Data Fields

Tile Struct Reference

Data that is stored per tile. More...

#include <map_type.h>

Data Fields

byte type_height
 The type (bits 4..7) and height of the northern corner.
byte m1
 Primarily used for ownership information.
uint16 m2
 Primarily used for indices to towns, industries and stations.
byte m3
 General purpose.
byte m4
 General purpose.
byte m5
 General purpose.
byte m6
 Primarily used for bridges and rainforest/desert.

Detailed Description

Data that is stored per tile.

Also used TileExtended for this. Look at docs/landscape.html for the exact meaning of the members.

Definition at line 19 of file map_type.h.


The documentation for this struct was generated from the following file: