00001 /* $Id: game_text.hpp 25818 2013-10-06 12:13:20Z frosch $ */ 00002 00003 /* 00004 * This file is part of OpenTTD. 00005 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. 00006 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 00007 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. 00008 */ 00009 00012 #ifndef GAME_TEXT_HPP 00013 #define GAME_TEXT_HPP 00014 00015 #include "../core/smallvec_type.hpp" 00016 00018 static const uint GAME_TEXT_TAB = 18; 00019 00020 const char *GetGameStringPtr(uint id); 00021 void RegisterGameTranslation(class Squirrel *engine); 00022 void ReconsiderGameScriptLanguage(); 00023 00025 struct LanguageStrings { 00026 const char *language; 00027 StringList lines; 00028 00029 LanguageStrings(const char *language, const char *end = NULL); 00030 ~LanguageStrings(); 00031 }; 00032 00034 struct GameStrings { 00035 uint version; 00036 LanguageStrings *cur_language; 00037 00038 AutoDeleteSmallVector<LanguageStrings *, 4> raw_strings; 00039 AutoDeleteSmallVector<LanguageStrings *, 4> compiled_strings; 00040 StringList string_names; 00041 00042 void Compile(); 00043 }; 00044 00045 #endif /* GAME_TEXT_HPP */