dock_gui.cpp

Go to the documentation of this file.
00001 /* $Id: dock_gui.cpp 26460 2014-04-13 10:47:39Z frosch $ */
00002 
00003 /*
00004  * This file is part of OpenTTD.
00005  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
00006  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
00007  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
00008  */
00009 
00012 #include "stdafx.h"
00013 #include "terraform_gui.h"
00014 #include "window_gui.h"
00015 #include "station_gui.h"
00016 #include "command_func.h"
00017 #include "water.h"
00018 #include "window_func.h"
00019 #include "vehicle_func.h"
00020 #include "sound_func.h"
00021 #include "viewport_func.h"
00022 #include "gfx_func.h"
00023 #include "company_func.h"
00024 #include "slope_func.h"
00025 #include "tilehighlight_func.h"
00026 #include "company_base.h"
00027 #include "hotkeys.h"
00028 #include "gui.h"
00029 
00030 #include "widgets/dock_widget.h"
00031 
00032 #include "table/sprites.h"
00033 #include "table/strings.h"
00034 
00035 static void ShowBuildDockStationPicker(Window *parent);
00036 static void ShowBuildDocksDepotPicker(Window *parent);
00037 
00038 static Axis _ship_depot_direction;
00039 
00040 void CcBuildDocks(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
00041 {
00042   if (result.Failed()) return;
00043 
00044   if (_settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT_WATER, tile);
00045   if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
00046 }
00047 
00048 void CcBuildCanal(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
00049 {
00050   if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT_WATER, tile);
00051 }
00052 
00053 
00060 static TileIndex GetOtherAqueductEnd(TileIndex tile_from, TileIndex *tile_to = NULL)
00061 {
00062   int z;
00063   DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile_from, &z));
00064 
00065   /* If the direction isn't right, just return the next tile so the command
00066    * complains about the wrong slope instead of the ends not matching up.
00067    * Make sure the coordinate is always a valid tile within the map, so we
00068    * don't go "off" the map. That would cause the wrong error message. */
00069   if (!IsValidDiagDirection(dir)) return TILE_ADDXY(tile_from, TileX(tile_from) > 2 ? -1 : 1, 0);
00070 
00071   /* Direction the aqueduct is built to. */
00072   TileIndexDiff offset = TileOffsByDiagDir(ReverseDiagDir(dir));
00073   /* The maximum length of the aqueduct. */
00074   int max_length = min(_settings_game.construction.max_bridge_length, DistanceFromEdgeDir(tile_from, ReverseDiagDir(dir)) - 1);
00075 
00076   TileIndex endtile = tile_from;
00077   for (int length = 0; IsValidTile(endtile) && TileX(endtile) != 0 && TileY(endtile) != 0; length++) {
00078     endtile = TILE_ADD(endtile, offset);
00079 
00080     if (length > max_length) break;
00081 
00082     if (GetTileMaxZ(endtile) > z) {
00083       if (tile_to != NULL) *tile_to = endtile;
00084       break;
00085     }
00086   }
00087 
00088   return endtile;
00089 }
00090 
00092 struct BuildDocksToolbarWindow : Window {
00093   DockToolbarWidgets last_clicked_widget; 
00094 
00095   BuildDocksToolbarWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
00096   {
00097     this->last_clicked_widget = WID_DT_INVALID;
00098     this->InitNested(window_number);
00099     this->OnInvalidateData();
00100     if (_settings_client.gui.link_terraform_toolbar) ShowTerraformToolbar(this);
00101   }
00102 
00103   ~BuildDocksToolbarWindow()
00104   {
00105     if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0, false);
00106   }
00107 
00113   virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
00114   {
00115     if (!gui_scope) return;
00116     this->SetWidgetsDisabledState(!CanBuildVehicleInfrastructure(VEH_SHIP),
00117       WID_DT_DEPOT,
00118       WID_DT_STATION,
00119       WID_DT_BUOY,
00120       WIDGET_LIST_END);
00121   }
00122 
00123   virtual void OnClick(Point pt, int widget, int click_count)
00124   {
00125     switch (widget) {
00126       case WID_DT_CANAL: // Build canal button
00127         HandlePlacePushButton(this, WID_DT_CANAL, SPR_CURSOR_CANAL, HT_RECT);
00128         break;
00129 
00130       case WID_DT_LOCK: // Build lock button
00131         HandlePlacePushButton(this, WID_DT_LOCK, SPR_CURSOR_LOCK, HT_SPECIAL);
00132         break;
00133 
00134       case WID_DT_DEMOLISH: // Demolish aka dynamite button
00135         HandlePlacePushButton(this, WID_DT_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL);
00136         break;
00137 
00138       case WID_DT_DEPOT: // Build depot button
00139         if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
00140         if (HandlePlacePushButton(this, WID_DT_DEPOT, SPR_CURSOR_SHIP_DEPOT, HT_RECT)) ShowBuildDocksDepotPicker(this);
00141         break;
00142 
00143       case WID_DT_STATION: // Build station button
00144         if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
00145         if (HandlePlacePushButton(this, WID_DT_STATION, SPR_CURSOR_DOCK, HT_SPECIAL)) ShowBuildDockStationPicker(this);
00146         break;
00147 
00148       case WID_DT_BUOY: // Build buoy button
00149         if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
00150         HandlePlacePushButton(this, WID_DT_BUOY, SPR_CURSOR_BUOY, HT_RECT);
00151         break;
00152 
00153       case WID_DT_RIVER: // Build river button (in scenario editor)
00154         if (_game_mode != GM_EDITOR) return;
00155         HandlePlacePushButton(this, WID_DT_RIVER, SPR_CURSOR_RIVER, HT_RECT);
00156         break;
00157 
00158       case WID_DT_BUILD_AQUEDUCT: // Build aqueduct button
00159         HandlePlacePushButton(this, WID_DT_BUILD_AQUEDUCT, SPR_CURSOR_AQUEDUCT, HT_SPECIAL);
00160         break;
00161 
00162       default: return;
00163     }
00164     this->last_clicked_widget = (DockToolbarWidgets)widget;
00165   }
00166 
00167   virtual void OnPlaceObject(Point pt, TileIndex tile)
00168   {
00169     switch (this->last_clicked_widget) {
00170       case WID_DT_CANAL: // Build canal button
00171         VpStartPlaceSizing(tile, (_game_mode == GM_EDITOR) ? VPM_X_AND_Y : VPM_X_OR_Y, DDSP_CREATE_WATER);
00172         break;
00173 
00174       case WID_DT_LOCK: // Build lock button
00175         DoCommandP(tile, 0, 0, CMD_BUILD_LOCK | CMD_MSG(STR_ERROR_CAN_T_BUILD_LOCKS), CcBuildDocks);
00176         break;
00177 
00178       case WID_DT_DEMOLISH: // Demolish aka dynamite button
00179         PlaceProc_DemolishArea(tile);
00180         break;
00181 
00182       case WID_DT_DEPOT: // Build depot button
00183         DoCommandP(tile, _ship_depot_direction, 0, CMD_BUILD_SHIP_DEPOT | CMD_MSG(STR_ERROR_CAN_T_BUILD_SHIP_DEPOT), CcBuildDocks);
00184         break;
00185 
00186       case WID_DT_STATION: { // Build station button
00187         uint32 p2 = (uint32)INVALID_STATION << 16; // no station to join
00188 
00189         /* tile is always the land tile, so need to evaluate _thd.pos */
00190         CommandContainer cmdcont = { tile, _ctrl_pressed, p2, CMD_BUILD_DOCK | CMD_MSG(STR_ERROR_CAN_T_BUILD_DOCK_HERE), CcBuildDocks, "" };
00191 
00192         /* Determine the watery part of the dock. */
00193         DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile));
00194         TileIndex tile_to = (dir != INVALID_DIAGDIR ? TileAddByDiagDir(tile, ReverseDiagDir(dir)) : tile);
00195 
00196         ShowSelectStationIfNeeded(cmdcont, TileArea(tile, tile_to));
00197         break;
00198       }
00199 
00200       case WID_DT_BUOY: // Build buoy button
00201         DoCommandP(tile, 0, 0, CMD_BUILD_BUOY | CMD_MSG(STR_ERROR_CAN_T_POSITION_BUOY_HERE), CcBuildDocks);
00202         break;
00203 
00204       case WID_DT_RIVER: // Build river button (in scenario editor)
00205         VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_RIVER);
00206         break;
00207 
00208       case WID_DT_BUILD_AQUEDUCT: // Build aqueduct button
00209         DoCommandP(tile, GetOtherAqueductEnd(tile), TRANSPORT_WATER << 15, CMD_BUILD_BRIDGE | CMD_MSG(STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE), CcBuildBridge);
00210         break;
00211 
00212       default: NOT_REACHED();
00213     }
00214   }
00215 
00216   virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
00217   {
00218     VpSelectTilesWithMethod(pt.x, pt.y, select_method);
00219   }
00220 
00221   virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile)
00222   {
00223     if (pt.x != -1) {
00224       switch (select_proc) {
00225         case DDSP_DEMOLISH_AREA:
00226           GUIPlaceProcDragXY(select_proc, start_tile, end_tile);
00227           break;
00228         case DDSP_CREATE_WATER:
00229           DoCommandP(end_tile, start_tile, (_game_mode == GM_EDITOR && _ctrl_pressed) ? WATER_CLASS_SEA : WATER_CLASS_CANAL, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_BUILD_CANALS), CcBuildCanal);
00230           break;
00231         case DDSP_CREATE_RIVER:
00232           DoCommandP(end_tile, start_tile, WATER_CLASS_RIVER, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_PLACE_RIVERS), CcBuildCanal);
00233           break;
00234 
00235         default: break;
00236       }
00237     }
00238   }
00239 
00240   virtual void OnPlaceObjectAbort()
00241   {
00242     this->RaiseButtons();
00243 
00244     DeleteWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
00245     DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
00246     DeleteWindowById(WC_SELECT_STATION, 0);
00247     DeleteWindowByClass(WC_BUILD_BRIDGE);
00248   }
00249 
00250   virtual void OnPlacePresize(Point pt, TileIndex tile_from)
00251   {
00252     TileIndex tile_to = tile_from;
00253 
00254     if (this->last_clicked_widget == WID_DT_BUILD_AQUEDUCT) {
00255       GetOtherAqueductEnd(tile_from, &tile_to);
00256     } else {
00257       DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile_from));
00258       if (IsValidDiagDirection(dir)) {
00259         /* Locks and docks always select the tile "down" the slope. */
00260         tile_to = TileAddByDiagDir(tile_from, ReverseDiagDir(dir));
00261         /* Locks also select the tile "up" the slope. */
00262         if (this->last_clicked_widget == WID_DT_LOCK) tile_from = TileAddByDiagDir(tile_from, dir);
00263       }
00264     }
00265 
00266     VpSetPresizeRange(tile_from, tile_to);
00267   }
00268 
00269   static HotkeyList hotkeys;
00270 };
00271 
00277 static EventState DockToolbarGlobalHotkeys(int hotkey)
00278 {
00279   if (_game_mode != GM_NORMAL) return ES_NOT_HANDLED;
00280   Window *w = ShowBuildDocksToolbar();
00281   if (w == NULL) return ES_NOT_HANDLED;
00282   return w->OnHotkey(hotkey);
00283 }
00284 
00285 const uint16 _dockstoolbar_aqueduct_keys[] = {'B', '8', 0};
00286 
00287 static Hotkey dockstoolbar_hotkeys[] = {
00288   Hotkey('1', "canal", WID_DT_CANAL),
00289   Hotkey('2', "lock", WID_DT_LOCK),
00290   Hotkey('3', "demolish", WID_DT_DEMOLISH),
00291   Hotkey('4', "depot", WID_DT_DEPOT),
00292   Hotkey('5', "dock", WID_DT_STATION),
00293   Hotkey('6', "buoy", WID_DT_BUOY),
00294   Hotkey('7', "river", WID_DT_RIVER),
00295   Hotkey(_dockstoolbar_aqueduct_keys, "aqueduct", WID_DT_BUILD_AQUEDUCT),
00296   HOTKEY_LIST_END
00297 };
00298 HotkeyList BuildDocksToolbarWindow::hotkeys("dockstoolbar", dockstoolbar_hotkeys, DockToolbarGlobalHotkeys);
00299 
00304 static const NWidgetPart _nested_build_docks_toolbar_widgets[] = {
00305   NWidget(NWID_HORIZONTAL),
00306     NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
00307     NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_WATERWAYS_TOOLBAR_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
00308     NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
00309   EndContainer(),
00310   NWidget(NWID_HORIZONTAL_LTR),
00311     NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_CANAL), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_CANAL, STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP),
00312     NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_LOCK), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_LOCK, STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP),
00313     NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetMinimalSize(5, 22), SetFill(1, 1), EndContainer(),
00314     NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEMOLISH), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
00315     NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEPOT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DEPOT, STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP),
00316     NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_STATION), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DOCK, STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP),
00317     NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUOY), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUOY, STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP),
00318     NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUILD_AQUEDUCT), SetMinimalSize(23, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AQUEDUCT, STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP),
00319   EndContainer(),
00320 };
00321 
00322 static WindowDesc _build_docks_toolbar_desc(
00323   WDP_ALIGN_TOOLBAR, "toolbar_water", 0, 0,
00324   WC_BUILD_TOOLBAR, WC_NONE,
00325   WDF_CONSTRUCTION,
00326   _nested_build_docks_toolbar_widgets, lengthof(_nested_build_docks_toolbar_widgets),
00327   &BuildDocksToolbarWindow::hotkeys
00328 );
00329 
00337 Window *ShowBuildDocksToolbar()
00338 {
00339   if (!Company::IsValidID(_local_company)) return NULL;
00340 
00341   DeleteWindowByClass(WC_BUILD_TOOLBAR);
00342   return AllocateWindowDescFront<BuildDocksToolbarWindow>(&_build_docks_toolbar_desc, TRANSPORT_WATER);
00343 }
00344 
00349 static const NWidgetPart _nested_build_docks_scen_toolbar_widgets[] = {
00350   NWidget(NWID_HORIZONTAL),
00351     NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
00352     NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_WATERWAYS_TOOLBAR_CAPTION_SE, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
00353     NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
00354   EndContainer(),
00355   NWidget(NWID_HORIZONTAL),
00356     NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_CANAL), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_CANAL, STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP),
00357     NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_LOCK), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_LOCK, STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP),
00358     NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetMinimalSize(5, 22), SetFill(1, 1), EndContainer(),
00359     NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEMOLISH), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
00360     NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_RIVER), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_RIVER, STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP),
00361     NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUILD_AQUEDUCT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AQUEDUCT, STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP),
00362   EndContainer(),
00363 };
00364 
00366 static WindowDesc _build_docks_scen_toolbar_desc(
00367   WDP_AUTO, "toolbar_water_scen", 0, 0,
00368   WC_SCEN_BUILD_TOOLBAR, WC_NONE,
00369   WDF_CONSTRUCTION,
00370   _nested_build_docks_scen_toolbar_widgets, lengthof(_nested_build_docks_scen_toolbar_widgets)
00371 );
00372 
00378 Window *ShowBuildDocksScenToolbar()
00379 {
00380   return AllocateWindowDescFront<BuildDocksToolbarWindow>(&_build_docks_scen_toolbar_desc, TRANSPORT_WATER);
00381 }
00382 
00384 enum BuildDockStationWidgets {
00385   BDSW_BACKGROUND, 
00386   BDSW_LT_OFF,     
00387   BDSW_LT_ON,      
00388   BDSW_INFO,       
00389 };
00390 
00391 struct BuildDocksStationWindow : public PickerWindowBase {
00392 public:
00393   BuildDocksStationWindow(WindowDesc *desc, Window *parent) : PickerWindowBase(desc, parent)
00394   {
00395     this->InitNested(TRANSPORT_WATER);
00396     this->LowerWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
00397   }
00398 
00399   virtual ~BuildDocksStationWindow()
00400   {
00401     DeleteWindowById(WC_SELECT_STATION, 0);
00402   }
00403 
00404   virtual void OnPaint()
00405   {
00406     int rad = (_settings_game.station.modified_catchment) ? CA_DOCK : CA_UNMODIFIED;
00407 
00408     this->DrawWidgets();
00409 
00410     if (_settings_client.gui.station_show_coverage) {
00411       SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad);
00412     } else {
00413       SetTileSelectSize(1, 1);
00414     }
00415 
00416     /* strings such as 'Size' and 'Coverage Area' */
00417     int top = this->GetWidget<NWidgetBase>(BDSW_LT_OFF)->pos_y + this->GetWidget<NWidgetBase>(BDSW_LT_OFF)->current_y + WD_PAR_VSEP_NORMAL;
00418     NWidgetBase *back_nwi = this->GetWidget<NWidgetBase>(BDSW_BACKGROUND);
00419     int right  = back_nwi->pos_x + back_nwi->current_x;
00420     int bottom = back_nwi->pos_y + back_nwi->current_y;
00421     top = DrawStationCoverageAreaText(back_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, SCT_ALL, rad, false) + WD_PAR_VSEP_NORMAL;
00422     top = DrawStationCoverageAreaText(back_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, SCT_ALL, rad, true) + WD_PAR_VSEP_NORMAL;
00423     /* Resize background if the window is too small.
00424      * Never make the window smaller to avoid oscillating if the size change affects the acceptance.
00425      * (This is the case, if making the window bigger moves the mouse into the window.) */
00426     if (top > bottom) {
00427       ResizeWindow(this, 0, top - bottom);
00428     }
00429   }
00430 
00431   virtual void OnClick(Point pt, int widget, int click_count)
00432   {
00433     switch (widget) {
00434       case BDSW_LT_OFF:
00435       case BDSW_LT_ON:
00436         this->RaiseWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
00437         _settings_client.gui.station_show_coverage = (widget != BDSW_LT_OFF);
00438         this->LowerWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
00439         if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
00440         this->SetDirty();
00441         break;
00442     }
00443   }
00444 
00445   virtual void OnTick()
00446   {
00447     CheckRedrawStationCoverage(this);
00448   }
00449 };
00450 
00452 static const NWidgetPart _nested_build_dock_station_widgets[] = {
00453   NWidget(NWID_HORIZONTAL),
00454     NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
00455     NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_STATION_BUILD_DOCK_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
00456   EndContainer(),
00457   NWidget(WWT_PANEL, COLOUR_DARK_GREEN, BDSW_BACKGROUND),
00458     NWidget(NWID_SPACER), SetMinimalSize(0, 3),
00459     NWidget(WWT_LABEL, COLOUR_DARK_GREEN, BDSW_INFO), SetMinimalSize(148, 14), SetDataTip(STR_STATION_BUILD_COVERAGE_AREA_TITLE, STR_NULL),
00460     NWidget(NWID_HORIZONTAL), SetPIP(14, 0, 14),
00461       NWidget(WWT_TEXTBTN, COLOUR_GREY, BDSW_LT_OFF), SetMinimalSize(40, 12), SetFill(1, 0), SetDataTip(STR_STATION_BUILD_COVERAGE_OFF, STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP),
00462       NWidget(WWT_TEXTBTN, COLOUR_GREY, BDSW_LT_ON), SetMinimalSize(40, 12), SetFill(1, 0), SetDataTip(STR_STATION_BUILD_COVERAGE_ON, STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP),
00463     EndContainer(),
00464     NWidget(NWID_SPACER), SetMinimalSize(0, 20), SetResize(0, 1),
00465   EndContainer(),
00466 };
00467 
00468 static WindowDesc _build_dock_station_desc(
00469   WDP_AUTO, NULL, 0, 0,
00470   WC_BUILD_STATION, WC_BUILD_TOOLBAR,
00471   WDF_CONSTRUCTION,
00472   _nested_build_dock_station_widgets, lengthof(_nested_build_dock_station_widgets)
00473 );
00474 
00475 static void ShowBuildDockStationPicker(Window *parent)
00476 {
00477   new BuildDocksStationWindow(&_build_dock_station_desc, parent);
00478 }
00479 
00480 struct BuildDocksDepotWindow : public PickerWindowBase {
00481 private:
00482   static void UpdateDocksDirection()
00483   {
00484     if (_ship_depot_direction != AXIS_X) {
00485       SetTileSelectSize(1, 2);
00486     } else {
00487       SetTileSelectSize(2, 1);
00488     }
00489   }
00490 
00491 public:
00492   BuildDocksDepotWindow(WindowDesc *desc, Window *parent) : PickerWindowBase(desc, parent)
00493   {
00494     this->InitNested(TRANSPORT_WATER);
00495     this->LowerWidget(_ship_depot_direction + WID_BDD_X);
00496     UpdateDocksDirection();
00497   }
00498 
00499   virtual void OnPaint()
00500   {
00501     this->DrawWidgets();
00502 
00503     DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_x + 64, this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_y + 18, AXIS_X, DEPOT_PART_NORTH);
00504     DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_x + 32, this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_y + 34, AXIS_X, DEPOT_PART_SOUTH);
00505     DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_x + 32, this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_y + 18, AXIS_Y, DEPOT_PART_NORTH);
00506     DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_x + 64, this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_y + 34, AXIS_Y, DEPOT_PART_SOUTH);
00507   }
00508 
00509   virtual void OnClick(Point pt, int widget, int click_count)
00510   {
00511     switch (widget) {
00512       case WID_BDD_X:
00513       case WID_BDD_Y:
00514         this->RaiseWidget(_ship_depot_direction + WID_BDD_X);
00515         _ship_depot_direction = (widget == WID_BDD_X ? AXIS_X : AXIS_Y);
00516         this->LowerWidget(_ship_depot_direction + WID_BDD_X);
00517         if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
00518         UpdateDocksDirection();
00519         this->SetDirty();
00520         break;
00521     }
00522   }
00523 };
00524 
00525 static const NWidgetPart _nested_build_docks_depot_widgets[] = {
00526   NWidget(NWID_HORIZONTAL),
00527     NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
00528     NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_DEPOT_BUILD_SHIP_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
00529   EndContainer(),
00530   NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_BDD_BACKGROUND),
00531     NWidget(NWID_SPACER), SetMinimalSize(0, 3),
00532     NWidget(NWID_HORIZONTAL_LTR),
00533       NWidget(NWID_SPACER), SetMinimalSize(3, 0),
00534       NWidget(WWT_PANEL, COLOUR_GREY, WID_BDD_X), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP),
00535       EndContainer(),
00536       NWidget(NWID_SPACER), SetMinimalSize(2, 0),
00537       NWidget(WWT_PANEL, COLOUR_GREY, WID_BDD_Y), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP),
00538       EndContainer(),
00539       NWidget(NWID_SPACER), SetMinimalSize(3, 0),
00540     EndContainer(),
00541     NWidget(NWID_SPACER), SetMinimalSize(0, 3),
00542   EndContainer(),
00543 };
00544 
00545 static WindowDesc _build_docks_depot_desc(
00546   WDP_AUTO, NULL, 0, 0,
00547   WC_BUILD_DEPOT, WC_BUILD_TOOLBAR,
00548   WDF_CONSTRUCTION,
00549   _nested_build_docks_depot_widgets, lengthof(_nested_build_docks_depot_widgets)
00550 );
00551 
00552 
00553 static void ShowBuildDocksDepotPicker(Window *parent)
00554 {
00555   new BuildDocksDepotWindow(&_build_docks_depot_desc, parent);
00556 }
00557 
00558 
00559 void InitializeDockGui()
00560 {
00561   _ship_depot_direction = AXIS_X;
00562 }