < other_end) {
00194           /* Count each tunnel/bridge TUNNELBRIDGE_TRACKBIT_FACTOR times to simulate
00195            * the higher structural maintenance needs, and don't forget the end tiles. */
00196           uint len = (GetTunnelBridgeLength(tile, other_end) + 2) * TUNNELBRIDGE_TRACKBIT_FACTOR;
00197 
00198           switch (GetTunnelBridgeTransportType(tile)) {
00199             case TRANSPORT_RAIL:
00200               c = Company::GetIfValid(GetTileOwner(tile));
00201               if (c != NULL) c->infrastructure.rail[GetRailType(tile)] += len;
00202               break;
00203 
00204             case TRANSPORT_ROAD: {
00205               /* Iterate all present road types as each can have a different owner. */
00206               RoadType rt;
00207               FOR_EACH_SET_ROADTYPE(rt, GetRoadTypes(tile)) {
00208                 c = Company::GetIfValid(GetRoadOwner(tile, rt));
00209                 if (c != NULL) c->infrastructure.road[rt] += len * 2; // A full diagonal road has two road bits.
00210               }
00211               break;
00212             }
00213 
00214             case TRANSPORT_WATER:
00215               c = Company::GetIfValid(GetTileOwner(tile));
00216               if (c != NULL) c->infrastructure.water += len;
00217               break;
00218 
00219             default:
00220               break;
00221           }
00222         }
00223         break;
00224       }
00225 
00226       default:
00227         break;
00228     }
00229   }
00230 }
00231 
00232 
00233 
00234 /* Save/load of companies */
00235 static const SaveLoad _company_desc[] = {
00236       SLE_VAR(CompanyProperties, name_2,          SLE_UINT32),
00237       SLE_VAR(CompanyProperties, name_1,          SLE_STRINGID),
00238   SLE_CONDSTR(CompanyProperties, name,            SLE_STR | SLF_ALLOW_CONTROL, 0, 84, SL_MAX_VERSION),
00239 
00240       SLE_VAR(CompanyProperties, president_name_1, SLE_UINT16),
00241       SLE_VAR(CompanyProperties, president_name_2, SLE_UINT32),
00242   SLE_CONDSTR(CompanyProperties, president_name,  SLE_STR | SLF_ALLOW_CONTROL, 0, 84, SL_MAX_VERSION),
00243 
00244       SLE_VAR(CompanyProperties, face,            SLE_UINT32),
00245 
00246   /* money was changed to a 64 bit field in savegame version 1. */
00247   SLE_CONDVAR(CompanyProperties, money,                 SLE_VAR_I64 | SLE_FILE_I32,  0, 0),
00248   SLE_CONDVAR(CompanyProperties, money,                 SLE_INT64,                   1, SL_MAX_VERSION),
00249 
00250   SLE_CONDVAR(CompanyProperties, current_loan,          SLE_VAR_I64 | SLE_FILE_I32,  0, 64),
00251   SLE_CONDVAR(CompanyProperties, current_loan,          SLE_INT64,                  65, SL_MAX_VERSION),
00252 
00253       SLE_VAR(CompanyProperties, colour,                SLE_UINT8),
00254       SLE_VAR(CompanyProperties, money_fraction,        SLE_UINT8),
00255   SLE_CONDVAR(CompanyProperties, avail_railtypes,       SLE_UINT8,                   0, 57),
00256       SLE_VAR(CompanyProperties, block_preview,         SLE_UINT8),
00257 
00258   SLE_CONDVAR(CompanyProperties, cargo_types,           SLE_FILE_U16 | SLE_VAR_U32,  0, 93),
00259   SLE_CONDVAR(CompanyProperties, cargo_types,           SLE_UINT32,                 94, SL_MAX_VERSION),
00260   SLE_CONDVAR(CompanyProperties, location_of_HQ,        SLE_FILE_U16 | SLE_VAR_U32,  0,  5),
00261   SLE_CONDVAR(CompanyProperties, location_of_HQ,        SLE_UINT32,                  6, SL_MAX_VERSION),
00262   SLE_CONDVAR(CompanyProperties, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32,  0,  5),
00263   SLE_CONDVAR(CompanyProperties, last_build_coordinate, SLE_UINT32,                  6, SL_MAX_VERSION),
00264   SLE_CONDVAR(CompanyProperties, inaugurated_year,      SLE_FILE_U8  | SLE_VAR_I32,  0, 30),
00265   SLE_CONDVAR(CompanyProperties, inaugurated_year,      SLE_INT32,                  31, SL_MAX_VERSION),
00266 
00267       SLE_ARR(CompanyProperties, share_owners,          SLE_UINT8, 4),
00268 
00269       SLE_VAR(CompanyProperties, num_valid_stat_ent,    SLE_UINT8),
00270 
00271       SLE_VAR(CompanyProperties, quarters_of_bankruptcy,SLE_UINT8),
00272   SLE_CONDVAR(CompanyProperties, bankrupt_asked,        SLE_FILE_U8  | SLE_VAR_U16,  0, 103),
00273   SLE_CONDVAR(CompanyProperties, bankrupt_asked,        SLE_UINT16,                104, SL_MAX_VERSION),
00274       SLE_VAR(CompanyProperties, bankrupt_timeout,      SLE_INT16),
00275   SLE_CONDVAR(CompanyProperties, bankrupt_value,        SLE_VAR_I64 | SLE_FILE_I32,  0, 64),
00276   SLE_CONDVAR(CompanyProperties, bankrupt_value,        SLE_INT64,                  65, SL_MAX_VERSION),
00277 
00278   /* yearly expenses was changed to 64-bit in savegame version 2. */
00279   SLE_CONDARR(CompanyProperties, yearly_expenses,       SLE_FILE_I32 | SLE_VAR_I64, 3 * 13, 0, 1),
00280   SLE_CONDARR(CompanyProperties, yearly_expenses,       SLE_INT64, 3 * 13,                  2, SL_MAX_VERSION),
00281 
00282   SLE_CONDVAR(CompanyProperties, is_ai,                 SLE_BOOL,                    2, SL_MAX_VERSION),
00283   SLE_CONDNULL(1, 107, 111), 
00284   SLE_CONDNULL(1, 4, 99),
00285 
00286   SLE_CONDVAR(CompanyProperties, terraform_limit,       SLE_UINT32,                156, SL_MAX_VERSION),
00287   SLE_CONDVAR(CompanyProperties, clear_limit,           SLE_UINT32,                156, SL_MAX_VERSION),
00288 
00289   SLE_END()
00290 };
00291 
00292 static const SaveLoad _company_settings_desc[] = {
00293   /* Engine renewal settings */
00294   SLE_CONDNULL(512, 16, 18),
00295   SLE_CONDREF(Company, engine_renew_list,            REF_ENGINE_RENEWS,   19, SL_MAX_VERSION),
00296   SLE_CONDVAR(Company, settings.engine_renew,        SLE_BOOL,            16, SL_MAX_VERSION),
00297   SLE_CONDVAR(Company, settings.engine_renew_months, SLE_INT16,           16, SL_MAX_VERSION),
00298   SLE_CONDVAR(Company, settings.engine_renew_money,  SLE_UINT32,          16, SL_MAX_VERSION),
00299   SLE_CONDVAR(Company, settings.renew_keep_length,   SLE_BOOL,             2, SL_MAX_VERSION),
00300 
00301   /* Default vehicle settings */
00302   SLE_CONDVAR(Company, settings.vehicle.servint_ispercent,   SLE_BOOL,     120, SL_MAX_VERSION),
00303   SLE_CONDVAR(Company, settings.vehicle.servint_trains,    SLE_UINT16,     120, SL_MAX_VERSION),
00304   SLE_CONDVAR(Company, settings.vehicle.servint_roadveh,   SLE_UINT16,     120, SL_MAX_VERSION),
00305   SLE_CONDVAR(Company, settings.vehicle.servint_aircraft,  SLE_UINT16,     120, SL_MAX_VERSION),
00306   SLE_CONDVAR(Company, settings.vehicle.servint_ships,     SLE_UINT16,     120, SL_MAX_VERSION),
00307 
00308   SLE_CONDNULL(63, 2, 143), // old reserved space
00309 
00310   SLE_END()
00311 };
00312 
00313 static const SaveLoad _company_settings_skip_desc[] = {
00314   /* Engine renewal settings */
00315   SLE_CONDNULL(512, 16, 18),
00316   SLE_CONDNULL(2, 19, 68),                 // engine_renew_list
00317   SLE_CONDNULL(4, 69, SL_MAX_VERSION),     // engine_renew_list
00318   SLE_CONDNULL(1, 16, SL_MAX_VERSION),     // settings.engine_renew
00319   SLE_CONDNULL(2, 16, SL_MAX_VERSION),     // settings.engine_renew_months
00320   SLE_CONDNULL(4, 16, SL_MAX_VERSION),     // settings.engine_renew_money
00321   SLE_CONDNULL(1,  2, SL_MAX_VERSION),     // settings.renew_keep_length
00322 
00323   /* Default vehicle settings */
00324   SLE_CONDNULL(1, 120, SL_MAX_VERSION),    // settings.vehicle.servint_ispercent
00325   SLE_CONDNULL(2, 120, SL_MAX_VERSION),    // settings.vehicle.servint_trains
00326   SLE_CONDNULL(2, 120, SL_MAX_VERSION),    // settings.vehicle.servint_roadveh
00327   SLE_CONDNULL(2, 120, SL_MAX_VERSION),    // settings.vehicle.servint_aircraft
00328   SLE_CONDNULL(2, 120, SL_MAX_VERSION),    // settings.vehicle.servint_ships
00329 
00330   SLE_CONDNULL(63, 2, 143), // old reserved space
00331 
00332   SLE_END()
00333 };
00334 
00335 static const SaveLoad _company_economy_desc[] = {
00336   /* these were changed to 64-bit in savegame format 2 */
00337   SLE_CONDVAR(CompanyEconomyEntry, income,              SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
00338   SLE_CONDVAR(CompanyEconomyEntry, income,              SLE_INT64,                  2, SL_MAX_VERSION),
00339   SLE_CONDVAR(CompanyEconomyEntry, expenses,            SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
00340   SLE_CONDVAR(CompanyEconomyEntry, expenses,            SLE_INT64,                  2, SL_MAX_VERSION),
00341   SLE_CONDVAR(CompanyEconomyEntry, company_value,       SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
00342   SLE_CONDVAR(CompanyEconomyEntry, company_value,       SLE_INT64,                  2, SL_MAX_VERSION),
00343 
00344       SLE_VAR(CompanyEconomyEntry, delivered_cargo,     SLE_INT32),
00345       SLE_VAR(CompanyEconomyEntry, performance_history, SLE_INT32),
00346 
00347   SLE_END()
00348 };
00349 
00350 /* We do need to read this single value, as the bigger it gets, the more data is stored */
00351 struct CompanyOldAI {
00352   uint8 num_build_rec;
00353 };
00354 
00355 static const SaveLoad _company_ai_desc[] = {
00356   SLE_CONDNULL(2,  0, 106),
00357   SLE_CONDNULL(2,  0, 12),
00358   SLE_CONDNULL(4, 13, 106),
00359   SLE_CONDNULL(8,  0, 106),
00360    SLE_CONDVAR(CompanyOldAI, num_build_rec, SLE_UINT8, 0, 106),
00361   SLE_CONDNULL(3,  0, 106),
00362 
00363   SLE_CONDNULL(2,  0,  5),
00364   SLE_CONDNULL(4,  6, 106),
00365   SLE_CONDNULL(2,  0,  5),
00366   SLE_CONDNULL(4,  6, 106),
00367   SLE_CONDNULL(2,  0, 106),
00368 
00369   SLE_CONDNULL(2,  0,  5),
00370   SLE_CONDNULL(4,  6, 106),
00371   SLE_CONDNULL(2,  0,  5),
00372   SLE_CONDNULL(4,  6, 106),
00373   SLE_CONDNULL(2,  0, 106),
00374 
00375   SLE_CONDNULL(2,  0, 68),
00376   SLE_CONDNULL(4,  69, 106),
00377 
00378   SLE_CONDNULL(18, 0, 106),
00379   SLE_CONDNULL(20, 0, 106),
00380   SLE_CONDNULL(32, 0, 106),
00381 
00382   SLE_CONDNULL(64, 2, 106),
00383   SLE_END()
00384 };
00385 
00386 static const SaveLoad _company_ai_build_rec_desc[] = {
00387   SLE_CONDNULL(2, 0, 5),
00388   SLE_CONDNULL(4, 6, 106),
00389   SLE_CONDNULL(2, 0, 5),
00390   SLE_CONDNULL(4, 6, 106),
00391   SLE_CONDNULL(8, 0, 106),
00392   SLE_END()
00393 };
00394 
00395 static const SaveLoad _company_livery_desc[] = {
00396   SLE_CONDVAR(Livery, in_use,  SLE_BOOL,  34, SL_MAX_VERSION),
00397   SLE_CONDVAR(Livery, colour1, SLE_UINT8, 34, SL_MAX_VERSION),
00398   SLE_CONDVAR(Livery, colour2, SLE_UINT8, 34, SL_MAX_VERSION),
00399   SLE_END()
00400 };
00401 
00402 static void SaveLoad_PLYR_common(Company *c, CompanyProperties *cprops)
00403 {
00404   int i;
00405 
00406   SlObject(cprops, _company_desc);
00407   if (c != NULL) {
00408     SlObject(c, _company_settings_desc);
00409   } else {
00410     char nothing;
00411     SlObject(&nothing, _company_settings_skip_desc);
00412   }
00413 
00414   /* Keep backwards compatible for savegames, so load the old AI block */
00415   if (IsSavegameVersionBefore(107) && cprops->is_ai) {
00416     CompanyOldAI old_ai;
00417     char nothing;
00418 
00419     SlObject(&old_ai, _company_ai_desc);
00420     for (i = 0; i != old_ai.num_build_rec; i++) {
00421       SlObject(&nothing, _company_ai_build_rec_desc);
00422     }
00423   }
00424 
00425   /* Write economy */
00426   SlObject(&cprops->cur_economy, _company_economy_desc);
00427 
00428   /* Write old economy entries. */
00429   if (cprops->num_valid_stat_ent > lengthof(cprops->old_economy)) SlErrorCorrupt("Too many old economy entries");
00430   for (i = 0; i < cprops->num_valid_stat_ent; i++) {
00431     SlObject(&cprops->old_economy[i], _company_economy_desc);
00432   }
00433 
00434   /* Write each livery entry. */
00435   int num_liveries = IsSavegameVersionBefore(63) ? LS_END - 4 : (IsSavegameVersionBefore(85) ? LS_END - 2: LS_END);
00436   if (c != NULL) {
00437     for (i = 0; i < num_liveries; i++) {
00438       SlObject(&c->livery[i], _company_livery_desc);
00439     }
00440 
00441     if (num_liveries < LS_END) {
00442       /* We want to insert some liveries somewhere in between. This means some have to be moved. */
00443       memmove(&c->livery[LS_FREIGHT_WAGON], &c->livery[LS_PASSENGER_WAGON_MONORAIL], (LS_END - LS_FREIGHT_WAGON) * sizeof(c->livery[0]));
00444       c->livery[LS_PASSENGER_WAGON_MONORAIL] = c->livery[LS_MONORAIL];
00445       c->livery[LS_PASSENGER_WAGON_MAGLEV]   = c->livery[LS_MAGLEV];
00446     }
00447 
00448     if (num_liveries == LS_END - 4) {
00449       /* Copy bus/truck liveries over to trams */
00450       c->livery[LS_PASSENGER_TRAM] = c->livery[LS_BUS];
00451       c->livery[LS_FREIGHT_TRAM]   = c->livery[LS_TRUCK];
00452     }
00453   } else {
00454     /* Skip liveries */
00455     Livery dummy_livery;
00456     for (i = 0; i < num_liveries; i++) {
00457       SlObject(&dummy_livery, _company_livery_desc);
00458     }
00459   }
00460 }
00461 
00462 static void SaveLoad_PLYR(Company *c)
00463 {
00464   SaveLoad_PLYR_common(c, c);
00465 }
00466 
00467 static void Save_PLYR()
00468 {
00469   Company *c;
00470   FOR_ALL_COMPANIES(c) {
00471     SlSetArrayIndex(c->index);
00472     SlAutolength((AutolengthProc*)SaveLoad_PLYR, c);
00473   }
00474 }
00475 
00476 static void Load_PLYR()
00477 {
00478   int index;
00479   while ((index = SlIterateArray()) != -1) {
00480     Company *c = new (index) Company();
00481     SaveLoad_PLYR(c);
00482     _company_colours[index] = (Colours)c->colour;
00483   }
00484 }
00485 
00486 static void Check_PLYR()
00487 {
00488   int index;
00489   while ((index = SlIterateArray()) != -1) {
00490     CompanyProperties *cprops = new CompanyProperties();
00491     memset(cprops, 0, sizeof(*cprops));
00492     SaveLoad_PLYR_common(NULL, cprops);
00493 
00494     /* We do not load old custom names */
00495     if (IsSavegameVersionBefore(84)) {
00496       if (GB(cprops->name_1, 11, 5) == 15) {
00497         cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
00498       }
00499 
00500       if (GB(cprops->president_name_1, 11, 5) == 15) {
00501         cprops->president_name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
00502       }
00503     }
00504 
00505     if (cprops->name == NULL && !IsInsideMM(cprops->name_1, SPECSTR_COMPANY_NAME_START, SPECSTR_COMPANY_NAME_LAST + 1) &&
00506         cprops->name_1 != STR_GAME_SAVELOAD_NOT_AVAILABLE && cprops->name_1 != STR_SV_UNNAMED &&
00507         cprops->name_1 != SPECSTR_ANDCO_NAME && cprops->name_1 != SPECSTR_PRESIDENT_NAME &&
00508         cprops->name_1 != SPECSTR_SILLY_NAME) {
00509       cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
00510     }
00511 
00512     if (!_load_check_data.companies.Insert(index, cprops)) delete cprops;
00513   }
00514 }
00515 
00516 static void Ptrs_PLYR()
00517 {
00518   Company *c;
00519   FOR_ALL_COMPANIES(c) {
00520     SlObject(c, _company_settings_desc);
00521   }
00522 }
00523 
00524 
00525 extern const ChunkHandler _company_chunk_handlers[] = {
00526   { 'PLYR', Save_PLYR, Load_PLYR, Ptrs_PLYR, Check_PLYR, CH_ARRAY | CH_LAST},
00527 };