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00012 #include "stdafx.h"
00013 #include "debug.h"
00014 #include "viewport_func.h"
00015 #include "landscape.h"
00016 #include "newgrf.h"
00017 #include "newgrf_industrytiles.h"
00018 #include "newgrf_sound.h"
00019 #include "newgrf_text.h"
00020 #include "industry.h"
00021 #include "town.h"
00022 #include "command_func.h"
00023 #include "water.h"
00024 #include "sprite.h"
00025 #include "newgrf_animation_base.h"
00026
00027 #include "table/strings.h"
00028
00038 uint32 GetNearbyIndustryTileInformation(byte parameter, TileIndex tile, IndustryID index, bool signed_offsets, bool grf_version8)
00039 {
00040 if (parameter != 0) tile = GetNearbyTile(parameter, tile, signed_offsets);
00041 bool is_same_industry = (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == index);
00042
00043 return GetNearbyTileInformation(tile, grf_version8) | (is_same_industry ? 1 : 0) << 8;
00044 }
00045
00057 uint32 GetRelativePosition(TileIndex tile, TileIndex ind_tile)
00058 {
00059 byte x = TileX(tile) - TileX(ind_tile);
00060 byte y = TileY(tile) - TileY(ind_tile);
00061
00062 return ((y & 0xF) << 20) | ((x & 0xF) << 16) | (y << 8) | x;
00063 }
00064
00065 static uint32 IndustryTileGetVariable(const ResolverObject *object, byte variable, uint32 parameter, bool *available)
00066 {
00067 const Industry *inds = object->u.industry.ind;
00068 TileIndex tile = object->u.industry.tile;
00069
00070 if (object->scope == VSG_SCOPE_PARENT) {
00071 return IndustryGetVariable(object, variable, parameter, available);
00072 }
00073
00074 switch (variable) {
00075
00076 case 0x40: return (IsTileType(tile, MP_INDUSTRY)) ? GetIndustryConstructionStage(tile) : 0;
00077
00078
00079 case 0x41: return GetTerrainType(tile);
00080
00081
00082 case 0x42: return GetTownRadiusGroup(ClosestTownFromTile(tile, UINT_MAX), tile);
00083
00084
00085 case 0x43: return GetRelativePosition(tile, inds->location.tile);
00086
00087
00088 case 0x44: return (IsTileType(tile, MP_INDUSTRY)) ? GetAnimationFrame(tile) : 0;
00089
00090
00091 case 0x60: return GetNearbyIndustryTileInformation(parameter, tile, inds == NULL ? (IndustryID)INVALID_INDUSTRY : inds->index, true, object->grffile->grf_version >= 8);
00092
00093
00094 case 0x61:
00095 tile = GetNearbyTile(parameter, tile);
00096 if (IsTileType(tile, MP_INDUSTRY) && Industry::GetByTile(tile) == inds) {
00097 return GetAnimationFrame(tile);
00098 }
00099 return UINT_MAX;
00100
00101
00102 case 0x62: return GetIndustryIDAtOffset(GetNearbyTile(parameter, tile), inds, object->grffile->grfid);
00103 }
00104
00105 DEBUG(grf, 1, "Unhandled industry tile variable 0x%X", variable);
00106
00107 *available = false;
00108 return UINT_MAX;
00109 }
00110
00111 static const SpriteGroup *IndustryTileResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
00112 {
00113
00114 return NULL;
00115 }
00116
00117 static uint32 IndustryTileGetRandomBits(const ResolverObject *object)
00118 {
00119 const TileIndex tile = object->u.industry.tile;
00120 const Industry *ind = object->u.industry.ind;
00121 assert(ind != NULL && IsValidTile(tile));
00122 assert(ind->index == INVALID_INDUSTRY || IsTileType(tile, MP_INDUSTRY));
00123
00124 return (object->scope == VSG_SCOPE_SELF) ?
00125 (ind->index != INVALID_INDUSTRY ? GetIndustryRandomBits(tile) : 0) :
00126 ind->random;
00127 }
00128
00129 static uint32 IndustryTileGetTriggers(const ResolverObject *object)
00130 {
00131 const TileIndex tile = object->u.industry.tile;
00132 const Industry *ind = object->u.industry.ind;
00133 assert(ind != NULL && IsValidTile(tile));
00134 assert(ind->index == INVALID_INDUSTRY || IsTileType(tile, MP_INDUSTRY));
00135 if (ind->index == INVALID_INDUSTRY) return 0;
00136 return (object->scope == VSG_SCOPE_SELF) ? GetIndustryTriggers(tile) : ind->random_triggers;
00137 }
00138
00139 static void IndustryTileSetTriggers(const ResolverObject *object, int triggers)
00140 {
00141 const TileIndex tile = object->u.industry.tile;
00142 Industry *ind = object->u.industry.ind;
00143 assert(ind != NULL && ind->index != INVALID_INDUSTRY && IsValidTile(tile) && IsTileType(tile, MP_INDUSTRY));
00144
00145 if (object->scope == VSG_SCOPE_SELF) {
00146 SetIndustryTriggers(tile, triggers);
00147 } else {
00148 ind->random_triggers = triggers;
00149 }
00150 }
00151
00158 void IndustryTileStorePSA(ResolverObject *object, uint pos, int32 value)
00159 {
00160 Industry *ind = object->u.industry.ind;
00161 if (object->scope != VSG_SCOPE_PARENT || ind->index == INVALID_INDUSTRY) return;
00162
00163 if (ind->psa == NULL) {
00164
00165 if (value == 0) return;
00166
00167
00168 const IndustrySpec *indsp = GetIndustrySpec(ind->type);
00169 uint32 grfid = (indsp->grf_prop.grffile != NULL) ? indsp->grf_prop.grffile->grfid : 0;
00170 assert(PersistentStorage::CanAllocateItem());
00171 ind->psa = new PersistentStorage(grfid);
00172 }
00173
00174 ind->psa->StoreValue(pos, value);
00175 }
00176
00177 static void NewIndustryTileResolver(ResolverObject *res, IndustryGfx gfx, TileIndex tile, Industry *indus)
00178 {
00179 res->GetRandomBits = IndustryTileGetRandomBits;
00180 res->GetTriggers = IndustryTileGetTriggers;
00181 res->SetTriggers = IndustryTileSetTriggers;
00182 res->GetVariable = IndustryTileGetVariable;
00183 res->ResolveReal = IndustryTileResolveReal;
00184 res->StorePSA = IndustryTileStorePSA;
00185
00186 res->u.industry.tile = tile;
00187 res->u.industry.ind = indus;
00188 res->u.industry.gfx = gfx;
00189 res->u.industry.type = indus->type;
00190
00191 res->callback = CBID_NO_CALLBACK;
00192 res->callback_param1 = 0;
00193 res->callback_param2 = 0;
00194 res->ResetState();
00195
00196 const IndustryTileSpec *its = GetIndustryTileSpec(gfx);
00197 res->grffile = (its != NULL ? its->grf_prop.grffile : NULL);
00198 }
00199
00200 static void IndustryDrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, byte rnd_colour, byte stage, IndustryGfx gfx)
00201 {
00202 const DrawTileSprites *dts = group->ProcessRegisters(&stage);
00203
00204 SpriteID image = dts->ground.sprite;
00205 PaletteID pal = dts->ground.pal;
00206
00207 if (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) image += stage;
00208 if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += stage;
00209
00210 if (GB(image, 0, SPRITE_WIDTH) != 0) {
00211
00212
00213 if (image == SPR_FLAT_WATER_TILE && IsTileOnWater(ti->tile)) {
00214 DrawWaterClassGround(ti);
00215 } else {
00216 DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, GENERAL_SPRITE_COLOUR(rnd_colour)));
00217 }
00218 }
00219
00220 DrawNewGRFTileSeq(ti, dts, TO_INDUSTRIES, stage, GENERAL_SPRITE_COLOUR(rnd_colour));
00221 }
00222
00223 uint16 GetIndustryTileCallback(CallbackID callback, uint32 param1, uint32 param2, IndustryGfx gfx_id, Industry *industry, TileIndex tile)
00224 {
00225 ResolverObject object;
00226 const SpriteGroup *group;
00227
00228 assert(industry != NULL && IsValidTile(tile));
00229 assert(industry->index == INVALID_INDUSTRY || IsTileType(tile, MP_INDUSTRY));
00230
00231 NewIndustryTileResolver(&object, gfx_id, tile, industry);
00232 object.callback = callback;
00233 object.callback_param1 = param1;
00234 object.callback_param2 = param2;
00235
00236 group = SpriteGroup::Resolve(GetIndustryTileSpec(gfx_id)->grf_prop.spritegroup[0], &object);
00237 if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
00238
00239 return group->GetCallbackResult();
00240 }
00241
00242 bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const IndustryTileSpec *inds)
00243 {
00244 const SpriteGroup *group;
00245 ResolverObject object;
00246
00247 if (ti->tileh != SLOPE_FLAT) {
00248 bool draw_old_one = true;
00249 if (HasBit(inds->callback_mask, CBM_INDT_DRAW_FOUNDATIONS)) {
00250
00251 uint32 callback_res = GetIndustryTileCallback(CBID_INDTILE_DRAW_FOUNDATIONS, 0, 0, gfx, i, ti->tile);
00252 if (callback_res != CALLBACK_FAILED) draw_old_one = ConvertBooleanCallback(inds->grf_prop.grffile, CBID_INDTILE_DRAW_FOUNDATIONS, callback_res);
00253 }
00254
00255 if (draw_old_one) DrawFoundation(ti, FOUNDATION_LEVELED);
00256 }
00257
00258 NewIndustryTileResolver(&object, gfx, ti->tile, i);
00259
00260 group = SpriteGroup::Resolve(inds->grf_prop.spritegroup[0], &object);
00261 if (group == NULL || group->type != SGT_TILELAYOUT) {
00262 return false;
00263 } else {
00264
00265 const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group;
00266 byte stage = GetIndustryConstructionStage(ti->tile);
00267 IndustryDrawTileLayout(ti, tlgroup, i->random_colour, stage, gfx);
00268 return true;
00269 }
00270 }
00271
00272 extern bool IsSlopeRefused(Slope current, Slope refused);
00273
00287 CommandCost PerformIndustryTileSlopeCheck(TileIndex ind_base_tile, TileIndex ind_tile, const IndustryTileSpec *its, IndustryType type, IndustryGfx gfx, uint itspec_index, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type)
00288 {
00289 Industry ind;
00290 ind.index = INVALID_INDUSTRY;
00291 ind.location.tile = ind_base_tile;
00292 ind.location.w = 0;
00293 ind.type = type;
00294 ind.random = initial_random_bits;
00295 ind.founder = founder;
00296
00297 uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_SHAPE_CHECK, 0, creation_type << 8 | itspec_index, gfx, &ind, ind_tile);
00298 if (callback_res == CALLBACK_FAILED) {
00299 if (!IsSlopeRefused(GetTileSlope(ind_tile), its->slopes_refused)) return CommandCost();
00300 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
00301 }
00302 if (its->grf_prop.grffile->grf_version < 7) {
00303 if (callback_res != 0) return CommandCost();
00304 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
00305 }
00306
00307 return GetErrorMessageFromLocationCallbackResult(callback_res, its->grf_prop.grffile->grfid, STR_ERROR_SITE_UNSUITABLE);
00308 }
00309
00310
00311 uint16 GetSimpleIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, const IndustryTileSpec *spec, Industry *ind, TileIndex tile, int extra_data)
00312 {
00313 return GetIndustryTileCallback(callback, param1, param2, spec - GetIndustryTileSpec(0), ind, tile);
00314 }
00315
00317 struct IndustryAnimationBase : public AnimationBase<IndustryAnimationBase, IndustryTileSpec, Industry, int, GetSimpleIndustryCallback> {
00318 static const CallbackID cb_animation_speed = CBID_INDTILE_ANIMATION_SPEED;
00319 static const CallbackID cb_animation_next_frame = CBID_INDTILE_ANIM_NEXT_FRAME;
00320
00321 static const IndustryTileCallbackMask cbm_animation_speed = CBM_INDT_ANIM_SPEED;
00322 static const IndustryTileCallbackMask cbm_animation_next_frame = CBM_INDT_ANIM_NEXT_FRAME;
00323 };
00324
00325 void AnimateNewIndustryTile(TileIndex tile)
00326 {
00327 const IndustryTileSpec *itspec = GetIndustryTileSpec(GetIndustryGfx(tile));
00328 if (itspec == NULL) return;
00329
00330 IndustryAnimationBase::AnimateTile(itspec, Industry::GetByTile(tile), tile, (itspec->special_flags & INDTILE_SPECIAL_NEXTFRAME_RANDOMBITS) != 0);
00331 }
00332
00333 bool StartStopIndustryTileAnimation(TileIndex tile, IndustryAnimationTrigger iat, uint32 random)
00334 {
00335 const IndustryTileSpec *itspec = GetIndustryTileSpec(GetIndustryGfx(tile));
00336
00337 if (!HasBit(itspec->animation.triggers, iat)) return false;
00338
00339 IndustryAnimationBase::ChangeAnimationFrame(CBID_INDTILE_ANIM_START_STOP, itspec, Industry::GetByTile(tile), tile, random, iat);
00340 return true;
00341 }
00342
00343 bool StartStopIndustryTileAnimation(const Industry *ind, IndustryAnimationTrigger iat)
00344 {
00345 bool ret = true;
00346 uint32 random = Random();
00347 TILE_AREA_LOOP(tile, ind->location) {
00348 if (ind->TileBelongsToIndustry(tile)) {
00349 if (StartStopIndustryTileAnimation(tile, iat, random)) {
00350 SB(random, 0, 16, Random());
00351 } else {
00352 ret = false;
00353 }
00354 }
00355 }
00356
00357 return ret;
00358 }
00359
00367 static void DoTriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger, Industry *ind, uint32 &reseed_industry)
00368 {
00369 ResolverObject object;
00370
00371 assert(IsValidTile(tile) && IsTileType(tile, MP_INDUSTRY));
00372
00373 IndustryGfx gfx = GetIndustryGfx(tile);
00374 const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
00375
00376 if (itspec->grf_prop.spritegroup[0] == NULL) return;
00377
00378 NewIndustryTileResolver(&object, gfx, tile, ind);
00379
00380 object.callback = CBID_RANDOM_TRIGGER;
00381 object.trigger = trigger;
00382
00383 const SpriteGroup *group = SpriteGroup::Resolve(itspec->grf_prop.spritegroup[0], &object);
00384 if (group == NULL) return;
00385
00386 byte new_random_bits = Random();
00387 byte random_bits = GetIndustryRandomBits(tile);
00388 random_bits &= ~object.reseed[VSG_SCOPE_SELF];
00389 random_bits |= new_random_bits & object.reseed[VSG_SCOPE_SELF];
00390 SetIndustryRandomBits(tile, random_bits);
00391 MarkTileDirtyByTile(tile);
00392
00393 reseed_industry |= object.reseed[VSG_SCOPE_PARENT];
00394 }
00395
00401 static void DoReseedIndustry(Industry *ind, uint32 reseed)
00402 {
00403 if (reseed == 0 || ind == NULL) return;
00404
00405 uint16 random_bits = Random();
00406 ind->random &= reseed;
00407 ind->random |= random_bits & reseed;
00408 }
00409
00415 void TriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger)
00416 {
00417 uint32 reseed_industry = 0;
00418 Industry *ind = Industry::GetByTile(tile);
00419 DoTriggerIndustryTile(tile, trigger, ind, reseed_industry);
00420 DoReseedIndustry(ind, reseed_industry);
00421 }
00422
00428 void TriggerIndustry(Industry *ind, IndustryTileTrigger trigger)
00429 {
00430 uint32 reseed_industry = 0;
00431 TILE_AREA_LOOP(tile, ind->location) {
00432 if (ind->TileBelongsToIndustry(tile)) {
00433 DoTriggerIndustryTile(tile, trigger, ind, reseed_industry);
00434 }
00435 }
00436 DoReseedIndustry(ind, reseed_industry);
00437 }
00438
00444 void GetIndustryTileResolver(ResolverObject *ro, uint index)
00445 {
00446 NewIndustryTileResolver(ro, GetIndustryGfx(index), index, Industry::GetByTile(index));
00447 }