main_gui.cpp

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00001 /* $Id: main_gui.cpp 23536 2011-12-16 16:49:53Z truebrain $ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "stdafx.h"
00013 #include "currency.h"
00014 #include "spritecache.h"
00015 #include "window_gui.h"
00016 #include "window_func.h"
00017 #include "textbuf_gui.h"
00018 #include "viewport_func.h"
00019 #include "command_func.h"
00020 #include "console_gui.h"
00021 #include "progress.h"
00022 #include "transparency_gui.h"
00023 #include "map_func.h"
00024 #include "sound_func.h"
00025 #include "transparency.h"
00026 #include "strings_func.h"
00027 #include "zoom_func.h"
00028 #include "company_base.h"
00029 #include "company_func.h"
00030 #include "toolbar_gui.h"
00031 #include "statusbar_gui.h"
00032 #include "tilehighlight_func.h"
00033 #include "hotkeys.h"
00034 
00035 #include "saveload/saveload.h"
00036 
00037 #include "widgets/main_widget.h"
00038 
00039 #include "network/network.h"
00040 #include "network/network_func.h"
00041 #include "network/network_gui.h"
00042 #include "network/network_base.h"
00043 
00044 #include "table/sprites.h"
00045 #include "table/strings.h"
00046 
00047 static int _rename_id = 1;
00048 static int _rename_what = -1;
00049 
00050 void CcGiveMoney(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
00051 {
00052 #ifdef ENABLE_NETWORK
00053   if (result.Failed() || !_settings_game.economy.give_money) return;
00054 
00055   /* Inform the company of the action of one of its clients (controllers). */
00056   char msg[64];
00057   SetDParam(0, p2);
00058   GetString(msg, STR_COMPANY_NAME, lastof(msg));
00059 
00060   if (!_network_server) {
00061     NetworkClientSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, p1);
00062   } else {
00063     NetworkServerSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, CLIENT_ID_SERVER, p1);
00064   }
00065 #endif /* ENABLE_NETWORK */
00066 }
00067 
00068 void HandleOnEditText(const char *str)
00069 {
00070   switch (_rename_what) {
00071 #ifdef ENABLE_NETWORK
00072   case 3: { // Give money, you can only give money in excess of loan
00073     const Company *c = Company::GetIfValid(_local_company);
00074     if (c == NULL) break;
00075     Money money = min(c->money - c->current_loan, (Money)(atoi(str) / _currency->rate));
00076 
00077     uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0
00078 
00079     /* Give 'id' the money, and substract it from ourself */
00080     DoCommandP(0, money_c, _rename_id, CMD_GIVE_MONEY | CMD_MSG(STR_ERROR_INSUFFICIENT_FUNDS), CcGiveMoney, str);
00081     break;
00082   }
00083 #endif /* ENABLE_NETWORK */
00084     default: NOT_REACHED();
00085   }
00086 
00087   _rename_id = _rename_what = -1;
00088 }
00089 
00100 bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, HighLightStyle mode)
00101 {
00102   if (w->IsWidgetDisabled(widget)) return false;
00103 
00104   SndPlayFx(SND_15_BEEP);
00105   w->SetDirty();
00106 
00107   if (w->IsWidgetLowered(widget)) {
00108     ResetObjectToPlace();
00109     return false;
00110   }
00111 
00112   SetObjectToPlace(cursor, PAL_NONE, mode, w->window_class, w->window_number);
00113   w->LowerWidget(widget);
00114   return true;
00115 }
00116 
00117 
00118 void CcPlaySound10(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
00119 {
00120   if (result.Succeeded()) SndPlayTileFx(SND_12_EXPLOSION, tile);
00121 }
00122 
00123 #ifdef ENABLE_NETWORK
00124 void ShowNetworkGiveMoneyWindow(CompanyID company)
00125 {
00126   _rename_id = company;
00127   _rename_what = 3;
00128   ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, NULL, CS_NUMERAL, QSF_NONE);
00129 }
00130 #endif /* ENABLE_NETWORK */
00131 
00132 
00140 bool DoZoomInOutWindow(ZoomStateChange how, Window *w)
00141 {
00142   ViewPort *vp;
00143 
00144   assert(w != NULL);
00145   vp = w->viewport;
00146 
00147   switch (how) {
00148     case ZOOM_NONE:
00149       /* On initialisation of the viewport we don't do anything. */
00150       break;
00151 
00152     case ZOOM_IN:
00153       if (vp->zoom <= _settings_client.gui.zoom_min) return false;
00154       vp->zoom = (ZoomLevel)((int)vp->zoom - 1);
00155       vp->virtual_width >>= 1;
00156       vp->virtual_height >>= 1;
00157 
00158       w->viewport->scrollpos_x += vp->virtual_width >> 1;
00159       w->viewport->scrollpos_y += vp->virtual_height >> 1;
00160       w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
00161       w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
00162       w->viewport->follow_vehicle = INVALID_VEHICLE;
00163       break;
00164     case ZOOM_OUT:
00165       if (vp->zoom >= _settings_client.gui.zoom_max) return false;
00166       vp->zoom = (ZoomLevel)((int)vp->zoom + 1);
00167 
00168       w->viewport->scrollpos_x -= vp->virtual_width >> 1;
00169       w->viewport->scrollpos_y -= vp->virtual_height >> 1;
00170       w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
00171       w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
00172 
00173       vp->virtual_width <<= 1;
00174       vp->virtual_height <<= 1;
00175       w->viewport->follow_vehicle = INVALID_VEHICLE;
00176       break;
00177   }
00178   if (vp != NULL) { // the vp can be null when how == ZOOM_NONE
00179     vp->virtual_left = w->viewport->scrollpos_x;
00180     vp->virtual_top = w->viewport->scrollpos_y;
00181   }
00182   /* Update the windows that have zoom-buttons to perhaps disable their buttons */
00183   w->InvalidateData();
00184   return true;
00185 }
00186 
00187 void ZoomInOrOutToCursorWindow(bool in, Window *w)
00188 {
00189   assert(w != NULL);
00190 
00191   if (_game_mode != GM_MENU) {
00192     ViewPort *vp = w->viewport;
00193     if ((in && vp->zoom <= _settings_client.gui.zoom_min) || (!in && vp->zoom >= _settings_client.gui.zoom_max)) return;
00194 
00195     Point pt = GetTileZoomCenterWindow(in, w);
00196     if (pt.x != -1) {
00197       ScrollWindowTo(pt.x, pt.y, -1, w, true);
00198 
00199       DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w);
00200     }
00201   }
00202 }
00203 
00204 static const struct NWidgetPart _nested_main_window_widgets[] = {
00205   NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_M_VIEWPORT), SetResize(1, 1),
00206 };
00207 
00208 static const WindowDesc _main_window_desc(
00209   WDP_MANUAL, 0, 0,
00210   WC_MAIN_WINDOW, WC_NONE,
00211   0,
00212   _nested_main_window_widgets, lengthof(_nested_main_window_widgets)
00213 );
00214 
00215 enum {
00216   GHK_QUIT,
00217   GHK_ABANDON,
00218   GHK_CONSOLE,
00219   GHK_BOUNDING_BOXES,
00220   GHK_CENTER,
00221   GHK_CENTER_ZOOM,
00222   GHK_RESET_OBJECT_TO_PLACE,
00223   GHK_DELETE_WINDOWS,
00224   GHK_DELETE_NONVITAL_WINDOWS,
00225   GHK_REFRESH_SCREEN,
00226   GHK_CRASH,
00227   GHK_MONEY,
00228   GHK_UPDATE_COORDS,
00229   GHK_TOGGLE_TRANSPARENCY,
00230   GHK_TOGGLE_INVISIBILITY = GHK_TOGGLE_TRANSPARENCY + 9,
00231   GHK_TRANSPARENCY_TOOLBAR = GHK_TOGGLE_INVISIBILITY + 8,
00232   GHK_TRANSPARANCY,
00233   GHK_CHAT,
00234   GHK_CHAT_ALL,
00235   GHK_CHAT_COMPANY,
00236   GHK_CHAT_SERVER,
00237 };
00238 
00239 struct MainWindow : Window
00240 {
00241   MainWindow() : Window()
00242   {
00243     this->InitNested(&_main_window_desc, 0);
00244     CLRBITS(this->flags, WF_WHITE_BORDER);
00245     ResizeWindow(this, _screen.width, _screen.height);
00246 
00247     NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_M_VIEWPORT);
00248     nvp->InitializeViewport(this, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
00249   }
00250 
00251   virtual void OnPaint()
00252   {
00253     this->DrawWidgets();
00254     if (_game_mode == GM_MENU) {
00255       static const SpriteID title_sprites[] = {SPR_OTTD_O, SPR_OTTD_P, SPR_OTTD_E, SPR_OTTD_N, SPR_OTTD_T, SPR_OTTD_T, SPR_OTTD_D};
00256       static const uint LETTER_SPACING = 10;
00257       int name_width = (lengthof(title_sprites) - 1) * LETTER_SPACING;
00258 
00259       for (uint i = 0; i < lengthof(title_sprites); i++) {
00260         name_width += GetSpriteSize(title_sprites[i]).width;
00261       }
00262       int off_x = (this->width - name_width) / 2;
00263 
00264       for (uint i = 0; i < lengthof(title_sprites); i++) {
00265         DrawSprite(title_sprites[i], PAL_NONE, off_x, 50);
00266         off_x += GetSpriteSize(title_sprites[i]).width + LETTER_SPACING;
00267       }
00268     }
00269   }
00270 
00271   virtual EventState OnKeyPress(uint16 key, uint16 keycode)
00272   {
00273     int num = CheckHotkeyMatch(global_hotkeys, keycode, this);
00274     if (num == GHK_QUIT) {
00275       HandleExitGameRequest();
00276       return ES_HANDLED;
00277     }
00278 
00279     /* Disable all key shortcuts, except quit shortcuts when
00280      * generating the world, otherwise they create threading
00281      * problem during the generating, resulting in random
00282      * assertions that are hard to trigger and debug */
00283     if (HasModalProgress()) return ES_NOT_HANDLED;
00284 
00285     switch (num) {
00286       case GHK_ABANDON:
00287         /* No point returning from the main menu to itself */
00288         if (_game_mode == GM_MENU) return ES_HANDLED;
00289         if (_settings_client.gui.autosave_on_exit) {
00290           DoExitSave();
00291           _switch_mode = SM_MENU;
00292         } else {
00293           AskExitToGameMenu();
00294         }
00295         return ES_HANDLED;
00296 
00297       case GHK_CONSOLE:
00298         IConsoleSwitch();
00299         return ES_HANDLED;
00300 
00301       case GHK_BOUNDING_BOXES:
00302         ToggleBoundingBoxes();
00303         return ES_HANDLED;
00304     }
00305 
00306     if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
00307 
00308     switch (num) {
00309       case GHK_CENTER:
00310       case GHK_CENTER_ZOOM: {
00311         Point pt = GetTileBelowCursor();
00312         if (pt.x != -1) {
00313           bool instant = (num == GHK_CENTER_ZOOM && this->viewport->zoom != _settings_client.gui.zoom_min);
00314           if (num == GHK_CENTER_ZOOM) MaxZoomInOut(ZOOM_IN, this);
00315           ScrollMainWindowTo(pt.x, pt.y, -1, instant);
00316         }
00317         break;
00318       }
00319 
00320       case GHK_RESET_OBJECT_TO_PLACE: ResetObjectToPlace(); break;
00321       case GHK_DELETE_WINDOWS: DeleteNonVitalWindows(); break;
00322       case GHK_DELETE_NONVITAL_WINDOWS: DeleteAllNonVitalWindows(); break;
00323       case GHK_REFRESH_SCREEN: MarkWholeScreenDirty(); break;
00324 
00325       case GHK_CRASH: // Crash the game
00326         *(volatile byte *)0 = 0;
00327         break;
00328 
00329       case GHK_MONEY: // Gimme money
00330         /* You can only cheat for money in single player. */
00331         if (!_networking) DoCommandP(0, 10000000, 0, CMD_MONEY_CHEAT);
00332         break;
00333 
00334       case GHK_UPDATE_COORDS: // Update the coordinates of all station signs
00335         UpdateAllVirtCoords();
00336         break;
00337 
00338       case GHK_TOGGLE_TRANSPARENCY:
00339       case GHK_TOGGLE_TRANSPARENCY + 1:
00340       case GHK_TOGGLE_TRANSPARENCY + 2:
00341       case GHK_TOGGLE_TRANSPARENCY + 3:
00342       case GHK_TOGGLE_TRANSPARENCY + 4:
00343       case GHK_TOGGLE_TRANSPARENCY + 5:
00344       case GHK_TOGGLE_TRANSPARENCY + 6:
00345       case GHK_TOGGLE_TRANSPARENCY + 7:
00346       case GHK_TOGGLE_TRANSPARENCY + 8:
00347         /* Transparency toggle hot keys */
00348         ToggleTransparency((TransparencyOption)(num - GHK_TOGGLE_TRANSPARENCY));
00349         MarkWholeScreenDirty();
00350         break;
00351 
00352       case GHK_TOGGLE_INVISIBILITY:
00353       case GHK_TOGGLE_INVISIBILITY + 1:
00354       case GHK_TOGGLE_INVISIBILITY + 2:
00355       case GHK_TOGGLE_INVISIBILITY + 3:
00356       case GHK_TOGGLE_INVISIBILITY + 4:
00357       case GHK_TOGGLE_INVISIBILITY + 5:
00358       case GHK_TOGGLE_INVISIBILITY + 6:
00359       case GHK_TOGGLE_INVISIBILITY + 7:
00360         /* Invisibility toggle hot keys */
00361         ToggleInvisibilityWithTransparency((TransparencyOption)(num - GHK_TOGGLE_INVISIBILITY));
00362         MarkWholeScreenDirty();
00363         break;
00364 
00365       case GHK_TRANSPARENCY_TOOLBAR:
00366         ShowTransparencyToolbar();
00367         break;
00368 
00369       case GHK_TRANSPARANCY:
00370         ResetRestoreAllTransparency();
00371         break;
00372 
00373 #ifdef ENABLE_NETWORK
00374       case GHK_CHAT: // smart chat; send to team if any, otherwise to all
00375         if (_networking) {
00376           const NetworkClientInfo *cio = NetworkClientInfo::GetByClientID(_network_own_client_id);
00377           if (cio == NULL) break;
00378 
00379           ShowNetworkChatQueryWindow(NetworkClientPreferTeamChat(cio) ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
00380         }
00381         break;
00382 
00383       case GHK_CHAT_ALL: // send text message to all clients
00384         if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
00385         break;
00386 
00387       case GHK_CHAT_COMPANY: // send text to all team mates
00388         if (_networking) {
00389           const NetworkClientInfo *cio = NetworkClientInfo::GetByClientID(_network_own_client_id);
00390           if (cio == NULL) break;
00391 
00392           ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas);
00393         }
00394         break;
00395 
00396       case GHK_CHAT_SERVER: // send text to the server
00397         if (_networking && !_network_server) {
00398           ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, CLIENT_ID_SERVER);
00399         }
00400         break;
00401 #endif
00402 
00403       default: return ES_NOT_HANDLED;
00404     }
00405     return ES_HANDLED;
00406   }
00407 
00408   virtual void OnScroll(Point delta)
00409   {
00410     this->viewport->scrollpos_x += ScaleByZoom(delta.x, this->viewport->zoom);
00411     this->viewport->scrollpos_y += ScaleByZoom(delta.y, this->viewport->zoom);
00412     this->viewport->dest_scrollpos_x = this->viewport->scrollpos_x;
00413     this->viewport->dest_scrollpos_y = this->viewport->scrollpos_y;
00414   }
00415 
00416   virtual void OnMouseWheel(int wheel)
00417   {
00418     if (_settings_client.gui.scrollwheel_scrolling == 0) {
00419       ZoomInOrOutToCursorWindow(wheel < 0, this);
00420     }
00421   }
00422 
00423   virtual void OnResize()
00424   {
00425     if (this->viewport != NULL) {
00426       NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_M_VIEWPORT);
00427       nvp->UpdateViewportCoordinates(this);
00428     }
00429   }
00430 
00436   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
00437   {
00438     if (!gui_scope) return;
00439     /* Forward the message to the appropiate toolbar (ingame or scenario editor) */
00440     InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data, true);
00441   }
00442 
00443   static Hotkey<MainWindow> global_hotkeys[];
00444 };
00445 
00446 const uint16 _ghk_quit_keys[] = {'Q' | WKC_CTRL, 'Q' | WKC_META, 0};
00447 const uint16 _ghk_abandon_keys[] = {'W' | WKC_CTRL, 'W' | WKC_META, 0};
00448 const uint16 _ghk_chat_keys[] = {WKC_RETURN, 'T', 0};
00449 const uint16 _ghk_chat_all_keys[] = {WKC_SHIFT | WKC_RETURN, WKC_SHIFT | 'T', 0};
00450 const uint16 _ghk_chat_company_keys[] = {WKC_CTRL | WKC_RETURN, WKC_CTRL | 'T', 0};
00451 const uint16 _ghk_chat_server_keys[] = {WKC_CTRL | WKC_SHIFT | WKC_RETURN, WKC_CTRL | WKC_SHIFT | 'T', 0};
00452 
00453 Hotkey<MainWindow> MainWindow::global_hotkeys[] = {
00454   Hotkey<MainWindow>(_ghk_quit_keys, "quit", GHK_QUIT),
00455   Hotkey<MainWindow>(_ghk_abandon_keys, "abandon", GHK_ABANDON),
00456   Hotkey<MainWindow>(WKC_BACKQUOTE, "console", GHK_CONSOLE),
00457   Hotkey<MainWindow>('B' | WKC_CTRL, "bounding_boxes", GHK_BOUNDING_BOXES),
00458   Hotkey<MainWindow>('C', "center", GHK_CENTER),
00459   Hotkey<MainWindow>('Z', "center_zoom", GHK_CENTER_ZOOM),
00460   Hotkey<MainWindow>(WKC_ESC, "reset_object_to_place", GHK_RESET_OBJECT_TO_PLACE),
00461   Hotkey<MainWindow>(WKC_DELETE, "delete_windows", GHK_DELETE_WINDOWS),
00462   Hotkey<MainWindow>(WKC_DELETE | WKC_SHIFT, "delete_all_windows", GHK_DELETE_NONVITAL_WINDOWS),
00463   Hotkey<MainWindow>('R' | WKC_CTRL, "refresh_screen", GHK_REFRESH_SCREEN),
00464 #if defined(_DEBUG)
00465   Hotkey<MainWindow>('0' | WKC_ALT, "crash_game", GHK_CRASH),
00466   Hotkey<MainWindow>('1' | WKC_ALT, "money", GHK_MONEY),
00467   Hotkey<MainWindow>('2' | WKC_ALT, "update_coordinates", GHK_UPDATE_COORDS),
00468 #endif
00469   Hotkey<MainWindow>('1' | WKC_CTRL, "transparency_signs", GHK_TOGGLE_TRANSPARENCY),
00470   Hotkey<MainWindow>('2' | WKC_CTRL, "transparency_trees", GHK_TOGGLE_TRANSPARENCY + 1),
00471   Hotkey<MainWindow>('3' | WKC_CTRL, "transparency_houses", GHK_TOGGLE_TRANSPARENCY + 2),
00472   Hotkey<MainWindow>('4' | WKC_CTRL, "transparency_industries", GHK_TOGGLE_TRANSPARENCY + 3),
00473   Hotkey<MainWindow>('5' | WKC_CTRL, "transparency_buildings", GHK_TOGGLE_TRANSPARENCY + 4),
00474   Hotkey<MainWindow>('6' | WKC_CTRL, "transparency_bridges", GHK_TOGGLE_TRANSPARENCY + 5),
00475   Hotkey<MainWindow>('7' | WKC_CTRL, "transparency_structures", GHK_TOGGLE_TRANSPARENCY + 6),
00476   Hotkey<MainWindow>('8' | WKC_CTRL, "transparency_catenary", GHK_TOGGLE_TRANSPARENCY + 7),
00477   Hotkey<MainWindow>('9' | WKC_CTRL, "transparency_loading", GHK_TOGGLE_TRANSPARENCY + 8),
00478   Hotkey<MainWindow>('1' | WKC_CTRL | WKC_SHIFT, "invisibility_signs", GHK_TOGGLE_INVISIBILITY),
00479   Hotkey<MainWindow>('2' | WKC_CTRL | WKC_SHIFT, "invisibility_trees", GHK_TOGGLE_INVISIBILITY + 1),
00480   Hotkey<MainWindow>('3' | WKC_CTRL | WKC_SHIFT, "invisibility_houses", GHK_TOGGLE_INVISIBILITY + 2),
00481   Hotkey<MainWindow>('4' | WKC_CTRL | WKC_SHIFT, "invisibility_industries", GHK_TOGGLE_INVISIBILITY + 3),
00482   Hotkey<MainWindow>('5' | WKC_CTRL | WKC_SHIFT, "invisibility_buildings", GHK_TOGGLE_INVISIBILITY + 4),
00483   Hotkey<MainWindow>('6' | WKC_CTRL | WKC_SHIFT, "invisibility_bridges", GHK_TOGGLE_INVISIBILITY + 5),
00484   Hotkey<MainWindow>('7' | WKC_CTRL | WKC_SHIFT, "invisibility_structures", GHK_TOGGLE_INVISIBILITY + 6),
00485   Hotkey<MainWindow>('8' | WKC_CTRL | WKC_SHIFT, "invisibility_catenary", GHK_TOGGLE_INVISIBILITY + 7),
00486   Hotkey<MainWindow>('X' | WKC_CTRL, "transparency_toolbar", GHK_TRANSPARENCY_TOOLBAR),
00487   Hotkey<MainWindow>('X', "toggle_transparency", GHK_TRANSPARANCY),
00488 #ifdef ENABLE_NETWORK
00489   Hotkey<MainWindow>(_ghk_chat_keys, "chat", GHK_CHAT),
00490   Hotkey<MainWindow>(_ghk_chat_all_keys, "chat_all", GHK_CHAT_ALL),
00491   Hotkey<MainWindow>(_ghk_chat_company_keys, "chat_company", GHK_CHAT_COMPANY),
00492   Hotkey<MainWindow>(_ghk_chat_server_keys, "chat_server", GHK_CHAT_SERVER),
00493 #endif
00494   HOTKEY_LIST_END(MainWindow)
00495 };
00496 Hotkey<MainWindow> *_global_hotkeys = MainWindow::global_hotkeys;
00497 
00503 bool IsQuitKey(uint16 keycode)
00504 {
00505   int num = CheckHotkeyMatch<MainWindow>(_global_hotkeys, keycode, NULL);
00506   return num == GHK_QUIT;
00507 }
00508 
00509 
00510 void ShowSelectGameWindow();
00511 
00515 void SetupColoursAndInitialWindow()
00516 {
00517   for (uint i = 0; i != 16; i++) {
00518     const byte *b = GetNonSprite(PALETTE_RECOLOUR_START + i, ST_RECOLOUR);
00519 
00520     assert(b);
00521     memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
00522   }
00523 
00524   new MainWindow;
00525 
00526   /* XXX: these are not done */
00527   switch (_game_mode) {
00528     default: NOT_REACHED();
00529     case GM_MENU:
00530       ShowSelectGameWindow();
00531       break;
00532 
00533     case GM_NORMAL:
00534     case GM_EDITOR:
00535       ShowVitalWindows();
00536       break;
00537   }
00538 }
00539 
00543 void ShowVitalWindows()
00544 {
00545   AllocateToolbar();
00546 
00547   /* Status bad only for normal games */
00548   if (_game_mode == GM_EDITOR) return;
00549 
00550   ShowStatusBar();
00551 }
00552 
00557 void GameSizeChanged()
00558 {
00559   _cur_resolution.width  = _screen.width;
00560   _cur_resolution.height = _screen.height;
00561   ScreenSizeChanged();
00562   RelocateAllWindows(_screen.width, _screen.height);
00563   MarkWholeScreenDirty();
00564 }