Scanner to find language files in a GameScript directory. More...
Public Member Functions | |
LanguageScanner (GameStrings *gs, const char *exclude) | |
Initialise. | |
void | Scan (const char *directory) |
Scan. | |
bool | AddFile (const char *filename, size_t basepath_length, const char *tar_filename) |
Add a file with the given filename. | |
Private Attributes | |
GameStrings * | gs |
char * | exclude |
Scanner to find language files in a GameScript directory.
Definition at line 225 of file game_text.cpp.
bool LanguageScanner::AddFile | ( | const char * | filename, | |
size_t | basepath_length, | |||
const char * | tar_filename | |||
) | [inline, virtual] |
Add a file with the given filename.
filename | the full path to the file to read | |
basepath_length | amount of characters to chop of before to get a filename relative to the search path. | |
tar_filename | the name of the tar file the file is read from. |
Implements FileScanner.
Definition at line 243 of file game_text.cpp.
References SmallVector< T, S >::Append(), GameStrings::raw_strings, and ReadRawLanguageStrings().
Referenced by LoadTranslations().