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00012 #include "stdafx.h"
00013 #include "clear_map.h"
00014 #include "industry.h"
00015 #include "station_map.h"
00016 #include "landscape.h"
00017 #include "window_gui.h"
00018 #include "tree_map.h"
00019 #include "viewport_func.h"
00020 #include "town.h"
00021 #include "blitter/factory.hpp"
00022 #include "tunnelbridge_map.h"
00023 #include "strings_func.h"
00024 #include "core/endian_func.hpp"
00025 #include "vehicle_base.h"
00026 #include "sound_func.h"
00027 #include "window_func.h"
00028 #include "company_base.h"
00029
00030 #include "widgets/smallmap_widget.h"
00031
00032 #include "table/strings.h"
00033
00034 static int _smallmap_industry_count;
00035 static int _smallmap_company_count;
00036
00037 static const int NUM_NO_COMPANY_ENTRIES = 4;
00038
00039 static const uint8 PC_ROUGH_LAND = 0x52;
00040 static const uint8 PC_GRASS_LAND = 0x54;
00041 static const uint8 PC_BARE_LAND = 0x37;
00042 static const uint8 PC_FIELDS = 0x25;
00043 static const uint8 PC_TREES = 0x57;
00044 static const uint8 PC_WATER = 0xCA;
00045
00047 #define MK(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, false}
00048
00050 #define MC(height) {0, STR_TINY_BLACK_HEIGHT, INVALID_INDUSTRYTYPE, height, INVALID_COMPANY, true, false, false}
00051
00053 #define MO(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, false}
00054
00056 #define MOEND() {0, 0, INVALID_INDUSTRYTYPE, 0, OWNER_NONE, true, true, false}
00057
00059 #define MKEND() {0, STR_NULL, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, true, false}
00060
00065 #define MS(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, true}
00066
00068 struct LegendAndColour {
00069 uint8 colour;
00070 StringID legend;
00071 IndustryType type;
00072 uint8 height;
00073 CompanyID company;
00074 bool show_on_map;
00075 bool end;
00076 bool col_break;
00077 };
00078
00080 static LegendAndColour _legend_land_contours[] = {
00081
00082 MC(0),
00083 MC(4),
00084 MC(8),
00085 MC(12),
00086 MC(14),
00087
00088 MS(PC_BLACK, STR_SMALLMAP_LEGENDA_ROADS),
00089 MK(PC_GREY, STR_SMALLMAP_LEGENDA_RAILROADS),
00090 MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS),
00091 MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
00092 MK(PC_WHITE, STR_SMALLMAP_LEGENDA_VEHICLES),
00093 MKEND()
00094 };
00095
00096 static const LegendAndColour _legend_vehicles[] = {
00097 MK(PC_RED, STR_SMALLMAP_LEGENDA_TRAINS),
00098 MK(PC_YELLOW, STR_SMALLMAP_LEGENDA_ROAD_VEHICLES),
00099 MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_SHIPS),
00100 MK(PC_WHITE, STR_SMALLMAP_LEGENDA_AIRCRAFT),
00101
00102 MS(PC_BLACK, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES),
00103 MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
00104 MKEND()
00105 };
00106
00107 static const LegendAndColour _legend_routes[] = {
00108 MK(PC_BLACK, STR_SMALLMAP_LEGENDA_ROADS),
00109 MK(PC_GREY, STR_SMALLMAP_LEGENDA_RAILROADS),
00110 MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
00111
00112 MS(PC_VERY_DARK_BROWN, STR_SMALLMAP_LEGENDA_RAILROAD_STATION),
00113 MK(PC_ORANGE, STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY),
00114 MK(PC_YELLOW, STR_SMALLMAP_LEGENDA_BUS_STATION),
00115 MK(PC_RED, STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT),
00116 MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_DOCK),
00117 MKEND()
00118 };
00119
00120 static const LegendAndColour _legend_vegetation[] = {
00121 MK(PC_ROUGH_LAND, STR_SMALLMAP_LEGENDA_ROUGH_LAND),
00122 MK(PC_GRASS_LAND, STR_SMALLMAP_LEGENDA_GRASS_LAND),
00123 MK(PC_BARE_LAND, STR_SMALLMAP_LEGENDA_BARE_LAND),
00124 MK(PC_FIELDS, STR_SMALLMAP_LEGENDA_FIELDS),
00125 MK(PC_TREES, STR_SMALLMAP_LEGENDA_TREES),
00126 MK(PC_GREEN, STR_SMALLMAP_LEGENDA_FOREST),
00127
00128 MS(PC_GREY, STR_SMALLMAP_LEGENDA_ROCKS),
00129 MK(PC_ORANGE, STR_SMALLMAP_LEGENDA_DESERT),
00130 MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_SNOW),
00131 MK(PC_BLACK, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES),
00132 MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
00133 MKEND()
00134 };
00135
00136 static LegendAndColour _legend_land_owners[NUM_NO_COMPANY_ENTRIES + MAX_COMPANIES + 1] = {
00137 MO(PC_WATER, STR_SMALLMAP_LEGENDA_WATER),
00138 MO(0x00, STR_SMALLMAP_LEGENDA_NO_OWNER),
00139 MO(PC_DARK_RED, STR_SMALLMAP_LEGENDA_TOWNS),
00140 MO(PC_DARK_GREY, STR_SMALLMAP_LEGENDA_INDUSTRIES),
00141
00142 MOEND(),
00143 };
00144
00145 #undef MK
00146 #undef MC
00147 #undef MS
00148 #undef MO
00149 #undef MOEND
00150 #undef MKEND
00151
00156 static LegendAndColour _legend_from_industries[NUM_INDUSTRYTYPES + 1];
00158 static uint _industry_to_list_pos[NUM_INDUSTRYTYPES];
00160 static bool _smallmap_show_heightmap = false;
00162 static IndustryType _smallmap_industry_highlight = INVALID_INDUSTRYTYPE;
00164 static bool _smallmap_industry_highlight_state;
00166 static uint _company_to_list_pos[MAX_COMPANIES];
00167
00171 void BuildIndustriesLegend()
00172 {
00173 uint j = 0;
00174
00175
00176 for (uint8 i = 0; i < NUM_INDUSTRYTYPES; i++) {
00177 IndustryType ind = _sorted_industry_types[i];
00178 const IndustrySpec *indsp = GetIndustrySpec(ind);
00179 if (indsp->enabled) {
00180 _legend_from_industries[j].legend = indsp->name;
00181 _legend_from_industries[j].colour = indsp->map_colour;
00182 _legend_from_industries[j].type = ind;
00183 _legend_from_industries[j].show_on_map = true;
00184 _legend_from_industries[j].col_break = false;
00185 _legend_from_industries[j].end = false;
00186
00187
00188 _industry_to_list_pos[ind] = j;
00189 j++;
00190 }
00191 }
00192
00193 _legend_from_industries[j].end = true;
00194
00195
00196 _smallmap_industry_count = j;
00197 }
00198
00199 static const LegendAndColour * const _legend_table[] = {
00200 _legend_land_contours,
00201 _legend_vehicles,
00202 _legend_from_industries,
00203 _legend_routes,
00204 _legend_vegetation,
00205 _legend_land_owners,
00206 };
00207
00208 #define MKCOLOUR(x) TO_LE32X(x)
00209
00210 #define MKCOLOUR_XXXX(x) (MKCOLOUR(0x01010101) * (uint)(x))
00211 #define MKCOLOUR_X0X0(x) (MKCOLOUR(0x01000100) * (uint)(x))
00212 #define MKCOLOUR_0X0X(x) (MKCOLOUR(0x00010001) * (uint)(x))
00213 #define MKCOLOUR_0XX0(x) (MKCOLOUR(0x00010100) * (uint)(x))
00214 #define MKCOLOUR_X00X(x) (MKCOLOUR(0x01000001) * (uint)(x))
00215
00216 #define MKCOLOUR_XYXY(x, y) (MKCOLOUR_X0X0(x) | MKCOLOUR_0X0X(y))
00217 #define MKCOLOUR_XYYX(x, y) (MKCOLOUR_X00X(x) | MKCOLOUR_0XX0(y))
00218
00219 #define MKCOLOUR_0000 MKCOLOUR_XXXX(0x00)
00220 #define MKCOLOUR_0FF0 MKCOLOUR_0XX0(0xFF)
00221 #define MKCOLOUR_F00F MKCOLOUR_X00X(0xFF)
00222 #define MKCOLOUR_FFFF MKCOLOUR_XXXX(0xFF)
00223
00225 static const uint32 _green_map_heights[] = {
00226 MKCOLOUR_XXXX(0x5A),
00227 MKCOLOUR_XYXY(0x5A, 0x5B),
00228 MKCOLOUR_XXXX(0x5B),
00229 MKCOLOUR_XYXY(0x5B, 0x5C),
00230 MKCOLOUR_XXXX(0x5C),
00231 MKCOLOUR_XYXY(0x5C, 0x5D),
00232 MKCOLOUR_XXXX(0x5D),
00233 MKCOLOUR_XYXY(0x5D, 0x5E),
00234 MKCOLOUR_XXXX(0x5E),
00235 MKCOLOUR_XYXY(0x5E, 0x5F),
00236 MKCOLOUR_XXXX(0x5F),
00237 MKCOLOUR_XYXY(0x5F, 0x1F),
00238 MKCOLOUR_XXXX(0x1F),
00239 MKCOLOUR_XYXY(0x1F, 0x27),
00240 MKCOLOUR_XXXX(0x27),
00241 MKCOLOUR_XXXX(0x27),
00242 };
00243 assert_compile(lengthof(_green_map_heights) == MAX_TILE_HEIGHT + 1);
00244
00246 static const uint32 _dark_green_map_heights[] = {
00247 MKCOLOUR_XXXX(0x60),
00248 MKCOLOUR_XYXY(0x60, 0x61),
00249 MKCOLOUR_XXXX(0x61),
00250 MKCOLOUR_XYXY(0x61, 0x62),
00251 MKCOLOUR_XXXX(0x62),
00252 MKCOLOUR_XYXY(0x62, 0x63),
00253 MKCOLOUR_XXXX(0x63),
00254 MKCOLOUR_XYXY(0x63, 0x64),
00255 MKCOLOUR_XXXX(0x64),
00256 MKCOLOUR_XYXY(0x64, 0x65),
00257 MKCOLOUR_XXXX(0x65),
00258 MKCOLOUR_XYXY(0x65, 0x66),
00259 MKCOLOUR_XXXX(0x66),
00260 MKCOLOUR_XYXY(0x66, 0x67),
00261 MKCOLOUR_XXXX(0x67),
00262 MKCOLOUR_XXXX(0x67),
00263 };
00264 assert_compile(lengthof(_dark_green_map_heights) == MAX_TILE_HEIGHT + 1);
00265
00267 static const uint32 _violet_map_heights[] = {
00268 MKCOLOUR_XXXX(0x80),
00269 MKCOLOUR_XYXY(0x80, 0x81),
00270 MKCOLOUR_XXXX(0x81),
00271 MKCOLOUR_XYXY(0x81, 0x82),
00272 MKCOLOUR_XXXX(0x82),
00273 MKCOLOUR_XYXY(0x82, 0x83),
00274 MKCOLOUR_XXXX(0x83),
00275 MKCOLOUR_XYXY(0x83, 0x84),
00276 MKCOLOUR_XXXX(0x84),
00277 MKCOLOUR_XYXY(0x84, 0x85),
00278 MKCOLOUR_XXXX(0x85),
00279 MKCOLOUR_XYXY(0x85, 0x86),
00280 MKCOLOUR_XXXX(0x86),
00281 MKCOLOUR_XYXY(0x86, 0x87),
00282 MKCOLOUR_XXXX(0x87),
00283 MKCOLOUR_XXXX(0x87),
00284 };
00285 assert_compile(lengthof(_violet_map_heights) == MAX_TILE_HEIGHT + 1);
00286
00288 struct SmallMapColourScheme {
00289 const uint32 *height_colours;
00290 uint32 default_colour;
00291 };
00292
00294 static const SmallMapColourScheme _heightmap_schemes[] = {
00295 {_green_map_heights, MKCOLOUR_XXXX(0x54)},
00296 {_dark_green_map_heights, MKCOLOUR_XXXX(0x62)},
00297 {_violet_map_heights, MKCOLOUR_XXXX(0x82)},
00298 };
00299
00303 void BuildLandLegend()
00304 {
00305 for (LegendAndColour *lc = _legend_land_contours; lc->legend == STR_TINY_BLACK_HEIGHT; lc++) {
00306 lc->colour = _heightmap_schemes[_settings_client.gui.smallmap_land_colour].height_colours[lc->height];
00307 }
00308 }
00309
00313 void BuildOwnerLegend()
00314 {
00315 _legend_land_owners[1].colour = _heightmap_schemes[_settings_client.gui.smallmap_land_colour].default_colour;
00316
00317 int i = NUM_NO_COMPANY_ENTRIES;
00318 const Company *c;
00319 FOR_ALL_COMPANIES(c) {
00320 _legend_land_owners[i].colour = _colour_gradient[c->colour][5];
00321 _legend_land_owners[i].company = c->index;
00322 _legend_land_owners[i].show_on_map = true;
00323 _legend_land_owners[i].col_break = false;
00324 _legend_land_owners[i].end = false;
00325 _company_to_list_pos[c->index] = i;
00326 i++;
00327 }
00328
00329
00330 _legend_land_owners[i].end = true;
00331
00332
00333 _smallmap_company_count = i;
00334 }
00335
00336 struct AndOr {
00337 uint32 mor;
00338 uint32 mand;
00339 };
00340
00341 static inline uint32 ApplyMask(uint32 colour, const AndOr *mask)
00342 {
00343 return (colour & mask->mand) | mask->mor;
00344 }
00345
00346
00348 static const AndOr _smallmap_contours_andor[] = {
00349 {MKCOLOUR_0000 , MKCOLOUR_FFFF},
00350 {MKCOLOUR_0XX0(PC_GREY ), MKCOLOUR_F00F},
00351 {MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F},
00352 {MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F},
00353 {MKCOLOUR_0000 , MKCOLOUR_FFFF},
00354 {MKCOLOUR_XXXX(PC_LIGHT_BLUE), MKCOLOUR_0000},
00355 {MKCOLOUR_XXXX(PC_WATER ), MKCOLOUR_0000},
00356 {MKCOLOUR_0000 , MKCOLOUR_FFFF},
00357 {MKCOLOUR_XXXX(PC_DARK_RED ), MKCOLOUR_0000},
00358 {MKCOLOUR_0000 , MKCOLOUR_FFFF},
00359 {MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F},
00360 {MKCOLOUR_0XX0(PC_GREY ), MKCOLOUR_F00F},
00361 };
00362
00364 static const AndOr _smallmap_vehicles_andor[] = {
00365 {MKCOLOUR_0000 , MKCOLOUR_FFFF},
00366 {MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F},
00367 {MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F},
00368 {MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F},
00369 {MKCOLOUR_0000 , MKCOLOUR_FFFF},
00370 {MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F},
00371 {MKCOLOUR_XXXX(PC_WATER ), MKCOLOUR_0000},
00372 {MKCOLOUR_0000 , MKCOLOUR_FFFF},
00373 {MKCOLOUR_XXXX(PC_DARK_RED ), MKCOLOUR_0000},
00374 {MKCOLOUR_0000 , MKCOLOUR_FFFF},
00375 {MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F},
00376 {MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F},
00377 };
00378
00380 static const byte _tiletype_importance[] = {
00381 2,
00382 8,
00383 7,
00384 5,
00385 2,
00386 9,
00387 2,
00388 1,
00389 6,
00390 8,
00391 2,
00392 0,
00393 };
00394
00395
00396 static inline TileType GetEffectiveTileType(TileIndex tile)
00397 {
00398 TileType t = GetTileType(tile);
00399
00400 if (t == MP_TUNNELBRIDGE) {
00401 TransportType tt = GetTunnelBridgeTransportType(tile);
00402
00403 switch (tt) {
00404 case TRANSPORT_RAIL: t = MP_RAILWAY; break;
00405 case TRANSPORT_ROAD: t = MP_ROAD; break;
00406 default: t = MP_WATER; break;
00407 }
00408 }
00409 return t;
00410 }
00411
00418 static inline uint32 GetSmallMapContoursPixels(TileIndex tile, TileType t)
00419 {
00420 const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
00421 return ApplyMask(cs->height_colours[TileHeight(tile)], &_smallmap_contours_andor[t]);
00422 }
00423
00431 static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile, TileType t)
00432 {
00433 const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
00434 return ApplyMask(cs->default_colour, &_smallmap_vehicles_andor[t]);
00435 }
00436
00444 static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile, TileType t)
00445 {
00446 if (t == MP_INDUSTRY) {
00447
00448 IndustryType type = Industry::GetByTile(tile)->type;
00449 if (_legend_from_industries[_industry_to_list_pos[type]].show_on_map &&
00450 (_smallmap_industry_highlight_state || type != _smallmap_industry_highlight)) {
00451 return (type == _smallmap_industry_highlight ? PC_WHITE : GetIndustrySpec(Industry::GetByTile(tile)->type)->map_colour) * 0x01010101;
00452 } else {
00453
00454 t = (IsTileOnWater(tile) ? MP_WATER : MP_CLEAR);
00455 }
00456 }
00457
00458 const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
00459 return ApplyMask(_smallmap_show_heightmap ? cs->height_colours[TileHeight(tile)] : cs->default_colour, &_smallmap_vehicles_andor[t]);
00460 }
00461
00469 static inline uint32 GetSmallMapRoutesPixels(TileIndex tile, TileType t)
00470 {
00471 if (t == MP_STATION) {
00472 switch (GetStationType(tile)) {
00473 case STATION_RAIL: return MKCOLOUR_XXXX(PC_VERY_DARK_BROWN);
00474 case STATION_AIRPORT: return MKCOLOUR_XXXX(PC_RED);
00475 case STATION_TRUCK: return MKCOLOUR_XXXX(PC_ORANGE);
00476 case STATION_BUS: return MKCOLOUR_XXXX(PC_YELLOW);
00477 case STATION_DOCK: return MKCOLOUR_XXXX(PC_LIGHT_BLUE);
00478 default: return MKCOLOUR_FFFF;
00479 }
00480 } else if (t == MP_RAILWAY) {
00481 AndOr andor = {
00482 MKCOLOUR_0XX0(GetRailTypeInfo(GetRailType(tile))->map_colour),
00483 _smallmap_contours_andor[t].mand
00484 };
00485
00486 const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
00487 return ApplyMask(cs->default_colour, &andor);
00488 }
00489
00490
00491 const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
00492 return ApplyMask(cs->default_colour, &_smallmap_contours_andor[t]);
00493 }
00494
00495
00496 static const uint32 _vegetation_clear_bits[] = {
00497 MKCOLOUR_XXXX(PC_GRASS_LAND),
00498 MKCOLOUR_XXXX(PC_ROUGH_LAND),
00499 MKCOLOUR_XXXX(PC_GREY),
00500 MKCOLOUR_XXXX(PC_FIELDS),
00501 MKCOLOUR_XXXX(PC_LIGHT_BLUE),
00502 MKCOLOUR_XXXX(PC_ORANGE),
00503 MKCOLOUR_XXXX(PC_GRASS_LAND),
00504 MKCOLOUR_XXXX(PC_GRASS_LAND),
00505 };
00506
00514 static inline uint32 GetSmallMapVegetationPixels(TileIndex tile, TileType t)
00515 {
00516 switch (t) {
00517 case MP_CLEAR:
00518 return (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) < 3) ? MKCOLOUR_XXXX(PC_BARE_LAND) : _vegetation_clear_bits[GetClearGround(tile)];
00519
00520 case MP_INDUSTRY:
00521 return IsTileForestIndustry(tile) ? MKCOLOUR_XXXX(PC_GREEN) : MKCOLOUR_XXXX(PC_DARK_RED);
00522
00523 case MP_TREES:
00524 if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT || GetTreeGround(tile) == TREE_GROUND_ROUGH_SNOW) {
00525 return (_settings_game.game_creation.landscape == LT_ARCTIC) ? MKCOLOUR_XYYX(PC_LIGHT_BLUE, PC_TREES) : MKCOLOUR_XYYX(PC_ORANGE, PC_TREES);
00526 }
00527 return MKCOLOUR_XYYX(PC_GRASS_LAND, PC_TREES);
00528
00529 default:
00530 return ApplyMask(MKCOLOUR_XXXX(PC_GRASS_LAND), &_smallmap_vehicles_andor[t]);
00531 }
00532 }
00533
00541 static inline uint32 GetSmallMapOwnerPixels(TileIndex tile, TileType t)
00542 {
00543 Owner o;
00544
00545 switch (t) {
00546 case MP_INDUSTRY: return MKCOLOUR_XXXX(PC_DARK_GREY);
00547 case MP_HOUSE: return MKCOLOUR_XXXX(PC_DARK_RED);
00548 default: o = GetTileOwner(tile); break;
00549
00550
00551
00552
00553 }
00554
00555 if ((o < MAX_COMPANIES && !_legend_land_owners[_company_to_list_pos[o]].show_on_map) || o == OWNER_NONE || o == OWNER_WATER) {
00556 if (t == MP_WATER) return MKCOLOUR_XXXX(PC_WATER);
00557 const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
00558 return _smallmap_show_heightmap ? cs->height_colours[TileHeight(tile)] : cs->default_colour;
00559 } else if (o == OWNER_TOWN) {
00560 return MKCOLOUR_XXXX(PC_DARK_RED);
00561 }
00562
00563 return MKCOLOUR_XXXX(_legend_land_owners[_company_to_list_pos[o]].colour);
00564 }
00565
00567 static const byte _vehicle_type_colours[6] = {
00568 PC_RED, PC_YELLOW, PC_LIGHT_BLUE, PC_WHITE, PC_BLACK, PC_RED
00569 };
00570
00571
00573 class SmallMapWindow : public Window {
00575 enum SmallMapType {
00576 SMT_CONTOUR,
00577 SMT_VEHICLES,
00578 SMT_INDUSTRY,
00579 SMT_ROUTES,
00580 SMT_VEGETATION,
00581 SMT_OWNER,
00582 };
00583
00585 enum ZoomLevelChange {
00586 ZLC_INITIALIZE,
00587 ZLC_ZOOM_OUT,
00588 ZLC_ZOOM_IN,
00589 };
00590
00591 static SmallMapType map_type;
00592 static bool show_towns;
00593
00594 static const uint LEGEND_BLOB_WIDTH = 8;
00595 static const uint INDUSTRY_MIN_NUMBER_OF_COLUMNS = 2;
00596 uint min_number_of_fixed_rows;
00597 uint column_width;
00598
00599 int32 scroll_x;
00600 int32 scroll_y;
00601 int32 subscroll;
00602 int zoom;
00603
00604 static const uint FORCE_REFRESH_PERIOD = 0x1F;
00605 static const uint BLINK_PERIOD = 0x0F;
00606 uint8 refresh;
00607
00608 inline Point SmallmapRemapCoords(int x, int y) const
00609 {
00610 Point pt;
00611 pt.x = (y - x) * 2;
00612 pt.y = y + x;
00613 return pt;
00614 }
00615
00622 inline Point RemapTile(int tile_x, int tile_y) const
00623 {
00624 int x_offset = tile_x - this->scroll_x / (int)TILE_SIZE;
00625 int y_offset = tile_y - this->scroll_y / (int)TILE_SIZE;
00626
00627 if (this->zoom == 1) return SmallmapRemapCoords(x_offset, y_offset);
00628
00629
00630 if (x_offset < 0) x_offset -= this->zoom - 1;
00631 if (y_offset < 0) y_offset -= this->zoom - 1;
00632
00633 return SmallmapRemapCoords(x_offset / this->zoom, y_offset / this->zoom);
00634 }
00635
00646 inline Point PixelToTile(int px, int py, int *sub, bool add_sub = true) const
00647 {
00648 if (add_sub) px += this->subscroll;
00649
00650
00651
00652 Point pt = {((py >> 1) - (px >> 2)) * this->zoom, ((py >> 1) + (px >> 2)) * this->zoom};
00653 px &= 3;
00654
00655 if (py & 1) {
00656 if (px < 2) {
00657 pt.x += this->zoom;
00658 px += 2;
00659 } else {
00660 pt.y += this->zoom;
00661 px -= 2;
00662 }
00663 }
00664
00665 *sub = px;
00666 return pt;
00667 }
00668
00678 Point ComputeScroll(int tx, int ty, int x, int y, int *sub)
00679 {
00680 assert(x >= 0 && y >= 0);
00681
00682 int new_sub;
00683 Point tile_xy = PixelToTile(x, y, &new_sub, false);
00684 tx -= tile_xy.x;
00685 ty -= tile_xy.y;
00686
00687 Point scroll;
00688 if (new_sub == 0) {
00689 *sub = 0;
00690 scroll.x = (tx + this->zoom) * TILE_SIZE;
00691 scroll.y = (ty - this->zoom) * TILE_SIZE;
00692 } else {
00693 *sub = 4 - new_sub;
00694 scroll.x = (tx + 2 * this->zoom) * TILE_SIZE;
00695 scroll.y = (ty - 2 * this->zoom) * TILE_SIZE;
00696 }
00697 return scroll;
00698 }
00699
00706 void SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt)
00707 {
00708 static const int zoomlevels[] = {1, 2, 4, 6, 8};
00709 static const int MIN_ZOOM_INDEX = 0;
00710 static const int MAX_ZOOM_INDEX = lengthof(zoomlevels) - 1;
00711
00712 int new_index, cur_index, sub;
00713 Point tile;
00714 switch (change) {
00715 case ZLC_INITIALIZE:
00716 cur_index = - 1;
00717 new_index = MIN_ZOOM_INDEX;
00718 break;
00719
00720 case ZLC_ZOOM_IN:
00721 case ZLC_ZOOM_OUT:
00722 for (cur_index = MIN_ZOOM_INDEX; cur_index <= MAX_ZOOM_INDEX; cur_index++) {
00723 if (this->zoom == zoomlevels[cur_index]) break;
00724 }
00725 assert(cur_index <= MAX_ZOOM_INDEX);
00726
00727 tile = this->PixelToTile(zoom_pt->x, zoom_pt->y, &sub);
00728 new_index = Clamp(cur_index + ((change == ZLC_ZOOM_IN) ? -1 : 1), MIN_ZOOM_INDEX, MAX_ZOOM_INDEX);
00729 break;
00730
00731 default: NOT_REACHED();
00732 }
00733
00734 if (new_index != cur_index) {
00735 this->zoom = zoomlevels[new_index];
00736 if (cur_index >= 0) {
00737 Point new_tile = this->PixelToTile(zoom_pt->x, zoom_pt->y, &sub);
00738 this->SetNewScroll(this->scroll_x + (tile.x - new_tile.x) * TILE_SIZE,
00739 this->scroll_y + (tile.y - new_tile.y) * TILE_SIZE, sub);
00740 }
00741 this->SetWidgetDisabledState(WID_SM_ZOOM_IN, this->zoom == zoomlevels[MIN_ZOOM_INDEX]);
00742 this->SetWidgetDisabledState(WID_SM_ZOOM_OUT, this->zoom == zoomlevels[MAX_ZOOM_INDEX]);
00743 this->SetDirty();
00744 }
00745 }
00746
00752 inline uint32 GetTileColours(const TileArea &ta) const
00753 {
00754 int importance = 0;
00755 TileIndex tile = INVALID_TILE;
00756 TileType et = MP_VOID;
00757
00758 TILE_AREA_LOOP(ti, ta) {
00759 TileType ttype = GetEffectiveTileType(ti);
00760 if (_tiletype_importance[ttype] > importance) {
00761 importance = _tiletype_importance[ttype];
00762 tile = ti;
00763 et = ttype;
00764 }
00765 }
00766
00767 switch (this->map_type) {
00768 case SMT_CONTOUR:
00769 return GetSmallMapContoursPixels(tile, et);
00770
00771 case SMT_VEHICLES:
00772 return GetSmallMapVehiclesPixels(tile, et);
00773
00774 case SMT_INDUSTRY:
00775 return GetSmallMapIndustriesPixels(tile, et);
00776
00777 case SMT_ROUTES:
00778 return GetSmallMapRoutesPixels(tile, et);
00779
00780 case SMT_VEGETATION:
00781 return GetSmallMapVegetationPixels(tile, et);
00782
00783 case SMT_OWNER:
00784 return GetSmallMapOwnerPixels(tile, et);
00785
00786 default: NOT_REACHED();
00787 }
00788 }
00789
00803 void DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const
00804 {
00805 void *dst_ptr_abs_end = blitter->MoveTo(_screen.dst_ptr, 0, _screen.height);
00806 uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0;
00807
00808 do {
00809
00810 if (xc >= MapMaxX() || yc >= MapMaxY()) continue;
00811
00812
00813 if (dst < _screen.dst_ptr) continue;
00814 if (dst >= dst_ptr_abs_end) continue;
00815
00816
00817 TileArea ta;
00818 if (min_xy == 1 && (xc == 0 || yc == 0)) {
00819 if (this->zoom == 1) continue;
00820
00821 ta = TileArea(TileXY(max(min_xy, xc), max(min_xy, yc)), this->zoom - (xc == 0), this->zoom - (yc == 0));
00822 } else {
00823 ta = TileArea(TileXY(xc, yc), this->zoom, this->zoom);
00824 }
00825 ta.ClampToMap();
00826
00827 uint32 val = this->GetTileColours(ta);
00828 uint8 *val8 = (uint8 *)&val;
00829 int idx = max(0, -start_pos);
00830 for (int pos = max(0, start_pos); pos < end_pos; pos++) {
00831 blitter->SetPixel(dst, idx, 0, val8[idx]);
00832 idx++;
00833 }
00834
00835 } while (xc += this->zoom, yc += this->zoom, dst = blitter->MoveTo(dst, pitch, 0), --reps != 0);
00836 }
00837
00843 void DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const
00844 {
00845 const Vehicle *v;
00846 FOR_ALL_VEHICLES(v) {
00847 if (v->type == VEH_EFFECT) continue;
00848 if (v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) continue;
00849
00850
00851 Point pt = this->RemapTile(v->x_pos / TILE_SIZE, v->y_pos / TILE_SIZE);
00852
00853 int y = pt.y - dpi->top;
00854 if (!IsInsideMM(y, 0, dpi->height)) continue;
00855
00856 bool skip = false;
00857 int x = pt.x - this->subscroll - 3 - dpi->left;
00858 if (x < 0) {
00859
00860
00861 if (++x != 0) continue;
00862 skip = true;
00863 } else if (x >= dpi->width - 1) {
00864
00865 if (x != dpi->width - 1) continue;
00866 skip = true;
00867 }
00868
00869
00870 byte colour = (this->map_type == SMT_VEHICLES) ? _vehicle_type_colours[v->type] : PC_WHITE;
00871
00872
00873 blitter->SetPixel(dpi->dst_ptr, x, y, colour);
00874 if (!skip) blitter->SetPixel(dpi->dst_ptr, x + 1, y, colour);
00875 }
00876 }
00877
00882 void DrawTowns(const DrawPixelInfo *dpi) const
00883 {
00884 const Town *t;
00885 FOR_ALL_TOWNS(t) {
00886
00887 Point pt = this->RemapTile(TileX(t->xy), TileY(t->xy));
00888 int x = pt.x - this->subscroll - (t->cache.sign.width_small >> 1);
00889 int y = pt.y;
00890
00891
00892 if (x + t->cache.sign.width_small > dpi->left &&
00893 x < dpi->left + dpi->width &&
00894 y + FONT_HEIGHT_SMALL > dpi->top &&
00895 y < dpi->top + dpi->height) {
00896
00897 SetDParam(0, t->index);
00898 DrawString(x, x + t->cache.sign.width_small, y, STR_SMALLMAP_TOWN);
00899 }
00900 }
00901 }
00902
00909 static inline void DrawVertMapIndicator(int x, int y, int y2)
00910 {
00911 GfxFillRect(x, y, x, y + 3, PC_VERY_LIGHT_YELLOW);
00912 GfxFillRect(x, y2 - 3, x, y2, PC_VERY_LIGHT_YELLOW);
00913 }
00914
00921 static inline void DrawHorizMapIndicator(int x, int x2, int y)
00922 {
00923 GfxFillRect(x, y, x + 3, y, PC_VERY_LIGHT_YELLOW);
00924 GfxFillRect(x2 - 3, y, x2, y, PC_VERY_LIGHT_YELLOW);
00925 }
00926
00930 void DrawMapIndicators() const
00931 {
00932
00933 const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
00934
00935 Point tile = InverseRemapCoords(vp->virtual_left, vp->virtual_top);
00936 Point tl = this->RemapTile(tile.x >> 4, tile.y >> 4);
00937 tl.x -= this->subscroll;
00938
00939 tile = InverseRemapCoords(vp->virtual_left + vp->virtual_width, vp->virtual_top + vp->virtual_height);
00940 Point br = this->RemapTile(tile.x >> 4, tile.y >> 4);
00941 br.x -= this->subscroll;
00942
00943 SmallMapWindow::DrawVertMapIndicator(tl.x, tl.y, br.y);
00944 SmallMapWindow::DrawVertMapIndicator(br.x, tl.y, br.y);
00945
00946 SmallMapWindow::DrawHorizMapIndicator(tl.x, br.x, tl.y);
00947 SmallMapWindow::DrawHorizMapIndicator(tl.x, br.x, br.y);
00948 }
00949
00961 void DrawSmallMap(DrawPixelInfo *dpi) const
00962 {
00963 Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
00964 DrawPixelInfo *old_dpi;
00965
00966 old_dpi = _cur_dpi;
00967 _cur_dpi = dpi;
00968
00969
00970 GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, PC_BLACK);
00971
00972
00973 int dx;
00974 Point tile = this->PixelToTile(dpi->left, dpi->top, &dx);
00975 int tile_x = this->scroll_x / (int)TILE_SIZE + tile.x;
00976 int tile_y = this->scroll_y / (int)TILE_SIZE + tile.y;
00977
00978 void *ptr = blitter->MoveTo(dpi->dst_ptr, -dx - 4, 0);
00979 int x = - dx - 4;
00980 int y = 0;
00981
00982 for (;;) {
00983
00984 if (x >= -3) {
00985 if (x >= dpi->width) break;
00986
00987 int end_pos = min(dpi->width, x + 4);
00988 int reps = (dpi->height - y + 1) / 2;
00989 if (reps > 0) {
00990 this->DrawSmallMapColumn(ptr, tile_x, tile_y, dpi->pitch * 2, reps, x, end_pos, blitter);
00991 }
00992 }
00993
00994 if (y == 0) {
00995 tile_y += this->zoom;
00996 y++;
00997 ptr = blitter->MoveTo(ptr, 0, 1);
00998 } else {
00999 tile_x -= this->zoom;
01000 y--;
01001 ptr = blitter->MoveTo(ptr, 0, -1);
01002 }
01003 ptr = blitter->MoveTo(ptr, 2, 0);
01004 x += 2;
01005 }
01006
01007
01008 if (this->map_type == SMT_CONTOUR || this->map_type == SMT_VEHICLES) this->DrawVehicles(dpi, blitter);
01009
01010
01011 if (this->show_towns) this->DrawTowns(dpi);
01012
01013
01014 this->DrawMapIndicators();
01015
01016 _cur_dpi = old_dpi;
01017 }
01018
01022 void SetupWidgetData()
01023 {
01024 StringID legend_tooltip;
01025 StringID enable_all_tooltip;
01026 StringID disable_all_tooltip;
01027 int plane;
01028 switch (this->map_type) {
01029 case SMT_INDUSTRY:
01030 legend_tooltip = STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION;
01031 enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES;
01032 disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES;
01033 plane = 0;
01034 break;
01035
01036 case SMT_OWNER:
01037 legend_tooltip = STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION;
01038 enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES;
01039 disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES;
01040 plane = 0;
01041 break;
01042
01043 default:
01044 legend_tooltip = STR_NULL;
01045 enable_all_tooltip = STR_NULL;
01046 disable_all_tooltip = STR_NULL;
01047 plane = 1;
01048 break;
01049 }
01050
01051 this->GetWidget<NWidgetCore>(WID_SM_LEGEND)->SetDataTip(STR_NULL, legend_tooltip);
01052 this->GetWidget<NWidgetCore>(WID_SM_ENABLE_ALL)->SetDataTip(STR_SMALLMAP_ENABLE_ALL, enable_all_tooltip);
01053 this->GetWidget<NWidgetCore>(WID_SM_DISABLE_ALL)->SetDataTip(STR_SMALLMAP_DISABLE_ALL, disable_all_tooltip);
01054 this->GetWidget<NWidgetStacked>(WID_SM_SELECT_BUTTONS)->SetDisplayedPlane(plane);
01055 }
01056
01057 public:
01058 uint min_number_of_columns;
01059
01060 SmallMapWindow(const WindowDesc *desc, int window_number) : Window(), refresh(FORCE_REFRESH_PERIOD)
01061 {
01062 _smallmap_industry_highlight = INVALID_INDUSTRYTYPE;
01063 this->InitNested(desc, window_number);
01064 this->LowerWidget(this->map_type + WID_SM_CONTOUR);
01065
01066 BuildLandLegend();
01067 this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT, _smallmap_show_heightmap);
01068
01069 this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME, this->show_towns);
01070
01071 this->SetupWidgetData();
01072
01073 this->SetZoomLevel(ZLC_INITIALIZE, NULL);
01074 this->SmallMapCenterOnCurrentPos();
01075 }
01076
01081 inline uint GetMinLegendWidth() const
01082 {
01083 return WD_FRAMERECT_LEFT + this->min_number_of_columns * this->column_width;
01084 }
01085
01090 inline uint GetNumberColumnsLegend(uint width) const
01091 {
01092 return width / this->column_width;
01093 }
01094
01100 uint GetLegendHeight(uint num_columns) const
01101 {
01102 uint num_rows = max(this->min_number_of_fixed_rows, CeilDiv(max(_smallmap_company_count, _smallmap_industry_count), num_columns));
01103 return WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + num_rows * FONT_HEIGHT_SMALL;
01104 }
01105
01106 virtual void SetStringParameters(int widget) const
01107 {
01108 switch (widget) {
01109 case WID_SM_CAPTION:
01110 SetDParam(0, STR_SMALLMAP_TYPE_CONTOURS + this->map_type);
01111 break;
01112 }
01113 }
01114
01115 virtual void OnInit()
01116 {
01117 uint min_width = 0;
01118 this->min_number_of_columns = INDUSTRY_MIN_NUMBER_OF_COLUMNS;
01119 this->min_number_of_fixed_rows = 0;
01120 for (uint i = 0; i < lengthof(_legend_table); i++) {
01121 uint height = 0;
01122 uint num_columns = 1;
01123 for (const LegendAndColour *tbl = _legend_table[i]; !tbl->end; ++tbl) {
01124 StringID str;
01125 if (i == SMT_INDUSTRY) {
01126 SetDParam(0, tbl->legend);
01127 SetDParam(1, IndustryPool::MAX_SIZE);
01128 str = STR_SMALLMAP_INDUSTRY;
01129 } else if (i == SMT_OWNER) {
01130 if (tbl->company != INVALID_COMPANY) {
01131 if (!Company::IsValidID(tbl->company)) {
01132
01133 BuildOwnerLegend();
01134 this->OnInit();
01135 return;
01136 }
01137
01138 SetDParam(0, tbl->company);
01139 str = STR_SMALLMAP_COMPANY;
01140 } else {
01141 str = tbl->legend;
01142 }
01143 } else {
01144 if (tbl->col_break) {
01145 this->min_number_of_fixed_rows = max(this->min_number_of_fixed_rows, height);
01146 height = 0;
01147 num_columns++;
01148 }
01149 height++;
01150 str = tbl->legend;
01151 }
01152 min_width = max(GetStringBoundingBox(str).width, min_width);
01153 }
01154 this->min_number_of_fixed_rows = max(this->min_number_of_fixed_rows, height);
01155 this->min_number_of_columns = max(this->min_number_of_columns, num_columns);
01156 }
01157
01158
01159 this->column_width = min_width + LEGEND_BLOB_WIDTH + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
01160 }
01161
01162 virtual void OnPaint()
01163 {
01164 if (this->map_type == SMT_OWNER) {
01165 for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) {
01166 if (tbl->company != INVALID_COMPANY && !Company::IsValidID(tbl->company)) {
01167
01168 BuildOwnerLegend();
01169 this->InvalidateData(1);
01170 break;
01171 }
01172 }
01173 }
01174
01175 this->DrawWidgets();
01176 }
01177
01178 virtual void DrawWidget(const Rect &r, int widget) const
01179 {
01180 switch (widget) {
01181 case WID_SM_MAP: {
01182 DrawPixelInfo new_dpi;
01183 if (!FillDrawPixelInfo(&new_dpi, r.left + 1, r.top + 1, r.right - r.left - 1, r.bottom - r.top - 1)) return;
01184 this->DrawSmallMap(&new_dpi);
01185 break;
01186 }
01187
01188 case WID_SM_LEGEND: {
01189 uint columns = this->GetNumberColumnsLegend(r.right - r.left + 1);
01190 uint number_of_rows = max((this->map_type == SMT_INDUSTRY || this->map_type == SMT_OWNER) ? CeilDiv(max(_smallmap_company_count, _smallmap_industry_count), columns) : 0, this->min_number_of_fixed_rows);
01191 bool rtl = _current_text_dir == TD_RTL;
01192 uint y_org = r.top + WD_FRAMERECT_TOP;
01193 uint x = rtl ? r.right - this->column_width - WD_FRAMERECT_RIGHT : r.left + WD_FRAMERECT_LEFT;
01194 uint y = y_org;
01195 uint i = 0;
01196 uint row_height = FONT_HEIGHT_SMALL;
01197
01198 uint text_left = rtl ? 0 : LEGEND_BLOB_WIDTH + WD_FRAMERECT_LEFT;
01199 uint text_right = this->column_width - 1 - (rtl ? LEGEND_BLOB_WIDTH + WD_FRAMERECT_RIGHT : 0);
01200 uint blob_left = rtl ? this->column_width - 1 - LEGEND_BLOB_WIDTH : 0;
01201 uint blob_right = rtl ? this->column_width - 1 : LEGEND_BLOB_WIDTH;
01202
01203 for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) {
01204 if (tbl->col_break || ((this->map_type == SMT_INDUSTRY || this->map_type == SMT_OWNER) && i++ >= number_of_rows)) {
01205
01206
01207 x += rtl ? -(int)this->column_width : this->column_width;
01208 y = y_org;
01209 i = 1;
01210 }
01211
01212 uint8 legend_colour = tbl->colour;
01213
01214 if (this->map_type == SMT_INDUSTRY) {
01215
01216
01217 SetDParam(0, tbl->legend);
01218 SetDParam(1, Industry::GetIndustryTypeCount(tbl->type));
01219 if (!tbl->show_on_map) {
01220
01221
01222 DrawString(x + text_left, x + text_right, y, STR_SMALLMAP_INDUSTRY, TC_GREY);
01223 } else {
01224 if (tbl->type == _smallmap_industry_highlight) {
01225 legend_colour = _smallmap_industry_highlight_state ? PC_WHITE : PC_BLACK;
01226 }
01227 DrawString(x + text_left, x + text_right, y, STR_SMALLMAP_INDUSTRY, TC_BLACK);
01228 GfxFillRect(x + blob_left, y + 1, x + blob_right, y + row_height - 1, PC_BLACK);
01229 }
01230 } else if (this->map_type == SMT_OWNER && tbl->company != INVALID_COMPANY) {
01231 SetDParam(0, tbl->company);
01232 if (!tbl->show_on_map) {
01233
01234
01235 DrawString(x + text_left, x + text_right, y, STR_SMALLMAP_COMPANY, TC_GREY);
01236 } else {
01237 DrawString(x + text_left, x + text_right, y, STR_SMALLMAP_COMPANY, TC_BLACK);
01238 GfxFillRect(x + blob_left, y + 1, x + blob_right, y + row_height - 1, PC_BLACK);
01239 }
01240 } else {
01241 if (this->map_type == SMT_CONTOUR) SetDParam(0, tbl->height * TILE_HEIGHT_STEP);
01242
01243
01244 GfxFillRect(x + blob_left, y + 1, x + blob_right, y + row_height - 1, PC_BLACK);
01245 DrawString(x + text_left, x + text_right, y, tbl->legend);
01246 }
01247 GfxFillRect(x + blob_left + 1, y + 2, x + blob_right - 1, y + row_height - 2, legend_colour);
01248
01249 y += row_height;
01250 }
01251 }
01252 }
01253 }
01254
01259 void SwitchMapType(SmallMapType map_type)
01260 {
01261 this->RaiseWidget(this->map_type + WID_SM_CONTOUR);
01262 this->map_type = map_type;
01263 this->LowerWidget(this->map_type + WID_SM_CONTOUR);
01264
01265 this->SetupWidgetData();
01266
01267 this->SetDirty();
01268 }
01269
01275 int GetPositionOnLegend(Point pt)
01276 {
01277 const NWidgetBase *wi = this->GetWidget<NWidgetBase>(WID_SM_LEGEND);
01278 uint line = (pt.y - wi->pos_y - WD_FRAMERECT_TOP) / FONT_HEIGHT_SMALL;
01279 uint columns = this->GetNumberColumnsLegend(wi->current_x);
01280 uint number_of_rows = max(CeilDiv(max(_smallmap_company_count, _smallmap_industry_count), columns), this->min_number_of_fixed_rows);
01281 if (line >= number_of_rows) return -1;
01282
01283 bool rtl = _current_text_dir == TD_RTL;
01284 int x = pt.x - wi->pos_x;
01285 if (rtl) x = wi->current_x - x;
01286 uint column = (x - WD_FRAMERECT_LEFT) / this->column_width;
01287
01288 return (column * number_of_rows) + line;
01289 }
01290
01291 virtual void OnMouseOver(Point pt, int widget)
01292 {
01293 IndustryType new_highlight = INVALID_INDUSTRYTYPE;
01294 if (widget == WID_SM_LEGEND && this->map_type == SMT_INDUSTRY) {
01295 int industry_pos = GetPositionOnLegend(pt);
01296 if (industry_pos >= 0 && industry_pos < _smallmap_industry_count) {
01297 new_highlight = _legend_from_industries[industry_pos].type;
01298 }
01299 }
01300 if (new_highlight != _smallmap_industry_highlight) {
01301 _smallmap_industry_highlight = new_highlight;
01302 this->refresh = _smallmap_industry_highlight != INVALID_INDUSTRYTYPE ? BLINK_PERIOD : FORCE_REFRESH_PERIOD;
01303 _smallmap_industry_highlight_state = true;
01304 this->SetDirty();
01305 }
01306 }
01307
01308 virtual void OnClick(Point pt, int widget, int click_count)
01309 {
01310
01311 InvalidateWindowClassesData(WC_INDUSTRY_CARGOES, NUM_INDUSTRYTYPES);
01312
01313 switch (widget) {
01314 case WID_SM_MAP: {
01315
01316
01317
01318
01319
01320
01321
01322
01323 _left_button_clicked = false;
01324
01325 const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
01326 Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
01327 int sub;
01328 pt = this->PixelToTile(pt.x - wid->pos_x, pt.y - wid->pos_y, &sub);
01329 pt = RemapCoords(this->scroll_x + pt.x * TILE_SIZE + this->zoom * (TILE_SIZE - sub * TILE_SIZE / 4),
01330 this->scroll_y + pt.y * TILE_SIZE + sub * this->zoom * TILE_SIZE / 4, 0);
01331
01332 w->viewport->follow_vehicle = INVALID_VEHICLE;
01333 w->viewport->dest_scrollpos_x = pt.x - (w->viewport->virtual_width >> 1);
01334 w->viewport->dest_scrollpos_y = pt.y - (w->viewport->virtual_height >> 1);
01335
01336 this->SetDirty();
01337 break;
01338 }
01339
01340 case WID_SM_ZOOM_IN:
01341 case WID_SM_ZOOM_OUT: {
01342 const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
01343 Point pt = {wid->current_x / 2, wid->current_y / 2};
01344 this->SetZoomLevel((widget == WID_SM_ZOOM_IN) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt);
01345 if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
01346 break;
01347 }
01348
01349 case WID_SM_CONTOUR:
01350 case WID_SM_VEHICLES:
01351 case WID_SM_INDUSTRIES:
01352 case WID_SM_ROUTES:
01353 case WID_SM_VEGETATION:
01354 case WID_SM_OWNERS:
01355 this->SwitchMapType((SmallMapType)(widget - WID_SM_CONTOUR));
01356 if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
01357 break;
01358
01359 case WID_SM_CENTERMAP:
01360 this->SmallMapCenterOnCurrentPos();
01361 this->HandleButtonClick(WID_SM_CENTERMAP);
01362 if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
01363 break;
01364
01365 case WID_SM_TOGGLETOWNNAME:
01366 this->show_towns = !this->show_towns;
01367 this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME, this->show_towns);
01368
01369 this->SetDirty();
01370 if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
01371 break;
01372
01373 case WID_SM_LEGEND:
01374 if (this->map_type == SMT_INDUSTRY || this->map_type == SMT_OWNER) {
01375
01376 if (this->map_type == SMT_INDUSTRY) {
01377
01378 int industry_pos = GetPositionOnLegend(pt);
01379 if (industry_pos >= 0 && industry_pos < _smallmap_industry_count) {
01380 if (_ctrl_pressed) {
01381
01382 bool changes = false;
01383 for (int i = 0; i != _smallmap_industry_count; i++) {
01384 bool new_state = i == industry_pos;
01385 if (_legend_from_industries[i].show_on_map != new_state) {
01386 changes = true;
01387 _legend_from_industries[i].show_on_map = new_state;
01388 }
01389 }
01390 if (!changes) {
01391
01392 for (int i = 0; i != _smallmap_industry_count; i++) {
01393 _legend_from_industries[i].show_on_map = true;
01394 }
01395 }
01396 } else {
01397 _legend_from_industries[industry_pos].show_on_map = !_legend_from_industries[industry_pos].show_on_map;
01398 }
01399 }
01400 } else if (this->map_type == SMT_OWNER) {
01401
01402 int company_pos = GetPositionOnLegend(pt);
01403 if (company_pos < NUM_NO_COMPANY_ENTRIES) break;
01404 if (company_pos < _smallmap_company_count) {
01405 if (_ctrl_pressed) {
01406
01407 bool changes = false;
01408 for (int i = NUM_NO_COMPANY_ENTRIES; i != _smallmap_company_count; i++) {
01409 bool new_state = i == company_pos;
01410 if (_legend_land_owners[i].show_on_map != new_state) {
01411 changes = true;
01412 _legend_land_owners[i].show_on_map = new_state;
01413 }
01414 }
01415 if (!changes) {
01416
01417 for (int i = NUM_NO_COMPANY_ENTRIES; i != _smallmap_company_count; i++) {
01418 _legend_land_owners[i].show_on_map = true;
01419 }
01420 }
01421 } else {
01422 _legend_land_owners[company_pos].show_on_map = !_legend_land_owners[company_pos].show_on_map;
01423 }
01424 }
01425 }
01426 this->SetDirty();
01427 }
01428 break;
01429
01430 case WID_SM_ENABLE_ALL:
01431 if (this->map_type == SMT_INDUSTRY) {
01432 for (int i = 0; i != _smallmap_industry_count; i++) {
01433 _legend_from_industries[i].show_on_map = true;
01434 }
01435 } else if (this->map_type == SMT_OWNER) {
01436 for (int i = NUM_NO_COMPANY_ENTRIES; i != _smallmap_company_count; i++) {
01437 _legend_land_owners[i].show_on_map = true;
01438 }
01439 }
01440 this->SetDirty();
01441 break;
01442
01443 case WID_SM_DISABLE_ALL:
01444 if (this->map_type == SMT_INDUSTRY) {
01445 for (int i = 0; i != _smallmap_industry_count; i++) {
01446 _legend_from_industries[i].show_on_map = false;
01447 }
01448 } else {
01449 for (int i = NUM_NO_COMPANY_ENTRIES; i != _smallmap_company_count; i++) {
01450 _legend_land_owners[i].show_on_map = false;
01451 }
01452 }
01453 this->SetDirty();
01454 break;
01455
01456 case WID_SM_SHOW_HEIGHT:
01457 _smallmap_show_heightmap = !_smallmap_show_heightmap;
01458 this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT, _smallmap_show_heightmap);
01459 this->SetDirty();
01460 break;
01461 }
01462 }
01463
01471 virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
01472 {
01473 if (!gui_scope) return;
01474 switch (data) {
01475 case 1:
01476
01477 this->ReInit();
01478 break;
01479
01480 case 0: {
01481 extern uint64 _displayed_industries;
01482 if (this->map_type != SMT_INDUSTRY) this->SwitchMapType(SMT_INDUSTRY);
01483
01484 for (int i = 0; i != _smallmap_industry_count; i++) {
01485 _legend_from_industries[i].show_on_map = HasBit(_displayed_industries, _legend_from_industries[i].type);
01486 }
01487 break;
01488 }
01489
01490 default: NOT_REACHED();
01491 }
01492 this->SetDirty();
01493 }
01494
01495 virtual bool OnRightClick(Point pt, int widget)
01496 {
01497 if (widget != WID_SM_MAP || _scrolling_viewport) return false;
01498
01499 _scrolling_viewport = true;
01500 return true;
01501 }
01502
01503 virtual void OnMouseWheel(int wheel)
01504 {
01505 if (_settings_client.gui.scrollwheel_scrolling == 0) {
01506 const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
01507 int cursor_x = _cursor.pos.x - this->left - wid->pos_x;
01508 int cursor_y = _cursor.pos.y - this->top - wid->pos_y;
01509 if (IsInsideMM(cursor_x, 0, wid->current_x) && IsInsideMM(cursor_y, 0, wid->current_y)) {
01510 Point pt = {cursor_x, cursor_y};
01511 this->SetZoomLevel((wheel < 0) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt);
01512 }
01513 }
01514 }
01515
01516 virtual void OnTick()
01517 {
01518
01519 if (--this->refresh != 0) return;
01520
01521 _smallmap_industry_highlight_state = !_smallmap_industry_highlight_state;
01522
01523 this->refresh = _smallmap_industry_highlight != INVALID_INDUSTRYTYPE ? BLINK_PERIOD : FORCE_REFRESH_PERIOD;
01524 this->SetDirty();
01525 }
01526
01534 void SetNewScroll(int sx, int sy, int sub)
01535 {
01536 const NWidgetBase *wi = this->GetWidget<NWidgetBase>(WID_SM_MAP);
01537 Point hv = InverseRemapCoords(wi->current_x * ZOOM_LVL_BASE * TILE_SIZE / 2, wi->current_y * ZOOM_LVL_BASE * TILE_SIZE / 2);
01538 hv.x *= this->zoom;
01539 hv.y *= this->zoom;
01540
01541 if (sx < -hv.x) {
01542 sx = -hv.x;
01543 sub = 0;
01544 }
01545 if (sx > (int)(MapMaxX() * TILE_SIZE) - hv.x) {
01546 sx = MapMaxX() * TILE_SIZE - hv.x;
01547 sub = 0;
01548 }
01549 if (sy < -hv.y) {
01550 sy = -hv.y;
01551 sub = 0;
01552 }
01553 if (sy > (int)(MapMaxY() * TILE_SIZE) - hv.y) {
01554 sy = MapMaxY() * TILE_SIZE - hv.y;
01555 sub = 0;
01556 }
01557
01558 this->scroll_x = sx;
01559 this->scroll_y = sy;
01560 this->subscroll = sub;
01561 }
01562
01563 virtual void OnScroll(Point delta)
01564 {
01565 _cursor.fix_at = true;
01566
01567
01568 int sub;
01569 Point pt = this->PixelToTile(delta.x, delta.y, &sub);
01570 this->SetNewScroll(this->scroll_x + pt.x * TILE_SIZE, this->scroll_y + pt.y * TILE_SIZE, sub);
01571
01572 this->SetDirty();
01573 }
01574
01575 void SmallMapCenterOnCurrentPos()
01576 {
01577 const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
01578 Point pt = InverseRemapCoords(vp->virtual_left + vp->virtual_width / 2, vp->virtual_top + vp->virtual_height / 2);
01579
01580 int sub;
01581 const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
01582 Point sxy = this->ComputeScroll(pt.x / TILE_SIZE, pt.y / TILE_SIZE, max(0, (int)wid->current_x / 2 - 2), wid->current_y / 2, &sub);
01583 this->SetNewScroll(sxy.x, sxy.y, sub);
01584 this->SetDirty();
01585 }
01586 };
01587
01588 SmallMapWindow::SmallMapType SmallMapWindow::map_type = SMT_CONTOUR;
01589 bool SmallMapWindow::show_towns = true;
01590
01599 class NWidgetSmallmapDisplay : public NWidgetContainer {
01600 const SmallMapWindow *smallmap_window;
01601 public:
01602 NWidgetSmallmapDisplay() : NWidgetContainer(NWID_VERTICAL)
01603 {
01604 this->smallmap_window = NULL;
01605 }
01606
01607 virtual void SetupSmallestSize(Window *w, bool init_array)
01608 {
01609 NWidgetBase *display = this->head;
01610 NWidgetBase *bar = display->next;
01611
01612 display->SetupSmallestSize(w, init_array);
01613 bar->SetupSmallestSize(w, init_array);
01614
01615 this->smallmap_window = dynamic_cast<SmallMapWindow *>(w);
01616 this->smallest_x = max(display->smallest_x, bar->smallest_x + smallmap_window->GetMinLegendWidth());
01617 this->smallest_y = display->smallest_y + max(bar->smallest_y, smallmap_window->GetLegendHeight(smallmap_window->min_number_of_columns));
01618 this->fill_x = max(display->fill_x, bar->fill_x);
01619 this->fill_y = (display->fill_y == 0 && bar->fill_y == 0) ? 0 : min(display->fill_y, bar->fill_y);
01620 this->resize_x = max(display->resize_x, bar->resize_x);
01621 this->resize_y = min(display->resize_y, bar->resize_y);
01622 }
01623
01624 virtual void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl)
01625 {
01626 this->pos_x = x;
01627 this->pos_y = y;
01628 this->current_x = given_width;
01629 this->current_y = given_height;
01630
01631 NWidgetBase *display = this->head;
01632 NWidgetBase *bar = display->next;
01633
01634 if (sizing == ST_SMALLEST) {
01635 this->smallest_x = given_width;
01636 this->smallest_y = given_height;
01637
01638 display->AssignSizePosition(ST_SMALLEST, x, y, display->smallest_x, display->smallest_y, rtl);
01639 bar->AssignSizePosition(ST_SMALLEST, x, y + display->smallest_y, bar->smallest_x, bar->smallest_y, rtl);
01640 }
01641
01642 uint bar_height = max(bar->smallest_y, this->smallmap_window->GetLegendHeight(this->smallmap_window->GetNumberColumnsLegend(given_width - bar->smallest_x)));
01643 uint display_height = given_height - bar_height;
01644 display->AssignSizePosition(ST_RESIZE, x, y, given_width, display_height, rtl);
01645 bar->AssignSizePosition(ST_RESIZE, x, y + display_height, given_width, bar_height, rtl);
01646 }
01647
01648 virtual NWidgetCore *GetWidgetFromPos(int x, int y)
01649 {
01650 if (!IsInsideBS(x, this->pos_x, this->current_x) || !IsInsideBS(y, this->pos_y, this->current_y)) return NULL;
01651 for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
01652 NWidgetCore *widget = child_wid->GetWidgetFromPos(x, y);
01653 if (widget != NULL) return widget;
01654 }
01655 return NULL;
01656 }
01657
01658 virtual void Draw(const Window *w)
01659 {
01660 for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) child_wid->Draw(w);
01661 }
01662 };
01663
01665 static const NWidgetPart _nested_smallmap_display[] = {
01666 NWidget(WWT_PANEL, COLOUR_BROWN, WID_SM_MAP_BORDER),
01667 NWidget(WWT_INSET, COLOUR_BROWN, WID_SM_MAP), SetMinimalSize(346, 140), SetResize(1, 1), SetPadding(2, 2, 2, 2), EndContainer(),
01668 EndContainer(),
01669 };
01670
01672 static const NWidgetPart _nested_smallmap_bar[] = {
01673 NWidget(WWT_PANEL, COLOUR_BROWN),
01674 NWidget(NWID_HORIZONTAL),
01675 NWidget(WWT_EMPTY, INVALID_COLOUR, WID_SM_LEGEND), SetResize(1, 1),
01676 NWidget(NWID_VERTICAL),
01677
01678 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
01679 NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_SM_ZOOM_IN),
01680 SetDataTip(SPR_IMG_ZOOMIN, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN), SetFill(1, 1),
01681 NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_SM_CENTERMAP),
01682 SetDataTip(SPR_IMG_SMALLMAP, STR_SMALLMAP_CENTER), SetFill(1, 1),
01683 NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_CONTOUR),
01684 SetDataTip(SPR_IMG_SHOW_COUNTOURS, STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP), SetFill(1, 1),
01685 NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_VEHICLES),
01686 SetDataTip(SPR_IMG_SHOW_VEHICLES, STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP), SetFill(1, 1),
01687 NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_INDUSTRIES),
01688 SetDataTip(SPR_IMG_INDUSTRY, STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP), SetFill(1, 1),
01689 EndContainer(),
01690
01691 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
01692 NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_SM_ZOOM_OUT),
01693 SetDataTip(SPR_IMG_ZOOMOUT, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT), SetFill(1, 1),
01694 NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_TOGGLETOWNNAME),
01695 SetDataTip(SPR_IMG_TOWN, STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF), SetFill(1, 1),
01696 NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_ROUTES),
01697 SetDataTip(SPR_IMG_SHOW_ROUTES, STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON), SetFill(1, 1),
01698 NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_VEGETATION),
01699 SetDataTip(SPR_IMG_PLANTTREES, STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP), SetFill(1, 1),
01700 NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_OWNERS),
01701 SetDataTip(SPR_IMG_COMPANY_GENERAL, STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP), SetFill(1, 1),
01702 EndContainer(),
01703 NWidget(NWID_SPACER), SetResize(0, 1),
01704 EndContainer(),
01705 EndContainer(),
01706 EndContainer(),
01707 };
01708
01709 static NWidgetBase *SmallMapDisplay(int *biggest_index)
01710 {
01711 NWidgetContainer *map_display = new NWidgetSmallmapDisplay;
01712
01713 MakeNWidgets(_nested_smallmap_display, lengthof(_nested_smallmap_display), biggest_index, map_display);
01714 MakeNWidgets(_nested_smallmap_bar, lengthof(_nested_smallmap_bar), biggest_index, map_display);
01715 return map_display;
01716 }
01717
01718
01719 static const NWidgetPart _nested_smallmap_widgets[] = {
01720 NWidget(NWID_HORIZONTAL),
01721 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
01722 NWidget(WWT_CAPTION, COLOUR_BROWN, WID_SM_CAPTION), SetDataTip(STR_SMALLMAP_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
01723 NWidget(WWT_SHADEBOX, COLOUR_BROWN),
01724 NWidget(WWT_STICKYBOX, COLOUR_BROWN),
01725 EndContainer(),
01726 NWidgetFunction(SmallMapDisplay),
01727
01728 NWidget(NWID_HORIZONTAL),
01729 NWidget(WWT_PANEL, COLOUR_BROWN),
01730 NWidget(NWID_HORIZONTAL),
01731 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_SM_SELECT_BUTTONS),
01732 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
01733 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_SM_ENABLE_ALL), SetDataTip(STR_SMALLMAP_ENABLE_ALL, STR_NULL),
01734 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_SM_DISABLE_ALL), SetDataTip(STR_SMALLMAP_DISABLE_ALL, STR_NULL),
01735 NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SM_SHOW_HEIGHT), SetDataTip(STR_SMALLMAP_SHOW_HEIGHT, STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT),
01736 EndContainer(),
01737 NWidget(NWID_SPACER), SetFill(1, 1),
01738 EndContainer(),
01739 NWidget(NWID_SPACER), SetFill(1, 0), SetResize(1, 0),
01740 EndContainer(),
01741 EndContainer(),
01742 NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
01743 EndContainer(),
01744 };
01745
01746 static const WindowDesc _smallmap_desc(
01747 WDP_AUTO, 446, 314,
01748 WC_SMALLMAP, WC_NONE,
01749 0,
01750 _nested_smallmap_widgets, lengthof(_nested_smallmap_widgets)
01751 );
01752
01756 void ShowSmallMap()
01757 {
01758 AllocateWindowDescFront<SmallMapWindow>(&_smallmap_desc, 0);
01759 }
01760
01769 bool ScrollMainWindowTo(int x, int y, int z, bool instant)
01770 {
01771 bool res = ScrollWindowTo(x, y, z, FindWindowById(WC_MAIN_WINDOW, 0), instant);
01772
01773
01774
01775
01776
01777 if (res) return res;
01778
01779 SmallMapWindow *w = dynamic_cast<SmallMapWindow*>(FindWindowById(WC_SMALLMAP, 0));
01780 if (w != NULL) w->SmallMapCenterOnCurrentPos();
01781
01782 return res;
01783 }