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00012 #include "stdafx.h"
00013
00014 #include "blitter/factory.hpp"
00015 #include "sound/sound_driver.hpp"
00016 #include "music/music_driver.hpp"
00017 #include "video/video_driver.hpp"
00018
00019 #include "fontcache.h"
00020 #include "error.h"
00021 #include "gui.h"
00022
00023 #include "base_media_base.h"
00024 #include "saveload/saveload.h"
00025 #include "company_func.h"
00026 #include "command_func.h"
00027 #include "news_func.h"
00028 #include "fios.h"
00029 #include "aircraft.h"
00030 #include "roadveh.h"
00031 #include "train.h"
00032 #include "ship.h"
00033 #include "console_func.h"
00034 #include "screenshot.h"
00035 #include "network/network.h"
00036 #include "network/network_func.h"
00037 #include "ai/ai.hpp"
00038 #include "ai/ai_config.hpp"
00039 #include "settings_func.h"
00040 #include "genworld.h"
00041 #include "progress.h"
00042 #include "strings_func.h"
00043 #include "date_func.h"
00044 #include "vehicle_func.h"
00045 #include "gamelog.h"
00046 #include "animated_tile_func.h"
00047 #include "roadstop_base.h"
00048 #include "elrail_func.h"
00049 #include "rev.h"
00050 #include "highscore.h"
00051 #include "station_base.h"
00052 #include "crashlog.h"
00053 #include "engine_func.h"
00054 #include "core/random_func.hpp"
00055 #include "rail_gui.h"
00056 #include "core/backup_type.hpp"
00057 #include "hotkeys.h"
00058 #include "newgrf.h"
00059 #include "misc/getoptdata.h"
00060 #include "game/game.hpp"
00061 #include "game/game_config.hpp"
00062 #include "town.h"
00063 #include "subsidy_func.h"
00064 #include "gfx_layout.h"
00065 #include "viewport_sprite_sorter.h"
00066
00067 #include "linkgraph/linkgraphschedule.h"
00068
00069 #include <stdarg.h>
00070
00071 void CallLandscapeTick();
00072 void IncreaseDate();
00073 void DoPaletteAnimations();
00074 void MusicLoop();
00075 void ResetMusic();
00076 void CallWindowTickEvent();
00077 bool HandleBootstrap();
00078
00079 extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
00080 extern void ShowOSErrorBox(const char *buf, bool system);
00081 extern char *_config_file;
00082
00088 void CDECL usererror(const char *s, ...)
00089 {
00090 va_list va;
00091 char buf[512];
00092
00093 va_start(va, s);
00094 vsnprintf(buf, lengthof(buf), s, va);
00095 va_end(va);
00096
00097 ShowOSErrorBox(buf, false);
00098 if (_video_driver != NULL) _video_driver->Stop();
00099
00100 exit(1);
00101 }
00102
00108 void CDECL error(const char *s, ...)
00109 {
00110 va_list va;
00111 char buf[512];
00112
00113 va_start(va, s);
00114 vsnprintf(buf, lengthof(buf), s, va);
00115 va_end(va);
00116
00117 ShowOSErrorBox(buf, true);
00118
00119
00120 CrashLog::SetErrorMessage(buf);
00121 abort();
00122 }
00123
00128 void CDECL ShowInfoF(const char *str, ...)
00129 {
00130 va_list va;
00131 char buf[1024];
00132 va_start(va, str);
00133 vsnprintf(buf, lengthof(buf), str, va);
00134 va_end(va);
00135 ShowInfo(buf);
00136 }
00137
00141 static void ShowHelp()
00142 {
00143 char buf[8192];
00144 char *p = buf;
00145
00146 p += seprintf(p, lastof(buf), "OpenTTD %s\n", _openttd_revision);
00147 p = strecpy(p,
00148 "\n"
00149 "\n"
00150 "Command line options:\n"
00151 " -v drv = Set video driver (see below)\n"
00152 " -s drv = Set sound driver (see below) (param bufsize,hz)\n"
00153 " -m drv = Set music driver (see below)\n"
00154 " -b drv = Set the blitter to use (see below)\n"
00155 " -r res = Set resolution (for instance 800x600)\n"
00156 " -h = Display this help text\n"
00157 " -t year = Set starting year\n"
00158 " -d [[fac=]lvl[,...]]= Debug mode\n"
00159 " -e = Start Editor\n"
00160 " -g [savegame] = Start new/save game immediately\n"
00161 " -G seed = Set random seed\n"
00162 #if defined(ENABLE_NETWORK)
00163 " -n [ip:port#company]= Join network game\n"
00164 " -p password = Password to join server\n"
00165 " -P password = Password to join company\n"
00166 " -D [ip][:port] = Start dedicated server\n"
00167 " -l ip[:port] = Redirect DEBUG()\n"
00168 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00169 " -f = Fork into the background (dedicated only)\n"
00170 #endif
00171 #endif
00172 " -I graphics_set = Force the graphics set (see below)\n"
00173 " -S sounds_set = Force the sounds set (see below)\n"
00174 " -M music_set = Force the music set (see below)\n"
00175 " -c config_file = Use 'config_file' instead of 'openttd.cfg'\n"
00176 " -x = Do not automatically save to config file on exit\n"
00177 " -q savegame = Write some information about the savegame and exit\n"
00178 "\n",
00179 lastof(buf)
00180 );
00181
00182
00183 p = BaseGraphics::GetSetsList(p, lastof(buf));
00184
00185
00186 p = BaseSounds::GetSetsList(p, lastof(buf));
00187
00188
00189 p = BaseMusic::GetSetsList(p, lastof(buf));
00190
00191
00192 p = DriverFactoryBase::GetDriversInfo(p, lastof(buf));
00193
00194
00195 p = BlitterFactory::GetBlittersInfo(p, lastof(buf));
00196
00197
00198 p = DumpDebugFacilityNames(p, lastof(buf));
00199
00200
00201 AI::Initialize();
00202 p = AI::GetConsoleList(p, lastof(buf), true);
00203 AI::Uninitialize(true);
00204
00205
00206 Game::Initialize();
00207 p = Game::GetConsoleList(p, lastof(buf), true);
00208 Game::Uninitialize(true);
00209
00210
00211
00212 #if !defined(WIN32) && !defined(WIN64)
00213 printf("%s\n", buf);
00214 #else
00215 ShowInfo(buf);
00216 #endif
00217 }
00218
00219 static void WriteSavegameInfo(const char *name)
00220 {
00221 extern uint16 _sl_version;
00222 uint32 last_ottd_rev = 0;
00223 byte ever_modified = 0;
00224 bool removed_newgrfs = false;
00225
00226 GamelogInfo(_load_check_data.gamelog_action, _load_check_data.gamelog_actions, &last_ottd_rev, &ever_modified, &removed_newgrfs);
00227
00228 char buf[8192];
00229 char *p = buf;
00230 p += seprintf(p, lastof(buf), "Name: %s\n", name);
00231 p += seprintf(p, lastof(buf), "Savegame ver: %d\n", _sl_version);
00232 p += seprintf(p, lastof(buf), "NewGRF ver: 0x%08X\n", last_ottd_rev);
00233 p += seprintf(p, lastof(buf), "Modified: %d\n", ever_modified);
00234
00235 if (removed_newgrfs) {
00236 p += seprintf(p, lastof(buf), "NewGRFs have been removed\n");
00237 }
00238
00239 p = strecpy(p, "NewGRFs:\n", lastof(buf));
00240 if (_load_check_data.HasNewGrfs()) {
00241 for (GRFConfig *c = _load_check_data.grfconfig; c != NULL; c = c->next) {
00242 char md5sum[33];
00243 md5sumToString(md5sum, lastof(md5sum), HasBit(c->flags, GCF_COMPATIBLE) ? c->original_md5sum : c->ident.md5sum);
00244 p += seprintf(p, lastof(buf), "%08X %s %s\n", c->ident.grfid, md5sum, c->filename);
00245 }
00246 }
00247
00248
00249
00250 #if !defined(WIN32) && !defined(WIN64)
00251 printf("%s\n", buf);
00252 #else
00253 ShowInfo(buf);
00254 #endif
00255 }
00256
00257
00264 static void ParseResolution(Dimension *res, const char *s)
00265 {
00266 const char *t = strchr(s, 'x');
00267 if (t == NULL) {
00268 ShowInfoF("Invalid resolution '%s'", s);
00269 return;
00270 }
00271
00272 res->width = max(strtoul(s, NULL, 0), 64UL);
00273 res->height = max(strtoul(t + 1, NULL, 0), 64UL);
00274 }
00275
00276
00281 static void ShutdownGame()
00282 {
00283 IConsoleFree();
00284
00285 if (_network_available) NetworkShutDown();
00286
00287 DriverFactoryBase::ShutdownDrivers();
00288
00289 UnInitWindowSystem();
00290
00291
00292 AI::Uninitialize(false);
00293 Game::Uninitialize(false);
00294
00295
00296 GamelogReset();
00297
00298 #ifdef ENABLE_NETWORK
00299 free(_config_file);
00300 #endif
00301
00302 LinkGraphSchedule::Clear();
00303 PoolBase::Clean(PT_ALL);
00304
00305
00306 if (_game_mode != GM_BOOTSTRAP) ResetNewGRFData();
00307
00308
00309 FioCloseAll();
00310
00311 UninitFreeType();
00312 }
00313
00318 static void LoadIntroGame(bool load_newgrfs = true)
00319 {
00320 _game_mode = GM_MENU;
00321
00322 if (load_newgrfs) ResetGRFConfig(false);
00323
00324
00325 ResetWindowSystem();
00326 SetupColoursAndInitialWindow();
00327
00328
00329 if (SaveOrLoad("opntitle.dat", SL_LOAD, BASESET_DIR) != SL_OK) {
00330 GenerateWorld(GWM_EMPTY, 64, 64);
00331 WaitTillGeneratedWorld();
00332 SetLocalCompany(COMPANY_SPECTATOR);
00333 } else {
00334 SetLocalCompany(COMPANY_FIRST);
00335 }
00336
00337 _pause_mode = PM_UNPAUSED;
00338 _cursor.fix_at = false;
00339
00340 if (load_newgrfs) CheckForMissingSprites();
00341 CheckForMissingGlyphs();
00342
00343
00344 if (_music_driver->IsSongPlaying()) ResetMusic();
00345 }
00346
00347 void MakeNewgameSettingsLive()
00348 {
00349 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00350 if (_settings_game.ai_config[c] != NULL) {
00351 delete _settings_game.ai_config[c];
00352 }
00353 }
00354 if (_settings_game.game_config != NULL) {
00355 delete _settings_game.game_config;
00356 }
00357
00358
00359
00360 _settings_game = _settings_newgame;
00361 _old_vds = _settings_client.company.vehicle;
00362
00363 for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
00364 _settings_game.ai_config[c] = NULL;
00365 if (_settings_newgame.ai_config[c] != NULL) {
00366 _settings_game.ai_config[c] = new AIConfig(_settings_newgame.ai_config[c]);
00367 }
00368 }
00369 _settings_game.game_config = NULL;
00370 if (_settings_newgame.game_config != NULL) {
00371 _settings_game.game_config = new GameConfig(_settings_newgame.game_config);
00372 }
00373 }
00374
00375 void OpenBrowser(const char *url)
00376 {
00377
00378 if (strstr(url, "http://") != url && strstr(url, "https://") != url) return;
00379
00380 extern void OSOpenBrowser(const char *url);
00381 OSOpenBrowser(url);
00382 }
00383
00385 struct AfterNewGRFScan : NewGRFScanCallback {
00386 Year startyear;
00387 uint generation_seed;
00388 char *dedicated_host;
00389 uint16 dedicated_port;
00390 char *network_conn;
00391 const char *join_server_password;
00392 const char *join_company_password;
00393 bool *save_config_ptr;
00394 bool save_config;
00395
00401 AfterNewGRFScan(bool *save_config_ptr) :
00402 startyear(INVALID_YEAR), generation_seed(GENERATE_NEW_SEED),
00403 dedicated_host(NULL), dedicated_port(0), network_conn(NULL),
00404 join_server_password(NULL), join_company_password(NULL),
00405 save_config_ptr(save_config_ptr), save_config(true)
00406 {
00407 }
00408
00409 virtual void OnNewGRFsScanned()
00410 {
00411 ResetGRFConfig(false);
00412
00413 TarScanner::DoScan(TarScanner::SCENARIO);
00414
00415 AI::Initialize();
00416 Game::Initialize();
00417
00418
00419 uint last_newgrf_count = _settings_client.gui.last_newgrf_count;
00420 LoadFromConfig();
00421 _settings_client.gui.last_newgrf_count = last_newgrf_count;
00422
00423
00424 UpdateNewGRFConfigPalette();
00425
00426 Game::Uninitialize(true);
00427 AI::Uninitialize(true);
00428 CheckConfig();
00429 LoadFromHighScore();
00430 LoadHotkeysFromConfig();
00431 WindowDesc::LoadFromConfig();
00432
00433
00434 *save_config_ptr = save_config;
00435
00436
00437 _music_driver->SetVolume(_settings_client.music.music_vol);
00438
00439 if (startyear != INVALID_YEAR) _settings_newgame.game_creation.starting_year = startyear;
00440 if (generation_seed != GENERATE_NEW_SEED) _settings_newgame.game_creation.generation_seed = generation_seed;
00441
00442 #if defined(ENABLE_NETWORK)
00443 if (dedicated_host != NULL) {
00444 _network_bind_list.Clear();
00445 *_network_bind_list.Append() = strdup(dedicated_host);
00446 }
00447 if (dedicated_port != 0) _settings_client.network.server_port = dedicated_port;
00448 #endif
00449
00450
00451 IConsoleInit();
00452 InitializeGUI();
00453 IConsoleCmdExec("exec scripts/autoexec.scr 0");
00454
00455
00456 if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
00457
00458 #ifdef ENABLE_NETWORK
00459 if (_network_available && network_conn != NULL) {
00460 const char *port = NULL;
00461 const char *company = NULL;
00462 uint16 rport = NETWORK_DEFAULT_PORT;
00463 CompanyID join_as = COMPANY_NEW_COMPANY;
00464
00465 ParseConnectionString(&company, &port, network_conn);
00466
00467 if (company != NULL) {
00468 join_as = (CompanyID)atoi(company);
00469
00470 if (join_as != COMPANY_SPECTATOR) {
00471 join_as--;
00472 if (join_as >= MAX_COMPANIES) {
00473 delete this;
00474 return;
00475 }
00476 }
00477 }
00478 if (port != NULL) rport = atoi(port);
00479
00480 LoadIntroGame();
00481 _switch_mode = SM_NONE;
00482 NetworkClientConnectGame(NetworkAddress(network_conn, rport), join_as, join_server_password, join_company_password);
00483 }
00484 #endif
00485
00486
00487 delete this;
00488 }
00489 };
00490
00491 #if defined(UNIX) && !defined(__MORPHOS__)
00492 extern void DedicatedFork();
00493 #endif
00494
00496 static const OptionData _options[] = {
00497 GETOPT_SHORT_VALUE('I'),
00498 GETOPT_SHORT_VALUE('S'),
00499 GETOPT_SHORT_VALUE('M'),
00500 GETOPT_SHORT_VALUE('m'),
00501 GETOPT_SHORT_VALUE('s'),
00502 GETOPT_SHORT_VALUE('v'),
00503 GETOPT_SHORT_VALUE('b'),
00504 #if defined(ENABLE_NETWORK)
00505 GETOPT_SHORT_OPTVAL('D'),
00506 GETOPT_SHORT_OPTVAL('n'),
00507 GETOPT_SHORT_VALUE('l'),
00508 GETOPT_SHORT_VALUE('p'),
00509 GETOPT_SHORT_VALUE('P'),
00510 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
00511 GETOPT_SHORT_NOVAL('f'),
00512 #endif
00513 #endif
00514 GETOPT_SHORT_VALUE('r'),
00515 GETOPT_SHORT_VALUE('t'),
00516 GETOPT_SHORT_OPTVAL('d'),
00517 GETOPT_SHORT_NOVAL('e'),
00518 GETOPT_SHORT_OPTVAL('g'),
00519 GETOPT_SHORT_VALUE('G'),
00520 GETOPT_SHORT_VALUE('c'),
00521 GETOPT_SHORT_NOVAL('x'),
00522 GETOPT_SHORT_VALUE('q'),
00523 GETOPT_SHORT_NOVAL('h'),
00524 GETOPT_END()
00525 };
00526
00533 int openttd_main(int argc, char *argv[])
00534 {
00535 char *musicdriver = NULL;
00536 char *sounddriver = NULL;
00537 char *videodriver = NULL;
00538 char *blitter = NULL;
00539 char *graphics_set = NULL;
00540 char *sounds_set = NULL;
00541 char *music_set = NULL;
00542 Dimension resolution = {0, 0};
00543
00544 bool save_config = false;
00545 AfterNewGRFScan *scanner = new AfterNewGRFScan(&save_config);
00546 #if defined(ENABLE_NETWORK)
00547 bool dedicated = false;
00548 char *debuglog_conn = NULL;
00549
00550 extern bool _dedicated_forks;
00551 _dedicated_forks = false;
00552 #endif
00553
00554 _game_mode = GM_MENU;
00555 _switch_mode = SM_MENU;
00556 _config_file = NULL;
00557
00558 GetOptData mgo(argc - 1, argv + 1, _options);
00559 int ret = 0;
00560
00561 int i;
00562 while ((i = mgo.GetOpt()) != -1) {
00563 switch (i) {
00564 case 'I': free(graphics_set); graphics_set = strdup(mgo.opt); break;
00565 case 'S': free(sounds_set); sounds_set = strdup(mgo.opt); break;
00566 case 'M': free(music_set); music_set = strdup(mgo.opt); break;
00567 case 'm': free(musicdriver); musicdriver = strdup(mgo.opt); break;
00568 case 's': free(sounddriver); sounddriver = strdup(mgo.opt); break;
00569 case 'v': free(videodriver); videodriver = strdup(mgo.opt); break;
00570 case 'b': free(blitter); blitter = strdup(mgo.opt); break;
00571 #if defined(ENABLE_NETWORK)
00572 case 'D':
00573 free(musicdriver);
00574 free(sounddriver);
00575 free(videodriver);
00576 free(blitter);
00577 musicdriver = strdup("null");
00578 sounddriver = strdup("null");
00579 videodriver = strdup("dedicated");
00580 blitter = strdup("null");
00581 dedicated = true;
00582 SetDebugString("net=6");
00583 if (mgo.opt != NULL) {
00584
00585
00586 const char *temp = NULL;
00587 const char *port = NULL;
00588 ParseConnectionString(&temp, &port, mgo.opt);
00589 if (!StrEmpty(mgo.opt)) scanner->dedicated_host = mgo.opt;
00590 if (port != NULL) scanner->dedicated_port = atoi(port);
00591 }
00592 break;
00593 case 'f': _dedicated_forks = true; break;
00594 case 'n':
00595 scanner->network_conn = mgo.opt;
00596 break;
00597 case 'l':
00598 debuglog_conn = mgo.opt;
00599 break;
00600 case 'p':
00601 scanner->join_server_password = mgo.opt;
00602 break;
00603 case 'P':
00604 scanner->join_company_password = mgo.opt;
00605 break;
00606 #endif
00607 case 'r': ParseResolution(&resolution, mgo.opt); break;
00608 case 't': scanner->startyear = atoi(mgo.opt); break;
00609 case 'd': {
00610 #if defined(WIN32)
00611 CreateConsole();
00612 #endif
00613 if (mgo.opt != NULL) SetDebugString(mgo.opt);
00614 break;
00615 }
00616 case 'e': _switch_mode = (_switch_mode == SM_LOAD_GAME || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_EDITOR); break;
00617 case 'g':
00618 if (mgo.opt != NULL) {
00619 strecpy(_file_to_saveload.name, mgo.opt, lastof(_file_to_saveload.name));
00620 _switch_mode = (_switch_mode == SM_EDITOR || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_LOAD_GAME);
00621 _file_to_saveload.mode = SL_LOAD;
00622
00623
00624 const char *t = strrchr(_file_to_saveload.name, '.');
00625 if (t != NULL) {
00626 FiosType ft = FiosGetSavegameListCallback(SLD_LOAD_GAME, _file_to_saveload.name, t, NULL, NULL);
00627 if (ft != FIOS_TYPE_INVALID) SetFiosType(ft);
00628 }
00629
00630 break;
00631 }
00632
00633 _switch_mode = SM_NEWGAME;
00634
00635 if (scanner->generation_seed == GENERATE_NEW_SEED) {
00636 scanner->generation_seed = InteractiveRandom();
00637 }
00638 break;
00639 case 'q': {
00640 DeterminePaths(argv[0]);
00641 if (StrEmpty(mgo.opt)) {
00642 ret = 1;
00643 goto exit_noshutdown;
00644 }
00645
00646 char title[80];
00647 title[0] = '\0';
00648 FiosGetSavegameListCallback(SLD_LOAD_GAME, mgo.opt, strrchr(mgo.opt, '.'), title, lastof(title));
00649
00650 _load_check_data.Clear();
00651 SaveOrLoadResult res = SaveOrLoad(mgo.opt, SL_LOAD_CHECK, SAVE_DIR, false);
00652 if (res != SL_OK || _load_check_data.HasErrors()) {
00653 fprintf(stderr, "Failed to open savegame\n");
00654 if (_load_check_data.HasErrors()) {
00655 char buf[256];
00656 SetDParamStr(0, _load_check_data.error_data);
00657 GetString(buf, _load_check_data.error, lastof(buf));
00658 fprintf(stderr, "%s\n", buf);
00659 }
00660 goto exit_noshutdown;
00661 }
00662
00663 WriteSavegameInfo(title);
00664
00665 goto exit_noshutdown;
00666 }
00667 case 'G': scanner->generation_seed = atoi(mgo.opt); break;
00668 case 'c': _config_file = strdup(mgo.opt); break;
00669 case 'x': scanner->save_config = false; break;
00670 case 'h':
00671 i = -2;
00672 break;
00673 }
00674 if (i == -2) break;
00675 }
00676
00677 if (i == -2 || mgo.numleft > 0) {
00678
00679
00680
00681
00682
00683 DeterminePaths(argv[0]);
00684 TarScanner::DoScan(TarScanner::BASESET);
00685 BaseGraphics::FindSets();
00686 BaseSounds::FindSets();
00687 BaseMusic::FindSets();
00688 ShowHelp();
00689
00690 goto exit_noshutdown;
00691 }
00692
00693 #if defined(WINCE) && defined(_DEBUG)
00694
00695 SetDebugString("4");
00696 #endif
00697
00698 DeterminePaths(argv[0]);
00699 TarScanner::DoScan(TarScanner::BASESET);
00700
00701 #if defined(ENABLE_NETWORK)
00702 if (dedicated) DEBUG(net, 0, "Starting dedicated version %s", _openttd_revision);
00703 if (_dedicated_forks && !dedicated) _dedicated_forks = false;
00704
00705 #if defined(UNIX) && !defined(__MORPHOS__)
00706
00707 if (_dedicated_forks) DedicatedFork();
00708 #endif
00709 #endif
00710
00711 LoadFromConfig(true);
00712
00713 if (resolution.width != 0) _cur_resolution = resolution;
00714
00715
00716
00717
00718
00719
00720
00721 _cur_resolution.width = ClampU(_cur_resolution.width, 1, UINT16_MAX / 2);
00722 _cur_resolution.height = ClampU(_cur_resolution.height, 1, UINT16_MAX / 2);
00723
00724
00725
00726
00727
00728 _cursor.in_window = true;
00729
00730
00731 InitializeLanguagePacks();
00732
00733
00734 InitFreeType(false);
00735
00736
00737 InitWindowSystem();
00738
00739 BaseGraphics::FindSets();
00740 if (graphics_set == NULL && BaseGraphics::ini_set != NULL) graphics_set = strdup(BaseGraphics::ini_set);
00741 if (!BaseGraphics::SetSet(graphics_set)) {
00742 if (!StrEmpty(graphics_set)) {
00743 BaseGraphics::SetSet(NULL);
00744
00745 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND);
00746 msg.SetDParamStr(0, graphics_set);
00747 ScheduleErrorMessage(msg);
00748 }
00749 }
00750 free(graphics_set);
00751
00752
00753 GfxInitPalettes();
00754
00755 DEBUG(misc, 1, "Loading blitter...");
00756 if (blitter == NULL && _ini_blitter != NULL) blitter = strdup(_ini_blitter);
00757 _blitter_autodetected = StrEmpty(blitter);
00758
00759 if (!_blitter_autodetected || BaseGraphics::GetUsedSet() == NULL || BaseGraphics::GetUsedSet()->blitter == BLT_8BPP || BlitterFactory::SelectBlitter("32bpp-anim") == NULL) {
00760 if (BlitterFactory::SelectBlitter(blitter) == NULL) {
00761 StrEmpty(blitter) ?
00762 usererror("Failed to autoprobe blitter") :
00763 usererror("Failed to select requested blitter '%s'; does it exist?", blitter);
00764 }
00765 }
00766 free(blitter);
00767
00768 if (videodriver == NULL && _ini_videodriver != NULL) videodriver = strdup(_ini_videodriver);
00769 _video_driver = (VideoDriver*)DriverFactoryBase::SelectDriver(videodriver, Driver::DT_VIDEO);
00770 if (_video_driver == NULL) {
00771 StrEmpty(videodriver) ?
00772 usererror("Failed to autoprobe video driver") :
00773 usererror("Failed to select requested video driver '%s'", videodriver);
00774 }
00775 free(videodriver);
00776
00777 InitializeSpriteSorter();
00778
00779
00780 _screen.zoom = ZOOM_LVL_NORMAL;
00781
00782 NetworkStartUp();
00783
00784 #if defined(ENABLE_NETWORK)
00785 if (debuglog_conn != NULL && _network_available) {
00786 const char *not_used = NULL;
00787 const char *port = NULL;
00788 uint16 rport;
00789
00790 rport = NETWORK_DEFAULT_DEBUGLOG_PORT;
00791
00792 ParseConnectionString(¬_used, &port, debuglog_conn);
00793 if (port != NULL) rport = atoi(port);
00794
00795 NetworkStartDebugLog(NetworkAddress(debuglog_conn, rport));
00796 }
00797 #endif
00798
00799 if (!HandleBootstrap()) {
00800 ShutdownGame();
00801
00802 goto exit_bootstrap;
00803 }
00804
00805 _video_driver->ClaimMousePointer();
00806
00807
00808 InitializeScreenshotFormats();
00809
00810 BaseSounds::FindSets();
00811 if (sounds_set == NULL && BaseSounds::ini_set != NULL) sounds_set = strdup(BaseSounds::ini_set);
00812 if (!BaseSounds::SetSet(sounds_set)) {
00813 if (StrEmpty(sounds_set) || !BaseSounds::SetSet(NULL)) {
00814 usererror("Failed to find a sounds set. Please acquire a sounds set for OpenTTD. See section 4.1 of readme.txt.");
00815 } else {
00816 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND);
00817 msg.SetDParamStr(0, sounds_set);
00818 ScheduleErrorMessage(msg);
00819 }
00820 }
00821 free(sounds_set);
00822
00823 BaseMusic::FindSets();
00824 if (music_set == NULL && BaseMusic::ini_set != NULL) music_set = strdup(BaseMusic::ini_set);
00825 if (!BaseMusic::SetSet(music_set)) {
00826 if (StrEmpty(music_set) || !BaseMusic::SetSet(NULL)) {
00827 usererror("Failed to find a music set. Please acquire a music set for OpenTTD. See section 4.1 of readme.txt.");
00828 } else {
00829 ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND);
00830 msg.SetDParamStr(0, music_set);
00831 ScheduleErrorMessage(msg);
00832 }
00833 }
00834 free(music_set);
00835
00836 if (sounddriver == NULL && _ini_sounddriver != NULL) sounddriver = strdup(_ini_sounddriver);
00837 _sound_driver = (SoundDriver*)DriverFactoryBase::SelectDriver(sounddriver, Driver::DT_SOUND);
00838 if (_sound_driver == NULL) {
00839 StrEmpty(sounddriver) ?
00840 usererror("Failed to autoprobe sound driver") :
00841 usererror("Failed to select requested sound driver '%s'", sounddriver);
00842 }
00843 free(sounddriver);
00844
00845 if (musicdriver == NULL && _ini_musicdriver != NULL) musicdriver = strdup(_ini_musicdriver);
00846 _music_driver = (MusicDriver*)DriverFactoryBase::SelectDriver(musicdriver, Driver::DT_MUSIC);
00847 if (_music_driver == NULL) {
00848 StrEmpty(musicdriver) ?
00849 usererror("Failed to autoprobe music driver") :
00850 usererror("Failed to select requested music driver '%s'", musicdriver);
00851 }
00852 free(musicdriver);
00853
00854
00855 _modal_progress_paint_mutex->BeginCritical();
00856 _modal_progress_work_mutex->BeginCritical();
00857
00858 GenerateWorld(GWM_EMPTY, 64, 64);
00859 WaitTillGeneratedWorld();
00860
00861 LoadIntroGame(false);
00862
00863 CheckForMissingGlyphs();
00864
00865
00866 ScanNewGRFFiles(scanner);
00867 scanner = NULL;
00868
00869 _video_driver->MainLoop();
00870
00871 WaitTillSaved();
00872
00873
00874 if (save_config) {
00875 SaveToConfig();
00876 SaveHotkeysToConfig();
00877 WindowDesc::SaveToConfig();
00878 SaveToHighScore();
00879 }
00880
00881
00882 ShutdownGame();
00883 goto exit_normal;
00884
00885 exit_noshutdown:
00886
00887 free(graphics_set);
00888 free(videodriver);
00889 free(blitter);
00890
00891 exit_bootstrap:
00892
00893 free(sounds_set);
00894 free(music_set);
00895 free(musicdriver);
00896 free(sounddriver);
00897
00898 exit_normal:
00899 free(BaseGraphics::ini_set);
00900 free(BaseSounds::ini_set);
00901 free(BaseMusic::ini_set);
00902
00903 free(_ini_musicdriver);
00904 free(_ini_sounddriver);
00905 free(_ini_videodriver);
00906 free(_ini_blitter);
00907
00908 delete scanner;
00909
00910 #ifdef ENABLE_NETWORK
00911 extern FILE *_log_fd;
00912 if (_log_fd != NULL) {
00913 fclose(_log_fd);
00914 }
00915 #endif
00916
00917 return ret;
00918 }
00919
00920 void HandleExitGameRequest()
00921 {
00922 if (_game_mode == GM_MENU || _game_mode == GM_BOOTSTRAP) {
00923 _exit_game = true;
00924 } else if (_settings_client.gui.autosave_on_exit) {
00925 DoExitSave();
00926 _exit_game = true;
00927 } else {
00928 AskExitGame();
00929 }
00930 }
00931
00932 static void MakeNewGameDone()
00933 {
00934 SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
00935
00936
00937 if (!_video_driver->HasGUI()) {
00938 SetLocalCompany(COMPANY_SPECTATOR);
00939 if (_settings_client.gui.pause_on_newgame) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
00940 IConsoleCmdExec("exec scripts/game_start.scr 0");
00941 return;
00942 }
00943
00944
00945 DoStartupNewCompany(false);
00946
00947 Company *c = Company::Get(COMPANY_FIRST);
00948 c->settings = _settings_client.company;
00949
00950 IConsoleCmdExec("exec scripts/game_start.scr 0");
00951
00952 SetLocalCompany(COMPANY_FIRST);
00953
00954 InitializeRailGUI();
00955
00956 #ifdef ENABLE_NETWORK
00957
00958
00959 if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) {
00960 NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
00961 }
00962 #endif
00963
00964 if (_settings_client.gui.pause_on_newgame) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
00965
00966 CheckEngines();
00967 MarkWholeScreenDirty();
00968 }
00969
00970 static void MakeNewGame(bool from_heightmap, bool reset_settings)
00971 {
00972 _game_mode = GM_NORMAL;
00973
00974 ResetGRFConfig(true);
00975
00976 GenerateWorldSetCallback(&MakeNewGameDone);
00977 GenerateWorld(from_heightmap ? GWM_HEIGHTMAP : GWM_NEWGAME, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y, reset_settings);
00978 }
00979
00980 static void MakeNewEditorWorldDone()
00981 {
00982 SetLocalCompany(OWNER_NONE);
00983 }
00984
00985 static void MakeNewEditorWorld()
00986 {
00987 _game_mode = GM_EDITOR;
00988
00989 ResetGRFConfig(true);
00990
00991 GenerateWorldSetCallback(&MakeNewEditorWorldDone);
00992 GenerateWorld(GWM_EMPTY, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
00993 }
00994
01005 bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL)
01006 {
01007 assert(mode == SL_LOAD || (lf == NULL && mode == SL_OLD_LOAD));
01008 GameMode ogm = _game_mode;
01009
01010 _game_mode = newgm;
01011
01012 switch (lf == NULL ? SaveOrLoad(filename, mode, subdir) : LoadWithFilter(lf)) {
01013 case SL_OK: return true;
01014
01015 case SL_REINIT:
01016 #ifdef ENABLE_NETWORK
01017 if (_network_dedicated) {
01018
01019
01020
01021
01022
01023
01024 DEBUG(net, 0, "Loading game failed, so a new (random) game will be started!");
01025 MakeNewGame(false, true);
01026 return false;
01027 }
01028 if (_network_server) {
01029
01030 NetworkDisconnect();
01031 }
01032 #endif
01033
01034 switch (ogm) {
01035 default:
01036 case GM_MENU: LoadIntroGame(); break;
01037 case GM_EDITOR: MakeNewEditorWorld(); break;
01038 }
01039 return false;
01040
01041 default:
01042 _game_mode = ogm;
01043 return false;
01044 }
01045 }
01046
01047 void SwitchToMode(SwitchMode new_mode)
01048 {
01049 #ifdef ENABLE_NETWORK
01050
01051 if (new_mode != SM_SAVE_GAME) {
01052
01053 if (_networking) {
01054 if (_network_server && (new_mode == SM_LOAD_GAME || new_mode == SM_NEWGAME || new_mode == SM_RESTARTGAME)) {
01055 NetworkReboot();
01056 } else {
01057 NetworkDisconnect();
01058 }
01059 }
01060
01061
01062 if (_is_network_server) {
01063
01064 if (new_mode != SM_MENU) {
01065
01066 if (_settings_client.network.reload_cfg) {
01067 LoadFromConfig();
01068 MakeNewgameSettingsLive();
01069 ResetGRFConfig(false);
01070 }
01071 NetworkServerStart();
01072 } else {
01073
01074 _is_network_server = false;
01075 }
01076 }
01077 }
01078 #endif
01079
01080 if (new_mode != SM_SAVE_GAME) AI::KillAll();
01081
01082 switch (new_mode) {
01083 case SM_EDITOR:
01084 MakeNewEditorWorld();
01085 break;
01086
01087 case SM_RESTARTGAME:
01088 case SM_NEWGAME:
01089 #ifdef ENABLE_NETWORK
01090 if (_network_server) {
01091 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "Random Map");
01092 }
01093 #endif
01094 MakeNewGame(false, new_mode == SM_NEWGAME);
01095 break;
01096
01097 case SM_LOAD_GAME: {
01098 ResetGRFConfig(true);
01099 ResetWindowSystem();
01100
01101 if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, NO_DIRECTORY)) {
01102 SetDParamStr(0, GetSaveLoadErrorString());
01103 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01104 } else {
01105 if (_saveload_mode == SLD_LOAD_SCENARIO) {
01106
01107 EngineOverrideManager::ResetToCurrentNewGRFConfig();
01108 }
01109
01110
01111 SetLocalCompany(_network_dedicated ? COMPANY_SPECTATOR : COMPANY_FIRST);
01112
01113 IConsoleCmdExec("exec scripts/game_start.scr 0");
01114
01115 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
01116 #ifdef ENABLE_NETWORK
01117 if (_network_server) {
01118 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title);
01119 }
01120 #endif
01121 }
01122 break;
01123 }
01124
01125 case SM_START_HEIGHTMAP:
01126 #ifdef ENABLE_NETWORK
01127 if (_network_server) {
01128 snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Heightmap)", _file_to_saveload.title);
01129 }
01130 #endif
01131 MakeNewGame(true, true);
01132 break;
01133
01134 case SM_LOAD_HEIGHTMAP:
01135 SetLocalCompany(OWNER_NONE);
01136
01137 GenerateWorld(GWM_HEIGHTMAP, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01138 MarkWholeScreenDirty();
01139 break;
01140
01141 case SM_LOAD_SCENARIO: {
01142 if (SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) {
01143 SetLocalCompany(OWNER_NONE);
01144 _settings_newgame.game_creation.starting_year = _cur_year;
01145
01146 DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
01147 } else {
01148 SetDParamStr(0, GetSaveLoadErrorString());
01149 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01150 }
01151 break;
01152 }
01153
01154 case SM_MENU:
01155 LoadIntroGame();
01156 if (BaseSounds::ini_set == NULL && BaseSounds::GetUsedSet()->fallback) {
01157 ShowErrorMessage(STR_WARNING_FALLBACK_SOUNDSET, INVALID_STRING_ID, WL_CRITICAL);
01158 BaseSounds::ini_set = strdup(BaseSounds::GetUsedSet()->name);
01159 }
01160 break;
01161
01162 case SM_SAVE_GAME:
01163
01164 if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
01165 SetDParamStr(0, GetSaveLoadErrorString());
01166 ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
01167 } else {
01168 DeleteWindowById(WC_SAVELOAD, 0);
01169 }
01170 break;
01171
01172 case SM_SAVE_HEIGHTMAP:
01173 MakeHeightmapScreenshot(_file_to_saveload.name);
01174 DeleteWindowById(WC_SAVELOAD, 0);
01175 break;
01176
01177 case SM_GENRANDLAND:
01178 SetLocalCompany(OWNER_NONE);
01179 GenerateWorld(GWM_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
01180
01181 MarkWholeScreenDirty();
01182 break;
01183
01184 default: NOT_REACHED();
01185 }
01186 }
01187
01188
01195 static void CheckCaches()
01196 {
01197
01198
01199 if (_debug_desync_level <= 1) return;
01200
01201
01202 SmallVector<TownCache, 4> old_town_caches;
01203 Town *t;
01204 FOR_ALL_TOWNS(t) {
01205 MemCpyT(old_town_caches.Append(), &t->cache);
01206 }
01207
01208 extern void RebuildTownCaches();
01209 RebuildTownCaches();
01210 RebuildSubsidisedSourceAndDestinationCache();
01211
01212 uint i = 0;
01213 FOR_ALL_TOWNS(t) {
01214 if (MemCmpT(old_town_caches.Get(i), &t->cache) != 0) {
01215 DEBUG(desync, 2, "town cache mismatch: town %i", (int)t->index);
01216 }
01217 i++;
01218 }
01219
01220
01221 SmallVector<CompanyInfrastructure, 4> old_infrastructure;
01222 Company *c;
01223 FOR_ALL_COMPANIES(c) MemCpyT(old_infrastructure.Append(), &c->infrastructure);
01224
01225 extern void AfterLoadCompanyStats();
01226 AfterLoadCompanyStats();
01227
01228 i = 0;
01229 FOR_ALL_COMPANIES(c) {
01230 if (MemCmpT(old_infrastructure.Get(i), &c->infrastructure) != 0) {
01231 DEBUG(desync, 2, "infrastructure cache mismatch: company %i", (int)c->index);
01232 }
01233 i++;
01234 }
01235
01236
01237 const RoadStop *rs;
01238 FOR_ALL_ROADSTOPS(rs) {
01239 if (IsStandardRoadStopTile(rs->xy)) continue;
01240
01241 assert(rs->GetEntry(DIAGDIR_NE) != rs->GetEntry(DIAGDIR_NW));
01242 rs->GetEntry(DIAGDIR_NE)->CheckIntegrity(rs);
01243 rs->GetEntry(DIAGDIR_NW)->CheckIntegrity(rs);
01244 }
01245
01246 Vehicle *v;
01247 FOR_ALL_VEHICLES(v) {
01248 extern void FillNewGRFVehicleCache(const Vehicle *v);
01249 if (v != v->First() || v->vehstatus & VS_CRASHED || !v->IsPrimaryVehicle()) continue;
01250
01251 uint length = 0;
01252 for (const Vehicle *u = v; u != NULL; u = u->Next()) length++;
01253
01254 NewGRFCache *grf_cache = CallocT<NewGRFCache>(length);
01255 VehicleCache *veh_cache = CallocT<VehicleCache>(length);
01256 GroundVehicleCache *gro_cache = CallocT<GroundVehicleCache>(length);
01257 TrainCache *tra_cache = CallocT<TrainCache>(length);
01258
01259 length = 0;
01260 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
01261 FillNewGRFVehicleCache(u);
01262 grf_cache[length] = u->grf_cache;
01263 veh_cache[length] = u->vcache;
01264 switch (u->type) {
01265 case VEH_TRAIN:
01266 gro_cache[length] = Train::From(u)->gcache;
01267 tra_cache[length] = Train::From(u)->tcache;
01268 break;
01269 case VEH_ROAD:
01270 gro_cache[length] = RoadVehicle::From(u)->gcache;
01271 break;
01272 default:
01273 break;
01274 }
01275 length++;
01276 }
01277
01278 switch (v->type) {
01279 case VEH_TRAIN: Train::From(v)->ConsistChanged(CCF_TRACK); break;
01280 case VEH_ROAD: RoadVehUpdateCache(RoadVehicle::From(v)); break;
01281 case VEH_AIRCRAFT: UpdateAircraftCache(Aircraft::From(v)); break;
01282 case VEH_SHIP: Ship::From(v)->UpdateCache(); break;
01283 default: break;
01284 }
01285
01286 length = 0;
01287 for (const Vehicle *u = v; u != NULL; u = u->Next()) {
01288 FillNewGRFVehicleCache(u);
01289 if (memcmp(&grf_cache[length], &u->grf_cache, sizeof(NewGRFCache)) != 0) {
01290 DEBUG(desync, 2, "newgrf cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
01291 }
01292 if (memcmp(&veh_cache[length], &u->vcache, sizeof(VehicleCache)) != 0) {
01293 DEBUG(desync, 2, "vehicle cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v->type, v->index, (int)v->owner, v->unitnumber, length);
01294 }
01295 switch (u->type) {
01296 case VEH_TRAIN:
01297 if (memcmp(&gro_cache[length], &Train::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
01298 DEBUG(desync, 2, "train ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01299 }
01300 if (memcmp(&tra_cache[length], &Train::From(u)->tcache, sizeof(TrainCache)) != 0) {
01301 DEBUG(desync, 2, "train cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01302 }
01303 break;
01304 case VEH_ROAD:
01305 if (memcmp(&gro_cache[length], &RoadVehicle::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
01306 DEBUG(desync, 2, "road vehicle ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v->index, (int)v->owner, v->unitnumber, length);
01307 }
01308 break;
01309 default:
01310 break;
01311 }
01312 length++;
01313 }
01314
01315 free(grf_cache);
01316 free(veh_cache);
01317 free(gro_cache);
01318 free(tra_cache);
01319 }
01320
01321
01322 FOR_ALL_VEHICLES(v) {
01323 byte buff[sizeof(VehicleCargoList)];
01324 memcpy(buff, &v->cargo, sizeof(VehicleCargoList));
01325 v->cargo.InvalidateCache();
01326 assert(memcmp(&v->cargo, buff, sizeof(VehicleCargoList)) == 0);
01327 }
01328
01329 Station *st;
01330 FOR_ALL_STATIONS(st) {
01331 for (CargoID c = 0; c < NUM_CARGO; c++) {
01332 byte buff[sizeof(StationCargoList)];
01333 memcpy(buff, &st->goods[c].cargo, sizeof(StationCargoList));
01334 st->goods[c].cargo.InvalidateCache();
01335 assert(memcmp(&st->goods[c].cargo, buff, sizeof(StationCargoList)) == 0);
01336 }
01337 }
01338 }
01339
01345 void StateGameLoop()
01346 {
01347
01348 if (_pause_mode != PM_UNPAUSED) {
01349 UpdateLandscapingLimits();
01350 #ifndef DEBUG_DUMP_COMMANDS
01351 Game::GameLoop();
01352 #endif
01353 CallWindowTickEvent();
01354 return;
01355 }
01356 if (HasModalProgress()) return;
01357
01358 Layouter::ReduceLineCache();
01359
01360 if (_game_mode == GM_EDITOR) {
01361 BasePersistentStorageArray::SwitchMode(PSM_ENTER_GAMELOOP);
01362 RunTileLoop();
01363 CallVehicleTicks();
01364 CallLandscapeTick();
01365 BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP);
01366 UpdateLandscapingLimits();
01367
01368 CallWindowTickEvent();
01369 NewsLoop();
01370 } else {
01371 if (_debug_desync_level > 2 && _date_fract == 0 && (_date & 0x1F) == 0) {
01372
01373 char name[MAX_PATH];
01374 snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
01375 SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false);
01376 }
01377
01378 CheckCaches();
01379
01380
01381
01382 Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
01383
01384 BasePersistentStorageArray::SwitchMode(PSM_ENTER_GAMELOOP);
01385 AnimateAnimatedTiles();
01386 IncreaseDate();
01387 RunTileLoop();
01388 CallVehicleTicks();
01389 CallLandscapeTick();
01390 BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP);
01391
01392 #ifndef DEBUG_DUMP_COMMANDS
01393 AI::GameLoop();
01394 Game::GameLoop();
01395 #endif
01396 UpdateLandscapingLimits();
01397
01398 CallWindowTickEvent();
01399 NewsLoop();
01400 cur_company.Restore();
01401 }
01402
01403 assert(IsLocalCompany());
01404 }
01405
01410 static void DoAutosave()
01411 {
01412 char buf[MAX_PATH];
01413
01414 #if defined(PSP)
01415
01416 if (_networking) return;
01417 #endif
01418
01419 if (_settings_client.gui.keep_all_autosave) {
01420 GenerateDefaultSaveName(buf, lastof(buf));
01421 strecat(buf, ".sav", lastof(buf));
01422 } else {
01423 static int _autosave_ctr = 0;
01424
01425
01426 snprintf(buf, sizeof(buf), "autosave%d.sav", _autosave_ctr);
01427
01428 if (++_autosave_ctr >= _settings_client.gui.max_num_autosaves) _autosave_ctr = 0;
01429 }
01430
01431 DEBUG(sl, 2, "Autosaving to '%s'", buf);
01432 if (SaveOrLoad(buf, SL_SAVE, AUTOSAVE_DIR) != SL_OK) {
01433 ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR);
01434 }
01435 }
01436
01437 void GameLoop()
01438 {
01439 if (_game_mode == GM_BOOTSTRAP) {
01440 #ifdef ENABLE_NETWORK
01441
01442 if (_network_available) NetworkBackgroundLoop();
01443 #endif
01444 InputLoop();
01445 return;
01446 }
01447
01448 ProcessAsyncSaveFinish();
01449
01450
01451 if (_do_autosave) {
01452 DoAutosave();
01453 _do_autosave = false;
01454 SetWindowDirty(WC_STATUS_BAR, 0);
01455 }
01456
01457
01458 if (_switch_mode != SM_NONE && !HasModalProgress()) {
01459 SwitchToMode(_switch_mode);
01460 _switch_mode = SM_NONE;
01461 }
01462
01463 IncreaseSpriteLRU();
01464 InteractiveRandom();
01465
01466 extern int _caret_timer;
01467 _caret_timer += 3;
01468 CursorTick();
01469
01470 #ifdef ENABLE_NETWORK
01471
01472 if (_network_available) NetworkBackgroundLoop();
01473
01474 if (_networking && !HasModalProgress()) {
01475
01476 NetworkGameLoop();
01477 } else {
01478 if (_network_reconnect > 0 && --_network_reconnect == 0) {
01479
01480
01481 NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_SPECTATOR);
01482 }
01483
01484 StateGameLoop();
01485 }
01486
01487
01488 static uint check_message = 0;
01489 if (++check_message > 1000 / MILLISECONDS_PER_TICK) {
01490 check_message = 0;
01491 NetworkChatMessageLoop();
01492 }
01493 #else
01494 StateGameLoop();
01495 #endif
01496
01497 if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
01498
01499 if (!_pause_mode || _game_mode == GM_EDITOR || _settings_game.construction.command_pause_level > CMDPL_NO_CONSTRUCTION) MoveAllTextEffects();
01500
01501 InputLoop();
01502
01503 _sound_driver->MainLoop();
01504 MusicLoop();
01505 }