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00012 #include "stdafx.h"
00013 #include "ship.h"
00014 #include "landscape.h"
00015 #include "timetable.h"
00016 #include "news_func.h"
00017 #include "company_func.h"
00018 #include "pathfinder/npf/npf_func.h"
00019 #include "depot_base.h"
00020 #include "station_base.h"
00021 #include "newgrf_engine.h"
00022 #include "pathfinder/yapf/yapf.h"
00023 #include "newgrf_sound.h"
00024 #include "spritecache.h"
00025 #include "strings_func.h"
00026 #include "window_func.h"
00027 #include "date_func.h"
00028 #include "vehicle_func.h"
00029 #include "sound_func.h"
00030 #include "ai/ai.hpp"
00031 #include "pathfinder/opf/opf_ship.h"
00032 #include "engine_base.h"
00033 #include "company_base.h"
00034 #include "tunnelbridge_map.h"
00035 #include "zoom_func.h"
00036
00037 #include "table/strings.h"
00038
00044 WaterClass GetEffectiveWaterClass(TileIndex tile)
00045 {
00046 if (HasTileWaterClass(tile)) return GetWaterClass(tile);
00047 if (IsTileType(tile, MP_TUNNELBRIDGE)) {
00048 assert(GetTunnelBridgeTransportType(tile) == TRANSPORT_WATER);
00049 return WATER_CLASS_CANAL;
00050 }
00051 if (IsTileType(tile, MP_RAILWAY)) {
00052 assert(GetRailGroundType(tile) == RAIL_GROUND_WATER);
00053 return WATER_CLASS_SEA;
00054 }
00055 NOT_REACHED();
00056 }
00057
00058 static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
00059
00060 template <>
00061 bool IsValidImageIndex<VEH_SHIP>(uint8 image_index)
00062 {
00063 return image_index < lengthof(_ship_sprites);
00064 }
00065
00066 static inline TrackBits GetTileShipTrackStatus(TileIndex tile)
00067 {
00068 return TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_WATER, 0));
00069 }
00070
00071 static SpriteID GetShipIcon(EngineID engine, EngineImageType image_type)
00072 {
00073 const Engine *e = Engine::Get(engine);
00074 uint8 spritenum = e->u.ship.image_index;
00075
00076 if (is_custom_sprite(spritenum)) {
00077 SpriteID sprite = GetCustomVehicleIcon(engine, DIR_W, image_type);
00078 if (sprite != 0) return sprite;
00079
00080 spritenum = e->original_image_index;
00081 }
00082
00083 assert(IsValidImageIndex<VEH_SHIP>(spritenum));
00084 return DIR_W + _ship_sprites[spritenum];
00085 }
00086
00087 void DrawShipEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
00088 {
00089 SpriteID sprite = GetShipIcon(engine, image_type);
00090 const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
00091 preferred_x = Clamp(preferred_x, left - UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI), right - UnScaleByZoom(real_sprite->width, ZOOM_LVL_GUI) - UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI));
00092 DrawSprite(sprite, pal, preferred_x, y);
00093 }
00094
00104 void GetShipSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
00105 {
00106 const Sprite *spr = GetSprite(GetShipIcon(engine, image_type), ST_NORMAL);
00107
00108 width = UnScaleByZoom(spr->width, ZOOM_LVL_GUI);
00109 height = UnScaleByZoom(spr->height, ZOOM_LVL_GUI);
00110 xoffs = UnScaleByZoom(spr->x_offs, ZOOM_LVL_GUI);
00111 yoffs = UnScaleByZoom(spr->y_offs, ZOOM_LVL_GUI);
00112 }
00113
00114 SpriteID Ship::GetImage(Direction direction, EngineImageType image_type) const
00115 {
00116 uint8 spritenum = this->spritenum;
00117
00118 if (is_custom_sprite(spritenum)) {
00119 SpriteID sprite = GetCustomVehicleSprite(this, direction, image_type);
00120 if (sprite != 0) return sprite;
00121
00122 spritenum = this->GetEngine()->original_image_index;
00123 }
00124
00125 assert(IsValidImageIndex<VEH_SHIP>(spritenum));
00126 return _ship_sprites[spritenum] + direction;
00127 }
00128
00129 static const Depot *FindClosestShipDepot(const Vehicle *v, uint max_distance)
00130 {
00131
00132 const Depot *depot;
00133 const Depot *best_depot = NULL;
00134
00135
00136
00137
00138
00139 uint best_dist = max_distance == 0 ? UINT_MAX : max_distance + 1;
00140
00141 FOR_ALL_DEPOTS(depot) {
00142 TileIndex tile = depot->xy;
00143 if (IsShipDepotTile(tile) && IsTileOwner(tile, v->owner)) {
00144 uint dist = DistanceManhattan(tile, v->tile);
00145 if (dist < best_dist) {
00146 best_dist = dist;
00147 best_depot = depot;
00148 }
00149 }
00150 }
00151
00152 return best_depot;
00153 }
00154
00155 static void CheckIfShipNeedsService(Vehicle *v)
00156 {
00157 if (Company::Get(v->owner)->settings.vehicle.servint_ships == 0 || !v->NeedsAutomaticServicing()) return;
00158 if (v->IsChainInDepot()) {
00159 VehicleServiceInDepot(v);
00160 return;
00161 }
00162
00163 uint max_distance;
00164 switch (_settings_game.pf.pathfinder_for_ships) {
00165 case VPF_OPF: max_distance = 12; break;
00166 case VPF_NPF: max_distance = _settings_game.pf.npf.maximum_go_to_depot_penalty / NPF_TILE_LENGTH; break;
00167 case VPF_YAPF: max_distance = _settings_game.pf.yapf.maximum_go_to_depot_penalty / YAPF_TILE_LENGTH; break;
00168 default: NOT_REACHED();
00169 }
00170
00171 const Depot *depot = FindClosestShipDepot(v, max_distance);
00172
00173 if (depot == NULL) {
00174 if (v->current_order.IsType(OT_GOTO_DEPOT)) {
00175 v->current_order.MakeDummy();
00176 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
00177 }
00178 return;
00179 }
00180
00181 v->current_order.MakeGoToDepot(depot->index, ODTFB_SERVICE);
00182 v->dest_tile = depot->xy;
00183 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
00184 }
00185
00189 void Ship::UpdateCache()
00190 {
00191 const ShipVehicleInfo *svi = ShipVehInfo(this->engine_type);
00192
00193
00194 bool is_ocean = GetEffectiveWaterClass(this->tile) == WATER_CLASS_SEA;
00195 uint raw_speed = GetVehicleProperty(this, PROP_SHIP_SPEED, svi->max_speed);
00196 this->vcache.cached_max_speed = svi->ApplyWaterClassSpeedFrac(raw_speed, is_ocean);
00197
00198
00199 this->vcache.cached_cargo_age_period = GetVehicleProperty(this, PROP_SHIP_CARGO_AGE_PERIOD, EngInfo(this->engine_type)->cargo_age_period);
00200
00201 this->UpdateVisualEffect();
00202 }
00203
00204 Money Ship::GetRunningCost() const
00205 {
00206 const Engine *e = this->GetEngine();
00207 uint cost_factor = GetVehicleProperty(this, PROP_SHIP_RUNNING_COST_FACTOR, e->u.ship.running_cost);
00208 return GetPrice(PR_RUNNING_SHIP, cost_factor, e->GetGRF());
00209 }
00210
00211 void Ship::OnNewDay()
00212 {
00213 if ((++this->day_counter & 7) == 0) {
00214 DecreaseVehicleValue(this);
00215 }
00216
00217 CheckVehicleBreakdown(this);
00218 AgeVehicle(this);
00219 CheckIfShipNeedsService(this);
00220
00221 CheckOrders(this);
00222
00223 if (this->running_ticks == 0) return;
00224
00225 CommandCost cost(EXPENSES_SHIP_RUN, this->GetRunningCost() * this->running_ticks / (DAYS_IN_YEAR * DAY_TICKS));
00226
00227 this->profit_this_year -= cost.GetCost();
00228 this->running_ticks = 0;
00229
00230 SubtractMoneyFromCompanyFract(this->owner, cost);
00231
00232 SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
00233
00234 SetWindowClassesDirty(WC_SHIPS_LIST);
00235 }
00236
00237 Trackdir Ship::GetVehicleTrackdir() const
00238 {
00239 if (this->vehstatus & VS_CRASHED) return INVALID_TRACKDIR;
00240
00241 if (this->IsInDepot()) {
00242
00243 return DiagDirToDiagTrackdir(GetShipDepotDirection(this->tile));
00244 }
00245
00246 if (this->state == TRACK_BIT_WORMHOLE) {
00247
00248 return DiagDirToDiagTrackdir(DirToDiagDir(this->direction));
00249 }
00250
00251 return TrackDirectionToTrackdir(FindFirstTrack(this->state), this->direction);
00252 }
00253
00254 void Ship::MarkDirty()
00255 {
00256 this->colourmap = PAL_NONE;
00257 this->UpdateViewport(true, false);
00258 this->UpdateCache();
00259 }
00260
00261 static void PlayShipSound(const Vehicle *v)
00262 {
00263 if (!PlayVehicleSound(v, VSE_START)) {
00264 SndPlayVehicleFx(ShipVehInfo(v->engine_type)->sfx, v);
00265 }
00266 }
00267
00268 void Ship::PlayLeaveStationSound() const
00269 {
00270 PlayShipSound(this);
00271 }
00272
00273 TileIndex Ship::GetOrderStationLocation(StationID station)
00274 {
00275 if (station == this->last_station_visited) this->last_station_visited = INVALID_STATION;
00276
00277 const Station *st = Station::Get(station);
00278 if (st->dock_tile != INVALID_TILE) {
00279 return TILE_ADD(st->dock_tile, ToTileIndexDiff(GetDockOffset(st->dock_tile)));
00280 } else {
00281 this->IncrementRealOrderIndex();
00282 return 0;
00283 }
00284 }
00285
00286 void Ship::UpdateDeltaXY(Direction direction)
00287 {
00288 static const int8 _delta_xy_table[8][4] = {
00289
00290 { 6, 6, -3, -3},
00291 { 6, 32, -3, -16},
00292 { 6, 6, -3, -3},
00293 {32, 6, -16, -3},
00294 { 6, 6, -3, -3},
00295 { 6, 32, -3, -16},
00296 { 6, 6, -3, -3},
00297 {32, 6, -16, -3},
00298 };
00299
00300 const int8 *bb = _delta_xy_table[direction];
00301 this->x_offs = bb[3];
00302 this->y_offs = bb[2];
00303 this->x_extent = bb[1];
00304 this->y_extent = bb[0];
00305 this->z_extent = 6;
00306 }
00307
00308 static const TileIndexDiffC _ship_leave_depot_offs[] = {
00309 {-1, 0},
00310 { 0, -1}
00311 };
00312
00313 static bool CheckShipLeaveDepot(Ship *v)
00314 {
00315 if (!v->IsChainInDepot()) return false;
00316
00317
00318 if (v->current_order.IsType(OT_GOTO_DEPOT) &&
00319 IsShipDepotTile(v->tile) && GetDepotIndex(v->tile) == v->current_order.GetDestination()) {
00320 VehicleEnterDepot(v);
00321 return true;
00322 }
00323
00324 TileIndex tile = v->tile;
00325 Axis axis = GetShipDepotAxis(tile);
00326
00327 DiagDirection north_dir = ReverseDiagDir(AxisToDiagDir(axis));
00328 TileIndex north_neighbour = TILE_ADD(tile, ToTileIndexDiff(_ship_leave_depot_offs[axis]));
00329 DiagDirection south_dir = AxisToDiagDir(axis);
00330 TileIndex south_neighbour = TILE_ADD(tile, -2 * ToTileIndexDiff(_ship_leave_depot_offs[axis]));
00331
00332 TrackBits north_tracks = DiagdirReachesTracks(north_dir) & GetTileShipTrackStatus(north_neighbour);
00333 TrackBits south_tracks = DiagdirReachesTracks(south_dir) & GetTileShipTrackStatus(south_neighbour);
00334 if (north_tracks && south_tracks) {
00335
00336 bool reverse = false;
00337 bool path_found;
00338 switch (_settings_game.pf.pathfinder_for_ships) {
00339 case VPF_OPF: reverse = OPFShipChooseTrack(v, north_neighbour, north_dir, north_tracks, path_found) == INVALID_TRACK; break;
00340 case VPF_NPF: reverse = NPFShipCheckReverse(v); break;
00341 case VPF_YAPF: reverse = YapfShipCheckReverse(v); break;
00342 default: NOT_REACHED();
00343 }
00344 if (reverse) north_tracks = TRACK_BIT_NONE;
00345 }
00346
00347 if (north_tracks) {
00348
00349 v->direction = DiagDirToDir(north_dir);
00350 } else if (south_tracks) {
00351
00352 v->direction = DiagDirToDir(south_dir);
00353 } else {
00354
00355 return false;
00356 }
00357
00358 v->state = AxisToTrackBits(axis);
00359 v->vehstatus &= ~VS_HIDDEN;
00360
00361 v->cur_speed = 0;
00362 v->UpdateViewport(true, true);
00363 SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
00364
00365 PlayShipSound(v);
00366 VehicleServiceInDepot(v);
00367 InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
00368 SetWindowClassesDirty(WC_SHIPS_LIST);
00369
00370 return false;
00371 }
00372
00373 static bool ShipAccelerate(Vehicle *v)
00374 {
00375 uint spd;
00376 byte t;
00377
00378 spd = min(v->cur_speed + 1, v->vcache.cached_max_speed);
00379 spd = min(spd, v->current_order.max_speed * 2);
00380
00381
00382 if (spd != v->cur_speed) {
00383 v->cur_speed = spd;
00384 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
00385 }
00386
00387
00388 spd = v->GetOldAdvanceSpeed(spd);
00389
00390 if (spd == 0) return false;
00391 if ((byte)++spd == 0) return true;
00392
00393 v->progress = (t = v->progress) - (byte)spd;
00394
00395 return (t < v->progress);
00396 }
00397
00403 static void ShipArrivesAt(const Vehicle *v, Station *st)
00404 {
00405
00406 if (!(st->had_vehicle_of_type & HVOT_SHIP)) {
00407 st->had_vehicle_of_type |= HVOT_SHIP;
00408
00409 SetDParam(0, st->index);
00410 AddVehicleNewsItem(
00411 STR_NEWS_FIRST_SHIP_ARRIVAL,
00412 (v->owner == _local_company) ? NT_ARRIVAL_COMPANY : NT_ARRIVAL_OTHER,
00413 v->index,
00414 st->index
00415 );
00416 AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
00417 }
00418 }
00419
00420
00430 static Track ChooseShipTrack(Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
00431 {
00432 assert(IsValidDiagDirection(enterdir));
00433
00434 bool path_found = true;
00435 Track track;
00436 switch (_settings_game.pf.pathfinder_for_ships) {
00437 case VPF_OPF: track = OPFShipChooseTrack(v, tile, enterdir, tracks, path_found); break;
00438 case VPF_NPF: track = NPFShipChooseTrack(v, tile, enterdir, tracks, path_found); break;
00439 case VPF_YAPF: track = YapfShipChooseTrack(v, tile, enterdir, tracks, path_found); break;
00440 default: NOT_REACHED();
00441 }
00442
00443 v->HandlePathfindingResult(path_found);
00444 return track;
00445 }
00446
00447 static const Direction _new_vehicle_direction_table[] = {
00448 DIR_N , DIR_NW, DIR_W , INVALID_DIR,
00449 DIR_NE, DIR_N , DIR_SW, INVALID_DIR,
00450 DIR_E , DIR_SE, DIR_S
00451 };
00452
00453 static Direction ShipGetNewDirectionFromTiles(TileIndex new_tile, TileIndex old_tile)
00454 {
00455 uint offs = (TileY(new_tile) - TileY(old_tile) + 1) * 4 +
00456 TileX(new_tile) - TileX(old_tile) + 1;
00457 assert(offs < 11 && offs != 3 && offs != 7);
00458 return _new_vehicle_direction_table[offs];
00459 }
00460
00461 static Direction ShipGetNewDirection(Vehicle *v, int x, int y)
00462 {
00463 uint offs = (y - v->y_pos + 1) * 4 + (x - v->x_pos + 1);
00464 assert(offs < 11 && offs != 3 && offs != 7);
00465 return _new_vehicle_direction_table[offs];
00466 }
00467
00468 static inline TrackBits GetAvailShipTracks(TileIndex tile, DiagDirection dir)
00469 {
00470 return GetTileShipTrackStatus(tile) & DiagdirReachesTracks(dir);
00471 }
00472
00473 static const byte _ship_subcoord[4][6][3] = {
00474 {
00475 {15, 8, 1},
00476 { 0, 0, 0},
00477 { 0, 0, 0},
00478 {15, 8, 2},
00479 {15, 7, 0},
00480 { 0, 0, 0},
00481 },
00482 {
00483 { 0, 0, 0},
00484 { 8, 0, 3},
00485 { 7, 0, 2},
00486 { 0, 0, 0},
00487 { 8, 0, 4},
00488 { 0, 0, 0},
00489 },
00490 {
00491 { 0, 8, 5},
00492 { 0, 0, 0},
00493 { 0, 7, 6},
00494 { 0, 0, 0},
00495 { 0, 0, 0},
00496 { 0, 8, 4},
00497 },
00498 {
00499 { 0, 0, 0},
00500 { 8, 15, 7},
00501 { 0, 0, 0},
00502 { 8, 15, 6},
00503 { 0, 0, 0},
00504 { 7, 15, 0},
00505 }
00506 };
00507
00508 static void ShipController(Ship *v)
00509 {
00510 uint32 r;
00511 const byte *b;
00512 Direction dir;
00513 Track track;
00514 TrackBits tracks;
00515
00516 v->tick_counter++;
00517 v->current_order_time++;
00518
00519 if (v->HandleBreakdown()) return;
00520
00521 if (v->vehstatus & VS_STOPPED) return;
00522
00523 ProcessOrders(v);
00524 v->HandleLoading();
00525
00526 if (v->current_order.IsType(OT_LOADING)) return;
00527
00528 if (CheckShipLeaveDepot(v)) return;
00529
00530 v->ShowVisualEffect();
00531
00532 if (!ShipAccelerate(v)) return;
00533
00534 GetNewVehiclePosResult gp = GetNewVehiclePos(v);
00535 if (v->state != TRACK_BIT_WORMHOLE) {
00536
00537 if (gp.old_tile == gp.new_tile) {
00538
00539 if (v->IsInDepot()) {
00540 gp.x = v->x_pos;
00541 gp.y = v->y_pos;
00542 } else {
00543
00544 r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
00545 if (HasBit(r, VETS_CANNOT_ENTER)) goto reverse_direction;
00546
00547
00548
00549 if (v->current_order.IsType(OT_LEAVESTATION)) {
00550 v->current_order.Free();
00551 SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
00552 } else if (v->dest_tile != 0) {
00553
00554 if (v->current_order.IsType(OT_GOTO_WAYPOINT) &&
00555 DistanceManhattan(v->dest_tile, gp.new_tile) <= 3) {
00556
00557
00558 UpdateVehicleTimetable(v, true);
00559 v->IncrementRealOrderIndex();
00560 v->current_order.MakeDummy();
00561 } else {
00562
00563 if (v->dest_tile == gp.new_tile) {
00564 if (v->current_order.IsType(OT_GOTO_DEPOT)) {
00565 if ((gp.x & 0xF) == 8 && (gp.y & 0xF) == 8) {
00566 VehicleEnterDepot(v);
00567 return;
00568 }
00569 } else if (v->current_order.IsType(OT_GOTO_STATION)) {
00570 v->last_station_visited = v->current_order.GetDestination();
00571
00572
00573 Station *st = Station::Get(v->current_order.GetDestination());
00574 if (st->facilities & FACIL_DOCK) {
00575 ShipArrivesAt(v, st);
00576 v->BeginLoading();
00577 } else {
00578 v->current_order.MakeLeaveStation();
00579 v->IncrementRealOrderIndex();
00580 }
00581 }
00582 }
00583 }
00584 }
00585 }
00586 } else {
00587
00588 if (!IsValidTile(gp.new_tile)) goto reverse_direction;
00589
00590 dir = ShipGetNewDirectionFromTiles(gp.new_tile, gp.old_tile);
00591 assert(dir == DIR_NE || dir == DIR_SE || dir == DIR_SW || dir == DIR_NW);
00592 DiagDirection diagdir = DirToDiagDir(dir);
00593 tracks = GetAvailShipTracks(gp.new_tile, diagdir);
00594 if (tracks == TRACK_BIT_NONE) goto reverse_direction;
00595
00596
00597 track = ChooseShipTrack(v, gp.new_tile, diagdir, tracks);
00598 if (track == INVALID_TRACK) goto reverse_direction;
00599
00600 b = _ship_subcoord[diagdir][track];
00601
00602 gp.x = (gp.x & ~0xF) | b[0];
00603 gp.y = (gp.y & ~0xF) | b[1];
00604
00605
00606 r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
00607 if (HasBit(r, VETS_CANNOT_ENTER)) goto reverse_direction;
00608
00609 if (!HasBit(r, VETS_ENTERED_WORMHOLE)) {
00610 v->tile = gp.new_tile;
00611 v->state = TrackToTrackBits(track);
00612
00613
00614 WaterClass old_wc = GetEffectiveWaterClass(gp.old_tile);
00615 WaterClass new_wc = GetEffectiveWaterClass(gp.new_tile);
00616 if (old_wc != new_wc) v->UpdateCache();
00617 }
00618
00619 v->direction = (Direction)b[2];
00620 }
00621 } else {
00622
00623 if (!IsTileType(gp.new_tile, MP_TUNNELBRIDGE) || !HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
00624 v->x_pos = gp.x;
00625 v->y_pos = gp.y;
00626 VehicleUpdatePosition(v);
00627 if ((v->vehstatus & VS_HIDDEN) == 0) VehicleUpdateViewport(v, true);
00628 return;
00629 }
00630 }
00631
00632
00633 dir = ShipGetNewDirection(v, gp.x, gp.y);
00634 v->x_pos = gp.x;
00635 v->y_pos = gp.y;
00636 v->z_pos = GetSlopePixelZ(gp.x, gp.y);
00637
00638 getout:
00639 VehicleUpdatePosition(v);
00640 v->UpdateViewport(true, true);
00641 return;
00642
00643 reverse_direction:
00644 dir = ReverseDir(v->direction);
00645 v->direction = dir;
00646 goto getout;
00647 }
00648
00649 bool Ship::Tick()
00650 {
00651 if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++;
00652
00653 ShipController(this);
00654
00655 return true;
00656 }
00657
00667 CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **ret)
00668 {
00669 tile = GetShipDepotNorthTile(tile);
00670 if (flags & DC_EXEC) {
00671 int x;
00672 int y;
00673
00674 const ShipVehicleInfo *svi = &e->u.ship;
00675
00676 Ship *v = new Ship();
00677 *ret = v;
00678
00679 v->owner = _current_company;
00680 v->tile = tile;
00681 x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
00682 y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2;
00683 v->x_pos = x;
00684 v->y_pos = y;
00685 v->z_pos = GetSlopePixelZ(x, y);
00686
00687 v->UpdateDeltaXY(v->direction);
00688 v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
00689
00690 v->spritenum = svi->image_index;
00691 v->cargo_type = e->GetDefaultCargoType();
00692 v->cargo_cap = svi->capacity;
00693 v->refit_cap = 0;
00694
00695 v->last_station_visited = INVALID_STATION;
00696 v->last_loading_station = INVALID_STATION;
00697 v->engine_type = e->index;
00698
00699 v->reliability = e->reliability;
00700 v->reliability_spd_dec = e->reliability_spd_dec;
00701 v->max_age = e->GetLifeLengthInDays();
00702 _new_vehicle_id = v->index;
00703
00704 v->state = TRACK_BIT_DEPOT;
00705
00706 v->SetServiceInterval(Company::Get(_current_company)->settings.vehicle.servint_ships);
00707 v->date_of_last_service = _date;
00708 v->build_year = _cur_year;
00709 v->cur_image = SPR_IMG_QUERY;
00710 v->random_bits = VehicleRandomBits();
00711
00712 v->UpdateCache();
00713
00714 if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SetBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE);
00715 v->SetServiceIntervalIsPercent(Company::Get(_current_company)->settings.vehicle.servint_ispercent);
00716
00717 v->InvalidateNewGRFCacheOfChain();
00718
00719 v->cargo_cap = e->DetermineCapacity(v);
00720
00721 v->InvalidateNewGRFCacheOfChain();
00722
00723 VehicleUpdatePosition(v);
00724 }
00725
00726 return CommandCost();
00727 }
00728
00729 bool Ship::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
00730 {
00731 const Depot *depot = FindClosestShipDepot(this, 0);
00732
00733 if (depot == NULL) return false;
00734
00735 if (location != NULL) *location = depot->xy;
00736 if (destination != NULL) *destination = depot->index;
00737
00738 return true;
00739 }