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00012 #ifndef AIRCRAFT_H
00013 #define AIRCRAFT_H
00014
00015 #include "station_map.h"
00016 #include "vehicle_base.h"
00017
00018 struct Aircraft;
00019
00021 enum AircraftSubType {
00022 AIR_HELICOPTER = 0,
00023 AIR_AIRCRAFT = 2,
00024 AIR_SHADOW = 4,
00025 AIR_ROTOR = 6,
00026 };
00027
00029 enum VehicleAirFlags {
00030 VAF_DEST_TOO_FAR = 0,
00031 };
00032
00033
00034 void HandleAircraftEnterHangar(Aircraft *v);
00035 void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height, EngineImageType image_type);
00036 void UpdateAirplanesOnNewStation(const Station *st);
00037 void UpdateAircraftCache(Aircraft *v, bool update_range = false);
00038
00039 void AircraftLeaveHangar(Aircraft *v, Direction exit_dir);
00040 void AircraftNextAirportPos_and_Order(Aircraft *v);
00041 void SetAircraftPosition(Aircraft *v, int x, int y, int z);
00042 int GetAircraftFlyingAltitude(const Aircraft *v);
00043
00045 struct AircraftCache {
00046 uint32 cached_max_range_sqr;
00047 uint16 cached_max_range;
00048 };
00049
00053 struct Aircraft FINAL : public SpecializedVehicle<Aircraft, VEH_AIRCRAFT> {
00054 uint16 crashed_counter;
00055 byte pos;
00056 byte previous_pos;
00057 StationID targetairport;
00058 byte state;
00059 DirectionByte last_direction;
00060 byte number_consecutive_turns;
00061 byte turn_counter;
00062 byte flags;
00063
00064 AircraftCache acache;
00065
00067 Aircraft() : SpecializedVehicleBase() {}
00069 virtual ~Aircraft() { this->PreDestructor(); }
00070
00071 void MarkDirty();
00072 void UpdateDeltaXY(Direction direction);
00073 ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_AIRCRAFT_INC : EXPENSES_AIRCRAFT_RUN; }
00074 bool IsPrimaryVehicle() const { return this->IsNormalAircraft(); }
00075 SpriteID GetImage(Direction direction, EngineImageType image_type) const;
00076 int GetDisplaySpeed() const { return this->cur_speed; }
00077 int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed; }
00078 int GetSpeedOldUnits() const { return this->vcache.cached_max_speed * 10 / 128; }
00079 Money GetRunningCost() const;
00080
00081 bool IsInDepot() const
00082 {
00083 assert(this->IsPrimaryVehicle());
00084 return (this->vehstatus & VS_HIDDEN) != 0 && IsHangarTile(this->tile);
00085 }
00086
00087 bool Tick();
00088 void OnNewDay();
00089 uint Crash(bool flooded = false);
00090 TileIndex GetOrderStationLocation(StationID station);
00091 bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
00092
00099 inline bool IsNormalAircraft() const
00100 {
00101
00102
00103
00104 return this->subtype <= AIR_AIRCRAFT;
00105 }
00106
00111 uint16 GetRange() const
00112 {
00113 return this->acache.cached_max_range;
00114 }
00115 };
00116
00120 #define FOR_ALL_AIRCRAFT(var) FOR_ALL_VEHICLES_OF_TYPE(Aircraft, var)
00121
00122 SpriteID GetRotorImage(const Aircraft *v, EngineImageType image_type);
00123
00124 Station *GetTargetAirportIfValid(const Aircraft *v);
00125
00126 #endif