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00012 #include "../stdafx.h"
00013 #include "random_func.hpp"
00014 #include "bitmath_func.hpp"
00015
00016 Randomizer _random, _interactive_random;
00017
00022 uint32 Randomizer::Next()
00023 {
00024 const uint32 s = this->state[0];
00025 const uint32 t = this->state[1];
00026
00027 this->state[0] = s + ROR(t ^ 0x1234567F, 7) + 1;
00028 return this->state[1] = ROR(s, 3) - 1;
00029 }
00030
00037 uint32 Randomizer::Next(uint32 limit)
00038 {
00039 return ((uint64)this->Next() * (uint64)limit) >> 32;
00040 }
00041
00046 void Randomizer::SetSeed(uint32 seed)
00047 {
00048 this->state[0] = seed;
00049 this->state[1] = seed;
00050 }
00051
00056 void SetRandomSeed(uint32 seed)
00057 {
00058 _random.SetSeed(seed);
00059 _interactive_random.SetSeed(seed * 0x1234567);
00060 }
00061
00062 #ifdef RANDOM_DEBUG
00063 #include "../network/network.h"
00064 #include "../network/network_server.h"
00065 #include "../network/network_internal.h"
00066 #include "../company_func.h"
00067 #include "../fileio_func.h"
00068 #include "../date_func.h"
00069
00070 uint32 DoRandom(int line, const char *file)
00071 {
00072 if (_networking && (!_network_server || (NetworkClientSocket::IsValidID(0) && NetworkClientSocket::Get(0)->status != NetworkClientSocket::STATUS_INACTIVE))) {
00073 DEBUG(random, 0, "%08x; %02x; %04x; %02x; %s:%d", _date, _date_fract, _frame_counter, (byte)_current_company, file, line);
00074 }
00075
00076 return _random.Next();
00077 }
00078
00079 uint32 DoRandomRange(uint32 limit, int line, const char *file)
00080 {
00081 return ((uint64)DoRandom(line, file) * (uint64)limit) >> 32;
00082 }
00083 #endif